Apparently they’re going to be fixing the formulas so they don’t require events that spawn off failed events. You’re probably better off setting it to the side until they fix it.
You could always raid and work toward legendary armor if you want to show off.
From what you say, I’d say it’s a bad time to return. Check again mid December and see if the Fractal update makes it in. At the moment, Fractal rewards are uninspiring and WvW needs a lot of love.
I think scribing is badly designed as well, for a lot of the reasons stated. It’s too expensive for most people to do solo, but anyone can take advantage of a guild or stop playing and all the stuff donated to them would be gone.
Scribing should have been more like the donations to the guild than what it is right now.
I think these are all separate topics and need to be in separate threads. I mean, what you’re saying really is can we get some feedback on why basically everything is as it is. It’s hard to address this all in one thread, which would become quite mixed, than having sepsrate threads.
I’m not sure you’ll get an answer either way but putting too many topics in one thread, in my opinion, is less likely to get an answer, particularly linking four different threads from reddit.
I agree. It’s annoying to lose the sense of progression after feeling it for a while. Having finished all my core tyria masteries, it’s anti-climatic.
Vayne saying some thing critical of the game. I need to screen shot this!
I’ve said other stuff as well. Some people just don’t pay attention. My problem isn’t criticism of the game. It’s hyperbole and people taking their criticism and making it personal. If someone calls the devs lazy I’ll always comment.
To me the gliding alone was worth the price of the expansion. It opens up a lot of the game, but that’s just a personal opinion. I’ve enjoying the expansion and most others in my guild are too. Two of us come to the forums, the rest of us avoid this place like the plague. The more fun you’re having in game, the less likely you are to want to spend time here.
Cool, a hood I can hide my face in while contemplating the other 2,274,119 prayers about fixing WvW! Huzzah for the gemstore!!!
Because this thread is the obvious place to complain about WvW? lol
On topic: I really like the grenth hood. Though I’ve had it for a long time, I’m glad they brought it back.
I agree. It’s annoying to lose the sense of progression after feeling it for a while. Having finished all my core tyria masteries, it’s anti-climatic.
If this is the first character you’ve leveled since the NPE was introduced, it’ll act like you’ve never done it before. Nodes are still around but you don’t see them on your minimap until you level high enough to unlock them.
I should add that once you unlock it on one character it’ll be normal on any new characters you create.
I love VB. It’s probably my favorite map. Certainly the most polished of all the new maps. And yeah, if you dislike VB you are going to violently hate TD.
you are indeed correct, i despise maguma to such extent that i decided to burn my “Christmas money” on HearthStone pacs rather than upgrading account here.
I wander what are they going to do when in a couple of months people get fed up with maguma and the content required is essentially unsoloable.
I wonder what you’re going to do when you find out you’re mistaken. There are plenty of people who don’t like Maguuma. There are plenty of people who love it. By plenty I mean a lot. Enough to fill a zone certainly and that’s all you really need.
What people don’t seem to understand is that their opinion doesn’t mean everyone or even most people feel that way. My opinion certainly doesn’t mean it.
I prefer the expansion maps to the original maps, yes, even Tangled Depths. But I don’t prefer them all the time. When I want to relax, I go to lower level zones.
Fine, since you seem to still have issues. Read it as needs not met vs otherwise. I don’t see the need to argue over something that has absolutely nothing to do with what I was talking about.
What sources? I have posted sources in a recent post if you would scroll up. The vonvept of people most likely to review or comment about a negative experience is not solely about employee reviews. You need to understand that there are concepts that can be applied to a vast range of subjects.
It does have to do with what you’re talking about though. It seems the only reason you see it as irrelevant is because you believe so firmly that negatives are remembered far more than anything else.
Ok, I see you posted some in response to somebody else. Let’s see, source one:
The researchers found that there was “relatively more positive manipulation than negative manipulation, even though the order of magnitude of the two is similar.” The big takeaway is that the system is being manipulated with fake positive and fake negative reviews—and that’s all negative for consumers who are using them to try and make smart choices.
Ok, so this is just about fake reviews and even says that positive manipulation happens more than negative manipulation.
Second source: Talks entirely about customers. Yes, it references a bias to remember negative more than positive, but it doesn’t talk about employees and the resistance they would face compared to a customer. For instance (as I have stated) an employee might be reluctant to say something negative, for fear of it coming back to them. A customer generally has no such reason to fear repercussions.
Third source:
Take the work of Teresa M. Amabile, a professor of business administration and director of research at the Harvard Business School. She asked 238 professionals working on 26 different creative projects from different companies and industries to fill out confidential daily diaries over a number of months. The participants were asked to answer questions based on a numeric scale and briefly describe one thing that stood out that day.
“We found that of all the events that could make for a great day at work, the most important was making progress on meaningful work — even a small step forward,” said Professor Amabile, a co-author of “The Progress Principle: Using Small Wins to Ignite Joy, Engagement and Creativity at Work” (Harvard Business Review Press, 2011). “A setback, on the other hand, meant the employee felt blocked in some way from making such progress. Setbacks stood out on the worst days at work.”
After analyzing some 12,000 diary entries, Professor Amabile said she found that the negative effect of a setback at work on happiness was more than twice as strong as the positive effect of an event that signaled progress. And the power of a setback to increase frustration is over three times as strong as the power of progress to decrease frustration.
As Professor Baumeister noted in his study, “Many good events can overcome the psychological effects of a bad one.” In fact, the authors quote a ratio of five goods for every one bad.
This looks to be the closest to what we’re talking about, in relevance. Unfortunately, it still doesn’t mean much. It says nothing about how likely employees are to report bad events (beyond a confidential journal), if they perceive there may be consequences.
It indicates that conceptually, there is some imbalance, but that if enough positive happens to a particular person, it can outweigh the bad. So I’ll give you that you’re right about the general concept, but there is no reason to believe that you are right about how it applies to the current situation.
You need to understand that you can’t just apply concepts to a wide range of subjects wily nilly, without taking into account the quirks of that particular environment.
Focus on the concepts and not the examples please. You’re not going to find a source that specifically addresses reviews on company review websites.
Why bother anymore with this? she/he is obviously a fan boy and thinks everything is perfect and doesn’t need changes.
HoT forever, peaceAnd we’re back to insults. If you don’t have anything nice to say, don’t say anything. Thanks. See ad hominem.
In what way am I insulting you? by calling you fanboy? and since when is that an insult? or should I call you fangirl?
Fanboy is used as an insult quite frequently on this forum. Particularly because it’s often occompanied by the world mindless. It’s implying that you like the game, so you can’t be critical of it.
I’m critical of quite a few things even though I’m beyond a fan boy and often get called a white knight. If I don’t have the same problems someone else does, I’m obviously a fan boy.
The term is used for only one reason. To discredit someone’s opinion. A fan boy is going to like everything so you can ignore what they say.
It doesn’t work that way.
In other MMOs, the ones I played anyway, you don’t rotate dungeons to get gear. You only get the new gear in the new dungeons. It’s a very linear progression path.
It’s like the old dungeons in WOW. You don’t play them to get current gear. Most old dungeons in most games were abandoned, because level scaling doesn’t exist. You play the new stuff, you get the new gear.
Can a person in core Tyria get ascended gear without raiding? Sure they can.
So it’s different in this game.
When I played Rift, the progression was massively linear for BIS gear. Here, I can do pretty much anywhere to work on it.
You should give FF14 a try then. Old dungeons are part of the daily roulette ( you’re scaled to the dungeon level, which help new players to find groups for their low level content). Dungeons give 2 kind of tokens. One is unlimited and similar to the GW2 system. The other one is time gated and help you get your raid entry gear. You don’t have to make it like in GW2, you just need to play dungeons, get your two kind of tokens and you get your raid gear after a while.
You can get additional tokens with hunts ( open world pve), beast tribes dailies, casual raids ( 24 players), primals and pvp arenas. Yes even pvp arenas gives you pve tokens.
You can craft your gear as well, but it’s really expensive to slot materia, so it’s not for the casual gamer.As you can see, GW2 isn’t unique at all.
Edit: For me, the biggest problem of GW2 pve is the stacking spam 1111 zerker meta. It’s boring, and has no real diversity. And unfortunatly, when you’re doing a boring task, it could feel like grinding ( and you’ll find this in any MMO, FF14 with its huge content has the same complains as GW2).
Guild Wars 2 is unique, but not for the reasons you say. Just because a game has something another game does, doesn’t mean it’s not unique.
There’s a combination of things that guild wars 2 has in open world PvE that makes it unique. For example, the combination of no kill stealing, no node stealing, and the lack of linear questing, combined iwth everyone being able to rez everyone. It makes most of the PvE experience nicely cooperative.
That’s what makes it unique. I tried FF XIV and the grind to level there was crap. The quests were boring, and you did them in order. I gave up on those games long ago.
It’s relevant to the discussion because it’s not like grind in other MMOs. Now, I played Rift and if I wanted to do dungeons at all, I couldn’t do them in the equivalent of greens and rares. Once you got to max level, you needed certain special stats which you could only get from doing dungeons and hoping to get them as random drops. That was the only path available. If you didn’t get the drop, or if the piece dropped and someone rolled higher than you, you were pretty much screwed. You had to run that exact same content again.
So rotating events in GW2 is playing the game but rotating dungeons in other MMOs is a grind?
Edit: I don’t consider GW2 grindy at all. I’ve done the miragent quest ( several times) in Aion back to 1.9 and the relic weapon in FF14 and even legendaries in GW2 aren’t that grindy. But I don’t understand how rotating the same 11111 events is actualy different than rotating dungeons in other games ( FF14 for example has a token system similar to GW2, so your gear is guaranted).
In other MMOs, the ones I played anyway, you don’t rotate dungeons to get gear. You only get the new gear in the new dungeons. It’s a very linear progression path.
It’s like the old dungeons in WOW. You don’t play them to get current gear. Most old dungeons in most games were abandoned, because level scaling doesn’t exist. You play the new stuff, you get the new gear.
Can a person in core Tyria get ascended gear without raiding? Sure they can.
So it’s different in this game.
When I played Rift, the progression was massively linear for BIS gear. Here, I can do pretty much anywhere to work on it.
Veteran smokescales might take a bit of time. I kill most smokescales in seconds. I’m not sure what the problem is here.
Oh im laughing all right, all the salt. This thread is why, evidence of why devs dont post on dorum right here.
You’ve said exactly this same thing multiple times over various threads. Are you training your white knight mastery or something?
Someone has to replace me when I’m gone. lol
Because Anet said many times long ago, that they iterate everything and sometimes even major stuff changes.
If you need as many iterations as ANet do to get things right, you’re doing something wrong. We’ve been looking at “same content, different coat” and “same content, new rewards” for far too long.
I respectfully disagree. There’s nothing the same about the new expansion. The AI is different. The setup is different.
If you’re saying all we get are kill, protection, guard and gather quests, well yes, that’s what there is to get in pretty much every game everywhere. Maybe rescue too.
But it’s how these things are provided. It’s like action movies and romantic comedies. They’ve all be done before. It’s how you do them that makes all the difference. You may not personally like how they’re done in HoT, but my experience in HoT is very differetn from say Dry Top or Orr.
I wasn’t talking about the expansion. Whatever gave you that idea. An expansion isn’t an “iteration”. I was talking about “same content”, it’s right up there in the post you quoted. Not “new content”, i.e. the expansion.
I was talking about revamp after revamp of the original content. Four ways of doing traits, the butchery and resurrection of the personal story. And it wasn’t original launch content, but consider Fractals: original release, “Fractured”, 50 levels, 100 levels, upcoming reward and higher level stat rebalancing. Let’s iterate some more!
There are many more instances, across the entire game, of “same content, new rewards”. Even the “precursor hunts” turned out to fall squarely into that category and that actually was part of the expansion. It’s quite ludicrous, having to pay to get more rewards for the same content. I’d sooner pay for the opposite: new content with the same reward. Because, new content is entertaining. Rewards are meaningless without the entertainment that should be part of the pursuit of them.
So what you’re really complaining about is that Guild Wars 2 is making content redoable when in most MMOs you do the content once and never do it again. I see.
Because there’s no real reason to go back to old dungeons in most games. You get what you get and never see it again. An expansion comes out, if your’e lucky you get a month or two out of it, and then you hit the brakes for a year or two until the next expansion comes out.
Making that content something people can do again is actually smart. Because some people really like that content.
I love jumping puzzles. I’ll take any excuse to do one. Hell I do them without an excuse. So if there’s something that gives me a reason to go do them, I’m a happy camper.
You seem to be laboring under the assumption that giving people stuff to do is bad somehow. Because there’s no way in the world they can give us enough new stuff to do.
I have a guy in my guild that plays WoW. Every time an expansion comes out he’s gone for about six weeks. Then he unsubs and waits for the next expansion to come out.
He plays this game more than WoW, even though WoW expansions are bigger, because the entire world can be revisited.
That’s actually progress in this genre.
“laboring under the assumption that giving people stuff to do is bad”
You are really priceless. My complaint is exactly the opposite, as anyone with shred of reading comprehension could easily pick up on: they don’t give stuff to do, with their “iterations”. Time and time again, they’ve presented us with exactly the same stuff in a new dress and call it fancy names to make it look new. With HoT they even made us pay for it in cash instead of time spent in the game. It’s shameless.
Also, I believe a lot of people would be a lot happier with the game right now if they hadn’t messed with the dungeons at HoT release. No one is going back to that. What’s next? Waiting for another “iteration”?
But you’re excluding HoT, in which they did indeed give us stuff to do. New zones, new events, new AI, even a new raid, new minigames. That’s all stuff to do mate. You said you were excluding HoT and talking about the core game.
And you imply I have bad reading comprehension.
You can’t have it both ways. Exclude HoT when you want to talk about repetition and the forget about it, when you want to talk about not getting new stuff. Either HoT isn’t part of your argument or it is. You can’t have it both ways. Exclude it or include it. Make up your mind.
Jeez man, get a clue.
Let me break it down for you.
ANet has been repackaging the core content again and again, for years. This, I think, is not a good thing.
HoT continues this trend of repackaging the core game’s content. This, I think, is an even worse thing.
HoT also introduces some completely new things. (Things I don’t like, but that’s a different discussion.) Because these new things are not repackaged core game content, they fall outside of the scope of my argument.
Is it really that hard?
Self serving circular arguments are always easy. I’m pretty sure we’re done here. It’s quite easy to see that you’re only interested in finding ways to refute what I say. And I’m pretty sure everyone can see it.
manifesto is public declaration of policy and aims. and in my book if you change them after taking my money on false pretenses you a lair/fraudster/cheet
So if you tell your kids we’re going to the movies tonight and then you get called into work and can’t take them because the situation changed, even though when you said it it was absolutely true, you become a liar/fraudster/cheat?
Where in your example did he take his kids’ money on false pretenses?
He didn’t take his kids money but it’s completely irrelevant. Because Anet said many times long ago, that they iterate everything and sometimes even major stuff changes. They told us. They wrote an entire blogpost about it. And they offered refunds at the time for up to six months when Ascended gear came out, so they offered him his money back if he felt he was cheated. Many people did get refunds.
Which means that he was silly for not getting it if he felt ripped off. If someone sold me something, had to make changes, offered me a refund and I didn’t take it, I sure wouldn’t come back 3 years later and complain.
Because that’s at the very least disingenuous. Where in his post did he say that people were given refunds because of the change of direction? How the hell is that dishonest or shady?
You compared a parent’s interactions with their children to a business relationship between consumer and producer. Huge difference. I merely asked where the money was in the parent/child interaction since you indicated that it was the same thing.
The refund offer was significantly limited.
So what you’re really complaining about is that Guild Wars 2 is making content redoable when in most MMOs you do the content once and never do it again. I see.
I have yet to see an MMO where one could not redo/replay most content. GW2 limits content replay more than most, in my experience (LS1).
Which they changed with LS 2 and haven’t done anything since. Why complain about something that was changed well over a year ago? This isn’t a current issue. There are enough current issues without bring up past ones.
And judging from what’s in the game with legendary weapons and ascended weapons, it’s logical to conclude you can have multiple sets of ascended for the price of a legendary. You’re not going to need every single stat set in the game, even with raids.
At least you switched from defending stat swapping to “you can have bags full of alternate gear, like the good ol’ days of mmo raiding”. That’s certainly progress.
You’re correct this will be cheaper under around three-sets (by my rough mental estimate, and considering we don’t know the cost of legendary armor). Still would be nicer and more valuable if we didn’t have to devote a bag to all our alternative clothes.
A nice clean UI like PvP would be great.
there should be an armor bag with a swap that would solve a lot of problems.
Ascended has the same stats. Ergo its’ one of the end game gears.
Well in most MMOs you’d be right, but Arena Net has added extra value to this particular item with statistic swapping. If you recall, way back when Arena Net was discussing the concept of healing in MMOs they said things like this:
[A]ll professions have ways to build their characters differently to make them more versatile for group play. […] You could say instead of DPS/heal/tank, we have our own trinity of damage, support, and control, but we prefer to think of them as the variety of elements that create a diverse and dynamic combat system that gives each player a toolbox to work with to solve any encounter we might throw their way.
They continue to support this message with statements like:
Raids in Guild Wars 2 are not about waiting to have fun. You don’t need to wait for your healer to get online. Our build-customization and weapon-swapping systems allow anyone to change their build to meet a particular challenge. And while a warrior might support a group differently than an elementalist would in terms of playstyle, our systems allow you to adjust your team’s composition and strategy to overcome any challenge.
Due to the versatility of professions to take on one or more of these roles to different degrees, and the need of stat sets to be better at some of them, it’s natural to conclude a versatile set of armor that can switch stats to match the role you’re taking on would be more valuable than one that is only conducive to one role and not the others (e.g., condi damage vs direct damage).
And judging from what’s in the game with legendary weapons and ascended weapons, it’s logical to conclude you can have multiple sets of ascended for the price of a legendary. You’re not going to need every single stat set in the game, even with raids.
I’ll help if you need it. I have leyline mastery. Hit me up in game.
I never understood defending monkey business such as this legendary gate…
Some of you are silly…
Actually I was against raid rewards altogether. You can go back and check. I don’t think raids belong in this game. I don’t think they enhance the game, and my prediction was that some people, casuals were going to feel disenfranchised. However, if they’re going to include rewards just for raids and achievements for raids which are beyond the ability of most players to attain, they’re going to have to deal with people being disenfranchised.
I said during those arguments that adding any rewards most people can’t get was a bad idea, and that the more Anet did this the more people would feel disenfrachised and feel the game was no longer for them.
I also said I’ll eventually beat the raid and get stuff, but I wouldn’t enjoy it.
So far it’s all coming true.
Legendary gear has the same stats as ascended gear. /thread
I can switch stats now for free on my ascended armor?
Haven´t read it in the patch notes…but this is an awesome news!I said it’s the same stats. It’s cheap enough to convert ascended armor now. We’ve had the same stuff since launch. Ascended weapons are beyond a lot of very casual players (apparently), but low and behold, they have the same stats.
Since you can now easily and relatively cheaply switch stats on ascended gear anyway, yeah, no big deal.
Yet, it’s still THE end game gear…
Ascended has the same stats. Ergo its’ one of the end game gears. When Anet made legendary weapons they didn’t call it end game gear. They called it cosmetic progression. They said that legendary weapons would always have the same stats as whatever BIS gear their was. Not higher stats. The same.
So ascended gear is also end game gear. This is merely a matter of convenience, now that you can forge your ascended and change the stats easily.
In fact, I’m relatively sure if you look at the cost of say a legendary weapon, it’s still more money that making a set of ascended and trasmuting it 100 times, maybe more. If trends continue, you’d likely be able to make a set of every single ascended stat armor for the price/effort of a single legendary armor.
So what you’re really complaining about is that Guild Wars 2 is making content redoable when in most MMOs you do the content once and never do it again. I see.
Wow, Vayne. Just… wow. Sometimes I agree with you, sometimes I disagree with you, and sometimes I wonder if you’ve missed someone’s point, but… NEVER have I seen you so completely misunderstand what someone has written.
I didn’t misunderstand, you’re misunderstanding me. Essentially he said everything was rewrapped, rebranded reused. I brought up HoT. He asked me what makes you think I was talking about HoT. I was talking about the old stuff.
My comment is simple. HoT does in fact give you new stuff, which he was happy enough to exclude from his calculation. So now he was talking about newer stuff that isn’t HoT. He’s saying that older stuff is being rebranded. I’m saying yes, that older stuff is being rebranded. Good.
Because in most other games that older stuff, including the entire zone is completely wasted.
I played Rift. There was no reason to ever return to an earlier zone. The creatures didn’t attack you. You didn’t get any experience. You didn’t get any reward.
All Anet has really done was to make that content something you can revisit. They’re not taking an increasingly large percentage of the world and making it an area you can’t use. That was indeed the entire point out downleveling. Well that and playing with friends.
The person you claim I’m misinterpreting was happy enough to exclude new content from his argument to talk about reusing older content.
And my argument stands. I’d much rather have it this way then the other way…because I’ve had it both ways. Reusing old content is an advance in the genre. Sitting in the last new zone and only doing that stuff is actually an issue for me and has been in other games.
Because Anet said many times long ago, that they iterate everything and sometimes even major stuff changes.
If you need as many iterations as ANet do to get things right, you’re doing something wrong. We’ve been looking at “same content, different coat” and “same content, new rewards” for far too long.
I respectfully disagree. There’s nothing the same about the new expansion. The AI is different. The setup is different.
If you’re saying all we get are kill, protection, guard and gather quests, well yes, that’s what there is to get in pretty much every game everywhere. Maybe rescue too.
But it’s how these things are provided. It’s like action movies and romantic comedies. They’ve all be done before. It’s how you do them that makes all the difference. You may not personally like how they’re done in HoT, but my experience in HoT is very differetn from say Dry Top or Orr.
I wasn’t talking about the expansion. Whatever gave you that idea. An expansion isn’t an “iteration”. I was talking about “same content”, it’s right up there in the post you quoted. Not “new content”, i.e. the expansion.
I was talking about revamp after revamp of the original content. Four ways of doing traits, the butchery and resurrection of the personal story. And it wasn’t original launch content, but consider Fractals: original release, “Fractured”, 50 levels, 100 levels, upcoming reward and higher level stat rebalancing. Let’s iterate some more!
There are many more instances, across the entire game, of “same content, new rewards”. Even the “precursor hunts” turned out to fall squarely into that category and that actually was part of the expansion. It’s quite ludicrous, having to pay to get more rewards for the same content. I’d sooner pay for the opposite: new content with the same reward. Because, new content is entertaining. Rewards are meaningless without the entertainment that should be part of the pursuit of them.
So what you’re really complaining about is that Guild Wars 2 is making content redoable when in most MMOs you do the content once and never do it again. I see.
Because there’s no real reason to go back to old dungeons in most games. You get what you get and never see it again. An expansion comes out, if your’e lucky you get a month or two out of it, and then you hit the brakes for a year or two until the next expansion comes out.
Making that content something people can do again is actually smart. Because some people really like that content.
I love jumping puzzles. I’ll take any excuse to do one. Hell I do them without an excuse. So if there’s something that gives me a reason to go do them, I’m a happy camper.
You seem to be laboring under the assumption that giving people stuff to do is bad somehow. Because there’s no way in the world they can give us enough new stuff to do.
I have a guy in my guild that plays WoW. Every time an expansion comes out he’s gone for about six weeks. Then he unsubs and waits for the next expansion to come out.
He plays this game more than WoW, even though WoW expansions are bigger, because the entire world can be revisited.
That’s actually progress in this genre.
“laboring under the assumption that giving people stuff to do is bad”
You are really priceless. My complaint is exactly the opposite, as anyone with shred of reading comprehension could easily pick up on: they don’t give stuff to do, with their “iterations”. Time and time again, they’ve presented us with exactly the same stuff in a new dress and call it fancy names to make it look new. With HoT they even made us pay for it in cash instead of time spent in the game. It’s shameless.
Also, I believe a lot of people would be a lot happier with the game right now if they hadn’t messed with the dungeons at HoT release. No one is going back to that. What’s next? Waiting for another “iteration”?
But you’re excluding HoT, in which they did indeed give us stuff to do. New zones, new events, new AI, even a new raid, new minigames. That’s all stuff to do mate. You said you were excluding HoT and talking about the core game.
And you imply I have bad reading comprehension.
You can’t have it both ways. Exclude HoT when you want to talk about repetition and the forget about it, when you want to talk about not getting new stuff. Either HoT isn’t part of your argument or it is. You can’t have it both ways. Exclude it or include it. Make up your mind.
It’s funny, you’re finding HoT frustrating but there are many people finding it fun. What’s frustrating about it to you?
Because some of us find HoT to be a lot of fun. In fact, HoT as more fun for me right now than the base game.
It’s fun for Vayne, so it must be fun for everyone. It can’t possibly be that someone else found it unfun. We must investigate!
Pretty disingenous of you. Other people on these forums and on reddit have found it fun. Other people in my guild find it fun. I asked the OP a question about what frustrated him.
Not sure what your problem is with that, but you know, it’s nice to have you targetting a perfectly reasonable post again. I forgot how much I enjoy it.
Well I was right and wrong at the same time, I will admit it.
This is a quote from GW2GURU
The new Quarterly earnings report for NCSoft has been released. You can go here to find it if you’re interested:http://www.ncsoft.ne...r/earnings.aspx
In it, the tidings for GW2 could be described as “bleak”. Pre-royalty sales for the 3rd quarter were around $23 million, only slightly higher than that of Aion. Furthermore, the trend of declining sales of GW2 continues, and does so at a faster rate than the rates of change of NCSoft’s other big sellers (Aion, Linear 1, Lineage 2 and Blade and Soul all have relatively consistent sales).
More than that, the quarterly sales by Arenanet are now lower than that of any other division of NCSoft except NCSoft Taiwan, for the first time since GW2 was released.
Now, 3rd quarter sales figures are often on the weaker side, and GW2 is still making a profit, so there’s that. However, the sales figures support that, on average, Arenanet was bringing in slightly under $3.1 million per month in the last 3 months, BEFORE taxes and expenses, with a trend of decline.
In light of this, it would seem that the microtransaction model of GW2 is not proving to be an overwhelming success in the long term (though of course, this quarter could be an anomaly). Things will likely pick up in the 4th quarter, but how much it does will say quite a bit about the viability of Arenanet’s current practices.
Now you can understand why Anet is moving in this direction and why dungeon were abandoned?
To me, this is the most informative and worrying post in the entire thread.
It’s not enough to ask “Is ANet making money?” The real question is “Is ANet making enough money?”
City of Heroes was still making money when NCSoft shut it down. It just wasn’t making enough. And sure, GW2 is making more than CoH did at the end, but ANet is a bigger company with more expenses, too. Unless they start slashing expenses, their “line of failure” will be higher. How soon will they hit that line?
I wouldn’t worry about it. For one thing, the person making these assumptions leaves out royalties, which includes China’s profit, they’re not reported with Guild Wars 2’s earnings, since Guild Wars 2 in China had to be released by a different company.
In fact, Guild Wars 2, as far as NcSoft is concerned, as met expectations and that’s really all that matters. This kind of theorzing shows a lack of understanding of how businesses work.
Businesses have a business plan. Business plans call for certain profits in certain quarters. If a company isn’t doing well, you’d start seeing layoffs. Anet hasn’t laid people off (and we’d know if they had).
When SWTOR wasn’t performing up to spec, they laid off staff. When TSW wasn’t performing they laid off staff. Anet is still hiring. That doesn’t happen with games that aren’t doing well.
When you factor in China to the Guild Wars 2 bottom line, the game is healthy.
Here’s an article about it from a more professional source:
According to this every single NcSoft title is down quarter to quarter, not just Guild Wars 2. In fact, Guild Wars 2, according to this article, was only marginally down,. and it doesn’t include sales of the expansion.
Here’s another quote from the article:
“During the conference call, NCsoft said it has been focused on cost-efficiency and expects fourth quarter revenues to improve, referencing Guild Wars 2 specifically.”
What people are really saying is that a game that hasn’t had an expansion in over 3 years makes less than it did a year earlier. That’s the rule, not the exception. That’s how the entertainment industry works. Games make less money over time, then they release an expansion.
How this expansion does we’ll know in six months time, not sooner.
Legendary gear has the same stats as ascended gear. /thread
/rethread… You seem to forget about Fashion Wars my friend… /thread
Edit- Oh yeah dertingle, I forgot about Stat Swapping Wars too
/forrealthistimethread
There have always been items in this game locked behind a certain specific content. There were plenty of PvE items, including legendary weapons, and if a PvPer wanted them they had to PvE.
There are armor sets and mins you can only get from PvP.
Fractal weapon skins are only available from Fractals. Don’t play Fractals don’t get the skins. There’s plenty of precedent for this in the game already that’s been around for years.
Hard to try to sell me now on you can’t have a skin locked behind content.
Hell, if you live in Australia and your connection wasn’t good enough to do Liadri, you can’t get the Liadri mini.
When they give me that mini another way, you might have a point about fashion wars. But they haven’t, and you don’t.
Legendary gear has the same stats as ascended gear. /thread
I can switch stats now for free on my ascended armor?
Haven´t read it in the patch notes…but this is an awesome news!
I said it’s the same stats. It’s cheap enough to convert ascended armor now. We’ve had the same stuff since launch. Ascended weapons are beyond a lot of very casual players (apparently), but low and behold, they have the same stats.
Since you can now easily and relatively cheaply switch stats on ascended gear anyway, yeah, no big deal.
Because Anet said many times long ago, that they iterate everything and sometimes even major stuff changes.
If you need as many iterations as ANet do to get things right, you’re doing something wrong. We’ve been looking at “same content, different coat” and “same content, new rewards” for far too long.
I respectfully disagree. There’s nothing the same about the new expansion. The AI is different. The setup is different.
If you’re saying all we get are kill, protection, guard and gather quests, well yes, that’s what there is to get in pretty much every game everywhere. Maybe rescue too.
But it’s how these things are provided. It’s like action movies and romantic comedies. They’ve all be done before. It’s how you do them that makes all the difference. You may not personally like how they’re done in HoT, but my experience in HoT is very differetn from say Dry Top or Orr.
I wasn’t talking about the expansion. Whatever gave you that idea. An expansion isn’t an “iteration”. I was talking about “same content”, it’s right up there in the post you quoted. Not “new content”, i.e. the expansion.
I was talking about revamp after revamp of the original content. Four ways of doing traits, the butchery and resurrection of the personal story. And it wasn’t original launch content, but consider Fractals: original release, “Fractured”, 50 levels, 100 levels, upcoming reward and higher level stat rebalancing. Let’s iterate some more!
There are many more instances, across the entire game, of “same content, new rewards”. Even the “precursor hunts” turned out to fall squarely into that category and that actually was part of the expansion. It’s quite ludicrous, having to pay to get more rewards for the same content. I’d sooner pay for the opposite: new content with the same reward. Because, new content is entertaining. Rewards are meaningless without the entertainment that should be part of the pursuit of them.
So what you’re really complaining about is that Guild Wars 2 is making content redoable when in most MMOs you do the content once and never do it again. I see.
Because there’s no real reason to go back to old dungeons in most games. You get what you get and never see it again. An expansion comes out, if your’e lucky you get a month or two out of it, and then you hit the brakes for a year or two until the next expansion comes out.
Making that content something people can do again is actually smart. Because some people really like that content.
I love jumping puzzles. I’ll take any excuse to do one. Hell I do them without an excuse. So if there’s something that gives me a reason to go do them, I’m a happy camper.
You seem to be laboring under the assumption that giving people stuff to do is bad somehow. Because there’s no way in the world they can give us enough new stuff to do.
I have a guy in my guild that plays WoW. Every time an expansion comes out he’s gone for about six weeks. Then he unsubs and waits for the next expansion to come out.
He plays this game more than WoW, even though WoW expansions are bigger, because the entire world can be revisited.
That’s actually progress in this genre.
This has been answered so many times as it is now ridiculous to even think about bringing up something that was just a “this is what we would like” and as things change and grow things get cut and added.
As for the grinding …… I have been playing since head-start/beta and I have yet to grind. Not once have I grinded and I have played just about every day. I am not only doing the old Bolt but also every other new legendary weapon in the game at the moment. I am collecting as I go and not worrying about how fast I get them done. For me it is not a contest to see how fast I get them done. I am just letting the pieces come when they come. Having too much fun just playing to think about “oh crap I don’t have this legendary yet”I call bs, you can’t play this game without grinding for something, anyone who claims otherwise has a faulty definition of a grind.
You can call BS all you want but you are not me, you are not with me when I play. You have no clue how often I play or when I play or what I do when I play. I will just tell you again that I do NOT grind. I find it dumb to do that as the end result is something that I do not need right now as it’s just a game. A game that I play to relax and to try to forget the pain that I am in.
I have played games online since the old BBS days, I have never grinded in any game I have played.Many people have said they don’t grind. Are they all liars? I agree with PyrateSIlly it’s entirely possible to play this game without grinding.
Well I think that it usually not mean the same thing for everybody. For exemple, I have 8 of my 9 character next to rich vein of iron and platinum and I gather them about 10min per day. Is it grind? It does a it feel like it, but it’s such a small grind that I don’t mind and I’m happy to have all Iron, Steel and Darksteel I need when crafting Deldrimor. Doing dungoen for gold is it grind? For some people yes, I usually have fun doing them so for me it’s not. You can play the game without grinding stuff, but that doesn’t mean because you think that you don’t grind that other people won’t think that what you do isn’t grind.
That said, if everything for them is a grind I don’t get why they are still playing tbh.
I do what I want when I want. I have guys parked by rich nodes too, but I usually don’t log in on them, because you know, that’s a chore. But every now and again, I’ll log in on a couple when I feel like doing it. I’m not grinding.
Grind generally refers to repeating the same content over and over like people grinding spiders, or grinding cave trolls.
But running around and playing the game, doing what you want when you want because you’re not focused on a goal or rewards, that’s never going to be grinding.
Let’s say that I’m just hanging out with friends, chatting away while running around doing whatever. And I do mean whatever. I’m not in Orr, or Southsun. I’m not farming blood. I see a tree, I cut it down. I see an event, I jump in. I think oh, look, there’s that jumping puzzle I like.
Sometimes, I do stupid stuff that literally makes me not a cent. Like following NPCs around and seeing where they go, and what they do.
Sometimes I make up silly games to play with the guild, like hey let’s run this new guy to the gates of Arah when he’s only level 12.
The closest thing I do to grinding is running guild events, because I like getting the whole guild together to do stuff.
This week, on Tuesday, we all got together to to a zone completion of Verdant Brink. We got about 80% done in one go and called it for the night. It’s something to do. Is it grinding?
Not in my book.
Legendary gear has the same stats as ascended gear. /thread
This has been answered so many times as it is now ridiculous to even think about bringing up something that was just a “this is what we would like” and as things change and grow things get cut and added.
As for the grinding …… I have been playing since head-start/beta and I have yet to grind. Not once have I grinded and I have played just about every day. I am not only doing the old Bolt but also every other new legendary weapon in the game at the moment. I am collecting as I go and not worrying about how fast I get them done. For me it is not a contest to see how fast I get them done. I am just letting the pieces come when they come. Having too much fun just playing to think about “oh crap I don’t have this legendary yet”I call bs, you can’t play this game without grinding for something, anyone who claims otherwise has a faulty definition of a grind.
You can call BS all you want but you are not me, you are not with me when I play. You have no clue how often I play or when I play or what I do when I play. I will just tell you again that I do NOT grind. I find it dumb to do that as the end result is something that I do not need right now as it’s just a game. A game that I play to relax and to try to forget the pain that I am in.
I have played games online since the old BBS days, I have never grinded in any game I have played.
Many people have said they don’t grind. Are they all liars? I agree with PyrateSIlly it’s entirely possible to play this game without grinding.
- snip -
Excuse me sir, but if they posted those reddit posts on here instead, the atmosphere here wouldn’t be degrading every day.
They obviously have time to post about issues on here if they are currently doing so on reddit, so do it on their own official forums, show support to the customers who paid for their game, and are on here looking for support and direction.
They need to consolidate their posting on gaming issues to one forum, if they want to post somewhere else about non game related stuff they feel free to do so like anyone else. This forum is suppose to be the direct gateway between the company and it’s customers, so start using it. You think it would be ok if Apple started replying to customers over on the Microsoft forums instead? Hey maybe Dell should head over to the Newegg forums to reply to customers.
It’s too uncomfortable for them? well I’m sorry but that’s on them, communication is a two way street, their customers are on here stating their concerns, it’s up to Anet to reply. You don’t throw up a post like Mike did about communicating more with us and then go back to being even worse than before.
They like the up down voting system? then implement it in here on the boards. So bloody stupid how badly this company handles communications and marketing.
Your wording is probably way better than mine.. I can’t agree more with your post.
The atmosphere degrades here no matter what they do. It was degrading during CDIs when Anet was communicating more with us too.
The problem is, here anyone who bought the game can post, even if they no longer play the game. They can post troll posts with impunity and as long as they stay within boundaries, their posts will remain up.
On reddit troll posts are quickly downvoted and so the place doesn’t carry the same weight.
I’ve seen these forums when Anet communicated more. If they don’t like what Anet has to say, they’re as bad as they are now. People don’t want ANet to communicate. They want to hear what they want to hear.
I do fine on my zerker ranger. Using the ranger properly you should be able to survive almost anything on that. Getting some of the HoT pets is pretty cool anyway.
Because Anet said many times long ago, that they iterate everything and sometimes even major stuff changes.
If you need as many iterations as ANet do to get things right, you’re doing something wrong. We’ve been looking at “same content, different coat” and “same content, new rewards” for far too long.
I respectfully disagree. There’s nothing the same about the new expansion. The AI is different. The setup is different.
If you’re saying all we get are kill, protection, guard and gather quests, well yes, that’s what there is to get in pretty much every game everywhere. Maybe rescue too.
But it’s how these things are provided. It’s like action movies and romantic comedies. They’ve all be done before. It’s how you do them that makes all the difference. You may not personally like how they’re done in HoT, but my experience in HoT is very differetn from say Dry Top or Orr.
Too bad you guys don’t have active guilds to run with. Because you know, it’s not such a bad thing. Barring that, LFG really is the answer.
Black Desert was another game that seemed to have potential but they made it for some really hard core players. People complain about Guild Wars 2 being grindy. They’ll learn what grind really means.
manifesto is public declaration of policy and aims. and in my book if you change them after taking my money on false pretenses you a lair/fraudster/cheet
So if you tell your kids we’re going to the movies tonight and then you get called into work and can’t take them because the situation changed, even though when you said it it was absolutely true, you become a liar/fraudster/cheat?
Where in your example did he take his kids’ money on false pretenses?
He didn’t take his kids money but it’s completely irrelevant. Because Anet said many times long ago, that they iterate everything and sometimes even major stuff changes. They told us. They wrote an entire blogpost about it. And they offered refunds at the time for up to six months when Ascended gear came out, so they offered him his money back if he felt he was cheated. Many people did get refunds.
Which means that he was silly for not getting it if he felt ripped off. If someone sold me something, had to make changes, offered me a refund and I didn’t take it, I sure wouldn’t come back 3 years later and complain.
Because that’s at the very least disingenuous. Where in his post did he say that people were given refunds because of the change of direction? How the hell is that dishonest or shady?
90% of the manifesto remains absolutely true and of the 10% that isn’t absolutely true, there are questions over interpretation.
/thread
And I hope you don’t mind that I fixed the misspelling, Mr. I-was-an-editor-but-post-too-much-to-edit-my-posts.
It’s like contractors who never work on their house. Editing is a business. Last thing I want to do here is edit my posts. Or research stuff. I had years of that kitten.
manifesto is public declaration of policy and aims. and in my book if you change them after taking my money on false pretenses you a lair/fraudster/cheet
So if you tell your kids we’re going to the movies tonight and then you get called into work and can’t take them because the situation changed, even though when you said it it was absolutely true, you become a liar/fraudster/cheat?
People go into projects, particularly creative projects all the time and end up having to change them. It doesn’t make someone a cheat.
Saying so doesn’t make it so.
Vayne, you consistently trot this argument out, that ANet had to change their minds about the manifesto through no fault of their own, and that changing their minds was perfectly reasonable, etc.
But yet they still post it on their website.
https://www.guildwars2.com/en/news/guild-wars-2-design-manifesto/
Why do you think that is? Do you believe they do so because of some sentimental attachment to a quaint historical document? Or do you think they still want potential players to believe they are doing something radically different with their game (even though they backpedaled on it quite a bit)? Or are they just clueless about how to clean up their promotional info? What do you think it is?
If your assertion is true, that they were left with very little choice but to change their manifesto, don’t you think they should say so? And either take the original down, or amend it with their “revisions?”
90% of the manifesto remains absolutely true and of the 10% that isn’t absolutely true, there are questions over intepretation.
Regardless of anything this game launched with a lot of people who walked away because they had nothing to do, even though there was plenty to do. They didn’t see anything to do, because they didn’t have anything to grind away for. It’s a sad, sad state of affairs, but yeah, if you’d invested millions of dollars in a product and people weren’t picking it up, you’d change it.
That said, there are very few things that are not true in the manifesto. The one word line is probably the least true is the line referencing Guild Wars 1. However, the grind line is fine for me, because I play this game without grinding.
I have never done a 50th level fractal and I may never do a raid, but I have done this game without grinding.
I also have legendaries, full sets of ascended, and yes, I still don’t go out of my way to do anything but what I want to do. I don’t grind.
My mastery level is at 121 and I haven’t grinded anything I’ve played the game.
So in my mind they don’t have to redo the manifesto. However, someone saying that he doesn’t believe the manifesto is right, trotting out that people are lying is absolutely wrong.
So there are two tracks to the argument and you’ve seen me use both. I just use one when I’m talking to someone bringing up one.
I do fine on my elementalist in HoT, using celestial gear. Are you running zerker?
manifesto is public declaration of policy and aims. and in my book if you change them after taking my money on false pretenses you a lair/fraudster/cheet
So if you tell your kids we’re going to the movies tonight and then you get called into work and can’t take them because the situation changed, even though when you said it it was absolutely true, you become a liar/fraudster/cheat?
People go into projects, particularly creative projects all the time and end up having to change them. It doesn’t make someone a cheat.
Saying so doesn’t make it so.
Also, I’m not comparing the game with EQ/WoW/RIFT etc… I’m just saying that grind means repeating the same content countless times with your only goal the reward.
In HoT you get the rewards by exploring/playing the content new maps have to offer. It’s a different thing completely.So doing Centaurs over and over again to get cotton which you need for ascended crafting is not and in no way “repeating the same stuff over and over again for the reward”, huh?
And going to karma traders then mystic forge then back to karma trader for hours to get linen and wool is also absolutely ok and not the sign of a failed design, huh?
Not repetitive …oh no …
Or you can do anything you want, get some gold and buy what you need. That’s the other option. Because cotton is available on the trading post.
That’s a bit shortsighted because that cotton has to come from somewhere
Nah, because not everyone wants ascended armor and many just play the game and sell their mats. There are always people in those zones who get that stuff without farming it.
The salvaging at that level and the bags at that level done by everyone doing content in that level, all day every day adds up to a supply because many people sell their mats and never craft at all. They don’t need cotton so they sell cotton.
On top of that, there are people who enjoy mindless grinding to make money and they’re not forced to do it, they’re doing what they enjoy. They’ll do it while the watch a movie, just to do it. I don’t personally understand it, but I have friends that will just grind away at something, because they find it relaxing.
So no one is forced to grind, those that enjoy it or those passing through the area sell the mats, and there will likely be enough of that for the players making ascended armor.
nope. you re confusing grind, which actually is here, with gear treadmill…that is putting new items and trash what previously called the BiS gear.
the grind in gw2 exists and is a heavy one. for cosmetics. for ascended. titles. legendaries. masteries.
No one said grind didn’t exist. What most of us have been saying is grind isn’t required. In essence you can access well over 90% of the game without grinding anything, the exception being high level Fractals and now raids.
But you don’t need ascended gear to run around HoT because I have a lot of alts and most of them don’t have ascended gear at all, except for rings, which are easy to get.
In fact, ascended jewelry isn’t a grind at all.
So the question is, with ascended jewelry alone, what can’t you do in the game. High level fractals, and maybe raids.
Now compare this to other games. Without upgrading your gear you can’t compete in PvP, you can’t do new content, you can’t play the game. In most MMOs this is exacerbated by the lack of downleveling.
When I played RIft, I got to the point where I maxed out my planarite (open world currency from Rifts), there was nothing left to buy at all, and I couldn’t go back and replay earlier zones because nothing attacked me and I got nothing from killing there. That left me with dungeons and raids.
But I couldn’t do the top level stuff, because I required a certain specific stat that didn’t exist while I was leveling. I had to run the only dungeon I could that dropped loot with that specific stat, to get to the next dungeon to farm that for the loot to do the first raid because there was pretty much nothing else I could do.
This game I can still do jumping puzzles, I can still do events in lower level zones or Orr or Southsun. I can still do the world boss train. I can still do PvP or WvW or Edge of the Mists….and while doing that stuff, if I don’t spend gold and I gather as I go, I’ll eventually have enough materials to level crafting to 500 and make my ascended gear, without too much hassles.
People make it sound like it takes years. What really takes a long time is time gating…which actually slows down grind. You can grind as much as you want, but if you’re making it yourself, you can only make it so fast. So you have to grind less.
If you choose to buy the stuff from the TP, you mgiht feel like you have to grind gold, but only if you want it now.
However, unlike a game like Rift, you haven’t maxed out your open world currency, you can’t go anywhere, and you can farm in many many locations. Or just play the game and that stuff will come to you.
The grind is optional for 90% plus of the game.
Also, I’m not comparing the game with EQ/WoW/RIFT etc… I’m just saying that grind means repeating the same content countless times with your only goal the reward.
In HoT you get the rewards by exploring/playing the content new maps have to offer. It’s a different thing completely.So doing Centaurs over and over again to get cotton which you need for ascended crafting is not and in no way “repeating the same stuff over and over again for the reward”, huh?
And going to karma traders then mystic forge then back to karma trader for hours to get linen and wool is also absolutely ok and not the sign of a failed design, huh?
Not repetitive …oh no …
Or you can do anything you want, get some gold and buy what you need. That’s the other option. Because cotton is available on the trading post.
Which MMO was that? I’m actually looking for something a bit more structured than H1Z1 or DayZ.
GW2 forum : a place where players suggested what they don’t like in the game and trying to gives new ideas to the dev….but apparently no one answer
Reddit : Anet fan boys forum , where everything the dev says …..is good …..because even if they made mistakes there they will always find love.
Well there are over a thousand people on Reddit right now and there are over 100,000 signed up for the Guild Wars 2 reddit.
Now if someone posts a negative thread and enough people agree with it, find it constructive, that thread will get upvoted. We’ve seen it a lot.
And if people post a negative, inflamatory post that has little value, it gets downvoted, because there are enough people there who think the post isn’t valuable to be on the front page.
Negative posts get to the front page of reddit every single day. But the community does get a say on which negative posts have value.
Here, on the other hand, anyone can say what they want, even if it’s baseless, or even completely wrong. So yeah, I prefer reddit to here.
>,..,>
Special events don’t really count.
I’m talking year round things.BDS, obsidian armour, envoy weapons,…
Celestial compass. Bonecage Scythe, Voltaic spear…