Showing Posts For Vayne.8563:

Karka Queen - most frustrating boss ever

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Silly question. If you know that she can spawn anywhere and you don’t have a way point and you had 8 minutes, why not get the waypoint.

I never do the KQ on a character that doesn’t have the waypoints.

Ok now it's a fair game !

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

The bottom line remains that the missing ingredient can be bought relatively inexpensively. If someone refuses to buy it, that’s their own lookout. There’s an old expression about cutting off your nose to spite your fact that seems to apply here.

Returning player

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

Unless you want to start and level a revenant you won’t be missing very much at all.

Ok now it's a fair game !

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

I’m actually not happy about some of the fractal changes. Sure, the increased gold yield is nice. But there’s also the following:

First they offer the opportunity to buy fractal weapon boxes for 20 pristines. So I buy fractal weapon boxes. Now I have the fractal skins, and they start dropping random fractal weapons almost daily for me. Instead of the Stabilizing Matrices that I need lots and lots of.

When you’re cursing your luck for getting a fractal skin instead of a measly single Stabilizing Matrix, it’s obvious that something is not right. These skins should drop in addition to the regular reward, not instead of it, because they’re drops of limited appeal. Even if you enjoy occasionally getting one of these skins as a drop, that elation will quickly pass when you keep getting skins you’ve already unlocked, again and again. Especially when you need hundreds of the drop they replace.

You mean the stabilizing matrices that sell for like 36 silver on the trading post? They’re not really that hard to get.

Getting Bored.

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

You couldn’t take henchmen into end game content. They weren’t allowed in Underworld or Fissure of Woe. It was players or go home.

Heroes changed all of this, tho.

They didn’t. You could only take 3 heroes into the end game areas for the longest time. And I’m relatively certain most people can’t run DOA with three heroes. Or Slavers.

If one person in a thousand could, I’d be quite surprised.

i did o/

i finished every dungeon/ elite missions in gw1 with heroes/hench except for the underworld, because i just couldn’t do the horsemen.

then one day, JOY! i did the horsemen, only to then fail on the bit in the ice wastes with the fire-happy spiders

my soul died and i never tried again QQ.

You finished DOA and Slavers with only 3 heroes and no henchmen?

I think slavers you could take henchmen. The GWEN henchies wernt that bad.

And I’m sure someone was “soloing” DOA with 3 hero’s with a special farming build.

All a pointless debate as now it’s 7 hero cap.

It’s not really a pointless debate. It was only changed to 7 heroes at the end of the game’s life cycle. That is to say, they did it because Guild Wars 2’s release was imminent and the game wasn’t being supported after that. There would be no new content and there’d be no reason to believe that people would be able to get a party.

So when Prophecies launched, there were no heroes, when Factions launched, there were no heroes. Nightfall was the first time anyone could use heroes at all, and of course Eye of the North offered heroes as well, but until the game was being abandoned they didn’t allow you to take 7 heroes in there, at a point in time when most players were done with the game.

And Guild Wars 2 wasn’t an MMO anyway. It was a competitive RPG. Everything was instanced. No one could come to your aid if you didn’t bring someone with you. It’s not like a hero point in HoT where you can use map chat to get people over. If you didn’t have people in your party, you absolutely had no help in the “open world”, which Guild Wars didn’t have.

This conversation is about the ability to solo end game content. While the game was live, for the first couple of years, you really did have to group up for end game content, because there was no way to do it with heroes.

If they later made changes when they were putting the game on automatic, I don’t really see how that applies to this conversation.

This game is starting to feel bland

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

For me, it’s all about playing with people. I honestly don’t know if I’d enjoy the game as much without a decent guild. To me that’s a huge part of any MMO.

It’s easy to join a few guilds, not have fun because they’re the wrong guilds for people, but joining the right guild can make a huge difference.

Getting Bored.

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

You couldn’t take henchmen into end game content. They weren’t allowed in Underworld or Fissure of Woe. It was players or go home.

Heroes changed all of this, tho.

They didn’t. You could only take 3 heroes into the end game areas for the longest time. And I’m relatively certain most people can’t run DOA with three heroes. Or Slavers.

If one person in a thousand could, I’d be quite surprised.

i did o/

i finished every dungeon/ elite missions in gw1 with heroes/hench except for the underworld, because i just couldn’t do the horsemen.

then one day, JOY! i did the horsemen, only to then fail on the bit in the ice wastes with the fire-happy spiders

my soul died and i never tried again QQ.

You finished DOA and Slavers with only 3 heroes and no henchmen?

GW2 a 5/10 game,heres why.

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

It’s the lack of traditional end game that keeps many of us here. Just saying.

Getting Bored.

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

2 months later and I’ve seen everything the xpac had to offer. Now I’m back to grinding the same stuff over and over for cosmetics, like the good old times.

Same with every expansion for every MMO I’ve ever played. Either you have to grind to get through stuff, in which case you see it slower, or you don’t grind to get through it, and you see it all pretty fast and grind after.

I’ve never played an MMO expansion that took me more than a couple of months to get through.

Getting Bored.

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

You couldn’t take henchmen into end game content. They weren’t allowed in Underworld or Fissure of Woe. It was players or go home.

Heroes changed all of this, tho.

They didn’t. You could only take 3 heroes into the end game areas for the longest time. And I’m relatively certain most people can’t run DOA with three heroes. Or Slavers.

If one person in a thousand could, I’d be quite surprised.

You know what really grinds my gears?

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

For HoT experience? Run through the adventures each day.

Do you find this fun? Not being snarky. Really curious.

The adventures are nothing more than mini arcade games. I like many of those kinds of games, so I find the adventures fun. May not be your thing, but I do them sometimes just to enjoy them.

I love the fallen masks one, for example.

Getting Bored.

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

It took me a week or two after HoT to realize that a pretty solid demographic that plays this game WANTS it to be a single player EZ mode game like Fallout 4 or Skyrim.

The game was designed (and advertised) to be solo-friendly.

It took you 3 1/2 years to realize this? And you’re surprised that a game designed to be solo-friendly would attract players that enjoy —-— wait for it——- solo-friendly content?

Before the core game launched there was a FAQ and one of the questions in the FAQ stated, can you solo Guild Wars 2. The answer was something like this.

While you can get to max level solo, we believe there are times when the community should have to come together to perform specific tasks.

This was in the FAQ before the game ever launched. Solo friendly doesn’t mean you can solo everything.

For example I couldn’t solo the temples in Orr at launch. I can’t cap the Temple of Balthazar myself.

There have always been things in the game that you couldn’t solo, and most of them were end game content.

If you make an end game expansion, of course it’s going to be end game content.

That’s what Anet did with EoTN as well.

EotN was no different than the rest of GW in that regard. If you wanted to do it by yourself or with a friend, well, there were Heroes. Honestly, while I believe that there should be some group content in HoT, I think Anet went overboard.

First of all, Guild Wars 1 had heroes. But when it was first released, before heroes, you couldn’t solo everything. You had to group up for stuff even in Prophecies.

And yeah, Slaver’s Exile, that’s a very hard solo with heroes and henchmen.

But you’re comparing apples to oranges. Because Guild Wars 1 wasn’t an MMO it was a lobby game. If you didn’t have the right guys with you when you left, there was NO CHANCE of anyone helping you in the open world, because there was no open world. It was an instance.

Saying I could be in an instance with my AI companions and get stuff done….well of course you could. GW 1, in the end, was closer to a single player game than an MMO.

You know, in Dragon Age I can solo everything. So what? It’s not an MMO.

The idea behind an MMO is that there’s a open world. If you want to play a single player game you should. Story wise, they’re almost all better than MMOs. As games they’re mostly superior to MMOs.

What MMOs offer that’s different is the ability to work with other people.

Anet designed something that requires other people to be around, much like the temples in Orr. It’s end game content.

I honestly don’t get why end game content should be soloable.

Prophecies had henchmen. While not as effective as heroes, everything in prophecies could be soloed with henchmen.

I did it. Every mission, every bonus objective. Honestly, outside of missions, prophecies didn’t have a whole lot of PvE content going for it. Which makes sense, considering GW1 was originally marketed with a focus on PvP content.

You couldn’t take henchmen into end game content. They weren’t allowed in Underworld or Fissure of Woe. It was players or go home.

Just coming back

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

There’s tons of people playing the game. There are probably a few people leaving the game as well. However, I’d wager there are currently more people playing this game than any time except launch itself.

There are people everywhere.

What makes guild wars 2 fun?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

To me, it’s the organic nature of the world. I can get involved in what’s going on around me, without going to a quest giver to get a wall of text and a star that takes me to another guy with another wall of text.

If I see a field on fire, I can pick up buckets and put it out. If I see an outpost being attacked I can jump in and defend. Sometimes, often even, I’ll notice something I’ve never seen before, even after playing for three years.

Recently we started doing guild treks again (one of the guild mission types) and many of the areas we’re asked to search are areas I hadn’t had on my radar at all. Some of them are quite well hidden.

I like the organic nature of the game. I can lose myself in a fantasy world. I can’t do that in most other MMOs.

Pay To Win?

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

Expansions in every MMORPG I’ve ever seen raise the level cap. This isn’t the definition of pay to win. You want to play Guild Wars Heart of Thorns buy Guild Wars Heart of Thorns. It’s the current incarnation of Guild Wars 2.

If you were playing WoW, you’d be 10 levels lower than people. Seriously, people need to get a clue about what pay to win actually means.

There are games out there that you have to use microtransactions on a constant basis to stay competitive. That’s pay 2 win.

Releasing an expansion is not. Because then EVERYONE is pay to win and it’s not worth commenting on.

Getting Bored.

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

It took me a week or two after HoT to realize that a pretty solid demographic that plays this game WANTS it to be a single player EZ mode game like Fallout 4 or Skyrim.

The game was designed (and advertised) to be solo-friendly.

It took you 3 1/2 years to realize this? And you’re surprised that a game designed to be solo-friendly would attract players that enjoy —-— wait for it——- solo-friendly content?

Before the core game launched there was a FAQ and one of the questions in the FAQ stated, can you solo Guild Wars 2. The answer was something like this.

While you can get to max level solo, we believe there are times when the community should have to come together to perform specific tasks.

This was in the FAQ before the game ever launched. Solo friendly doesn’t mean you can solo everything.

For example I couldn’t solo the temples in Orr at launch. I can’t cap the Temple of Balthazar myself.

There have always been things in the game that you couldn’t solo, and most of them were end game content.

If you make an end game expansion, of course it’s going to be end game content.

That’s what Anet did with EoTN as well.

EotN was no different than the rest of GW in that regard. If you wanted to do it by yourself or with a friend, well, there were Heroes. Honestly, while I believe that there should be some group content in HoT, I think Anet went overboard.

First of all, Guild Wars 1 had heroes. But when it was first released, before heroes, you couldn’t solo everything. You had to group up for stuff even in Prophecies.

And yeah, Slaver’s Exile, that’s a very hard solo with heroes and henchmen.

But you’re comparing apples to oranges. Because Guild Wars 1 wasn’t an MMO it was a lobby game. If you didn’t have the right guys with you when you left, there was NO CHANCE of anyone helping you in the open world, because there was no open world. It was an instance.

Saying I could be in an instance with my AI companions and get stuff done….well of course you could. GW 1, in the end, was closer to a single player game than an MMO.

You know, in Dragon Age I can solo everything. So what? It’s not an MMO.

While group content is a part of MMO’s, it hasn’t comprised the lion’s share of what an MMO offers, especially in the open (or persistent) world, since the bad old days where you needed a group to do anything. There’s a reason why MMO’s moved away from that.

The idea behind an MMO is that there’s a open world. If you want to play a single player game you should. Story wise, they’re almost all better than MMOs. As games they’re mostly superior to MMOs.

What MMOs offer that’s different is the ability to work with other people.

There are plenty of non-MMO games that also provide co-op. MMO’s are not all that different.

Anet designed something that requires other people to be around, much like the temples in Orr. It’s end game content.

I honestly don’t get why end game content should be soloable.

I believe the backlash is coming from a conflict between ANet’s vision and player expectations. When players hear “expansion” they think of the types of expansions other MMO’s, most notably WoW, offer. These games provide leveling zones (or just zones) that people can kick around in and have fun. They also feature harder group content, with dungeons and raids often filling that niche.

In other words, expansions are all about providing something for everyone. That doesn’t seem like an unreasonable expectation. ANet shifted certain things around so that vanilla GW2 provides less value than it once did if one does not buy HoT. Also, it is in ANet’s best interests to provide value for everyone.

While you can say that HoT has solo stuff, it sure doesn’t seem to for everyone. I don’t have it yet, but I share a living room with someone who does, and the stuff I hear… well, if I were to repeat it here, you’d see an awful lot of “kitten” and little else.

If your defense is that HoT is all (or even mostly) what you’re calling “endgame” content, I submit that my point stands, as expansions are not normally just dungeons and raids — and for a reason. ANet can do what it wants. HoT is likely to be a reasonable success for them, as it seems a lot of folks didn’t expect that very lack of “something for everyone.” The questions I have are: Will the HoT model be sustainable over the long haul? Will the zones still be lively 4 months from now? And, perhaps most importantly, what will this mean when the next XPac rolls around? Will the people who feel that they got burned with HoT be eager to buy?

I don’t disagree with this, not even a little.

I think the change from core to HoT was too drastic. It’s been going that way for a while. There were a lot of people who couldn’t finish the dragon in the cave even. People were complaining the Living Story Season 2 was hard at well.

By flipping the switch as Anet did, the disenfranchised a lot of people. That’s absolutely true.

Anet over compensated yet again, something they do often.

Now the pendulum will have to swing back again. And I believe it will.

MMORPG.com's 2015 Best DLC/Expansion (MMO)

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

lmao, how much did anet pay them for that?!

It’s not just WvW and sPvP players who are complaining now, but PvE players as well!

HoT has been the worst expansion ever!

If you think that you haven’t been around MMOs long enough to comment. There have been far worse expansions.

First of all, the WvW part of the expansion didn’t make it into the expansion and is still being worked on. The expansion didn’t touch WvW< so the problems with WvW have nothing to do with the expansion.

As for PvE, there are plenty of people who like the raids. There are plenty of people who like the new zones. I run into them every day. This universal disdain you’re talking about isn’t so universal.

Google Star Wars Galaxies NGE and read what a real bad expansion does to a game.

New borderlands did and they’re bad, objectively bad. The super secret WvW project “years in development” can’t get here fast enough. HoT did change WvW and anyone into WvW knows that.

Yep, you’re right. HoT did change WvW. I’m definitely wrong on that one.

MMORPG.com's 2015 Best DLC/Expansion (MMO)

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

lmao, how much did anet pay them for that?!

It’s not just WvW and sPvP players who are complaining now, but PvE players as well!

HoT has been the worst expansion ever!

If you think that you haven’t been around MMOs long enough to comment. There have been far worse expansions.

First of all, the WvW part of the expansion didn’t make it into the expansion and is still being worked on. The expansion didn’t touch WvW< so the problems with WvW have nothing to do with the expansion.

As for PvE, there are plenty of people who like the raids. There are plenty of people who like the new zones. I run into them every day. This universal disdain you’re talking about isn’t so universal.

Google Star Wars Galaxies NGE and read what a real bad expansion does to a game.

There was a time GW2 was Casual Friendly

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

That would be rewards and not content.

Sorry, but I play for rewards. Content is simply a way to obtain rewards.

The vast majority of rewards can be earned without needing other players.

Not in HoT. Non-meta rewards are basically junk. And the metas require committed players.

What rewards are gated other than the Rev head piece and what involves DS.

They’re ALL gated! How far can you get without gliding? That is a gate! And every other reward after that gate cannot be obtained without crossing that gate. That’s 90% of just VB.

And it’s not the only gate.

Yep and in the core game the temples in Orr were gated by level. Hell you couldn’t even get your guaranteed rare till level 40. You had to level 40 whole levels before you could get a guaranteed rare.

This game has ALWAYS had gates. They were less hard and fast, but they were always there.

Saying HoT is gated, implies gates didn’t exist before. But they did.

Getting Bored.

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

It took me a week or two after HoT to realize that a pretty solid demographic that plays this game WANTS it to be a single player EZ mode game like Fallout 4 or Skyrim.

The game was designed (and advertised) to be solo-friendly.

It took you 3 1/2 years to realize this? And you’re surprised that a game designed to be solo-friendly would attract players that enjoy —-— wait for it——- solo-friendly content?

Before the core game launched there was a FAQ and one of the questions in the FAQ stated, can you solo Guild Wars 2. The answer was something like this.

While you can get to max level solo, we believe there are times when the community should have to come together to perform specific tasks.

This was in the FAQ before the game ever launched. Solo friendly doesn’t mean you can solo everything.

For example I couldn’t solo the temples in Orr at launch. I can’t cap the Temple of Balthazar myself.

There have always been things in the game that you couldn’t solo, and most of them were end game content.

If you make an end game expansion, of course it’s going to be end game content.

That’s what Anet did with EoTN as well.

EotN was no different than the rest of GW in that regard. If you wanted to do it by yourself or with a friend, well, there were Heroes. Honestly, while I believe that there should be some group content in HoT, I think Anet went overboard.

First of all, Guild Wars 1 had heroes. But when it was first released, before heroes, you couldn’t solo everything. You had to group up for stuff even in Prophecies.

And yeah, Slaver’s Exile, that’s a very hard solo with heroes and henchmen.

But you’re comparing apples to oranges. Because Guild Wars 1 wasn’t an MMO it was a lobby game. If you didn’t have the right guys with you when you left, there was NO CHANCE of anyone helping you in the open world, because there was no open world. It was an instance.

Saying I could be in an instance with my AI companions and get stuff done….well of course you could. GW 1, in the end, was closer to a single player game than an MMO.

You know, in Dragon Age I can solo everything. So what? It’s not an MMO.

The idea behind an MMO is that there’s a open world. If you want to play a single player game you should. Story wise, they’re almost all better than MMOs. As games they’re mostly superior to MMOs.

What MMOs offer that’s different is the ability to work with other people.

Anet designed something that requires other people to be around, much like the temples in Orr. It’s end game content.

I honestly don’t get why end game content should be soloable.

Wintersday is sadly disappointing

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Is it it strange though that Guild Wars 1 had the exact same holiday decorations and the exact same holiday quests every year, and people just did them and didn’t complain.

People didn’t have an official forum to give feed back on. I always liked winters day in GW1. GW2 winters day is just poor when compared to the other festival’s GW2 has had.

I’m just gutted I have to wast time everyday going to the orphans to give them gifts as they seem to only take one a day. And I have 92 left………..

You need the karma that badly? I’m just not doing it.

GW1 Factions: how to do an expansion right.

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

It doesn’t matter if HoT is an expansion or not. If it is an expansion it should have more dungeons than classic GW2 has. And a similar amount of maps.
If only a small amount of content is added you call it a DLC.

No expansion will ever have as much content as the original videogame.

Take diablo 3 for example
Original game: 4 acts, 5 classes.
Expansion: 1 act, 1 class.

GW1
Original game: almost all of the tyria continent map-wise.
8 classes.
Forgot how many skills.
Anyone know the insane amount of quests?
EoTN (only expansion): 0 classes, 150 skills, shiverpeaks, some maps around maguuma, 2 (?) new maps by ascalon, nowhere near as many quests.
That’s less than 1/3 of the original game. It’s still the most expensive one in steam.

Prophecies has 203 quests at launch. Hardly an insane amount. lol

Getting Bored.

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

It took me a week or two after HoT to realize that a pretty solid demographic that plays this game WANTS it to be a single player EZ mode game like Fallout 4 or Skyrim.

The game was designed (and advertised) to be solo-friendly.

It took you 3 1/2 years to realize this? And you’re surprised that a game designed to be solo-friendly would attract players that enjoy —-— wait for it——- solo-friendly content?

Before the core game launched there was a FAQ and one of the questions in the FAQ stated, can you solo Guild Wars 2. The answer was something like this.

While you can get to max level solo, we believe there are times when the community should have to come together to perform specific tasks.

This was in the FAQ before the game ever launched. Solo friendly doesn’t mean you can solo everything.

For example I couldn’t solo the temples in Orr at launch. I can’t cap the Temple of Balthazar myself.

There have always been things in the game that you couldn’t solo, and most of them were end game content.

If you make an end game expansion, of course it’s going to be end game content.

That’s what Anet did with EoTN as well.

So, how am I supposed to do the hero points?

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

Updating my response 1 month out. I get hero points in HoT every single day and it’s never much of a problem .I have no idea why other people are having problems, because I’m not seeing it.

If people really do talk in my chat and pop some kind of tag (mentor tags are dead easy to get), I’ve never seen a hero point I can’t get.

Yes I’m still getting hero points, because I have so many characters.

Unplayable SEA.Why is this being ignored?

in Account & Technical Support

Posted by: Vayne.8563

Vayne.8563

wtfast definitely helps. Just tried it this week. It’s an improvement. It’s not perfect, but defnintely helps.

Winter’s Presence and the Community

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I agre with the OP. Not for all items, but for festival items. If there was cool stuff for casuals and hard core players to get, I wouldn’t have a problem. As it is, I decided not to even try for the Wintersday item. I’ll be selling my gifts this year.

OP, one thing that is a silver lining in this is due to hard core people who much have this shoulder piece, you can make a decent chunk of change selling gifts instead of trying to kill yourself getting something that really makes no difference to the game anyway.

You can use that windfall toward precursor crafting or creating ascendeds, or even buying some black lion skins you really want.

So the picture isn’t completely black. It does, however, require a change of mindset.

will shoulder piece be obtainable after wintersday is over?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Yep, according to the text it’s only available during wintersday. On the other hand, Wintersday comes every year. If you can’t continue next year, people are going to be pretty mad.

GW1 Factions: how to do an expansion right.

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

Some people loved Factions. Some people hated Factions (we even see that in this thread).

I finished Factions on well over 20 characters. It was my second favorite expansion. I actually liked Eye of the North better.

That said, Factions was far far smaller than the original game, it included some pretty bad grinds, and there were a number of smaller annoying things about it (I’m looking at you Kaineng Center).

I didn’t really like the city bits much, but I loved the Jade Sea.

The bottom line is, its’ all just a matter of taste. A lot of people complained about Factions being too small btw, or beating it to fast.

It looks to me like Anet has the tendency to overcompensate. Complaints about the first game was that it was too long/too slow. Factions came out and leveling was MUCH faster and the game was much shorter. A complete over-reaction to the criticism.

People complained that core tyria was too easy. Anet over-compensated by raising the difficulty on everything. Again, you can see it.

Hell even people complained Guild Wars 1 had no jumping…and look at what they did with jumping in Guild Wars 2.

Some people claim Anet doesn’t listen to the fan base. I think sometimes they listen a bit too much.

MMORPG.com's 2015 Best DLC/Expansion (MMO)

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

Considering the source, I don’t think this is much of a compliment. lol

If they highly criticized the expansion would you still hold the same opinion of them?

I’m not impressed with their reviews regardless of which side they come down on. Why would that alter my opinion? SMH

I agree with Celtic Lady. To me, winning best expansion from MMORPG.com is pretty much meaningless. I mean it’s nice a guess, but MMORPG.com does a pretty bad job on reviewing stuff generally.

will shoulder piece be obtainable after wintersday is over?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

It’s a collection, it’s probably meant to be done over more than one Christmas. The collection will remain. Particularly because we have trees in our home instance and can chip away at it.

Edit: If they make it so you can’t get it after Wintersday, it’s going to be a very big mistake.

There was a time GW2 was Casual Friendly

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

First of all, Anet never advertised this game as a casual game, that’s completed invented by the character. Secondly Anet never said there would be no content that didn’t require a grind. They did say a bunch of things which one could construe to use things, but to say they advertised this game this way is a bit disingenous.

What they advertised with a living/breathing world with dynamic events at the center of that world. That was the add.

It’s true that you described what the game was. It’s not true that you described what the game advertised.

The problem here isn’t that Anet advertised a specific game. The problem is is that Anet allowed the game to evolve without remembering their core constituency (for lack of a better word).

From Anet’s point of view, they had the casual game down, but people were screaming for harder content. Not just a couple of people either. Too many people were saying the game was braindead easy. That was what was missing from the game and that was what Anet added.

Because I still play the game, pretty much exactly the same way I played it 3 years ago.

On the festival rewards, however, I agree with you. That was definitely over done.

Look at Reddit about [GEM store]

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

It’s a shame that people think this gem store is so bad. Cause you know, it’s really not.

It’s eating away the content, with huge chunks.
It is bad for the game, because it brings absolutely NO value to gaming experience.

I don’t know. I wouldn’t say that funding the game adds no value to the gaming experience. lol

Look at Reddit about [GEM store]

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

It’s a shame that people think this gem store is so bad. Cause you know, it’s really not.

Learn from WoW

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

You guys seems to not get the point.Gw2 should not have been a gear based game nor a pve focused one: Anet stated this very clearly long time before the release of the core game.

And infact Gw2 pve was really bland since start,no depth mechanics nor variety,pve speaking.We had like 4 to 5 dungeons…and u usually got there to farm tokens for skins or farm gold: its a fact.

So if u dont have a good pve “endgame content” what was the “endgame”!?Hmmm….WvW!?

As i said this game always promoted the fast possible level experience: u can level with crafting,exploring,wvw,participating in undreds of events.And the same goes for gear acquisition: karma,crafting,pvp badges,TP.

In common mmorpgs u farm better gear to get access to more difficult challenges…and on GW2 u can only have this kind of mechanics in Fractals.

First of legendary: at the begining they were only supposed to be aesthetic, 1 year later “puff” best in slot with higher stats.
Exotic gear at the beginning were the top quality to aim…then ascended gear came…ohh boy.First was the ascended back pack from Fractals…now we have multiple ascended gear (accountbound) with time cooldowns on crafting….

To me Anet is just destroyin what they had,taking the opposit direction for everything they stated: “not a gear based game” to me looks we r getting really fast to that (just to say one thing).

According to their early/pre release policy this game shuld have been wvw focused,skillbased,with multiple way to gear up and anjoy the game as u please.

This is revisionist history in the extreme. PvE was promoted a year before they talked about WvW. Promoted. Anet said, at the time, that they wanted to promote PvE because Guild Wars 1 was known as a PvP game primary and they wanted to break the stereo type.

In fact, Anet has said, over and over again that they wanted to create a living breathing world, and that the game centered around dynamic events.

WvW was offered as another option of play, not the one and only end game. In fact, if the game had been centered around WvW, as you claim, why was PvE the focus of juset about every update.

What you say Anet said….Anet never said.

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

people keep saying 3 years 3 years, but not everyone play this game all 3 years, player can cut the subscription if they want a break

beside that, this game has gem store

I think that the content of HoT not worth $60 for players with core game

First of all the price of HoT is $50 not $60. Secondly WoW has a gem store AND a subscription. In fact, I can’t think of a subscription MMO that doesn’t have a gem store. So the concept of this game having a gem store that’s completely optional is a misnomer.

And yes you can stop playing the other games, but that’s the rub isnt’ it. If you stop paying, you stop playing which isn’t the case here.

So you take a break, you stop your sub, and then you have to start it up again if you want to do something with your friends.

In my case, I never let a subscription lapse on those games because I always make friends and they often ask me to do stuff with them. So then I’m paying a sub to hang out with friends, even if the game is only meh to me.

Here if the game isn’t completely to my liking I can still come hang out with my friends for free.

Sure I can take a break. Not really the point though.

What happened to the update schedule?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Raids wasn’t a big update? The commander UI? Okay then.

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

It’s a 4 zone expansion that rewrites much of the game, with more coming. If you don’t think it’s worth it, don’t buy it, but $50 is the price.

I’m pretty sure that over time this will be worth a lot more than $50 even if right now you might question that price.

Adventures for collections - Rubbish.

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

Welcome to play the game “your” way LMAO

That only ever applied to required vertical progression, leveling specifically. You’ve never been able to play however you wanted to acquire the extras.

There’s nothing you can do against latency, but adventures are a simple skill check. If the average player can’t handle silver, they’ll nerf it. For everyone else, find someone you trust and get carried.

That’s a heck of a business model.

In general though, that’s generally what happens in most games. Some games are just too hard for some people and they get people to help them. The problem with adventures, unlike jumping puzzles or dungeons is that no one can carry you.

I mean people sell dungeon paths in this game. We carry guildies who aren’t as capable through most content, but we can’t do that with adventures.

Living in Australia almost guarantees I won’t get gold on some adventures.

Just starting

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

The other exception is if you want to play a Revenant as your first/main profession. You can only play a revenant if you own HoT.

OMG Awesome !!!! Thanks Anet

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

Dude, you keep on missing the point and adding irrelevant things into discussion doesn’t really help. No one is talking about the bugs, raids, dungeons or champions here. It’s about developers attitude toward its customers. It was The Chosen One because they took the harder path, brought a lot of innovation and no subscription fees. They dreamed big and achieved a lot.
Now, they look like just another company developing f2p game and that is my point.

And they’re still doing that, but your’e just not seeing it because they’ve made some compromises along the way. Do you know when ascended gear was introduced? Only a short time after launch. And people said, right then, right there, Anet went back on their promise.

Before that, guesting was supposed to be in the game. And it didn’t appear at launch. It was delayed for months.

It’s the same company. It’s not a different company. They’re not really doing anything different.

Anet tried to do something that they thought would please the bulk of the user base. They did that to make money. They STILL came out with an expansion that didn’t raise the level cap and didn’t offer a new tier of gear. There is still innovation going on in the way masteries are done. You may not like it, but that doesn’t stop it from being innovation.

You’ve fallen into the trap of saying I like this, so the company is awesome and I don’t like this so the company has lost their edge.

I’ve played, as I’ve said, a lot of MMO expansions but I’ve never played an MMO expansion like Heart of Thorns. It doesn’t mean everyone is going to like it.

The same company innovated with the Living World Season 1 and it was pretty much a disaster and they had to change it. That company told us they wouldn’t make an expansion, they’d move forward with the living world. They are in business to make money and they do so by trying different things and seeing what works and what doesn’t. Because they’re often in new territory.

But people don’t want to forgive them what doesn’t work. They just want to yell that it doesn’t work. You can’t really have innovation without a lot of things not working. That’s not how innovation works. It really is the same company.

You just put Anet on a pedestal in the past, when in reality they were trying to make a game that sells. They did that by making a game they enjoy. Well, I still think they’re doing that. I don’t think they made HoT and thought, people won’t enjoy this. And indeed some people do enjoy it.

So I’m still not sure what you’re on about.

You are not seeing it. You’ve fallen into the trap of needing to defend everything. You put Anet on a pedestal and cannot see all their flaws.

Regardless of responding to you, I don’t know what you’re on about.

So you ignore the posts where I disagree with Anet to support your on preconceptions about me? All right then. I’ve agreed with things I don’t like.

You’ve fallen into the trap of judging everything I post through one filter.

Precursor - forge or buy?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I crafted Leaf of Kudzu. Really enjoyed the process. Probably Rogort next.

Learn from WoW

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Playing a game for a few weeks doesn’t make you an expert in it. Guild Wars 2 has a flat leveling curve. WoW does not. The higher you get the more points you need to level.

If you level from 79-80 in Guild Wars 2 it takes half an hour if you do it efficiently. Let’s see how long that takes you in WoW.

MMORPG.com's 2015 Best DLC/Expansion (MMO)

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

And yet it lost to ESO for best MMO. How unfortunate :/
That being said HoT really is lacking content and a lot of stuff like the story or the fact that we got very few new skins ingame make it seem rushed. Still liking the game but as far as expansions are concerned Heavensward should have won by a country mile.

Nope, Heaven sword release(3.0) has no where near as much content as HoT, It has 3 maps(including a city), a few skills for each class no where near specs of hot of course and end game is still the same token grind.

It did however come with 3 new jobs/classes and a new race. Features, at this point, 10 new dungeons and 3 raids. Seems like more content than HoT to me.

Nevermind all the new armours, weapons, mini-games, activities, mounts, quests, etc. HS has waaay, way more content than HoT (and vanilla FFXIV has far more content than vanilla GW2) and it’s not a fair comparison seeing as it’s a subscription game. Back when I played it there were tonnes of content updates that added raids, gear, quests, classes, jobs, etc. etc.

Wasn’t this the game that had to close down for a couple of years because it launched so badly they had to press the redo button on it? Yeah that’s what I thought.

HoT has changed many of the systems in the game. In a way, it’s the redo button that FF XIV did, before they started doing good things. Anet has told us that HoT is more of the roadmap forward than just an expansion. That was my understanding of it. Masteries, specializations, elite specializations, even the change to dungeons and fractals are all in preparation for what comes next.

So yeah, if you’re going to talk FF XIV, their first big “expansion” was actually a complete rewrite of a game with an abysmal launch.

Guild Halls and small guilds

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

Try again.

No thanks. I will stop wasting my time with your condescending answers and just end this with a “I don’t believe you when you say that 5-7 people with almost no gold farmed all the mats needed to go to level 31 themselves in 1 month”.

If five to seven people all had alts and all participated in wood farming, religiously, then yeah, the probably could just sell the wood and get what they need. But yeah it’s not something most would find fun.

I hate mini games

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

If the HoT maps are essentially mini-games, what’s the actual game? There isn’t enough instanced content to make a whole MMO.

As to the OP’s point… I liked the game better when ANet didn’t try so hard to make people play every bit of content they put into the game. Progression in vanilla was gained pretty much doing anything you cared to. That seems to no longer be the case. It’s a fine thing to make things in game seem rewarding, but character/account progression is best if broadly gained.

Agreed.

I agree with this also. I preferred more freedom in my game time.

MMORPG.com's 2015 Best DLC/Expansion (MMO)

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

Was it cheaper in price? If you’re paying a sub every single month it’s part of the entire business plan. You can’t isolate the price of the expansion if you’re ignoring the sub. Well you can, but you’d be comparing apples to oranges. FF XIV players pay $15 a month for the priviledge of logging in. So yeah, their expansion can be cheaper.

So why are you ignoring gem sales?

The $15 a month also gets them major content updates every 3-4 months, that includes new areas with new stories, new dungeons, new raids, new game features, new pvp game types and areas, even new classes.

P.S discussion on the same topic on Reddit as well. https://www.reddit.com/r/Guildwars2/comments/3wk61u/mmorpgcom_heart_of_thorns_best_expansion_2015/

No one has to buy gems though. It’s an option. If you have a million people playign the game playing 15 bucks a month that’s 15 million a month, far more than the GW 2 gem store makes.

I wouldn´t be so sure about that. I´m guessing many people have paid more than they would pay for a sub based game. The entire game is designed to extract as much real life cash from you as possible.

Any cool looking item or ascended armor pretty much requires you to grind hundreds of hours in the Silverwastes like a Chinese gold famer. Either that or buy gems, convert them to gold and get the things you want immediately without any grinding. It´s very tempting.

In the end, buying a sub based MMO would probably be cheaper for the majority of players.

We know there are people who haven’t paid any money, or at least say they haven’t. I do pay real money but I do so to support the game. However, that has nothing to do with what I said. We know how much Anet makes a month from quarterly reports.

So until there are less than half a million subscribers, then FF XIV is making more.

That said, I didn’t think the game was worth playing anyway. I bought it and never subscribed again. Just not my cup of tea.

MMORPG.com's 2015 Best DLC/Expansion (MMO)

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

Was it cheaper in price? If you’re paying a sub every single month it’s part of the entire business plan. You can’t isolate the price of the expansion if you’re ignoring the sub. Well you can, but you’d be comparing apples to oranges. FF XIV players pay $15 a month for the priviledge of logging in. So yeah, their expansion can be cheaper.

So why are you ignoring gem sales?

The $15 a month also gets them major content updates every 3-4 months, that includes new areas with new stories, new dungeons, new raids, new game features, new pvp game types and areas, even new classes.

P.S discussion on the same topic on Reddit as well. https://www.reddit.com/r/Guildwars2/comments/3wk61u/mmorpgcom_heart_of_thorns_best_expansion_2015/

No one has to buy gems though. It’s an option. If you have a million people playign the game playing 15 bucks a month that’s 15 million a month, far more than the GW 2 gem store makes.

OMG Awesome !!!! Thanks Anet

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

You know I’d like to ask another question. Instead of defending the use of words like lazy, why are people so resistant to simply speaking to the problems in the game? How does this negatively affect their ability to provide constructive criticism.

Unless someone is trying to be aggressive (if not offensive), why would they not just say you know, I can easily have this conversation without using words that even might be inflammatory.

Seems to me, no one has provided an answer as to why they need to go there, instead of just focusing on what’s bothering them IN GAME.

OMG Awesome !!!! Thanks Anet

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

I’m not sure it’s necessary to malign the company to critique the game at all.

It’s absolutely unnecessary. It’s either people acting out because it’s the internet and the consequences are trivial, or it’s a bald-faced (and ill-advised) attempt to shame the developer into acting. Either way, it’s rude and uncalled for.

First of all, it’s not really maligning if the person is saying stuff about the company’s practices that they believe to be true.

Second, you pretty much have to criticize the company if you’re going to criticize the game. The company as a whole is what made the game and made the decisions that turned the game into what it is (this is more so relevant for AAA games, with hundreds of employees, less so for 5 person indie teams).

Third, there is a bit of a distinction between developers and company because most devs have very little say in what goes on (which is why I, personally, tend to avoid criticizing developers themselves). But either way, hemming and hawing over the use of the word lazy is extremely idiotic. So what if it’s not entirely respectful? There are more important things in this world to get offended over. Unless you work for Anet, chances are, the developers are not your friends and you know nothing about them. Why defend them over one word in the first place? Just because you like parts of their game?

Just stop and think for a moment how absurd that is. They are adults who are getting paid to do a job. If they were getting harassed and stalked, I would be right there with you defending them. Them getting called lazy as a whole, in a generalized sense, is not worth the blink of an eye in defense, much less an ongoing argument.

I don’t know. Chris Whiteside told us he found it offensive when he still worked for Anet, so I guess maybe it’s offensive.

Now you may not think it’s offensive but he did. He was protective of the team and seemed to think they were hard working. I’m guessing he’d know better than anyone in the company.

It kittened him off and he did write something about it.

So maybe, just maybe it’s offensive even if you don’t find it offensive And since there’s no reason to be offensive, not at all, my crusade is just me being decent.

MMORPG.com's 2015 Best DLC/Expansion (MMO)

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

mmorpg.com

Heart of Thorns, the first expansion to Guild Wars 2, divided players with its many changes. But one thing’s for sure, it’s one of the most complete expansions to an MMORPG in years.

Every facet of the game was touched, polished, tweaked, or overhauled. More shockingly, most of the changes were for the better!

ArenaNet says that Heart of Thorns is all about laying the groundwork for what’s to become of their MMO sequel.

Wait what?

Someones been smoking too much of something something, or they’re counting a little something something between their fingers right now. Cause they certainly didn’t play every facet that was squeezed(economy), sandpapered(spvp), twerked(guilds), or mutilated(wvw), most of the changes were for the worse!

PS. the FFXIV expansion was cheaper in price.

Was it cheaper in price? If you’re paying a sub every single month it’s part of the entire business plan. You can’t isolate the price of the expansion if you’re ignoring the sub. Well you can, but you’d be comparing apples to oranges. FF XIV players pay $15 a month for the priviledge of logging in. So yeah, their expansion can be cheaper.