I’m not sure it is a failure at all. HoT added a lot of things that are pretty decent.
#1: Harder enemies. I’ve been wanting that for awhile.
#2: Elaborate maps and more involved maps. Always a good thing.
#3: A metroid style of progression where you gain the ability to explore new areas.
#4: The elite specializations are awesome (if a bit power-creepy), and I like playing as most of them.
#5: A large series of collections and achievements for completionists.
#6: Some pretty cool looking skins.
#7: Events that are actually fun to do.So, I like the xpac, and from what I’ve heard it has sold really well, so I wonder what your standard of failure is.
I would consider at least half of the HoT masteries to be failures.
It starts well enough in the gliding line but then we get low effort fillers like <whatever> language/proving/assistance. Look! You can now click on this other vendor tab. So exciting. You can also fight these champions once a day. The fights aren’t really different from anything else and the loot is mostly junk but it is there …
Fun events … I can think of two, the patriarch in VB and Mouth of Modremoth in DS.
Actually I consider this mastery point a success, not a failure. The idea was the give people masteries they needed, so they could gradually aquire the other ones without having to worry about grinding. Imagine the outcry if the last mastery in the line was gliding instead of the first.
There are reasons for certain design decisions. In my mind, this was well done.
Gliding as the last mastery would have been idiotic. That doesn’t justify having completely useless masteries. The issue isn’t a matter of where they are in the mastery line but the fact that those exist at all. They are useless fillers.
Well they’re not useless, but they are gates.
Fillers are useless things are are only useful to their creators. They provide nothing useful to the consumer.
The design issue was to not make them must have, so that people who didn’t want to grind wouldn’t complain. They’re a success because you think they’re not essentially.
Are we even playing the same game? How are they not must haves? How am I going to get poison mastery without Itzel language or blazing mushroom(mushroom isn’t useless but it isn’t useful either)? If they had allowed people to pick whatever mastery they wanted rather than this forced ordering I wouldn’t care what sort of crappy and useless masteries they add in there as fillers.
Yes we’re playing the same game. You know, this isn’t a shy community and there’s very very little complaining about useless masteries. I may have seen three threads. That’s not exactly a landslide. When people are bothered by something here they let you know.
Even in those three threads, there wasn’t much traction for it. It seems like a non-issue to most of us. I’m really sorry this is something you don’t like but that doesn’t actually make it a problem for the game.
By the same token the 400 point elite unlock was a huge problem for the game, and the fans let Anet know about it and Anet changed it.
So maybe we’re not playing the same game. You seem to be bothered by stuff that really isn’t a hot button issue to most.