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Is it just me??

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Posted by: Vayne.8563

Vayne.8563

Can’t say for everyone but it hasn’t happened to me at all.

too many updates! x,x

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Agreed.
I come home to play a bit in lunch but no another d/l.
Not on unlimited download and slow broadband here in Australia.

The download in Tasmania took me a couple of minutes. No idea what you’re download limit is, but I’m on a pretty high plan.

The thing is, the bugs have to be fixed and if they weren’t, then Anet would have far more people complaining about that, than complaining about this.

Mordrem event. Thanks

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Vayne.8563

Even as a “white knight” this doesn’t make sense to me. Many people only have so much time to play in an evening. If they spend half an hour playing events that don’t reward them, why shouldn’t they be annoyed. I’m sure Anet has no problem with people being annoyed over a bug that costs them.

Fortunately Anet was quick to fix the problem and made good by sending out the missing blooms, but that doesn’t make it less frustrating for those who felt they wasted their leisure time.

No one can say I’m not a supporter of Anet, but I’ll certainly tell them when something they do doesn’t meet my expectations.

Ranger concerns

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

I don’t get this. Are people saying they’re rather have the game launch delayed longer so that we can have more BWE’s to flesh out the elite specializatons. There were always going to be differences in when things are released.

To me I’d rather see the game launch on time and see the problems addressed as time goes on. Because even a long open beta, like we had with EoTM doesn’t guarantee there won’t be myriad problems after release anyway.

People are saying they’d rather them have just released all the elite specs together so they could get equal testing, which would be far better than giving some professions the shaft for no real reason other than marketing.

Well, the problem with that is that it’s likely better for them as programmers to focus on one thing at a time. It’s not like there’s one set of devs for each different profession I would think. I mean these things are internally tested.

So some are ready before others.

In order for all of them to be shown at once, they all have to be at the same stage. Which means holding off betas or holding off revealing it just so every profession can be equal.

I don’t know about you, but I think that would delay launch as much, perhaps even more.

My guess is the ones ready to be shown were shown first. The others weren’t ready yet. Are we saying that everyone should be inconvenienced because it’s not equal?

For the record, I main a ranger.

Ranger concerns

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

I don’t get this. Are people saying they’re rather have the game launch delayed longer so that we can have more BWE’s to flesh out the elite specializatons. There were always going to be differences in when things are released.

To me I’d rather see the game launch on time and see the problems addressed as time goes on. Because even a long open beta, like we had with EoTM doesn’t guarantee there won’t be myriad problems after release anyway.

(Suggestion) PvP - Duels [merged]

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Vayne.8563

There are as many people against dueling as for it. For the OP it’s a feature. There are reasons some of us don’t like dueling, but it’s been rehashed so many times already why bother?

I’m just having a hard time understanding your point of view, this feature would only affect those interested in it positively while not affecting the rest whatsoever. It’s such a selfish mentality coming from a self-proclaimed nice community, “I don’t want it so we can’t have it”.

Okay, let’s talk basics. There are different kinds of players. Casual players and competitive players.

In every single area of the game, competitive players and casual players butt heads. Every single area.

In dungeons, you don’t like my ranger or necro, even though I enjoy playing them, because they’re not “most efficient”. I never play for most efficient and I don’t play with anyone who does. Not my thing.

The more competitive something is, the more seriously people take it, the more insults start flying, the more trash talking happens, the more people get mad if someone makes a mistake.

This game has drawn a largely cooperative/casual crowd, because PvE over all is too easy for the competitive crowd. The open world, when there’s no stupid events running that make people more competitive, is a happy casual place. It doesn’t draw competitive people. They find it boring.

But open world PvP and to a lesser degree dueling would draw a different type of person into the casual happy open world. Right not map chat is pretty nice most of the time. You don’t think that will change, but I do.

I’d rather have more features that attract yet more casuals, because that makes a better game environment for me. It’s the reason why chat in early zones is often much nicer than chat in the Heart of the Mists.

(Suggestion) PvP - Duels [merged]

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Posted by: Vayne.8563

Vayne.8563

There are as many people against dueling as for it. For the OP it’s a feature. There are reasons some of us don’t like dueling, but it’s been rehashed so many times already why bother?

To date, what the active # of players?

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Vayne.8563

Tell your friend to look at active numbers of people on the Guild Wars 2 reddit. At the same time of day let him compare it to the reddits of every other MMO. Only WoW has more people on reddit than Guild Wars 2 these days.

GW1 still worth it?

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Vayne.8563

since you can get heroes and henchmen do you really need people?

Yes. Well you can get through the core stories, but don’t expect to be doing too many dungeons and stuff.

Sorry, but that’s not really true at all, you can get through even the hardest PvE stuff with just heroes, since you can fill your party with them. Just check http://gwpvx.gamepedia.com/PvX_wiki for the right build

I’ve soloed every dungeon with a party of heroes, and just about every dungeon in hard mode. It’s doable without a group.

Charr -- Can't Get Over How Terrible

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Vayne.8563

My only problem with Charr is there’s no option to make them stand upright like some proud noble GW1 Charr did. Would like to have some primal/tribal looking armor though for Charr and Sylvari.

Any anyone who doesn’t think my Asura is cute is a madman.

Also, stop letting Warcraft corrupt your mind.

They run upright, at least not on all fours, if you have a one handed weapon drawn.

What happened to the 'no grind' philosophy?

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Vayne.8563

The manifesto is what got me to get the game to begin with. Ironically the manifesto is also the reason why I wont be getting HoT.

I saw the same manifesto and it’s the very reason I will be getting HoT.

Well its a combination between that & the fact that having to buy parts of the living story if you missed any part of it via gems of cash. But Ive learned my lesson about paying for a F2P game in advance. Came to the conclusion that it is not a wise decision.

Except that you can pay in game gold for the living story and most of the playerbase got it for free, by logging in when it was available.

It’s one of the ways (often ignored) that Anet rewarded veteran players.

You don’t need the living story season 2 to play the game anyway. It’s a nice thing, but it’s not a necessary thing.

So a needless grind for gold to buy the gems (Which I mentioned). To play content that was free to the players that were able to be around those few weeks. Or pay more cash for a game you already bought. Yeah… sounds fun.

Its fine if that’s alright with you. But me? I think I will pass.

Then pass. It doesn’t affect the people playing the game. You’re one person out of what? A million since they’ve gone free to play? More?

You won’t buy the Living Story or the expansion? And you know, it’s not even that much gold. It’s not that much of a grind.

But hey, in my opinion, you’re making a mountain out of something that’s not even a molehill.

HoT Price Feedback + Base game included [merged]

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Posted by: Vayne.8563

Vayne.8563

The core game has been in sale for 10$.
As a veteran you get a character slot worth 10$ while new players get the core game, that cost 10$ before (as ANet states it’s even 100% free now)

Problem solved.

I don’t have any free slot, I have not pre-purchased this joke at this ridiculous price. I’m surprised that at least in that post they said “thank you dear loyal old players”, lol… well thank you too sir

OP, just because someone is getting the game for free, doesn’t mean you’re buying it again.

Lol? I pay the same amount as a new player but the difference is that the new player pays for a GW2+HoS, I pay the same and I just purchase HoS! I already payed the game, I don’t think I’m wrong if I think that is more correct to just pay for HoS.

And you know, if you don’t like that they’re giving away games for free, you’ll eventually not have any MMOs to play at all, because it’s already started. WoW is doing it. EQ is doing it. It removes a barrier for entry to new players. That’s business and it’s logical.

If you don’t like it, don’t buy the game, but it will never change.

If we have situations like this is thanks the behavior of ppl like you: “Hey please steal our money! We are brainless monkeys! We don’t care… How much you want? 50$ for a new class and 2 maps? Just take our money and let us play.”.
And this is it, here we are…

Yes, I think you’re wrong,. There are other older games that go down in price after three years, some of which are even given away free with the sequel and no one ever says anything about it, even though that games provide only a fraction of the hours that Guild Wars 2 does.

The problem is you’re comparing games which often go down significantly in price even after a year with other things. And you can’t because games have a rule.

Did you know if you buy World of Warcraft and the current expansion you get every single other expansion, 4 or 5 of them, free. That’s like $200 worth of games free. You don’t hear WoW players complaining about that and they pay a sub.

In EQ you get all the expansions just by buying the current one and that’s like 14 expansions that people paid for. But those people don’t complain.

This is the industry. If you don’t like it stop playing games now because it’s not changing.

I've owned GW2 for 3 years and I only pvp.

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Posted by: Vayne.8563

Vayne.8563

I think PvP is immensely boring. Maybe it’s fun to see if you can beat someone else, but I went through that phase years ago and it’s not all it’s cracked up to be.

I find myself wanting to cooperate with people, instead of opposing them these days. To each his own.

Master of Arah Achievement

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Posted by: Vayne.8563

Vayne.8563

I think you did, thanks. I can always count on you. I should hire you as my translator. lol

Master of Arah Achievement

in Bugs: Game, Forum, Website

Posted by: Vayne.8563

Vayne.8563

Reposted from Reddit:

In order to get the dungeon master title, you have to do every path of every dungeon. That means all 4 paths of every dungeon except Arah which has five.

The problem seems to be, when Anet retired the story mode dungeon and made Arah story part of the personal story, they also created a new achievement for it and retired the old achievement.

I know this because there are people in my guild who have their dungeon master title, but under the achievement track Master of Arah, they have completed 5/4 dungeons completed. That means they did all 4 paths and the old story mode.

I on the other hand have 5/5 completed because I’ve done the personal story since the changes. So I’m pretty sure the personal story dungeon counts.

The problem is, people who did the personal story at launch and are just missing a single path to get dungeon master, now are missing two paths, because the original story mode dungeon doesn’t count as the personal story dungeon.

Nor can you accompany someone else and get credit if you’re not up to that step. I just had two guildies only missing that step (as far as we can tell) run the Arah personal story with me, and we finished it and neither of them got credit for Dungeon Master.

It seems they have to level a character through the entire personal story again, in order to get dungeon master, even though they both did story mode originally and they did the new “path” again with me.

I think Anet needs to award the achievement to people who have already done the story path, and not make them repeat the entire personal story again. Cause that would annoy the hell out of me.
If anyone has any information about this, please let me know.

Edit: I’ve found others have this issue too, here’s one of the threads…
https://forum-en.gw2archive.eu/forum/game/players/Problem-with-Master-of-Arah-achievement
Doesn’t shed much light on it, but apparently my guildies aren’t alone.

Mordremoth's event

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Posted by: Vayne.8563

Vayne.8563

My question is whether this currency is one time only, or if it will continue to be a currency moving into the future. Will there be other ways to earn it. Without knowing this, how can anyone possibly make a rational decision about what they’re buying.

Hero points needed for new elite specs?

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

I hope they do so soon. People who primarily WvW don’t know what they need to do in advance to stock up on points, assuming they even can do so without resorting to Hero Challenges. Meanwhile we PvE’ers can run around at our leisure well in advance.

If I was a WvW guy, I’d go out and get every hero point in the game. It really isn’t that time consuming, just do the hero points on one map a day. Yeah it’s probably not massively exciting, but it’s no great hardship either. Make it a guild event, or something.

Gem Store Sales Worst I've ever seen!

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Vayne.8563

Some of the stuff I liked, some I didn’t. My wife bought the pet rock today, which was pretty cheap. I even bought some of the XP boosters, to get my masteries leveled a bit faster.

I know some people wanted specific items, but I ended up buying some of the stuff. Could it have been better? Probably. But better for who?

Guild democracy system (elections)

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Posted by: Vayne.8563

Vayne.8563

Who needs democracy when you can have me as your King (coughs).

People put time and energy into running guilds. Money too. I paid for my guild webiste, and for my mumble channel. It’s even possible to buy gems, sell them for gold and buy influence right now, which some guild leaders have done.

So members of the guild shouldn’t have the right to take over the guild. It just wouldn’t be right.

Mastery leveling and content

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Posted by: Vayne.8563

Vayne.8563

I’m pretty sure the masteries will be required for some content. For example, Devs said that you’d need certain masteries to raid, or at least, raids would be much easier to do with the masteries. They said they weren’t putting out the raid on day one to allow people to get themselves leveled up in a couple of masteries.

We’ve been told about other stuff too, but nothing specific. There’ll no doubt be skill points that you need to fly to that require gliding…maybe bouncing mushrooms too.

The low level stuff leveled pretty fast. In a beta weekend that I didn’t play that much I got all the early stuff unlocked. I don’t really see that early masteries as a grind.

But then it’s supposed to be a progression system, and if it goes too fast, the week after it’s out, people will start complaining again.

what what WHAT?

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Vayne.8563

Just say No to Charrmadillos!

Oh I don’t know. I think they’d be charrming.

Hero points needed for new elite specs?

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Posted by: Vayne.8563

Vayne.8563

Currently you get 398 hero points from leveling and 213 from hero challenges (according to the wiki). The 398 are exactly enough to unlock all core skills and traits. The remaining 213 points can then be used to unlock the elite specialization’s skills, traits and items.

That is unacceptable tough, that means you can’t unlock elite specs trough WvW and you have to do pve content to unlock these specs.

Pretty sure Anet said they would be announcing information about how WvW players an access elite specs in the future.

what what WHAT?

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Vayne.8563

Those armadillos would be a lot cooler if they looked more like real armadillos

Sometimes this problem just keeps me awake all night

Real armadillos would be a lot cooler if they looked like Charr. Just saying. lol

No Chest drop after Mordremoth invasion

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Vayne.8563

You only get the daily chest once per zone per day. So if you did say Kessex Hills twice, the second time you wouldn’t get a bonus chest. The maximum chests you can receive per day is three, doing each of the three invaded areas once.

How many characters do ppl have?

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Posted by: Vayne.8563

Vayne.8563

I have like 30 characters. I don’t know exactly because after 24 I stopped counting. lol

You can see how many slots/slots in use you have when logging in.

On topic: 13

And add them up between all 4 accounts. lol

i had no clue we had a gold cap on our mail..

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Vayne.8563

Yep, we all have that restriction as a precaution against gold sellers. I remember when it was introduced. It was in the patch notes.

The bottom line is no one’s convenience comes before combating gold sellers. If people wouldn’t use them, we wouldn’t need restrictions like this.

What happened to the 'no grind' philosophy?

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Posted by: Vayne.8563

Vayne.8563

The manifesto is what got me to get the game to begin with. Ironically the manifesto is also the reason why I wont be getting HoT.

I saw the same manifesto and it’s the very reason I will be getting HoT.

Well its a combination between that & the fact that having to buy parts of the living story if you missed any part of it via gems of cash. But Ive learned my lesson about paying for a F2P game in advance. Came to the conclusion that it is not a wise decision.

Except that you can pay in game gold for the living story and most of the playerbase got it for free, by logging in when it was available.

It’s one of the ways (often ignored) that Anet rewarded veteran players.

You don’t need the living story season 2 to play the game anyway. It’s a nice thing, but it’s not a necessary thing.

How many characters do ppl have?

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Posted by: Vayne.8563

Vayne.8563

I have like 30 characters. I don’t know exactly because after 24 I stopped counting. lol

Mordrem Invasion Feedback [merged]

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Vayne.8563

I feel as you do Vayne. I can’t go by a downed player. Or a dead one. I like to help people. IN game and out…

I find helping people in game, sometimes, is also helping them out of game. I’ve made some real life friends from games in the past and even here in Guild Wars 2. Those friends are worth a lot more to me than a skin.

Fix personal story

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Vayne.8563

It’s supposed to be in the old Lion’s Arch map IIRC, because it’s happening 3 years in the past according to the game’s timeline?

Yep. Before Lion’s Arch was destroyed.

When we bought the game, and played it, this is the story we played…more or less anyway.

Mordrem Invasion Feedback [merged]

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Vayne.8563

I get 10 stacks and stay around to help finish events for other people. I still rez. I’ll get what I want at the end of 4 days and you know, if I don’t get that stuff, my life will somehow continue.

Rewards in a game? The stakes are too low to change who I am for that.

I hate that attitude. It’s a GAME. Helping people does not equal altruism in real life. If you want to help the world get off your sanctimonious attitude and go help the world in real life. Helping people in game does not make you a good person. Just like PvPing does not make you a murderer.

You’re spending your time on entertainment like the rest of us. Roleplaying a good character does not actually make you a good human being. That’s just a hilarious notion.

Actually, who I am is who I am. That’s whether I’m playing a game, or working, or on the forums. What you see is what you get. That’s it. Me.

I don’t cheat at cards, and that’s just a game. Just because something’s a game doesn’t mean I have to change my behavior.

If you think it’s okay, that’s your call. It’s not okay for me.

Fix personal story

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Vayne.8563

I’ve seen this post before….months ago, when people were asking Anet to fix the personal story and make it so they could see the old Lion’s Arch again. lol

Are the Devs really listening?

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Vayne.8563

Is Anet listening? They are if you’re looking.

Let’s just look at what HoT is about. People complained about no horizontal progression so now they’re adding masteries, which is the sort of thing we’ve been asking for for a long time.

People have been asking for harder content and raids and raids are coming with the expansion.

People have been asking for guild halls and guild halls are coming with the expansion.

People have been asking for a new PvP type and that’s coming with the expansion.

They’ve been asking for more traits and skills, and new weapons and that’s coming during the expansion.

They’ve been saying fractals are too long for a full run, so now you’ll be able to do them individually.

Anet has listened all along. They haven’t obeyed, but they’ve certainly listened.

And yeah, they don’t get everything 100% right, even after listening, but then, we’re all not asking for the same stuff.

is heart of thorns going to be very short?

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Vayne.8563

Yes I believe the story will be shorter than Zhaitan. It’s funny but I pay the same entry fee to a 90 minute movie and a 3 hour movie. They’re both movies I enjoy.

The question is how many hours are you going to get out of buying this game. If it’s more than 100 hours, it works out to less than 50 cents an hour.

Sounds like a bargain to me.

Please Anet, do not teach us this

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Vayne.8563

Right but this event in particular makes it so that it’s good to screw over everyone else. Let everyone else complete the events I’m getting credit for, I’m just going to tag and run.

There’s no downside to it here.

Most of the mechanics in this game have been geared toward being cooperative. We can all rez each other. We dont’ have to worry about someone stealing our node, or our kill.

The problems always tend to creep up when the fast way isn’t the same way as the “intended” way. For example in the old ember farm in Orr where some people wanted to do the event and others wanted to intentionally fail it. You fix that problem by making it so that succeeding is more rewarding than failing. Then everyone is on the same page, and no one can complain. That is even the people who want to do the quick easy thing are still wanting the event finished.

In this case events need to be finished, but you don’t have to be around waiting for that to happen…and more…if you want to get max rewards you pretty much have to tag and run.

That’s just bad design, not just in and of itself. It goes against the design direction of the PvE game as a whole.

While I agree the meta-event is basically nothing more than a cheap re-skin of the Scarlet Invasion debacle, my point is that in many ways it doesn’t matter. When you have a good half of the player base hell-bent on breaking ANYTHING you put in front of them in their desire for the most personal rewards, anything you put out is going to look broken.

You’ve got so many players who simply refuse to admit that what we have now with this event is a direct response to past player behaviors.

No drops off mobs? Yeah, you can thank the Aetherblade Captain exploiters for that.

Hundreds of events to keep players active and on the move to get any rewards at all? Thank the AFKers during the Battle for Lion’s Arch.

No EXP or karma or anything for completing events? Gosh, that kinda sounds like a direct attempt to counter those people who power-leveled via the Queensdale champion train. Oh wait… IT IS in direct response to that behavior!

We’re the problem. And the first step to fixing the problem is admitting it.

(Granted with all that said, the answer isn’t a meta-event that is fundamentally broken to begin with like this mess is.)

It doesn’t justify Anet’s bad behavior by seriously gimping stuff. Power leveling isn’t wrong and isn’t something that needs “fixing” whereas low level mobs not giving EXP does. Only reason to use a low level character in this event is to save copper on waypoint costs.

We aren’t the problem.

I don’t really see the problem with leveling faster, considering how easy it is to get tomes of knowledge these days. What’s really the problem with giving some experience. Same with karma. New players need it a lot more than I do. Does it make a different to Anet if I have 4.5 million or 5 million karma? It shouldn’t.

No, this was just a badly designed and implemented event.

What happened to the 'no grind' philosophy?

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Posted by: Vayne.8563

Vayne.8563

The manifesto is what got me to get the game to begin with. Ironically the manifesto is also the reason why I wont be getting HoT.

I saw the same manifesto and it’s the very reason I will be getting HoT.

Mordrem Invasion Feedback [merged]

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Vayne.8563

I get 10 stacks and stay around to help finish events for other people. I still rez. I’ll get what I want at the end of 4 days and you know, if I don’t get that stuff, my life will somehow continue.

Rewards in a game? The stakes are too low to change who I am for that.

Please Anet, do not teach us this

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Vayne.8563

ArenaNet doesn’t need to teach players this.

Pursuing the most efficient tactic for personal “reward” is a lesson that MMOs have taught players for well over a decade at this point. They are practically CONDITIONED to seek the path of least resistance.

Right but this event in particular makes it so that it’s good to screw over everyone else. Let everyone else complete the events I’m getting credit for, I’m just going to tag and run.

There’s no downside to it here.

Most of the mechanics in this game have been geared toward being cooperative. We can all rez each other. We dont’ have to worry about someone stealing our node, or our kill.

The problems always tend to creep up when the fast way isn’t the same way as the “intended” way. For example in the old ember farm in Orr where some people wanted to do the event and others wanted to intentionally fail it. You fix that problem by making it so that succeeding is more rewarding than failing. Then everyone is on the same page, and no one can complain. That is even the people who want to do the quick easy thing are still wanting the event finished.

In this case events need to be finished, but you don’t have to be around waiting for that to happen…and more…if you want to get max rewards you pretty much have to tag and run.

That’s just bad design, not just in and of itself. It goes against the design direction of the PvE game as a whole.

What happened to the 'no grind' philosophy?

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Posted by: Vayne.8563

Vayne.8563

You know… You guys didn’t have to do the event at all. With some of these responses, you’d think ANet put a gun to their head and forced them to do it. The event may not be very good at all but I hardly think it’s as bad as what people make it out to be.

And in any case, I thought it was, at the very least, fun to watch the Mordrem just crumble so fast under the heat of 40+ players swarming them and wasting all in their path.

Are you serious? No one is saying that at all. Yes you don’t have to do the events or grind them out. However, if you want the rewards from the events, then YES, you DO need to grind the event for the entire weekend. That is because it’s time-gated per hour (30 minutes of an event, 30 minutes of waiting), time-gated per reward and it’s a limited time event.

Yes, anything in the kitten game is optional, you don’t need to log in, you don’t need to make a character, you don’t need to play, you don’t need to talk. But for those that actually want to play there is a grind in certain aspects. That’s not really a bad thing but the implementation of said grind is bad.

And their entire grind philosophy went out the door as soon as the game was released. But that’s a different story.

I think you’re missing the point. When you need certain gear to do certain content, within the context of the game that gear is not optional.

When I played Rift, you needed a certain amount of focus or you couldn’t even queue for a dungeon. You couldn’t enter it at all. Within the context of Rift, I was locked out of content by not having certain equipment.

You don’t need anything from that vendor to play the content in this game. If you want it, have at it. But you’re not disadvantaged in the game by not having it.

I addressed that in one of my previous posts…but since you use “optional” so loosely, in Rift you don’t need to dungeon, that is something you CHOOSE to do. If you want to dungeon you have to get focus. You can do other stuff if you want and that doesn’t all require attunements or gear or anything of the sort.

The optional argument doesn’t really work because you can apply that to anything. The point was GW2 doesn’t want to be like any other game, right? So why design it in a similar fashion? They said they don’t want people grinding/farming endlessly for stuff, yet they design the game in such a way that the only REASONABLE way to get it is to grind endlessly or be praised by the RNG gods.

Look at GW2 in the context of gear-treadmill being a cosmetic-treadmill. In that case this game is very grindy.

Rift you do need to dungeon if you want to progress in the game, as that’s the only path to progression open in the game. As an example, in the main quest chain in the base Rift game, you MUST raid to complete it. The last step of that story is a raid, which leads to other raids.

Yes you don’t have to finish the main story but at that point, why buy the game at all? Your semantic arguments don’t change the fact that content isn’t gated by making cosmetic items.

And that’s all Anet has ever talked about. In fact, prior to launch Eric Flannum told us there would be stuff to grind for for people who like that play style.

Awesome rewards...not so great

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Posted by: Vayne.8563

Vayne.8563

The problem is you’re approaching Guild Wars 2 from other games where the point of the game is to have higher stats. In Guild Wars 2 stats were always supposed to be relatively equal.

When ascended gear was introduced there was a huge backlash against it, because the playerbase, at least the most vocal portions, didn’t want higher stats. This game was sold to us based on the idea that max level gear would be easy to get.

Instead this game is about the skins, not the stats. That’s what differentiates characters from each other. For some types of players this isn’t sufficient. For some of us, it’s Nirvana. I don’t want to be a coatrack for greatness. My skill shouldn’t come from arbitrary numbers. It should come from my ability to actually play the game.

Your mileage may vary.

Why I quit GW2

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Posted by: Vayne.8563

Vayne.8563

I don’t know a lot of people seemed to like luminescent armor. Just saying.

What happened to the 'no grind' philosophy?

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Posted by: Vayne.8563

Vayne.8563

You know… You guys didn’t have to do the event at all. With some of these responses, you’d think ANet put a gun to their head and forced them to do it. The event may not be very good at all but I hardly think it’s as bad as what people make it out to be.

And in any case, I thought it was, at the very least, fun to watch the Mordrem just crumble so fast under the heat of 40+ players swarming them and wasting all in their path.

Are you serious? No one is saying that at all. Yes you don’t have to do the events or grind them out. However, if you want the rewards from the events, then YES, you DO need to grind the event for the entire weekend. That is because it’s time-gated per hour (30 minutes of an event, 30 minutes of waiting), time-gated per reward and it’s a limited time event.

Yes, anything in the kitten game is optional, you don’t need to log in, you don’t need to make a character, you don’t need to play, you don’t need to talk. But for those that actually want to play there is a grind in certain aspects. That’s not really a bad thing but the implementation of said grind is bad.

And their entire grind philosophy went out the door as soon as the game was released. But that’s a different story.

I think you’re missing the point. When you need certain gear to do certain content, within the context of the game that gear is not optional.

When I played Rift, you needed a certain amount of focus or you couldn’t even queue for a dungeon. You couldn’t enter it at all. Within the context of Rift, I was locked out of content by not having certain equipment.

You don’t need anything from that vendor to play the content in this game. If you want it, have at it. But you’re not disadvantaged in the game by not having it.

Mordrem Invasion Update: 11 September 12:30 PM

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Posted by: Vayne.8563

Vayne.8563

Reposted from reddit:

I know this isn’t Anet’s main hangout, but I prefer posting here to the official forums. This is my opinion on what would make events better in the future.

Context – For new players, this sort of event probably has little context. It’s not like the Scarlet events where we’d grown to hate her.

Something meta. It’s not enough to have us running around just tagging events. In the Scarlet Event and the Silverwaste, there’s something you can reach beyond just a personal reward by finishing the events. Here, there’s nothing but greed.

Rewards that feel like you’re making progress. The marionette did this well by giving you drops when defending the lanes. Scarlet gave us drops. This sort of event doesn’t feel rewarding. Yes it’s nice to have tokens at the end of the event, but experience and karma would have been nice too, especially for those leveling.

Don’t design an event that makes people selfish. Design an event where finishing the event is more important than tagging as many events as you can. What happens here is those who care the least about others will gain the most, where those who just want to get rewards are themselves rewarded.

Anet you should have enough experience running these events by now that this should have not really happened. Please try to remember this for the next time.
Edit: 5. For a casual player this event is impossible. No one will get enough rewards in 4 days as a casual to get anything. Which is bad because we don’t even know if these tokens will be around for another event.

Dev communication before HoT release

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Posted by: Vayne.8563

Vayne.8563

When I look at the revenant forum I get really jealous. Roy Cronacher is constantly talking to the players, listening to their suggestions, and keeping them up to date on what to expect. At one point a player suggested adding a mist effect on dodging and, within a short time frame, Roy took the suggestion and ran with it and now it’s a neat class feature. It is incredibly refreshing to see that kind of transparency.

On the other hand I don’t even know who’s working on the druid. Or who’s suppose to be responsible for the ranger for that matter. It bums me out.

The problem is not everyone who codes is great at communicating. Roy is, and he chooses to do this, but it’s not really part of his job description. It’s not as easy for other people.

Some people who program sort of live in their code, and breaking to keep in contact with fans would affect their productivity.

I applaud Roy for what he’s doing/has done, but not everyone is cut from the same cloth.

Why excited for Gliding but not UnderWater?

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Posted by: Vayne.8563

Vayne.8563

Gliding adds a strategy and thought process to the game that underwater doesn’t. I have X number of seconds, what can I get to. It’s more like a puzzle. Underwater stuff doesn’t really give you that.

Hey guys, can I have a word?

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Posted by: Vayne.8563

Vayne.8563

You’re preaching to the choir. Unfortunately, the forums and the game contain a percentage of people who would rather curse the darkness than light a single candle. Nothing you can do about it.

Thanks ANET for this lovely event

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Posted by: Vayne.8563

Vayne.8563

Mistakes happen.
But when mistakes happen on an event that’s only running for four days, and when some of the rewards litereally, not figuratively, require you to be running that event every hour of each of those four days, then I’d hardly call it drama queening.

Well you’d probably be right if we knew the rewards that people did get were the right amount, but I’m guessing they’re not.

Thanks ANET for this lovely event

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Posted by: Vayne.8563

Vayne.8563

It’s a bug, relax. I’m sure you’ve wasted half an hour on your life on worse than this. There’ll probably be a compensation email. I get that it’s frustrating. I’m frustrated too. The difference is, I know it will be fixed.

This isn’t something personal that was done to you. This is what happens sometimes in big complex programs. Sure it sucks. I’m sure the people at Anet aren’t standing their rubbing their hands together like Riff Raff from Underdog.

It’s a mistake. It’ll get fixed.

Mordrem Invasion Feedback [merged]

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Posted by: Vayne.8563

Vayne.8563

It’s an event for new players, and the rewards are bugged. They were pretty clear in the blogpost that players level 18 could participate, so I’m not sure why 80s thought it would be challenging.

The reward bug is crappy for sure, though.

To many veterans

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Posted by: Vayne.8563

Vayne.8563

I like vets, trash mobs can’t be everything and elite mobs are just gigantic hp sponges.

Technicallly, there are no trashmobs in this game, even though people still use the word.

You can get a percursor from a deer. lol