Showing Posts For Veldan.4637:

Legendaries: worth getting?

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Posted by: Veldan.4637

Veldan.4637

Legendaries are worth getting because there’s nothing else worth doing.Right now, there is absolutely no gear progression. Exotics and you’re done.

This.

I think it goes further than gear progression, at 80 if you want any form of progression (which has always been a key element in RPGs and MMOs) you can do either achievements or legendary weapon. Since achievements give you at most a hardly visible title and legendary weapon gives you, well, a legendary weapon, the choice is obvious.

Almost all zones are dead. (Solution)?

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Posted by: Veldan.4637

Veldan.4637

Something like a zone daily quest. Maybe gives a gift bag that has random stuff in it from weapon skins to consumables or costumes or those mini-pets. It would definitely keep people interested and busy. I like that idea

I would hate if we got anymore dailies in the game tbh. In some games it gets to the point that if you wanna do your dailies, you’ll end up doing only that because it takes so much time. I’d hate to see that in GW2… So I’m all for content in those zones but preferably something you can keep doing and not something you can do once a day.

A question for Guild Wars 1 players

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Posted by: Veldan.4637

Veldan.4637

I would advise playing GW1 to anyone who never did. The story is pretty cool to follow, but even more it’s just a great game! Where GW2 is still young, and has a lot of issues that newly released games usually have, GW1 had 7+ years of fixing, balancing and adding content, so you’ll most likely run into 0 issues if you play through the whole game now. Also, it’s all really doable by yourself with NPCs, even the beyond content.

There is only one thing you’d need to get over: the graphics (logical since it was released in what, 2005 / 2006?)

Almost all zones are dead. (Solution)?

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Posted by: Veldan.4637

Veldan.4637

I would love if they added stuff to do in all the zones. Tyria is just huge, but 95% of it is pretty much useless after you hit 100%.

If they add something, it should be something worth repeating, not an exploration cave or jumping puzzle. These are cool, but in the end everyone runs them max 1 time, to never return after.

A funny example is actually the WvW jumping puzzle. People run this every day, and the reason is simply that there is a reward they want. If only every zone in Tyria had something worth doing like that…

Please reconsider the Orr snares, knockdowns and roots...

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Posted by: Veldan.4637

Veldan.4637

I do have to say, I don’t mind Orr as much as many of the players here. However, there is one thing that annoys the holy crap out of me: the unbelievably excessive snares, knockdowns, and roots. It’s not annoying in the sense of “Oh this is so hard, I can’t beat it”. No, in the end you still come out victorious. Instead, it’s annoying in the sense of unhooking your computer tower, throwing it out the window and taking up a life of Amish tech-celibacy.

If I had one request for Orr, it would be to reconsider the excessiveness of those conditions. I do not feel like they add challenge to my gameplay, only severe annoyance.

If by snares you mean the idiotic pulls from those Risen with the miner’s axes, I completely agree with you 100%.

My single worst problem with Orr is that their knockdowns last FOREVER. I can knockdown with Hammer skills that apparently are supposed to last for at least 2 seconds, sometimes more, and see the enemy get up instantly (I feel like this is a bug, otherwise what the hell), yet the Hammer Risen can knock you down for 5+ seconds. If there’s two? Don’t bother trying to fight unless you want to tear your eyes out. If there’s three or more? GG, you’re dead because you will never get a chance to attack.

The Orr areas are interesting. I kind of wish there were more events (it never seems like there’s enough unless you’re with “the Zerg”), and I missed Renown Hearts, but honestly, nothing is more annoying about Orr than the regular monsters and their cheap bullcrap. I used to fight everything I ran into prior to hitting Risen. When I’m at Risen areas, I run as fast as I can to get away from them, because they’re simply not fun to fight.

I’m looking forward to more 80 content, and looking forward to no Risen in said 80 content.

1. pop stability skill
2. attack the risen
3. ????
4. profit

Have no stability because you are a ranged class? Try fighting at range then…

Most annoying thing...

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Posted by: Veldan.4637

Veldan.4637

Happens when there are lots of people around. No it isn’t lag, cuz if it’s lag it’s just delayed. When I’m in a massive Claw of Jormag event, my utilities often don’t fire at all.

Why Orr brings out the worst in the "community"

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Posted by: Veldan.4637

Veldan.4637

Is Orr annoying? Yes. Difficult? No.

I dunno what some people in this thread are doing wrong, but when I pull 5 Risen by accident I can still kill them all with glass cannon spec. The only bothersome thing is the high spawn rates and the high number of mobs, meaning you need to kill a hundred mobs everytime you want to run to a resouce node / DE / any place at all.

Dredgehaunt Cliffs: Sadistic Level Design?

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Posted by: Veldan.4637

Veldan.4637

Nothing wrong with that zone, had zero trouble getting the zone completion solo. You should be glad there’s a bit of difficulty cuz it’s rare in MMOs these days. If there is anything to complain about, it’s that mobs spawning at you are breaking immersion.

Favorite world boss?

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Posted by: Veldan.4637

Veldan.4637

Claw of Jormag for sure

amazing visuals, cool fight, not too easy (love when the champion wolf is killing glass cannon people by only charging at them)

If only they’d fix the sound bug that removes game sound and gives a weird beeping instead… and then fix the fact that half the people don’t appear on my screen… it would be perfect

The multi-guild system & why guilds are pointless.

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Posted by: Veldan.4637

Veldan.4637

I didn’t bother reading the whole thread (since it’s big and I should be studying :p)

But in response to the OP: I totally agree. I also played a lot of MMOs and have seen no game before in which guilds mean so little. The first and foremost cause is I think indeed the multi guild system, which reduces the importance of choosing a guild because you can choose a few more anyway. Secondary causes are that you can’t fight other guilds (no guild wars in Guild Wars 2) and that there are no guild points or rankings, other than influence which is just used for perks.

I would like to see the multi guild system removed because: the more guilds a person can join, the less a guild means to that person.

Does anybody else feel like DE's to get your daily feel more like chores?

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Posted by: Veldan.4637

Veldan.4637

Go to WvW and ninja some Yaks and CP. You can probably do all 5 DE in the time you’d do one in the PVE zones.

except you have to wait out the 1 hour + queue first

Slow Loading (not lag)

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Posted by: Veldan.4637

Veldan.4637

Any info on this? It’s ruining my enjoyment in dynamic events…

Crash after typing something with : /

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Posted by: Veldan.4637

Veldan.4637

I hope they are looking at this, it’s giving me crashes on a daily base atm.

Why don't transmute stones allow us to look the way we want?

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Posted by: Veldan.4637

Veldan.4637

No no no, please keep it the way it is. I would really not like people transmuting looks of heavy armor to light and vice versa.

If you can’t make your light armor char look like a pirate, the solution is that Arenanet creates a (proper) light pirate armor set, not a change in the transmutation mechanics.

Ati 7870, 40 fps?

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Posted by: Veldan.4637

Veldan.4637

I have a HD 7850, having perfect FPS always. There are basically 2 options that have a big impact on FPS and you might wanna put these under the max:

1. Render sampling – set this to “native” instead of “supersample”
2. Use best texture filtering – turn this off (it’s a check box at the bottom)

These provide a minor graphics increase and a big FPS loss.

What happened to the anti griefing policy?

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Posted by: Veldan.4637

Veldan.4637

well judging by the logic in here, having arrow carts on a garrison or tower and not allowing other players entry is also griefing.

if you can’t make it alone, bring friends just like you would with any other contested point. they are defending something they own. if you don’t like then take it from them.

In front of a tower or keep you can dodge incoming siege attacks, in the jumping puzzle you can not because you have to jump on tiny pieces of ground to advance. Bringing friends doesn’t help either, I’ve seen whole groups go down against a defense of 2-3 arrow carts, before making it to the top (so they didn’t even get a chance to hit the enemy)

What happened to the anti griefing policy?

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Posted by: Veldan.4637

Veldan.4637

Yes it’s a PvP zone, but how is it PvP if there’s an arrow cart / catapult and there is no way on earth that you can actually get far enough to hit an enemy? In the open world you can dodge siege weapon attacks (by dodging or running), but in a jumping puzzle you cannot, because you have to jump on a tiny spot without any space to evade.

Solution: disable siege weapon building in the jumping puzzles, so there is only actual PvP, and the environmental traps which were specifically designed for the puzzle

(edited by Moderator)

Summon Druid Spirit Remake

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Posted by: Veldan.4637

Veldan.4637

Needs a change, I found only one use for the spirit so far:

Making people fail the Mad King’s Clocktower by blocking their views with the massive spirit, mwahahaha

A Growing Disappointment and Resentment

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Posted by: Veldan.4637

Veldan.4637

1. totally true

2. not true, the main problem is finding a nice guild. In previous games I did this by checking the rankings and applying to a really high guild. This would ensure that people in my guild were at least dedicated and active, like myself. In GW2 there is nothing to distinguish guilds apart from there tag, no ranks or anything. That’s why it’s hard to find a good/fun guild, I think that’s the problem and not that there are no good/fun guilds.

3. dunno never had any trouble with difficulty in GW2, bugs obviously suck but sadly every MMO I played had bugs that could ruin the gameplay every now and then

4. not true at all, tanky chars don’t kill nearly as fast as dps chars, if yours do then you are doing something wrong

5. water combat is great (when not bugged), and your abilities being undone etc is no valid argument because 1) you get a second skill bar for underwater play so your utility skills change to whatever you selected for underwater play and 2) there’s nearly always an out of combat moment between land and water play, so you can swap a land/regular trait to an underwater trait if needed

6. I agree that it’s (nearly) impossible to see what’s going on, they really failed in making things visually clear because it’s all one big mess of effects. However, if you are getting killed in a few shots why barely damaging your target, that’s certainly your fault and not the game’s .

7. not really, this is kinda similar to point 1) and you are right there

Skill Based MMO

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Posted by: Veldan.4637

Veldan.4637

I don’t find it more skill based than other MMOs. The difference is that GW2 is pure skill, where as in other MMOs it was a combination of skill and gear. GW2 may have dodge rolls, but other MMOs had a lot more skills and an auto attack. In GW2, if I want to kill someone, I only have to press 1 and watch how my character does nice dps. In previous games you always had some buffs to set up a burst, or some big cds to pop, or a hard rotation needed for max damage. Not just spam skill 1. So that counters all the skill gain that the dodge mechanic brings imo.

FOV (Field of View) Changes Beta Test - Feedback Thread

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Posted by: Veldan.4637

Veldan.4637

It’s much better, finally I can fully enjoy the awesome looking world of GW2!!! Do keep this change !!!

It makes a huge difference. I really appreciate this addition; however, like someone said above, I would really really like it if we had a slider to move our character vertically on the screen. I think the character is too far up the screen. I would like less real estate given to the grass below my feet and more to the things in front and above me

I fully agree here!! I would love to be able to place my character a little further down sometimes.

Crash after typing something with : /

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Posted by: Veldan.4637

Veldan.4637

I had this very often when changing chat, like typing /m or /p . I didn’t know it was a general / issue.

What is the Game's Vision of the Future

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Posted by: Veldan.4637

Veldan.4637

I agree with the OP. His word choice may have been not optimal, but his point is valid. I think the problem most of the people like the OP and me have is that where other MMOs always provided some way to continue character progression (be it dungeons, raids or PvPing for special armor), GW2 does not. When you hit 80 and get your little set of exotics, nothing is needed. And because of that everything feels pointless.

GW1 did a great job there by making the title system, providing a way to systematically play through the whole game on Hard Mode, and tracking your progress. It was the only good way I ever saw to provide character progression without the need for better gear.

Slow Loading (not lag)

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Posted by: Veldan.4637

Veldan.4637

So I’ve been having this issue for a while. Stuff loads really slowly, especially when there’s more mobs and people around. It gets to the point that I get killed by mobs before I can actually see them. It happens to me with both mobs and people. Not only does this kill playability, it also kills immersion since 1) the world looks empty outside my 3m circle and 2) things are constantly appearing out of nowhere. I have a pretty good PC (i7 3770, Radeon HD 7850, 16 GB RAM) that’s not even running at its max in zergy GW2 events. I also have a great internet connection, no lag whatsoever. Do more people have this problem? Is it the game’s problem or somehow mine? If it’s the games, is there a chance that a fix will be rolled out?

Doing extremely hard activities to get / earn epic items.

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Posted by: Veldan.4637

Veldan.4637

+1

Skill requirements on epic items would be very much appreciated. To not deter half the playerbase, they can keep the grind+RNG stuff like legendaries there too, I have no problem with that. But introducing challenging content for nice gear would be the update I want most.

Fixing Warrior's Discipline Trait line

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Posted by: Veldan.4637

Veldan.4637

Yes a change would be nice. Atm I never saw anyone in my teams / guilds use over 10 points in discipline (the 10 mostly being for 9% crit). However, I don’t think your change would actually change much. I personally would still never use the trait line if it was implemented.

Remove Stats From Traits

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Posted by: Veldan.4637

Veldan.4637

At first I was against this, but then…

… I had this idea. What if they removed all trait lines, and gave you one big pool of traits? Now you could chose your own set of traits. They could make it so that the cost varies, so a trait that gives invulnerability at 25% would cost more than one which inflicts a short bleed on crit.

If they wanted to keep the custom stats, it doesn’t have to be linked. They could pull the stats onto a second point system, where you could spend another 70 points purely on stats. That way, chars would be as powerful as they are now, but with more customizability. It would reintroduce part of what made GW1 great.

Display expiration timer on Daily and Monthly achievements.

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Posted by: Veldan.4637

Veldan.4637

A guildie of mine had 3/4 objectives and 47/50 wvw kills when the monthly reset. On behalf of him, here’s a “+1”

So.. they added 30+ new events to the game. Anyone see em?

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Posted by: Veldan.4637

Veldan.4637

I believe the dredge siege on the Kodan village to the west of the Claw of Jormag’s spawn is new, I sure never saw it before that update.

Favourite classes?

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Posted by: Veldan.4637

Veldan.4637

Warrior. It is, in fact, the only class I like at all. I tried to like:

- elementalist, felt like most dmg was way too delayed and therefore easy to avoid, also has to be defensive or semi defensive cuz it’s ridiculously squishy as pure dps, therefore it’s not a great dps and not a great defensive either

- thief, hated the initiative mechanic from the start, I also don’t like in combat stealth

- mesmer, but see no reason to play pve with this, you’re only slowing yourself down cuz you’re forced to play with clones rather than “real” dps

Warrior seems to be the only class that can just do damage in a normal and effective way, and spec for that. Every other class has drawbacks such as forced utility, pet mechanics or low base armor and HP.

Optional Wide-Angle FOV

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Posted by: Veldan.4637

Veldan.4637

While I agree that this would be nice if it was permanent, zooming out still has nothing to do with wide-angle. (this in response to the thread title). What it does is place your viewpoint a bit further behind/above your character, the angle you see is exactly the same.

Does magic find gear make a real difference?

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Posted by: Veldan.4637

Veldan.4637

I did some more testing, with higher amounts of mf, and yes it does make a difference. I’m receiving much more rares (golds) than before, while zerg farming in Orr. I am running with roughly 95% mf.

Thoughts, and hopes, for the future of this game!

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Veldan.4637

Weird, I was a bit dissapointed. The huge evil ancient Mad King Thorn was nyerk easy and soloable in his 5 player instance. You can make all the shiny graphics you want, but nothing will ever feel “epic” to me if it’s facerollable even after raising the difficulty on purpose. An enemy doesn’t mean a thing if he isn’t strong.

In RIFT, they had this system where RIFT mobs could capture a town. The system was generally ill worked out and left much to our wishes, but sometimes an “elite” rift would spawn and strong mobs would take over a town. It was then hard to take back, and impossible for me as solo player.

This is when I felt the RIFT forces had an impact on the world. Weak mobs never do. You can create all the story arcs and graphical effects you want, when enemies are weak I will never feel immersed in those story arcs, and I will never feel like the enemies had an impact on the world. After all, when a skeleton spawns out of a haunted door, after swinging my axe twice I can run on as if nothing happened.

TL;DR
For me to enjoy this kind of stuff, PLEASE introduce some measure of difficulty.

Unbalance between dps and support make pvp not fun.

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Posted by: Veldan.4637

Veldan.4637

Nice thread, some good points were made. But I think nothing is going to change regarding this, it’s a decision Arenanet made during early development and the game is build around it.

In PvP, people are supposed to die. A lot. This is how it was made. In GW1, you could have 2 teams of 8 people each standing in front of each other, fighting. This could be high level play, and still nobody would die in a few minutes. When a team finally made a kill, this felt awesome. They made a succesfull spike, found a breach in the defense or interrupted a key heal and could kill a player.

In GW2, killing people can happen in 1 second from the moment the fight starts, and isn’t special at all. People die all the time, and when you see a fight start you know there is 90% chance that 10 seconds later one is either running or down/dead. Buffing ally heals to the level that it could prevent this, would change the whole game, and would require rebalancing the whole game. I would love to see it happen, but I don’t think it ever will.

Does magic find gear make a real difference?

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Veldan.4637

dimgl

Although I can’t answer your question, I find Magic Find gear to be the most ridiculous design decision ArenaNet has ever made.

couldn’t agree more

And to the op: I farmed for an hour without and then with a 50% magic find booster (from the black lion chests), and noticed absolutely no difference.

500% magic find at the flip of a switch.

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Veldan.4637

Sanarian.9614

I’m actually somewhat curious as to how GW1 made it into that list

Mada.5319

Answer to your question: Outposts/Towns

I guess you never played Jade Quarry….

Yes bots in GW2 definitely need a fix. Some may have the opinion that it’s fine if they don’t get higher stats by farming, but I am much annoyed every time I see 5 rangers with bear pets attacking whatever is close to them.

Too much equality in GW2, end-game is far too limited.

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Veldan.4637

GW2 is not a grind game, it will never be, and it does not need to be.

You see things a bit too black – white. GW1 was no grind game, because everyone had max gear and could play what they liked, _ and yet_ it was a big grind game, because I think it’s without questioning that if you wanted all the titles there was a lot of grind.

And this is exactly what we need in GW2. The whole casual-friendly non-grind system is there, now we need the more grindy goals to keep the less casual players interested. Legendaries are one such thing, but at the moment they are also pretty much the only thing.

MMO's need a grind but not for fluff

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Veldan.4637

Great read Doolio, I think you said all there is to say.

GW2 doesn’t need everything, but it needs 1) at least one area to really shine in and 2) the basics and a good overall quality

Invisible people - Short distance

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Veldan.4637

I get this too, although not as bad. It probably has something to do with game still being cpu bound.

Not really. I have it really bad sometimes, and I have a latest generation high end cpu. It seems to me it’s an issue with the servers, since it gets worse when more people are in a zone.

Too much equality in GW2, end-game is far too limited.

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Veldan.4637

Replace the word grind with having to work for “anything”. Character progression with reward is the most important part of these games.

Exactly. This really is the way MMOs work. Removing it just gives a pointless feel to it all. Sure you can just play around and do events and enjoy the world, but after a few weeks you’ll realize that tomorrow the same dolyak will be walking to the same point, the same skritt thieves will steal the same supplies, etc. Playing for fun doesn’t last. People need character progression.

Funny. In GW and now GW2 the “most important part” is missing.
And yet BOTH games are highly successful.

It’s hard to talk about GW2’s success when the game is this young. For GW1, it was actually not missing. Character progression and reward came in the form of completing the game in various ways and titles. Without gwamm / cotg , I am quite sure GW1’s (PvE) population would have been at most 10% of what it was now.

GW2 could have done character progression like GW1, they have a system set up for it (achievements). But the mistake they made, or at least what ruins it for me, is that they added 10000 pointless random achievents, like kill 100 of this mob or make 100 kills with this weapon. If they removed all the crap, and kept only achievements that really mean something, then there would be our character progression, GW1 style.

Is this really what you wanted from an MMO?

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Veldan.4637

No. There are too many downsides. Here are a few:

- content is easy. The only challenging thing were story mode dungeons (may have had bad pugs), everything else can be facerolled. In Orr people are smashing in empty air for Dynamic Events, hoping that when mobs spawn, they can get a hit in before the mobs are dead again, which is usually in under half a second.

- There is no immersion. For me, it’s pretty much impossible to get any feeling of immersion in GW2.: NPC text is not realistic (funny that this is the worst in the personal story), elder dragons are nowhere to be seen, underwater swim sound is fake and kills immersion, every NPC in the game is a very weak fighter, even if it’s a Vigil soldier (and Vigil is the fighter order of Tyria), and even if it’s a Destiny’s Edge member, they nearly took down Kralkatorrik but now they would probably die to moa.

- The PvP is not something I’d want to play. There is only crappy conquest mode. Where is death match? King of the hill? Capture the flag? Any random mode that doesn’t involve capture points? And then there’s the stupid amount of NPCs in PvP (minions, clones, pets, spirits, etc), the fact that tournaments only have 3 rounds…

- There is very little character progression. This is actually my biggest point. Currently, all I can do is go for a legendary. Which I am doing. But this will take months, with no other goal it will probably get too boring before I reach it. This is an MMO, there needs to be some goal, something to play for. “log on and have fun” is cool for a few days, but after that people get bored and quit. (my first guild already died because of this, and it had 30-40 very active members in the first weeks, only 3 still log in). And something to play for doesn’t need to be super gear, just look at GW1.

The idea of Guild Wars 2 Hard Mode

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Posted by: Veldan.4637

Veldan.4637

One extra zone for hard mode is good. The players facerolling mobs by zerging them is a seperate issue. This needs to be fixed by better scaling of mobs, so that mobs get a higher HP / armor stat, and the zerg takes a somewhat normal time to kill them, instead of the 0,1 second we see now.

A list of changes that I've thought of to improve the game...

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Veldan.4637

Char inspect is no problem whatsoever in GW2, because everyone runs in exotics anyway. You don’t need better gear, because everyone has gear of the max strenght. I instantly bought my exotics when I hit 80, with the money I aquired during leveling.

The only people who are now afraid are the magic find users, cuz if char inspect comes they will no longer get carried by people with normal stats.

Poll (Sort of) What video card do you use?

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Veldan.4637

Radeon HD 7850 , ful DX11 support

Cape/Banner/Cloth Clipping and YOU! Lets brainstorm ideas about how to solve an issue which has plagued video games for years.

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Veldan.4637

Considering how much and varied the movement is in GW2 (running, swimming, dodging etc) there is a LOT that needs accounted for.

Doing a backroll to dodge and having your cape flipped over your head (realistic) may not be a desired result.

True. But then they could at the very least look into clipping issues that happen when you’re standing still and out of combat, right?

In my opinion, the game lacks longevity

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Veldan.4637

Veldan, there is no higher tier yet. They didn’t have hard mode in GW1 at launch, the most likely scenario is that they will be adding hard modes to GW2 in the future.

The game has been out for barely 2 months and you rushed through content because that’s how the majority of people play these days

To the first point: GW1 also took me much longer to play through at launch, there was no need for hard mode back then.

To second point: I did not rush. People seem to think that everyone who is lvl 80 with exotics by now is a rusher. I enjoyed my leveling, played through all of the personal story, did a lot of dynamic events (it got me enough karma for 2 T3 cultural weapons, no boosters used), completed 100% of every zone. I even often tried to get to random places for making nice screenshots! I really did all the content I came across, with an exception of crafting because I generally hate that.

In my opinion, Underwater Fighting is not Fun!

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Veldan.4637

Enemy invincibility is a bad issue, yes, but it’s not an underwater specific issue. It happens to me every day on land as well. Apart from that I do like underwater combat (warrior). I just feel like there shouldn’t be mobs like risen and inquest floating in the middle of nowhere between ground and surface all the time.

I think the combat in this game feels very stale.

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Veldan.4637

I agree, and to me there would be only one way to fix this: more options on weapon skills. Good example would be to give every weapon skill a second variety, for example one with a condition and one with just damage. If this game is to remain interesting, I’ll need more options to customize my skillbar (GW1 did a great job there), else those 10 skills are gonna get boring really fast.

Cape/Banner/Cloth Clipping and YOU! Lets brainstorm ideas about how to solve an issue which has plagued video games for years.

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Veldan.4637

I feel like they did a decent job on hair, but every weapon I have clips through my armor.

Not that I care much, GW2 is a pretty bad game for immersion anyway, I found that out real fast.

Why Magic Find is a Poor Mechanism

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Posted by: Veldan.4637

Veldan.4637

If you stack dps instead you kill things faster, thus gaining loot more often, thus having higher chance at higher quality loot

If you stack dps instead in a dungeon, you clear it faster, so you can do more dungeons per day, so you get rewarded more.

In the end, I think magic find people aren’t any better off, they just ruin their own fun because they’re weaker.