Showing Posts For Veldan.4637:

State of WvW. Anet, its getting boring.

in WvW

Posted by: Veldan.4637

Veldan.4637

5. The WvW rank system is terrible and boring. Many other mmos have pulled this off correctly and successfully. The current system is bland and doesn’t allow for further character development in WvW.

The reason the ranking system is borked is … transfers. Again.

With very little to buy, particularly for dedicated WvW players, people are feeling wealthy at the moment and so transfers are relatively cheap. Numerous guilds are regularly server-hopping. This upsets the ladder system and makes it impossible for it to settle down.

Solution: limited server transfers per year. It should definitely happen if the ladder system is to remain in place.

I bet he meant world ranks (wxp) and not your server’s place in the WvW ladder

Arrowcarts [merged]

in WvW

Posted by: Veldan.4637

Veldan.4637

Show me 5 Arrow car and a wall, i can face 100,000,000,000,000,000,000,000,000,000,000,000 army.

arrow cart caps at 50, GL with the other 99,999,999,999,999,999,999,999,999,999,999,950

Ascended Gear... none again?

in WvW

Posted by: Veldan.4637

Veldan.4637

I love bacon too. And, we are hustling to make this a reality. Just remember to listen to George Michael. “You’ve gotta have faith.”

o thank you! hoping to see something in May or June

2014

2016

Optimists.

lol’d

on a serious note though, didn’t they say in november that we’d get ascendeds in wvw also cause it was a mistake putting them only in fractals? How can it possibly take 6 months to add a couple of (already existing) items to badge of honor traders?

State of WvW. Anet, its getting boring.

in WvW

Posted by: Veldan.4637

Veldan.4637

Awesome post OP, I hope anet sees this. To add something of my own:

- I think there should be a supply camp upgrade to make the dolyaks tougher, cause a single enemy can run in, kill a dolyak and go away, keeping the enemy towers from being upgraded

- I think AoE on walls shouldn’t destroy all defensive siege as easily as it does now. I’m not sure what solution is right here (is removal of all ground aoe on tower walls too drastic?) but I do feel like something needs to happen, because right now defensive siege is often near useless as you can fire it only 2-3 times before you need to get out of the aoe and the siege gets destroyed

WvW Dolyak upgrade

in Suggestions

Posted by: Veldan.4637

Veldan.4637

Even if a supply camp is fully upgraded, a single enemy invader can just come in, kill a dolyak, and go away again. This can be very frustrating since dolyaks are vital for keep/tower upgrades.

Suggestion: create a supply camp upgrade “armored dolyak” , that makes the dolyak a veteran that doesn’t go down so easily anymore, causing:

1) the dolyak can now be defended and won’t die while you are fighting the enemies who assault it
2) a single player can’t run in, nuke dolyak and go away again cause it will take a while, and guards / players will defend before it’s down

Gandalf Vs Aurora Vs Augury

in WvW

Posted by: Veldan.4637

Veldan.4637

looks like gandara WvW population/organization have dropped to a minimum, we can’t even hold T3 towers in the early evening anymore

Bored players are trouble

in Guild Wars 2 Discussion

Posted by: Veldan.4637

Veldan.4637

GW2’s PvE being boring is I think just from the mechanics of combat and not the repetitiveness. If combat itself is fun, you can spend 1000+ hours and never get bored, I had that in other games. In GW2 though, people may defend the action-oriented easy-accessible combat all they like, but I can’t even play GW2’s PvE for 1 hour without getting bored of killing every mob in exactly the same way.

Siege despawning

in WvW

Posted by: Veldan.4637

Veldan.4637

One of the solutions would be to limit WHAT siege that can be placed.

- Only balistas and ACs are allowed in towers & keeps.
- Rams are only allowed in front of a gate.

This would be the normal use for warsiege, but people use them differently because of the odd gaming mechanisms, like catapults shooting through walls and the towerrs standing so close to the keeps that they can treb each other.

Bad idea.

I recently had a very nice tower defense cause I was using a catapult in the middle of the tower ground to shoot over the wall at incoming enemies and their siege. I don’t see why this shouldn’t be allowed. The fact that they can aoe pushback through a door is stupid, but that’s a seperate issue which can be fixed in another way.

Also trebs shooting a keep from a tower is fine, afaik that’s even the only use for trebs atm. If trebs were excluded from towers, they’d be useless, cause in the open field it’s faster / cheaper to use catas.

Thanks Anet for the mesmer nerf bat, again.

in WvW

Posted by: Veldan.4637

Veldan.4637

I don’t understand Arenanet. First they said “we don’t want reactive damage, so we’re removing hexes cause we don’t like the way empathy, backfire, diversion, guilt, visions of regret, spiteful spirit etc worked and we don’t want it in GW2” , then they added confusion to give exactly that type of damage anyway, and now they are nerfing it. What exactly are they trying to achieve?

That being said, I don’t mind the nerf, but I’d rather just see confusion gone and replaced by some other effect that doesn’t punish you for using an ability, rather than keeping it in the game but making it… not very useful.

Mega Boss scaling

in Guild Wars 2 Discussion

Posted by: Veldan.4637

Veldan.4637

I think the fights get a lot more interesting when minions of the boss come run in and start slashing at the zerg. A good example here are the mobs at Tequatl. However, they made one mistake there imo: those mobs only take down the cannons, and then stay there, doing nothing. If after destroying the cannons they would walk to the people at Tequatl’s feet, and start a fight there, it would be alot more challenging and fun to me. Suddenly, it’s not all about walking to the boss’s feet and spamming 1 for 5 minutes, cause now if everyone did that the krait would come in and wipe people with their imba aoe.

Siege despawning

in WvW

Posted by: Veldan.4637

Veldan.4637

Can’t they limit siege despawning to siege out of keeps? Like if you place defensive siege in a keep it stays? Maybe also put the timer on rams in keeps, to counter the trolls.

Riverside vs Gandara vs Aurora Glade

in WvW

Posted by: Veldan.4637

Veldan.4637

Gandara EB: outmanned 90% of the time, other 10% is when there is a commander. When there is a commander, usual happening is:

- commander joins
- commander gives order about a fight
- nobody listens and zerg wipes
- commander ragequits
- randoms who were following commander leave or hop to borderlands

Only reason we own anything in EB seems to be the WvW guilds, who don’t use commander tags or even map chat.

Siege despawning

in WvW

Posted by: Veldan.4637

Veldan.4637

Don’t do that, then? Nobody is asking or forcing you to..it’s not even particularly effective.

You’re trying to fight the game design and mechanics just to do something that nobody really cares about.

Do you even play WvW? It’s very effective, and people definitely care about siege in their keeps

The siege you dro kitten upposed to be disposable and temporary…permanent upgrades to structures are meant to happen through the upgrade system. Allowing your siege to last hours without interaction allows you to override/bypass the normal upgrade system.

Except the normal upgrade system and siege have nothing to do with each other. They are two seperate things, that both increase the defense of a tower/keep

Also, the devs have no desire to promote keep camping. Nor do the vast majority of players….if they take the time to think it through. If sitting in keeps waiting becomes the best/effective/only way to defend…. everybody loses.

Now you are actually arguing in favor of the OP. The OP wanted to remove or increase the 30 min timer, so that he didn’t have to do keep camping anymore.

100% map completion not going to happen.

in Guild Wars 2 Discussion

Posted by: Veldan.4637

Veldan.4637

It’s fine as it is. In the end world exploration is for gifts of exploration, and gifts of exploration are for legendary, which is not a pure PvE achievement (look also at the 500 badges of honor). If you don’t want legendary, and are bothered only by the number not being 100, I’d say quit whining.

Black and white flashes

in Account & Technical Support

Posted by: Veldan.4637

Veldan.4637

So I’ve been having this problem for a long time now. While playing GW2, my screen randomly gives black or white flashes. They are really short, perhaps even 1 frame. Not all of the screen seems to be flashing, rather some arbitrary part of it. I have updated graphics drivers and my system generally runs GW2 with ease and high FPS on high settings. Does anyone know what could cause the flashes?

Why many people are no longer playing GW2?

in WvW

Posted by: Veldan.4637

Veldan.4637

gg necroing a thread from december, it’s not even relevant anymore since thieves got multiple nerfs between then and now

also, for a proclaimed university game designer, the OP had some very bad ideas (limiting dmg per hit, rly?? and even worse, limit it to a part of the max HP bar… did you actually think???)

wvw is failing

in WvW

Posted by: Veldan.4637

Veldan.4637

whats wrong atm:

Areas are to small and the landscape is to flat.

que times

Keeps in GW2 are good for attackers and bad for defenders. AoE can be placed on walls way to easy and reach areas they shouldnt reach.

Ranks:
totaly silly.

I agree on the areas part, would definitely like to see more height differences. Spirit watch sPvP map was a really nice step in that direction, I hope we’ll see it for WvW some time too.

Don’t agree on queue times, if they’re really bad you should transfer. On my server longest queue seems to be 10 min, most of the time there is none.

I do agree on the aoe placement on walls. It’s nearly impossible to defend a tower vs a smart enemy, cause they’ll destroy whatever defensive siege you place, even though the siege can’t even be seen from the enemy characters point of view. Aoe on the wall and done.
Btw cannons and oil are pretty useless in their current state too, cause 1) they’re always targeted first and 2) if you stand next to them to operate you’ll get downed in 1 sec by enemy aoe.

Ranks are awesome.

[WvW] WXP Ranks, displayable to my side too please.

in Suggestions

Posted by: Veldan.4637

Veldan.4637

I totally agree, it’s stupid that the only ones who can see some indicator of your rank are enemies who can’t even see your name.

Anet reveal plans for retribution via IGN

in Guild Wars 2 Discussion

Posted by: Veldan.4637

Veldan.4637

Giving scoops is fine. But there is no reason why the GW2 players should have to search for the info.

And they don’t have to. The patch isn’t here yet for another week, a sneak preview is in no way something you “have to search for” . If you patiently wait for patch day, and then read the notes, which will be on the forums, you’ll miss out on nothing.

I dislike temproary content

in Flame and Frost

Posted by: Veldan.4637

Veldan.4637

If the dungeon is as interesting as the rest of Flame and Frost, I’m not sure it makes a difference. lol

I don’t agree with Vayne often, but this time, I do

I don’t mind the temporary content, but when it comes at the exclusion of permanent content then it is a problem.

Generally, this is my opinion too. Temporary content is fine, as long as sometimes there’s also permanent stuff added. Halloween, wintersday, flame and frost, SAB… all extra content, but nothing stays.. I hope May will bring something that’s here to stay.

Change mesmer portal

in Suggestions

Posted by: Veldan.4637

Veldan.4637

Anyway I still stand by view that using Mesmer’s Portal to shortcut JPs DEFEATs the purpose of doing JPs in the first place. Why go thru the trouble of designing a JP just so it can be shorcut like this? You might as well just put the chest on the ground right?

Its all nice to say that “Oh mesmers provide an invaluable service, oh it promotes social cohesion”. But in reality, it just encourages lazy players who cannot even bother to do the JP and some outright rude players who LITERALLY DEMAND the mesmers to do portal for them. Do these players appreciate the portal being created? No. they just grab the chest and disappear

Exactly, this is how it usually is and not what some seem to suggest.

the assisting part is a crucial fun activity.

allows players that are bad at platforming, to still enjoy this part of the game

Really? Pressing F is a “crucial fun activity”, and people “enjoy this part of the game” if all they do is open a loot chest? Then indeed they may as well have put the chest on the ground and require 3 ppl to open it simultaneously, then you’d also have “crucial fun activity”.

And for some people, portals are a great help when they can’t finish a pj by themselves.

And this is the whole problem. If you are not good enough to finish some (any) piece of content, you shouldn’t get the reward for it. That is actually so obvious that I don’t get how people can disagree with it.

Change mesmer portal

in Suggestions

Posted by: Veldan.4637

Veldan.4637

Right, I’m kinda tired of mesmer portal in its current state. It’s a fun skill, and has some nice uses. Speeding up siege golems by portalling them ahead, portalling 20 people into an enemy zerg for a surprise charge, escaping just before a zerg hits you, etc. But I’m tired of it being used to bypass game mechanics.

1) jumping puzzle cheating

Yes, I called it cheating. People use portal to bypass the puzzle and get rewards for something they didn’t do. I don’t understand why this is still allowed. To get rewards for completing a JP, you should always have to complete that JP, by playing through it. Not by pressing “enter portal” at the start.

2) WvW keep cheating

There’s a whole tactic around this. After capturing stonemist, people take 5 minutes first to “mesmer sweep” the keep, and it’s not even always enough. One mesmer inside and it’s gg, keep will be in enemy hands again before you know it’s under attack. I absolutely don’t understand why Arenanet allows this. Bypassing the need to take down wall or gate should be called cheating and made impossible.

A simple fix would be to make mesmer portal require a path. This would remove said issues while keeping all normal / non-cheating uses of the skill.

Not getting hooked on GW2 [merged]

in Guild Wars 2 Discussion

Posted by: Veldan.4637

Veldan.4637

* I repeat, The goal was the make completing ALL elite areas and hardmode vanqing/missions undoable by removing <1% of the skills in the game*

  • Shadowform
  • Protective Spirit
  • Discord
  • Signet of Spirits
  • UA
  • HB (healer’s boon, not hundred blades)
  • Sliver armor
  • Spiteful Spirit
  • Panic
  • Mistrust
  • Death Nova
  • Assassin’s Promise

I will repeat: I am not saying that every person on the team must have these skills. I am saying that if these skills were removed, PvE (I only considered Hardmode when ever talking about PvE) would not be doable. I maintain that.

In fact, I have my GW1 account still active (play about once a week). I would love to help someone make a team that proves this wrong.

… really dude? This is so easy… in fact I did every HM mission, vanquish and most of the HM dungeons with 3 heroes and 4 henchmen without ever using any of those skills. Way off topic here, so if you are actually interested, I suggest you pm.

GW1 main & your GW2 main

in Guild Wars 2 Discussion

Posted by: Veldan.4637

Veldan.4637

GW1:

PvP: elementalist, was 100x awesomer than gw2 ele imho

PvE: ranger, but always ended up playing R/D or R/A cause “pure ranger” dps was crappy. Because of this, I chose:

GW2: warrior, I don’t regret it, by the looks of it it’s the only class in GW2 that I’d enjoy anyway

Not getting hooked on GW2 [merged]

in Guild Wars 2 Discussion

Posted by: Veldan.4637

Veldan.4637


OP, I’m gonna address both 1 (Minimal Build diversity/customising ) and 4 (Depth of battle) as I keep hearing this “depth of combat” argument from GW1. This is coming from a GWAMM, mind you. I’ll be talking strictly from a PvE stand point

I submit that even with it’s 1300+ skills, GW1 did not have the “build diversity” that so many claim. It makes me cringe every time I hear this argument, because:

  • Out of the 1300+ skills, 12 mattered. That’s right, 12. Maybe less.
  • THE FOLLOWING 5 SKILLS (1. Shadowform, 2. Signet of Spirits, 3. Protective Spirit, 4. Discord, and 5. Unyielding Aura) make up OVER 90% of PvE in GW1. That’s not disputable. I challenge you to have an effective team without any of those skills.
  • Due to the ability to dual spec, the every class could use these skills. That meant that variations of Discordway with some mesmer heroes for shut down and either ritualists or monks for support made the PvE facerollable, even through Winds of Change.
  • You say you wouldn’t just blow through your skills…all you had to do was call target on the healer, use Assassin’s Promise + YMLAD>“Finish Him” @ <50% health and repeat. Forever. For anything outside of elite areas (in those, you used Shadowform…see where this is going?)

Now that that’s out of the way, I’d like to say this:

GW2 is not exempt from these issues, but they are not as dire as my GW1 brethren make it out to be.

  • I have multiple builds on my Warrior, Guardian, Engineer, Mesmer, Thief, and Ele. However, I use one build on my necro and can’t stand my ranger.
  • Build diversity in GW2 comes from unique classes rather than 1300+ skills available to all. Each class has it’s own skills as opposed to every class having access to every skill (making balance undoable).
  • Guild Wars 2 needs classes to be more balanced. I think the culprit is the decision to balance everything for PvP, which presents VERY different challenges than PvE (a single target stun in PvP can lead to a quick death and be very good; a single target stun in PvE may be quite useless with Defiant on bosses and multiple mobs during most encounters.)
  • I really wish respeccing was able to be done when out-of-combat and out of a dungeon. The fee is not the issue for me; the need to go to a specific location to experiment is.
  • Enemies need to be a bit tougher in open-world PvE areas. I understand that people hate CC on mobs, but it does force you to pay attention. I suspect that you are able to “blow through your skills” because you either play simplistic dungeon paths or stick to general PvE. Unfortunately, when ANet makes a dungeon path more difficult, people tend to just go to an easier path.

TL;DR:

  • GW1 was not as diverse as people make it out to be
  • GW2’s diversity comes from a variety of classes, GW1 came from 1300+ skills (12 mattered)
  • GW2 needs better balance; balance issues stem from PvE being balanced for PvP
  • Encounters need to be more difficult in GW2; however, then people would simply go to a different area or dungeon. Sad.

Simply not true. 12 skills mattered? GL playing with 8 people only using 12 skills. Honestly, I could make a great PvE team that can clear any content apart from maybe HM elite areas, without any skill you listed. In fact I never used those skills anyway.And yes if you really wanted you could bring boring builds like assassin’s promise/finish him, but then it’s your own fault. There were other builds at least as effective that were a lot less boring. GW1 had great build diversity, and the fact that you managed to find a few skills that are the pool of overall most powerful/useful ones, doesn’t decrease that diversity.

Also you say GW2’s build diversity comes from variety of classes. By this logic, you could even say Aion had build diversity. It didn’t, but you are saying that somehow having classes is build diversity. See the point? When people say GW2 lacks build diversity, they don’t mean it lacks classes. They mean it lacks different ways to “build” each class.

And for the issue about difficulty and people just going to another area exists a very simple solution: give more difficult content a better reward. This could easily be implemented by giving harder dungeon paths (CoF p3?) more tokens as a reward. I mean arenanet probably has statistics that say something like “CoF runs path 1 – 95%, path 2 – 5%, path 3 – 0%” is there nobody that every thinks “maybe path 3 should be more rewarding” ?

*Your* Wish List For Next Patch?

in Guild Wars 2 Discussion

Posted by: Veldan.4637

Veldan.4637

I’d like to see:

- a short cooldown, but less powerful elite skill for every class, think of something like an elite attack skill on a 15-20 second cooldown, that’s more powerful than regular attack skills

- achievement points from dailies/monthlies/repeatables getting removed, so the achievement leaderboard starts to mean something

- or even better, the previous on a second leaderboard, so we can have a meaningful achievement stat next to the current one

- leaderboards ingame instead of on a website

- WvW server rankings/stats ingame instead of on a website

- maw, shatterer, tequatl, behemoth events to be made longer and more difficult (wurm was already changed)

- new world rank abilities to spec for: improved arrow cart, improved catapult, improved mortar, maybe even improved trebuchet / siege golem

- a way to get ascended items in WvW (badges of honor + karma + gold?)

- WvW invulnerability buffs replaced by increased defense buffs, so the camps/keeps are harder to take in the first 5 mins but not completely impossible (disregarding life steal food here)

And I had to edit in this imo important point, which I have no hope for though:

The removal of DR from the game.

(edited by Veldan.4637)

Not getting hooked on GW2 [merged]

in Guild Wars 2 Discussion

Posted by: Veldan.4637

Veldan.4637

I’m considering to quit GW2 for the second time (I quit for roughly 3 months before). GW1 was imo a much better game because:

1) Skill System
With its skill system it made sure you’d never get bored, you could play a different build every day, and still be effective every day. It also rewarded your own creativity, even with all the PvX stuff it was still possible to make your own builds that weren’t on there (I used to do that) and perform even better. Build making is simply a form of player skill.

GW2 has it in the form of traits and utilities, but this is very much restricted. Changing utilities doesn’t really change a build. If you are playing glass cannon GS warrior with 5 signets, and swap out your utility signets for shouts, you’ll still be playing glass cannon GS warrior, just with a slightly different flavour. If it was GW1 you’d be able to change skills 1-5 also, and not be restricted to a very small pool for 6 and 10.

2) No vertical progression.
Now, I played a lot of MMOs, and don’t mind vertical progression. I loved trying to get better gear, looking at other people’s shiny weapons through gear inspect etc. It’s an awesome system. Yet GW1’s system is also awesome. No gear grind at all, the only challenge was actually beating the content. What I absolutely HATE, is GW2’s “in between” version of the system. Yes ofc I want ascendeds, because if I get 6 of them, that’ll be roughly a 10% dmg increase. But then again, all content apart from fractals is easily doable without, and in WvW it’s usually zergfest and your personal 10% will be negligable compared to the 100000 dps the zerg is bringing. Vertical progression is there, yet it doesn’t matter much. I find that a terrible system.

3) Challenging content
GW1 had it. And it even had it in various forms of difficulty. You could find challenge in simply completing the missions, or in doing them all with the bonus objective in hard mode. Or maybe you felt strong and wanted to go to the elite areas of the game, like the Urgoz’ Warren or the Domain of Anguish.

GW2, for me, had no challenging PvE at all. Yes, sometimes when one group member was performing like a [not so nice word] it could be hard, but that’s not because of the content. The only challenging PvE is the one that scales: fractals. Oh, on fractals:

I loved the idea of it when they first announced it. However, the agony mechanic ruined it for me. It’s a worse gear requirement than in traditional MMOs even, since if my group had subpar gear in for example Aion, we could still complete the content, even though it was slower and we had to play better. If a group doesn’t have the gear req in GW2, it will die, because agony will kill you since it’s uncounterable. (yes I experienced this before). So if you are a good player, all that stands between you and high level fractals is gear grind. And if I wanted that, I’d go back to Aion or RIFT or w/e, since they implemented gear grind better.

4) proper PvP
sigh… I’m not even gonna compare sPvP to GW1 PvP, has been done countless times anyway

What I will say is that GW1’s Jade Quarry / Fort Aspenwood / Alliance Battles were very much fun and GW2 could use something in a similar setup. A story driven scenario with NPC defenders, where 2 medium sized, randomly formed player groups would compete in a new map that is not about “go capture 3 points”, and where there is no hot join function.

5) something to play for
GW1 always gave me goals, things to want to play for. There was stuff like the Hall of monuments, and titles. Titles were very well done, the perfect way to keep track of how much content you completed, and a way to show other players that you completed a certain thing. For PvP, you had the champion and hero titles, which would also function as a group requirement sometimes (unfortunately players took that a bit far in the later years). GW2 replaced this system with totally meaningless achievements. Meaningless because dailies and monthlies give points too, so it’s just a matter of who’s logged in the most days, rather than who’s completed most content. How is this “fun” ? If you don’t try to max out achievements though, GW2 doesn’t exactly have much to play for. I have my legendary, I have a couple of ascendeds (the rest being gated behind daily / guild mission reset timers). After doing my daily, I don’t feel like logging in because there’s nothing to log in for. Never had that feeling in 5-6 years of GW1.

Nerf Warrior Damage.

in Warrior

Posted by: Veldan.4637

Veldan.4637

Warriors are plenty mobile as is. What’s lacking is the ability to deal with movement impairing conditions like cripple and chill

I see this a lot, and find it funny. I have no trouble at all of dealing with these. You have:

- trait in the power line that makes your heal skill remove chill, cripple, immobilize, weakness
- the well known mobile strikes trait
- warhorn skill that removes chill, cripple and immobilize

And then there’s still shake it off and a signet for general condition removal, although that’s less reliable. But the above 3 are just enough imo. Appearently you disagree, so what would you suggest?

Op class in wvwvw

in WvW

Posted by: Veldan.4637

Veldan.4637

I can see only one thing that needs looked at: vapour form. Elementalists never die in WvW, unless their whole zerg dies, because everytime they get downed they instantly become invulnerable and fly back into their zerg, where they get revived by 5+ people. Only real way to kill them is to make a big push into enemy zerg, whereas every other class can be killed easily if they are in the frontlines.

I’m not saying ele is overpowered (which it actually is, there, I said it now) but vapour form is ridiculous in WvW.

You can still cripple and paralyze them. Just because YOU can’t kill it means it needs to be looked at.

Cause when there’s a ZvZ and 50 ppl fail to kill 1 ele who is downed in front, it’s of course my problem.

Yes maybe you can use cripple /immobilize, but it doesn’t work because:

- if you use it before they get downed, it doesn’t work (obviously)
- if you use it right as they are down, it misses, because they will have moved before the projectile hits
- if you use it after they start moving it’s too late, cause the speed is so high that they’re safe then anyway

In a 1v1 / 2v2 situation this may be viable, and then you can even use melee, but in large scale fights it isn’t.

Should I play GW2 again? I quit after release

in Players Helping Players

Posted by: Veldan.4637

Veldan.4637

Try WvW, you can level in there too if you want. Only part of the game that’s worth playing imho.

do you think this game is fun

in Guild Wars 2 Discussion

Posted by: Veldan.4637

Veldan.4637

For me, if a game is fun largely depends on other people. I spend most of my time in WvW and every day there’s some really good battles, which are a lot of fun. But they are only fun because of the allies and enemies, not because the actual game is so good. I think WvW in its current state is actually quite bad.

New Krait Damoss "Explode" very overpowered

in Guild Wars 2 Discussion

Posted by: Veldan.4637

Veldan.4637

Though the dmg is ridiculous indeed, you can always range them… every class has a ranged weapon for a reason

Should Stability cleanse Immobilize?

in Guild Wars 2 Discussion

Posted by: Veldan.4637

Veldan.4637

Stability is a boon that prevents the Interrupt effects. Interrupt (by the wiki definition): “An interrupt is any action that prevents a foe from completing its current action.”

Interrupt skills prevents you from casting skills, including condition removals. Immobilize does not. So it’s fine as it is.

Immobilize is in the movement impairment conditions, so do not need stability:
– Cripple – 50% Movement reduce;
– Chill – 66% Movement reduce
– Immobilize – 100% Movement reducing (aka as root).

/Cheers

Yet immobilize has one important property that the other movement impairing conditions do not have, and stunning abilities do have: preventing dodge. Because of this, I think it would be good if it was added to stability. Given the usual rareness / short duration of stability, it wouldn’t damage the use of immobilize too much anyway.

Why are classes so hit-and-miss?

in Guild Wars 2 Discussion

Posted by: Veldan.4637

Veldan.4637

Isnt that always the case? GW1 had the strong and weak classes, rangers almost always left out in groups. Necros the jack of all trades but master of none.

but in GW1 you had a ton of skills to find your own combination that could easily be something undiscovered and powerful, and on top of that you had 2nd professions so if yours really was bad at a certain thing you could get skills from 2nd (like rangers topping PvE dps like going R/D)

In GW2 you have neither, so if your class does worse than another, you can’t make up for this by creativity and you can’t make up for this by taking skills from another class. That’s what makes the difference.

Theory: Mystic Clover rates falling over time

in Guild Wars 2 Discussion

Posted by: Veldan.4637

Veldan.4637

Random Number Generator is (psuedo) Random.

Random results will have patterns, but the patterns are meaningless. It’s just coincidence. People who get roughly a 1/3 rate at the beginning, middle, and end aren’t coming here posting their results. (I’m up to 36 clovers and have had both very lucky streaks and unlucky so far, and I certainly wasn’t getting anything like 80% at the beginning. )

So no. Nothing like this is happening.

this

also, if you still don’t believe it, I had my worst rate at the start rather than the end

The Cantha Thread [Merged]

in Guild Wars 2 Discussion

Posted by: Veldan.4637

Veldan.4637

cantha / elona > tyria

I really hope they make it into GW2 as expansion sometime, and if they do I hope Arenanet can create the same feeling in them as they did in GW, cause they had some of the nicest zones and coolest enemies I saw in all games I played.

1 enemy thief, permantely contesting keep

in WvW

Posted by: Veldan.4637

Veldan.4637

The mechanic is just broken. 1 person doing 1 hit should never make a waypoint unavailable for an entire server. I never understood why this is happening.

Op class in wvwvw

in WvW

Posted by: Veldan.4637

Veldan.4637

I can see only one thing that needs looked at: vapour form. Elementalists never die in WvW, unless their whole zerg dies, because everytime they get downed they instantly become invulnerable and fly back into their zerg, where they get revived by 5+ people. Only real way to kill them is to make a big push into enemy zerg, whereas every other class can be killed easily if they are in the frontlines.

I’m not saying ele is overpowered (which it actually is, there, I said it now) but vapour form is ridiculous in WvW.

Why Represent another Guild Causes Rage?

in Guild Wars 2 Discussion

Posted by: Veldan.4637

Veldan.4637

Saw this too, pretty much every guild I’ve been in had represent requirement (like “all the time” , “99% of the time” or “nearly always”). Shows that the multi-guild system isn’t liked by everyone.

Unofficial "Dueling" Area in WvW: Look!

in WvW

Posted by: Veldan.4637

Veldan.4637

You know this will bring drama once everyone starts to know it? I’ve seen it in several games before. For example in lotro there used to be an unofficial duel area on my server, but every once in a while a raid would come and wipe it for points and lulz, followed by countless forum threads. With current WXP mechanics I doubt it will be different here.

On top of that, as several others already mentioned, you’re not actually playing WvW, not contributing to the war effort. You’re taking spots and being “useless”, then again as long as the JP exists that isn’t a very strong argument.

*Are* Warriors OP?

in Warrior

Posted by: Veldan.4637

Veldan.4637

For PvE there’s some truth in this. Guildies of mine were already saying months ago to random classes in dungeons “you failed at the first screen of the game lolololo”. Though overall warriors are definitely not OP, as I don’t think anyone would find them too strong in WvW / sPvP

Remove commander icons; Introduce the Warband

in Suggestions

Posted by: Veldan.4637

Veldan.4637

Would be really nice imo. Every previous game I played had some sort of raid system (where you had for example 4 groups in a raid) and that was imo much more fun than the current commander system. We could definitely use some sort of group structure for 20 ppl, but for people to actually join those things, the commander icons will have to go. Else they’d just follow the blue icon for max WXP/badges.

If this system was introduced, I think there should be a commander chat, which everyone who is currently commander of a 10+ people group could use to coordinate the different warbands.

And to the people who say “we already have it in guilds” : not everyone who plays WvW is in a WvW guild, and not everyone would want to be in one either.

Grabbing bags is annoying in wvw

in WvW

Posted by: Veldan.4637

Veldan.4637

The main reason people find the current system fun / funny seems to be that they don’t care about missing a bag or two. If there was something they cared about in bags, like if badges could now buy ascendeds, they wouldn’t like the system either.

Talk about elitism

in Guild Wars 2 Discussion

Posted by: Veldan.4637

Veldan.4637

It’s always the same thing when something becomes speed clearable. There will be people who do it hundreds of times, and know what to do in every second of the run. Then if they see someone who doesn’t, they’ll be annoyed and want a replacement that’s as “pro” as they are. One of the reasons I avoid speed clears like the plague.

edit:

I’m so glad I’m not playing the game these speed runners are playing.

this, exactly

Leaderboards Have Been Released!

in Guild Wars 2 Discussion

Posted by: Veldan.4637

Veldan.4637

Will these be available ingame? If it’s only on the website, that’s a bit silly imo.

Personaly, I don't think Dailies are a good idea

in Guild Wars 2 Discussion

Posted by: Veldan.4637

Veldan.4637

Hmm, I don’t remember a daily that couldn’t be completed entirely in WvW. Care to show an example ?

today’s daily:

kill variety – don’t think this is possible in wvw? If it is, it would take a lot more time and be more risky than in pve…
ascalonian veteran killer – can’t be done in wvw
daily gatherer – can be done, 1/5
personal story completer – can’t be done in wvw
daily feast – can be done, 2/5
mystic forgesmith, can’t be done in wvw
costume brawl champion – can’t be done (ever seen anyone play cb in wvw?) except for if you’d organize it, in which case you’d be taking up map spots without helping the wvw and cripple your server
group event completer – can be done, 3/5
mists caravan disrupter – can be done 4/5

so that would give a 4/5, some other days it has been lower

Personaly, I don't think Dailies are a good idea

in Guild Wars 2 Discussion

Posted by: Veldan.4637

Veldan.4637

I see only one issue with dailies: WvW players. WvW, like sPvP and PvE, is supposed to be a totally seperate playing system. They advertised it with “you can level up all the way to 80 in WvW, get gear in WvW blah blah” but it’s still not possible to complete dailies in WvW. If really lucky, then maybe you can (WvW objective, mob kills, gathers, jumping puzzle, eating food) but mostly not.

Imo WvW should have a seperate daily, like sPvP. Something like:

- take 3 supply camps
- take a tower
- take a keep
- kill 20 enemies

Here you go, some silver, some WXP and a laurel.

Vitality is better than toughness?

in Guild Wars 2 Discussion

Posted by: Veldan.4637

Veldan.4637

Vitality will get you more immediate hp to protect from burst, but does very little in a long fight as its just a higher starting point and does not amplify your sustainability.

This pretty much says it all. It’s the only logical conclusion of the discussion you see in every game with a HP and a defense stat.

Skill lag in WvW are you done with it?

in WvW

Posted by: Veldan.4637

Veldan.4637

I am not gonna make a support ticket when Anet already knows about the problem, and even told us that it was servers side. I remember a dev saying on the forums that it was because of the server being on 100% CPU. Really no point in running diag tests for support here.

EDIT: quoting Habib Loew:

" should clarify here again that the culling fix will have minimal impact on skill lag. Skill lag happens because the server too busy to process everything that’s happening (e.g. it’s at 100% CPU). The removal of culling addresses issues experienced by the client but those changes don’t really impact the skill lag situation. They are fundamentally different problems that will need different solutions."

see thread https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Decrease-lag/first#post1662663

And Devon Carver:

“Skill lag, as many here have pointed out, is a server side issue. Your PC’s components will not have any impact on it.”

https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Something-has-to-give

(edited by Veldan.4637)

GW2 should not allow you to be in multiple guilds IMO

in Guild Wars 2 Discussion

Posted by: Veldan.4637

Veldan.4637

I think the multi guild system was one of the worst decisions they made for GW2.

How guilds should be:

“A guild is a group of people you truly feel part of. They are the first ones you ask for a dungeon, the people you play with when there’s an event, the people you chat with while doing nothing in particular… the people you care about in the game.”

The multi guild system kills this idea because suddenly you have guildies who are not representing, and in doing so they show that they actually don’t care about your guild all that much cause they’d rather be with another at that time. Saying things like “but I need a WvW guild and a sPvP guild and a PvE guild” are just bad arguments because you’re not the only one that likes different things, and you could just join / form a guild with other people that also like different things, rather than joining one for each.