The reason you might feel the system is “stacked against you” is because regardless of which team the matchmaking puts you on, its always going to be the weaker team because of, not in spite of, you.
Quoted for truth.
If MMR hell exists, it’s because of division and tier locks. Remove those, and you’ll be able to face players of your own skill level again.
I’ve seen your gameplay. You’re forcing your team to play 4v6 as you feed the enemy. No matter which team you end up on, it will always be the weaker team.
Quite alarming, it seems the current title needs to be look at.
Now now, lets be generous here. Perhaps he was playing on an alt?
So did you actually want advice or are you just going to counter what everyone else has told you with your reasoning and excuses?
I do I’m saying where I’m coming from for context. I have to practice tightening my timing and accuracy so I can afford to play faster and find a way of making my interface bigger without it obstructing too much of the action.
Ok, because nothing what’s been said here is anything new. You’ve asked for advice in the past. They’ve all fallen along the lines of, react faster, make decisions faster, run a meta build, increase your UI/mini map.
The only thing different thing here is thief specific advice, but all the general advice from before remains the same.
Try focus on improving on what people have already told you. When you look back at your own videos and can no longer see any mistakes you make, then ask for advice. Otherwise you’re just going to overwhelm yourself with trying to fix too many things at once.
So did you actually want advice or are you just going to counter what everyone else has told you with your reasoning and excuses?
In all seriously, just quit the game for a week.
Turn off the game, go outside, and don’t touch it again for a week. If you’re breaking keyboards and working yourself into a frothing rage over a game, seek help. You have bigger issues to deal with than losing a bunch of virtual pips through pixels on your screen bashing at each other
I’m using “you” in a general sense. Obviously I have no way of knowing if you are the worst player in Sapphire. But you’re likely somewhere near the bottom, and as a result you’re getting teammates who are close to your level who are probably also stuck there as well.
If you waned to stop losing, there are several things you can do:
1) Take a break and wait until everyone else has moved on/caught up, then start again.
2) Practice very hard until you get good enough to carry bad teams.
3) Find a team.
What happens with 3 is that if you find a team and thus artificially boost your wins up, you’ll run into the same problems again if you ever try to play without the team. Kinda like being dependent on a drug.
That’s why the most common advice is always “wait” or “git gud”. Because what else can you do?
Stop being reasonable. We don’t need your filthy logic here.
Also update GW2 drama more often. You’d probably contribute more to the PvP community by running a gossip tabloid than posting sensible ideas on the official forums.
This is what happens when you can’t drop divisions. Matchmaking takes into account your MMR and your pip range.
You shouldn’t have made it into Sapphire. Somehow, you managed to get out of the division you’re supposed to be in, and get into one higher. Probably because you grinded so many games. As a result, you are now the lowest ranked player in your division, and matchmaking can’t find you an opponent who’s as bad as you are. And since you can’t drop back into Emerald, you are stuck there until more and more bad players get into Sapphire.
So the solution now is to wait until more bad players move up so you can start to face them. It’ll happen eventually, the league system is designed so that everyone ends up moving up. You just moved up before the other bad players, so now you have to wait for them to catch up with you.
In a real league system, you would drop back down to emerald or wherever you’re supposed to be over time. Then you’d have more even matches and only move up as your personal skill improves. But because they lock you in, one lucky win streak can screw you over for a while.
(edited by Vicky.4563)
Oh that explains a lot. EU seems to be different. Here almost everybody greets their teammates, if they are somehow competent. Communications check. Wishing luck is just common courtesy, not many do it but some do. At least when somebody does it, you know they are not toxic or sore losers.
Huh maybe it is an EU thing. Each time I play on EU I always end up getting random guild invites and party invites after games. Is that a thing?
Like, at least talk to be first or ask before just inviting me.
Oh well, if they have a handicapped arm that’s obviously a major problem. Especially since you kind of need your hands/fingers to be mobile.
If they have a handicap, then they’re probably going to half as good as the average healthy player by default. They’re essentially skillcapped by their own bodies.
So they have to make up for that by playing whatever OP class of the month is. S1 and 2 was mesmer, so they managed to make progress there with that. But since mesmer is no longer the flavor of the month, they’re going to see themselves fall correspondingly.
My advice is just swap to warrior and hop on whatever OP class is around at the moment. You need a class that can make up for your physical defects and mesmer is no longer that class.
I mean, if you’ve been in MMR hell 3 seasons in a row, it’s time to start looking inward instead of outward.
Its really easy.
Just win more than you lose.
You’re welcome.
How to know if you have a halfway decent team?
Nobody says “Hi everyone!” at the start.
Nobody types “GLHF” into the mapchat before the match starts.
Nobody says “Just focus on 2 points, don’t push far!”
Nobody is jumping around the spawn area.
Nobody is running DH.
If anyone does any of the above during the start of the match, I have a 90% chance of losing.
What’s wrong with jumping around the spawn area?
Well I guess that one isn’t always a solid indicator. And the DH one doesn’t apply if it’s one of the 3 players in NA who can actually manage it despite it’s limitations.
Everything else is a solid indicator of inexperience and/or a guy playing “just for fun”. It usually means that I have to get my pain meds ready cause I’m about to break my back carrying.
How to know if you have a halfway decent team?
Nobody says “Hi everyone!” at the start.
Nobody types “GLHF” into the mapchat before the match starts.
Nobody says “Just focus on 2 points, don’t push far!”
Nobody is jumping around the spawn area.
Nobody is running DH.
If anyone does any of the above during the start of the match, I have a 90% chance of losing.
He has the expac, he’s just a being fossil who refuses to adapt.
You can hardly expect to progress in LoL if you only “main” one hero and build. Why should you expect differently in GW2?
Adapt or die.
People will be surprised af once they see warrior in the “meta” used by “pros” bc they cant think nor make build on their own.. Tier 3.. haha ok.
See ya soon calling on nerfs to war.
https://forum-en.gw2archive.eu/forum/game/pvp/Tier-list-for-now/first#post6119494
Who was right?
Good god! It’s almost like within the last 23 days, there wasn’t a patch that buffed the crap out of warriors and nerfed the classes that were keeping it down!
I bet if I go back far enough, I could find a post by people saying you’d never see a ranger used on any competitive teams.
Rolls eyes oh no! they made something not trash tier and actually usable!!! end of the world!!! you won’t see 4 per game….stop exaggerating
Yeah we will, wanna bet on it? Assuming Anet does nothing, in a week you’ll be seeing them everywhere. Everyone has a warrior and knows how to use it to some extent.
While we’re buffing these, can we also look at some of the wells? Ever since they nerfed the heck out of Well of Precognition, has anyone actually been using it? It’s just so lackluster in PvP and WvW. Is there some obscure use in PvE for it?
Well, yes but bugs are bugs and need to be fixed.
There is no too much to argue about.
Oh I didn’t mean to argue for that. Obviously bugs should be fixed. Mostly arguing that their dmg is fine because its so limited and counterable. If nerfs are needed it’d prob be to defense. So they are more glassy.
Yeah. Like that oh so skillful PASSIVE invuln skill that pops in at 50% health just from taking damage.
25% was bad enough, but making it at 50% was just kittened.
Only way this would ever get reverted is if people stop playing the class. That just isn’t going to happen.
I don’t know the answer but was Druid even represented in any recent sPvP tournament or whatever we call these things here?
Yeah, you had Cole, Rom, Mancow, Paul, Eura, Bubby, Wang, and that other EU guy all running druid. That’s 8 teams. You had people who would never pick up druid in their life practicing it like Nos.
If that’s not slightly overtuned, I don’t know what is.
How much of that had to do with the strength of the druid’s condi clear in a condi heavy meta?
People who would never pick up druid picking up the profession is exactly what should be happening – people have rarely played ranger since launch because game balance provided little reason to do so in a competitive environment.
The PvP nerfs are what they are, I don’t know why ArenaNet wants to push more condi meta but I can happily not play PvP or join the condi train if I want to. I’m more concerned about the decision to nerf all these skills in PvE (is that even a decision or do they not consider splitting them?). Seed of Life was an incredibly important skill for the raid druid’s rotation for encounters like Slothasaur. Lunar Impact was integral to how druids participated in break bar mechanics. Did ArenaNet consider the impact of these nerfs on how druids participate in some of the more skillful and active gameplay in raids? We spend a lot of time making green bars go up, it was fun actually having a strong skill for break bars in PvE.
I don’t even want to know what pug raids will look like for sloth now that the druids lost half of their condi clear power. That’s a massive nerf to a tool kit that doesn’t do much more than heal. Even content like fractals where druids were great at clearing condis on Mai Trin to allow their group to stack melee, it has been halved.
Celestial Avatar is gated by a cooldown and AF generation, the entire kit is 80% support and most of what the druid kit does is heal. This last patch hit two of the only active tools druid had that did something other than heal.
Why can’t it be a PvP only nerf?
The daze change doesn’t affect PvE breakbar.
The Seed change was kittened. At the balance meeting, it was brought up that druid had too much access to condi clear. The intention was that players wanted to nerf the remove all condis in CAF. Change it to like remove 6 or something instead of 13. Instead, the genius balance devs decided to nerf the seed instead.
You’ll just have to bring SoR instead now for Sloth.
Condi warrior are only OP when you don’t know how to handle them.
They are easy to kite. They have almost no disengage.
When they leap at you dodge (they will use elite)
Save a stun break. Save condi clear.
Kite invulns/zerks.
Out rotate.
Seriously they are super slow. And have a very tiny range. They are the definition of bruiser. Don’t trade blows with them. Even a full melee rev can out kite with prec strike. I don’t think there is a class that can’t kite them (thief = hit and run like normal)
You see, that’s what they said about Reapers last few seasons and they were still being stacked 2 on each team. Condi warriors are going to be the new Reapers and DH. Just saying it now.
In less than a week, I promise you’ll all be seeing around 4 condi warriors in each game because the balance team doesn’t know the meaning of moderation when it comes to buffing or nerfing classes.
You heard it here first folks!
Amazing! You’re facing Rom and Chaithh at the same time?! When did ROM come to NA? Or did Chaithh move to EU?
And I play for myself and presumably for fun. I shouldn’t have to form a team to avoid getting put with people who think 4 capping home is “odd, but fine, whatever”.
Your first mistake is assuming it’s fine to ask 1 player to expend extra effort to carry a match. It is not fine. It is not fun. And it is not basic human decency to ask one person to do more work than the other. And then to expect that one person to go out of their way dispensing advice and acting as a fountain of knowledge.
Google exists. Youtube exists. Forums exist. All the resources exist out there. It is not my duty, obligation, ethical whatever to go out of my way to help new or inexperienced players. I do this for fun. If I CHOOSE to help a player, that is my prerogative, but you should by no means EXPECT it or feel ENTITLED to it.
So if I’m playing games for fun, and I end up on a team that thinks 4 capping home is perfectly fine, it becomes unfun for me. I am suddenly put into a position of breaking my back to win one game. Instead of a team effort, it becomes a solo carry effort of heroic portions with no guarantee of winning. Thus, they are ruining the game for me.
And besides, why do you expect it’s more fair to ask 1 person to carry. If those 4 are so into PvP, they are in a better position to pick up the slack of one AFK person.
Yeah, if you guys think getting an AFKer or “toxic” people on your team is so bad, why don’t you guys all just team queue so you can control who you end up with and avoid the “toxic” players?
Just pick up all those players who think it’s ok to 4 cap home and everyone will be happy!
Yeah there were some technical difficulties, they couldn’t read their godkitten chats for some reason. And some of them evidently couldn’t see their mini-maps. They really shouldn’t play and tank the games of others until they get that fixed.
And to be fair, I do dispense advice to players who really need it. I just don’t sugarcoat it and say it straight.
Only way this would ever get reverted is if people stop playing the class. That just isn’t going to happen.
I don’t know the answer but was Druid even represented in any recent sPvP tournament or whatever we call these things here?
Yeah, you had Cole, Rom, Mancow, Paul, Eura, Bubby, Wang, and that other EU guy all running druid. That’s 8 teams. You had people who would never pick up druid in their life practicing it like Nos.
If that’s not slightly overtuned, I don’t know what is.
In S1 you grinded your way up based on sheer number of games. We had people getting to diamond/legendary after 500 or so games. 500 games in 50-60 days? That’s like 8 games a day. Assuming each game+queue is 15 minutes, they spent 2+ hours playing every single day.
Since S3 looks like a rehash of S1, it’s going to be a competition of who has the least amount of life and the most amount of time to spare grinding games. Yeah, that’s real hard.
At least in S2 you couldn’t just throw games until you finally hit legend. At least you had to have had some modicum of skill to get there.
I feel like I have to point out that the necro was teamed with others of similar MMR. He got the game he deserved and will continue to get those games until he learns to work with bad players.
Well, not anymore. If he’s in unranked, probably not. We know in unranked they balance out teams by putting good players with bad players to even it out.
If he’s playing ranked, then it’s more likely.
But it’s also a possibility that he’s an average rated player and brand new players start out with an average MMR rating (I know, stupid right?).
What to do after backpack? Overwatch obviously. Comes out May 24th!
Day one and it’s already started. Fear not, I have a solution: evenly distribute crappy players on both teams!
You mean have teams being balanced??? <gasp> Yes, that’s how it should be instead of this Trolltopia the Dev’s devised. Heck, in school gym class it always used to be Team 1 picks and then team 2 picks, this way the teams were balanced and fun.
Yeah, and how did that work out in highschool gym? You find the nerdiest weediest player on the other team and you single them out, shove them around til they’re sidelined and give up playing. Or their own teammates will continue passing the ball to the same 3 people and never let the 2 anywhere near it since they’re useless.
Given a choice, everyone wants teammates of similar level to themselves. So you’ll get the 5 players vs another team of top players. You get a team of 5 medium players against another team of 5 medium players. And then you get a team of the 5 weakest against another team of the 5 weakest.
If it works out, the top players duke it out over 1st and 2nd. The mediums duke it out over 3rd and 4th. And the weakest duke it out over 5th and 6th.
Simply put, it is not my obligation nor responsibility to teach new players or grow the PvP community. I play games for myself. If my team chooses not to read chat, then I choose not to play. I have no obligation to waste 15 minutes of my time to play in an unwinnable matchup to ensure my teammates don’t feel bad.
If anything, it is Anet’s responsibility to ensure equal matchups that result in fun games, good balance, and that itself will grow PvP. It’s not like LoL became the number one most played PvP game in the world from having a carebear community.
And they’ve learned from that game. The necro (according to OP) told them ““Let me tell you something, I’m not playing for a moron team that all goes home”.
They have learned that a moron team that all goes home will result in an AFK. Next time, don’t do that. And it’s their responsibility to read up on guides (which are everywhere) to figure out why.
No one took me aside and hand held me through PvP. Hell, I got told to uninstall when I first started playing. No biggie, I went off and “got gud”. Read guides, watched streams, dueled in arenas. I just added those players to my block list and made an effort to kill them if I ever faced against them.
No… Druid heals got buffed. They reduced a cast time of one healing skill
Mesmer never used the shield CD effectively if they had a rotation. It is tighter but the rotation will still exist. The shield nerf means nothing… in fact mesmer healing signet can instantly recharge that shield skill so it is technically always on a 35-28 sec CD regardless of duration.
What are you talking about? Druids got gutted, they’re pretty much free kills for condi classes and do less damage than a clerics ele without their pets. They didn’t get a single buff.
And LOL what, Mesmer CD on shield? Heal signet recharging shield skill? What?! Do you even play the class?
The new brainless spam classes are now condi warriors.
Not sold on scepter. The block is useful, but with so many channeled abilities and the long auto chain, it’s just begging for a pulmonary imapct interruption or a billion stacks of confusion from a condi mace warrior.
Still sticking with sword shield for now. Condi pressure from Carrior still looks good.
If “putting them out of their misery faster and saving everyone some time” is the goal, why not just ask in chat if everyone wants to “give up”? If the majority replies with “yes,” then you can all agree to a suicide. However, to make that choice for your team is irresponsible.
Those 3 players made that choice when one guy called home and they didn’t listen and followed him. If that’s not a sure sign of surrender, I’m not sure what is.
I don’t care how you spin it, what that necro did is no “favor to the PvP community.” If he would have helped, maybe they could have won? I mean, they probably wouldn’t have, but it’s better to take that chance.
But why do they deserve to be carried to a win? Why should one player shoulder the burden of 3 (4?) players and hard carry them to a victory they don’t deserve? By doing that, he’s artificially boosting up their MMR and will screw over whatever next team they end up on.
Bottom line:
*If you go to play a game — and the spot you are taking up is irreplaceable by anyone else — then kitten play it.Otherwise, stay out of pvp if you can’t mentally handle failure.
Actions have consequences. They made a bad choice by ignoring their team chat and initial strategy, now they live with the consequence. Next time, don’t 4 cap home. If they can’t mentally handle fact that poor choices will lead to poor results, they shouldn’t be playing a competitive game at all.
Yeah, the necro helped his team by putting them out of their misery faster and saving everyone some time.
OP didn’t even realize he had 3 people following him home until the enemy crossed to contest. That means they were 4 capping home. How do you not noticed a 4 cap home from the start? It’s right there on the mini map?
At that point, you’re gambling on the other team being worse than yours. And at that point, who would WANT to carry that? Assuming the necro had the capability to carry that match, he’s doing the ENTIRE PvP community a favor by taking a hit to his personal MMR to spare the rest of us 3 home cappers rising in theirs.
We should be commending his sacrifice.
Why would you want to report the only decent guy on your team? You should be reporting those 3 people who followed you home for either botting, griefing, or intentionally throwing the match. I’d throw in scamming too just because they scammed you out of a game.
So ad hominem attacks from people who 0 knowledge of MM and like making up numbers, it’s pretty clear S1 was grind based and had 0 correlation to skill while S2 was marginally better at filtering out by skill. It at least prevented all the terribads from getting to legendary, but it couldn’t keep them out of grinding to diamond by sheer force and number of games.
Will we ever see a proper system with division regression? Ever?
With yet another nerf for Mesmer in today’s patch. Looks like the latest attempt to “shake up the meta” includes bringing Mesmer way down. Meanwhile I’m seeing warriors with what seems like 50% uptime or more on condition immunity.
They get 3 seconds from zerker stance and 6 second from healing signet. That is not 50% uptime. Learn to time your invulns during their uptime and burst after resistance ends. They have awful mobility, just kite around until their resistance ends.
Well, I guess you either clueless about what you are saying or you might be struggling with statistic.
S1 was not 50/50 if there were games that had a possibility of being 0-100%.
The facts are the MM system, in S1, tried to make 5 vs 5 and whenever it couldn’t we had what you are describing above (less than 8% of games in S1).
Source on the 8% please.
And how many of those games did you have? i had 5 out of 500 games played in ranked.
Well, it’s nice to have opinion, and good luck , i am not wasting my time on the mathematically impaireds.
Using personal anecdotes to draw conclusions on S1 MM is neither statistics nor math.
If MM was skewed to the point they had to do 0-100% win rate and separate pips based on it, it is not 50/50. You could argue that their goal was to hit 50/50, but then you could argue the same for S2.
And asking for a source for an unsubstantiated claim is simple logic. You declared a number, 8%. Then you claimed you had 5/500 games like that during S1, which would make it 1%. So which is it? 8%? Or 1%? You’re either using personal anecdotes (which would be 1%) or you have another source for the 8%.
Or you’re just making numbers up to suit your agenda of getting to legendary in the easiest way possible.
Mercs is gone, but whatever. We still have wanderers, carrion. Maybe vipers or sage if we want to go glassy?
Druid (and their pets) got a huge nerf so we can easily take them down, they won’t be able to contest nodes for as long.
Revs can no longer port on top of you as easily, but thieves are back. And Condi warriors are looking pretty tough to deal with. Also Ele shouts got hit too.
Are we still going to be the condi 1v1 builds? Or are people planning on experimenting with power again?
Well, I guess you either clueless about what you are saying or you might be struggling with statistic.
S1 was not 50/50 if there were games that had a possibility of being 0-100%.
The facts are the MM system, in S1, tried to make 5 vs 5 and whenever it couldn’t we had what you are describing above (less than 8% of games in S1).
Source on the 8% please.
Well, idk if it was a typo but in your season 3 example. One side is grossly favored over the other by 7 point. How is that fair?
Its plenty fair. One of the ideas here, that you fail to grasp, is that A-net doesn’t want people to have to group with people much below there skill level. That happens and you start punishing the higher skill player. Conversely you have the chance for lower skilled players to get carried along to divisons they don’t belong in by higher skilled players. Because thats what’s really not fair those 2 things.
^^^ this.
Sure being able to carry in an occasional game is fine. But forcing players to carry in every single game up to legendary is exhausting and unfun.
S1 was a chore and you had to group up if you didn’t want absolute imbeciles on your team. S2 made it so grouping up was unnecessary since you could usually trust MM to give you the teammates you deserved.
…well, unless they were the type of player who got carried every match. In which case, tough luck for them during S2.
The only issue was in S2, you didn’t start getting good opponents until you got to legendary. But you can blame that on the lack of division regression.
I need to cross divisions for the legendary wings. Does this count towards the achievement?
You get everything.
Still doesn’t change the fact that you had a 50/50 chnace of winning or losing.
No, you didn’t.
https://www.reddit.com/r/Guildwars2/comments/3x7ngm/the_pvp_pip_reward_algorithm_in_table_form_and/
They throw you into matches were you either have anywhere from 0%-100% chance of winning and then you are awarded pips based on your score. Which meant if you landed on foefire, one team caps 2 nodes, the other 1, and then the team with 1 node kills lord. Game ends with 1 team at 400 and the other at 500. Then both teams get pips.
Repeatable on every map except Kylo. Can do it on Forest and 1 team goes for every creep, or do it on Temple and one team goes for top buff.
Ye!
I really think it would help your team more to focus on some nice support classes like Mercy or Tracer Lucio. Also, pick up a tank like Winston at the least.
Everyone wants to be that bamf Mcree or Genji and go full DPS, and then they wonder why they’re gunned down for escorts.
(edited by Vicky.4563)
Necros were using it before their chill nerf. Condi hearlds used it after runes of durability were removed. Not to mention every condi class (viable in top-tier play or not) was using that particular amulet as well. It was artificially propping up builds and making you think that there was variety, when there wasn’t.
So yes, mercenary’s was overtuned in comparison with other amulets. It was taken by every single condi class.
You’re moving goalposts and talking about general class balances now. I was only talking about the amulet itself.
What the kitten did it confirm? Can someone explain what did it confirm except that one mesmer build who was considered mostly op because of condi spam, too many ways to mitigate damage, access to excellent mobility and portal plays and moa
And mesmer will still be viable without it. Just with less power damage.
Also no other condi amulet was used because of how ridiculously strong it was in comparison. And Warriors were only just barely viable because of it. Anet should focus more on balancing traits instead of relying on amulets.
But sure, you want an obviously overtuned amulet instead. Well I guess Anet should start introducing Runes of Perplexity cause that sounds amazing for warriors and mesmers!
Some of us had called it years ago. The e-sport fixation has done serious harm to GW2.
Esports didn’t kill PvP and make players leave.
kittenpoor balancing did.