Showing Posts For Visionary.5681:

I'm a mesmer. Explain this to me

in Engineer

Posted by: Visionary.5681

Visionary.5681

I play this build sometimes in spvp.

As other says, its a glass cannon counter.

If you find a straggler or a roamer, on their own. You can easilly burst them down.

The problems with this build is, if you run into 2 players, your dead. No escapes, no mobility. If someone survives your burst, you pretty useless until your cooldowns come off. If someone dodges your burst, your pretty useless until your cooldowns come off.

Its a niche build as others say, but can be alot of fun

Flamethrower + turrets or elixirs?

in Engineer

Posted by: Visionary.5681

Visionary.5681

I normally run p/p +elixir burn build, which i would never use ft for.

I think if your going ft, you need to be rifle power build, since ft doesnt burn.

A forumite has a thread https://forum-en.gw2archive.eu/forum/professions/engineer/Rifle-Build-Just-The-Rifle-No-Other-Weapon/first#post212113 on rifle power build , which ive tried. I liked this build with using a ft, but its all glass canon, although alot of control.

If you want a survivable build. I’d suggest you build a char you like to play, go atleast 10 into elixirs and use elixir s. Then either use traits to make you tough, or runes, but not both. If you use both you’ll be good at node defence, but probably kinda bored

Skills and skillpoints

in Engineer

Posted by: Visionary.5681

Visionary.5681

You can get all the skillpoints, you gain them constantly throughout each zone. Then if you havent unlocked them all you can go to other zones outside your level and unlock them there. You will have alot more than you can ever use.

Traits on the other hand are your ‘spec’, so are limited.

Engi in sPvP: half broken kits & a pain to play?

in Engineer

Posted by: Visionary.5681

Visionary.5681

I’m 100% with you on the constant ‘misses’ .

If i manually swing my camera around leaving my character facing whoever he is attacking, then hit blowtorch or a flamethrower #1 , all i get are misses.

I plan my p/p +elixir build around trying to get off burn damage whilst the player runs infront of me with the cameras pointing straight ahead, else im faced with miss,miss,miss.

Condition damage mini guide

in Engineer

Posted by: Visionary.5681

Visionary.5681

Assuming your running some variation on a p/p build and assuming you have 1 additional burn from either ft or rb.

The question is, does the additional tick of bleed and burn create more damage than the lost +condition damage.

I also think that maybe a +burn focused build going to +50burn duration might be better maybe. Condition duration seems only worthwhile upto being able to sustain a permaburn, whereas our bleed damage is so low with the current state of pistol#1.

I guess if your going Elixir U then maybe you can stack alot of bleeds, but without i can stack maybe 4 bleeds on my own.

Thoughts?

Condition damage mini guide

in Engineer

Posted by: Visionary.5681

Visionary.5681

Wait.

How about only condition duration from traits is added onto the UI?

Extremely likely now i think about it, no duration increase was shown above 30%.

Condition damage mini guide

in Engineer

Posted by: Visionary.5681

Visionary.5681

You have to sacrifice alot for +condition duration and or +specific condition duration. If it turns out that the ui is correct, then surely it means if you are going for a burn spec engineer. Your looking at ;

Rocket Kick – +20% Duration
Incendiary Ammo – 30% Duration
Incendiary Powder – 50% Duration.

Anything else would be kinda useless.

There must be an error here somewhere.

Condition damage mini guide

in Engineer

Posted by: Visionary.5681

Visionary.5681

So this is going from the game ui only. Its untested.

This is from stacking condition/burn duration as follows ; First 30% traits, then (40%) 1xburn weapon, (50%) 2x burn weapon, (60%) 2pc Lyssa bonus , (75%) 2pc Baelfire bonus, 90% 2pc Legion.

Rocket Kick
0% Duration – 5 seconds
10% Duration – 5.5 seconds
20% Duration – 6 seconds
30% Duration – 6.5 seconds
40% Duration – 6.5 seconds
50% Duration – 6.5 seconds
60% Duration – 6.5 seconds
75% Duration – 6.5 seconds
90% Duration – 6.5 seconds

Blowtorch
0% Duration -2 seconds
10% Duration – 2.25 seconds
20% Duration – 2.5 seconds
30% Duration – 2.5 seconds
40% Duration – 2.5 seconds
50% Duration – 2.5 seconds
60% Duration – 2.5 seconds
75% Duration – 2.5 seconds
90% Duration – 2.5 seconds

Incediary Ammo
0% Duration – 3 seconds
10% Duration – 3.25 seconds
20% Duration – 3.5 seconds
30% Duration – 4 seconds
40% Duration – 4 seconds
50% Duration – 4 seconds
60% Duration – 4 seconds
75% Duration – 4 seconds
90% Duration – 4 seconds

So im guessing this is down to either identical buffs arent stacking, ui display errors, only being able to add 1 additional tick, or i cant read.

Interesting though……

Condition damage mini guide

in Engineer

Posted by: Visionary.5681

Visionary.5681

Has anyone else noticed condition duration display bugs and/or condition duration not working properly?

Engineer bugs compilation

in Engineer

Posted by: Visionary.5681

Visionary.5681

Blowtorch misses almost always unless the target is stood infront of your char and infront of your camera. If you spin the camera blowtorch almost always misses reguardless of the target being infront of your character.

Engineer Pistol.

in Engineer

Posted by: Visionary.5681

Visionary.5681

Link doesnt work btw.

Engineer Pistol.

in Engineer

Posted by: Visionary.5681

Visionary.5681

Apart from that fact that i can barely stack 4bleeds with my auto attack. My biggest issue with Engi Pistols is the OH Flamethrower.

When i use the OH Flamethrower, if my character is facing the mob/player, but my camera isnt straight ahead, as im using mouse look, the flamethrower always misses.

In PvP i manage around a 40% hit rate with the ability 4.

Any of you guys suffering similarly?