I once saw an engineer in this spec, get one shot by a gust of wind.
True story.
Getting ride of Quickness isnt, of itself, a bad idea.
The issue is, you’d have to correctly compensate those classes who rely on it, to be viable. Warriors and Rangers would both need compensation in terms of sustained and burst damage.
Thieves on the other hand can suck it :P
This thread reminds me why i dont play my engi in pvp anymore.
It definately doesnt make me think Engi are op.
Gains the buff ‘Minion Master’
You pets now actually attack.
I tested it and it doesnt work in mists or spvp.
The animation runs, but the stomp never occurs.
I would love to get an Anet response as to why we are unable to stability stomp like other classes?
Surely we need a viable way to stomp?
Or do ‘attrition classes’ not need the ablity to kill?
I love it !!!!
A mesmer died to an Engi, so he ran to the forums to moan.
I think this shows that Engi is underpowered, if people think that dying to one is gamebreaking
Yeah….. Still waiting to build my PVT Dagger Necro
His time will come. When he can lifesteal his way through undeath !
The thing is, if you ignore the most extreme qq threads, what Necromancers ask for is normally pretty reasonable.
They generally want ;
Reoganisation of traits , not massive sweeping buffs.
Skill that are unreliable fixing, not massive sweeping buffs
Skills that are broken fixing, not massive sweeping buffs.
Axe altering in a way to make it have a niche, reguardless of how situational it is, not making its damage insanely high or bursty.
Go to alot of other sub forums and its either screams for nerfs or screams for massive changes to the very basis of the class.
I feel we’re a pretty reasonable bunch here
DS #4 Drop the last tick of damage and replace it with a burn affect, to make it scale with condition damage.
My Necro can do it in under 10 minutes
Me ; Power Necro
Most Feared ; Knockback Guardians
Least Feared ; Glass cannon Thieves.
I prefer Powerr’s build. This style of hybrid but a little different.
Does work nicely though
If free tpvp was solo/duo queue only. There would be such a massive spike in tournaments available.
All those joining spvp, would be in tpvp for more fun.
Then the spvp servers would be more easily available for those wanting to practice specs and duel etc.
I love the fact that whenever any arguements about class mechanics go on, no one bothers to mention Necro
Its a little depressing as a Necro player.
Yep, making minions work is the first step to making them more viable in different aspects of the game
Increase vunerability stacks of #1
Increase number of targets/or damage of #2
Give the weapon a knockback on #3
I know its a lot to ask, but now thats a support would i could sacrifice a staff for on my power necro. Necro with access to kb? Yes pls!
Wow, positive news on minion AI
Buff DD builds (axe and dagger), fix traits, fix bugs, fix JH, Gap closers that work, slightly improved boon access.
For that im willing to offer up an increase cd on Epidemic. Its not like we have anything else, that people really consider unique and worthwhile, when thinking about Necro.
Its normally :
‘Necro are OP’
‘Whut?’
‘Ya know, Epidemic’
I like spvp games where there are people just generally; mocking each other, the class they play, the spec they play it in and their choice of kittening-asura-expletive-etc. This is funny to watch.
I dislike it when someone doesnt understand the fun of it all and decides that the correct reply to ‘222222222222thief’ is a racial slur or personally derrogatory statement.
Proper kills it.
Or a nice little tick box, which lets you keep boons large, whilst still allowing conditions to shrink. Lets them both be visible at the same time, just prioritising.
Jon, on a related note, can u or anyone say if the chilled effect slows thief initiative regen?
pretty sure not , 60% slow regen on thief initiative will make them useless.
i mean, i think thats more fair then them being largely immune to a condition just because of the nature of their class mechanic
Their utility, heals and elites are affected by chill.
The classes gimmick is mobility and Chill strips the majority of that power as well.
They’re not largely immune.obvious they are. initiative is only used for weapon skill
I’m actually massively suprised by this.
I run a power necro in spvp as he has access to quite alot of chill effects.
Since Chill is listed as ‘skill cooldown increased by 66%’ and since a thieves skill cooldown is his initiative recharge. I have absolutely no idea why its not affected?
It seems more like a design oversight than a design choice.
To me, it feels alot like saying ’Warriors need mobility to fight. Chill counters mobility, so all Warriors should be immune to any snares and slows.
I actually really would love some Dev replies to some more of the questions posed in this thread. They seem to be on a roll at the minute with descriptive and open replies
How many people would Spec 30 into SR if not for FitG?
I think the main issue with Fitd is that the talents beneath is are very sub par. They all have a use, but none of them make you feel any stronger, so why spec for them?
I would agree with Blurps to be honest.
Engineers really dont have any direction and the class is a mess of crap ideas and poor implimentation.
The problems Necro have, are more down to rubbish traits, badly spread out in random trees, quite a few of which dont work. Combine this with the utility skills that dont work or are vastly underpowered. We do seem to have direction and potential though.
Roll Thief, then get a macro and 1 button kill everyone.
Seems to be the way Anet is pushing Tpvp.
I’m starting to wonder if Anet are just going to cut their losses on this game to be honest.
They seem to be incapable of balancing the pvp at all. Its just terrible at the minute.
I guess ill wait out the next patch and if nothing changes just quit. The Tpvp is really just appauling.
@Jumper. Thieves dont get rendered on the screen until your dead either. It seems to be a fault with the game. Objects seem to be able to interact whilst they are stil invisible/being summoned.
Reguarding the thread topic though, there are 2 other threads about this, which have red replies in.
Yep.
There are alot of people who dont want to go spvp, just so the people running bugged, untested, op specs, can instagib them.
PvP is pretty kittene in this game at the moment.
If your not running fotm bugged class, which has broken spec’s that give insane burst. Then there is no point being there.
Its just Thieves and Mesmers in spvp at the minute.
4th Option. They need the weaker classs, so that in pvp, people can play Thief, Mesmer, Warrior. Then come on the forums and tell all Necros and Rangers they need to l2p?
Can anyone actually name anything that the Axe does well?
…I doubt it.
The fact that necros can just lay down thousands of marks on a point that YOU HAVE TO STAND IN TO CAP/KEEP = good luck “having difficulty with conditions” and actually surviving ever..
Stopped reading here.
I heard it was removed as the other classes complained the Necro was shooting back. Its a new sensation for those who are used to pvp.
Best start leveling your Mesmers.
I wonder if these patches get play tested before release?
Been spvping to play with my Engi and Sigils all day. The longer the day goes on, the more Mesmers with massive stacks of might, there are on each server.
Go play your guardian or Ele.
Switching from one very inconsistent class (ranger) to another (necro) seems pointless.
Making Axe actually do some damage would be awsome.
Cone cleave would be Epic!
+ 1
Mandatory traits should not be debilitating in any situation.
I would love to be able to force a Dev to play Necro in pvp
Let them spend hours fiddling around with traits, only to realise most of them make very little difference to how our class plays. The fact you cant really trait to counter anything.
I’d also like to get the Devs to spend some time in pvp whilst using an Axe. That part is pretty self explanatory though.
Thats awsome Nice work guys of Tarnished Coast
Where is the patch notes for today??? No update?
They will be up when the contents goes live. From what i saw it will be very late in the evening for GMT users.
Kirin i think you’re probably very close to right. I think it will be as you listed, plus some minor trait adjustments and description clarifications.
My honest opinion with Warriors (and i know this always brings down hate), is that they need to nerf 100b. Then buff overall warrior damage to compensate, then buff their survivability. Then improve their condition removal. Warriors are 1trick ponies atm.
I dont do any high end Tpvp, so i dont know much about that. In spvp though, if a warrior hits you from behind with a bullrush 100b, your pretty close to dead. Other than that, they are so easy to counter, easy to kite and not a real threat.
I have never played Ranger, nor do i really remember seeing any in pvp that cause any problem to me. Definately the weakest class in pvp by a long way.
I’m sorry but this is garbage every class has access to stealth, stability, or invulnerability.
I’m guessing by the tone of your post, your incapable of mature discussion. I’d just like to ask you to explain your arguement in terms of Necromancers.
They have access to 3s of Stability through a Grand Master Trait, in a trait line which is very rarely used. The vast, vast majority of necromancer specs are unable to gain this ability without making them remove 30traits from a benficial line. Then spending them in a line with little to no synergy in their build.
Compare what i just mentioned to Thieves who can all stealth stomp with ease and no penalty.
You’d consider this perfectly balanced?
If not then this thread and discussion has validity, reguardless of if you agree with the posts made in it.
Skill is Skill Nice video Ooz
If they want to keep the trait and be lazy about it.
They could just make the JH stay by the Necro and explode upon death.
Then they wont pull everything and you can use them to necro bomb.
Or they could do the decent thing and just make the 5 point trait ‘Makes your boots shinier’ , everyone would atleast appreciate that more.
I’ve thought about it previously and i came to a different conclusion.
When gearing, you can gear for power or conditions or both.
If you gear for both you can still really only have the same max stats, but with a lesser effect normally due to not being able to completely trait for both.
So…
Surely its possible to make DS abilities have multiple components. Giving direct damage and dot effects.
I know this sounds like it would probably end up being average for both condition and direction damage, but good for neither. Properly balanced though , i dont see why it couldnt be.
My thoughts were add a Fire dot.
Conditions necros sorely lack access to dots other than bleeds. Burning is the burst of condition, so it would work offensively for condition spec necros. Keep the slightly lower the direct damage proportion of it and bingo.
I know the F1 and F2 and possibly F3 options sound awsome, but they are also alot of work and i fear that it would take a very long time to hit end user if it ever did. I see the method i suggested, as a quicker way for implimentation, as only the numbers would need a balance, not the abilities.
Thoughts?
I personally loved the dungeon.
It just shows dungeons dont have to be long or complicated to add some short term fun.
Little bit of a higher skill level would have been better, but overall definately fun.
My first opinion when reading the patch notes was as most. I dont care about the underwater grenade nerf. Was about due. I’m just disappoint by the lack of attention going to fixing trait bugs.
My biggest issue is how there are so little fixes actually coming for Necro, who happen to be the most bugged class in the game. Yet Anet seem to be more concerned with fixing non-broken things.
Fix traits. Then see how the game is balanced.
Flamethower is generally considered a power based weapon as stated above. This is because the only real condition you can apply with it is burn with the fire field.
EG on the other hand is considered condition based because of its 1,2,3 attack.
In reguards to being a primary weapon. I also hate the rifle.
The scenario where i love the rifle, is as a secondary weapon.
Got a melee on you, switch to rifle , apply 3 bleeds, knock them back , immobilize them there.
Works great as a backup to a ranged kit.
PVP.
Its definately viable.
When i use p/p its always an elixir based build with then either rocket boots or ft to allow me to maintain a permaburn.
Rocketboots are a nice stunbreak and gap maker, with an awsome burn attack although sadly melee.
Flamethrower gives you the knockback to stop stomps and the ranged burn application.
Then i use Elixir B, Elixir S and Crate.