D/D is stronger but require support to play right.
D/P is weaker but require no support to play right.
that simply do to trait roots. overall D/P is stronger simply because it require them to be foolish to lose with it. well D/D can lose simply because you cant stay in cloak.
Why you think stealth is thiefs only way of doing anything ????
https://forum-en.gw2archive.eu/forum/professions/thief/PVP-D-D-dodger-build-updated-14-09-2013
evades are the way to go in spvp , ( stealth doesnt allow to hold/ take points in spvp )
i get that you make a build out of it. but i mean does anyone run it and sorry i only meant for S pvp / WvW
https://forum-en.gw2archive.eu/forum/professions/thief/PVP-D-D-dodger-build-updated-14-09-2013
dubble D/D evade/condi build
This is 1 of my most loved builds i play in spvp.
( It may look easy to play it , but trust me its not easy to pull off successfully )
Woud be best change devs did to the current condition meta.
all it does is nerf burn and poison in gangupfights ( 5vs 1)
reducing the pressure of bad placed conditions in teamfights . ( answer to condi meta….)
and
It is a nerf to almost all duration stacking boons that had higher uptime then recharge. ( wish is a good thing )
Every person that cry’s about this possible change , doesn’t get what it actually gone do for pvp.
if you go 5 vs 1 in pvp , its just normal that it should not all stack on that 1 person .
( dont reward zerg gameplay.)its a good nerf against zergers. Deal with it
5 vs 5 fights you’ll have all those venoms on ALL 5 persons. if your team is smart.
gang up on 1 person with 5 and you should get punished for it.
only downside is the build wont be that good in pve. But then again everything is alot easier in pve then in pvp.
News at six. Smart play in 5v5 is to spread your damage all over the place instead of focusing someone to kill it and turn the fight into 5v4.
Its only nerfing some condition applications like burn and poison ( damage condi’s )
in teamfights. Everything else still gone work in your gangup playstyle.
You know we had a condition meta didnt you ? you know every1 hated it?
Guess what, its what folks wanted . So it would actually be a good balance attempt from devs to make 2 condi’s a wee bit less affectief. in gangup fights.
and its only really gone affecting burn, poison and some boons that have bigger uptimes then recharges. ( and only in teamfights )
this is a nerf to all conditions that cant stack to 25.
think you got it wrong.
All duration stacking boons and conditions now stack to a maximum of 5 times.
(i just removed the (tralalala ) between the text, should be clear now)
This does NOT touch boons or conditions that stack like bleed or might.
All it does is make things that stacked in duration now only stack 5 times max .
Like poison / regeneration.
And its only a nerf for the rare cases where duration stacking was a problem .1) nerf to burn ( in zergfights only)
2) nerf to poison ( in zergfights only)
3) nerf to boons ( that had longer duration then recharge )
4) buff to immobilizein other words its a nerf to zergers in pvp
It affects alot more than that, almost all the conditions applied by our venoms fall into that list, this is a complete screw you to venom share is what it is. as example, you cast spider venom, next 5 attacks on you and your 4 mates apply poison. thats 25 applications, except now its only 5, which you could have done yourself without a 30 point SA trait, so what exactly is that point of that grandmaster trait?
if you go 5 vs 1 in pvp , its just normal that it should not all stack on that 1 person .
( dont reward zerg gameplay.)
its a good nerf against zergers. Deal with it
5 vs 5 fights you’ll have all those venoms on ALL 5 persons. if your team is smart.
gang up on 1 person with 5 and you should get punished for it.
only downside is the build wont be that good in pve. But then again everything is alot easier in pve then in pvp.
updated the D/D dodger build topic : 14/09/2013
got removed before since outdated i think
https://forum-en.gw2archive.eu/forum/professions/thief/PVP-D-D-dodger-build-updated-14-09-2013/first
Updated build / topic ( 14/09/2013 )
this is a nerf to all conditions that cant stack to 25.
think you got it wrong.
All duration stacking boons and conditions now stack to a maximum of 5 times.
(i just removed the (tralalala ) between the text, should be clear now)
This does NOT touch boons or conditions that stack like bleed or might.
All it does is make things that stacked in duration now only stack 5 times max .
Like poison / regeneration.
And its only a nerf for the rare cases where duration stacking was a problem .
1) nerf to burn ( in zergfights only)
2) nerf to poison ( in zergfights only)
3) nerf to boons ( that had longer duration then recharge )
4) buff to immobilize
in other words its a nerf to zergers in pvp
(edited by Void.4239)
Permastealth vs Permaconfusion.
Exploit vs Exploit.
Certainly interesting to see. But normal people just run past.-2) CLEARLY shows what is wrong with BP/HS combo. ( trait should change to : get 2 ini when you enter stealth by using a skill, not when you already in stealth)
That or a succesfull combo should put revealed on you if you already in stealth.
Atm Bp/Hs ini regain combo is the source for all the hate against stealth.
Letting you guys know I’m still reading this thread. This topic comes up a lot and there is usually very little feedback simply because its so hard to explain without going over all of game development.
As for the sibling analogy, clothes are clothes. It doesn’t translate well to the different kinds of updates we release. I think relating to computer updates could be better:
Two siblings. One enjoys buildings and tweaking computers, and using it to its full extent to play the latest and greatest games. The other only uses the computer as a means to do homework, play casual games, social network, etc. The first always wants the latest parts, but they’re very expensive and the parents can only afford them on special occasions. However, lots of software for the other sibling may be easy to acquire because its cheap or free, and readily available. Even though the first sibling still wants software too, it’s relatively useless without those shiny expensive parts. In the end, one sibling gets more presents than the other without knowing how different they really are. I hope that makes sense :P
i like the sibling story’s , here’s mine
The first sibling wants 1 new thing that costs around 200$ together. He cant get it cause his parents think its to expensive. ( no argument there ).
BUT
In the meanwhile the second sibling has gotten already 10 small presents of around 20$ each. She got it cause the parents didnt think 20$ was a lot. So without them noticing it they already gave second sibling 200$ of presents in total while the first still crying for his 1 presents that cost the same.
Would you blame the first sibling for hating his parents ?
Do you run staff on your mesmer when facing warrior? a probably yes answer….
Do you think you would be able to outlast the war without the number 2 “teleport” skill of staff ? a probably no answer….You doing decent against wars for 2 reasons:
- having the most stunbreakers/ distance keeping skills
- beeing ranged and spawning AI clones to do damage.Now imagine what a closecombat or a ranged character(without that many stunbreaks) have to deal with against a warrior.
If they make a 1 mistake good chance they gone die.
If the war does almost everything wrong, good chance he still will be winning.You have this wrong. I don’t use staff to kill anything — it requires too heavy an investment into conditions to be useful in actually killing something. It’s mostly a defensive weapon used until your skills are off of cooldown. I run GS + scepter/X. Yes I have a stun break (blink), but so does everyone else (if you don’t bring one then don’t complain when you eat a HB). Sometimes I take two SBs, but generally just one because I need condition removal too. A Mesmer has a similar number of stun breaks as every other profession. Go count them on the wiki if you don’t believe me.
If a mesmer was a pure staff-condition mesmer, he’d get eaten by the Mace/GS warrior that’s called OP.
Regardless I think you’re mostly supporting my point which is builds have hard counters. A specific Mesmer build (power+GS) can counter a Warrior — just as I said that a specific Warrior build (Mace+GS) can counter a condi-mancer.
scepter is condition weapon….. so you chose a power build with scepter and GS, enough said about that ….
and yeah the warriors can counter a condi mancer , but also +-80% of the other character builds to…… condi or power/crit builds .
trust me mesmers dont feel what a war can do, as much as other professions do .
you creat chaos with clones and attack from ranged against a warrior, that is best scenario there is against a warrior. And i bet it is still a hard fight.
The current warrior balance is required to counter the condition meta. I didn’t see these complaints about warrior before condi necros became so good. In fact warriors were generally free badges in WvW until everything moved to conditions. If power becomes the meta, then warriors will be low on the stick again.
I run mesmer and the condition builds eat me up (unless I have all my condi removal on c/d, and sometimes not even then). However I never lose to a warrior (even with HS, stuns, and HB).
That’s how rock-paper-scissors works — and it applies to 1v1. GW2 is probably in the best state it’s ever been with hard counters between professions and builds (similar to GW1).
If you run conditions, expect to be owned by a properly built power warrior in 1v1 — deal with it or change your build.
Do you run staff on your mesmer when facing warrior? a probably yes answer….
Do you think you would be able to outlast the war without the number 2 “teleport” skill of staff ? a probably no answer….
You doing decent against wars for 2 reasons:
- having the most stunbreakers/ distance keeping skills
- beeing ranged and spawning AI clones to do damage.
Now imagine what a closecombat or a ranged character(without that many stunbreaks) have to deal with against a warrior.
If they make a 1 mistake good chance they gone die.
If the war does almost everything wrong, good chance he still will be winning.
No one looks that warrior is a single and permanent target.
- No have minions.
- No have invul.
- No have stealth.
- No have teleport.
- No have blind spamm.
- No have combo fields.
- No have easy access to protection, retaliation and aegis.
- No have good heal.This. Nerf healing signet and destroy warrior.
- endure pain , beserker stance ( sort of invuln.)
- 1skill kills, ( who needs minions when you hit everything down in 1-3 skills)
- stun aoe chains, ( its better then blind/ protection/ retaliation or aegis)
- 2 times the healing a thief has ( should other closecombat characters get a boost to healing then ?)
- movement skills that stun/or dps targets on low coolodowns + good swiffness uptime ( gs )
- and dont forget the stat advantage a heavy armor character already has. ( more toughness for free )
put it on par with the other closecombat characters , or boost the other closecombat characters .
- Endure Pain and Zerk Stance are ridiculous. Compare with Blurred Frenzy or anothers skills that provides true invulnerability for more uptime and with less cd.
- 200 extra toughness not compare with protection, stealth, invul, perma evade, teleport spamm, minions (not, they aren’t one hit kill).
- Stun AoE where? Hammer?, on of most weak weapon of warrior. One skill that requires full adrenaline to grants 2s stun. Not compare with CC spam that others classes have.
- 2x Thief heal?
Thief heal when hits. Thief heal while in stealth. Thief heal when use iniciative. Thief heals when bleeding. Thief heals when uses shadow refuge. Thief heal when breath. Thief heals with each action.
I got the strange feeling you dont pvp that much
Maybe you should try out pvp because no1 is talking about pve……….
sure you dont have top invuln uptime / you dont have top evade& stealth skills
- strong stun chains
- top healing you can have 700heals/second
- high swiffness uptime
- best damage output
- good damage mitigation ( atm can bunker almost better then guards , thanks to the healing )
and you have that while in full glasscanon spec……….
every other character type in glasscanon spec dies in 2-3 hits, cause they had to sacrifice alot to get good damage.
Permastealth vs Permaconfusion.
Exploit vs Exploit.
Certainly interesting to see. But normal people just run past.
so true
this video is a nice example of 2 things that dont belong in pvp.
-1) first of perplexity is to strong atm. ( and its never gone get into spvp seeing they are trying to nerf condition meta …., )
-2) CLEARLY shows what is wrong with BP/HS combo. ( trait should change to : get 2 ini when you enter stealth by using a skill, not when you already in stealth)
No one looks that warrior is a single and permanent target.
- No have minions.
- No have invul.
- No have stealth.
- No have teleport.
- No have blind spamm.
- No have combo fields.
- No have easy access to protection, retaliation and aegis.
- No have good heal.This. Nerf healing signet and destroy warrior.
- endure pain , beserker stance ( sort of invuln.)
- 1skill kills, ( who needs minions when you hit everything down in 1-3 skills)
- stun aoe chains, ( its better then blind/ protection/ retaliation or aegis)
- 2 times the healing a thief has ( should other closecombat characters get a boost to healing then ?)
- movement skills that stun/or dps targets on low coolodowns + good swiffness uptime ( gs )
- and dont forget the stat advantage a heavy armor character already has. ( more toughness for free )
put it on par with the other closecombat characters , or boost the other closecombat characters .
Just revert healing signet buff and the warrior will be in a good place. Berserker stance can stay like it is now then.
According you…
Good place = Free kill
and you must be 1 of those warriors are fine folks ………enough said.
This is becoming a daily basis with me. Usually someone is either afk or “D/C” then others follow suit. Just yday our team became a 4v5 then within the other team getting just over 100pts to our 40something 2 others dropped out leaving us in a 2v5. It was pathetic on my teams end for ditching out like that. Honestly since this solo queuing thing has become pvp has become a joke. I see more of rage quitting happening now then I ever saw before this was invited. Honestly I think that it should be a the level rank you are that should count on who you’re with rather than this random assignment we get at least then with the higher level people you tend to get paired with those more serious about it and won’t afk while being queued a lot of the time. Right now, though, I’m starting to lose my enjoyment of pvp and that is just kittens and rainbows.
maybe anet should have made sure the matchmaking worked properly before releasing any PVP mode.
when they released solo queue, matchmaking worked alittle like this .
10 people queue’ed up : 5 best ranked got put together against the leftover 5.
Resulting in a unbalanced match from start .
Its even possible to sync in solo Que, bypassing the hole idea of a solo Queue.
So do not blame folks for leaving a match , blame anet for not leaving them with any other chose.
Thanks guys!
We’re being very mindful about the way the Sigil of Para fix will hit Warriors. We’ve already got another balance patch brewing, and we’re being very careful to watch all the classes and see how they feel after we shave down the condition spam classes slightly.
As others have said, once we bring down the conditions that “hold down” some of the physical based classes, they will feel stronger. We’re aware of that!
Thanks again for the feedback!
here’s feedback :
-1 ) Wars healing to strong ( put the healing on par with that of other closecombat non bunker characters ) atm glasscanon wariors outbunker guards…..while maintaining best burst in the game.
-2 ) STUN chaining should not be allowed to accomplish. there should always be a window where you should be able to dodge between.
-3 ) either you do 1&2 or reduce wars damage by 30% .
conclusion:
Atm wars have a too good a balance between healing / damage / stuns.
Making it a to rewarding character for the little risk a war has these days.
Most characters get punished if they messup a few skills, war does not get punished like other characters do .
ONLY warrior has to land 2 hits in order to win a 1 vs 1.
So basically warrior gets rewarded for landing 2 skills and missing 8 skill.
And plz do not act like you dont know this…..
@Void
And in this build you have big fat zero condition cleanse (maybe basilisk venom, 1 sec channeling time on 45 sec cd?). You are hard countered by necros and engineers without any chances to fight back. Other classes using condis, or with more than 1 condi removal tools will be just hard. However, it’s a very good build against newbies and people with their brains afk.Once again – this is IMPOSSIBLE to stay competitive relying only 1 button, because it’s predictable, and being predictable is… bad. Not to mention it’s boring.
this is not just for you Dagins, its for every that doesnt understand my build.
Does it look like i copy builds from some1….? so you assuming totally wrong build i guess…
Here’s why the build works.
- 12 dodges and enough ini regain to keep up DB/dodge rotation
- sure you can cleanse it , but i can keep it up constantly, if i don’t mess up the rotation.
-( thats a constant closecombat pressure on the target. And if they target me, they will wast alot of skills on the evades )
here’s a old vid ( the first fun version of the build started as a non stealth fun build)
here’s the after patch version of the build. ( it actually does the job better now , even in the condi meta )
BEFORE posting that it is a crap build, you should really try it out first.
I would like to see a thief who can play d/d bleed good, because ive never seen one.
You clearly haven’t played much. Played well this spec is incredible, at least in PvP.
You clearly have not played much vs good players. Played vs good players this spec is terrible, at least in PvP.
I agree. I’m not sure what the infatuation is with this spec in PvP.
You have 1 UND ONLY ONE condition that does any damage – Bleed. It’s so ridiculously easy for any class in the current meta to cleanse 1 condition that it’s laughable. If venoms were in a better place, it might be viable…but they aren’t, so it isn’t.
The last time I fought a D/D DB thief, I tried explaining this to him. When he called me a noob, I stopped fighting, let him go nuts with his DB, cleansed his bleeds (essentially turning 15 initiative into roughly 3k damage), then demolished him without any effort.
If you’re trying to rely on your AA for filler damage, it’s a losing proposition – you’re either running Rabid/Shaman amulet and doing completely awful direct damage, or Carrion amulet and the lack of toughness leaves you taking too much damage during your AA chain(which still isn’t doing good damage, just good in comparison to the base power you’d be running with rabid/shaman) – you’re 100% reliant on 1 kind of kittenty skill to do All of your damage, which is again, rather easily cleansed.
It’s a joke spec – entirely predictable, entirely counter-able, entirely reliant on 1 weaponskill out of 5.
first of i run Dubble D/D 5/0/5/30/30 build. as my main build in Spvp
1) Sure you can cleanse the bleeds , to bad in my rotation you’ll have at least 3 bleeds up 2-3 secs after you cleans it
2) I got poison/ cripple / bleeds that will be “spammed” on the target , that looks like 3 condi’s to me instead of 1.
3) I’m build for high condi damage / i got a very high evade uptime( that spreads bleeds and cripple pools)/ and i got a realy good ini recovery) .
4) I can still dish out good burst damage with elite , and Hs still hits for around 2k to finish folks off. ( for those peski condi cleansing maniacs )
5) Its not meant to be a killer,
- Its a support build that can dish out good damage,
- It has great survivability,
- It can hold multiple targets busy at a point and can bunker on points for a good amount of time ( for a thief that is )
I would like to see a thief who can play d/d bleed good, because ive never seen one.
check out my vids on youtube
gw2 dodger build i got 3 vids of it posted
( they are from a while ago and now its even more viable then at that period )
here’s the last vid
http://www.youtube.com/watch?v=1kjN4Swgn3k
ps if the last vid doesnst fully stream i cant help it seems youtube messed up the last vid somehow. ( seems to cut off at 21 secs)
(edited by Void.4239)
Several friends and I recently had our kitten handed to us by a pair of bleed thieves using DB.
This isn’t a moan/nerf post, I was amazed by how effective it was at taking us down and our inability to damage them… Kudos to them :-)I see lots of guys/gals talk about p/d and d/p builds but rarely hear mention of the bleed db build – and I can tell you, it is super effective (or was against my friends, myself and several others who foolishly tried to help) hehe
Nothing more amusing than to die, then some big-headed guy/gal comes along boasting about how he never dies to thieves and how we must be noob/pve’ers… then 5 minutes later he’s dead next to you
Every1 seems to underestimate dubble DD condi builds .
tho was greater before the condi meta came along . Now every character has multiple condi removals with them.
And necro staff / engy grenade / Hammer war( since they gotn heal boost), will all eat you alive …
but then again they are the best aoe spammers against close combat characters.
a good retaliation/burn guard will be hard to deal with to.
BUT a good DD condi thief will more or less always get away before they can kill him.
makes it ideal for Spvp hotjoin , for Tpvp you need to build a team around the DD thief ( and that is just not gone happen i think )
I am.
Would be wonderful if pvp devs could make a video of there work environment.
To show us how smooth everything works around there.
Maybe then the community will understand why it takes a very long time to do something…. ( that is partially good ).
I’m 1 of those folks that doesnt get why it takes so long to release something , that when released still has problems that need fixing…
Hope devs make a nice vid of “a day at work as a pvp dev”
( i know for a fact that it should not take 6 months to make a vid )
I mainly do PvE; so I guess I’m asking mainly if sword is useful for condition specs outside of the 2 skill
they good in hyrbid builds ( condi and power/crit builds )
its not a pve build
but its a S/P & S/T build for spvp
the build works like this :
sword clones are the only once that run to targets, makes them important for my build. cause i use them to pressure my opponent into kiting.
I make my clones go “Poof” by creating more clones. eatch clone adds confusion/ random condition. while Iduelist and Image phantasms shoot from range.
and i myself being in stealth 40% of the time and 30% of the time evading. :p
awesome survivability build, with ranged & close combat pressure.
I can’t seem to find any good build for
D/D condition in WvW.
So i wanted to ask if anyone can give me?
there a few things i would suggest if you dare to go DD condi :p
DD condi = a dodge build , of you stop dodging /Db’ing you’ll get hit hard
( fun thing is you got like 70% dodge uptime :p )
here’s a link of the build i’m using
hope you enjoy it
( you can switch rampager for carrion amulet if you want to , i like rampager cause it lets me do decent HS hits to finish folks off after my bleeds get them past 30% hp
)
Who ever thought that putting 5 good players against 5 weaker players was a good way to create balanced matches ?
As long as they do not implement a real Solo queue with a honest matchmaking system , the pvp communities will not grow. Its that simple, and should have been available when released.
- First time ranger
- I didn’t even pay attention to what I was doing
- I didn’t care what the enemy was doing
- Smashing all of my buttons all the time
- No thinking about anything for 15m
- Plenty matches literally not moving an inch and just autoattacking
Good job Anet.
That is all.
Short version; the biggest issue is NOT meta. Its the skill floor. Its not builds. Its the classes.
I think we can come to an understanding that it is ANET that is the biggest issue.
They clearly do not listen to the community.
Why else after +-6 months do they release solo Queue , that is not a really a solo Queue . syncing / MMR system works the wrong way instead of balancing matches they unbalance it ( putting 5 good players against 5 weaker players ……… )
+-6 months and they did absolute nothing for the casual player.
Do they think people will stick around another 6 months ? for another totaly failed idea from devs?
I think I played 6/7 warrior games, 3/4 necro and 1 spirit ranger game, this was last night.
so in 12 matches the game more or less forced your mind to go from :
warrior => to necro => to spirit ranger
strong now => OP now => just plain laughable now
:D would not say this is a good sign for the game when experienced players more or less force themselves to play the " op " character type’s.
Am not sure I understand this. You can land CnD reliable via our teleports (obviously if you won’t slot the utilities or use steal much or at all, then you can’t blame CnD mechanic), it’s your own job to monitor if you are blinded or will get blinded in vicinity of your target, if your target is blocking etc.
Is like if I’d ask to get stability when I pop black powder or shadow refuge because I “might” get knocked / pulled out of it.
For condi removal you have lysa runes, basilik venom to activate it, IS can be spammed even with no target in order to cleanse something fast (sword is already one of most used MH weapons in pvp), you also have a signet and shadowstep to cleanse conditions. Sorry no, thieves don’t have a wipe all conditions and / or become immune as a skill / trait / weapon set, and they don’t need one either.
axualy they need a condi clear for non stealth build that dont use sword mainhand.
atm 2 kind of builds
thief = stealth “abusing” build ( cause of condi clear on stealth is there )
or
Sword/X builds ( cause condi clear on number2 ( initiatief spending) )
else give me a thief build without stealth spam or sword thats viable in pvp atm….
gl finding 1
I think clicking right mousse to turn around camera view, sometimes makes you loos target/ switch target.
Tho DB isnt the chaos friendly skill,
You can loos orientation on the battlefield if you not completely awake .
already see 1 must for the " remove 1 condi on dodge " idea.
both the remove a condi on stealth ( shadow arts tree) AND the remove condi on dodge ( acrobatic tree ), would have to be grandmaster traits . else the combo of the 2 would make thiefs alittle to strong again.
ow and a condition DD-dodger build is still alot of fun in Spvp and viable, its even fun in soloQue Tpvp:D ( BUT would not recommend it for team Queue , unless you got a team build around it ofc. )
wouldn’t that make guards to hard to kill ?
Yes to make a larger pool before launching the match.
Yes to flagging last match’s teammates to avoid further syncing.
No to matching people by ranks.
No to matching people by professions.
example you think is fine:
R30 necro
R40 necro
R60 necro
R40 guard
R20 guard
VS
R10 thief
R20 thief
R15 thief
R5 ele
R 50 warrior
seeing you say no to balancing ranks and professions this is your result.
rank shows the experience you have in pvp.
atm the hidden rank used is purely based on how lucky the person is to get a good group.
Authority thats because of the low ammount of games played across the board. As soon as that reaches a matured level, the rankings will be homogeneized and, climbing up, and down, will be much smoother.
By matured level, people need to play more frequently or if the overall playerbase increases.
Keep in mind most of the people havent actually done SoloQ due to vacations and what not.
Dont know about you but i’m not doing any “solo sync queue” till they find a way to stop syncing .
and i’m probbely not the only 1.
There still is NO REAL SOLO QUEUE yet. So why are you thinking playerbase will grow ?
its still premade vs solo que’ers at times , and thats the reason why playerbase is not going to grow. ( it will go up alittle , then drop down fast if syncing isnt looked after)
Anet implemented another queue method that is exploitable. and it wont change anything yet.
6 monhts waiting for a solo queue , that seems to be easy to bypass with syncing , and has no real matchmaking system that is wurth talking about.
they need to :
- pool up players , divide them in groups. This way you can divide professions and ranks in fair groups.
Those people you played against do sync. Just like Mila and many others do, it’s a fact. Syncing is too easy because of the flawed system and Anet should definitely fix this issue and then reset the leaderboard.
the way anet fixes things , its probably gone take a month or 2-3 to get the syncing in order. and another 2 months of complaining to get them to reset the leaderboard.
so i guess still no real Solo Que for another 4 months.
That’s easier said than done. To implement such a thing, the character selection screen would have to know which professions are in your sPvP group – in real time. Along with several factors you have to consider, for example locking the prof as soon as the “Play” button is clicked and notifying the other clients to prevent “sync switching”.
But the most important question is: Would preventing 3+ players of a prof actually benefit the game? I doubt it.
I’m not even sure if you think that this is an advantage or disadvantage for the team?
Do you think that “stacking an OP prof = unbeatable comp”? I’d disagree… such a team is potentially easier to counter than a mixed team, e.g. with a lot of condi cleanse if playing against a necro team.
its either an advantage or a disadvantage for 1 of the teams.
so its an unbalanced start of the match.
Matchmaking should not allows more then 2 of the same characters in a group …..
( preferably not even more then 1 of a kind ) People wont have to switch characters then. Cause they’ll have a good fair setup of characters on both sides.
best games are when there are 5 different characters against 5 different characters.
make a pool of players before creating games. It counters syncing premades / and it will make it easy to balance profession in teams.
downside is alittle bigger que times for the most played professions. but then the rarely played professions will get a boost to. and the so called “OP” characters will have to wait longer. its a win/win system.
i like it to , just a few things that still need some attention.
like having 3 of the same professions on enemy team, while non of that profusion on your own team.
and they need to do anything possible to keep the premade folks out of it. haven’t gotn that many problems with it yet tho . sometimes you play a few games against more or less same players , but never a real premade like it used to .
other then thakittens a great improvement for pvp
To be able to change anything about this, ANet would have to hinder players from changing professions before the game starts.
But that would kitten of a larger playerbase than the current implementation I’d guess.So… what are you suggesting, exactly?
max 2 of any kind of profession in a group, you can still switch to get another kind of character but the kind that already had 2 will be unavailable to you.
so you could’t
get a third of the same in 1 party
just wanted to point out to devs that it should be allowed for a group to have 3 of the same proffesions in 1 group while ther other group doesnt have any of that profesion.
came acros alot of games now that had 3 necros on 1 side and non on the other
or
3 rangers on 1 side while non in the other group
or
3 guards on 1 side while non in the other group
or
3 ele’s while non in the other group.
explain to me how you could have not considered this a problem in a time frame of 6 months.
Day 2 and i have already needed to say something bad about the new solo arena.
hope you will get a better matchmaking system next month.
that sucks, guess more and more cheaters gone pop up again to now
yesterday i met a ele that was selfressing her/him constantly , she/he didnt even use any of the downstate ability’s a ele has .
She/he just stood up without being healed /stomp ressed at all , 3 times in a row.so your cheater must have been a bigger nub cheater compared to the ele
You do know that all nearby teammates get insta-rezzed if someone kills an enemy, do you?
there was not a soul around
(edited by Void.4239)
that sucks, guess more and more cheaters gone pop up again to now
yesterday i met a ele that was selfressing her/him constantly , she/he didnt even use any of the downstate ability’s a ele has .
She/he just stood up without being healed /stomp ressed at all , 3 times in a row.
so your cheater must have been a bigger nub cheater compared to the ele
Thats why Hotjoin was implemented. Solo Arena is nothing more than 5v5 hotjoin, people are mostly dumb, clueless and stubborn. Nobody gives a rats kitten about any form of coordination, tactics or whatnot, and usually these 2 kittens cost you the match.
How is it a good experience for anyone? How do you learn from that? Do tell.
Its fair , both teams can have newly’s or people that aren’t the brightest .
Up to the experienced players to guide them alittle . Eventualy people learn from there mistakes.
But if the experienced players start kitten ing on the new players , NOW that is what creates a bad experience. Its a game you will respawn when dead ( atm abit late on LoF but you still respawn )
A new player probably understands that he/she isn’t gone be a god wright away , else he’s/she’s playing the wrong kind of game for he/she.
My problem is, target focus is not the players that give a kitten about competitive scene in GW2, but the casual whiners who come and never come back again.
Problem is, the community is waiting for proper balance and fairness in PvP, not some more unnecessary bollocks.E: More on that, I’d love to see unrated TA to guide or teach your buds, on how does tourney look without meeting solid premades on the way.
I’d love to see the work towards making it a skill based game, instead of sheer luck being main factor. This… is my problem.
so you want the game to scare away all new casual players that want to see how the game works ?
you do know how that story ends, dont you ?
( a new player isn’t a competitive player yet , they need experience first. give them a few bad first experiences and they probebly wont stick around to become competitive. would you ? )
and thats why the split between premades and solo players was made.
solo q is alright,
i’ve played about 9 matches so far, and about half of them have have been pretty evenly matched and close fights… and then i’ve had matches like the last one i was in where the other team had 3 spirit rangers
1 type of class for each party , would cancel out the 3 of a kind in a party.
and after that the only thing left to do is make sure premade groups cant swindel there way into solo arena. then it would be just perfect
play a thief in pvp and come say that again ….
Ty for what exactly? Solo q for Tournament is still there, they added a solo q to the left, so all the solo qqers can gather up and flame eachother.
The amount of synonyms Anet throws at us is impressive, everything else is just the same kitten under a different name.Pun intended.
So whats your problem really ?
you want premades groups to face solo player groups for ever? Or are you against random players facing premade groups of friends ?
the solo community wanted a split , we got it. ( sure it took a while )
but i’m glad its here. its a BIG step to a fair match.
If solo players que up for team arena thats there problem they know they gone face premade groups of friends/ guildies .
solo queue or solo arena……. who cares ?
be GLAD that the split between premades and solo players is finally here
if you want to 1 vs 1 you can do it in hotjoin servers.
seen already a few servers that only do 1 vs 1 play.
now say ty to the devs , instead of wining about how they named it
Because I don’t know how to say it constructive, i’ll just show it, so see attachment… and that’s not even half of the games I played today…
My personal favorites are the first two “games”
there still some things that need adjusting.
same as having 3 guards on 1 side , without a guard in the other party. ^^
- 1 profession of each / group
- more or less same rank’s against each other
- find a way to stop premades of syncing into solo Q ( seen some good ideas on the forum for this " make a pool of players before assigning a player to a team)
sure if you play a new kind of character you wont be as good as your rank would suggest. BUT the experience of the player stays the same.
if you need to practice your new character , learn the basics of it in hotjoin then.
you can drop 1 of the ini regain traits in acrobatics for :
- vigor on heal , if steal(vigor) isnt enough.
- or cure bleed / burning and poison when below 75% and hit +regeneration ( will help a lot against conditions ) , makes it you dont need to blow your get out of jail stunbreaker if you got a few condi’s on ya in the beginning of a fight.
It looks really promising,