(edited by Void.4239)
It’s funny because I hear everyone rave about how good Mesmers are when it comes to fighting other players so I was pretty excited seeing as how my main is a Mesmer. I usually only do PVP with my charr warrior.
Needless to say, mesmers in pvp were kind of a disappointment to me. I love the class, but I feel like they deal terrible damage. They’re good as escaping and survivability in general, but when it came to inflicting damage, the output was mediocre compared to my warrior.
Any tips?
Use my build
Wont say how to play it, but its a very very strong build.
and its a perfect example of the full meaning hybrid.
- Phantams and yourself do nice damage
- You produce a lot of condi’s on the enemy.
- You only scatter to finish a person off / safe yourself/ safe stomp
- A very little less survivability then the PU mesmer( 20/20/30 ) , but you will kill 3 times that fast
After the december patch , it might be possible to drop nullfield for mirror images to get the full out scatter combo in it aswell. build would be 20/30/10/10 but it all depends on the condition removal on heal change.
All you’ll need to do is figure out the wright rotation against the different kind of characters, but thats something i’ll leave up to you to find out.
cheerz Trip
Try casting Meteor Shower or Churning Earth as an elementalist and then see if 100b is still such a bad skill. You know, since that has the same issues as your 100b, except the recharge is much higher and the caster’s defense much, much lower…
WTT GS for fire+earth staff skillset, no problem.
You can have fire and earth staff skills , just trade it for your high toughness/ high vitality/high passive heals
Then come beg to switch it again
Greatsword is still terrible as a DPS weapon because 100b is 3.5 seconds in channeling..in one direction..while standing still..while exposed to reciprocal damage or damage from other targets..while being susceptible to interrution. Why are we the only class that has to be punished for trying to actually play and do dps?
Try casting Meteor Shower or Churning Earth as an elementalist and then see if 100b is still such a bad skill. You know, since that has the same issues as your 100b, except the recharge is much higher and the caster’s defense much, much lower…
Hint:
http://wiki.guildwars2.com/wiki/Lightning_Flash
This is how you land churning earth on a mobile target.
That only fixes the targeting of the spell( like bullsrush for warrior )
Does not fix the issue that ele has to stand still to cast it , and is way more likely to die then a warrior if they want to finish the spell.
So 100B is a lot better then churning earth.
frenzy / stuns / knockdowns / high toughness / high vitality / high passive healing. All hellp warrior in casting 100B.
Ele does not have this luxury with churning earth.
hope you understand it now
stealth is stealth and revealed should work the same. no 2 different rules for different classes
- Stealth debuff was introduced to limit the spamable stealth skills from thief ( cloak and dagger )
My question to you is :
Why isn’t all damage mitigation on other characters have a debuff once used ?
- Stealth is a defensive way of thief / mesmer .
- Should stun/knockback/fear… put a stun debuff on the player so he cant do another stun in 4 secs, cause stun/knockback/fear….. kinda works as a defensive way to.
- Should the use of protection/swiffness/ vigor add a debuff on the user , they are all defensive ways.
- Should dodge / evade have a debuff once you dodge ? Cause guess what … its a defensive way of playing.
Be glad they added the stealth debuff so you cant spam it anymore, no need to overnerf it, cause its probably a l2p issue that you will be able to beat with a bit of practice (stealth doesn’t make you imune to aoe’s/damage ) .
Lol everyone is a talented Warrior. Just roll forehead across keyboard.
Everyone is a talented (put class here) that loses against no talented warrior.
Thing is after only a few matches I was heaps better on my warrior than on any of my other classes. There was no opportunity cost. Unlike other classes, I could do damage and be very tanky at the same time. I could swap in cc weapons and do all 3. It didn’t seem to matter what order you used your skills at all. There was really no thinking or opportunity cost at all. Missing a skill or using it at the wrong time didn’t matter. I would call that a faceroll.
I did the same with my mesmer and i killed those warriors without many worries (of course i know how to dodge and kite hambows).
Then i picked a ranger and did the same.
In the end i reached one conclusion with this two classes.
I dont even need to actively hit the other player to defeat him. The AI does that for me.
If that is not faceroll…Now i´m going to start playing necro.
What happens when you get hit on mesmer / thief ?
Compare it to what happens when war gets hit …
You have now figured out what mesmer and thief have to sacrifice while warrior has to sacrifice NOTHING. ( risk vs reward )
btw a war’s dps isnt that far from that of a mesmer/ thief ( just mesmer /thief have to go full glasscanon to get it while war can do it on bunkerish gear setup )
NOW imagine a team fight ….. where you cant just keep your attention on 1 character.
the only thing brainless is people refusing to learn how to deal with it. Nothing in this game takes all that much skill and when we talk warrior its the most straight forward class in the game and those same qualities work against it.
When you see a warrior there’s no surprises, you know exactly what he wants to do and you can approach the fight accordingly. But that’s not happening, people die with full endurance, with long range weapons fighting warriors point blank and ignoring any stances or boons that warrior happens to have running(ie all the people dumping condi on zerker stance warriors).
The hammer was capable of high dmg since launch, the big difference now is that hammer wasn’t popular(gs was all the rage) and a wave of new players that don’t want to learn counters but instead want to call for nerfs.
The sad part is that Dec 11 the forums will be full of a whole new batch of nerf threads featuring some other class or mechanic and the cycle will continue because as long as someone doesn’t want to learn how to deal with a build, except that hes being countered, except that he just needs to improve(who doesn’t need to improve?) or that he screwed up the river of tears will continue to flow.I wasnt OP, everyone else just sucked! Glad to see you’re building a bridge instead of adding tears to the river though oh wait
How can you help someone that just covers there ears and screams OP OP OP. OP is prob the most typed word on these forums. You had a few people that would try to post strats around here and I would try to help people in game but it doesn’t matter because any useful information would get drowned out by the whining. Nothing is never my fault, if it kills me its op.
I’ve played other games with communities that were all about tactics and theory crafting(a lot of fighting games) and your average player was a lot stronger because of it. But look around these forums and its easy to understand why you see so many weaker players running around getting blown up by things people understood how to deal with a year ago. Is it laziness? Is it a weak pvp community? is it the devs? Im gonna go with all the above.
and the great nerfwars rages on.
1 ) Just out of curiosity do you play warrior ?
if yes : When did you decide to play warrior class ?
if no : What class do you play ?
2 ) How long you been playing pvp?
3 ) Do you seriously think warrior is balanced compared to other characters ?
If you answer these questions , we can see how reliable your opinion is.
awaiting your answers….
looks promising , and ty for releasing it so we could give some feedback before patch day ( wasn’t that hard now was it
)
Just keep a plan B ready , once the community gives there feedback after the patch is launched . So we dont have to wait months to tweak the changes a kitten
eerz and nice work
Tripp
All i see now is warriors trying to keep there character from being balanced.
If you are afraid of a balance before it even happens , isn’t that a sign that you kinda knew something was unbalanced about it ?
Warriors defend there class by saying people are to lazy to adept. But +-70% of wars just started playing warrior once it became clear it had OP balance issues……( coudn’t adept on the character you where playing before warrior ? )
And to all those wars saying they’ll be worthless again once nerfed i got 1 word: ADEPT :P
yes i know the weakness of the build is conditions. thus against condition enemy i switch to Mantra of Resolve or/and use food to shorter the duration of conditions
i played the 20,20,30,0,0 build but against condi engi which does huge amount of burst conditions it doesnt give you any true defense against them with Cleansing Conflagration solely
against s/s warrior which does a lot of bleeding ticks it can handle even without condition removal if played right.
and also the torch part is offensive and not defensive .as more players went to high condition defense builds i try to came up with build to counter them with huge condition dmg and also this is why with this build you mainly put your enemy at the start of the fight in defense mode so you must be aggressive
thanks for your comments !
I can understand the logic behind it . but you kinda thinking the other person not gone dodge / cleans / stun. That 30 k in 11 sec will more likely be 15 k in 11 sec.
Still good for 1 vs 1’s seeing you can keep up the pressure on that target. But will lack in group fights ( cant pressure all of them, so you will have to go defensive mode if you want to or not )
I do speak from experience of spvp tho , so maybe its different in wvw. But last i checked it was a zergfest thing. Hopefully it has changed a bit now.
Here’s my spvp build if you ever want to try it out. really think you’ll like it( more or less has same rotation as you already have )
Its a hybrid( condi/ power&crit ) build utilizing the clone on death and high stealth uptime while pressuring with a balanced combination of condi’s and critical attacks
Now you might want to sit down for this as it can be a bit of a shock,
Stun Breaker/Stability/Dodge
Don’t forget blind, block/aegis, evade, and invulnerable skills. And also ranged kiting.
i’m kinda wondering what class has it all ?
War has : stun breakers / stability / dodge / block / invulnerable skills ( sort off ) /….
Now give me a class that has good access to all of the things war has without sacrificing damage or survivability ? Cause war doesn’t sacrifice anything really
Think you might want to sit down yourself to find the answer ….
Well….just going by a quick wiki serach:
http://wiki.guildwars2.com/wiki/Stun_break
Utility skills that break stun
Guards: 4
Wars: 5
Engi: 3
Ranger: 4
Thief: 5
Ele: 5
Mes: 6
Necro: 5Skills with special conditions that break stun
Engi: 3Traits that break stun
Guard: 1 aoe stun breaker
Also, every class can dodge.
Vigor:
War: with certain weapon
Ele: with certain weapon
Guard/Ranger/Necro: with utility
Eng: 3 tool belt skillsAnd every class besides necro has a trait that can apply vigor under some condition (usually when being crit. hit or removing some condition)
Stability: via utility
Guard: 2
Warrior: 3
Ranger: 1 (with grandmaster trait)
Ele: 1
Mes: 1
Necro: 1 (very conditional)Stability: via elite
Wari: 1
Rang: 1
Eng: 2
Thief: 1
Ele: 1
Necro: 2
Human: 1Special:
War: 1 (from elite banner)
Eng: 1 from tool beltTraits:
Guard: 2
War: 2
Ele: 2
Necro: 1
Block: from weapons
Guard 2/2: (all/projectile)
War: 3
Egni: 1
Ranger: 1/1
Mes: 2Healing:
Guard: 1from Utility:
Guard 0/1
Thief: 1
Ele: 1
Mes: 1 (after getting with with a projectile)Special conditions:
Guard: 1 from virtue
Engi: 2 tool beltInvulnerable
Ele: 2
Engi: 1
Guard: 1
Mes: 1
Thief: 1
—-only direct damage—
War: 1
Ranger: 1 (for pet)
Stun from weapon
War: 1
Engi: 1
Ranger: 2 (if flanking)
Thief: 1
Ele: 2
Mes: 1Elites:
engi: 1
Thief: 1Utility:
Engi: 1
Mes: 1Special
War: 2
Rang: 1
Thief: 1Traits:
Mes: 2 (50% to cause stun when daze, 5% dam)
Ranger: 1 (longer stuns)
Ele: 2 (20% dam to stunned, stun breaker at 50% hp)
Engi: 1 (less damage while stuned)
War: 2 (+50% crit chance vs stun, break stun when >1 condi)
So there, pretty much every class has access to everything. (not saying you can have all of those things at once, but it’s available to all classes)
So, yeah, I’d argue that every class has access to dodge, stun breakers, and stability very easily. Others can also get vigor/block/invulnerable skills fairly easily too.
And don’t forget other professions have good access to stealth, regen, and protection. And others have access to higher burst damage or high condi burst. So….what is your point?
It was in my question …. put it in bold , maybe you’ll see it now.
Short : warrior has to high damage for the survivability it has. Compared to what other classes can get.
Now you might want to sit down for this as it can be a bit of a shock,
Stun Breaker/Stability/Dodge
Don’t forget blind, block/aegis, evade, and invulnerable skills. And also ranged kiting.
i’m kinda wondering what class has it all ?
War has : stun breakers / stability / dodge / block / invulnerable skills ( sort off ) /….
Now give me a class that has good access to all of the things war has without sacrificing damage or survivability ? Cause war doesn’t sacrifice anything really
Think you might want to sit down yourself to find the answer ….
(edited by Void.4239)
no increased speed is bad , but doable
BUT
No condition removal at all , means its not gone be any good in a pvp situation.
Dont get me wrong , i run Sc/T & Sw/P to but you going at it the wrong way i think
If you use torch , you should get the traited torch
The strenght of condi’s on clone death = not to scatter them.
(edited by Void.4239)
Hello Mesmer’s I am a engineer venturing on the purple side of life.
I need some advice. For awhile I have admired and like the Mesmer class. I have been beaten by mesmers in PvP and wvw. To me there my greatest fights.
So I have got the attitude can’t beat them I shall join your ranks.
My problem comes to levelling them up. My god it’s so hard.I need tips tricks and advice to get me going. Please anything to help.
champion trains…. gotten me from 1 to 40+ in a week (+- 2 hours a day )
its good experience / its good loot / its a group thing so you carry each other a bit
venom share with a friend = bunker war down in seconds 5 4 3 2 1…
so basically 2vs1 with a suicidal thief and try to time the venom attack perfectly ….. yeah and wars are balanced he says ….. jeez
you don’t even need to time the venom, 3 on and its dead. if using venom share is suicidal then i don’t know why would it be consider disgusting and OP. enemy will be dead before he can even touch you. if 5 seconds downing a bunker war is not fast enough as a 2v1 then idk what opness you are talking about
so you telling me war has nothing againstt conditions ? or ways to prevent attacks ? and what happens when the war gets a friend and makes it a 2 vs 2 ?
In a perfect world where the war is afk you might be able to down him in 5 secs , but i honestly think it would even take longer then 5 secs
yes 8 seconds invul to condi, means the world, anything after that?. brings a friend? his friend down in seconds. if venom share can down a bunker war in 5 seconds i dont think anything else can live much longer.
you really dont get it again , do you…
pop venom , war pops 8secs immune , you not gone hit him for 8 secs ? or you gone wait for him to pop 8 secs immune? Ever think what the war could do to your thief in 8 secs ?
folks tried to explain the wars situation to you for to long already.
cheerz.
you don’t get it don’t you. war don’t pop immune when they already have conditions on. because its not cleans.
unbelievable
pop 8 secs immune
+
1 burst = cleansed venoms
you’ll need at least 400 dps of condi’s to even notice the war his hp dropping.
poison wont do it/ torment maybe but i seriously doubt it
and you still forgetting you starting of with a 2 vs 1 fight and calling it balanced fight …..
I main Mesmer , hence i know what it takes to kill a warrior , and i know how hard its gone be for other classes to do anything to them without dying themselves.
but you’ll learn once you get some more experience i guess.
(edited by Void.4239)
venom share with a friend = bunker war down in seconds 5 4 3 2 1…
so basically 2vs1 with a suicidal thief and try to time the venom attack perfectly ….. yeah and wars are balanced he says ….. jeez
you don’t even need to time the venom, 3 on and its dead. if using venom share is suicidal then i don’t know why would it be consider disgusting and OP. enemy will be dead before he can even touch you. if 5 seconds downing a bunker war is not fast enough as a 2v1 then idk what opness you are talking about
so you telling me war has nothing againstt conditions ? or ways to prevent attacks ? and what happens when the war gets a friend and makes it a 2 vs 2 ?
In a perfect world where the war is afk you might be able to down him in 5 secs , but i honestly think it would even take longer then 5 secs
yes 8 seconds invul to condi, means the world, anything after that?. brings a friend? his friend down in seconds. if venom share can down a bunker war in 5 seconds i dont think anything else can live much longer.
you really dont get it again , do you…
pop venom , war pops 8secs immune , you not gone hit him for 8 secs ? or you gone wait for him to pop 8 secs immune? Ever think what the war could do to your thief in 8 secs ?
folks tried to explain the wars situation to you for to long already.
cheerz.
venom share with a friend = bunker war down in seconds 5 4 3 2 1…
so basically 2vs1 with a suicidal thief and try to time the venom attack perfectly ….. yeah and wars are balanced he says ….. jeez
you don’t even need to time the venom, 3 on and its dead. if using venom share is suicidal then i don’t know why would it be consider disgusting and OP. enemy will be dead before he can even touch you. if 5 seconds downing a bunker war is not fast enough as a 2v1 then idk what opness you are talking about
so you telling me war has nothing againstt conditions ? or ways to prevent attacks ? and what happens when the war gets a friend and makes it a 2 vs 2 ?
In a perfect world where the war is afk you might be able to down him in 5 secs , but i honestly think it would even take longer then 5 secs
venom share with a friend = bunker war down in seconds 5 4 3 2 1…
so basically 2vs1 with a suicidal thief and try to time the venom attack perfectly ….. yeah and wars are balanced he says ….. jeez
I speak for the opposite camp on this one. I have no issue with warrior’s. I really don’t see what the fuss is about. I see them get dropped by single targets..I see them get dropped by mobs..the same as every other profession. However, I do understand many would like things easier rather than just get better.
We already know warriors have no issues with other warriors, that’s why everyone is rerolling one if not already playing one.
Yes, and many non warrior players who aren’t bad don’t have problems with warrior either. Of course “Excalibur”, players like yourself are excluded from this. Do you even sPvP because last time you were whining about warrior you were a bad and undergeared WvW S/D thief. Mind posting your PvP stats?
Do you play a warrior or mesmer ?
Do you get carried in a zerg ?
Are you yourself actually capable of solo’ing a warrior ( and i’m not talking about low ranked warriors ) ?
Just curious why you haven’t gotten a problem with the unbalanced situation war is in atm . These questions should tell us why.
Who’s idea was it that a 3 condi cleanse potentially every 10 seconds on a T2 trait was a good idea? Lmao
It was suggested by a well-known forum warrior this spring. It received huge support from the forum community—after all, warriors didn’t have any traits rewarding the use of adrenaline, just traits that benefited from it being full. Both top-tier and casual players voiced their support.
Whoa whoa whoa…. lets not give him the wrong idea….. The suggestion was posed by the one and only ********** . Widely known for his horrible suggestions to the Warrior profession. I will say in his defense though, this one suggestion was exactly what the Warrior profession needed (but I must also add that it was suggested a couple times before by different people in slightly different ways).
I will also add in, the adrenaline dump on miss, block, missfire, etc has been asked for many times before Cleansing Ire was ever mentioned. The hand holding mechanics in this game is why a lot of the really good pvpers left in the first place. Such as, Thief not losing stealth on blocked, missed, missfire, etc attacks from stealth.
Right, sorry. It’s true that it was one of his only good suggestions. It’s unfortunate that there’s never been a penalty for missing a burst skill. I think that a lot of warriors would prefer the cleansing over landing the burst skill, though, so I’m not sure it would help now to just deplete adrenaline on miss and call it good. Cleansing Ire itself should probably be shaved to two conditions.
My point was that it’s popular to say “Anet doesn’t listen and that’s why balance is bad!” Which is probably the furthest possible thing from the truth.
Cleansing ire should only remove condi’s if they HIT something.
Burst skills should go on full cooldown if they miss/ get blocked/ evaded/…
Adrenalin should fully deplete if they miss / get blocked / evaded/…
Why reward the warrior for screwing up ? They already got lots of hp and toughtness for a reason…
There are no problems with the info that is given.
The class is a 10 in all areas, there is no drawback to playing. It is undoubtedly the most overpowered class in the game right now, and quite possibly since this game has started.
To try and refute this is futile, and shows lack of understanding regarding PVP.
10 in all, eh? Show me plz top tPvP teams with warrior bunkers. Or some top setup with mandatory 2+ warriors. We all seen 2+ ele or 2+ necro teams when they were on top of OP list. So, where is almighty warrior teams?
Dont think there are a lot of dedicated top tpvp teams left. A lot of the real competitive players left the game already. Guess why the majority of them left?
OP Necro patch " aka condi meta " ,
how did devs solf this?
By making even more OP warrior " aka Stun meta"
Resulting in an even more unbalanced situation in pvp.
You are the one who have no clue in pvp what so ever. before stunwar, every class must have atleast 1 sometimes 2 stunbreaks already if you don’t then you are just some hotjoin random kid who think he knows everything. and why thieves don’t get heal outside of stealth? dude i stealth when ever i can thats 4 sec CD. even if you play SD thats evade spam, you rarely even get hit, even you do, you have instant cast evade heal that heals 45% of your heal with extreme low CD.
and no, please to argue anymore with your misinformed non sense, warrior missing F1 dont go full CD? what on the earth is that
( Still dont get it with thief do ya…. )
Yes they can evade a lot of attacks when they sacrifice a lot of damage. to bad there own attacks will be single target…
but non the less if thief messes up , he gets slaughtered.
Guess you dont even read the full comment even…..
And on a side not , in the past people sometimes used 2 stun breaks ( there choice )
Now you dont have a choice in the matter cause of war, if you dont have 2 stun breaks you wont be able to win the fight against a decent war.
There’s a big difference even if you clearly cant see it.
The reality about healing signet is that many other classes have had this same effect for a long time, through Regeneration. All the engineers and elementalists who have 100% regeneration uptime are achieving the same sustain effect within their own class. Thieves have a version of this through their healing and condition removal from stealth. Same goes with guardians and their constant AoE healing.
The concept of healing signet’s sustain is nothing new. It’s new to warriors, but it has been done already. Why the shock and awe about warriors having this mechanic now is silly.
Stop your non-sense..you compare regeneration to the warrior healing signet?…Are you mad?
I should have like 2000 pts in healing power to match the passive healing of the signet.Healing signet = 400 HP for sec
Regeneration = 130 +0.125 * Healing Power.…my thief regen 356 per sec in stealth, its only Valkyrie amulet, and its not regenation.
Any idea what thief had to sacrifice to get that ?
Ow and any idea why they have to be in stealth to get it ??? if you find the answer you’ll know the downside for it …..Now here’s are facts of what war has :
- spammable stuns
- normal passive healing that heals for more then any other healing skill on other characters can do.
- Tons of condition clears and blocks
- High immune uptime to condi’s and power based damage
- High base toughness , High base hp , High base damage
- F1 burst doesn’t punish for missing, it actually rewards the warrior for screwing up.
( on evade / dodge from enemy = small cooldown + no adrenalin depletion , and war’s the only class-mechanic that punished the enemy for being better the him)- DOESN’T SACRIFICE anything for his builds, compared to how other characters have to sacrifice in there builds.
Clearly you and blurr are warriors , afraid of loosing your advantage toward other classes.
Been seeing you defend wars on a lot of topics, so its clear you know there is a problem and are actively trying to generalize it to try and keep it from being balanced out. Why else would it bother you so much what people say about warrior.cheerz
Lol, im speechless, i have said countless time that I AM PLAYING a thief. 30 points in shadow arts, what, that’s why its better then 15 points AH, specially for my dp build, i have to be in stealth constantly with 3cd or 4 depends on modes thats a huge amount of passive healing for a squishy class that has a healing skill ready.
and do you know what warriors sacrifice for using their F1 skills? clearly, you don’t and F1 skills DOES GO ON FULL CD when missed.
and don’t sacrifice ANY THING? DO you have a single idea for a warrior to counter condi meta they need 2 utilities with 1 set of runes and 20 points in to defense and an offensive playstyle?you don’t have an single ideal what you are talking about.
Clearly you just showed you dont have any clue how spvp/tpvp works. And you failed the answer on what thiefs downside is and why they dont get heals or condi clears outside of stealth.
And sry my mistake by missed i meant dodged/ blocked/ evaded, but you being expert war i thought you would have known that i meant that.
Ow and btw war has it easy against conditions, try doing the same on other characters.
Here’s something for you to think about
1) – Other characters have to get 2 stun breaks at least cause of just 1 class " the war "
2) – Every character has to get 2 condi clears cause of every character
what looks more balanced to you ?
thats the whole point of it…and what are you trying to say exactly.
There are counters to other forms of healing – activated heals can be mitgated by poison and interrupted, regen can be poisoned, stolen or stripped. Healing signet and Adrenal health are highly resilient to poison thanks to Cleansing Ire, and can’t be interrupted/stripped in any manner.
Burger tries to downplay the power of AH, but it’s nothing to scoff at – the second tier healing of AH is roughly 20% weaker (IIRC) than shadow Rejuvenation, a grand master trait that requires being in stealth (Not doing any damage, not contesting points) to access – that just happens every 3 seconds for a warrior. I’m not claiming it’s broken, but Burger is trying pretty hard to downplay how powerful it is for a 15 point minor trait.
That’s the whole point of it, don’t you get it? thats why they aren’t made of boon.
as of poison, poison is most likely the last thing to clean on your condi bar, and as a warrior, if you use your f1, you will probably get 2 condis off you every 8 seconds at max.
but what about the 8 seconds when f1 is on CD? not to mention rangers thief necro engi can apply constant poison and poison field.and how is AH roughly 20% weaker then SR? AH heals 120 per sec at max and if you are actually using F1 skills, most of the time you will have 1 lvl of adre or 2 lvl but not for long because you are about to use f1 again. thats 41 per sec most of the time and 80 per sec.
and SR does 293 per sec.Is SR per second? I haven’t run a stealth spec in months, i thought it was every 3s (but thinking about it, you’re probably right – my bad, I rescind that comment). Bold for emphasis
If a thief is using SHbow for choking gas to apply poison to a warrior, the thief doesn’t have the DPS to pressure a HS+AH warrior. If he’s using dagger, he has to be careful to not get pasted, because meleeing any flavor of warrior is risky business in the current meta.
If the point of HS+AH is to be nigh uncounterable, that’s poor design. It’s fine is poison specifically doesn’t counter HS, but it still requires some way in which it can be countered. It can’t be interrupted, it’s highly resistant to poison, and the HPS is Excellent, especially when supported by AH – you don’t get to have all 3, everything has to have a weakness.
We haven’t even talked about condition cleanses besides Cleansing Ire. A well timed cleanse and Berserkers stance can produce 8-10s of uncounterable full HPS regen.
yes, you are right, in fights, i either use short bow apply aoe poison constantly with aoe weakness and let other people do the job, or i go in burst around 1.5/3 of that warriors HP down and pressure it with blinds. but that’s just your choice.
and sure, a well timed cleanse and zerker stance can make you 8 sec immnu to condi = full regen, that’s why warriors can be off tank now paired with shout or banner(no damage at all). thing about 8 sec full regen, can’t you kit? i mean. thats 8 sec full regen with 60 CD and occupies 2 slots that probably won’t even give him more then 50% of its health and it doesnt any another healing skill. most of the other healing skills are lower CD then that.
example ,
fight starts and lasts 1 minut ( 60 seconds , just incase)
- war getting healed for : +- 24000 ( healing signet )
- thief getting healed for : +- 16000 ( withdraw )
- other classes are doing around same as thief from there healing skills
no try to justify that 8000 health regain more on warrior.
DONT FORGET that war hasa average higher toughness / higher HP/ higher damage output combination then almost any other character.
The reality about healing signet is that many other classes have had this same effect for a long time, through Regeneration. All the engineers and elementalists who have 100% regeneration uptime are achieving the same sustain effect within their own class. Thieves have a version of this through their healing and condition removal from stealth. Same goes with guardians and their constant AoE healing.
The concept of healing signet’s sustain is nothing new. It’s new to warriors, but it has been done already. Why the shock and awe about warriors having this mechanic now is silly.
Stop your non-sense..you compare regeneration to the warrior healing signet?…Are you mad?
I should have like 2000 pts in healing power to match the passive healing of the signet.Healing signet = 400 HP for sec
Regeneration = 130 +0.125 * Healing Power.…my thief regen 356 per sec in stealth, its only Valkyrie amulet, and its not regenation.
Any idea what thief had to sacrifice to get that ?
Ow and any idea why they have to be in stealth to get it ??? if you find the answer you’ll know the downside for it …..
Now here’s are facts of what war has :
- spammable stuns
- normal passive healing that heals for more then any other healing skill on other characters can do.
- Tons of condition clears and blocks
- High immune uptime to condi’s and power based damage
- High base toughness , High base hp , High base damage
- F1 burst doesn’t punish for missing, it actually rewards the warrior for screwing up.
( on evade / dodge from enemy = small cooldown + no adrenalin depletion , and war’s the only class-mechanic that punished the enemy for being better the him)
- DOESN’T SACRIFICE anything for his builds, compared to how other characters have to sacrifice in there builds.
Clearly you and blurr are warriors , afraid of loosing your advantage toward other classes.
Been seeing you defend wars on a lot of topics, so its clear you know there is a problem and are actively trying to generalize it to try and keep it from being balanced out. Why else would it bother you so much what people say about warrior.
cheerz
I don’t know about your PvP progress. For that question you might want to post in Players helping Players if no one can give an answer here.
As to your bank, you will retain that when you transfer and it will be on your new server. If you delete characters be sure put any non soulbound items in there before deletion.
However if you have a guild bank, that will stay on your old server and you will lose access to it and any items that may be in it.
Got rank 42 in spvp , but wanted to join my guild on there server for wvw and pve.
Just dont want to end up loosing my pvp rank cause i wanted to transfer servers for free.
anyway ty for replying , hope some1 can clear up the rest
Hello
I had a question about transferring to another world.
I know it costs gems to tranfer characters.
my question is :
If i delete all my characters and transfer servers for free , do i loos my structured pvp progression (rank / wardrobes).
And what happens to my bank ? does it get deleted or transfered to the new server ?
ty for your time
hope some1 can help me on this.
cheerz
Sorry, going to change your topic/thread a bit to remove the swearing because I don’t want it to be snagged by moderators.
I would like to know if you’re experiencing leavers (joining and then leaving), or if it is just that people don’t show up to the match at all.
Thanks!
The problem starts with matchmaking……
People leave/afk cause they smell an unfair game.
And with matchmaking beeing 5 people vs 5 weaker people ,you cant blame them for leaving.
if you really want to work on the problem of leavers/ afk’ers , make sure both sides start of fair.
Meaning stop putting 5 people against 5 weaker people , but mix them up so both sides have experienced and less experienced players.
( pool of 10 people , then make 2 balanced teams out of that, make them balance on professions and ratings )
Think we all can agree that burning should not be allowed to proc on crit for any class.
Its just to powerful of a condition compared to the other damaging conditions.Either it should have be access to burning OR access to the other damaging conditions.
Should not have been allowed for 1 profession to get burning + other damaging conditions.I actually don’t know if it’s OP or not for Necro’s to have access to burning.
With proper sacrifice to get it perhaps, but it’s bad to have things this strong completely passive.
If they wanted to give Necro access to burning it should’ve just been with torch as a weapon (green fire as well wink wink) with attacks in your control.
Which would also require giving up another offhand for that burning access.
Or they could have added a secondary effect to burning like torment and confusion.
If the target with burning moves , he gets less damage each tick .
( like if you run you kinda putting out the flames ) .
its just a thought to.
Think we all can agree that burning should not be allowed to proc on crit for any class.
Its just to powerful of a condition compared to the other damaging conditions.
Either it should have be access to burning OR access to the other damaging conditions.
Should not have been allowed for 1 profession to get burning + other damaging conditions.
Yeah sadly its this way .
I waited 4 months for solo Que , posted a lot of topics on splitting premades from solo players.
Then the long awaited day came of the patch with solo Que implemented. I was so glad.
Till i actually played a few hours and smelled how faulty the matchmaking was.
Haven’t done any solo Que since it was known how the matchmaking worked .
( 5 players against 5 weaker players …. ) felt like a big slap in the face of a lot of solo players.
It really felt like anet wanted to split premade and solo que , BUT didn’t want there to be any fair play in the matchmaking.
Fair play was the only reason why people wanted a split in the first place.
So it resulted in a lot of " no way they that stupid " reactions of the pvp population.
And it has been like that ever since it was released.
( it’s not like fair play is a priority…. /sarcasm )
Sadly i have to agree , the dodger build isn’t that effective anymore. Still fun to mess around with in hotjoin tho.
Condi meta was a hard counter against the build but still doable.
But now that it changed to condi/stun meta its almost undoable.
The warriors kinda stool this builds fire. Hammer/mace ruined all the fun for any other closecombat character.
what they have to do is to put f1 skill into cooldown if misses , dodge or evaded and consume all the adrenaline i’ve been thinking about this too since i started playing this game. About healing signet i dunno because i do have 3.2k armor and 25k hp but whenever i fight against burst build healing signet can’t recover as quickly as possible my health bar all i have to do is reset the fight that make it look healing signet is OP but if i stay face to face that 400 hp/sec cant save me + adrenal health since i use my burst skill if possible. The only thing that make us looks OP is because of the cooldown of burst hammer and mace but if anet just change the way our burst work like what i said above i think this will fix all the QQ about hammer and mace build
Passive healing should have a downside compared to other healing skills. you dont have to press a button to use it , it has no cooldown, it cant be interrupted. the only downside is if the warrior gets poisoned , but then again they made sure that wouldn’t be a problem for warriors. ( bezerker stance / condi clear on adrenaline )
They have blocks / invul./ great mobility, to help the passieve heals against burst classes.
Ow and dont forget , atm it heals more over time then any other healing skill on most other classes.
There has been probably around 10.000 posts about this stun warrior issue in the past 3 months.
Devs just aren’t taking the issue seriously, or dont see how bad the problem really is.And after months of trying to explain it to anet , and the resent patch not doing anything about the stun issue ( other then a bug fix to a sigil ). People just stop posting cause it clearly gets ignored.
In other words:
The ship is sinking , and instead of plugging the holes . They are adding holes. ( sinking it faster )
Kinda makes me feel sad
, cause every1 saw what gw2 pvp had as potential. And that is probebly a reason why it gets people so angry.
So, just to confirm, have people pointed out how the f1 ability does not go on full cd and adrenaline bar doesn’t get depleted if the opponent player evades/invuns etc?
That’s probably the crux of what I find difficult to understand since it is inconsistent with how other classes f1 abilities work; I don’t see the logic or rationale behind it.
I was away from gw2 for a few months so probably only caught the tailend of the complaints about warriors and I didn’t see anyone mention this since I have been back.
Welcome back
But sadly, yes it has been mentioned in the past that evading the attack didn’t deplete adrenaline.
There should be a topic on warrior forum, where most topics about the stun/healing issue got merged with. It has around 700 reply’s in it i think. I read about the dodge issue there.
I’m a warrior, Whirl is a mother effer. Didn’t have to stand in it.
Warrior complaining about the only thing that can make fights a bit hard for them.
( warrior has no risks for the rewards he gets )
Try playing another class , then come apologize to the pvp community for your posts.
That’s all i’m gone say, cause enough folks gone bash on you for your posts already.
Yes interesting comments.
I think the key points that I found difficult to grasp, were how the f1 skill differed from other classes.
For example a 2 sec aoe semi-ranged stun on an 8 sec cd might be ok, but it baffles my mind that my adrenaline stays full even if I miss or my opponents skilfully dodge/block the attack, and that the skill only goes on a 3-4 sec cd. That is different to how the f1 works for other classes I have played, and it was the thing that really surprised me.
For example if I miss with the f1 ability of thief, ranger, or Mesmer the ability goes on normal cd (and it is much longer than 8 secs!). I can understand to a degree a short cd for firing off an f1 if the enemy is out of range, but my opponent should be rewarded with a normal cd (and in warrior’s case a depleted adrenaline bar) if they are good enough to avoid my attack.
This issue is compounded by healing sig+adrenal health and cleansing ire. I found that I would spam away my aoe stun every 8 secs, and even if I missed/ opponents evaded the only penalty I got was a 3-4sec cd- I still had full regen, on demand condi-cleanse, and 2 sec aoe stun coming up in a few secs; meanwhile my opponents had either lost energy (evade), or blown a cd (dodge/invun/etc).
In other words my blind spamming cost me nothing, while every successful counter play to my aoe stun spam weakened my opponent.
So in conclusion, I have seen several complaints about that warrior build being OP etc, but to me the main issue is that the way f1 works, in combination with a few mid tier traits gives a killer build with little reward for anyone that plays intelligently against me.
It honestly just surprised me that this is actually in the game, and that no one seems to think it is unusual. The stun sigil issue seemed relatively mild in comparison imo.
There has been probably around 10.000 posts about this stun warrior issue in the past 3 months.
Devs just aren’t taking the issue seriously, or dont see how bad the problem really is.
And after months of trying to explain it to anet , and the resent patch not doing anything about the stun issue ( other then a bug fix to a sigil ). People just stop posting cause it clearly gets ignored.
In other words:
The ship is sinking , and instead of plugging the holes . They are adding holes. ( sinking it faster )
Kinda makes me feel sad, cause every1 saw what gw2 pvp had as potential. And that is probebly a reason why it gets people so angry.
Hi,
After a short while of ele/engi pvp, i went back to my mesmer and i want to try something different. I always played shatterer / phantasm and i’m trying out some conditions.
Here the build i’m using:
http://gw2skills.net/editor/?fgAQNArfWlwzKqHVTmGb9IipHBHyBckUUavWJFz2FC-TsAAzCpIKSVkrITRyisFN+Y9xcBA
A few explanations:
20 in domination is pretty self explanatory, i’ll be using torch a lot so lower cooldowns and cond removal seemed a good choice. plus 20% cond duration isn’t a bad thing.
20 in dueling: basically because of sharper images and deceptive evasion.
30 in chaos is mostly because of prismatic understanding, i’ll have 3 (4 with the desperate decoy) stealths so it seemed the best choice.My questions are:
- it has a relatively low condition damage, even for pvp (1k)
- no points in illusions..meh, i could really use an additional bounce for staff (btw, does it work with staff clones in the current meta? ty) or come extra confusion duration, but not enough trait points for that..About utilities, i can’t live without decoy so that’s not in question. Null field seemed a good choice, some heavy condition removal there and since in the current meta i see warriors/necro half the time..
Blink then..i love it, i occasionally swap it for arcane thievery but that’s very situational.My current rank is 34 so i’ll be facing r40+ people most of the time, i already explained why the heavy condition removal in the build (lyssa runes too, i found them really great though i could probably use something different to boost my condition damage a bit)
So..what’s your opinion? Any suggested changes?
Thanks a lot guys
If it wasn’t for folks complaining against you , i would have never posted my build. to help you out
Its a NON PU stealth build , hybrid ( power&crit / condi )
Wont explain how it needs to be played in detail, cause it really is that good of a build, a few hints maybe :P.
- duelist & nullfield ( use it aggressively instead of just for condi cleansing )
- safe stomp with distortion , you’ll have full endurance after
- rest is up to you to figure out
here’s link to build ,
empty slot = for crippling dissipation or for Empowered Illusions both have there moments
hope you enjoy it
cheerz Trip
The poster has a point .
AND to all those " adult kids" trashing on him for it , explain this to me.
Why is stealth / invulnerability skills not allowed to be used , but block skills are ?
possible reasons:
- It can be hit by unblockable skills? Guess what you can get hit in stealth with all skills.
( so unblockable skills = poor excuse )
- long cooldowns ? guess what invulnerability’s have bigger cooldowns.
( so long cooldowns = hilarious excuse )
- Only takes kitten s to get him to stop ? only takes 1 to stop a person in stealth .
Dont forget folks it takes 3 secs to channel , stealth skills last 3 sec. so the excuse of you cant see the stealthed person is BullSh, cause you either gone see him going into stealth near the spot or he gone have to finish the channel visible.
Conclusion block skills isn’t that much different from the other damage mitigation skills on other classes, SO they should not be allowed to be used if you want to channel objective. block boons i can live with
Any1 dare to bring a real excuse why block skills are allowed to be used while channeling objectives and stealth and invulnerability’s aren’t ?
(edited by Void.4239)
Sup guys I’ve been playing wow for the last 4 years and much like every other wow player here…it has gotten stale. I just wanted to know what class is similar to what I’m used to (I joined a feral druid), how competitive this game is (like I really liked arenas; is there anything like that here?), how everyone is enjoying the PvP in this game, and just the the little good to know things about the PvP ….like what is op or kitten…what should I expect
Also I don’t have anyone to play with so if there are any guilds here or just group of people looking for someone let me know!
Thanks
1 ) almost any warrior build with healing signet ( healing signet = Totally OP )
2 ) necro with staff and condition/fear based ( but these arent that OP anymore really)
those 2 are the faceroll builds atm with not a lot of downsides.
4 easy steps:
- Just reset all ranks for every player to 0
- Then make the rank points so that they can be gained only in soloQ\teamQ and no more in hotjoin matches
- Give back again to every player only the rank points gained doing tourneys since leaderboard came out
-Reward rank points based on winning\losing a match only (X amount for a win, X\2 for a defeat)done
I’m rank 42 now , without any farming skyhammer thing. ( took me around 6 months ).
With your system the high ranked people that did get there rank the honest way will get punished hardest.
who will suffer more ?
- some1 that got there rank 40 in 6 months of honest pvp.
or
- some1 that is rank 40 in 1 month of skyhammer farming .
If population was growing they would just ban people that farmed skyhammer . but its not growing.
They actually need to be really really careful what they do in order to not loos there full pvp playerbase.
( Hence no1 afraid of getting a ban for this, cause anets afraid of what the reaction to the bans would be. )
NO ONE was using the CC build before Warrior’s got the berserker stance, cleansing ire, and skull crack buff. NO ONE. Not even Mr. Know-It-All sorrow.2364 could’ve made it work before these changes happened. (Because you are just simple-minded beyond salvation)
Do you know the “only reason why its anti-fun” right now? Hint: Its not the frequency of the stuns, the stun durations or paralyzation sigil.
Then why do i know a warrior who ran the same build before it was even buffed? He “made it work” by winning most duels he fought in. M/S GS has been around for a long, long time.
yes and it was hard to pull off succesfull. AND it had downsides .
NOW chain stuns are to long , and healing signet is uncounterable.
Anet failed at warrior balance. plain and simple.
- They boosted war in order to get more folks to play , didnt work ( tho war was in a good spot tbh, just not many tried it )
- A month later they boosted wars AGAIN , making it a GOD character that is way to OP , so folks would have no choice then to switch to a war and make the war a more popular character.
- NOW 2-3 months later and probably 900 + request for a nerf from respected players off all classes. Anet hasnt dont kitten about it.
- result of the slow work anet delivers :
Playerbase realised anet had no intentions of doing whats good for the player/ balance of the game. And probably more then 50% of the players have left gw2 pvp scene and another 20% just logs in once a while to see if anets has smartend up.
Everytime in prepare of a new patch they are shutting down the spvp, to reduce possible errors.
This was used to be the same with WvW but got changed recently.
Out of experience , every patch brings errors , so closing spvp servers is not really helping.
Please see attached
Either a patch is incoming .
or
its something else , BUT don’t worry it will get fixed within a year , they promise
Seriously.
How about, as a community, you come together with positive suggestions, critical feedback regarding what, specifically, is the issue with the meta at the moment, and what they can do to change it.
The constant bickering and crying and complaining by the players, those players who simply play the game instead of develop the game, needs to end, and although it won’t, you all should at least realize that what you’re doing is wrong and it isn’t helping.
Mostly, what I’m noticing is a bunch of keyboard warriors who don’t know the first thing about programming, those of you who don’t have a job developing a video game, complaining about the rate of changes that they are making.
You don’t know the first thing about developing a game. They are working hard. They play the game after work, too. They know what’s wrong with it. They know what they need to change, they hear you when you say you want X changed.
Lastly, there are several different teams in Anet regarding different kinds of content. PVP development team, Event development team… Just because a patch came out that you don’t like because it’s PVE doesn’t mean they just ignored you and stopped working on PVP. It just means that the PVE team hit their mark, while the PVP team is still working on changes.
They are working on game modes.
They are looking into the lag, which one of the forum mods said they would talk to the team on monday…. today.
They are working on more skills.
They are working on balance.
It took other MMO’s years to balance their game, and yet, no game is perfectly balanced. The meta will change every patch. There will always be a mass influx of one profession in PvP when it gets buffed. That’s the price you have to pay when you can go into Spvp starting from level 1.
You guys don’t know how to develop a game. Give constructive feedback, and chill the kitten out.
- I agree its not build in a day. I agree its not build in a year.
- But they should have made more then 50% of the game , before releasing it.
- I agree sometimes people are to hostile in games for almost nothing. I agree sometimes they behave like little kids.
- But after a year of failed patches, i cant blame them.
Every1 has a limit.Anet should be glad there playerbase gave them a year. To bad they didn’t use it wisely.
Solo Arenas were a step in the right direction, and yet, all that did was incite more crying.
Whenever you do something right, and you’re taken for granted for it, it’s a blow to your self-esteem.
It reminds me of a post from the devs awhile back, that stated something along the lines of “We made all this PvE content and these events for you guys… for you to simply waste your time grinding or abusing the content”
It’s hard to please a playerbase that wants a game built instantly. It took WoW a few years to get on its feet, work out the bugs, start balancing. WoW didn’t even have battleground PvP until a later patch. Each patch brought a crap ton of more problems. You all seem to ignore that every MMO that starts, starts rough, starts with bugs, and small patches that slowly get them in the right direction.
All of you who claim that they aren’t doing enough are just using a game that has had a decade of practice as an example. A game that still has a subscription, even after a decade.
Arena Net doesn’t make as much money as Blizzard does. They can’t afford teams of 100+ on every project, sorry.
Took them a year for solo arena , and they released it with matchmaking system that is totaly flawed.
you get matched with 5 people close to your ranking to fight either 5 stronger people or 5 weaker people ……… Does this look like a matchmaking system that makes balanced games ? Solo Queue was a fail since they didnt think twice of why folks wanted a solo Queue in the first place. ( syncing was possible , matchmaking didnt work , games that started with less then 10 people ).
Dont tell me no1 at Anet thought about these things while making the current system ? or what it would trigger in the pvp community ?
“Consider the consequences of what you add or change.” Should be first law when trying to balance a game.
Seriously.
How about, as a community, you come together with positive suggestions, critical feedback regarding what, specifically, is the issue with the meta at the moment, and what they can do to change it.
The constant bickering and crying and complaining by the players, those players who simply play the game instead of develop the game, needs to end, and although it won’t, you all should at least realize that what you’re doing is wrong and it isn’t helping.
Mostly, what I’m noticing is a bunch of keyboard warriors who don’t know the first thing about programming, those of you who don’t have a job developing a video game, complaining about the rate of changes that they are making.
You don’t know the first thing about developing a game. They are working hard. They play the game after work, too. They know what’s wrong with it. They know what they need to change, they hear you when you say you want X changed.
Lastly, there are several different teams in Anet regarding different kinds of content. PVP development team, Event development team… Just because a patch came out that you don’t like because it’s PVE doesn’t mean they just ignored you and stopped working on PVP. It just means that the PVE team hit their mark, while the PVP team is still working on changes.
They are working on game modes.
They are looking into the lag, which one of the forum mods said they would talk to the team on monday…. today.
They are working on more skills.
They are working on balance.
It took other MMO’s years to balance their game, and yet, no game is perfectly balanced. The meta will change every patch. There will always be a mass influx of one profession in PvP when it gets buffed. That’s the price you have to pay when you can go into Spvp starting from level 1.
You guys don’t know how to develop a game. Give constructive feedback, and chill the kitten out.
- I agree its not build in a day. I agree its not build in a year.
- But they should have made more then 50% of the game , before releasing it.
- I agree sometimes people are to hostile in games for almost nothing. I agree sometimes they behave like little kids.
- But after a year of failed patches, i cant blame them.
Every1 has a limit.
Anet should be glad there playerbase gave them a year. To bad they didn’t use it wisely.
Well new builds to me lol let me know what you think.
Good try i would say. It keeps up pressure on your target.
Just cant see it do wel against 2 vs 1 situations.
Looks great in teamfights tho ( but a lot of builds are good in zergs )
I’m for this change . ( it counters mindless condition spamming )
I would even say if they dont do this change , i would quiet gw2.
Its the best attempt to balance out the condition meta yet. ( and we been waiting for months again)
Only zerging condition people will be against it.
And pve’ers( seeing AI is already to hard for them to work around…)
The game is done for me despite the fact that GW2 has the most amazing PvP mechanic ever out there. However, under the hands of Anet, Gw2 now to me is a complete mess. It turns me down a lot due to various issues:
-Slow PvP update: Check
-Only one game mode: Check
-No reward for playing: Check
-Punish for playing: Check (I am looking at leaderboard)
-Broken matching system: Check
-Too light of a punish to leavers/Afk : Check
-No stop system to prevent the game start when the teams has uneven number: Check
-No split Balancing : Check
-Horrible class balances: Check
-Too many cheesy build: Check
-AIs have a very important role: Check.
- Some maps are broken: Check
-An abandon part of the game: Check
-PvP population keep reducing: Check.
-No build templates: Check
-Empty and broken promise :Check
-Feel like being cheated into buying the game in the first place: Check.
-Empty and broken promises:Check
-Being cheated into buying the game:Check.
-Spamming festival: Check
-No build varieties: Check.Anything else did I miss? I want to ask people out there who still keep playing PvP what is the reasons that still keep going on in the game that has no future?
its sad but also true.
i dont play much anymore , and if i do its gone be hotjoin seeing solo queue matchmaking still not working toward balanced games. ( more meant to create unbalanced games )
and in hotjoin you can simply leave a game that has to much of the current “OP” characters in it
( think atm its warriors that use healing signet )
[Title]….then what’s the point in buffing venom share in its current form?
does any1 say once you shared venoms that you are only allowed to hit 1 person with your full team ?
people are to used to focusing 1 person with 3 to get a kill.
Leeching venoms can actually heal a very good amount, but most venoms seem to be best applied at the start of the fight. It’s still an option though.
Runes of the adventurer, sigil of energy, vigor on heal trait, and the 33% returned on dodge trait, and sometimes vigor on steal if you want to go that far, and withdraw can lead to a crazy dodge build independent of weapon skills. rune of water might be useful if 700 hp each heal is worth losing one dodge each heal for.
It cost 15 trait points, 6 runes, and one weapon sigil.
Add 20 more trait points to the cost if you want vigor on steal, but I don’t think 20 trait points are worth the one and a half dodges over a long period of time.I really would like to see some sort of riposte style skill, similar to warrior sword #5. It would help stealth-less thieves a lot! Although, some major work would have to be done to make it unique from the other same-same counterattack style skills already in game.
its worth getting that 4 ini on heal in trickery ;, with withdraw
( dont realy need the vigor on steal seeing vigor on heal is long enough on your 15 sec withdraw cooldown
)
I don’t think so. It requires 30 trait points.
it’s easier to spend only 15 more into acrobatics for the 3 init on weapon swap. If you use the energy sigil, you’ll be swapping weapons often anyways. As much as possible if you use identical weaponsets. It gives less init, but is every 10 seconds rather than 15, so it gives more over time. You also don’t have to get back into range to start attacking again.
I axtualy use both 30 acro/ 30 trickery for my D/D condi thief.
But i understand how 30 trickery would limit the possible builds for an evade build.
So 15 more in acro is indeed the better chose for that and probably a must have to make them work.
Wish they would put in a 1 sec evade on unload, or at least make it able to dodge while unloading
. ( like the steal skill from warriors)
I kinda like thief builds the dont need to much stealth , and there to less of them out there.