I am not talking about custom or unranked PvP
Just making sure I understand, you are talking about solo queue ranked pvp?
I just started doing pvp with friends in unranked mode. I think I have a bit more to go before I can instinctively know when to fight, when to run, when to leave points, how to use each map feature advantageously, etc. I don’t solo queue, I don’t even like to queue with a 4 man party…. I get discouraged easily and I’m very self conscious about how I play. That means I will never solo queue, and I never want to face the more experienced teams that I assume I’d fight in ranked arena. I’ve only had one instance where map chat made me stop pvp’ing for the day, and since then I avoid map chat during a match unless the other team is being friendly. I’m not a casual player. I play several hours daily. I do believe that most of us have a skill ceiling, and there are some things I will never excel at. I’m not the worst, but I will never be among the best. For that reason, I prefer to play unranked with a full party of friends.
I mean like Ranked queue, whether that be group / solo. I understand where you are coming from but you cant seriously put a ceiling on your self by saying you will never be among the best.
I don’t have any issues with the game mode itself. My main issue is how the other players behave in a PvP scenario.
WvW, you don’t get to hear the other side.
PvE, it’s cooperative.
This about sums it up for me.
If you like the challenge of PvP, then great! I truly believe that player vs player /can/ be a good test of skill and fun.
But unfortunately, as the old saying goes, ‘It takes one bad apple to spoil the bunch.’ And I personally have had more then my fair share of foul-mouthed, rage-fueled mental children who take PvP way too seriously to be healthy.Some people might find getting page after page of verbal garbage vomited at them amusing. And hey, if you do, then great. Nothing against you.
It’s just not my thing. Simple as that.have you tried turning map chat off?
Turned off Map Chat.
Reported them when they paged me and blocked them.
Turned off emotes when they start getting creative with those too.Doesn’t matter. There is always someone else that steps up and is more then eager to hurl insults, accusations and generally behave like immature 12 year olds who only get away with crap like this because they can hide behind the internet.
And quite simply put, I don’t feel like dealing with it anymore. I didn’t like it in any other game I played over the years and I don’t like it here.
You just gotta look at it with a different light. If someone PM’s me and says something along the lines ’you’re so bad lmao trash gg’ I think to my self: “Wow i really made this kid mad. haha” and then i never think about it again. Ya just gotta be a little more thick skinned to people on the internet!
I like PVP because while you can “predict” an opponents next move, its not a true prediction, its more of a anticipation… and if you “predict” wrong you have to adjust quickly. That’s why I like it, its more like a game of chess. You know what moves the opponent can make, but if he(or a group) makes a move you didn’t expect you must adapt. It keeps you thinking and constantly keeps you on your toes..
PVE is the opposite. You know the next move for certain, or almost certain like 99% sure, in some cases 100% sure. PVE requires mass coordination(at least, you know, higher end pve) on some levels, which is challenging in its own right, and rewarding if you can get it to work, especially for guild officers and group leaders imo.
For me, I prefer the PVP aspect because of the fast twitch action and thinking that comes with the game mode , as opposed to the pve long term planning and typically(not always) larger group coordination.
Although, I do like pve, pvp is more my style.
I haven’t really wvw… so… i can’t say too much about that. I suppose it would be even more larger group coordination, but with some aspects of pvp if you find yourself skirmishing on a smaller group scale.
100%, this. I agree completely.
I’m a PvE player who’s playing a lot of PvP lately, and it seems that builds are actually a problem for those new to PvP.
While you can get away with your “play how you want” build in PvE, you’re most likely to get squished in PvP if you use the exact same.
So it can be quite the dramatic change in gameplay, also players that aren’t fast or need a bit longer won’t find those seconds in PvP because they’re already dead most likely :P
How to promote PvP?
Check Metabattle.com and search for a build that uses weapons / skills you like, then start using that. Another great thing is group up with your friends / guildies and play for fun!If you’re losing you can always group up as one big ball and kill everyone 5-1 or 5-2 :P
I had this problem before but then after 30 games / wins or so with my class I found my self tweaking the builds from metabattle alot more to my liking and have been doing great since.
Same maps.
Same game mode.It was fun in the beginning. 2 and a half years later? not so much.
There’s only that much conquest you can do before you grow tired of it.
There are no mehcanics, no cool dynamic, no different scenarios.
Same maps, same objectives – over and over and over again.
I agree, hopefully with the new expac we’ll see some more map diversity!
Because constantly playing against the same copy paste builds tends to get a bit boring.
Doesn’t playing against NPC’s with predictable phases imply the same thing?
Suffered through tourneys until I got the champ titles I wanted. Never again. The small scale combat is the exact opposit of what I want from a PvP format. It’s basically the Call of Duty as opposed to what I hoped would be Battlefield.
WvW has incredible performance problems and the open maps make it more of a player versus structure with some PvE mixed in.Before I bought the game, I hoped I’d get another alterac in the GW2 engine; Just like WvW but in a narrow corrider where the opposing factions have to fight each other in order to win. God I miss alterac
I dont think you remember alterac like most people do…
U can’t make ppl like ranked arenas without hem liking unranked arenas
What could be done to fix it?
1. more game modes I 100% wholeheartedly agree, there should be more maps.
2. larger maps This is something i would honestly hate to see, maps should not be so big it takes forever to get to the other sides cap / point / objective.
3. on some maps more than just 10 players It really seems like you LOVE WvW, but this is SPvP where the core focus is on the individual not the whole world. In my opinion we should have smaller teams of 2 / 3
4. more sPvP only rewards (that back item is nice, how about whole armour skin obtainable only in sPvP with shoulders obtainable only in ranked arenas … no brutal rating requirements ofc.) I would absolutely love this!:)
Thanks i left my own comments in bold.
I don’t have any issues with the game mode itself. My main issue is how the other players behave in a PvP scenario.
WvW, you don’t get to hear the other side.
PvE, it’s cooperative.
This about sums it up for me.
If you like the challenge of PvP, then great! I truly believe that player vs player /can/ be a good test of skill and fun.
But unfortunately, as the old saying goes, ‘It takes one bad apple to spoil the bunch.’ And I personally have had more then my fair share of foul-mouthed, rage-fueled mental children who take PvP way too seriously to be healthy.Some people might find getting page after page of verbal garbage vomited at them amusing. And hey, if you do, then great. Nothing against you.
It’s just not my thing. Simple as that.
have you tried turning map chat off?
Because I’m gawdawful in PvP and can’t kill anyone unless they are gawdawfuler.
I am just going to take a guess that you are a very casual player with a small window of time you’re able to play and you don’t like being destroyed in pvp during the time you have to play.
Have you tried practicing with friends or group queuing?
All my friends hate PvP.
I’m working on it though. Every few days I do an unranked. I’ll never be good but maybe one day I won’t be gawdawful.
What some reasons they hate pvp?
I was always pvp player in most of mmos I played in past but here.. I dont know all works like a charm but still. I dont see any motivation and I dont mean only rewards. Some even temporary progressions.ething like this we need here.
What I personaly want in SPvP? 1v1 arenas, ladder, tournaments. I am not team player I want just kill opponents and dont care about capturing points.
I would like to see a 2v2 ladder / arena. have you tried the deathmatch map?
I’ve gone ahead and made a thread in both general disscussion and im making one here, i just want to collect peoples opinions and experiences just for my own and public knowledge / understandings.
Why Do you love / like SPvP? Why do you play it over PvE / WvW?
___________
Why dont PvE’ers and WvW’ers like SPvP??
What could be done to fix* it?
I am not talking about custom or unranked PvP
Because I’m gawdawful in PvP and can’t kill anyone unless they are gawdawfuler.
I am just going to take a guess that you are a very casual player with a small window of time you’re able to play and you don’t like being destroyed in pvp during the time you have to play.
Have you tried practicing with friends or group queuing?
I hated sPvP when I had a terrible computer. It was impossible to be effective at anything with 2-6 FPS.
I mostly love it now. Some days I get matched over and over with people who heckle each other (in the mean way) in mapchat, or get terribly imbalanced team compositions over and over. I hate it on those days, and just find something else to do. That doesn’t happen too often though.
how did you play PvE / WvW with 2-6 fps….
Im trying to understand why people don’t like it or are attracted to SPvP, If you ask the PvP forums they all respond with things like “tank meta” or “MMR / leaderboard structure”.
Why dont PvE’ers and WvW’ers like SPvP??
What could be done to fix* it?
I am not talking about custom or unranked PvP
(edited by WuGzaGenius.5684)
engis and gaurdians… i play a mesmer, its nice to have someone bunker while i float around like a butterfly and sting like a bee.
Oh, now they call it “what kind of programming it is”.
Good for you.
I don’t want another Aion crap jumpshoting, slideshoting, where you have to depend on stupid bugs to kill someone.
bugs?
Jumping while casting is terrible anyway unless you’re trying to use LoS to your advantage like landing grenades on engineer from a lower point to a higher point or over an obstacle, you can get immobilized in the air and be locked out of all your skills including stunbreaks.
That’s because the games programmed so. If the game wasn’t made to displace your charecter when you jumped it would be better.
Because cast skills + jump gives ground for possible exploits like thief’s infiltrator strike in mid air.
Duh, so wrong. The only reason why this exploit works is exactly because casting while in the air does not work. The return is set a couple tenths of a second after you press sword #2, but due to you being airborne while this occurs (whole point of jumping), the return point is never actually set.
Casting while being airborne should be enabled, because there’s like no consistency in what skills can actually be cast when in the air (e.g. venoms can, signets can not) and it gives way to exploits (e.g. infiltrator’s strike) and bugs (immob while airborne locking out skills including stun breaks and condition cleanses).
There’s also precedent for it being used on a regular basis to get an advantage and it seems to have become an accepted part of the game (e.g. jump dodging).
Yeah, having the game programmed / configured to let only certain (small amount of things to be cast) while jumping opens a conflict for many exploitable bugs that shouldn’t be happening.
almost all casts work in jumps
Cast then jumping isn’t Jumping then casting.
Jumping increases the distance between you and melee/physics projectiles. If attacking/casting worked while constantly jumping, it’d be super easy to macro turbo jump and just hop around avoiding a lot of potential hits/damage. It would also reduce the intended advantage people have when they are on higher ground.
The fact that you can start your attack then jump to hit higher ground seems like a bit of a bug, but I’m glad it’s there since it allows for skillful timing of attacks to hit opponents on higher ground.
Theres a very simple solution to this, make jumping not increase distance!
Easier said than done. GW2 uses a lot of physics and such a “simple” solution would require hundreds dev hours, if not more, since it would break the majority of the combat physics. What would be the point of being able to jump and attack if it had no impact on gameplay? As the poster above said, this would just allow silly looking bunny-hopping.
The majority of the player base would rather the devs keep working on balancing the game and giving us new game modes.
Edit: I just want to point out that I thought this thread was a troll/joke thread and only answered it seriously because I was bored =/. Bunny hopping silliness would be absolutely pointless in this game.
It wouldn’t be for bunny hopping, it would be for skills like blinks / rolls and just clarity of the game. Right now people coming into the game are at a disadvantage if they’re used to jumping around and being able to cast / attack. As is, Jumping disallows any form of cast / attack / ability / roll.
For instance, i want to use a backward roll / blink(something…use ur imagination) And right now i have to lower my movement speed to turn around then face the otherway before i cast THEN I HAVE TO TURN BACK AROUND… there’s no point in using “X” ability in the first place, being able to jump / cast mid air would create positions and situations where you would benefit from the proper usage of the skill. Like what if you wanted to blink forward behind someone instead of back infront of them… Its simple line of sighting, I cant do it with the way the game is programmed.
TL;DR: Jumping + casting / ability usage has no bad side to the game other than people using their jumping animations (which my i remind you was one of the Top #5 things people wanted in guildwars 2!)
Jumping increases the distance between you and melee/physics projectiles. If attacking/casting worked while constantly jumping, it’d be super easy to macro turbo jump and just hop around avoiding a lot of potential hits/damage. It would also reduce the intended advantage people have when they are on higher ground.
The fact that you can start your attack then jump to hit higher ground seems like a bit of a bug, but I’m glad it’s there since it allows for skillful timing of attacks to hit opponents on higher ground.
Theres a very simple solution to this, make jumping not increase distance!
anyone?
well said! +1
I can cast then jump while the cast is going but i cannot perform mid air casts… what kind of programming is this?
Why cant i phase retreat mid air backwards?
^ i just wanna jump and cast…
These fixes aren’t even changes these are like minor hotfixes for every class… I want to see some actual changes to class balance, bunkering, engis, cele eles and gaurdians… Oh yeah and the Leaderboards…
(edited by WuGzaGenius.5684)
Guild name [TAG]: Jehovas Witness [HOVA]
Servers: NA
Description: Newly formed local SPvP guild made by a bunch of IRL friends looking for like-minded people and players to group queue with, we are all on daily and looking for active SPvPers!
Requirements: No Rage, No bads, No shirts, no food!
Voice communication: Skype / Raidcall
Contacts: WuGzaGenius.5684
why isnt it in the rotation?
The combat log shows damage and its sources but, how am i supposed to know how much my conditions are actually dealing over 10 seconds rather than how hard i burst on a ranger… there’s differences that are so hard to really calculate you cant really expect us to just use a calculator….
It’s supposed to show a combination of skill + effort. Previous LBs you could be #1 with ~10 games played.
You do want some kind of combination, but the current LB is too heavy on “effort”. It was just a trial season, hopefully it gets adjusted soon.
Hopefully, I mean its not hard to assign a rating for everyone to be attached to while they have a hidden mmr for the matchmaking to use In order to pair likley even skilled players vs each other.
You have to be in top 250 I think it is, to see your rank.
Top 1000 and you get a number. Before that you are 99% and down from there.
lmao, what percent is considered good?
Well since the leader boards doesn’t mean “skill”. I would say none. It is more on “games played” then anything else.
If you want “worst to best” (aka: more games played), then it would be 1% to 99% and continue to rank 1000 all the way to rank #1.Rank 1000 person has 132 games played. Rank 1 has 763 in past 29 days. (couple below rank 1 actually have more games played, just a worse ratio.
My question is more so whyis the leaderboards set up like so instead of skill? ?
If you haven’t played since September, the damage log now has much more robust information. When you open the chat tab filter menu there is an arrow next to the combat channel with more options.
Okay, i got back home and looked at them, and this doesn’t tell me anything… I want to know the average amount of damage i do over time with different abilities / spells and attacks. How am i supposed to know how much damage i am really doing with chaos storm and winds of chaos??? Are we expected to tally everything up and count the damage we did with a stopwatch and measure our dps?
(edited by WuGzaGenius.5684)
Is there any way to measure my own damage? Im just getting back into GW2 and its hard not to comprehend what’s doing the most damage over X amount of time. I dontvwana look on a meta website just to copy n paste a build over….
Having a personal score system is a good way to indicate whether a player is playing the game mode well. Right now kills give the most points, but arguably that encourages sub-optimal play in conquest.
I really like the idea of having personal score tick when fighting on a capture point. This concept could be extended to behave like the current assaulter, defender, and skirmisher scores where you can still get personal score while fighting close to a capture point.
What other scores could be added, or what existing scores could be rebalanced?
I feel like kills and deaths should be publicly shown aswell.
You have to be in top 250 I think it is, to see your rank.
Top 1000 and you get a number. Before that you are 99% and down from there.
lmao, what percent is considered good?
Instead we are all just a percentile within a group of bad players. At least that’s how i feel.
Like …this?
except it doesn’t show your rank, it shows how much you farmed and how good your bot performs at night
LMao, yeah this!
bump
Start of the ranked arena.
You ask who goes where at the beginning and the answer is a dead silence.Match is lost.
this is what i usually get… people say “communicate to win” and no one talks. So i dont know about that…
lmao… easy to say but when you’ve got no evidence fingers can be pointed anywhere…
Why point fingers at all?
Everyone that have taken part of a match should already be fully aware what went wrong. No need to point fingers at anyone. Just think about what happened, why it happened, and how you can stop it from happening in the future.
What i’m getting at, is that there are griefers no matter what game / business you are in. Arenanet has all the tools to display the information we need and want, why not? A lot of the time when im running from point to point neutralizing and killing someone i get flamed for “not sticking with team”… how can you prevent these things from happening?
Paying attention to the match tells you everything you need to know as to why you lost.
lmao… easy to say but when you’ve got no evidence fingers can be pointed anywhere…
I hate to bump but…
Points mean nothing if you’ve died 15 times. or if you are on a rampage and have over 20kills…
We need an actual rank to be shown over our account / characters, and a decent scoreboard in which we can actually see what went wrong with the game we lose / win.
If you lose a game 100-500 and everyone on both teams have around 100-150 points, there is no way to actually measure how you lost other than raging at someone else with the lowest points.
Yeah, it would be nice to have some idea of the skill/rank of those you are playing with or against. It might prevent complete beginners from raging against experienced players when they mess up or don’t understand they are facing really skilled opponents.
As an example: I was placed in a sPvP match against TCG earlier in the Beta. When it started to go badly, one of our team started raging against us. Had no idea who we were facing. At the end of the match, I told him it was TCG we were facing, and he shoots back something like “I know, that’s no reason to play badly though.” Really? A bunch of scrubs with a hodgepodge of skills, classes and no communication should not get slaughtered in this scenario.
The disappointment could be avoided with more transparency.
On the other hand, pvp would be an even harder place for beginners. The losing team would always blame the worse ranked, I’m sure you can see the problem.
Every single game that has a pvp aspect to it has ranks… CS, Wow, League…. just cause you get blamed for something doesn’t mean that it’s true. I don’t think one softies feelings should decide on something as big as a decision like this.
Also let me add that; infact it wouldn’t be a harder place for beginners, people who get into PvP like to see their own skill progression. With the way things are set up at the moment, everyone is like a gray blob in a gray world. No one is different from each other.

