Honesty is not insulting, stupidity is.
>Class Balance is a Joke<
In GW1, when you had a party member target something a red target would pop up next to your name in the party window, and clicking it let you automatically choose the target selected. That might be useful if implemented.
Wait, who transferred to WSR and is now not happy we aren’t with FSP?
Far as I know Ng which was one of BG’s most important SEA guilds, and MGR from MAG. I believe there were more but I am not sure who else, I dont usually follow these things.
Why do people have this belief that resetting something, rather then trying to fix it would solve anything? The good ole times, which I also remember, are long gone. Either adapt or you are not going to have fun. Anet has done many good things for wvw over the last several months, I dont like all of it, but considering the years of neglect that preceded it, heck its amazing. They cant force people to play wvw.
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People should stop confusing population with activity. BG has an incredibly dedicated militia force that will go overtime day after day, this doesn’t mean they outnumber another server, it just means they are more active.
Dedicated militia, lol. Militia are finicky, they stick around when the server is winning, take a break when it’s not, or guilds are not there to support them. BG militia has been fortunate to play on a server that gets both. I’ m sure they would break like every other server if you were lower than t1 and constantly having guilds bought out from you. BG has coverage plain and simple, as i don’t believe you have players playing 12+ hours to keep your ppt going.
Are you on BG?
we have a stable server
Then why you need to actively buy guilds from other servers and destroy other communities?
Compared to other servers, we havent dropped tiers and havent had a massive exodus, mostly due in part to the core community including our dedicated militia. This allows BG to have a stable foundation to build on. The playing environment of tier 1 is also something that appeals to many people, and that requires staying competitive.
And maybe you should ask the guilds/players that move, why they moved. You would also actually be very surprised how many transfers are self funded.
I thought there was, put a marker on a target, doesnt it show for your entire squad? Or am I missing something.
If I came on here, and started posting about wanting a specific server to die off, blaming them for everything, and needing to be locked forever…well I can imagine the responses I might get. But you know its fashionable to hate on BG, as if we forced anyone to transfer here.
Maybe those people should try focusing on building up their own servers rather then hoping for one to be destroyed. BG’s main selling point is that we have a stable server and a great friendly community.
If you come on here and start threatening boycotts and other stupid crap, stop playing wvw, never bother to help your servers get competitive, then complain about population issues…What good are you?
Another possible alternative could be to drastically lengthen link evaluations to say 6 months. This could in theory help limit the constant instability caused every two months
Welcome to all our new friends!
I do agree on BG having a force or “militia” of people that will pull overtime and do so very often. Also explains why the hibernation happens.
Just too bad you need 3 servers to have a good match. Apparently the servers that come close are stuck in glicko land. Time to redo WvW, these servers are just no fun for 24/7 WvW.
This is partly due to the changes to glicko volatility over the past several month, while it has been nice to face new servers and have better chances of a different matchup each week, combining it with linking has produced too many unbalanced matches. Basically it doesn’t let a server settle into a tier which makes it more difficult to build up a base and recruit people to match your opponents coverage.
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You keep telling yourself that, maybe someone who hasn’t fought BG several times might buy it but it’s a no go here.
Again, population and activity are not the same. If 10 people hop into wvw for a minute to cap a ruin for their dailies are they more active then 1 person that is in wvw for 4 hours?
Can you please shorten your relinking schedule to 1 month? 2 months really seems impractical and is not fast enough to adjust for changes in matchups. I initially supported 2 months, seeing it as a good middle ground, but now I think it might be a better idea to reevaluate the links on a month to month basis.
Why TC? They should probably boost the T4 links up there seeing as how they are the most populated.
Population and activity are different. Population simply refers to the number of people, but it doesn’t explain activity levels. BG for example has a dedicated militia force that will go overtime day after day, they are very active, but it doesnt mean they are in larger numbers. I don’t think the t4 links would sustain that level of activity and keep in mind those linkings are also temporary , although it would be interesting.
People should stop confusing population with activity. BG has an incredibly dedicated militia force that will go overtime day after day, this doesn’t mean they outnumber another server, it just means they are more active.
After reading Mkenna’s post in the other thread about BG somehow having (or used to have) a lower population then JQ, would it be possible to add glicko points for JQ and/or TC to give them a better chance roll a tier 1 match? I think this would produce a better matchup.
There will still be a poll on it.
Funny 6 pages of comments and ideas, and you say there is a lack of interest lol!! Now we all know where the real problem is lol
Interest in discussion is not the same as interest in the suggestion…
Blackgate and Jade Quarry both opened because they were below the population cap. Blackgate currently has a smaller population than Jade Quarry and some of the combined linked worlds populations (combined linked worlds population example being Crystal Desert + Darkhaven + Devona’s Rest combined has a higher population than Blackgate). With all that being said, we do keep track of the transfers that happen. Since we have been seeing an increase in transfer behavior with the past 2 world links, we are discussing whether we want to change how we calculate WvW world populations or if we want to lower the WvW population caps.
Well first, thanks for popping in. I find myself surprised that BG has a smaller population then JQ, that is quite fascinating. Would it be possible to ever give us actual details on what you use to calculate these numbers? Also has transferring and population shifts become more common since server linking was introduced?
So, BG and JQ opened up, good for them. Lets not kid ourselves, we knew it would happen sooner or later. Let the 2 biggest servers stay in T1 and fight each other.
As for the new blood they get to transfer in, here’s wishing you all the luck in the world.
Finally a sensible and civil post!
So… I asked politely with please and thank you just as I said earlier in this thread and look what happens
Careful GA, they will start calling you Darth Vader
It’s not a “card”, for some reason you think we are special and above everybody else. BG is another server, one of 24. If you hate us because we are successful, fine so be it, but to act like we need to be punished for it is beyond ridiculous. And yes I will say again, what if its your server, try for once being objective.
You do understand we do not force anyone to come here, or to stay here. And people can choose to go to any server they want to, its not our fault they dont want to.
Ok, let me make an analogy to see if you can understand what I mean. At this point you are the rich boy telling me, who always lived in the slums, that life isn’t being fair with you. How can you expect me, that seen many servers severely lacking people, to have any sympathy for a server that always been known as being the most populated server in the game?
And since you like that question so much let me ask you: What if it was your server down in the Bronze Tier for years because it always lacked people while you see Tier 1 saying they need more people? Would you agree with them?
Wow… I am not even sure you understand what you mean tbh. Frankly I dont care if you like it or not, its not up to you, you do what you do. What I want is for anet to treat servers equally under the same rules and not try to manipulate server status because they think it will help solve other servers’ problems.
I say again, nobody is forced to go anywhere, you act as though we are using some kind of voodoo magic to get people here. Tier 1 offers a certain type of playing environment that appeals to a lot of people, and from tier 1 there is only one way to go, which is down. If you cannot understand what a server needs to do in order to stay competitive, thats not my fault.
Put aside BG for a sec, what if its your server, would you think its fair? Maybe if some people would for once think objectively rather then instantly getting enraged because its about one particular server and automatically needing to spew their bias on here.
Always pulling the “What if it was your server?” card… Well, I cannot answer that question because I always played in the lower tiers (the ones you buy guilds from) and not with the stacked blob servers. I can’t simply know how I would feel if it was my server because it never been my server. But I problably would not come here crying that my server need more people if we were still holding our position in tier 1 since February 2013 (last time BG was ever ranked 4 or lower).
There are worst situations than losing a match in Tier 1 you know? Oh no, of course you don’t. You alwasy been in the top…
It’s not a “card”, for some reason you think we are special and above everybody else. BG is another server, one of 24. If you hate us because we are successful, fine so be it, but to act like we need to be punished for it is beyond ridiculous. And yes I will say again, what if its your server, try for once being objective.
You do understand we do not force anyone to come here, or to stay here. And people can choose to go to any server they want to, its not our fault they dont want to.
The poll has ended! The final results are:
60.1% WvW Scoring Improvements Phase 2
39.9% WvW Matchmaking Improvements
This means that the WvW team’s next big priority will be adding rewards to Skirmishes and improving the Skirmish UI. Thanks to everyone who voted!
Will rewards be given at the end of each skirmish or at the end of each week. I would suggest that rather than basing rewards solely on a servers performance that it include individual contribution as well, or just go solely by an individual’s progress during skirmishes. This way every player actually has to do something to earn a reward and contribute to their server, rather then just stacking up on a winning server and only playing during peak times. Please discourage farming.
I am amazed how some people want and prefer that a single miserable guy is able to even cap a castle (if he is strong enough to kill the lord) alone by himself in a place where solo things shouldnt exist, wvw isnt mean for you to solo around
There is no logic behind for have solo stuff in wvw at all, that some stuff let you be able doesnt mean that it was designed for go that way
So we should need zergs to take camps and sentry points? Individual players and small teams have no role? Please explain the logic in that. A zerg can take a camp or keep, much the same as an individual. It is just much easier with a zerg.
Since when 3 people are called a zerg? i didnt say sentry to need 3 people neither
Individual players have the role to help each other and capture/control points, smaller groups are larget than 3 people so they wont suffer for something like that
There is a reason of why guild missions require players, there is a reason you have squads, etc
All this solo/roamer stuff in this place is just wrong, simple fact appealing for this is even worse than it is right now the whole wvw system
You cannot always have a group available.
The timing of this, with both servers opening up makes me very suspicious and is making me think that anet was indeed manually closing/opening servers. Now I dont mind a server being full through normal means, but manipulating it to intentionally drive people to different servers is totally uncalled for and a terrible path to follow. Heck I dont even mind BG never getting a link again, but if they are going to match us against servers with links, it’s a little unfair to intentionally lock us if we are not actually full, if that is indeed what they were doing.
Sure, totally unfair when the your server still winning by a large margin despite being “manually closed” and not having a link… Maybe they should link you with JQ since BG need people and a link so bad.
And when we were losing, that didnt matter right? Did it ever occur to you, that not every server can or even wants to sustain the ppt grind week after week. This is not simply about population, its about server attitude. Heck sometimes Mag and TC would all stack on EB and let their entire BL get capped by a small group and didnt bother to recap it. Want to tell me that is a population issue, or an issue with players not caring about scores.
Put aside BG for a sec, what if its your server, would you think its fair? Maybe if some people would for once think objectively rather then instantly getting enraged because its about one particular server and automatically needing to spew their bias on here.
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Blackgate is now open! If you are interested in a great community and stable WvW environment check out our server.
XVX is also recruiting active players! We are currently reworking our raid schedule and testing different builds, so feel free to discuss your thoughts with us if you enjoy buildcrafting.
Also please check out the many other great guilds on our server.
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Its interesting that Anet clearly took off the artificial full status meaning that BG and JQ are FINALLY held to the same population limits as every other server and its somehow them pandering to those two servers.
The timing of this, with both servers opening up makes me very suspicious and is making me think that anet was indeed manually closing/opening servers. Now I dont mind a server being full through normal means, but manipulating it to intentionally drive people to different servers is totally uncalled for and a terrible path to follow. Heck I dont even mind BG never getting a link again, but if they are going to match us against servers with links, it’s a little unfair to intentionally lock us if we are not actually full, if that is indeed what they were doing.
I am amazed how some people want and prefer that a single miserable guy is able to even cap a castle (if he is strong enough to kill the lord) alone by himself in a place where solo things shouldnt exist, wvw isnt mean for you to solo around
There is no logic behind for have solo stuff in wvw at all, that some stuff let you be able doesnt mean that it was designed for go that way
So we should need zergs to take camps and sentry points? Individual players and small teams have no role? Please explain the logic in that. A zerg can take a camp or keep, much the same as an individual. It is just much easier with a zerg.
Anything that makes playing a filthy thief more difficult, gets 2 thumbs up!
And to add: I’m a D/D thief. Not a one shot thief, not really a stealth thief, although I “need” stealth. I made a lot of friends while duelling them – and still would if I had a chance against their passive blocks. The thieves you hate are daredevil D/P. Just saying
I am an equal oppurtunity hater of all thieves…and mesmers grrrrrr.
Well, Blackgate just opened. You got what you want, hope you’re happy.
So did JQ. If I was into conspiracies I would say they lifted manually imposed locks on the servers, as opposed to the servers actually going full and opening normally. I would not be happy with them intentionally locking a server that is not actually full, just so they can funnel people elsewhere.
If they want to bring people back/into WvW, they need to fix existing issues like lag, class balance, etc.
Anything that makes playing a filthy thief more difficult, gets 2 thumbs up!
In all seriousness though, targeting is godawful and broken. When auto targeting is on, there could be 50 enemy players in front of me and sometimes the game thinks its more important for me to attack the deer 50 feet behind me, or the wall to my left, or the bridge under me :/. When it’s off or I am just trying to manually target, and I try to click my preferred target, nope it just wont let me most of the time.
Gotta love these ridiculous and hypocritical statements from people…transferring is bad! Server stacking is bad! Unless of course its your server right? Why the hell should anyone leave a server they like playing on, do you like being told to leave? Do you like not being able to get your guild together?
Personally I don’t think transfering is a bad thing, it keeps the game fresh but opening a full server to allow transfers? That my friend is bad for the health of the game. It sucks that some people couldn’t get their friends on that server but there are solutions other then opening full servers.
I understand your point, but also I didn’t actually ask for the server to be opened, it would be nice of course at least for a few days, but I haven’t actually asked for it. I have only been trying to explain how frustrating it is to be constantly full, as have others like those who have members stuck on other servers. Unfortunately some people cannot see past their bias towards a particular server or tier to form an objective thought. Because if it was their server, I can guarantee they would be right on here complaining.
Nope camps are fine. Newer player should be able to contribute in wvw without having ascended gear and guard killer/defense traits to take a camp. Not everything should be focused on team play in wvw.
Agreed, camps and sentries are the few objectives that solo players can consistently work on to contribute to their server. No point in making in harder so they can get ganged up on. Heck one roamer going around a map flipped camps can be a pain in the butt. Making it take longer can also hurt defenders that can only spare a few people to recap camps while something like a keep is being attacked. Can’t tell you how many times a large attacking force was driven off because it was supply starved when just a few people ninja-ed the camps away from them.
Once, 25 months ago, before that I was on SoR for 22 months. I have friends who constantly server hop, and I never got the appeal of that, not my thing. I would rather setup roots and become part of the community.
My, how time flies….
Staying in a higher tier requires staying competitive, a lot more so then in lower tiers because the need for coverage and population is greatly increased. Every server has the same issues trying to fill coverage gaps, trying to replace players that leave, stop playing, etc. There is just a constant need to take care of these issues in higher tiers. The last thing wvw needs is more burnout and less people playing, regardless of what tier or server. Nobody is forced to come up here, those that do have their own reasons usually because they want a more active competitive environment, but again it requires constant work in order to maintain that level of competitiveness.
Let me translate:
We, the number 1 server, don’t like that we have to put in effort to remain #1. Every other server has less coverage than us and suffers more than us but why should they get help by being open and not us? There is a constant need to maintain our bloated population and who cares about other servers who also have to take care of their smaller populations. The last thing wvw needs is for BG guilds to be forced to leave so that we can recruit more when we should be able to keep getting more and more people from other lower population servers. It’s good for wvw overall if lower population servers keep losing people because they want to come to BG and be in a “competitive environment” where they win every matchup without even trying.
First, try actually reading the post before replying with ridiculous nonsense. Clearly you are already biased against tier 1 and BG and saw another opportunity to trash the server, ok that’s fine. Now let me explain a few things to you…
-We cannot force anyone to come here, full or open, you understand that right?
-We cannot force anyone to stay here, you understand that right?
-We cannot control what another player does, you understand that right?
-Players are able to transfer to open servers, which include the ones we are matched against, and can also include YOUR server, you understand that right?
It’s almost as if we are just normal human beings playing the same game as you, hmmm who would have thought?
One thing they can do is to implement a setting that allows you to change from Regular to WvW mode. Meaning that certain skills, effects, traits etc would be changed, like the damage reduction for confusion and retaliation that takes effect in the WvW setting but not for Regular mode.
Another thing they can do is to implement a set of options and commands similar to custom arenas in PvP, where you would be able to change the size, times, restrictions etc for matches. So groups could actually host GvG’s and set it to their own preferences.
One thing they can do is implement a countdown timer on the map to determine the proper scaling. Basically there would be an ingame announcement on the map that “A Crazed BloodStone Creature Will Appear” a countdown timer of 2 minutes will start and can show the location on the map, then depending on the number of people in the spawn area the scaling can be determined. So if there is a large group there, it will spawn a champ/legendary, if only 2-3 people then an veteran/elite.
One of the reasons I want the mad king to become a revenant legend.
Anet plz.
ZOMG YES I would love that!
-1 they should stay as they are
If this stuff remains in the game they need to be scaled down because there will be fewer and fewer people doing it. This is not like doing hero points in HoT that you do on different toons and thus can repeat over and over, some of these events are a one time thing for many players just to finish the achievement and never bother with it again.
Yes! I love the dialouge and voice work in the labyrinth I was so impressed, amused, and entertained the first year I heard it, that I would sometimes just go there to watch and listen to them yell at each other.
It can vary for certain areas. Bay can resupply very quickly, so if nobody is attacking you and everything was repaired, some might consider it wasteful because of the high cooldown. Sometimes people want to save it for when an enemy breaches the keep. Sometimes taking a few camps and escorting some yaks will help a lot more then pulling supply drop.
Why not remove all servers?
Why not move to a faction system? -.-" and start adding maps over time? some smaller some a bit larger?
Probably because you still need another method of splitting the population the same way servers and tiers do. If you simply have 3 factions how would you split the population. EoTM basically uses a faction system but separates the population by means of a mega server type of instance creation. For WvW we have servers and tiers to accomplish this. For an alliance system to work, it would need an additional method to split the population.
For Example.
Red Faction-World A/B/C
Green Faction-World A/B/C
Blue Faction- World A/B/C
Then you have the added nightmare of matchmaking. Basically you end up with a similar system to what we have now.
I love the voice over for Mad King, it works so well to create that maniacal theme. Can you please give the actor more roles?
The bloodcrazed spawns as well, people have to wait hours for them to spawn, and many times now they fail because they take so long to kill and have short timers. I completed these a while ago, but often times I am running around on a map, and these events spawn at the worst times like when another event is up that needs a lot of people. Cant help but feel bad for those that are waiting so long for these spawns just to have it fail…
Top tier wvw has always been a farce to those below it. You really think people care you guys are suffering burnout? Everyone has suffered it because of these two servers for a long time now. Taste the medicine.
Staying in a higher tier requires staying competitive, a lot more so then in lower tiers because the need for coverage and population is greatly increased. Every server has the same issues trying to fill coverage gaps, trying to replace players that leave, stop playing, etc. There is just a constant need to take care of these issues in higher tiers. The last thing wvw needs is more burnout and less people playing, regardless of what tier or server. Nobody is forced to come up here, those that do have their own reasons usually because they want a more active competitive environment, but again it requires constant work in order to maintain that level of competitiveness.
I think the point is: heaven forbid one of the T1s drops and actually makes the game competitive. Macro, not micro.
So we should just let our servers die? Yea, no thanks, we are not going to let that happen because some people don’t like us or don’t think we should be allowed to win. WvW is about large scale fights, accept it or don’t. Higher tiers offer a more competitive and active environment for players that is why it is attractive.
Top tier wvw has always been a farce to those below it. You really think people care you guys are suffering burnout? Everyone has suffered it because of these two servers for a long time now. Taste the medicine.
Staying in a higher tier requires staying competitive, a lot more so then in lower tiers because the need for coverage and population is greatly increased. Every server has the same issues trying to fill coverage gaps, trying to replace players that leave, stop playing, etc. There is just a constant need to take care of these issues in higher tiers. The last thing wvw needs is more burnout and less people playing, regardless of what tier or server. Nobody is forced to come up here, those that do have their own reasons usually because they want a more active competitive environment, but again it requires constant work in order to maintain that level of competitiveness.
Ladies and gentlemen. Arenanet heard the anguished cries, and frustrated complaints of the player base many years ago, concerning the elongated que times and waits for entering into battle’s of the mists. Hence they created Edge of the Mist, which by it’s very nature was an overly large waiting/training/battle area.
Edge of the Mist IS your lobby if there were Ques on your home world servers for certain areas. If there was a Que for Eternal Battlegrounds, or any number of the Borderlands, you could shoot over to the Edge of the Mist. In Edge of the Mist, you could run around and fight and/or train/learn the basics while you waited your turn in the actual fight Que.
Creating another ‘lobby’ isn’t really needed. Edge of the Mist was nothing more than a waiting room, where you could release your WvW frustrations while waiting for “Actual combat”.
Did you even read my post? This has nothing to do with EoTM and would server a completely different function.
Here is another issue, how would a smaller population make it possible to provide coverage across timezones. This would make it difficult for any real or serious attempt to organize or coordinate groups on a server. The split between guilds and militia would just make it more difficult for guilds to recruit.
I will say it again, battlegroups are a disaster of an idea and smacks of elitist bs that alienates the core of a server. Keep wvw open for everyone. You already have linking, tiers, servers. You dont need to blow anything up and hope for a different result, you dont need to cater to a small group of guilds. You need to improve how you implement features like linking, and work on better utilization of tiers and servers.
If players on the bigger worlds don’t transfer but other worlds do, we could still end up with better pieces to create more balanced matchups. For example say World 1 is 120% of our population goal and World 2 is 100% and our smallest world is 50%. If we were to link the smallest world with World 2, then World 2 would be at 150% and now is much bigger than World 1 creating a matchup that isn’t competitive. However, if the smallest world split their population creating a new small world that is 20% we would have a better world to link with World 2.
Tiers would still remain the same as they are currently. We wouldn’t be adding new tiers along with the new worlds.
That’s all hypotheticals, what incentive is there to transfer off. This would basically appeal to some guilds that would rather play together, nothing wrong with that, but what purpose does it have to those guilds that want to be part of a community. This idea just hurts those who don’t want to split off and isolate themselves from everyone else.
Now I understand why it could make your jobs easier to equalize each servers population, which will never happen because of attrition, transfers, and new players. But trying to force people off at the threat of closing off their world forever and forcing them to be reliant on a link is not a good way to go.
I would suggest anet tread carefully. These major changes would need input from people who have been around a long time and have put a lot into wvw. What was gw1 wvw like it was so long ago I can’t remember it….
I am sure you mean gw2 :p, and it was really good, until seasons
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