Honesty is not insulting, stupidity is.
>Class Balance is a Joke<
Well here is a couple more problematic skills…
Burst of Strength, the active skill for Facet of Strength only seems to hit a target in front of you, when the tooltip stats nearby targets. Also does not properly hit enough targets.
Vengeful Hammers…cancels itself out if you stand next to a wall…lol good one…
Seems to be a problem with waypointing right in, as I’ve walked up to the keep and got the buff whereas if I waypoint in I don’t.
It doesn’t seem to matter for me, garrison and eb keep are bugged like 90% of the time, regardless of whether I am running or waypointing in. I usually have to use bay or hills if it has the buff. The other weird part is, on some of my toons it works in garrison, on others, never works lol.
So where did the OP describe what bug he was on about?
Anyway the bug for me that I keep seeing is presence of the keep isn’t being applied to people when they enter it’s buff range. I don’t know what causes it but we have people constantly waypointing in and out of garri to make the buff appear. Yes garri is claimed, has presence slotted and I check T3 buffs are active yet it sometimes doesn’t apply to some people.
It’s just as you described.
I have made this suggestion several times. The instability that linking causes for tiers 1 and 2 is clearly visible. Linking needs to be used to boost populations for lower tiers. The short term boosts for the upper tiers combined with the uncertainty of not knowing if/when you will get a link again leads to a roller coaster type of effect on servers effectively punishing a server for winning.
In order to properly unlink tier 1 and/or 2, the relinking schedule needs to be shortened to 1 month in order to reevaluate matchups more quickly and compensate for glicko.
Quite honestly I am tired of watching servers rise and fall because of linking, this is not healthy for WvW, and makes for terrible matchups. Each linking there is basically the new flavor of the month for people to transfer to, not necessarily because there is incentive to win, but because it is becoming an active server at least for a short time. But eventually it will lose its link, lose people, lose coverage, and drop. We have already seen the effects of this, and will continue seeing it.
This bug is annoying, should (I hope) be known to you, and is costing guilds gold, mats, and upgrade slots on keeps. Why bother with it if it does not work properly when it is slotted into an upgrade slot.
And while your at it…Please fix the false queue bug. It messes up coordination between groups when you see a queue of X for a map but are actually able to port your entire group over because its a fake queue. This also has been going on for some time now…
Lol the panic is real, the ktrains are in danger, who wants to fight players right? PvD is boring as hell get over it.
Seriously who cares about winning in WvW anyway? Everytime I’m in WvW no one takes it seriously and everyone runs in a main zerg with a commander to conquer castles etc to get xp and some rewards. It’s not like they play WvW to win and just obliterate the other worlds.
WvW is a joke so stop trying to balance it when it doesn’t needs balancing.
honestly the way i see wvw is no skill just numbers. your 1 endure pain doesnt matter when your surrounded by 20 people or more.
Indeed, the people with the biggest numbers win. You are not going to win a 6vs10 in WvW.
Lol what? What kind of setup are you running? Want to talk about no skills, which is just about 90% of pve, 100 people afk auto attacking one target. Try running an actual competitive build designed for pvp/wvw and maybe using TS sometime. Then tell me its no skill compared to pve. Also just an fyi, dont confuse EOTM with actual WvW mkay?
(edited by X T D.6458)
The update today added a decay timer….is that it? No siege cap?
It is really annoying being constantly full, it just burns out players who have to fill coverage gaps outside their playtimes. Especially frustrating when you see your opponents constantly running with blobs everywhere and having links, while your constantly stuck with full status and being unlinked. Servers need to recruit and attract new blood in order to stay competitive this is nothing and should not surprise anyone.
By competitive, you mean the competition of who’s server have the most numbers right? Now now look at the thread, it is base line that’ll change this ugly M-E-T-A (Most Effective Tactic Available) in WvW atm. Into something more guild/friend based coordinated play.
https://forum-en.gw2archive.eu/forum/game/wuv/Mindless-zergplay-needs-a-big-nerf/first
Not most numbers, a server needs coverage that can compete with their 2 other opponents in order to remain competitive, especially at the tier 1 level. Despite what some people like to believe, BG does not have massive blobs running all day, we have a lot of coverage issues which opponenets are always very quick to take advantage of. Keeping in mind we are constantly fighting servers that have links and never seem to go full despite running large numbers throughout the day. Every server that wants to stay competitive needs to bring in new blood, that is nothing new, and it needs to stave off player burnout.
If the most populated server in NA feels this way, isn’t it time reduce the number of tiers again?
Easy there, its only personal opinion I am not a spokesperson for an entire server lol. I dont know why anyone would find it surprising that a server needs to bring in new people from time to time in order to remain competitive. When you see a server rise up now its because of links or transfers (or both) but that server cannot remain competitive if it cannot sustain that population, I mean its not complicated.
In regards to tiers, Ive already made my suggestions about tiers and linkings in other posts.
Your server needs more players. And the players have to come from other servers. Then where do those other servers get new blood?
They can’t and will lose players and gradually become ghost town. So there comes my proposition of reducing the number of tiers futher.
Can u not see the relation?
You do understand we do not force anyone to come here right? We are not responsible for your server, we only play for ours, same as you do for yours. The bias in some of these posts is beyond ridiculous, to imply that there needs to be unfair treatment of a server that is simply trying to remain healthy and competitive just like every other server.
You people do understand it can also happen to your server right? When you advocate for these kinds of interventions, your the same people coming here to whine about anet destroying your server. The hypocrisy is through the roof. How about some of you put aside your bias and learn to think objectively for once.
BG loses matchups, has coverage gaps, is constantly locked as Full, and is always fighting servers that are open with Very High status and have links. Please explain to me, if this was your server in that position that you would not want to see it open up occasionally to get some new blood in so you can remain competitive. And I know you would because I see the posts constantly complaining about your servers being full or not getting a link, and fighting servers with links. The bias is getting old.
The first poll on cannons only required a majority vote to allow them to be tried out in a live beta test, it won out with 56%. There will be a followup poll to see if the cannons should be disabled permanentely or allowed to stay as permanent feature. That poll should require a 75% super majority to allow it to stay.
As a reminder, we held a poll 2 months ago and the community voted to beta deployable cannons: https://forum-en.gw2archive.eu/forum/game/wuv/WvW-Poll-18-July-Cannon-Blueprints-Closed/page/3#post6252969
This heavily trolled poll, is not an excuse to implement a poorly thought out product. I mean did you guys even use this thing and anticipate what could go wrong? Was there any serious attention paid to the siege cap, the damage, range, supply costs, etc?
They have used it and anticipated what could go wrong, but since Anet has no clue how their customers play this mode it all goes wrong. Bet theyre excited and can’t wait to see this upvoted by us soon™
I probably should have worded that post better. If a poll is trolled, or a poll doesnt go the way I would prefer it to, well I cant do anything about that I only vote once so it is what it is.
What bothers is me their priorties with this poll and how poorly implemented this specific item was because we can clearly see how broken it is. If they had actually properly tested this out first the feedback might have been a lot more positive, at least more positive then it is now, certainly a bit more balanced. You cannot just give people a broken item and say here test this for us, find all the issues with it, and tell us if you like it…This beta test is supposed to gather feedback, we arent QA lol.
Polls on scoring, linking, maps, all fine with me those are important topics. More siege when the existing mechanics are so broken and in dire need of an overhaul…just no…
Hey who knows we might have Deployable Mortars up next LMAO
Honestly if they do that I will completely give up all hope.
Ascent to madness is still there. I always look forward to the Halloween and Wintersday Events and would have prefered some actual new content, but considering that they are working on more important projects like new living stories that include new maps, achievements, storylines, diaglouge etc, and not to mention a new expansion. Yea I think they deserve a pass for this one.
I tried it…. and I don’t like it.
As much as I would like to defend objectives with canons, taking objectives on the other hand has become so much more difficult than ever. And the fact that they can be deployed open field only makes fights a lot less interesting and pathetic in my opinion. If getting rid of canons isn’t an option, at least tone down the damage it does or its range along with its bugs like having no decay timer.
Eventually we can vote to get rid of them, luckily it will require a 75% super majority vote for it to be implemented, which means it will be very difficult for this to ever be officially implemented as a permanent feature.
It is really annoying being constantly full, it just burns out players who have to fill coverage gaps outside their playtimes. Especially frustrating when you see your opponents constantly running with blobs everywhere and having links, while your constantly stuck with full status and being unlinked. Servers need to recruit and attract new blood in order to stay competitive this is nothing and should not surprise anyone.
By competitive, you mean the competition of who’s server have the most numbers right? Now now look at the thread, it is base line that’ll change this ugly M-E-T-A (Most Effective Tactic Available) in WvW atm. Into something more guild/friend based coordinated play.
https://forum-en.gw2archive.eu/forum/game/wuv/Mindless-zergplay-needs-a-big-nerf/first
Not most numbers, a server needs coverage that can compete with their 2 other opponents in order to remain competitive, especially at the tier 1 level. Despite what some people like to believe, BG does not have massive blobs running all day, we have a lot of coverage issues which opponenets are always very quick to take advantage of. Keeping in mind we are constantly fighting servers that have links and never seem to go full despite running large numbers throughout the day. Every server that wants to stay competitive needs to bring in new blood, that is nothing new, and it needs to stave off player burnout.
If the most populated server in NA feels this way, isn’t it time reduce the number of tiers again?
Easy there, its only personal opinion I am not a spokesperson for an entire server lol. I dont know why anyone would find it surprising that a server needs to bring in new people from time to time in order to remain competitive. When you see a server rise up now its because of links or transfers (or both) but that server cannot remain competitive if it cannot sustain that population, I mean its not complicated.
In regards to tiers, Ive already made my suggestions about tiers and linkings in other posts.
This was nothing like getting pulled, it was like jumping up on a launch pad or using those thermal tubes, and then you land back down in a far off random place insta dead. Heh I have seen some weird stuff in almost 4 years of wvw but kitten that one takes the cake.
Look Buddy, why dont you add your positive comments about this feature then. If a player finds this to be a negative change, why shouldnt they post about it, how else would the devs know there are problems with it. Ever read reviews for a product you wanted to purchase? You look for patterns, common complaints that people have, not random rants, but patterns. If many people are complaining about the same issues that obviously means there is a problem that needs to be addressed.
My problem with this beta test is how broken this item is that we were given, not that we were given something to test out. My problem is that it is clear no attention whatsoever was paid to how this would effect gameplay. No timer, cannot be effected by conditions, damage too high, not effected by siege cap, supply cost to low imo.
Not to mention the constant threads asking them to overhaul siege not add more broken siege to a broken siege system. And stuff like this just leaves a negative impression for many people regarding the devs priorities.
The problem here is that most people just come and demand everything to be removed without actually pointing the problems. Most, if not all of them are just “Wah Wah Wah, we don’t like cannons! Why you put this? Remove them immediately!” when it should be “Cannons have this, this and that issue that should be adressed”. Post negative idiotic feedback is worse than posting no feedback at all.
So, the cannons have issues that need to be adressed ASAP:
- No Decay timer like other deployable siege.
- Not counting toward local siege cap (5 sieges in 2000 radius) and problably not to the map cap either.
- Not being affected by critical hit or conditions.And also there is another issue that people are complaining that cannons behind gates completely turned rams useless. While Trebuchets already fill that role, I would suggest an adjustment to make it a bit more fair: Reduce the AoE radius of the Deployable Cannons attacks to the same of the siege disabler. This would allow people to still place rams far in the back to avoid cannons behind gates (Trebuchets still hit anyway) while allowing cannons to punish poorly placed rams.
There ya go, I knew you could do it
.
This happened to me a few weeks ago. It just happened all of a sudden, we were fighting near a tower, next thing I knew I was launched high up into the air, and landed far away instantly dead. I have no idea what happened or why.
Look buddy, I’m just tired of people saying “we don’t like this, why you put this?” when there was a poll where the majority voted for the cannons to be tested…
If people feel the cannons are gamebreaking it obviously won’t pass the poll asking if they must remain in game just like the Repair Hammer ones didn’t pass.
Look Buddy, why dont you add your positive comments about this feature then. If a player finds this to be a negative change, why shouldnt they post about it, how else would the devs know there are problems with it. Ever read reviews for a product you wanted to purchase? You look for patterns, common complaints that people have, not random rants, but patterns. If many people are complaining about the same issues that obviously means there is a problem that needs to be addressed.
My problem with this beta test is how broken this item is that we were given, not that we were given something to test out. My problem is that it is clear no attention whatsoever was paid to how this would effect gameplay. No timer, cannot be effected by conditions, damage too high, not effected by siege cap, supply cost to low imo.
Not to mention the constant threads asking them to overhaul siege not add more broken siege to a broken siege system. And stuff like this just leaves a negative impression for many people regarding the devs priorities.
As a reminder, we held a poll 2 months ago and the community voted to beta deployable cannons: https://forum-en.gw2archive.eu/forum/game/wuv/WvW-Poll-18-July-Cannon-Blueprints-Closed/page/3#post6252969
This heavily trolled poll, is not an excuse to implement a poorly thought out product. I mean did you guys even use this thing and anticipate what could go wrong? Was there any serious attention paid to the siege cap, the damage, range, supply costs, etc?
Yawn… Because every pool that you don’t like the result was trolled amirite? Just like Repair hammer pool and DBL pool…
Really thats what you took from that post?
forum bug, never getting fixed…
As a reminder, we held a poll 2 months ago and the community voted to beta deployable cannons: https://forum-en.gw2archive.eu/forum/game/wuv/WvW-Poll-18-July-Cannon-Blueprints-Closed/page/3#post6252969
This heavily trolled poll, is not an excuse to implement a poorly thought out product. I mean did you guys even use this thing and anticipate what could go wrong? Was there any serious attention paid to the siege cap, the damage, range, supply costs, etc?
Its not all lost folks, there is pve farming to be done while this disaster plays out!
It is really annoying being constantly full, it just burns out players who have to fill coverage gaps outside their playtimes. Especially frustrating when you see your opponents constantly running with blobs everywhere and having links, while your constantly stuck with full status and being unlinked. Servers need to recruit and attract new blood in order to stay competitive this is nothing and should not surprise anyone.
By competitive, you mean the competition of who’s server have the most numbers right? Now now look at the thread, it is base line that’ll change this ugly M-E-T-A (Most Effective Tactic Available) in WvW atm. Into something more guild/friend based coordinated play.
https://forum-en.gw2archive.eu/forum/game/wuv/Mindless-zergplay-needs-a-big-nerf/first
Not most numbers, a server needs coverage that can compete with their 2 other opponents in order to remain competitive, especially at the tier 1 level. Despite what some people like to believe, BG does not have massive blobs running all day, we have a lot of coverage issues which opponenets are always very quick to take advantage of. Keeping in mind we are constantly fighting servers that have links and never seem to go full despite running large numbers throughout the day. Every server that wants to stay competitive needs to bring in new blood, that is nothing new, and it needs to stave off player burnout.
If anet locked your server before TW could transfer…I think they did you a favor lol
I know this is a beta test and all, but did you really have to release something so utterly broken into the game. Why is there no siege cap in effect for these stupid things? Why is the damage high? Why are the cooldowns and supply cost low? How does anyone expect a positive reaction if you just give us a broken product to try out which many of us have been begging you to stop.
Seriously, I do not understand your priorities, of all the things that you could work on in WvW, why are you putting in more siege? WHY??? Are the countless threads complaining about the constant abuse of the broken siege mechanics not enough? It is stupid decisions like this that drives players away because of the heavily negative perception it instills in people minds.
It is really annoying being constantly full, it just burns out players who have to fill coverage gaps outside their playtimes. Especially frustrating when you see your opponents constantly running with blobs everywhere and having links, while your constantly stuck with full status and being unlinked. Servers need to recruit and attract new blood in order to stay competitive this is nothing and should not surprise anyone.
Nevermind, resolved.
(edited by X T D.6458)
On the bright side, it came out on the same day as the Halloween event, so I have something else to do while not having to deal with this garbage.
At least its only beta…it will likely need a 75% super majority to be implemented so hopefully this garbage will not become a permanent feature.
Lol is this a serious thread? You read some posts on the absolute worst part of the forums and think the game is suddenly no longer worth playing? If you haven’t noticed before the profession forums are always full of people who constantly complain about their main classes being nerfed and needing buffs. You will hardly ever find any objective posts there because some people can never get past personal interest.
Personally I found this update to be rather mild, nothing to big.
It’s kind of ridiculous way to cheat the system to maximize your loot, we’re already seeing the repercussions of it effecting the economy of Ectoplasms dropping to nearly 20s a piece. What is ANET doing to fix this?
What exactly is it that you think is broken? What is wrong with ecto being 20s per glob? Is there a magic number which is too low? And another which is too high?
Cheap ecto is great for folks trying to complete legendaries or infuse their rings for fractals.
Sure, AB/ML is an unintended consequence of making so many exalted chests available so easily on every instance of successful AB maps. And sure it’s had an enormous impact on TP values for all sorts of things. But that doesn’t mean that it’s necessarily horrible for everyone in the game.
On the surface, one might think well whats wrong with making it easier for people to get what they want. Here is the issue, when everything becomes cheap and easy to get, players get bored because there is no desire or drive to do anything because there is no challenge and you feel as though you put no effort into achieving anything because you just rely on a broken mechanic to do anything.
That’s an issue with game rewards generally and why ANet spends so much time balancing the economy, and using RNG, tokens, and skill as requirements for different sorts of skins.
However, that doesn’t, by itself, explain why the price of ecto is “broken”. What price is it that is acceptable? What’s too low? What’s too high? And who decides?
I don’t know what can be considered acceptable. But look at it this way, earlier this year ectos were over 40 silver each, now they are barely over 20 silver each. Even though anet is continuously releasing new sinks into the game especially since they have restarted work on new legendaries. But yet the price of ectos keeps falling. The need for ectos has only risen, and if the value has dropped by so much it only means there is way too much coming into the market causing the value to be unstable. And it doesn’t seem any sink in the game is enough to balance this out. It is not about whether or not there is an appropriate price, it is whether the value and incoming supply are in balance.
Read my post above lol. I know u probably didn’t get a chance to since u posted barely a few min after me, but the sink u have is much larger than u think. For instance if ecto price drop to 20s like u are worried about.. then I will personally buy out 10 stacks at a minimum if that ever happens.
Your statement could only work properly if there was less ecto coming into the market. You are basically saying you wait till the prices hits rock bottom then buy it out to raise the price. But when the price rises, less people will buy it for that purpose, and since there is so much coming into the market the price will just bottom out again. It is only a short term solution. I am not so much interested in the price, its the instability that bugs me. If a material consistently trades for 10 silver each, it is stable, when the price fluctuates so drastically and plummets so quickly even though there is high demand, you know there is something wrong.
Is protection really that big of an issue in WvW? I haven’t played WvW in about two months and at the time it was just a massive condi/burst fest.
So is this in zerg WvW where protection won’t really save you if you’re focused by 5+ or is this in small scale fights?
Boonstacking/sharing has been the meta in wvw for some time now since HoT was released. Perma protection for guardians is a big deal in wvw. Now I am not even suggesting that the boons be changed or removed, just to put an internal cooldown on them so they cannot be stacked up constantly just by getting credit for a rez. I dont think that is unreasonable at all. This trait is pretty much used by every guard in wvw that runs in a zerg group, and the aegis especially is connected to other traits which are often used in wvw builds.
As far as PvE/PvP, I honestly don’t know how much this trait gets used and therefore I don’t know the effect it has. But either way I think its broken.
It’s kind of ridiculous way to cheat the system to maximize your loot, we’re already seeing the repercussions of it effecting the economy of Ectoplasms dropping to nearly 20s a piece. What is ANET doing to fix this?
What exactly is it that you think is broken? What is wrong with ecto being 20s per glob? Is there a magic number which is too low? And another which is too high?
Cheap ecto is great for folks trying to complete legendaries or infuse their rings for fractals.
Sure, AB/ML is an unintended consequence of making so many exalted chests available so easily on every instance of successful AB maps. And sure it’s had an enormous impact on TP values for all sorts of things. But that doesn’t mean that it’s necessarily horrible for everyone in the game.
On the surface, one might think well whats wrong with making it easier for people to get what they want. Here is the issue, when everything becomes cheap and easy to get, players get bored because there is no desire or drive to do anything because there is no challenge and you feel as though you put no effort into achieving anything because you just rely on a broken mechanic to do anything.
That’s an issue with game rewards generally and why ANet spends so much time balancing the economy, and using RNG, tokens, and skill as requirements for different sorts of skins.
However, that doesn’t, by itself, explain why the price of ecto is “broken”. What price is it that is acceptable? What’s too low? What’s too high? And who decides?
I don’t know what can be considered acceptable. But look at it this way, earlier this year ectos were over 40 silver each, now they are barely over 20 silver each. Even though anet is continuously releasing new sinks into the game especially since they have restarted work on new legendaries. But yet the price of ectos keeps falling. The need for ectos has only risen, and if the value has dropped by so much it only means there is way too much coming into the market causing the value to be unstable. And it doesn’t seem any sink in the game is enough to balance this out. It is not about whether or not there is an appropriate price, it is whether the value and incoming supply are in balance.
And yet, you still need people to rez
Mind if I ask, do you play wvw? No offense intended, but I can understand that if your more into pve you wouldn’t look at it the same way I do.
Yes; Aegis, Protection, and Regen. If you don’t already have an answer for Prot and Regen, it doesn’t really matter how much they have. Aegis just needs a poke to go away. And again, it requires revives. If they want to build to be the best revivers they can definitely do that. It relies on their group coming from a place of weakness to take advantage of. Either kill their downs or remove their boons. Guardians cannot share their boons beyond the skill’s mechanics. It’s like complaining about Warriors getting too much Might or Eles sharing too many auras because of all the revives they’re performing. The opportunity cost is a successful revive. That can cost a lot to accomplish.
Why do you assume the guardian is the only one doing the resurrecting, you just need credit for the rez for the boons to take effect. Aegis is effected by several different traits which are often used in wvw, and idk how often you do wvw, but you would understand why constant aegis and perma protection application is a problem. It doesn’t matter if it is stripped if you can just keep reapplying it by simply rezzing someone.
On the surface, one might think well whats wrong with making it easier for people to get what they want. Here is the issue, when everything becomes cheap and easy to get, players get bored because there is no desire or drive to do anything because there is no challenge and you feel as though you put no effort into achieving anything because you just rely on a broken mechanic to do anything.
Except ectos are hardly the only thing impacting what players do and do not have. There are still plenty of needful components that are costly and showing no signs of being made more accessible in the near future. Ectos being marginally cheaper doesn’t mean that everyone can save their way to an Eternity within a week- there are absolutely things in the game that require effort to obtain and faux concern over people getting bored because it’s all too ~easy~ doesn’t change that.
Never said its all about ectos, that was the OP’s concern. Rares are not the only rewards you get from doing ab. My issue is the instability in prices across the board, ectos are just part of that.
It’s kind of ridiculous way to cheat the system to maximize your loot, we’re already seeing the repercussions of it effecting the economy of Ectoplasms dropping to nearly 20s a piece. What is ANET doing to fix this?
What exactly is it that you think is broken? What is wrong with ecto being 20s per glob? Is there a magic number which is too low? And another which is too high?
Cheap ecto is great for folks trying to complete legendaries or infuse their rings for fractals.
Sure, AB/ML is an unintended consequence of making so many exalted chests available so easily on every instance of successful AB maps. And sure it’s had an enormous impact on TP values for all sorts of things. But that doesn’t mean that it’s necessarily horrible for everyone in the game.
On the surface, one might think well whats wrong with making it easier for people to get what they want. Here is the issue, when everything becomes cheap and easy to get, players get bored because there is no desire or drive to do anything because there is no challenge and you feel as though you put no effort into achieving anything because you just rely on a broken mechanic to do anything.
Not enough sinks to appeal to enough players to stabilize prices..When they eventually add legendary armor, how many people are really going to grind for it? I know I won’t, I could care less about raids and and all that stuff, and atm I am just watching everything lose value….
I think a new version of the auras for Halloween and Wintersday may give a bump to the demand.
Yea that’s the problem though, those are basically short term effects. When ascended gear was new, the effect on the materials market was huge and lasted for a long time, but since so many people now have it, it has cooled down by a lot. I mean look at silk, used to be worth copper, then with ascended armor and the change to refinement it skyrocketed to over 10 silver per bolt because there was a long lasting demand and supply couldn’t keep up. Now the supply has grown because the demand has shrunk and it is what between 2-3 silver per bolt now?
The ICD is once per dead person. 3 months of aegis will still only block one attack, and corruption/stealing doesn’t care how many revives you had to make.
It would be a different issue if the boons procced on initiating a revive
It is not just aegis, it gives protection as well, which can continue to be stacked without any cooldown. A lot of PvP/WvW guardian builds also include traits focused on aegis which makes this trait all the more problematic since there is no cooldown. Throw in some mercy runes, and you basically have guardians running permanent protection during fights, and just way to much aegis.
Not enough sinks to appeal to enough players to stabilize prices..When they eventually add legendary armor, how many people are really going to grind for it? I know I won’t, I could care less about raids and and all that stuff, and atm I am just watching everything lose value….
I already brought this up several times. Basically unlink tiers 1 and 2, and leave server linking to help the populations of lower tier servers in tiers 3 and 4, and possibly re-establish a fifth tier for NA. This would need to go alongside a shortened re-linking evaluation schedule to allow better and faster adjustments to matchups. Tiers 3 and 4 would be 3v3v3 and if a 5th tier was re-established then tiers 3/4/5 would be 2v2v2.
The uncertainty and population shifts towards higher tiers every re-linking just creates a lot of instability and a type of roller coaster effect which basically punishes a server for winning because eventually it will lose its link, a lot of players, coverage etc and will eventually begin a decline.
Merged from other thread*
(edited by X T D.6458)
This trait basically allows guardians to stack up boons from revivals, because there is no internal cooldown on the boons, just the shield. There needs to be a cooldown on the boons applied, because this can be, and is being abused, especially in wvw.
We have all seen this bug, its happened to some of us and it is incredibly frustrating. The bug where you cannot res someone because the game shows them in a different spot then they actually are. This happens constantly in wvw and can be extremely irritating during fights. Can you please fix this bug that has been going on for so long.
I have to agree, that rallying off guards needs to be removed. It’s annoying enough seeing people getting insta rezzed constantly during fights, but letting people rally off of guards is to much and needs to be removed.
I have been eagerly awaiting this balance patch hoping it stops a growing and out of control problem in wvw. And while I have no sympathy for those who are whining about the possibility of not being able to permanently maintain an overpowered boon like quickness, because god forbid your raids take a minute longer right. It does once again shed light on a problem with anet not splitting skill balance between game modes.
I can understand that it can be difficult to do but lets be honest here, this is not GW1 where there was literally no limit to build diversity. A warrior could wield a staff and use monk skills, and an elementalist could wield a greatsword and use warrior skills. GW2 does not have that issue, most of the population basically runs similar builds, because quite frankly most options we have are complete garbage. Most runes, sigils, and many traits and skills are completely useless and have no use anywhere. This basically limits build diversity throughout game modes.
Anet needs to finally take the steps to implement proper separate skill balancing across game modes, because you simply cannot balance 3 game modes around 1. The 3 modes are completely different, and therefore need to be balanced separately.
I don’t want a simple “small map” thing like players are posting. I want well designed maps that pay attention to details such as fighting lanes and spacing between objectives. Plopping objectives down on a hexagon in mirror fashion isn’t design. Fights happen in, around, and between objectives. Those spaces need to be made interesting and tactical.
Alpine works because the design of the fighting lanes. They are open and easy to access and have plenty of room for open field fights. It suffers only from poor design for spaces immediately next to the objectives.
Desert objectives have better objective design (sadly too far away from each other though) but suffers from poor fighting lane design. Lanes are difficult to get to and filled with too much terrain that hinders fights.
I agree that the structures on DBL have better design aside from the verticality and gimmicks. But what bothers me about it, is that the structures are all far apart essentially making them useless in terms of strategy, there is no sense of progression in DBL like there is on Alpine, where every objective can be used strategically. And of course navigation and the gimmicks on the map also just add to the frustration.
It was changed because people were abusing the close proximity of each servers waypoints to farm kills, wxp, and loot. There are many places to duel, have an agreement not to finish off a downed dueler and you’ll be fine.
Lets assume.
That’s pretty much the problem right there, is it not? There’s been no mention of another map even being worked on. Though the DBL was voted back in on this assumption. For myself, I don’t take even a moment to assume they’ll be another map or that it will enhance WvW.
I said assume for the sake of discussion. I have no idea what the chances are of a new map being implemented. But if you remember during all the polling and discussions over the Dbl there was talk of a new map in the future, and the likelihood that if Dbl was rejected permanently then a new map might never become reality. I also think that swayed a lot of peoples votes to keep dbl in hopes that we would one day get a new map.
I look at the way people play on EB and the borderlands, and was curious how the layouts and design drive activity and popularity, especially when there is a smaller player base then there used to be.
Not as clever as Pre is with bumps
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