Showing Posts For X T D.6458:

LAG LAG LAG

in WvW

Posted by: X T D.6458

X T D.6458

I have noticed a lot of issues with refresh rate and vertical sync, try turning them off and maybe lowering other graphic settings to low/medium and see if that helps.

What are you even talking about? This is not related to lag at all. Could just aswell have said: clean the swimming pool and see if that helps.

There are many different causes of lag, for client side, there can be issues related to graphics, cpu’s, and isp settings. There is a reason many people play wvw with all settings on lowest, it helps with client side lag, especially since certain settings can put more stress on your computer which can result in more lag. Lowering graphics settings makes it easier to reduce the bottleneck when your isp is trying to send data to anets servers.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

LAG LAG LAG

in WvW

Posted by: X T D.6458

X T D.6458

I have noticed a lot of issues with refresh rate and vertical sync, try turning them off and maybe lowering other graphic settings to low/medium and see if that helps.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

Impose transfers penalty!

in WvW

Posted by: X T D.6458

X T D.6458

People transfer for a variety of reasons. The most common reason is for a new environment, the playerbase is not as large and stable as it once was causing a constant imbalance in matchups only made worse by the volatility in glicko and world linkings. Linkings change every 2 months, the reason transfer fees are lower to linked worlds is because they get new hosts every 2 months, not always but most do. So you can find yourself linked to a t2 server then next time find yourself linked to a t4 server.

I dont know if I buy the idea of people simply stacking on servers to win, you get nothing from winning. I would say any bandwagon resembling effect is simply players seeking the new active server because their old server is not as active as they want. We see this with each linking.

Uncertainty and unbalanced matchups for so long will cause population loss. At first I was for the 2 month links because I thought it was a good balance, but since anet decided to just let things run their course during linkings regardless of how it effects matchups, I think one month linkings would be a better idea.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

Ranger/Druid Not part of Current Meta

in WvW

Posted by: X T D.6458

X T D.6458

What people sometimes fail to remember about WvW is that it depends strongly on teamwork and group synergy. If you want to bring whatever class you like, and run whatever build, that’s perfectly fine, you are free to bring a level 2 toon with no gear if you wanted.

But keep in mind in order to maximize the force you have, there are certain builds, and professions that simply work better then others. This is not something made up by players, this is just how the professions are designed. The reason GWEN classes (and now Revenants) have dominated the meta for WvW in regards to zerg fights for so long is simply because it works the best, there is tremendous group synergy in those professions in terms of damage, sustainability, and support.

Rangers are not useless, they can do many things in WvW. They are good for pick teams, can scout, are great for roaming, and can use pets to eat up aoes, and now with druids they can bring a lot of support for groups that they could not in the past. That being said, all that can be outdone by other classes. Micromanaging a pet in zerg fights leaves people distracted, not to mention pets being pretty much useless in zergs. Ranger damage in zergs is no where near as good as revs, necros, or eles which can provide sustainable damage. Ranger healing can be outdone by an aurashare Ele which can be used in a frontline comp, that can also dish out damage and support like auras, and water fields. Pretty much any class can roam better then rangers, mesmers and thieves are much better at scouting, roaming, and ganking.

So again, its not that rangers are useless or that you shouldn’t play it if that’s what you like, just have to understand when it comes to wvw rangers are subpar, its not bias its just how the professions are designed. If a commander is trying to form a squad and has 20 rangers with them, well they might get a little understandably annoyed.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

[FEEDBACK] Rising Flames

in Guild Wars 2 Discussion

Posted by: X T D.6458

X T D.6458

Map-
Pros:
-Variety of mobs
-Lots of events
-New ascended gear
-New karma items
Cons:
-Much of it is very boring in artistic design and feels uninspired, looks too bright and hazy. In GW1 the area was dark and fiery. The volcanoes look cool, but seem to just be there for aesthetic purposes, nothing important or memorable.
-Map completion constantly resets because of hearts, remove hearts as a requirement for mapping. Or at least make them a one time mapping requirement.
-Navigation can be annoying , the thermal tubes can be confusing as they never seem to point in the direction they shoot you, maybe face them the right way and put a directional arrow on the map for them.

-JADES, good lord anet what is with you and CC’S, these are without a doubt the most annoying things in the game, and that says a lot. All these things do is clump together and CC you, then go invulnerable and have to be cc’ed in order to take damage again…why just why…

-Hungry Hal…couldn’t have picked a worse area for him…and 50 apples? Really?
Move him to a more suitable area and lower the amount.
-Please do not lock achieves in the JP, its bad enough we need to complete 26 of the achievements to finish the meta reward, but locking anything behind the jp will just anger people.

Story-
Pros:
-Some very interesting twists and plot
Cons:
-Some of the writing for the dialogue was really bad, and the writers seem to have gotten a little too creative with the npcs without ever really explaining them. A stone head…um sure ok, skritt pirates..sure why not, traveling circus troupe, of all things…

With some tweaks, that I am sure will come at some point, I think it can be made more fun and boost the replay value.

Also good job restarting work on the new legendaries.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

(edited by X T D.6458)

Can WvW get some profession balancing?

in WvW

Posted by: X T D.6458

X T D.6458

Anet has been doing some good work with WvW in recent months but problems with lag, siege mechanics, their bizarre lust for cc’s, and the running joke that is the god awful almost non existent skill balancing especially when it comes to conditions, this is what angers me the most.

Condition damage relies on only one stat to boost its damage, leaving a lot more room for build diversity, whereas power builds basically need 3 stats. Conditions hit through invulnerability. Several conditions also have secondary effects like cripple, chill, immobilize, fear, vulnerability, poison, slow, taunt, blind, weakness. And there are just too many kitten conditions that can be tossed around and spammed, and there is just not enough cleanse to deal with it. What good is a cleanse skill that can remove 1 or 2 random conditions with a 20s cooldown when you can be constantly spammed with a bunch of conditions that do thousands of damage per second. Conditions can also be extended in duration and stacked. How is any of this balanced anet, seriously, tone this garbage down in pvp/wvw. It might be useful in pve ok but do we really need this unbalanced nonsense in pvp and wvw.

This basically forces people to run the boonshare meta and stack boons like resistance and every zerg to run anti condition food. There are so many other foods I would like to use, but never have the chance because of course conditions.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

(edited by X T D.6458)

How do skirmish change the nightcap issue?

in WvW

Posted by: X T D.6458

X T D.6458

People dont seem to understand that the scoring changes affect the core mechanics of WvW. You cannot simply look at these changes and base whether they are good or bad because it has helped or hurt your server. These changes do not take away the need for coverage, that will always be there. What these changes do is equalize all timezones and creat a more fair scoring system for everyone. If you expected that suddenly your losing server was going to suddenly start winning every matchup, well sorry but thats not how it works.

Here is where skirmishes come in handy, a server now cannot simply gain a 50k lead over the weekend and basically end the matchup after a few days. Also in the old days if you would go to bed with your server leading by 10k, and wakeup with your server losing by 10k because of nightcapping, yea thanks to skirmishes coverage gaps are less of an issue. Even if your server ticks 0 for 2 hours you still get a point.

There will still be a need for coverage, there will still be blowout matches but these are more due to population imbalances, of course there is no perfect system that can prevent all issues. These scoring changes are important fundamental changes to WvW mechanics, and long overdue.

It’s only been a week, this is a big change, let things settle down. More changes will come, possible tweaks to skirmishes might come.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

Please Glicko Adjust Yak's Bend

in WvW

Posted by: X T D.6458

X T D.6458

If i was on FA i would riot hard over this, all the time invested on your server affected with a thing like this… shame ANET you are a shame probably you killed FA server community over a stupid injustice like this, i would quit the game because of this… i hope you stay strong…

Anet didnt kill any server ok, FA rolled this matchup due to glicko RNG, same as last week when they rolled a tier 1 matchup. They were not forcibily dropped down to make room for YB in t2. YB was stuck in t3 steamrolling the other 2 servers, for them to move out would have taken weeks. To avoid this Anet sped up the process by giving them the glicko needed to make it possible to roll a better more equal matchup. “Glicko Hell” can keep servers stuck in matchups where there is not enough competition, but due to the slow nature of glicko to compensate and adapt properly to changes on servers and in matchups it can take weeks or even months to allow a server to move up or down, resulting in many unbalanced matchups.

All anet did was speed up the process so players did not get stuck with weeks of blowout matches in t3. Try learning the mechanics, instead of throwing out ridiculous accusations and insults.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

Please Glicko Adjust Yak's Bend

in WvW

Posted by: X T D.6458

X T D.6458

Guys, settle down seriously. Anet did not alter a matchup because some guy on the forums asked them to, ok, stop being ridiculous and stop kidding yourselves. They did this because glicko is a fundamentally flawed matchmaking system that can be very slow to adapt to changes in matchups. Another blowout week, where players get frustrated and sit out, would make the new skirmish scoring system look really bad as it was designed to help address situations like that. Also with a new living story coming out on Tuesday, its even more incentive for them not to allow another such matchup where many players simply sitout and maybe not even login.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

Why can zerg commanders kick for lack of TS?

in WvW

Posted by: X T D.6458

X T D.6458

While this is rude on the part of the commander, it is important to keep in mind that squads are tools for commanders to properly organize parties, communicate more efficiently, and coordinate fights more effectively. Squads have a limit of 50 people, so naturally a commander will want players that are in TS to communicate properly, commanders cannot always read chat.

Also it does not mean you cannot run with the zerg, just follow the tag like anyone else if that’s what your prefer. And if you don’t encounter this problem very often, that’s a good thing, but you cannot always look at it from your own point of view. Commanders use squads and TS to organize people, coordinate activity, and communicate effectively. If you are not in a squad, it does not mean you cannot be on the map, or play with that group. It simply means the commander prefers to fill those limited squad spots with people who can communicate through TS.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

T1 NA green bl queue bugged? Empty map?

in WvW

Posted by: X T D.6458

X T D.6458

There does seem something wrong with green BL, it shows a queue of over 30, which never occurs at this time, and it has been showing for some time now. I noticed PPT has not been distributed properly, BG has had a higher PPT then FA but somehow had lower score this skirmish, so something seems very wrong.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

How do skirmish change the nightcap issue?

in WvW

Posted by: X T D.6458

X T D.6458

Nightcapping is divided into two main issues, coverage gaps/population imbalances, and scoring. Anet has attempted with world linking to help alleviate issues with population imbalances. This is a tricky issue because you cannot force people to play the game or to stay on a server. The best way to address this issue was to change the scoring system to mitigate the effect that coverage gaps have on matchups.

Skirmishes are a really good system, because it awards all servers victory points, even if you are ticking 0 for 2 hours, your server will get a point. The point of this system is not to solve all problems, but to help make it a little more fair. There will also be more scoring changes coming up. Including PPU (points per upgrade) and PPC (points per capture). This new scoring system is a lot more fair then before and much more modernized.

We might see tweaks in the future to how many points are rewarded, how long skirmishes are. Remember also this is in beta testing.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

Reminder: Skirmish beta beginning soon

in WvW

Posted by: X T D.6458

X T D.6458

So far I think its a really good system although there are a few things I am curious about.

Would it be possible to see how a longer skirmish might affect matchups? Is the current time for skirmishes set in stone or can we ever try a longer amount, it could give groups more breathing room so they are not constantly rushing to grind ppt. It would be good to avoid burnout since there is no reward to winning.

Also is the 3/2/1 point system too standardized and does it fairly reward effort? If a server wins a skirmish by 1 or 3000 points it still gets the same amount of victory points. I understand the concept is to mitigate the effects of off hour coverage gaps but then there is the argument of whether or not there is a fair recognition of effort.

Would it be possible to add some small weekly rewards for server placement and individual contribution. It could be measured by a progress bar, and the rewards don’t have to be anything fancy. Maybe reward track potions, proofs of heroics, stuff like that. Some kind of reward would be a lot better then people burning themselves out grinding ppt all week for nothing.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

Give Huge PPT/PPK For Outnumbered Buff

in WvW

Posted by: X T D.6458

X T D.6458

For the millionth time, outnumbered IS NOT A BUFF, ITS AN EFFECT. The two are not the same, so stop trying to treat it the same way. A buff implies that an advantage is given, which outnumbered does not and should not do. Nor should it ever be used as some kind of mechanic to manipulate a servers active playerbase on a map.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

Give Huge PPT/PPK For Outnumbered Buff

in WvW

Posted by: X T D.6458

X T D.6458

Outnumbered is NOT A BUFF it’s an EFFECT that serves two main purposes. To indicate when the other servers have more people on a map, and to give some small incentives for players to continue playing on the map. Suggesting any advantages to a server, and keeping people off the map are terrible ideas.

Also here is some reading for those that want to know more:
https://wiki.guildwars2.com/wiki/Outnumbered

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

(edited by X T D.6458)

Reminder: Skirmish beta beginning soon

in WvW

Posted by: X T D.6458

X T D.6458

I am afraid this will cause a lot of burnout with no reward. Now players will be constantly grinding ppt throughout the week for victory points, but problem is there is no reward for it, it will just cause burnout because whats the point.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

WvW Fights Need to be Addressed

in WvW

Posted by: X T D.6458

X T D.6458

People are over it Arena Net. I have been actively involved in the GvG scene for a very long time now and I can’t remember the last time there was this few of guilds involved in the scene. So where have things gone wrong? This is a question I’ve thought about for a good while now and wanted to address my concerns.

To start, lets take a look at Season 1 of SPvP ater HoT came out. This season was nicknamed “The Bunker Meta” and it was so horribly boring that the main culprits, Durability Runes and high toughness amulets, were removed. Heres the issue, while this helped out SPvP, these have remained in WvW. WvW is STILL stuck in that season 1 bunker meta because instead of actually fixing the issues from SPvP, you guys took the lazy approach and just removed them from the game mode. Guilds are stacking Damage Mitigation, Healing, Resistance, and Boon Duration and essentially creating a group that is unkillable unless you single target. Do I really need to explain why groups of 20+ single targeting each other is incredibly boring? To make things even worse, many guilds have begun running Mercy Runes on their guards so the moment someone is downed, they are instantly rezzed back up.

Your game mode isn’t dying because of PPT mechanics, its dying because there isn’t too much fun to be had any more when it comes to fighting.

Now I’m not one to complain without providing at least ideas to help fix the issues. So below are listed what I think could help:

-All boon duration is cut in half in WvW.
-Damage mitigation doesn’t stack in any way. If you have 10% damage mitigation food on, but you have protection giving you 33%, instead of the 10% stacking with the 33%, it picks the highest damage mitigation available. So if you have 10% damage mitigation food, but you have protection, the protection overrides the damage mitigation food giving you 33% damage mitigation.
-Durability 4 needs to be changed. Even if boon duration in WvW were to be cut in half, this is still permanent protection and regeneration with the stats guilds are running at the moment. Any passive effect that gives a 5 man group permanent protection is incredibly unhealthy for the game
-Great Dwarf Elite needs a slight increase in energy cost. At the moment, you can just fire off Great Dwarf whenever you switch legends to it. People should have to sit in dwarf for at least a few seconds before they are able to use it. Even just an increase from 50 to 60 would be nice.

This would be a start. I really hope that this is taken seriously. It’s nice to see that Arena Net is taking an interest in fixing issues in WvW right now, but it feels like you guys are looking at the tiny things to improve the mode and not the major issues.

In regards to boon duration, what they need to do is reformulate how many sources of each boon and the duration of a boon (when received from another player) can be stacked. Being able to stack up over a minute or more of protection, quickness, and dare I say resistance much as we need it because I hate that condi garbage more then anyone, is not healthy for the gamemode. But also other factors must accompany this change, changes to condition damage, power creep, and siege wars which make these builds so attractive.

They cannot simply override damage mitigation as you suggested because it would simply screw up to many builds and functions, for example Rite of the Great Dwarf and and its related trait would conflict with a player using protection, it would simply cause to many problems for you and allies. It could also make certain damage reduction foods essentially useless as it would be overridden anytime protection is placed on you. However in regards to your suggestion of removing stacking of damage mitigation I would suggest rather a cap, lets say just for example 50% with some exceptions.

I disagree that durability runes need to be changed because you are looking at it from the point of view of a group using it, and that is simply unfair to individual players who use it because they have a personal preference for it. The rune itself only offers a few seconds of those boons, its a chance effect, and you have to be hit for them to take effect, and they have a 20 second cooldown. As I suggested earlier, capping boons by source and duration from when received from other players is a better alternative then outright nerfing runes that will screw over a lot of builds and require people to rework their builds.

With Rite of the Great Dwarf, what they could do is make the trait only work on the individual player instead of allies. So groups cant just double up on that skill.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

(edited by X T D.6458)

Dragonbrand

in WvW

Posted by: X T D.6458

X T D.6458

The ocx/sea (aussie, kiwis, asians) were the chill ones on a server. Dunno why peeps hated on them but needed them for the carry. It’s the NA kids that forget to take their meds that cause all the drama. Wish we had more asians tbh.

Because of the need for coverage, OCX/SEA being a smaller gaming population then NA makes them very important for servers. And with some servers like DB and JQ who have been historically carried by their overnight crew, it can also cause issues. Since the OCX/SEA populations are smaller it is natural for them to want to be in higher tiers for a more competitive and active environment, which can put them at odds with the NA playerbase which is more likely to deal with heavy blobbing during their timezone, this is the current case with DB, where a lot of guilds wanted to stay in t2 and threatened to leave DB if it stayed in T1, however this put them at odds with their OCX/SEA which wanted to stay in t1.

I am on BG, and I love our OCX/SEA players, they will go all out to help the server, and are really excellent players.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

GvG: AHMA vs Tempest Wolves

in WvW

Posted by: X T D.6458

X T D.6458

Lol “two giants”.

Giants
Now that is amusing.

they certainly can be fat at some times

TW doesnt run large in terms of their guild numbers, they are very good at building up and leading pug zergs. They dont use gvg builds because outside of that setting those builds can be useless. GS might be good at having their members ball up and stack boons, but their players are not very good in small fights from what I’ve seen, at least not when running those gvg builds. TW players on the other hand are extremely good, and can easily beat anyone 1v1 or in small fights. AHMA is unfortunately way out of my timezone so I have never had the pleasure of running with them. I have run alongside GS and TW, and obviously fought against them, and I find TW to be much better.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

Dragonbrand

in WvW

Posted by: X T D.6458

X T D.6458

T1 is cancer, a lot of these Tier 1.5 – Tier 2 servers that get “promoted” to T1 break up and go through this. This time it’s Dragonbrand, as it does not belong in T1. But hey thank Anet, think anybody there cares? Or maybe they do care, but they just don’t understand WvW enough to know how bad Blackgate is to the game mode.

Things are the way they are in T1 is a result of the system. No worries though, someone at the company is happy all these guilds spent gems to transfer. Working as intended.

DB was dominating t2 matchups, was open for transfers, and had a linked server. They came up to t1, stayed open for a month with a linked server, won several weeks, ran massive blobs throughout the day…and somehow this is Blackgate’s fault that their bandwagon couldn’t sustain the momentum? Did you really expect DB to keep its link? As stated before, many guilds on DB did not want to be in t1 and said they would leave if db remained there, stop blaming other servers for coming out to play and beating you, blame internal conflicts.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

Golem Week Event...

in WvW

Posted by: X T D.6458

X T D.6458

Much as I would like to see less siege in wvw, allowing only rams to be functional would not be practical. Walls cannot be damaged without siege so without catas and trebs the only way to attack keeps and towers would be through gates. I don’t think many would find this fun, as it would ruin a lot of strategic placement of siege on terrain, and make using other objectives useless for attacking enemies, for example north towers on alpine. Also there would be no way to use siege defensively, it would basically just promote blobbing and ktraining to pvd.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

Do Duelers Ruin the Small Scale Scene?

in WvW

Posted by: X T D.6458

X T D.6458

Weeks ago when we rolled a t2 matchup for a week against Mag/FA, I was running around SMC one night and found a group of people from all 3 servers dueling. Instead of attacking, I just jumped downed and stood alongside those players from other servers and we watched some nice duels and respectfully did not attack each other, even yelling at other servermates not to attack the duelers. We even played around with tonics, was a fun time.

Now I dont know why SMC is the popular spot for dueling considering its usually a queued map but it is the popular spot for dueling, I try to be respectful about it, even spectate at times.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

Force transfer for dominant world

in WvW

Posted by: X T D.6458

X T D.6458

ANET gets fooled by the players all the time. BG has been doing it for years.

BG pretends to to stop playing every few weeks so they can open up the server and overstack it some more. ANET falls for it ever single time. BG isn’t the only server (see TC or the shi… alliance) that does it but they are the worst offender.

If ANET would stop getting fooled things would even out over time, but that isn’t going to happen. ANET will continue to be played and fooled and WvW will continue to be a mess of garbage overstacked servers and empty ghost towns.

ANET only has themselves to blame.

Yes how dare people take a break from a video game, don’t they know they should be on all day farming virtual points for their server so they can keep people out by means of an artificial wall.

Also, is this thread for real? Do people ever understand when they make these kind of suggestions that it would be applied to ALL servers. OP you are on TC which has a linked server and was recently opened. Your server also has massive numbers running throughout the day, it is nobody’s fault that you guys don’t use them properly but your own. BG has coverage gaps that you guys are quick to take advantage of. TC won several matchups at the start of the second relinking because they wanted to win, so don’t act like its not possible. BG has the same limitations as everyone else, we cant put more people on a map then you guys can.

So please knock it off with these ridiculous suggestions, because I am sure you wouldnt want to be forcibly kicked off your server if it was winning again right? Just go out and have fun, or transfer somewhere else.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

(edited by X T D.6458)

Utils Gone - Disabilities Not Understood

in Bugs: Game, Forum, Website

Posted by: X T D.6458

X T D.6458

Well sorry to hear about your personal issues. I just tested this and it is rather odd, it seems like a coding bug with the filter, the stones are there, just type in stone without a filter and scroll down to find them. You can also craft several different account bound types after getting recipes, or buy the t5 versions from the portable provisioner for 5 badges each, very convenient and cheap.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

(edited by X T D.6458)

Woo for 1 Desert BL

in WvW

Posted by: X T D.6458

X T D.6458

Well it was a couple of polls that determined the fate of the desert borderland. Personally as much as I hate it and wish it was never implemented, I voted to keep it and for simultaneous maps for several reasons.

Even though I may not like it, WvW and GW2 being an MMO means you play with thousands of other players, I did not feel it was right to remove content that other players enjoyed and that developers worked on. I believe that as time passes more improvements can be made on it..hopefully. I also did not believe that voting it down and trashing it permanently would ever lead to us getting a new map, as much as I love alpine, playing on the same map for years gets boring for people its not hard to understand this. Simulatenous maps also gives people more choice on which map to play on, and I always feel that giving players more options and freedom is the best strategy, removing the dbl completely leaves one borderland map, and rotations turns all borderlands to the same map for 3 months at a time, I didnt think either of those options were healthy for the game.

Now everyone has a choice on what map to play on, although I think limiting it to only red bl might not be the best way to go. I dont like the dbl, so I dont play on it simple as that, but I know many that do like the dbl for a variety of reasons and I am happy they have a map they can enjoy.

It is also important to remember there are a lot of other issues since HoT that have turned players off of wvw, its not just the dbl.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

(edited by X T D.6458)

No more DBL please

in WvW

Posted by: X T D.6458

X T D.6458

I still ask were all those voters are, because i never see them on a dbl map. And i have accounts in both EU and NA and every server that have dbl are struggling to get people on it. So were are you voters? You have your chance to really shine now and pick up dbl and make new tactics, tag up and run your thing and enjoy your map. But i never see you, i only see the outnumbered buff on each server i check.
So were are you?

The outmanned icon should have given it away. We’re on the other servers.

Well that means you are on the alpine map, so ofc you have more players on it, that is the whole point of the post -.-

Mind sharing what servers you are playing on? As I said, SBI T3 NA have seen full queues over the weekend on DBL and also saw what looked like a full enemy queue of CD on Sunday and large numbers from SoS at various times. Have seen 0 queues on ABL but a normal sized queue for EBG over the same period.

If you are on SBI that means your red this week right? So dbl is your HOME map, and dbl just came back so people are checking it out not to mention your talking about the weekend which always has the most people on. If you want a better comparison, wait until colors change in your matchup then see how many people in your server play on dbl.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

No more DBL please

in WvW

Posted by: X T D.6458

X T D.6458

For me, the biggest issue with the DBL, is the way the structures are layed out as opposed to Alpine. The map is literally useless, everything is to far apart basically taking away all strategic value unlike on Alpine where every objective can be used strategically to attack another objective thus encouraging a progressive advance and emphasizing the importance of every structure. The dbl simply encourages bunkering for PPT, because if you lose something, who cares unless you need the PPT, not like the enemy can use that structure to attack anything else. On alpine everything has strategic value, making it more important to defend and attack.

It is not a map that encourages fights, its annoying to navigate often feeling like your going through a maze plus jumping puzzle. Sometimes keeping it simple is the best way to go, if your force is fighting over a keep and you die and have to run back, do you really want to go through a kitten maze and fall off cliffs to get back? Not to mention all the ridiculous gimmicks and annoying cc spamming lords.

The reason EB is more popular is because of the way the map is layed out as opposed to borderlands, the smaller tighter spaces combined with the addition of Stonemist castle right in the middle means there are always fights to be had. Borderlands have a circular layout, don’t have anything important for large groups in the middle, and are more PPT oriented because it is a servers home map. In EB, because of SMC, you can literally spend all night fighting over it without anyone going near each others keeps.

If the enemy servers have every keep at t3 on their borderland, would you rather waste time trying to attack it with all the siege and crap inside, or would you rather go to a map where you can get more fights. Take into account also the population is not as large as it was in the past, and not everyone is on during their servers most active time. This is why you will generally find the most action on EB during offhours, its easier for everyone to get into and find fights, simple as that.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

(edited by X T D.6458)

4 years in: siege overhaul

in WvW

Posted by: X T D.6458

X T D.6458

My biggest problem with the current siege mechanics is how it effects the mentality of players basically encouraging people to sit on acs instead of engaging enemies, and relying on siege whenever they engage. Siege is supposed to be a tool, it is not supposed to replace players. It should not be made useless, nor should blobs be empowered.

The mechanics need to be overhauled and this is something I have called for many times, not to make blobbing or ktraining easier, but to promote better gameplay. There was a time in wvw, where we didnt have ac’s every 5 feet inside structures. The current siegecap is absolutely useless, we have all seen structures filled up the you know what with siege, honestly it is disgusting to look at. This needs to be changed and actually work properly so people cannot just mindlessly throw down and build siege all over the place. Same with groups being able to throw down 5 rams/catas in one place and melt gates/walls.

Siege like ac’s need to have a defensive emphasis, so increase its damage against other siege like rams and catapults, especially now that they have had their hp’s increased. And lower its damage against players to discourage to much use in fights, seeing people throw down ac’s in fights is pathetic, same as with those that run into structures to just sit on ac’s and avoid fighting.

WvW needs to encourage players fighting each other, that is the main selling point MASSIVE FIGHTS, siege should not be there to replace players, it should be there to be used as a tool. Adjusting the siegecap to be actually useful, the damage against players and other siege/structures would go a long way towards promoting better gameplay.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

World Linking 8/26/2016

in WvW

Posted by: X T D.6458

X T D.6458

Serious question here…

3 weeks ago DB, BG and JQ in T1, DB wins, BG in second JQ in 3rd

2 weeks ago DB gets knocked from FIRST place in T1 into T2, BG, JQ stay T1 and TC moves up

Last week BG wins, JQ in second and TC in 3rd

But now, JQ has a score higher an TC but is in T2 with no pairing and TC(who has a pairing) is in T1 against DB and BG…

What exactly is going on with scoring? Are you guys just throwing darts at a board to figure out T1? Or is TC cozying up with the right people?

It really makes no sense to me what so ever and I would really appreciate an explanation.

It is not hard to understand, there are 4 servers competing for 3 spots in tier 1. Glicko RNG will basically continue throwing one of those servers into a tier 2 matchup until one of the 4 servers is no longer capable of competing in tier 1, and is more balanced in tier 2. Any of the 4 servers BG/DB/JQ/TC can roll a tier 2 matchup for the week, it happened to BG several weeks ago, it happened with DB last couple of weeks, now back with JQ. It is simply glicko RNG taking effect because there are 4 servers competing for 3 spots.

Whether or not a server is actually capable of staying competitive is irrelevant in regards to glicko, it only takes into account calculated points to determine matchups not real time examples or situations. A server can literally lose everyone in a day, and it wont effect the glicko determined matchup until it starts effecting its points.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

(edited by X T D.6458)

Mixed Borderlands Update

in WvW

Posted by: X T D.6458

X T D.6458

Well done anet, I logged in to the most boring reset ever. Its just ktraining and backcapping on every map and the only enemy you find is on an ac. TC not even bothering with their bl, no fights anywhere, the few defenders around are siegehumping and building ac’s every 5 feet because well, what siegecap?

I wish you never came out with this map in the first place, it should have been killed off when it was first thought of. Now we are stuck with it forever and the damage is only beginning…

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

Quickness Stacking in WvW

in WvW

Posted by: X T D.6458

X T D.6458

The boonstacking is completely out of control and does need to be addressed by appropriate limiting of how many sources of each boon you can stack. Perma stacking of every boon just promotes a lot of passive gameplay which unfortunately seems to be anets pattern since hot. But expecting balance…well I wont hold my breath…power creep, ridiculous condi spam and disgusting siege wars that wvw has become. Maybe they will nerf swiftness or a rune that was bad for pvp esports and call it a day.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

Disparity in T1 is sad

in WvW

Posted by: X T D.6458

X T D.6458

Ehhhh. We’ll see if we get a link partner on Tuesday. Then we’ll likely be StackCoast.

Hopefully they learned from this disaster and actually make better linkings this week, third times the charm as they say. I would say BG/TC/DB/JQ go without links and FA/MAG keep links, that should keep t1/t2 more balanced. And hopefully they can sort out the mess in the lower tiers, because every week its like lets see which tier wins by the biggest blowout <.<

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

Disparity in T1 is sad

in WvW

Posted by: X T D.6458

X T D.6458

Glicko RNG, thats all it is, same thing that happened recently when BG rolled a t2 matchup for a week, its just glicko rng. BG is also unlinked and has been for 2 months. The way anet reconfigured linkings this second time allowed matchups to have the possibility of being more unbalanced because of how they chose to link servers and not pay attention to how it could affect changes to servers moving up and down tiers due to the recent changes to glicko volatility. There will be 2 resets this week including the midweek reset on tuesday which will /shudders re-implement the dbl, and the new linking on the 26th so just try to have fun and dont worry to much about score.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

(edited by X T D.6458)

Gift of Battle

in WvW

Posted by: X T D.6458

X T D.6458

You chose to take a break from the game which is perfectly fine, and not to read about the change which was not immediately implemented, it was simply stated in an update and players were given time to buy the gifts before the vendor was removed…and this is anets fault how???

Also going by your signature, a few hours “grind” or farming, however you want to look at it should not be so difficult for you. Seriously it takes less then 10 hours without boosters to finish a reward track. Nobody is forcing you to make a legendary, just like nobody is forced to do map completion, but if its a required task for something you want then suck it up and complete it.

Also check out the stickied thread at the top of the WvW forum, no need to start another thread on this topic, there has been enough already.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

What's the kill order for small fights?

in WvW

Posted by: X T D.6458

X T D.6458

Unless you already know the person you are fighting, a player will usually target those professions that traditionally run a build that is built for burst and has low defense, thieves, necros, eles etc. You can also tell what they are running from looking at their weapons and what consumables they are using. Guardians are usually not the first targets because they can sustain and block a lot of damage leaving you more vulnerable to attack. Playing smart is what wins fights, partner up when needed, fight on better terrain, use obstructions to your advantage, interrupt res’, sometimes constantly harassing an enemy is better then killing them.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

Second expansion

in WvW

Posted by: X T D.6458

X T D.6458

At this stage I won’t be.

Unless you quit the game entirely, you will… We know.

That’s the problem, a lot of people reluctantly bought HoT not because they wanted to, not because they were excited to play it, but simply to stay competitive. This is what happens when you release an expansion that is heavy on features not content. Heck you cant even put wxp points for shield generator mastery unless you own hot..that’s just dumb.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

Second expansion

in WvW

Posted by: X T D.6458

X T D.6458

WvW I am sad to say does not seem like it can be fixed. It really doesn’t matter what they do, aside from the nice and long overdue qol implements, the big changes just cause even more problems and alienate more players combined with the long times between any fixes made or attention paid. Content droughts and stale match ups leave players bored, unbalanced builds discourage build variety and counters.

The main problem with wvw, is that there has never been a proper vision to guide it set forth by the team. So it seemed more like anet looked at wvw as if it were an obligatory caretaker role rather then a serious game mode to be encouraged and cared for.

Not saying wvw is dead, but that doesn’t mean its in good shape either.Bad leadership and lack of leadership and guidance will take its toll. If you lack vision, and don’t understand your player base, then don’t expect success.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

How did Durability survive unchanged?

in WvW

Posted by: X T D.6458

X T D.6458

Considering all the condi, siege, cc garbage they are buffing…things like durability and boonsharing are pretty much a necessity.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

WvW Quality of Life Suggestions

in WvW

Posted by: X T D.6458

X T D.6458

-Remove the nodes, some people just go into wvw to farm them, same problem as crafting tables.

I can see your point on this, but getting people into keeps and towers however its done seems like at least a step in the right direction and it is a good way for those of us that don’t pve to get some resources and or gold. I will scrounge those nodes in the off hours while scouting and refreshing siege. I would miss them if they were removed.

and yes I fail at making quotes :P

Lol I noticed the first post, its ok I don’t know how to snip posts either, and I fail every time I try lol. This is not really an issue I feel strongly about, so I don’t care if they stay or get removed. I notice this a lot when I am scouting, the same people always going around on alts farming the nodes, but never actually doing anything on the map even if there is fighting going on, as if it were some daily routine.

Maybe at least put a limit on them to make them account wide once a day farming. And add more of these mats to reward tracks so you can get them from actually playing wvw. For example every tier of a reward track can also give a chest of materials with metals, plants, and wood.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

WvW Poll 18 July: Cannon Blueprints (Closed)

in WvW

Posted by: X T D.6458

X T D.6458

Friend of mine has one of these.

https://wiki.guildwars2.com/wiki/Cannon_

Used to troll people in WvW with it.

Now he can have an actual cannon instead of a toy one.

Indeed, if this crap wins out, blobs will now be able to build 6-7 catas/rams next to each other because of a broken siege cap, and build a bunch of cannons along with shield generators in the back to obliterate any defenders GG anet!

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

WvW Poll 18 July: Cannon Blueprints (Closed)

in WvW

Posted by: X T D.6458

X T D.6458

More siege….great just what wvw needs more siege wars. Good to see where your priorities are….

Siege is already completely broken in wvw and you want to add more? Just seriously wow…

Siege is supposed to be a tool, it’s not supposed to be there to replace the player…why cant you understand this, stop encouraging this garbage.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

(edited by X T D.6458)

WvW Quality of Life Suggestions

in WvW

Posted by: X T D.6458

X T D.6458

-Allow party members in squads to have different nametag colors then the rest of the squad to let party members have better positioning and coordination.

-Allow commanders to be able to change tag color without tagging down.

-Change the way contesting waypoints currently works, sneezing on a guard should not make a waypoint unusable for 3 minutes, especially when it takes hours to build it up.

-Implement the Marked effect for SMC upon capture.

-Remove Dredge turrets, these things are just an annoying distraction that offer nothing, and just randomly cause swords to appear on structures, and can inflict an annoying daze on you when trying to fight. At least don’t let them respawn.

-Remove mercenary camps in EB, and change it to something similar to bloodlust.

-Move the Overgrown Grub away from Blue Keep, it needs to be far out of the way.

-Give an option to Remove, reduce the size of, or move the capture popup message (the text is fine), it is incredibly annoying and obstructive, especially when trying to fight a large zerg and the game thinks its more important that a supply camp was taken…

-Implement safeguards against tactivator trolling, the current method of limiting it to only guild members is not a reliable or preferable solution.

-Rework the siegecap, being able to build an ac every 5 feet, or 6-7 catapults/rams next to each other is not a good design. Siege itself needs a complete rework.

-Shield Generators need tweaking, one shield generator should not be able to completely negate the damage of multiple hits of siege in a consistent manner, either reduce the effect or increase the cooldowns.

-Rearrange tactivator levers so they are not right next to npc’s or nodes which make it very easy to accidentally interact with the levers and waste them.

-Remove the nodes, some people just go into wvw to farm them, same problem as crafting tables.

-Add crafting tables to HoTM, or create a sort of WvW lobby in Obsidian Sanctum with a condensed crafting station, tp, merchant etc.

-Ability to get HoT stat ascended trinkets without having to do pve raids.

-Reward Track to get ascended back pieces.

-Sort the consumables offered by the Permanent Portable Provisioner, it can look like this…

Utility
————
————
————
Magic Find
————
————
Power
———-
———-

-And of course PLEASE FIX THE LAG, to much skill lag, dc’s, freezes, and lockups.

-Fix the bug where you get stuck in place, really hate having to use the /dance emote in front of an enemy blob

-Fix the waypoint loading bug, that also causes rendering issues like your weapons and spell effects not to display. This happened to me a couple of weeks ago where my character was completely invisible! I literally played for hours not being able to see my toon.

-For reward tracks that award a piece of gear and ascended mats as the final reward (Heart of Maguuma track for example) allow the gear to be chosen separately in a different box, so we can get the materials without having to choose a piece of gear we might not need right away.

-Fix the bug that allows CoR to hit through gates, it is still broken.

-Fix the bug with Presence of the Keep where it doesnt take effect and prevents extra supply from being picked up.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

(edited by X T D.6458)

The change to mortars is OP

in WvW

Posted by: X T D.6458

X T D.6458

That’s it? You guys really think being able to hit up to 50 people every couple of seconds and get up to 40 stacks of burning near instantly on a target from range is a good change? Many of us have been complaining for years about how ridiculously unbalanced siege damage is and you do something incredibly mind boggling like this.

Nerfing the mortar fire means that it will become another semi useless siege like cannons and oil. Besides, with all the resistance spam meta, zergs should be pretty fine as it is shown on the screenshot where you have a rev with 123 stacks of burn but he won’t die at all.

Getting an instant 40 stacks of burning is not balanced, especially from something that can be fired from over 9000 range and hit 50 people. One screenshot changes nothing. And for all the people complaining about boonshare being to strong, well you know who to blame, for making these idiotic changes and paving the way for making stuff like boonshare almost a necessity.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

The change to mortars is OP

in WvW

Posted by: X T D.6458

X T D.6458

We will be adding a red circle to the incendiary mortar skill to better display the area that burning is applied.

That’s it? You guys really think being able to hit up to 50 people every couple of seconds and get up to 40 stacks of burning near instantly on a target from range is a good change? Many of us have been complaining for years about how ridiculously unbalanced siege damage is and you do something incredibly mind boggling like this.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

T1 and T2 linking

in WvW

Posted by: X T D.6458

X T D.6458

It’s why I’ve always said that when balance goes out the window, the best remedy is greater mobility. Players will balance themselves out as the map queues are still the end all, be all.

What we needed was simply less tiers and new labels.

Oh the irony of you talking balance after so many posts demanding T1 be opened up.

The last 2 posters have a point, and like I mentioned above, the important thing is players are able to move where and when they want without anet artificially deciding to micromanage. Server stacking, and whatever drama or issues that occur that causes an exodus will always go on, so players unhappy in one place have to be able to move on somewhere else. Things like queues, and boring matchups also cause players to seek out another environment to play on. If people are constantly facing restrictions they will get annoyed and simply stop playing.

Boring matchups are caused by population imbalances where one server owns and the others have zero chance. That loses players far more quickly than full status.

If people are getting face rolled simply because of population inequities that has nothing to do with actual skill, they will get annoyed and simply stop playing.

Unhappiness with a current matchup is one of the reasons people transfer somewhere else, and why they should be able to do so, with reasonable measures of course, we cant let one server have 1 million people on it for example. People transfer for a variety of reasons, such as desire for a new playing environment, chance to play with friends/family/guilds, unhappiness with matchups, etc etc. Most are not interested in stacking servers, or blowing out the competition. I have never heard anyone say they want to win by 100k every week and blob over 10 people all day.

Population imbalances can also occur for a variety of reasons, what hurts the playerbase more is the feeling that there is nowhere to go and no chance to recover. Anet’s role is to create an equal starting point for all servers in terms of mechanics, the rest is up to the players.

We had free reign transfers for three years and it created the mess that is NA now.

And when Anet steps in to try to regulate it by making full servers who are winning by a large margin, there’s a dozen threads that pop up about opening up T1.

You make vague assertions about population imbalances without any fact or context.

All I know is this happens when players regulate themselves (they don’t, they stack) and then they come complaining on the forums.

No ones going to say “hey! Let’s stack to T9!” will they?

When they should. Spread out, prove your worth.

Or yknow keep stacking Tier 1 because nobody has the population to compete and everyone gets steamrolled and quits.

Tier 1 is where guilds go to die.

I dont understand your point, it seems self contradictory. You have a problem with people stacking servers and yet you also seem to want people to stack lower tier servers? I dont care about server stacking, I am looking at this from the individual players viewpoint, each person should be able to do as they want. Tier 1 offers a different playstyle and more people, which is appealing to some, not all players. You clearly just have a bias against upper tiers. And it just seems to feed into that hypocrisy of saying people are wrong for going to other servers, but its great when they stack on yours….

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

T1 and T2 linking

in WvW

Posted by: X T D.6458

X T D.6458

It’s why I’ve always said that when balance goes out the window, the best remedy is greater mobility. Players will balance themselves out as the map queues are still the end all, be all.

What we needed was simply less tiers and new labels.

Oh the irony of you talking balance after so many posts demanding T1 be opened up.

The last 2 posters have a point, and like I mentioned above, the important thing is players are able to move where and when they want without anet artificially deciding to micromanage. Server stacking, and whatever drama or issues that occur that causes an exodus will always go on, so players unhappy in one place have to be able to move on somewhere else. Things like queues, and boring matchups also cause players to seek out another environment to play on. If people are constantly facing restrictions they will get annoyed and simply stop playing.

Boring matchups are caused by population imbalances where one server owns and the others have zero chance. That loses players far more quickly than full status.

If people are getting face rolled simply because of population inequities that has nothing to do with actual skill, they will get annoyed and simply stop playing.

Unhappiness with a current matchup is one of the reasons people transfer somewhere else, and why they should be able to do so, with reasonable measures of course, we cant let one server have 1 million people on it for example. People transfer for a variety of reasons, such as desire for a new playing environment, chance to play with friends/family/guilds, unhappiness with matchups, etc etc. Most are not interested in stacking servers, or blowing out the competition. I have never heard anyone say they want to win by 100k every week and blob over 10 people all day.

Population imbalances can also occur for a variety of reasons, what hurts the playerbase more is the feeling that there is nowhere to go and no chance to recover. Anet’s role is to create an equal starting point for all servers in terms of mechanics, the rest is up to the players.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

T1 and T2 linking

in WvW

Posted by: X T D.6458

X T D.6458

It’s why I’ve always said that when balance goes out the window, the best remedy is greater mobility. Players will balance themselves out as the map queues are still the end all, be all.

What we needed was simply less tiers and new labels.

Oh the irony of you talking balance after so many posts demanding T1 be opened up.

The last 2 posters have a point, and like I mentioned above, the important thing is players are able to move where and when they want without anet artificially deciding to micromanage. Server stacking, and whatever drama or issues that occur that causes an exodus will always go on, so players unhappy in one place have to be able to move on somewhere else. Things like queues, and boring matchups also cause players to seek out another environment to play on. If people are constantly facing restrictions they will get annoyed and simply stop playing.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

New tactivator idea

in WvW

Posted by: X T D.6458

X T D.6458

I tried to picture that happening to a blob, and Benny Hill music started playing in my head

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

T1 and T2 linking

in WvW

Posted by: X T D.6458

X T D.6458

You guys got this all wrong. Anet can’t predict when a server population is going to tank (YB) or transfer off or fairweather. You’re trying to ascribe to Anet something that is completely within the realm of players, guilds, and how well server communities organize themselves. Anet is making links only every two months based off that server’s data every two months.

Based on that, then, population “counts” should occur more frequently.

IDK, something seems wrong in the Matrix atm.

/shrug

One of the problems with population counts is that an when an inactive portion of a servers population comes back and starts playing again it affects the servers status, but those are usually short term. Typically those players who leave for months at a time and come back to play again because of a new feature, will leave again shortly. The problem is their short appearance had already affected the status of a server in terms of activity.

One thing they can do is mark accounts that are inactive for a certain amount of time, so they count for less when calculating server activity data if those accounts become active again. If those accounts are only active again for a short time, they would not contribute the same as normally active accounts do to a servers status, unless they become active for a certain amount of time.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

CoR Through Gates is a Thing Again

in WvW

Posted by: X T D.6458

X T D.6458

Was hit by 11k and 9k cor while standing about 1200 range behind a gate, of course I barely had a chance to realize it or react because the game wouldnt stop lagging and locking up. Fix this please.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

(edited by X T D.6458)