Showing Posts For X T D.6458:

WvW Bugs and other issues

in WvW

Posted by: X T D.6458

X T D.6458

Looks like you forgot to enable the WvW legendary backpiece and exclusive ascended armor sets. You know, like the ones PvP got. I’m sure you must have just forgotten to turn them on, right? Like the upgrade components necessary for the mistforged and triumphant gear. I mean, it can’t be that you just don’t give a **** about WvW. That would be crazy.

>:(

Please keep posts relevant to the thread. The point of this thread is to help the devs and players identify and fix bugs along with other related issues, thank you.

Are you saying this isn’t something they need to fix? I disagree. Strongly.

Heh I have my own thoughts about that, but it is a topic for another thread

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

should have posted this here..... PC crashing

in Account & Technical Support

Posted by: X T D.6458

X T D.6458

It is an application called GPU-Z. There is also one called CPU-Z and HWmonitor that I find useful.

Interesting ty.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

WVW matchup seems imbalanced?

in WvW

Posted by: X T D.6458

X T D.6458

Ah the wonders of the glicko matchup system. There are two sides to this, in the past glicko would add/subtract less points than it does now for a servers placement at the end of a macthup. This would often lead to the same servers fighting each other for a very long time, sometimes over a year with the same opponents without any variety. The reason was because the older system created the so called glicko wall, which took a long time to break down. This basically locked servers into the same matchups for a long time. The upside of this was that it reduced the pressure for players to have to play to win every week.

Over the last several months, Anet has made several changes to glicko and to scoring that greatly increases the chances of having more variety in matchups. The downside of this is that it can lead to lopsided matchups with a dominant server rolling a matchup with servers from a lower tier.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

Stealth and CC mechanics

in WvW

Posted by: X T D.6458

X T D.6458

You should probably drop the consume plasma thing now, it makes you look pretty, that you’re deflecting and people can be wrong about stuff. You yourself were wrong about scrappers superspeed the other day but you don’t see people bringing it up all the time to bash you with, mistakes happen, people correct them and move on.

Stealth is not a thief only mechanic, it is at best a mechanic and at its basics a unique buff however mesmer, engineer and ranger have all had stealth from the beginning of the game. If increasing everyone’s access to a certain mechanic makes everyone stupidly strong then it’s the mechanic at fault not the classes. If these were just problems with 1 or 2 classes no-one would be able to complain but you give stealth to just about any class and it suddenly becomes rediculous.

Also stop this drama about “class mechanic locked behind stealth or a dedicated trait line” it is not locked behind anything, certainly not a trait line. To be clear here no-one or at least I wasn’t saying stealth should be removed from the game, I said it needs a proper trade off to it and it does. This wouldn’t affect thief stealth attacks. No, spending initiative is not a trade off as other classes expend cool downs and stealth shouldn’t be something you can hop in and out of all the time.

Something being a modest amount of work is no excuse for how poorly implemented stealth is in the game and it’s no excuse for how other mechanics should have been revisited by now. It also isn’t an excuse for classes being broken because of said mechanics, just because you don’t trust ANet to deal with something properly it doesn’t mean you have to pretend it’s all fine.

well said +1

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

Stealth and CC mechanics

in WvW

Posted by: X T D.6458

X T D.6458

I will remind the people who play thief and mesmer, that Stealth is NOT a profession mechanic. It is a game effect/mechanic.

Stealth is incredibly broken, and needs to be finally brought into line. Whether you like it or think it is useful is irrelevant, it is broken and unbalanced plain and simply.

Had some hope when they finally adressed the perma stealthed teef back then. But since HoT and the amount of stealth that got with it (plus from previous patched) made my hope fly right through the window.

Bet all classes get perma stealth next expansion.

That is the fundamental problem with Stealth. Anyone could have seen the problems that would arise when it was first introduced, and yet little was done to properly address the issues all these years in PvP/WvW by the balance department or whoever deals with these things.

When you have something so completely broken, abused, and over the top…you don’t double down on it and give more professions access to it, and yet that is exactly what they did. They should have done something to balance stealth a long time ago, before implementing more access to it.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

Stealth and CC mechanics

in WvW

Posted by: X T D.6458

X T D.6458

I will remind the people who play thief and mesmer, that Stealth is NOT a profession mechanic. It is a game effect/mechanic.

Stealth is incredibly broken, and needs to be finally brought into line. Whether you like it or think it is useful is irrelevant, it is broken and unbalanced plain and simply.

Bahahaha Shadow Arts and All the Thief Weapons having Stealth attacks beg to differ…..

I mean it’s not like Thief has different mehanics while Stealthed or has their class Directly influenced while Stealthed Like Thief, but yes on the other 8 classes It is not a class mechanic per say.

He’s right. Technically the thief mechanics are

  • Initiative system
  • Stealing
  • Dual Skills
  • Stealth attacks

Class mechanics are unique to each class, and since Stealth is not unique to thieves, its not one of their mechanics. Yes, 1 of their mechanics does require stealth, but stealth is not their mechanic.

Thank You. Key word there is Unique.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

should have posted this here..... PC crashing

in Account & Technical Support

Posted by: X T D.6458

X T D.6458

The GPU-Z screenshot was one of the documents requested by GW2 support. I just went back to look at the screenshot and it was PCIe x16 3.0@ x2 1.1

Interesting, how do you find that?

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

Any tips to reduce skill lag?

in WvW

Posted by: X T D.6458

X T D.6458

Set everything to lowest in graphics, unfortunately that is the only thing that will help. Make sure to turn off vertical sync and refresh rate as well. I used to be able to play with everything on maxed, but after HoT, it is not possible anymore. When it gets really bad, go lowest settings, the game will look like minecraft but at least it will be playable.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

Stealth and CC mechanics

in WvW

Posted by: X T D.6458

X T D.6458

In order to balance stealth, an option could be a endurance compsumption when in stealth, for all classes. this should force players to manage stealth carefully.

That could be an interesting idea, but it could also be seen as unfair for some professions like mesmers and rangers as opposed to daredevils which have much more endurance gain/dodge opportunities.

Then you get lost in the numbers, of how much endurance is lost…is it lost progressively while in stealth or all at once etc etc.

There needs to be a standardized approach to bringing stealth into line. I am in favor of having reveal take effect anytime a player leaves stealth regardless of whether or not damage was done.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

Stealth and CC mechanics

in WvW

Posted by: X T D.6458

X T D.6458

@X T D

Again you were stating a falsehood and defending I corrected you, now onto the actual topic.

It’s is only a problem when the perms stealth can deal damage, all they would have to do is make it so any applied damage direct/Condi causes Revealed and boom then all that is there is a useless perms Stealthed class that can’t Do anything i.e. Cap/contest or deal damage while staying Stealthed. Simple fix making it so those classes can’t directly affect anything while being Stealthed besides stacking stealth and watching.

But most of the proposed fixes would destroy the mechanic in regards to the class it most directly affects, Thief, since the Stealth Is a Class Mechanic of Thief that is tied to the core design of Thief, there would either need to be compensation for most of the proposed fixes or the equivalent defensive mechanics of other classes would also have to be nerfed since nothing in this game is specifically set in a vacuum and every balance/design decision was made with everything one each class taken into account or we should hope it was.

And with CCs due to the massive amount of CC spam in game any Hard CC should have large diminishing returns, relative to the Strength of the CC, that way they can trim things like Stability spam and make fighting in WvW and PvP more healthy, because no one enjoys CC spam.

It is not a falsehood, stealth is not unique to thieves and never was. Mesmers have plenty of stealth and ways to alter the durations, does that mean Mesmers are a stealth class as well? It is not part of their profession mechanics simply because they have access to it, you keep confusing the two things, and I keep telling you it is separate. Class design that happens to use a game mechanic, does not mean the class uses it as its profession mechanic. Does this mean we should never have anything done to fix a broken mechanic because it might effect thieves?

Can you honestly say that stealth is handled properly in gw?

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

Stealth and CC mechanics

in WvW

Posted by: X T D.6458

X T D.6458

I will remind the people who play thief and mesmer, that Stealth is NOT a profession mechanic. It is a game effect/mechanic.

Stealth is incredibly broken, and needs to be finally brought into line. Whether you like it or think it is useful is irrelevant, it is broken and unbalanced plain and simply.

Bahahaha Shadow Arts and All the Thief Weapons having Stealth attacks beg to differ…..

I mean it’s not like Thief has different mehanics while Stealthed or has their class Directly influenced while Stealthed Like Thief, but yes on the other 8 classes It is not a class mechanic per say.

The profession mechanic for thieves is Stealing. Poor profession balancing using broken mechanics is not the same thing as saying its part of the class.

Classes have more than one mechanic, not all mechanics are tied to the F skills.

So explain how Stealth Attacks aren’t a Class Mechanic? They are Unique to the Thief Class and they are on every single Weapon, then there is the Traitline that all it does is modify Stealth….. sounds like a class mechanic.

Like I said, class design and game mechanics are not the same thing. People need to stop confusing the two and getting upset over anything that might threaten their builds when discussing a mechanic that is not designed specifically for any class. Just because a class has access to it, does not mean it was designed for it, that is a matter of class design.

The discussion here is about bringing stealth into line. This broken mechanic has been abused since it was introduced, and it should not surprise anyone. Allowing people to be invisible in a competitive game mode and to the extent it is allowed in GW2 is beyond ridiculous and a great example of poor design. It is not unreasonable for people to want some balance regarding Stealth.

Hmm let’s see You say in the bolded just because a class has access to it doesn’t mean it was designed for it. Yet let’s see Thief is the only class with Stealth Attacks, and has a Trait line dedicated to modifing/augmenting Stealth. And let’s not gloss over the fact of being able to Access stealth using every weapon set (on Land)( yes even SB and Staff due to combo fields).

So it seems like Thief was designed with Stealth being heavily involved, especially since it is the only class on the official see page highlighting Stealth and Stealth Attacks….

Let’s take a look at the definition of a Class Mechanic shall we?

“Generally speaking, profession mechanic of a profession refers to the skills activated through the function keys, but any mechanic exclusive to a profession can also be called a profession mechanic.”

“Each primary profession mechanic has a specialization tied to it. This can be either provide increase in recharge rate of their unique skills, a bonus in damage, or other effects. Primary and secondary mechanics often have traits tied to them. Adept minor traits for elite specializations change how a profession mechanic works, or replace it entirely.”

Hmm if it looks like a duck and quacks like a duck.

Again does any other class have Stealth Attacks? No? Ok. now does any other Class have a Traitline almost exclusively Designed to modify/augment stealth? No?

Again there are multiple Mechanics per class not just the F skills.

Again, what does any of that have to do with the general issue of Stealth as a problematic mechanic? Class design and game mechanics are separate issues.

You explicitly stated Stealth was not a Profession Mechanic of Thief, and tried fighting on it, and I showed you otherwise. All I was doing was correctly your misinformation you were spreading.

It’s like some people on these forums don’t even know what they type and need help remembering.

And let’s see if you nerf this defensive mechanic they should look at nerfing other classes defenses especially all the passive ones because fair is fair you know. Especially since in regards to Thief the Stealth Mechanic is tied to more than just Defense.

I am not the one who brought up thieves, my post was in response to them to remind them that stealth is not everything those professions have. Some people cannot separate the two when discussing stealth.

Stealth in itself is a problematic issue as a game mechanic. Part of the topic’s subject is about Stealth in general, not about how it impacts any profession.

I have said this many times, and will continue to say this…being able to stay permanently invisible in a competitive game mode is beyond ridiculous and just absolutely terrible design, regardless of what profession can accomplish it.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

Stealth and CC mechanics

in WvW

Posted by: X T D.6458

X T D.6458

I will remind the people who play thief and mesmer, that Stealth is NOT a profession mechanic. It is a game effect/mechanic.

Stealth is incredibly broken, and needs to be finally brought into line. Whether you like it or think it is useful is irrelevant, it is broken and unbalanced plain and simply.

Bahahaha Shadow Arts and All the Thief Weapons having Stealth attacks beg to differ…..

I mean it’s not like Thief has different mehanics while Stealthed or has their class Directly influenced while Stealthed Like Thief, but yes on the other 8 classes It is not a class mechanic per say.

The profession mechanic for thieves is Stealing. Poor profession balancing using broken mechanics is not the same thing as saying its part of the class.

Classes have more than one mechanic, not all mechanics are tied to the F skills.

So explain how Stealth Attacks aren’t a Class Mechanic? They are Unique to the Thief Class and they are on every single Weapon, then there is the Traitline that all it does is modify Stealth….. sounds like a class mechanic.

Like I said, class design and game mechanics are not the same thing. People need to stop confusing the two and getting upset over anything that might threaten their builds when discussing a mechanic that is not designed specifically for any class. Just because a class has access to it, does not mean it was designed for it, that is a matter of class design.

The discussion here is about bringing stealth into line. This broken mechanic has been abused since it was introduced, and it should not surprise anyone. Allowing people to be invisible in a competitive game mode and to the extent it is allowed in GW2 is beyond ridiculous and a great example of poor design. It is not unreasonable for people to want some balance regarding Stealth.

Hmm let’s see You say in the bolded just because a class has access to it doesn’t mean it was designed for it. Yet let’s see Thief is the only class with Stealth Attacks, and has a Trait line dedicated to modifing/augmenting Stealth. And let’s not gloss over the fact of being able to Access stealth using every weapon set (on Land)( yes even SB and Staff due to combo fields).

So it seems like Thief was designed with Stealth being heavily involved, especially since it is the only class on the official see page highlighting Stealth and Stealth Attacks….

Let’s take a look at the definition of a Class Mechanic shall we?

“Generally speaking, profession mechanic of a profession refers to the skills activated through the function keys, but any mechanic exclusive to a profession can also be called a profession mechanic.”

“Each primary profession mechanic has a specialization tied to it. This can be either provide increase in recharge rate of their unique skills, a bonus in damage, or other effects. Primary and secondary mechanics often have traits tied to them. Adept minor traits for elite specializations change how a profession mechanic works, or replace it entirely.”

Hmm if it looks like a duck and quacks like a duck.

Again does any other class have Stealth Attacks? No? Ok. now does any other Class have a Traitline almost exclusively Designed to modify/augment stealth? No?

Again there are multiple Mechanics per class not just the F skills.

Again, what does any of that have to do with the general issue of Stealth as a problematic mechanic? Class design and game mechanics are separate issues. Does this mean that stealth can never be changed because a profession uses it? Until they find a way to properly balance the two, this problem will continue to cause issues.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

(edited by X T D.6458)

Stealth and CC mechanics

in WvW

Posted by: X T D.6458

X T D.6458

I will remind the people who play thief and mesmer, that Stealth is NOT a profession mechanic. It is a game effect/mechanic.

Stealth is incredibly broken, and needs to be finally brought into line. Whether you like it or think it is useful is irrelevant, it is broken and unbalanced plain and simply.

Bahahaha Shadow Arts and All the Thief Weapons having Stealth attacks beg to differ…..

I mean it’s not like Thief has different mehanics while Stealthed or has their class Directly influenced while Stealthed Like Thief, but yes on the other 8 classes It is not a class mechanic per say.

The profession mechanic for thieves is Stealing. Poor profession balancing using broken mechanics is not the same thing as saying its part of the class.

Classes have more than one mechanic, not all mechanics are tied to the F skills.

So explain how Stealth Attacks aren’t a Class Mechanic? They are Unique to the Thief Class and they are on every single Weapon, then there is the Traitline that all it does is modify Stealth….. sounds like a class mechanic.

Like I said, class design and game mechanics are not the same thing. People need to stop confusing the two and getting upset over anything that might threaten their builds when discussing a mechanic that is not designed specifically for any class. Just because a class has access to it, does not mean it was designed for it, that is a matter of class design.

The discussion here is about bringing stealth into line. This broken mechanic has been abused since it was introduced, and it should not surprise anyone. Allowing people to be invisible in a competitive game mode and to the extent it is allowed in GW2 is beyond ridiculous and a great example of poor design. It is not unreasonable for people to want some balance regarding Stealth.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

Stealth and CC mechanics

in WvW

Posted by: X T D.6458

X T D.6458

I will remind the people who play thief and mesmer, that Stealth is NOT a profession mechanic. It is a game effect/mechanic.

Stealth is incredibly broken, and needs to be finally brought into line. Whether you like it or think it is useful is irrelevant, it is broken and unbalanced plain and simply.

Bahahaha Shadow Arts and All the Thief Weapons having Stealth attacks beg to differ…..

I mean it’s not like Thief has different mehanics while Stealthed or has their class Directly influenced while Stealthed Like Thief, but yes on the other 8 classes It is not a class mechanic per say.

The profession mechanic for thieves is Stealing. Poor profession balancing using broken mechanics is not the same thing as saying its part of the class.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

Stealth and CC mechanics

in WvW

Posted by: X T D.6458

X T D.6458

I will remind the people who play thief and mesmer, that Stealth is NOT a profession mechanic. It is a game effect/mechanic.

Stealth is incredibly broken, and needs to be finally brought into line. Whether you like it or think it is useful is irrelevant, it is broken and unbalanced plain and simply.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

Ideas for EB

in WvW

Posted by: X T D.6458

X T D.6458

that’s a good point about siege decay. I bet a bunch of siege monkeys whined on forums and got the rules changed. trebs are pretty op without siege decay.

I think siege decay has always been in the game, it is an important feature because otherwise some troll could literally just build a bunch of rams somewhere and siege cap the entire map for your server.

I think the only thing anet did in regards to siege decay was make the timer visible, which is extremely useful, especially for scouts.

If you suspect someone of using some 3rd party program to auto fire a treb, they should be reported through the proper in game tools.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

Stealth and CC mechanics

in WvW

Posted by: X T D.6458

X T D.6458

Don’t allow players to stack stealth. That fixes most of the issues with stealth.

That is the biggest issue, the stacking and spamming of the most broken mechanic in the game. PvP and WvW are competitive game modes and it is absolutely ridiculous that people can stay invisible and even kill you while in stealth.

I don’t even mind the buffs that come with stealth if this crap has to be in the game, but they at least have to stop allowing it to be abused to the point it is. Like I suggested in an earlier post, make reveal always take effect when leaving stealth regardless of whether or not damage was inflicted. That would make it a lot more manageable while still being very useful.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

WvW Bugs and other issues

in WvW

Posted by: X T D.6458

X T D.6458

Looks like you forgot to enable the WvW legendary backpiece and exclusive ascended armor sets. You know, like the ones PvP got. I’m sure you must have just forgotten to turn them on, right? Like the upgrade components necessary for the mistforged and triumphant gear. I mean, it can’t be that you just don’t give a **** about WvW. That would be crazy.

>:(

Please keep posts relevant to the thread. The point of this thread is to help the devs and players identify and fix bugs along with other related issues, thank you.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

Kittens and censorship

in Guild Wars 2 Discussion

Posted by: X T D.6458

X T D.6458

We all have our favorites, but the Kittenizer™ has been with us for years, and I’m not sure we’re willing to move up to the Skritt-o-Matic 2000 quite yet.

The skritt just hit the fan…the dream is dead…kitten everything!

You ain’t kitten!

Can’t we change it to quaggans? since no one likes to talk about them anyway

I pity the foOoOol that doesn’t like quaggans

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

WvW Bugs and other issues

in WvW

Posted by: X T D.6458

X T D.6458

I don’t know if this is a bug or not…if your guild has a claim on a structure like a keep, with guild upgrades on it like chilling fog/ewp, and you accidently claim a tower then reclaim the keep, those upgrades on the keep go on a cool down and become unusable.

But still, whether it’s a bug or intended I think it should be changed.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

Stealth and CC mechanics

in WvW

Posted by: X T D.6458

X T D.6458

Enough with the stealth spam already, this garbage needs to be nerfed once and for all. It is absolutely ridiculous that in a competitive game mode anyone can go invisible basically permanently, and go back into stealth as soon as they go come out of it.

Make Reveal take effect anytime you leave stealth, regardless of whether you attack. Maybe then this garbage can be somewhat balanced.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

An odd Gift of Battle crafting issue

in Guild Wars 2 Discussion

Posted by: X T D.6458

X T D.6458

Wow, great suggestions, guys! Thank you!

I didn’t know about BoH spending (I have about 2800 from achievement chests), which would allow me to get there, even if slowly. I also have nearly a stack of old 15 minute WvW XP boosters and a lot of standard XP boosters. I’ll also keep an eye out for the Monument and/or Big Spender daily. If all I need is 20,000, I figure I can get that within a couple of months.

It’s not like crafting a legendary is done overnight, after all.

Avoiding combat would be a good way to go, and it doesn’t sound insurmountable in that respect. I’ve had a lot of anxiety and anger about not being able to get in there to do it without a mental meltdown (even though I know it’s “just a game”), but I’ve been playing GW since 4 months after GW1 came out, did the full Beta with GW2 and been at it all this time – without ever doing a legendary.

I figured it was high time I did.

You’ve all shown me a viable way (or three) around my issues, and I thank you all deeply both for that, and for your understanding.

And X T D.6458, right back atcha. If I told you I was an HM3, well, you might understand better than most why I’d have issues with killing people, even in combat, and who I was with when it happened. For the record, we didn’t lose anyone on our side.

I do, former 11B, corpsmen are the unsung heroes of the military.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

Kittens and censorship

in Guild Wars 2 Discussion

Posted by: X T D.6458

X T D.6458

We all have our favorites, but the Kittenizer™ has been with us for years, and I’m not sure we’re willing to move up to the Skritt-o-Matic 2000 quite yet.

The skritt just hit the fan…the dream is dead…kitten everything!

You ain’t kitten!

Mewow, well played

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

Kittens and censorship

in Guild Wars 2 Discussion

Posted by: X T D.6458

X T D.6458

We all have our favorites, but the Kittenizer™ has been with us for years, and I’m not sure we’re willing to move up to the Skritt-o-Matic 2000 quite yet.

The skritt just hit the fan…the dream is dead…kitten everything!

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

An odd Gift of Battle crafting issue

in Guild Wars 2 Discussion

Posted by: X T D.6458

X T D.6458

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

An odd Gift of Battle crafting issue

in Guild Wars 2 Discussion

Posted by: X T D.6458

X T D.6458

It doesn’t sound pathetic at all. I don’t know that they would alter game design that drastically, much as people have lobbied against the WvW requirement since the change (and before the change, there was at least a WvW exploration requirement). I got my one and only Gift of Battle the old way and it will be a concern if I ever make a second Legendary, to be sure. For me, mostly because I don’t get that much kill credit on my rare forays into the maps.

But that leads me to ask — does track advancement come only from killing players, or does it come from overall participation in WvW? If you don’t have issues with attacking NPC’s, perhaps you can go capture ruins points, or attack unattended guards and supply depots, and if other players show up you run away. Or just stand there, let them kill you while you keep your eyes shut, then waypoint out. It’d likely be slower progress than dropping aoe on zergs, but you’d avoid the trigger of dealing the blows.

If all else fails, it may not satisfy as much as fully crafting it for yourself, but you can farm up gold doing the parts of the game that don’t fire up the PTSD and buy a legendary (not a HoT one) off the TP.

Thank you for your service, whichever country it was for. I hope something gets you your legendary of choice.

You do not actually have to “kill” other players to advance the track. There are many ways to earn participation points, and build up the percentage until it hits the max amount possible. After several minutes it will start to decay from inactivity and will need to be refreshed. Simply capturing objectives is enough to finish the tracks, you can also use a booster and guild buff to speed up the process.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

An odd Gift of Battle crafting issue

in Guild Wars 2 Discussion

Posted by: X T D.6458

X T D.6458

I am sorry for what you had to go through. And thank you for your service.

Try to look at it this way, you are not killing anyone, your avatar is just beating up another. You do not ever harm another person, feelings maybe lol, but no harm is actually ever done to anyone. Games are meant to be an escape from reality, try your best to separate the two and enjoy the time you spend online.

PvP in some form has always been a part of Guild Wars. Neither Guild Wars 1 or 2 have ever been purely PvE games.

I am a lifelong gamer, and never really enjoyed the PvP/Multiplayer aspect in games until I played Guild Wars 1. And when I started Guild Wars 2 I immediately got hooked on WvW for many reasons. It allows a lot of freedom and variety, despite what some want to think, and can be very enjoyable when given a chance. Those who actually try to understand the mechanics, and do not quit as soon as they get run over by another group will learn and improve, and have more fun.

Give it a chance, find something you can enjoy, you will be glad you did. I have many friends who only did PvE, and had no interest in WvW until they actually tried it. Now all they do is WvW. I can’t tell you how many people have the wrong idea about it, and quickly changed their minds after actually giving it a chance.

Good Luck and Semper Fi.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

Which enrichment infusion for WvW?

in WvW

Posted by: X T D.6458

X T D.6458

This is gonna be the best day of your life.

I think that might be slightly exaggerated.

When you’ve tagged enemies (participated in their death) and they die hold the ctrl-key to see al the tasty lootbags.
Then hold ctrl and click F to auto loot.

Unless you already got the WvW autloot available.

Why do I need to hold don’t the Ctrl key in order to loot? Usually, just the “Use” key (which is not F in my keyboard settings, btw) is enough, no?

I did a little WvW today and was a bit disappointed. The Commander was constantly yelling commands on TS (what to do) and we ran as a zerg. No real tactics that I could think of, I’ve had a lot more fun in PvP. I think, once I have a full grasp on the core mechanics and leveled a few things, I will seek out a roamers’ group for more tactical fun.

P.S. With all the AoEs and players (zergs) clashing in one spot, I found it impossible to make out single enemy targets and attack them. Any tips for handling this better?

You don’t need to hold down the ctrl key in order to loot, in the past we would have to hold it down to see loot bags, chests etc. But you can turn that on in options, just look for “Show All Usable Object Names” and make sure its checked and you will always see chests, bags, etc. You will definately want autoloot though, so make sure to max the Provisions master WxP track.

You also might want to start a separate thread about learning wvw mechanics, strategy and different types of gameplay.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

WvW Bugs and other issues

in WvW

Posted by: X T D.6458

X T D.6458

Yaks are still blinking all over the place. Normally I would think lag but my guildies will experience the same yak blinking and our projectiles will fly behind us.

Also will there ever be a fix for the open field obstructed bug in the apline BL camps

Yes the Ghost Yak, this is a longstanding bug, it is similar to the ressurection bug where players/yaks are not where they appear to be. Pinging it as a target can help you find it’s actual location. I do not know what causes it but there seems to be some delay from servers delivering the data to clients.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

Ideas for EB

in WvW

Posted by: X T D.6458

X T D.6458

@StandtheWall, Outnumbered acts as an effect, not a buff. It has two main purposes, to indicate when you are the smallest force on a map, and to give a small incentive to play on that map. Using this to give a buff of any kind to a group would be very unfair.

I like the idea of having people turning into monkies if staying on siege too long lol

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

should have posted this here..... PC crashing

in Account & Technical Support

Posted by: X T D.6458

X T D.6458

Are you referring to the Windows reg checker tool or is there a free 3rd party registry scanner you have had luck with?

Any that actually fixes errors, and not just scans. There are many free ones you can download and use safely. Just make sure it actually fixes errors, some only scan. I dont know if I can post their links here, but check out Auslogics, its free, easy to use, customizable, and actually fixes errors.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

Ideas for EB

in WvW

Posted by: X T D.6458

X T D.6458

LEAVE THE GRUB ALONE.

NO! Time for that freeloader to get the boot!

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

should have posted this here..... PC crashing

in Account & Technical Support

Posted by: X T D.6458

X T D.6458

I would strongly suggest you run a registry scan to fix any errors you might be having before doing a reinstall of your OS.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

Ideas for EB

in WvW

Posted by: X T D.6458

X T D.6458

Is it feasible for ANet to just move keeps? I don’t know how zone architecture works.

Other than that I agree something ought to be done with the “Mercenaries” – I’ve never understood what the supposed point of those is. Having a “capture the flag” for Bloodlust is an interesting idea – might be a distraction you could use for cover to stage attacks elsewhere if nothing else.

If repositioning is not actually possible, they can always redesign the layouts. One suggestion is to redraw and pull back the walls of SMC that face Overlook keep. This way any trebs built in smc would not be able to hit Overlook, and vice versa. If possible, also extend the walls of ogrewatch outwards, so it can be used to treb smc, and vice versa. The whole idea, is to make towers more strategic and worth defending, rather then subjecting red keep to constant trebbing.

The bloodlust idea, can encourage fighting between the 3 sides. I think the randomness of it, and the benefit it would provide will force groups to have to choose what they do. If they go to fight over it, they leave other objectives vulnerable, if they do not fight for it, they lose the benefit of owning it until the next time it resets.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

Last QoL changes are amazing

in WvW

Posted by: X T D.6458

X T D.6458

Good changes, always nice to see qol improvements.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

WvW Bugs and other issues

in WvW

Posted by: X T D.6458

X T D.6458

I love it when Anza is getting siege’d by Treb from Stonemist and the wall stays at 0% with the wall still fully constructed and the opponent not being able to pass through it or attack it more with other kinds sieges to get it down or go through it. ^.^

That one is pretty hilarious

you have to hit the walls that face Overlook, or dredge.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

Ideas for EB

in WvW

Posted by: X T D.6458

X T D.6458

Red keep – SMC trebbing is a good thing, adds disparity so it’s not so boring.

Mendons is good with watch tower but the sentry kind of makes its roll redundant. They could extend walling from tower into lake and tower towards spawn to force enemy player floe underneath the bridge helping to box in spawn area for red keep.

A group should actually have to commit to hitting a keep, being able to place a few trebs inside smc and just wait for the keep walls to go down is incredibly bad design. It makes it near pointless to repair those walls that are taking damage.

Both sides being able to hit each other also makes those waypoints constantly contested which is annoying enough. This would also make towers like Anzalias and Ogrewatch more strategic as well, because there would be more reason to defend them and use them to hit SMC. Also this would equal out all sides, blue and green keeps cannot be hit from smc, and vice versa, but can use towers to treb it.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

should have posted this here..... PC crashing

in Account & Technical Support

Posted by: X T D.6458

X T D.6458

I remember having the same problem a long time ago, especially that weird sound. Do you happen to have the Sound Quality Option maxed set to highest quality (all the way to the right)?

I am not sure but I will check when I get home. Did this cause your system to crash and fps to drop to about 1/4 normal fps?

The lag and fps drops can be caused by many other issues. I do remember that the sound glitch was fixed by moving the slider at least one spot to the left.

If that doesn’t help, you are likely having registry issues if the computer is freezing up. I would suggest running a registry cleaner a few times, that usually helps.

Also sometimes it helps to clean out the inside of your computer with a dustblower (the can with the small plastic straw) that is specifically designed to be used to small spaces like with electronics and keyboards. Using it on and around your gpu can help a lot as well. Just make sure to have your computer OFF if you do it.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

Anet can we have Easter or spring festival

in Guild Wars 2 Discussion

Posted by: X T D.6458

X T D.6458

All your chocolate bunnies now belong to me /insert evil laugh…now with that settled, I will leave this link here…

https://wiki.guildwars.com/wiki/Sweet_Treats_Week

I am always in favor of more festival themed events.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

should have posted this here..... PC crashing

in Account & Technical Support

Posted by: X T D.6458

X T D.6458

I remember having the same problem a long time ago, especially that weird sound. Do you happen to have the Sound Quality Option maxed set to highest quality (all the way to the right)?

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

How long does it take to update matches?

in WvW

Posted by: X T D.6458

X T D.6458

Updating a Match has several meanings…When an EoTM match is ending for example, or when there is an update that you haven’t downloaded yet on your client and you attempt to access WvW, this will prevent people from entering.

WvW does not update aside from the weekly reset. When an update hits, the game has to kick everybody out of the wvw maps. EoTM matches reset every 4 hour so there is a small 5 minute window that prevents players from entering while it is in the process of resetting.

Last night I had several issues as well, but I kept getting dc’ed every 20 seconds in WvW. So either you didn’t update, or were getting a random bug.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

Stop pin-sniping

in WvW

Posted by: X T D.6458

X T D.6458

Moa needs to be removed from wvw. That skill needs to be changed or split to work differently between game modes.

I find it to be an honor to be moa’d.

I find it hilarious when I get targeted in zerg fights. But regardless, mesmers should be running more useful elites. Changes to the duration or cooldown times do not change the fact that the mechanics of the skill in its current form do not belong in a competitive game mode imo.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

Ideas for EB

in WvW

Posted by: X T D.6458

X T D.6458

-Shorten the ramp sections on the top floor so trebs cannot hit towers safely from the top.

SMC would lose it’s strategic value with that change. I’m all for stopping the SMC/OL treb wars, but the outer towers are suposed to be threatened by the castle.

You can still treb those towers from the ground level. The point of this change would be to stop safe trebbing from the top levels that cannot be countered, especially when outnumbered. This essentially throws those towers into an endless loop of backcapping and can make it pointless to upgrade them.

I think the main purpose of SMC and the EB map layout is to encourage fighting. The problem with SMC in its current state, is that it is too defensible and creates too much of an imbalance leaving little opportunities for smaller groups to take part in attacking it. Since SMC offers not just a strategic advantage, but also more points now when upgraded, it should require more effort to defend and upgrade. A server should have to commit aggressively to it and prioritize. Currently it is too easy to cap, blob up, and sit on siege, leaving little counterplay.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

When is Lunar New Year ending?

in Guild Wars 2 Discussion

Posted by: X T D.6458

X T D.6458

I would assume the 31st, since it lasted 2 weeks for each of the last 2 years.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

Maguuma is open

in Match-ups

Posted by: X T D.6458

X T D.6458

People need to stop confusing activity and population. Just because a server is winning does not mean it’s population is over the threshold. People need to stop looking at scores and assuming it tells the whole story.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

Stop pin-sniping

in WvW

Posted by: X T D.6458

X T D.6458

Moa needs to be removed from wvw. That skill needs to be changed or split to work differently between game modes.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

Ideas for EB

in WvW

Posted by: X T D.6458

X T D.6458

I wouldn’t put bloodlust on EBG, I would rather see it put in the middle of desert BL or something , am ok with other suggestions however, especially about repositioning red keep and mendons.

I agree, though I think this idea could be more easily implemented in the dbl. The main reason for it is to replace the useless mercenary areas with an event that would promote fighting between groups. Keep in mind though that it would work much differently then the bloodlust in the borderlands.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

Ideas for EB

in WvW

Posted by: X T D.6458

X T D.6458

SMC should be harder to defend given its defensive and strategic advantages, and also since it is worth so much more points now. Currently a server can simply hold it by sitting on siege. Basically build acs over the gates, and trebs to hit close towers and constantly backcap them. This is extremely stale and sometimes seems like the only way to cap an upgraded SMC is to wait until your opponent has a coverage gap, or to heavily blob up. This just discourages a lot of players especially since SMC is the dominant central landmark of the map, this is what makes the map fun and brings fights. Allowing one side to have too much of a defensive advantage produces stale gaming.

My idea, still allows SMC to be trebbed from towers keeping their strategic importance, however you would not be able to treb those towers safely from the top floor of SMC and basically just constantly backcap those towers and make it pointless to upgrade them. Adding destructible walls to the inner section gives an extra way to attack so defenders cannot just simply put up a bunch of acs above a gate.

The whole idea is to put SMC into play for all sides, not just to let one side dominate it. Basically if you want to keep it, you should actually have to fight for it.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

(edited by X T D.6458)

Ideas for EB

in WvW

Posted by: X T D.6458

X T D.6458

Hi all, I have a few ideas for EB that I thought I would bring up for a discussion and see how others feel about them. Please feel free to post your own ideas as well, ty.

-Replace mercenary camps with Bloodlust. This would work differently then other maps. They would be set on a timer, and lets say just as an example, every 2 hours a random Bloodlust node will become available for capture. In order to capture it, a team must hold it for 5 minutes. Capture mechanics would work the same as with objectives, whereby enemies inside the circle will slow or delay the process. Capture progress would be measured by a bar in the top right of your screen so everyone can see how each side is doing. Capturing this node will add an extra bloodlust point for your server that will reset with the next cycle. There could also be a champion lord that needs to be defeated to give teams more time to arrive in the area.

-Move the Overgrown Grub to a more isolated area. Reduce, or remove the ascalonian ghosts by blue keep.

-Remove dredge turrets, if mercenaries remain.

-Reposition Red keep/SMC so that Overlook cannot be trebbed from SMC and vice versa.

-Reposition Mendon’s tower to give it a more strategic purpose.

-Add destructible walls to the inner section of SMC. Reposition the cannons on the top floor.

-Shorten the ramp sections on the top floor so trebs cannot hit towers safely from the top.

Please add your thoughts, feedback, and ideas, ty.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

(edited by X T D.6458)

Flax Fibres

in WvW

Posted by: X T D.6458

X T D.6458

Another possible idea would be to have a recipe that allows us to create flax fibers from flax seeds.

Even more boring crafting to fill the war chest? No thanks.

How about we save raw materials into the guild treasury and then we can simply use any upgrade that can be derived from those materials?

Material Promotions are all done through forging, as far as I know, not crafting. It could be done in bulk.

For example a recipe could look like this:
250 flax
1 pile of crystalline dust
5 philosopher stones
1 bottle of elonian wine

could create 10-40 flax fibers

So walking to a Mystic Forge instead of a crafting station. Both are equally boring and laborious game elements.

As opposed to how we make siege? The issue is not about making the acquisition of flax fibers more fun or less boring. There are many important recipes that require flax fibers, but no reliable method for farming them as they are basically an rng drop.

Blueprints are bought by BoHs and PoHs – no crafting, no PvE, no Trading Post, no gathering, no sPvP, no daily farming. Just play WvW. I like this design.

If Flax Fibers are used for non-WvW stuff, then making Flax Fibers easily available through WvW is not a good idea. Better would be remove the Flax Fiber cost from the WvW upgrades. Otherwise you create another inter-game-mode dependency and the non-WvW players are unhappy.

I made that suggestion as well, in an earlier post. Removing flax fibers as a requirement and replacing it with a more reliably farmed material but increasing the amount required to balance it out.

Basing material costs and requirements off of what we get in WvW alone does not seem like a practical alternative. It would be extremely limited, and devalue the contributions from players in small guilds or PvX guilds, and players that are more casual. Whether we like pve or not, it offers more options, hence why the material requirements are mixed. Some of them come from wvw, some from pve.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<