pretty sure devs don’t want the game to become like WoW where if you’re not in the specific set of gear party owner wants you to be in you get kicked.
You’re complaining about the new player experience? If you were a regular mmorpg fan you’d be complaining about the deplorable lack of endgame content we’ve recieved since the start of living world s2. The most catered group in gw2 would be roleplayers in my opinion, which was some of the most fun I have had in gw2. If you wanna try out the game how it seems to be designed by the devs, I’d try finding a roleplay guild that has the right kind of atmostphere that you want
I say there’s plenty of end game, from collecting skins/dyes, to fractals, ascended weps tiering up your agony res for fractal 50, to spvp… HoT will add even more end game, the difference between gw2 and traditional mmo is that it isn’t a treadmill like WoW where you do the same level 100 content over and over for a chance at a small gear upgrade.
I want to remind everyone that this isn’t a discussion about precursors or specific rewards, that’s a different conversation. This is a discussion of the pro/cons and philosophy behind different forms of RNG implementation.
Hi John,
As far as RNG, I think it’s very important to understand what Ensign.2189 said: “There is nothing in between. Exotics are cheap and easy; precursors are enormously rare. Everything that’s not a precursor is garbage to be recycled. "This is extremely important. There are no mounts that drop, there are almost no new exciting skins added to the game regularly, there are no neat toys that drop, you almost never, ever get ascended items. This is one of the reasons people view drops in games like WoW ok. They are constantly making new interesting things that drop in the game. GW2 is very very very stingy on putting new drops like this in the game. Even now we’re hearing that HoT will have 2 new armor sets in the new maps. I’m not quite sure why rewards are something GW2 struggles with when things like this happen. That number is a tiny fraction of what would be normal. So we’re left with misdirection & trying to make mats seem interesting by making flashy boxes & ui changes. Grinding for 100s of hrs in Cursed shore to get an extremely rare Charged Lodestone isn’t fun because you need 250 & when you get one you can’t equip, activate, or even see it. It’s a mat. & Mats make horrible drops. There is no rewarding feeling getting 1 of 250 rare mats. You just put it in the back of your mind & slog forward. So regardless of how lucky the metrics show someone is, it doesn’t make it fun & GW2’s drop system needs to understand that.
The 2nd extremely important RNG note is that RNG needs to go away completely from purchased items. The BL Keys are gambling, there are no 2 ways about it. The only reason it’s legal in GW2 is because of a loophole created years ago to make gambling legal, pure & simple. Un-fun RNG is bad in-game but it’s insulting when it includes actual money. Especially, when the reason new skins that would make drops in-game much more fun & interesting are now exclusively hidden behind gambling. This issue is not divorce-able from the poor RNG experience in-game.
essentially: not adding new, fun drops to the game is what makes RNG un-fun. It won’t really matter how good your luck is if the “lucky drop” you got was just another mat you need to grind. The drops need to be fun, new & interesting. & as long as you shift all the fun, interesting drops to the store, the game will continue to feel unrewarding. I understand this will probably be waved off as “well, we can’t sacrifice income” but I honestly think it’s the only actual solution to the RNG experience. Otherwise it will be a vapid chase after ui methods to fool people into thinking mats are fun. If you make it so people get an exo every week to help break streaks, it’s still not going to be more fun because an exo is just more mats. the game needs new skins, toys & fun stuff on a regular basis.
+1 to the first point -1 to the second, gambling like this is perfectly fine, it’s a way to support the game an infinite # of ways since if you bought out all the other gem shop items there’d be nothing left to get, boosters are pretty useless end game, and there’s only so many account upgrades, other companies use this gambling, valve is notable for it, key to chest gambling on an item that could be incredibly rare, with mostly trash is how it’s always been for things like this, though I wish they’d increase the drop rate of those perm contracts.
Naw I think you hit the nail on the head. SO much of GW2 needs to be researched or looked up.
I mean seriously, imagine being a new player and trying to enjoy the game without using the /wiki command or looking up guides on youtube or metabattle…
It’s biggest flaw is its unintuitiveness. It took me quite awhile to realize how great gw2 was because I had to learn so much and it took so long. (I came back, quit, came back, etc for like the first 1-2 years before I realized how good it was at heart)
And yea, unless you run with an organized WvW group with coms it sucks.
And I know what the combo system does now, but when I was new blasting fields and such was such a foreign concept, even having people explain it to me I didn’t understand.
with mmo’s… it’s almost a given you’ll need meta knowledge, that’s why it’s so great the game includes that /wiki command.
Although, it would be even better if the wiki was readable inside the game, so you could look something up without switching out of the game and coming back to find that you’d been killed by some critter that wasn’t there when you parked.
windowless border mode + leave sound high enough to hear for any discrepancies.
Considering the action taken against other farms, I think chest farm is a blatant misconduct and should be dealt with; as people have said above, make chests visible to the character who located/dug them up only, and to compensate increase the drop rate of shovels considerably.
Those other farms were not nerfed because people were farming them.
champ farm was the ONLY thing people did in queensdale, likewise, chest farm is almost becoming the only thing people do in silverwastes when people have a plethora of keys.
Because after you have completed the achievements and collections, there’s not much other reason. If you nerf the farm then you nerf the number of people who even bother to come to the maps and those chest farmers do farm events too when they need more shovels and keys.
Are you sure that the anti-farming stance really isn’t just their anti-botting stance and those measures, such as diminishing returns, are not there to discourage botters?
I’m pretty sure they don’t want their content to feel grindy, if you find yourself just farming the same thing over and over, go spvp or wvw, or do some fractals/dungeons/etc.
Some people don’t find farming grindy. Some people actually find it relaxing. It doesn’t become a ‘grind’ until you start to feel ‘forced’ to do it.
I had a guildie in GW1 that was like this. She would farm for 8-10 hours a day, because she simply enjoyed doing it. I tried doing some of it with her, I was bored senseless in less than 15 minutes. So…to each their own.
well, I enjoy farming content that’s meant to be farmed (akin to fractals) but when it comes to farming the same events over and over, it does feel forced, because that’s the fastest way to get guaranteed loot with guaranteed silver return on each bag.
Imagine somewhere in Mist there is an island occupied by Champions from all over Tyria where you can solo them all to earn a title Champion Slayer. Does it sound cool?
champion slayer…. is earned by 1000 slain pvp foes in ranked matches.
Considering the action taken against other farms, I think chest farm is a blatant misconduct and should be dealt with; as people have said above, make chests visible to the character who located/dug them up only, and to compensate increase the drop rate of shovels considerably.
Those other farms were not nerfed because people were farming them.
champ farm was the ONLY thing people did in queensdale, likewise, chest farm is almost becoming the only thing people do in silverwastes when people have a plethora of keys.
Because after you have completed the achievements and collections, there’s not much other reason. If you nerf the farm then you nerf the number of people who even bother to come to the maps and those chest farmers do farm events too when they need more shovels and keys.
Are you sure that the anti-farming stance really isn’t just their anti-botting stance and those measures, such as diminishing returns, are not there to discourage botters?
I’m pretty sure they don’t want their content to feel grindy, if you find yourself just farming the same thing over and over, go spvp or wvw, or do some fractals/dungeons/etc.
Considering the action taken against other farms, I think chest farm is a blatant misconduct and should be dealt with; as people have said above, make chests visible to the character who located/dug them up only, and to compensate increase the drop rate of shovels considerably.
Those other farms were not nerfed because people were farming them.
champ farm was the ONLY thing people did in queensdale, likewise, chest farm is almost becoming the only thing people do in silverwastes when people have a plethora of keys.
I’m pretty sure anet has an anti farming stance, that’s why if you stay in one area too long you start getting diminishing returns, (but that can’t occur with champions since they drop a guaranteed bag and you’re guaranteed loot)
Considering the action taken against other farms, I think chest farm is a blatant misconduct and should be dealt with; as people have said above, make chests visible to the character who located/dug them up only, and to compensate increase the drop rate of shovels considerably.
Naw I think you hit the nail on the head. SO much of GW2 needs to be researched or looked up.
I mean seriously, imagine being a new player and trying to enjoy the game without using the /wiki command or looking up guides on youtube or metabattle…
It’s biggest flaw is its unintuitiveness. It took me quite awhile to realize how great gw2 was because I had to learn so much and it took so long. (I came back, quit, came back, etc for like the first 1-2 years before I realized how good it was at heart)
And yea, unless you run with an organized WvW group with coms it sucks.
And I know what the combo system does now, but when I was new blasting fields and such was such a foreign concept, even having people explain it to me I didn’t understand.
with mmo’s… it’s almost a given you’ll need meta knowledge, that’s why it’s so great the game includes that /wiki command.
I’m not sure this is correct. Many parts about the story and its length have not been unveiled.
Also just because certain types of content draw a lot of attention does not mean they are the dominant part of the expansion. The main focus of HoT will be:
- the 4 new HoT maps. Expect most of the new pve activities and achievements to be rooted here
- the change of the reward system in the old world to encourage more maps to get played besides silver wastes and dry top. Maps where you can run around solo and complete events (old events but still)
- full new set of living story with Season 3 comming out at a later point
- new mastery system to progress onI’d wait and see how thigns pan out. The buzz currently about raiding is only due to its link to legendary armor crafting. If that aspect wasn’t unique to raiding (and no one says it will remain that way) people would care way less.
I’m interested in this, what do you mean by this? if you do events in any map you get silverwaste/drytop style rewards now, or?
edit: oh wait, this is the map bonus rewards; how do these work, can you run out of them if you do too many events in one area?
Not sure if I’m the only one but I’m always looking for new skins for various characters. One skin in particular that I would love to see in the game is the wizard hat. It looks super adorable on asurans! Anyone know if we will see it return to the game?
the wizard hat was for buying the deluxe edition during first yr of the game… I don’t see it returning, I haven’t used it on any of my chars for a long time, might have to see what it looks like on asura, lol.
Actually the Wizard Hat was a gift to new players buying the new Heroes Edition of GW2. But players complained that they got an exclusive hat and wanted it as well, so Anet caved and gave it to everyone for a limited time in the Gem Store for free.
You’re both wrong, but not far off. A bit of googling turned up this:
The original plan was to make the Wizard Hat an exclusive bonus for people who bought GW2 during December 2012 only, along with a free upgrade to the Deluxe Edition. (This was about 3 months after release and about 7 months before the Heroic Edition was released.)
However so many existing players complained that they were going to miss out on a free hat and were being ‘punished’ for purchasing at/before release that they added it to the gem store for free, for everyone, during December 2012:
Source: https://forum-en.gw2archive.eu/forum/game/gw2/Wizard-Hat-not-Exclusive-anymore
However it has not been available since and I completely agree it should be. IMO they should do the same thing again – put it up on the gem store for 0 gems for the duration of Wintersday.
I vaguely remember having it but after many update its gone from my inventory and no its not in my wardrobe either. Is it just me or have this happen to anyone else ?
talk to a black lion armorsmith (my favorite place to find these is rata sum accountancy wp, everything is all condensed together, you’ll find it real quick there), you’ll get it turned into wardrobe/tonic/etc if you have any vanished gem store skins.
The wizard hat is bug atm you cant dye it Q.Q
that’s not a bug? it’s a town clothes item.
Not sure if I’m the only one but I’m always looking for new skins for various characters. One skin in particular that I would love to see in the game is the wizard hat. It looks super adorable on asurans! Anyone know if we will see it return to the game?
the wizard hat was for buying the deluxe edition during first yr of the game… I don’t see it returning, I haven’t used it on any of my chars for a long time, might have to see what it looks like on asura, lol.
There will be a larger than normal patch when it’s released but as Krall stated, all those patches you’ve been doing over the last few months that are larger than the typical Friday reset patch are indeed content patches. So it won’t be a huge 4 hour patch … in theory.
that’s real good to hear.
you do realize you can play fractals pre 80, right? it actually gives you a good range of gear for your character, and pre-80’s can easily handle up to fractal level 8.
even level 10’s can handle level 1-5
You do realize that fractal level 8 doesn’t give much rewards, right?
Any reward worth getting is from lvl 20+ And a pre-80 cannot do that – Agony begins at level 10, and you need ascended gear for that.
It’s also pretty obvious that the Fractals are becoming more hardcore with HoT’s release, and Anet, currently. doesn’t even point your characters to fractals until level 79 – for a reason.
If Anet nerfs all drops across the game by some percentage, does this mean they’re trying to remove incentive to play the game?
There’s still plenty of incentives to do dungeons such as for the tokens. You’ll also get drops and some coins. All that I have seen them say they are doing is reducing the amount of gold players will get from completing dungeon paths. That does not mean that they want players to no longer play dungeons.
Nerfing across the game is different than nerfing across a single game mode.
And incentive to do dungeons for tokens? Once you get the collections those are rather pointless and you can complete the collections with far more effectiveness from PvP now.
It’s obvious that ArenaNet wants the “unique rewards” from dungeons to be the main thing to do them aside from the fun of it. But what I’m saying is that dungeons do not have enough unique rewards to merit this.
Reducing the monetary income is fine… if and only if the unique rewards from dungeons are worth something.
What are dungeons’ unique rewards?
- Tokens, tradeable for exotic weapons and armor – easier to get from PvP
- Masterwork trinkets/backpieces which are under level 80 – useless.
- Rare trinkets/backpieces which are level 80 – useless.
- Recipes for exotic trinkts – useful only if they match your stat and until you start getting ascended trinkets from laurels, etc.
So where are these useful dungeon-based unique rewards, I ask? I see none.
Also funny how John has stopped responding entirely ever since the huge outlash on the deincentivizing dungeons comment…
you’re missing the point, if you’re pre 80 you’re not going to need the rewards from 21+ fractals, you’re only going to need the currency and equippables.
@König des Todes
You don´t know Anet won´t drop them. You just don´t. If the next cycle of fotm content is reached, raids may be dropped quickly again under the flag of “This is new, this is groundbreaking, this is exciting!”. Could very well reasonably happen.
Konrad Adenauer probably said it best:
“What do I care for my speech from yesterday?”Exactly. My. Point.
Technically, we can never know for sure.
But now ArenaNet has given us empirical evidence that would support them dropping it. Because just about all past “new, groundbreaking, exciting” stuff they did end up dropping after 1 or 2 iterations.
With the intention to deincentivize dungeons, here’s my question for ArenaNet:
Where’s the casual/semi-casual 5-man group gameplay?
- You have open world – full on casual, even Tequatl is by now.
- You have story instances – full on casual, and solo’d.
- You have fractals – short timespan 5-man high level content, with how they’re going about things.
- You have raids – long timespan 10-man high level content
Dungeons fill a particular niche and they are trying to remove it. They are removing part of their playerbase. They’re not just ignoring dungeons anymore, they’re removing them. Maybe not fully – yet, at least – but that’s what they’re doing.
And if ArenaNet is willy-nilly about removing working-but-not-perfect content in GW2 when even in GW1 the most broken content in terms of profit-to-easiness remained for years and years, what guarantee do we have that ArenaNet won’t remove other such content?
Ah, wait. They are. Underwater content they’re also removing, piece by piece.
@ArenaNet, you’re taking the game we paid for away. Do you really think people will keep paying long-term for this? Or have you become like EA – just interested in quick moneygrabs no matter what great games and stories you ruin?
you do realize you can play fractals pre 80, right? it actually gives you a good range of gear for your character, and pre-80’s can easily handle up to fractal level 8.
even level 10’s can handle level 1-5
My internet speed is incredibly bad lately… if HoT is even 10 gb that’d take me two days to install… I was wondering if there’d be any chance of a preload for the expansion (or maybe the beta weekends lowered the required installation, and it may even be managable for lower connections? currently downloading at 220 kb/s)
So if the goal is to move income generation behind time and gear gated content (a dev did come out to say raids require ascended; another clarified it on reddit by saying it was ‘recommended’) aren’t you excluding the casual audience you’ve marketed to the last 3 years?
Raids need BiS gear and high communication, fractals at a high level (with the goalposts moved to 100) have a high gear requirement for casual players. If you then remove (by all intents and purposes; dungeons will likely be abandoned if there’s no sufficient reward for your efforts) dungeons as an income stream, with the alternative locked away behind a skill/gear/communication wall, you create a two tier system with a minority able to get a solid income, and casual pve players left in the dust, while the economy marches on.
casual pve can play low fractals… low fractal rewards have always been better than dungeons to begin with, now even more so since you can take them in small chunks.
investment and investing in video game money is the most foolish idea ever . no wonder skins and so forth cost so much . all these fools doing this foolish investing in video game money and so forth is noting more then a waste of time. and makes it more harder on the player who does not play a lot of the time. fact
all mmorpgs have end game content, end game content is generally meant for hardcore playerbase, there’s no extra money being made, infact all these trades remove money from the economy (15% tp fee), even if you don’t play much you should still be able to get enough silver to do your crafts and what not during general gameplay, skins are for the ultimate end game (right now, HoT will change that into a new investment I believe)
If one group of players can be held responsible for in game inflation, its dungeon runners because they handle the biggest gold faucet in the game.
Flippers actually take gold out of the economy and bring the price spread of an item closer together.
If you think flippers are the source of all evil, there are two simple things you can do to stop them:
Only buy your stuff through buy orders and never sell your stuff to the highest bidder.
Problem solved.
Not entirely true, fractals get more gold, SW get more gold, and even Orr can get more gold per hour then dungeons. Flipping is doing nothing but increasing gold price for some items, and those people don’t even do things, those people are not even players, out there are tons of people that already use tons of applications that already self track best deal items to flip them.
This is ruining game experience and should be stopped, gold flow can be managed through anet, TP abuse cannot be, there for something has to be done!
I believe Wanze meant dungeons generate new gold and cause inflation.
SW, Orr … only give you materials which you trade with other people and dont generate new gold.
- That’s why we have GEM money sink, it’s huge.
- Dungeon gold income is always the same, on the other hand TP prices rise just because there is more and more gold flippers each day
- If we stop flipping, prices will fall then i’m fine with dungeon nerfs
- i’m not fine with letting people continue flipping and making easy money cca 200gold per 60 min of game play is pathetic.
There are people that hardly work and also enjoy doing Anets dungeon and get rewarded for their play. And there are those that flip TP and don’t even try to play the game, they abuse applications that deliver them information and just money grab to oblivion.
sorry? but these applications are free for all to use, arenanet has the API public and people openly develop things to help with the game… playing the trading post is one aspect of the game, this game is heavily based on the economy, just as much as pve, pvp, wvw, etc.
flipping can exist because there is supply and demand, if a flipper places a price way too high, it will not be bought, however, by looking at statistics of an item (gw2shinies is a great place for this,) you can determine whether an item is moving/more demand/less supply/etc, and calculate the best buy offers for items you can muster, you have to realize someone has to SELL for that price, which means it’s an agreement between both parties, my most recent flip was 5g for a recipe on keeper’s masque which sold 50g, during that time plenty of people try to overcut you and you always have to keep an eye on the tp just as much as other aspects of the game.
The “no grind” philosophy means a new set of gear with higher stats wont be required every time new content comes out. It was broken once when ascended gear and fractals came out, which people hated, but by now they have either gotten used to it or quit. Raids do not break it as ascended gear is not required for them.
It also doesnt mean high end cosmetic items wont be expensive.
it is required if you want to do good, and it should be that way, raids are the most endest of all end game content for any game, they are supposed to be unnervingly hard, and generally supply some of the best items in the game, or in this case special skins as I understand it.
Simply put, make Story Mode have a Hard Mode.
Not dps sponges but hard mode with meaningful encounters. Where Adelbern is a threat, or Zhaitan has the fight that he deserved rather than a glitchy camera with fireworks, meaningful encounters that are mechanically challenging and engaging while pulling people more towards the main storyline.
Make Story Mode have a new Hard Mode system in which a new ‘tier’ of skins can be earned via tokens, incidentally another way to recycle old legacy armors like Templar? Might be too much fan service though in regards to legacy armor and weps.
For the love of God don’t switch to fractals at the cost of dungeons as they are WAY more interesting story wise and are not as mind numbing and repetitive as fractals. They also avoid the gear treadmill cus obtaining more agony resist is a gear treadmill whether you like it or not.
The dungeons were one of the main selling points (same as the world encounters) and only ended up like they are now due to no TLC (same as world encounters). So don’t leave them in the dust (like world encounters) and be creative rather than lazy.
I have to say, dungeons are my least favorite part of PvE as they are now, I really enjoy fractals, (though a bit time consuming to do 4 at once, so the change to make them 1 at a time is very welcome in my book,)… I’d rather do fractals all the time over dungeons as they are now, the effort/time put in, to the value output just isn’t anywhere near as high as even pvp for some cases.
I’m sure the PvP community would be delighted to have random people popping into their matches and killing at random, messing up whether they get a win or not.
However, why don’t you post in the PvP forum to get a sense of how they would like it? Maybe they’ll think it’s great and everyone will clamor for it.
I was thinking more unranked matches/custom game lobbies, just a random idea I came up with on a spur of the moment, thought it’d be interesting, this game already breaks the boundaries that other mmo’s don’t dare to tread.
If you are truly neutral, you can’t attack others so no point. If you’re red to everyone then it’s everyone against you and no one to help you, and you’ll die pretty fast.
by neutral I meant a third party, like in dota/warcraft where neutrals can attack either team, and sure, you could die fast if you don’t think quick, but part of the fun is knowing you just landed in a match and if you play it right, might even score a triple kill just for fun before being wiped.
candy corn, thick leather sections, mithril ore, elder wood logs. t3 fine crafting materials.
What if………
There was a very low chance that you could be ported into a random pvp match as a neutral (third party), you have one shot to take out as many of the other players as you can, because as soon as you die you get ported back to the pve environment, just for the lulz, you’d appear in a random spot in the match and wreak havoc.
would’ve considered donation… but no way to donate with amazon payments on that site :\.
will raids still be available day 1?
karka, jormag, commissar, rhendak, frozen maw, fire elemental, jungle wurm, these are the ones I do daily for the rewards.
commissar and rhendak if you get their special item you’ve instantly got a couple hundred g.
Seems every year during the mad king halloween event the price of candy corn shot up to 1-1.5s for the duration, think it’ll be the same for this year(would it be worth mass buying a bunch of candy corn to resell then?)
pvp drops all ascended except maybe accessories? i’ve never heard anyone get an ascended accessory/necklace
Your guild name can only be changed if it’s offensive, and depending on the severity level, it may be disbanded,
And this is why I don’t play Beta characters, I cannot stand being faced with what you have there, OP, an awesome drop.. worthless because it’s on a character where progress means nothing lol
this so much, I play for about 30 mins, then I realize if I found a precursor drop (since I’ve played since a couple months after launch and never found one yet) I’d probably be relatively infuriated with myself for not playing on my main char.
The fix is being tested
Thanks for the continued updates/support!
Update: This is going to take a little bit to fix. I would suggest not creating squads until this can be resolved, as you may end up not being able to log back in.
I’ve been told that staying offline (including not logging into the launcher) for 10 minutes, may resolve the issue by removing you from the squad.
(Disclaimer: I’m not sure if this will work)
tried after 15, didn’t work. (unless it was meant for non squad leaders, if so, darn)
I was tagged up but now im back in!
no luck here, still network error.
Please fix this! I was tagged up before the new game client, and now I can’t log on ANY of my characters!
Hard to tell if they’re legit sometimes; I’d rather if they let you run the path and then pay them afterwards
Don’t expect a lot of t6 sales from FTP, as they are gated from Laurels.
You do not need laurels to get T6s. Even doing the daily miner or taking a jog through southsun can net you some ori.
ori ain’t even the problem, it’s quite easy to farm vials of powerful blood in certain locations, same with armored scales.
thank you all for going into detail, been bothering me since game became f2p but it really does look like they won’t influence economy too much which is good.
I’m curious as to what they are, the economy seems pretty stable even though there’s a massive influx of new players, so I’m assuming things like t6 mats are off limits to them, and what not?
nobody seems to go into detail about what f2p can or can’t buy/sell on the trading post; so does anyone know the specific restrictions?
there’s already ascended salvaging going to come in HoT
The market is a free market, supply and demand, if you really want an item, chances are you’ll pay a premium price for it, people will only pay as much as they’re willing though, if blue rose dye suddenly rose to 500g, nobody would buy it until it went back down to a reasonable price. there’s nothing wrong with what’s in OP as far as I read.
Just turn chat filters off; and it’s quite queer that you want queer removed from the filter since it’s generally used in quite a vicious manner.
When I do the clover recipe I hope NOT to get a clover, and I proc a clover almost every time :\ I just want big stacks of t6 mats to sell!
This should be a given, A refractor is an item you slot into an accessory/ring/etc, think long and hard about this one; you don’t use your regular slots in PvP, you use a single amulet, and two sigils per weapons… This will not change, I can almost assure you.
game is mainly cpu heavy, GPU will have minimum performance upgrade, a 560 can already run the game highest settings with a decent cpu. I believe your i5 2500k may be bottlenecking, my i7 4710hq runs this game flawlessly on highest settings with an 860m overclocked @ 4 ghz.
nobody can offer any explanation on what they think could’ve happened?

