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Post your server WvW standing here please

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Xia.3485

Thank you, updated.

No Snowball mechanics/slippery slope prevention?

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Xia.3485

If so many people on the winning servers are finding it boring, because there’s nothing do , why aren’t they transferring to the losing servers to have some fun?

Because we just got organized ourselves (Ehrmy Bay). Waiting for our competition to do the same.

Post your server WvW standing here please

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Posted by: Xia.3485

Xia.3485

I’m not ready to call it unbalanced on three accounts. I know my server lost consistently until we got organized.

Post your server WvW standing here please

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Xia.3485

I started a thread to try and answer that very question. Its here: https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Post-your-server-WvW-standing-here-plese

What was the other server in the blackgate/Crystal Desert fight?

No Snowball mechanics/slippery slope prevention?

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Xia.3485

No need to be rude vrgadin, it weakens the message in your post.

No Snowball mechanics/slippery slope prevention?

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Xia.3485

Every single matchup I have read about thus far seems to have 1 dominant server and 2 spawn camped (or close to it) servers.

Generally happy players don’t post on the forums. Anyway, I’ve made a thread here: https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Post-your-server-WvW-standing-here-plese

Lets see what information we can gleam from it.

No Snowball mechanics/slippery slope prevention?

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Xia.3485

Good question Sky.

From my perspective on Emhry Bay it seems the two other servers aren’t organized at all. There was one night where the blue server (forgot its name) manage to retake a large portion of the map when they got organized. We even lost the Garrison. We took it all back later in the evening. I guess they only have one PvP guild or something.

Is there a thread were people are posting their WvW standing?

A few REAL fixes for WvW

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Xia.3485

However, when you have a server that is unorganized, doesn’t even care to listen to someone when they TRY to group you, and you aren’t going to get anywhere it is faster to level on npc mobs than it would be to do anything else.

My server was like that at first. We always lost everything in WvW. Then a WvW guild was formed and was actively recruiting in Lions Arch and the 4 WvW maps. It took us about an hour to conquer all 4 WvW maps. It was premeditated, planned and organized.

The other two servers are not organized. Only small packs of two or three roam around… and one giant zerg that always seems to bash the 3rd server instead of us… Or storms a keep with reinforced gates and walls without rams.. Or they totally ignore our supply depots…

If you want a keep or tower, disrupt the supply lines and knock down a wall with a treb at a distance. There are rarely any defenses on the side walls.. everything is built at the gates.

Get organized people. WvW is boring for everyone if two servers out of three don’t have a clue what they are doing.

Tenacity in WvW

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Xia.3485

I’ve been on the loosing side. Honestly it was more fun than being on the side with 100% map control. Why? Because you form up with your guildies at spawn, you build your forces… and then when you are ready you stretch out your arm and conquer blitzkrieg style. Its mad experience and karma.

Of course, if your server only has lone wolves.. then you never EVER get past the campers at your spawn. Thus the need for WvW guild to prepare a battle.

No Snowball mechanics/slippery slope prevention?

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Xia.3485

About repair costs, I think it’s another venue to consider. When a side is losing somewhat, any player that was really participating in WvWvW fights for some time would get access to free repairs in those maps. You might even see PvE players join up and help their server a moment just to get that freebie, thus attracting some people to try again and giving you more PvP.

I think death in WvW shouldn’t damage your gear period. Remove all wealth gains and wealth costs in WvW. It should all be about supply.

I’ve been on the loosing side. Honestly it was more fun than being on the side with 100% map control. Why? Because you form up with your guildies at spawn, you build your forces… and then when you are ready you stretch out your arm and conquer blitzkrieg style. Its mad experience and karma.

Of course, if your server only has lone wolves.. then you never EVER get past the campers at your spawn. Thus the need for WvW guild to prepare a battle.

A few REAL fixes for WvW

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Xia.3485

First, whats up with the black background in the OP? Watch too many CIA documentaries or something?

Second, the only real problems with WvW are the players. Lone wolves zone into the map, ignore objectives, run around in a huge mob zerg that collides with an un-kill-able enemy NPC and wipes.

Or they don’t defend keeps.
Or they don’t take supply depots.
Or they take supply from your keeps and towers to build tebs/golems in your keeps and towers.
Or they cry and give up when he map is of a certain color.
Or they cry to arena net to buff them.
Or they want to play a social game solo and don’t join a dedicated WvW guild.
Or they run around in +power +precision +magic find gear and wonder why they die fast.
Or they give up when towers and keeps are taken during the night
Or they refuse to form up at spawn and follow basic instructions
Or they never seen a commander before, nor are they ever looking and /guild chat or /map chat

Should I go on?

Even if you reset the map, they’d loose it all over again. How many times should the other server reset the map and claim the huge reward? Daily? Weekly? Hourly? The problem is the players more so than the game. Its like little children crying that their soccer team looses because they refuse to make passes.

(edited by Xia.3485)

Tenacity in WvW

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Xia.3485

A wintergrasp style buff is a very bad idea. The loosing team would conquer objectives relying on the buff more than strategy. Defending against a mindless buffed enemy zerg wouldn’t be appealing or fair either. And then those with the buff would get pushed back quickly once the buff is removed (either by taking objectives if its point based, or by people joining if its pop based). Since they never communicated or used strategy, removing the buff would essentially kill them.

Also, the reason there are three servers involved is for balance. The day people stop attacking everything that’s red and concentrate on the strongest server is the day WvW will be more enjoyable for everyone.

No Snowball mechanics/slippery slope prevention?

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Xia.3485

The only real downside I can concede is gold costs for repairs and keep upgrades. Since I don’t only WvW, I get a steady income from world events and haven’t felt the costs were prohibitive.

As for balance its all about organization and participation. Should they add a buff to the loosing team they would conquer objectives relying on the buff more than strategy. Defending against a mindless buffed enemy zerg wouldn’t be appealing or fair. And then those with the buff would get pushed back quickly once the buff is removed (either by taking objectives if its point based, or by people joining if its pop based).

Again, it comes down to organisation and participation. Arena net could either work on the queue system, or people could learn to join forces with the third server (which they never do btw) or they can get organised before entering WvW.

Just a side question, but how many of you have seen a commander in WvW?

No Snowball mechanics/slippery slope prevention?

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Xia.3485

That sounds great, but honestly… it also sounds like your enemy wasn’t fielding much of an army either. … in their WvW maps they had 20 or so people at each spawn camping, and everyone else ran around the map doing whatever …

When you are 80+ peeps forming up at spawn, those spawn camping don’t last long. By the time the other server gets organized you’ve already taken your tower and the fort. Steamrolling an opponent isn’t fun. The moment they get organized is when the fun starts.

I’m glad your guild managed to get a large enough group to make some headway during your enemies downtime – but how are those captured objectives looking now? What if you had not been able to clean up the “small group” camping your server’s spawn? What if that group had been 70 players with siege machines?

You put too much importance on siege machines… they die so fast when the gates are assaulted by a flood of players. Also, it doesn’t matter if they retake it all during the night, we’ll retake it next prime time. You need a guild to get people formed up. Otherwise people trickle in, get camped at spawn then trickle out. I’ve played on both sides of the story. When we dominate the entire map (like right now) it gets boring fast.. people trickle in, they stay around the un-kill-able NPCsthen trickle out. No action, no fun. Get organized!

Your experience is not the most common. Perhaps eventually the server rankings will sort this out, but the fact remains that 6 or 8 hours of dominance is practically impossible to undo.

NO! Stop waiting for arena net to hold your hand and pet you on the head. YOU have to get organized.

I think the most simple solution is some kind of mechanic that allows a server a chance at a comeback.

Its called a guild. We formed ours in Lion’s Arch. Get the ball rolling on your server.

No Snowball mechanics/slippery slope prevention?

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Posted by: Xia.3485

Xia.3485

1) Because they have no supply, they can not construct siege equipment.
2) Because the dominator has ALL supply, they fully upgrade all objectives and start building siege to further clamp down on the spawn camp. Their keeps and castles fill up with supply, so if they needed in the future they would have massive stores.
3) Because the dominator has such map control, they have full participation and queues.
4) Because the losers have such a pitiful fight, they quit playing altogether.

Lets begin with an IRL example. I get home from work, we are getting steamrolled in WvW. Guild chat is all a flutter about it, there is a guildie in the spawn of each map giving us the scoop. We wait for more members before joining so I continue my story quest. Once we have a sizable mob we join an enemy server’s borderlands. there is no queue since the lone wolves can’t survive in WvW. We form up at the gates then cream the small group that were camping the solo players. We bypass the first tower and head for supply. Steal the supply depot, deplete it of supply then run back to the tower. It doesn’t last long. If the gate is reinforced we use a ram, if not we burn it ourselves. We leave a small number to build up the tower and the zerg heads north towards the first keep. Taking back the orb is more difficult, but with an organized army its hella fun.

Now do we want WvW to be about mindless zergs and lone wolfs with all sorts of balance buffs, balancing queues and weirdness like wintergrasp in WoW? Or do we want to get organized, GET SOCIAL in a social game? You tell me.

You are missing the point.

No I am not. You are missing the point. Form a server WvW guild. Find players who are on at all hours.

Besides, WvW is about fun its not about winning. Even if every evening I have to start from scratch, taking those towers, those forts and especially the Garison yield such high rewards that its worth it. Its also fun to play in an organized team. If you’re running around trying to get organized with other lone wolves in /map, then yes, I expect you to get frustrated fast.

(edited by Xia.3485)

My most frustrating GW2 experience yet

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Xia.3485

If you don’t have a WvW guild on your server, or any form of organization that takes place before you queue into a WvW map, you will get steamrolled.

I like the quote above, “Wars are fought by armies, not by lone wolves.”

Simple solution to the wvw imbalance...

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Xia.3485

Since when is WvW supposed to be competitive balanced PvP? And bragging about WvW ranking, seriously?

All it takes is organization and participation. Get your server WvW guild up and running and take back control. Don’t ask arena net to balance this around solo players with gimmick buffs and special rules.

Badges need to be awarded for more than just kills.

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Xia.3485

Maybe they should add badge rewards for WvW related daily, weekly and monthly achievements. Maybe make more achievements too so people who rez, heal, repair and build get rewarded badges too.

No Snowball mechanics/slippery slope prevention?

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Xia.3485

I don’t see the relevance of the above logic. The orbs do have an impact but the main limiting factor in WvW is participation and organization. If you form a single WvW guild on your server to get the ball rolling and keep thing organized you can easily zerg outwards from spawn steamrolling the opposition.

On borderlands you want to head north, not east/west towards the 3rd server. You want to push the home server and grab one of the side keeps. That’s where organization comes in. Without it you’ll grab your first tower then people will disperses waging war on two fronts or more.

You need that WvW guild to get people organized and joining the map together. Otherwise, you’ll have small groups of 8 people getting camped at spawn before heading back to lion’s arch.

Don’t ask arena net to balance WvW or design it around solo players. You have to get your WvW organized. Since you can join more than a single guild there is zero excuse not to have a server WvW guild.

Tough matchup

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Xia.3485

Since when is WvW supposed to be competitive balanced PvP? Yes the higher pop servers will hit harder, yes the coordinated pvp focused WvW guilds will take large swats of maps and yes you will face some servers that are just plain better at WvW than you.

Outside of peek hours you can take supply posts and keeps if you’re organized. If you zerg (100+) straight to a supply depot grab supply then whisk to a keep with rams, you will take it. But if your server isn’t organized you’d better start forming up that large WvW guild.. don’t forget you can be in more than one guild at a time.

I don’t want WvW to become WoW’s wintergrasp.. with so many balancing features, buffs, debuffs, queues, special rules and tons and tons of forum posts that boil down to “I’m not winning wha wha wha” only because the vocal minority want to solo play without any coordination.

Get organized, get online at the same time and you’ll see how far you can get that ball rolling.

Wvwvw = Pay to Win

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Xia.3485

You can also buy siege with badges BTW.. Also 8 is excessive.. I bet some lonely dude on vent said “hey lets build a golem” and 8 people built one lol