(edited by Xia.3485)
Greetings and salutations,
I have a humble request.. would it be possible to have a tiny guild hall for the smaller guilds in Tyria? Nothing fancy .. something like Dead End Inn in Divinity’s Reach for all the 5-man guilds and soon to be 10-man raid guilds? The current two guild halls are… excessive. Me and my little family don’t have delusions of grandeur on that scale.
Anyway, thank you for your time.
Can a future revision utilize more ram for caching to speed up map loading?
Looks like there’ll be a BWE4 ^________^
Alpha has bugs, beta has bugs, live will have bugs.
Relax and have fun, that’s why we play GW2
^
I’ve raided for years in World of Warcraft.. I couldn’t tell you a shred of story or lore about the raids.. But the fight mechanics and how interesting / cool some bosses where sure caused a lot of conversations.
Hey anet.. FIX your load balancing algorithm.. seriously.. if a server is DOWN stop routing people to the same one for three kittening hours straight.
And BAM now it works! Thank you very much!!
GW2.exe is connected to 64.25.40.119:6112 and sending out packets every once in a while but never get a response. The connection is established and stable. If I kill the connection with debug tools it reconnects and sends packets like before. Never gets a reply.
-GW2.exe does not generate any failed connections (no TIME_WAIT, no SYN_SENT).
-Never had an issue downloading a patch before.
-Packets sent out are 28 bytes long.
Feels like whatever your using to route traffic across the download server is.. deterministic.. always sending me to the same server that doesn’t respond.
Here is a trace route to that server
Tracing route to 64.25.40-119.ncsoft.com [64.25.40.119]
over a maximum of 30 hops:
1 <1 ms <1 ms <1 ms ELNINIO [192.168.1.1]
2 7 ms 7 ms 7 ms 10.36.208.1
3 11 ms 10 ms 12 ms 10.170.172.53
4 17 ms 15 ms 15 ms 216.113.122.137
5 18 ms 15 ms 15 ms 216.113.122.193
6 9 ms 9 ms 10 ms 216.113.126.222
7 17 ms 17 ms 15 ms if-5-2.tcore2.NYY-New-York.as6453.net [216.6.99.29]
8 19 ms 17 ms 18 ms if-11-2.tcore1.NYY-New-York.as6453.net [216.6.99.2]
9 17 ms 20 ms 17 ms if-5-5.tcore1.NTO-New-York.as6453.net [216.6.90.6]
10 19 ms 19 ms 17 ms ae9.edge1.NewYork.Level3.net [4.68.62.185]
11 * * * Request timed out.
12 * * * Request timed out.
13 52 ms 51 ms 52 ms 4.59.197.34
14 58 ms 60 ms 53 ms 64.25.32-9.ncsoft.com [64.25.32.9]
15 52 ms 60 ms 54 ms 64.25.32-26.ncsoft.com [64.25.32.26]
16 54 ms 54 ms 55 ms 64.25.32-82.ncsoft.com [64.25.32.82]
17 52 ms 54 ms 51 ms 64.25.40-119.ncsoft.com [64.25.40.119]
Trace complete.
It’s not dependent on if you hit or not or when you hit, but rather how much damage you do. In large zergs this can be problematic since it can be hard to do sufficient damage if you have a hoard of other people burning the champs down in seconds.
Try it out on the champion husks on the great jungle worm pre-event on a full map. Hit two of them quickly and do 20k damage at least, you’ll get credit. Wait on the third and do 40k+ damage, which is double what you’ve done on the other two, and you wont get credit.
I understand damage threshold for loot. I also understand how quickly a mob can be burned down before you’re able to get your threshold’s worth of damage done. That’s not what I’m talking about.
(edited by Xia.3485)
Has anyone else noticed that if you don’t hit a champion fast enough you wont be eligible for loot?
I decided to test the theory on my elementalist. I found that if I throw a few fireballs at the very beginning of the spawn I will tag loot, even though I’ve done less than 20k dmg. But if I wait then use frostbow, meteor shower and my arcane skills, I can do far more damage however I don’t get any loot from the champion.
This only seems to happen when the zerg is very large (world boss train).. I wonder if there’s a limited number of “spots” on a mobs tag table or something.. like less than the map cap?
Anyone else notice this?
If it buffs my cloth drops I’ll be very grateful! I mostly play light armour classes >_>
But that’s unfair to those who do not like to play the light armor classes.
All that has been said is that at level 80 the change is not noticeable. That does not mean the change is the same for level 2.
75% at level 2. And 0.05% at level 80.
How is it not fair? Compare the price of leather or metal ascended armor (full set) with a light armor set.
If it buffs my cloth drops I’ll be very grateful! I mostly play light armour classes >_>
If I get a yellow gold seller whisper I’ll fall over laughing!
No, I’ve been nit picking semantics. Everyone assumed I was equating horses to sticks, when in fact I was equating speed buffs to speed buffs… Please don’t mistake my desire to be clearly understood for anger against mounts.
….
They are an item you activate which gives a speed buff and cosmetically alters the state of your avatar.
Right whatever.
Does it matter if the speed buff is 20% or 33% with 100% up-time? No. Why? Waypoints. Unless they destroy half the waypoints. Then suddenly any form of speed buff / mount is actually useful. Speaking of swiftness: http://wiki.guildwars2.com/wiki/Swiftness
Either way, I’m not for or against it… as long as its unusable in WvW (like most kits are)
My problem is with the game mechanics underlying the new kites…
Sounds like nitpicking to me. No offense, but you’ve gone on a “OMAGARSH MOUNTS” rampage without even seeing the item in game.
If you feel social anxiety for not keeping up with people in GW2 .. yeah .. your issues go far beyond the stick… err kite.
Honestly I don’t care. There are so many waypoints and so many sources of swiftness and speed buffs its not even funny. Are runes of the traveler mounts in your mind?
I’m curious to see this speed increase and how it compares to signet / runes.
Isn’t that a rather major difference though?
Not really no, sounds like the same. Why shouldn’t new players have these extra options at the start? Only because we didn’t have them when we started? Because you assume everyone used up their character slots already?
Why shouldn’t new players be able to jump into the living world story? Only because we had to wait a year before it started?
Same diff.
That’s exactly what a mount is essentially. It’s a thing you activate that gives you some sort of cosmetic change + a speed buff. Whats to stop Anet from going down this slippery slope? <snip>
Oh NOES! The game is turning into a progression based racing game with paid mount DLC!! Pay to win!! NOES.
I’d also like to point out the following: http://wiki.guildwars2.com/wiki/Bag_of_Feed I guess in your world that’s a mount.
Is it more fair that someone that starts playing today get access to something that people that have played since release is forced to either pay for or delete a character for though?
Actually it is. Shall we delay their ability to play living season for one year, so they can wait like we did since launch?
I agree the new styles should be outside of the styling kits. I’d also like to point out you can get these kits for free via achievement chest and daily/monthly chests. I got two makeovers and three hair style kits this way.
+1 for token idea. At least teq has a lot of delicious karma as a consolation prize.
I’m not certain how much I’ve spent and I’ll be honest, I’d rather not know. It surely cost more than playing another popular mmo and buying all its expansions and monthly fees for two years.
Tuesdays are patch days.. not just for anet.
Must have been a large issue if they need a patch instead of a hotfix.
People keep mistaking the ‘I want to look unique’ with ‘this gear is needed or I am toast’. There is NO GEAR GRIND in this game – the players are doing that to themselves.
Bad habits die hard. I curse you World of Warcraft.. I curse you and your tiers of gear that make me grind ascended items I don’t even need.
While I personally would love Skritt, we will never seem them. Lore wise it just doesn’t make sense. They aren’t very smart when they aren’t with a bunch of other skritt.
So how about three skritt that make up my character?
Or many little kits!
I think a lot of players are hibernating now that the living story is over and the WvW season has ended.
In the past you could get truckloads doing the temple events repeatedly. I’m still getting quite a bit from WvW… especially in edge of the mist where keeps are flipped constantly.
… sounds like a lot of work. Instead of coding/modeling/working on one armor per race and per gender they’d also have per wear… ouch.
Skritt.. Skritt.. Skritt!!!! shinies shinies SHINIES!!!!
=^_^=
How about only allow siege to decay when its owner isn’t in the map?
Other’s can also express how they feel regardless of your spending habits.
You’re not the only one spending in the gem store.
So what we dont get to access the skins or a few other things from the vendor. I got my WvW ticket rewards and will happily wait until you solve the problem. And thats comming from a player who at first felt like this was one of the worst flops ever. But of course sitting down and actually thinking about it, there’s nothing to be mad or worried about. Its just skins and a few other little things, we should all be given the right rewards to access it instead of unjustly ignoring some.
Too true. I’m going to enjoy that misftorge dagger once I get my paws on it. I’ll continue to enjoy zerg busting in WvW until then.
=^_^=
(edited by Moderator)
That thread is gold, thank you. 2 months between the two red posts. I wonder how long before this season’s fix is live. My expectation of weeks is now months >_>
The rate at which new PvE content came out for season 1 was about every two weeks, the rate at which new WvW content came out was roughly about every month. In terms of what was added, PvE generally saw new/redesigned locations with new types of activities or events. WvW generally just got new ability lines.
Honestly the content in PvE seems easier to develop. What WvW needs is closer to features, mechanics and bug fixes. Some on my wish list are GvG, hack/exploitation detection, fixes to LOS and siege effects through doors and bannering NPCs. Making bloodlust and defending more worth-while (while not encouraging karma training or exploiting) would be nice to. Those aren’t content. Those aren’t a random boss encounter and dialog (which tend to be buggy too).
I wonder how much dev time the china release took? Megaservers and much of the feature patch came from the china version. Maybe now that it’s released we’ll see a faster rate of content / feature release?
Does it matter in any way as long as ppl haven’t received their rewards since december and the same issue appears now? What kind of question is that?
If an issue isn’t recognized and/or if no one is tasked to fix it, then the issue isn’t fixed.
Forgive me if I don’t believe “a guy I know knows a guy who’s roommate didn’t get his rewards fixed”. I’d be curious how many people are hoping to get a second reward chest over this. Or “compensation”. Its human nature. People exaggerate. People lie. The only way for a developer to fix an issue is looking at facts. Facts he can measure and verify.
So can you link one of these red posts from December? Are you certain some people didn’t get their rewards fixed?
The problem isn’t whether they will do it or not, its whether this will be an actual fix for everyone or if people are going to be left out again like with season one.
Are there red posts about the season 1 issue saying they will and have fixed the issue?
Also, people haven’t lost all hope “over a little bug”, they’ve lost hope from almost two years worth of poorly executed content and vast inattention to WvW and it’s community.
This applies to the entire game actually. The rate of content, feature and bug fix releases is rather slow. But don’t mind me and continue believing WvW is “neglected” above all others.
You have to take things for what they are, not for what you wish they were. Fortunately there are no monthly fees and no gear treadmill either. Nothing prevents you from playing more than one game. Content will come when content comes.
At least anet is listening. Right? Right?
“is someone there?”
=^_^=
The thing about patience is it goes hand in hand with faith, which is something many of the WvW player base has lost in Anet.
So I guess the red posts specifically saying they are working on the issue isn’t enough for you? Faith is related to belief. I’m not a believer. I’m actually quite cynical as a person. But I’m also very patient.
They say they are working on it, why would they lie? They can just ignore this thread like countless others. No, they’re working on it and the fix will be deployed in a patch. Eventually.
Its funny how people go wild and “lose all hope” over a little bug. Its not like they disabled all of WvW for a few weeks.
=^_^=
What else do you expect when you have a lawn but the owner only waters one half of it?
Do you point at the barely watered half and say “oh, but look dried up and ugly it is! the other one is so lush and green! I shouldn’t waste any more water on that ugly dried up one!”
Good logic, genius.
This assumes everyone has a taste for PvP. Unfortunately I know quite a few who find it stressful. Many would consider your post condescending and rude too. I’m sure they’d imagine map chat in a competitive area like WvW to be full of you. That doesn’t help. Nor does this thread mind you.
Unfortunately, I asked a question; I didn’t make an assertion. I also wondered how complicated the issue was, and if resolving it required other work groups who may have different scheduling priorities. Sometimes software fixes take time. This can be from lack of effort (priorities), difficulty in finding a permanent fix, the necessity to change multiple systems, how many different work groups are assigned to the issue and how they are managed. And lets not forget QA, testing issues that affect a large quantity of systems or data sets can take time as well.
But you don’t want to have patience do you? Its easier to take everything personal like this guy..
Whatever. I’m tired of getting smacked in the face.
=^_^=
On a personal note (and hopefully at no risk of turning this into a match up thread), do you regularly WvW? I’d be interested in joining you in mashing some faces while we debate the philosophy of game design among piles of corpses.
My gaming time is somewhat scheduled. Mondays and Wednesdays is fractal nights. Friday and Saturday nights I WvW with a small guild. The other evening are either social activities or another game. I’ve been in WvW since launch at least once a week. Maybe one of the reasons I don’t get so upset about these bugs is my playing style: over time and deliberate.
I’m on Ehmry Bay, bronze tier in the matchup, and we came 4th somehow. We lost most of our guilds before the season even began..
The point made a few posts above about players playing through their misery for a carrot on a stick is a good one. I feel that perhaps the mechanics of this game cater to that frame of mind.
I’m starting to believe anet is trying to cater to everyone’s frame of mind. Even those that conflict. For me I can easily walk away for a few weeks and return (great for family vacations) and this gem / gold to get missed living story chapters is good. Yet they also added ascended armor, rare drops (chaos of lyssa) and RNG protected rewards for some to grind….
Which brings up an anecdote. You know how long it took me to make my legendary after getting the precursor? 2 weeks. I got the precursor by dropping rares in the toilet whenever I got 4 staves. Wasn’t really trying… just hedging my luck to my advantage. I never really sold anything. So I had most of the materials in my bank, slowly collected since launch, to build that legendary staff. I did need to level cooking , get unidentified dyes and the Arah tokens though.
If I was really driven though.. like the Korean RPG mindset Enokitake spoke about.. I can easily see how frustrating it could be. I guess the trick is not to be driven to an extreme.
The “no end game” point is important, because although it is incorrect – there is an end game, but it is locked behind stacks of gems or massive amounts of farming – the perception that an end game does not exist is all that matters.
There is no end game in the traditional sense of an MMO. No gear tiers to acquire, no layers of raid tiers either. The closest is the fractals of the mist (very fun past level 31, rather grindy before then). I have troubles identifying GW2 as a traditional MMO like world of warcraft and its many clones (swtor, aion, rift). Its more like console platformer like ratchet and clank meets Final Fantasy RPG. I like it, its fun to play.
Perhaps one approach that might be explored is removing random chance from obtaining any item related to the gem store
I think everyone would love this.. Though I wonder if those mystic keys are the real money maker for anet.
I have a feeling that Living Story Season 2 could go a way to alleviating some of the angst felt by players by giving them a permanent, tangible expansion to the world they have invested their time in.
Yes I think you may be right. If I was paying a subscription I would have cancelled by now. Theme park is missing new rides, new permanent rides.
Anyway we’ve strayed from the thread’s topic. .. and from the last red post I do believe the fix may be in QA right now… so the patch may hit next Tuesday or they may push it sooner.
It was nice chatting with you! Have fun out there.
“More work? Okay” – Orc peasant.. in response to my boss giving me the stink eye for posting on forums all day..
=^_^=
Talking about the problem in past tense, and not using the trademarked soon. Not sure how to take this.
Sounds like the fix is in QA’s hands now.
o_O
You’ve made your point nicely Enokitake.
Edit: But does it justify the post directly below mine?
Edit2: Apparently not, it got deleted
(edited by Xia.3485)
You seem to missing something rather obvious: fun comes in flavors (…) “Fun” is not mentally universal, and your definition of it isn’t applicable to every one else.
Achievement/progression, or working towards goals, is genuinely more fun for some people. Vanity skin combinations are genuinely fun for some people.
Much like why I’m in the fractals with friends. The challenge makes it fun. Or the reason why I made a legendary, because it was long and I wondered how long it would take.
But is it fun when you don’t enjoy the activity? Is the ends, the skin, justify the means?
They’re not playing for “validation or self worth” (ignoring the blatant arrogance required to make that statement), their fun is mentally different than yours.
Its actually a quote from someone else hahaha You may wish to read the entire conversation before jumping into the middle of it.
Denying them the reward they work for (real or percieved, in this case pretty much perceived), denies them of actually having their version of fun and usually sets off angry waves.
Yeah I’m not so sure about this. Are you saying some people played the WvW tournament, hated doing it, because they just wanted the skin? Is this your personal feeling or an assumption?
Edit:
Its a statement of truth. In both seasons we have seen that some servers had players on them who turned to those means in order to get a win. Their only motivation is to get the prize at the end of the tournament and if they are prepared to use those things during play, there is every reason to suspect that they may well continue to do so.
Interesting.. but can we say realms did this, or a minority of bad players? It is a criminal activity after all. Still, is it wise to remind anet of this in this thread at this time?
But as a side note, my realm’s TS server has been DOSed many times during WvW matchups, and this happened long before WvW seasons were a thing.
(edited by Xia.3485)
In order to prevent threads like this from occurring, there needs to be a bit more humanity injected into the way the game and Arena Net deal with its players.
Do you have any suggestions in mind regarding this? They are reading the thread after all.
You are right to call Guild Wars 2 a theme park MMO, but those theme park features haven’t really been expanded upon in a meaningful sense for a while now, giving way instead to countless new ways to monetize the player’s experience through gem store items and RNG loot box keys.
There is a lot of bitterness among players that has spilled forth in this thread, and their reaction may seem overwhelming based upon the premise that they’re just missing some skins, but for some this may have been the spark that lit the whole house on fire.
So you’re implying that lack of new content (and possibly lack of permanent content) lead to this frustration?
One thing I really like about GW2 is the general lack of a gear treadmill. That being said, I can take 2-3 weeks worth of gaming time and poor it into another game.. then come back. No monthly fee means no guilt of “wasting money”. No gear treadmill means I can run whatever new content when it arrives.
Now if only that other game wasn’t such a colossal disappointment…
Be thankful, considering that there are servers out there that use DDOS….this could get a whole lot more serious.
Is that a threat? Is that wise?
“Grab some popcorn, this gonna be good!”
=^_^=
The main motivator for people playing this game, the main motivator Arena Net encourage for people playing this game is vanity and the acquisition of material goods. They’ve termed it horizontal progression.
Guild Wars 2 is a theme park MMO. But unlike, say world of warcraft, the combat is far more engaging and interesting. Yes, Anet did add several forms of “progression” like ascended gear. But is it anet forcing the ideal of progression on the players or is it a portion of the player base asking for this progression? If its the later, can you claim everyone is playing for a sense of progression?
Think about why you play video games. Think about why you play any game for that matter. Did you play street hockey for a sense of progression and vanity among your peers? Or did you play it because it was fun? If you say the former over the later, your issues aren’t with Guild Wars 2 or any other game; they are deeply personal.
I can tell you with complete sincerity that I don’t play GW2 to impress other gamers with my “achievements”. I play it because its fun. I WvW because its really fun. AI can never replicate a human, nor his skill nor his mistakes. There is no greater joy than luring and punting someone off a cliff, or ninja-ing stonemist while its defenders figh off another realm. If you play for self validation or to further your sense of self worth.. that’s just sad.
I maintain that one of the problems with Guild Wars 2 is its single minded focus on monetizing almost every aspect of itself. Threads full of bile and hatred like this one are a result of a community fed the idea that in order to advance in the game, they must tread upon one another or throw money at the company. As such, many players feel that they earned the WvW rewards through hard work, and that this hard work was going to pay off and elevate them above their peers.
I agree to a certain extent. But even those playing to impress others through their achievements won’t feel compelled to buy gemstore armor skins. They’ll mostly grind for fractal weapon skins that truly are rare, or a legendary.
Where the gemstore is more detrimental imho is the gems to cash conversion. I have no issue with cash to gems however. It causes excess inflation which is detrimental to newer players (unless you believe their exchange rate jazz). Also, most of the interesting toys made for the game are in the form of gemstore purchases unfortunately.
Where I disagree the most with you is the final sentence you wrote. This thread is about impatience more than anything. Its childish. Much like grinding a video game to elevate yourself among your peers. That’s just plain sad. And even those looking for “elevation” are getting a skin everyone else who played WvW for more than a couple of weeks will be getting.
I see the weapon skin more like a memento. Its a key chain I bought on my vacation in the mists as a reminder for those fun fights we had. I can wait for the fix, I don’t need it now. But I would prefer it does get fixed.
If some items in the gem store, for example boosters or the reskinned infinite mining pick were bugged and disabled for some reason, I wonder what the response from the player base would be?
Howling bloody murder; as something they’ve paid for directly in cash isn’t working. A similar uproar would happen if the gemstore sold in game rewards, like say cultural T3 human armor unbound by race or legendaries.
Yet these aspects of the game run without a hitch or are fixed incredibly quickly. Your assertion that development time for a feature is correlated with how much money that feature can make for the game makes sense. The problem is that players know this, and it merely feeds their sense of injustice.
This is where the engineer in me wakes up. This issue with the ticket rewards (and chest that didn’t spawn) and the time it takes to fix it smells like an engineering and management issue… I wonder if the problem in the WvW team’s source code or if its elsewhere.. and if its elsewhere, do they have to schedule other personnel internally to help them find it? And is this other personnel free at the moment to work on it, or do they have a more pressing deadline? And then of course, if its scheduling, which work matters more for the game and company? So many questions.
But the answer I do have is they are working on it. And the observation I can make is the players posting in this thread are terribly impatient and childish. One even compared the game developers and the bug as a doctor and dying patient lol.
This thread is like those long family drives to Florida.
“Are we there yet?”
=^_^=
(edited by Xia.3485)
If you treat your customers as clients and nothing more, then nurture their most basic instincts of greed and self gratification, expect them to come for blood when you don’t deliver.
I see your still on the subject of vanity and still believe its the main motivator for humanity. I met your challenge; you ignored it.
Nothing anet did deserves this thread. Not the way the game is designed nor the bug with the ticket rewards. In fact, its a small minority of the playerbase posting here. A very vocal one.
But I can’t help poking them!
=^_^=
Edit: I wonder what the statistics on WvW players vs PvE players looks like, how much overlap they have and the income derived from both these demographics. I wonder if that also corresponds to manpower dedicated to the mini-game. Would be fun to see.
I challenge you to find a more deeply rooted issue, a more important or overriding factor in the average human being’s sense of self worth, than how they look.
Easily. Being able to care for those we love and keep them safe. Ask your mother what’s more important to her.. her looks or your health, well being and happiness?
Vanity is strong in today’s “connected” youth.
=^_^=
(edited by Xia.3485)
I don’t understand today’s “gamers”. This is a game, a diversion; its not a career. Playing isn’t your job, nor does it define you in any way. They are designing this game, its their project, their vision, not ours. How entitled the gaming community got is unbelievable.
Posted that a year ago, still true today. You can find it in my highly rated posts.
The GW2 developers working on this WvW fix just happen to have landed right in the middle of an extremely nasty stewing pot of players whose desire for self validation has been very carefully nurtured into something truly caustic. I don’t envy them one bit!
That’s just sad.
=^_^=
(edited by Xia.3485)
We can tell you’re a PvE-only player =[
EotM is not WvW. It was a PvE update.
Agreed. Its more of a champion train with karma and rank chests as a bonus.
Beautiful map though.
=^_^=
When your game continuously incentivises players to reach for the next big thing; never really providing them with an “end” to content, when there is always someone better than you and the game very explicitly tells you that, then the kind of behaviour in this thread is precisely the result you should expect to see when the Next Big Thing is pulled out from beneath player’s feet.
Lets be honest here, you’re describing wow more than anything else. There are no effective leader-boards for individuals or guilds. The only real competition is for servers, which a simple realm transfer can grant you access. Lord knows there were lots of those before this season. There’s also no gear tiers like wow, no real treadmill that requires hours of grinding every day and no way to inspect other players. You can also post chat codes so pinging gear is useless too. Even the meta for season 2 was very easy to complete. And about those WvW titles.. do you even see them in zergs? No, not really. Personally I never cared what title or gear someone was wearing. Its red, its dead.
And lets also be honest about the rewards. We’re talking about a delay to ticket rewards, which is a small subset of the rewards we got for season 2. Don’t gloss over the karma, gold, random materials and ascended materials we got while playing the season. So our weapon skin is late.. for everyone. I don’t see how this is pulling the rug from under you.
No I’m sorry, but the amount of angst in this thread isn’t warranted. People are behaving like anet told them “no rewards for you”.. when in fact they’ve clearly stated they are actively working on fixing the issue.
But kids are impatient. “Are we there yet?”
=^_^=
(edited by Xia.3485)
Obviously you cannot draw a parallel in your head to understand what I’m trying to say. If you earn something with your time/labor, you should be compensated. Nobody is talking about paying your bills or feeding your kids nor do we care.
I understand what you’re saying, but do you? So you’re playing WvW for in game rewards? Is that even healthy? And here I though WvW was a fun game mode! I was so wrong.
lol
=^_^=
The fact is we had to earn achievements to earn the wvw tickets. They were not given away for nothing. If you went to work for 2 weeks and was told by your boss they dont know when the paycheck will be arriving and 9 days later it still hasn’t come, would you be singing the same tune?
Yes because the dagger skin is needed to pay my bills and feed my kids.
lol?
=^_^=