Showing Posts For Xiahou Mao.9701:

Greatsaw greatsword skin

in Guild Wars 2 Discussion

Posted by: Xiahou Mao.9701

Xiahou Mao.9701

I’m not sure I understand. Does one person win 100 to 200 skins in each category? So, just six winners out of all those that participate?

If so…wow.

No, that just shows how many prizes of each type are available. 100 random wrappers will be chosen to win Greatsaw skins, 200 random wrappers will be chosen to win Scythe skins, and so on. With the amount of submitted wrappers there’s going to be, there’s next to no chance that anyone will win more than one prize. But then, there’s next to no chance to win even a single prize in the first place. Such is how a lottery works!

PvE : Thief VS Ranger -> DPS & Utility

in Profession Balance

Posted by: Xiahou Mao.9701

Xiahou Mao.9701

The best advice I can give is that you shouldn’t be using Pistol/Pistol as a thief, especially not with Berserker stats. The damage on the weapon set is poor and there’s no synergy between the different abilities. Using a Shortbow as your ranged option instead will give you much more utility and survivability, while still being able to deal decent DPS with close range Cluster Bombs.

Try your thief out with a Shortbow for a while instead, and see if that helps sway your decision.

Boss events: Why "lfg"?

in Guild Wars 2 Discussion

Posted by: Xiahou Mao.9701

Xiahou Mao.9701

Well, the patch brings about an interesting change that may have been intended to address this…

I’ve done two world bosses involving champions today so far, Rhendak in the Font of Rhand, and the Frozen Maw. In both cases, the world boss chest included a champion loot bag that wasn’t there before. If that’s a way to try to make up for the loot bag that people miss out on for being late to tag, then that’s a good thing! The problem, such as it is, is that the world bosses themselves still drop their own champion loot bags for those who tag quickly.. thus meaning there’s still an imbalance in things.

And that’s not getting into the other world bosses where the champ bags aren’t part of the final enemy. I somehow doubt the Modnir War Beasts or Avatars of Woe have their multiple champ bags placed into the event chain’s last chest. But maybe I’ll find out if I do those events tonight!

Lets talk about the new Gem conversion [Merged]

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Posted by: Xiahou Mao.9701

Xiahou Mao.9701

So please keep your thoughts coming on the new system. Feel free to make suggestions but please, keeping them constructive would be very much appreciated.

I understand what you’re trying to accomplish with this change, but as you can see in this thread, people get very upset when something they were able to do in the past is taken away from them.

My suggestion would be to keep the front page of the Currency Exchange as it is now, the new system to be less confusing to new players, but include a link to a version of the old page that would allow the slider for people who just want to buy 100 gems (or 5 or 28 or whatever other odd number). That way you have the best of both worlds.

Mini achievement

in Guild Wars 2 Discussion

Posted by: Xiahou Mao.9701

Xiahou Mao.9701

I’d really like to know if the old achiev ended and only the new one adds up.

The old achievements have been retired. You can no longer progress them beyond whatever you managed to earn in them before the patch adding Minis to the Wardrobe.

Boss events: Why "lfg"?

in Guild Wars 2 Discussion

Posted by: Xiahou Mao.9701

Xiahou Mao.9701

This is complete nonsense, and your “testing” methods are weak at best.

Telling me that you don’t participate in the boss fight for for 90% of his hp…. and wonder why you don’t get any loot does not convince me that you are doing enough damage.

You misread what I wrote. You will participate in the fight for 90% of its HP. I only want you to wait until the boss is down to 90% of its health, not until it’s down to 10% of its health. Basically, just stand back and watch for 10-15 seconds when the fight starts, then jump in. Ensure that you’re not one of the first 75 people to tag it. You’re still going to be DPSing it for the majority of the fight, and ideally you’re going to be DPSing it hard. But you won’t get the champ bag.

]Also…. Did you do the same two things with and without a party?

Because I think you will find that being in a party changes absolutely nothing.

What you might be failing to take into account is the zerg size fighting the boss.

You can solo a boss, and deal less overall damage than you do in a fight where there are 93240823402934823949 people attacking him because the boss scales up.

Dealing 100k dmg might be enough to kill a champ solo, but dealing 100k damage to a fully scaled world boss is barely a noticable mark on his hp.

Also, dealing 2k dmg to a boss at the beginning of a fight before his health is scaled up is the same % of the boss’s hp as dealing 200k dmg after there are a kajillion people there fighting him.

I’ve done it with and without a party. That said, your last point is completely absurd, because if it was possible to do damage to the boss “before its health scales up”, then the boss would keel over and die instantly as the thirty people camping and shooting auto-attacks at it while it’s invulnerable would be hitting “unscaled health” once the event finally starts.

But if you’re going to stick to that absurdity, feel free to change that test to this. Hang out next to the Svanir Shaman and wait for the event to start and its invulnerability to fade, then quickly hit it with your attack that does the smallest damage possible. Head Shot for a thief is good, it’ll do about 50-100 damage. Other classes should have similar options, all that’s needed is that it causes a damage number to pop up, even if that damage number is 0 (see: newly spawned Legendary Karka Queen with 50 stacks of armour.. you’ll still tag her by hitting for 0). After landing that one tiny attack, back out of range and wait until the Shaman (or Karka Queen) is brought down to half health or so, then come back in and deal the 1000-2000 damage that is needed to get minimum credit (maybe 3000-4000 for the Karka Queen to be safe, as it’s a higher level zone). You’ll still get the champion loot bag.

People sure come up with some interesting reasons to try to justify their urban legends. The nice thing about it, though, is that there’s always a way to test it to disprove them, if people want to put in the effort to do so.

Boss events: Why "lfg"?

in Guild Wars 2 Discussion

Posted by: Xiahou Mao.9701

Xiahou Mao.9701

I have read this thread, and I have read countless threads just like it in the past.

This is just an urban legend.

If you aren’t getting your “guaranteed” loot, you are not dealing enough damage, plain and simple.

‘Dealing enough damage’ is actually the urban legend, and you’re buying into it. If you’d like to see the truth, you’re welcome to do the test yourself.

Go to the Frozen Maw event and wait by the Shaman during the pre-events, without a group. Once the pre-events end and he becomes vulnerable hit him quickly hit him with an attack. Add a few more auto-attacks, so that you do between 1000-2000 total damage to him, then wander off out of range and maybe do a /dance. When the event ends and everyone else kills him for you, return to his corpse and you’ll find that you can loot a Gilded Strongbox from him, in addition to your world boss loot. That will fly in the face of your ‘dealing enough damage’ urban legend.

The next test works best with friends, but in conjunction with the above test it can be done solo. Go to the Frozen Maw event and do the pre-events this time, go close the Mists Portals. When the Shaman becomes vulnerable and the final event starts, wait until he drops to around 80% to 90% health before you start attacking, and make sure all the other players in your group (if you bring a group) do the same thing. At that point, go all out and pile on the damage. Backstabs, Hundred Blades, Fire Grabs, Jump Shots, whatever you can do, do it. You’ll deal tens of thousands of damage to the Svanir Shaman, even on your own, if you’re grouped you might even get up to a hundred thousand damage on the poor guy. But when the event is done, the Shaman corpse will be unlootable and you won’t get a Gilded Strongbox. Again, disproving your “deal enough damage” urban legend.

So why can you get a champ bag by doing 2,000 damage solo in one example, but you can’t get one by doing over ten times that much damage in the other? Because loot is assigned by how fast you hit the enemy in question, rather than the total damage you do. Yes, there is a minimum damage required for loot. That minimum damage can be done with a few auto-attacks, so it’s not relevant for this bug. The issue is that only the first fifty people (Forty? Sixty?) who hit an enemy qualify for the loot that specific enemy drops. The players above that limit will still get event credit, they’ll still get the giant world boss chest and the guaranteed bonus rare and whatever else might be assigned to the event. But this is about the loot that a single enemy drops, most typically the champion loot bag. Champion loot bags should be available to everyone who fights the champion, rather than being first-come, first-served.

The other people in this thread who’ve done the test have seen the truth. One person wasn’t even aware that the Svanir Shaman could drop a champion loot bag until he tried this out at my behest. You’re invited to do the same, because clearly, you know how annoying urban legends are, and the thought that you’re on the wrong end of one should be sticking in your craw, just a bit.

Rares and the forge

in Guild Wars 2 Discussion

Posted by: Xiahou Mao.9701

Xiahou Mao.9701

It’s not that you have a “higher chance using weapons of the same type”. It’s just that using weapons of the same type guarantees output of that same type. If you want any precursor, you can just throw whatever weapons you want into the Mystic Forge, but if you’re specifically gunning for a Greatsword precursor, you’ll want to be throwing in Greatswords, because 4x Greatswords in the Forge always gives a Greatsword back. Your chances of getting a precursor won’t be any better, but if you do get one, you’ll at least get the one you want.

You might think you’re being really smart by using a Focus and three Torches in the Forge to try for a precursor, but then when you get a Trident precursor from it, it’ll be less amusing.

Boss events: Why "lfg"?

in Guild Wars 2 Discussion

Posted by: Xiahou Mao.9701

Xiahou Mao.9701

I can’t wait for an Anet employee to come in here and tell you fools that grouping up does not affect your loot in any way shape or form, since you refuse to believe other players when they tell you so.

What CAN affect your loot drops is the total amount of dps (or lack thereof).

I… don’t think you actually read the whole thread.

DPS doesn’t affect loot drops beyond a bare minimum required, that can be obtained via two or three auto-attacks barring being underlevelled or underequipped. Grouping does affect loot drops, insofar as the current loot system is bugged when massive amounts of players are involved, as seen in world bosses. Only the first X players (50ish?) who deal any damage to the target creature wind up flagged to get XP and loot from it when it dies. People who are grouped with someone within the first X number of players will also get loot, due to the party system sharing loot rights. That’s how grouping can help, but the real issue here is that someone can show up to a fight a little bit late with a champion like a Modnir War Beast or the Svanir Shaman, deal 20,000 damage in the fight and not get a champion loot bag from the enemy, whereas someone else who was present when the enemy spawned and tags it quickly can do 2,000 damage to the enemy and get the champ bag.

Everyone who meets the minimum damage threshold should get loot. But right now, only the first number players to hit the enemy (and others grouped with them) do so. That should be fixed. But the Bug Reports threads about it have so far been ignored.

Boss events: Why "lfg"?

in Guild Wars 2 Discussion

Posted by: Xiahou Mao.9701

Xiahou Mao.9701

It’s taken me a while to get back to this thread mostly because I wanted to do some repeat testing and RL forced me to miss a lot of shaman spawn times.

First: looks like I was wrong about this – there definitely is an issue with the champion loot bag (gilded strongbox) that spawns from the shaman’s corpse specifically. I’ve never actually gotten that drop before testing this because I always do the pre-events and rarely party. I’ve always gotten the gold medal, screen-side chest and giant chest on the ground, so I never realized I was missing something.

Glad you were able to make it work! Your posts make a lot more sense now, knowing that you actually weren’t getting the Gilded Strongbox. The problem isn’t with event credit, the big world boss chest or the guaranteed bonus rare in the wiggle chest in the corner. It’s purely to do with the drops from the corpse of the slain champion.

Now it just falls on us to get this to the attention of the folks at Arenanet who can fix it.

Unknown Level 60 Zone?

in Players Helping Players

Posted by: Xiahou Mao.9701

Xiahou Mao.9701

Since the game’s release. That’s Claw Island, where you will go eventually for your Personal Story.

What to do after World Completion?

in Guild Wars 2 Discussion

Posted by: Xiahou Mao.9701

Xiahou Mao.9701

Well, did you complete your Personal Story? Did you do every Story Dungeon? Did you finish every Explorable dungeon path? How many Fractals have you done? Do you have full Exotic equipment for your character? What about Ascended equipment? Are you up to date on the current Living Story season? Have you found all the Jumping Puzzles?

What about your character? Do you like the way s/he looks? Are there weapon and armour skins that you want? There’s several skins that take a good amount of effort to gain, not counting Legendaries even.

Map completion and world completion are nice goals to shoot for, but the game isn’t just about exploration. See if you can set yourself a new goal from the above. Or, well, you can just take a break. You’re not paying a monthly fee, so if the desire’s not there, come back later when it returns.

Boss events: Why "lfg"?

in Guild Wars 2 Discussion

Posted by: Xiahou Mao.9701

Xiahou Mao.9701

If you can try it again, please do!

And were you grouped when you did that? Because as mentioned above, if one party member lands an early tag, then that will carry over to the entire party. That’s how I’ve been getting my Maw credit, one person I travel there with has trouble getting event credit from the Svanir guards event, so she fights the southern shamans event while I do the guards and portals, and she waits to hit the Shaman once he becomes vulnerable and I’m starting to run back.

It definitely does require big zergs for the loot issue to be seen, though. Most of my playtime is during NA prime time, so it’s something I notice a lot. I assume that due to Megaservers that events like Maw are still crowded the rest of the day, just on less total servers, but if there’s a similar number of servers with just less people per server, then it might not wind up being as noticeable.

The number of unique loot tags per critter can’t be too high, though. I’ve missed loot from Veteran Arid Devourers in Dry Top, and I’m pretty sure that map has a lower population cap than other maps due to its smaller size. On that topic, does anyone know how many players can be in one Dry Top map at once? That might help us narrow down exactly when the loot cutoff is, because it can still happen there.

Glorious Brigandine (SKIN) armor

in Guild Wars 2 Discussion

Posted by: Xiahou Mao.9701

Xiahou Mao.9701

That armour is only available via PvP. There is no other way to get it. It was introduced just last month as a PvP exclusive reward, along with the rest of its armour set, so if you’d like it for its non-trenchcoat look, yes, you’re going to have to go and ‘grind PvP’.

On the plus side, you’ll also gain a ton of Achievement Points if you’ve never touched PvP before! Maybe even some new titles.

Boss events: Why "lfg"?

in Guild Wars 2 Discussion

Posted by: Xiahou Mao.9701

Xiahou Mao.9701

I was going to dispute you on this with irrefutable stats, but then I decided why bother because you are just set in your ways and won’t believe any empirical evidence to the contrary, besides the fact that you seem to be forgetting about the extremely massive amounts of HP that those WB’s have. 1000 – 2000 damage is no where near 5 – 10% of the Shaman’s HP pool, so if that is all you are doing, no wonder why you don’t get the Gilded chest.

Then you didn’t read my post properly. That’s the thing, I can get the Gilded Strongbox from the Svanir Shaman while only doing 1000-2000 damage to him, as long as I’m one of the first people to tag him when he becomes vulnerable/the event starts. I can hit him with 5 auto-attacks, then walk off and let everyone else smack him for the next two minutes until he dies. I’ll get the champ bag.

A single auto-attack won’t do it, that’s not enough for kill credit. Five, though? Five is plenty. For a level 80 character in appropriate gear, at least. Someone in blues or greens might need, I don’t know, ten hits?

Since you’re talking about empirical evidence, then I shall beseech you, go and test this yourself. Whichever way you want to do it, I’ve provided several tests. Camp next to the Shaman, hit him once he becomes vulnerable, land 5 attacks or so on him and then wander off, you’ll find that you’ll get a Gilded Strongbox when everyone else kills him for you. Or get your group of five players who are all willing to test this with you, stay away from the Svanir Shaman without any of your group so much as breathing on him until he’s reduced to 80%-90% of his health, then go all-in and use all your biggest damage attacks, your Backstabs and Fire Grabs and Hundred Blades, and watch as the event ends without a lootable corpse for your entire party. See for yourself, because seeing is believing. I was in your boat before, until there were too many inconsistencies and I had to start testing other possibilities. I believe I conclusively narrowed it down to “first-come, first-served” through my tests, and as you can see, others in this thread agree.

So try it yourself. Let me know what you find out. The more people who know about this loot bug, the better the chances that it might be fixed one day. It’s existed in its current form for an awfully long time already…

(edit: I just want to clarify that when I say 80%-90% of the Shaman’s health in the ‘hold back on tagging’ example above, I mean that he has 80%-90% of his health remaining, not to wait until he’s lost 80%-90% of his health and is nearly dead.. you’ll be able to DPS him for the majority of the fight and you’ll miss out on the loot, because you weren’t among the first X number of players to deal damage to him)

(edited by Xiahou Mao.9701)

Boss events: Why "lfg"?

in Guild Wars 2 Discussion

Posted by: Xiahou Mao.9701

Xiahou Mao.9701

I have; I just finished leveling 3 alts in EotM in the last couple months. Plenty of champ kills where I’ve gotten credit without a party and arriving late to the fight with a 40-50 man zerg beating on the champ. As long as I got a few thousand damage in I always got a bag.

I’ve also had plenty of fights on uplevels where I didn’t do enough damage to get credit & loot even though I was there from the beginning of the fight.

As I said, I don’t know exactly where the cutoff for loot is. I suspect it’s somewhere between 25-50 people. The number might be 50. In that case, you being the 50th person in your EotM zerg to hit the champion would still give you loot. Or the number might be 60, or 75. I don’t have any inner access to the system, I just have the tests that I’ve done, tests that you can duplicate as you see fit.

The issue raises its head in situations with really big zergs. Megaserver world bosses, big Orr trains, places where there are a hundred plus players all competing for a handful of champions. If you want to be skeptical, you can be skeptical, but at least try the example I suggested. Go to Frozen Maw, let the Svanir Shaman fall to 80% or 90% health before you start attacking him, and then go all out. You won’t get a Gilded Strongbox from his corpse.

Mawdrey question

in Living World

Posted by: Xiahou Mao.9701

Xiahou Mao.9701

You need to craft the vines in order. There will never be a patch to allow for the skipping of the Mysterious Vine and Cultivated Vine on the way to Mawdrey. When the Dragon’s Reach Part 2 was initially released, there was a bug that allowed some players to skip a crafting step, that bug was since rectified and the current progression towards Mawdrey is working as intended.

Three Toed Moa - Fun

in Guild Wars 2 Discussion

Posted by: Xiahou Mao.9701

Xiahou Mao.9701

Forgot about that Warhorn skill, sorry!

As a thief, Tootsie is trivial as long as she has someone besides me to swing at because I can just Head Shot as needed. Cooldowns are silly.

Boss events: Why "lfg"?

in Guild Wars 2 Discussion

Posted by: Xiahou Mao.9701

Xiahou Mao.9701

The 5-10% thing listed in that article for example I find it applies more directly to if you have ‘tagged’ the monster in question DURING that 5-10% of his health, not DONE 5-10% damage to him.

Ulgoth champ dogs for example: If I tag one one time between the first hp and the 5% threshold I will get the champ bag no matter what character I’m playing or if I’m grouped up or not. However, if I happen to not get my first hit in on the champ in time for the 5% threshold then I am completely out of luck on that champ bag.
I have been testing this theory for the last couple months of WB train and find it to be accurate.

Your experience meshes up with what I posted above, though the conclusions you drew were a bit different. It’s not that the first 5% of a champion’s health purely determines if you get loot or not, it’s simply due to that “first-come, first-served” restriction when a large number of players are involved. If it’s only the first thirty players who get loot (I’m making that number up because I have no way of knowing the actual number, but it likely falls between 25-50), in a world boss situation there’s going to be thirty people hitting the champion within that first 5% of its health. But against, say, the Champion Spider at Almuten Estate in Gendarran Fields, you can arrive at the fight when it’s at 50% health and still get loot credit, because only 5-10 people might have been fighting it at that point.

The number of players is the key to this. The loot restriction that keeps players beyond the current allowed number from getting drops needs to be lifted.

Three Toed Moa - Fun

in Guild Wars 2 Discussion

Posted by: Xiahou Mao.9701

Xiahou Mao.9701

If only fear worked on it.

Have you seen how fast it runs? Using Fear on it would practically be griefing the encounter, any Fear that lasts for more than a second would chase it out of agro range and force a reset.

It does suck that necromancers can’t fulfill the interrupt required for the encounter’s mechanics, but allowing Fear to work just opens a whole new can of worms for the fight.

Boss events: Why "lfg"?

in Guild Wars 2 Discussion

Posted by: Xiahou Mao.9701

Xiahou Mao.9701

This is flatly wrong. The devs have explicitly stated otherwise since launch.

http://www.incgamers.com/2011/06/interview-designing-guild-wars-2-part-2

The devs can state whatever they want to state. What I stated is how the game currently is. It is a bug, and it needs to be fixed so that it’s in line with what the devs actually have said.

You’re welcome to try the tests I suggested in my post to see for yourself. I, like most players, assumed that I simply wasn’t doing enough DPS to qualify for a champion bag when I occasionally didn’t get one from the Svanir Shaman or similar champions. But the end results didn’t mesh up when I tried actively going for more damage, so I decided to test things out myself, and the post above is what I came up with. I’ve done all those tests I suggest that other people do. If you do them too, rather than posting three year old dev statements, you’ll see that things are currently not working as intended.

Boss events: Why "lfg"?

in Guild Wars 2 Discussion

Posted by: Xiahou Mao.9701

Xiahou Mao.9701

The loot system is very strange.
It seems when you aren’t in a party you have to hit the first few % of the champ his HP to get a champ bag for sure, when you hit later you have a chance you dont get a champ bag.

In a party sometimes it looks like you get loot priority. Or someone else in your party just hit the champ/boss within the first few % of the HP.

Maybe there is a loot Cap? only x-numbers of players gets loot?

At least its not about how much dmg you did. You can do auto attack from 100% Hp and you get loot. And when you do max dmg with full zerk etc. but you started at like 60% sometimes you dont get the loot.

This post is accurate.

In cases where there’s a lot of players (50+) attacking a single enemy, only the first X number of players who hit the enemy will get credit for the kill and the XP/loot from said enemy. It has nothing to do with how much damage you deal beyond an incredibly small minimum value needed, far less than the 5-10% mentioned in another thread here. It’s purely first-come, first-served.

The benefit of forming a party is that if just one player in that party is able to ‘tag’ the monster in question quickly, then the entire party will share that loot credit as long as everyone else is able to deal at least one hit of damage. That makes partying a way to get around the maximum loot cap. But only if at least one party member is able to hit the enemy fast enough.

People can go in-game and test all of this out, if they don’t mind missing out on champion bags here and there. Go to Frozen Maw and during the pre-events, wait next to the Shaman ungrouped while everyone else closes the portals. Once the Shaman becomes vulnerable to damage, quickly hit him and deal about 1000-2000 damage or so. Five or six auto-attacks should do it with a level 80 Berserker. Then walk away and let everyone else finish him off. You’ll get yourself a Gilded Strongbox from his corpse. Come back tomorrow with your guildmates, a party of five. Have everyone wait a little ways away from the Shaman and not engage him immediately once the event starts. Once he hits 90% health, have everyone jump in and go full burn on him, do as much damage as you can. None of you will get a Gilded Strongbox from his corpse. The next day, bring your party of five back once more, have four of them hang back until the Shaman is at half health, while one stays near him to hit him just once or twice when the event starts. Max DPS once he’s at half health. Everyone will get a Gilded Strongbox from his corpse due purely to that hit at the start.

You can duplicate this test at any champion that lots of players will gather to fight. Avatars of Woe at the Jungle Wurm fight, the Legendary Karka Queen, the Modnir War Beasts/Ulgoth, Taidha Covington. It doesn’t necessarily even have to be a champion, I’ve been locked out of XP and loot from the Veteran Arid Devourer that spawns as part of the Haze event in Dry Top because I didn’t hit it in time, though that’s obviously not as big a concern as missing out on champion loot bags.

I encourage people to test this themselves in the manners I suggested above. The more people who understand how the loot system really works and who can see the flaws in it that make it unfair, the better the chance that it will be fixed. My posts in the Game Bugs forum have gone unnoticed so far. If things stay as they are right now, the people who suffer are the ones who actually do pre-events (closing Mist Portals at Frozen Maw, clearing blighted growth at the Jungle Wurm) while the ones who sit and camp the champ spawns are the ones who get the extra rewards. People shouldn’t be penalized for doing the events needed to progress, but right now they are.

Reward Track not available after Arah

in Bugs: Game, Forum, Website

Posted by: Xiahou Mao.9701

Xiahou Mao.9701

You need to have completed the Arah Story Mode after the April Feature Patch introduced dungeon reward tracks to PvP. Completing dungeon story modes before the Feature Patch wouldn’t have unlocked the reward tracks.

So to unlock the reward track, you need to finish Arah Story again.

Ancient Stone Summit Shoulder Spike

in Players Helping Players

Posted by: Xiahou Mao.9701

Xiahou Mao.9701

In Pursuit Of Knowledge and the Font of Rhand event chains also bug sometimes, though for Font of Rhand, at least there’s now an army of mesmers portaling people into the boss chamber.

Ancient Stone Summit Shoulder Spike

in Players Helping Players

Posted by: Xiahou Mao.9701

Xiahou Mao.9701

The event bugs pretty often. Your best bet until they fix it is to go to the area soon after a patch, before it has a chance to bug.

If you have a large guild that’s willing to help, you can have them all go to Timberline Falls at the same time in an attempt to create a new server, where the event will be unbugged. That would require 100-200 players, at least, operating in unison though.

Miniature Set 1 Achievement Bug

in Bugs: Game, Forum, Website

Posted by: Xiahou Mao.9701

Xiahou Mao.9701

The Risen Priest of Balthazar was not originally a part of Minis Set 1, it was added to the game later via the Orrian Jewelry Box. For whatever reason, when it was added, it wound up counting as a mini towards the Miniature Collector: Set 1 achievement, giving people 55 minis to choose from for the 54 mini set.

With the new achievement being released for account-binding miniatures, that Balthazar bug was fixed, so it no longer counts towards the Set 1 achievement. That means that people who completed the old Set 1 achievement using the Balthazar priest are now one mini short of completing the new account-binding achievement. They need to go and pick up the mini they skipped over before.

Limited amount of people getting loot?

in Bugs: Game, Forum, Website

Posted by: Xiahou Mao.9701

Xiahou Mao.9701

I raised this over a month ago in this thread..

https://forum-en.gw2archive.eu/forum/support/bugs/Champions-killed-no-XP-or-champ-bag

Having tested it out, loot rights are indeed dependent entirely on who hits the enemy first, not on doing the most damage, or even necessarily much damage. Being in a group only benefits you if one of the other people in your group was able to tag the enemy in question quickly, in which case that tag gets shared to all group mates.

On my own fighting the Jungle Wurm pre-events this morning, I was able to get champion loot bags from all three Avatars of Woe with just a few shortbow auto-attacks, because I hit them all quickly. I made sure to first tag the Avatar that spawned near the largest group of players, then after hitting it a couple of times I went to hunt down the other two Avatars and tag them twice each before the main zerg got through to them. The end result, I got three champ bags, while other players who don’t know how loot rights are assigned might have wound up with nothing even though they contributed more damage to the fights than I did.

It’s something that should be addressed. As it becomes more known, the chance of toxic behaviour around it increases. People not wanting to do certain pre-events for risk of being caught out of position to get subsequent champion loot, for example. The people who do go to those pre-events get rewarded for it by getting less treasure than the people who spawn-camp the subsequent event to quickly tag the champ(s) that appear. The only reason we’re not seeing more examples of this sort of thing now is because most players are simply unaware that loot is a “first tagged, first served” system rather than a “who does the most damage” system.

Increasing my Fractal lvl - 1 at a time?

in Guild Wars 2 Discussion

Posted by: Xiahou Mao.9701

Xiahou Mao.9701

Correct, you can’t go straight from level 2 to level 5.

You can play at a higher level than you’re currently entitled to get rewards from. The difficulty of the fractal will be that of the level you play at, but your rewards will be earned as if you were at your current reward level, and your fractal level will increase by one afterwards.

No chest awarded from map completion

in Bugs: Game, Forum, Website

Posted by: Xiahou Mao.9701

Xiahou Mao.9701

If those two hearts were all you needed to finish, then yeah, you already completed Plains of Ashford in the past and got your reward then. When new things are added to zones, as those two hearts were in the feature patch, you can’t get a second map completion chest for a zone that you’ve already completed.

This behaviour has been consistent in the past with the addition of other new things in maps, such as the Second Aetherblade Site in Gendarran Fields, and the Marionette’s Landing and the new waypoint next to it in Lornar’s Pass.

Enchanted map parts--RNG?

in Players Helping Players

Posted by: Xiahou Mao.9701

Xiahou Mao.9701

From what I’ve heard, the map pieces seem to be split up among regions. Map piece 3 is more commonly found in the Maguuma Jungle, so try to find more chests and do more JPs in Maguuma zones. Make a run through the four Caledon JPs each day, maybe, or try doing the two in Mount Maelstrom if you think the level of the zone makes a difference.

Blue to Green

in Living World

Posted by: Xiahou Mao.9701

Xiahou Mao.9701

As seen from the conversation with Asuran children above, the Hylek colouring is an inside joke relating to MMORPG tendencies. The colour of a creature’s name tends to show whether it’s friendly or hostile in MMORPGs. Hylek take that a step farther and do it with their skin tone. So blue and green Hylek are friendly, orange and red Hylek are hostile, and yellow Hylek are neutral (they fight back if you attack them).

That doesn’t explain why Amoxtli has changed colours, of course.. but at least she’s still friendly?

How do *you* get Dark Matter?

in Black Lion Trading Co

Posted by: Xiahou Mao.9701

Xiahou Mao.9701

I usually just salvage random exotics I find that aren’t worth much.

If you read that sentence and are thinking “how many random exotics can someone find”, that’s probably a sign that you need to do some more fractals.

Birthday rewards

in Guild Wars 2 Discussion

Posted by: Xiahou Mao.9701

Xiahou Mao.9701

You’ll get the rewards for your other characters once their birthdays hit. Birthday rewards are always given out by character age, not account age.

WvW: No credit for kills?

in Bugs: Game, Forum, Website

Posted by: Xiahou Mao.9701

Xiahou Mao.9701

It could very easily be this rearing its head again, if you have a particularly large zerg..

https://forum-en.gw2archive.eu/forum/support/bugs/Champions-killed-no-XP-or-champ-bag

Due to the smaller HP pools of players compared to monsters, it’s not something that should come up all the time, but the downed state does count towards kill credit. If fifty or sixty players are actually tagging a given target with damage before he dies, some of them will likely be left off the kill credit due to the “first come, first served” nature of the current tagging system.

Skill Challenges account-wide?

in Guild Wars 2 Discussion

Posted by: Xiahou Mao.9701

Xiahou Mao.9701

No, what it means is that once you have one character get high enough level to unlock the ability to do Skill Challenges, all other characters on your account can do Skill Challenges even if their level isn’t high enough for them to be unlocked if it was your first character.

Unidentified Fossilized Insect

in Living World

Posted by: Xiahou Mao.9701

Xiahou Mao.9701

Go spvp. Do full ’daily track reward cap (25% a day) and you get 100% track. Choose maguuma wastes (NOT JUNGLE!). Settled. IDENTIFIED FOSSILIZED INSECT. There you go, problem solved.

That ‘daily reward track cap’ only applies to Hotjoin games. If you play Solo Queue or Team Queue instead, you could potentially grind out the whole Insect in one day. The individual games will reward more points too, even if they take a bit longer to start. You’ll also earn twice as much coin from your wins and losses!

My new Engineer has to wait 12 levels

in Guild Wars 2 Discussion

Posted by: Xiahou Mao.9701

Xiahou Mao.9701

There is no incentive for vets like me to roll and alt.

Just how ‘vet’ are you? If you’ve played for over a year, you should have a few Experience Scroll items to take your new Engi immediately up to level 20, which will get you some kits.

Dry Top farming

in Living World

Posted by: Xiahou Mao.9701

Xiahou Mao.9701

The Dry Top maps people are getting to aren’t empty, but that doesn’t mean everyone on the map is trying to put in the time and effort to get the zone to T6. Some people might just be running to story instances, others might be there to use lockpicks, people going in and out to get recipes or clay for Mawdrey or whatever else.

So if there’s two hundred players actively looking to get a T6 Dry Top map, but they’re split up between six different instances along with two hundred players just doing other random things..

Does /cheer actually do anything?

in WvW

Posted by: Xiahou Mao.9701

Xiahou Mao.9701

Headlight fluid? All I’ve got is this flag…

BL skins for the new Collectibles AP

in Guild Wars 2 Discussion

Posted by: Xiahou Mao.9701

Xiahou Mao.9701

The line will just continue to move and the sheeple will continue to defend the line as they run after it.

Perhaps you can explain this to me, then.

How is awarding Achievement Points for Black Lion weapon skins any different than awarding Achievement Points for collecting Miniatures? When the game launched, the Miniature Collection achievements and resulting Miniature Collector title existed.

If the Black Lion skins weren’t tradable, then yeah, that would be a moving line. They weren’t tradable at first. Now they are. So where’s the moving line? What if Mjolnir is part of a collection, does that make it worse because it’s more expensive than any Black Lion skin?

help finding a track

in Audio

Posted by: Xiahou Mao.9701

Xiahou Mao.9701

Battle on the Breachmaker, from the Battle of Lion’s Arch Living Story release this year. It’s on Anet’s Soundcloud page.

Just Finished Part Two(SPOILERS)

in Living World

Posted by: Xiahou Mao.9701

Xiahou Mao.9701

Magic Find is 100% useless. All the rewards are in the form of items that MF has zero impact on. I don’t think I need to explain why this would be frustrating to a player. With it being playable one time though because there is no loot for magic find to affefct, I guess it doesn’t matter much.

Magic Find actually isn’t useless. After each LS instance you do the first time, you get a set of loot bags as part of your reward. For example, the “Mordrem Seed Pouches” from several of the instances that have to do with fighting Mordrem. Similar to PvP loot bags from the reward tracks, Magic Find does affect what you get when you open those. Essentially, each bag is the equivalent of killing five or ten Mordrem (only a dev could tell us the exact number), when you open the bag rolls are made on the Mordrem loot tables using your current Magic Find stats and random treasure is dispensed.

This has led to complaints in other threads. “Why does my Summit Hero’s Reward contain globby goop?” But as inelegant as getting junk items as rewards might be sometimes, it’s a way to make Magic Find still relevant despite them not wanting the individual enemies to drop items.

While you don’t get those loot bags again when you replay the instance, each of the achievement reward bags contains a similar random/Magic Find affected component beyond the guaranteed Geodes or Ambrite or whatever. And, of course, you can replay the missions with other characters to get the normal loot bags on completion again.

New Items since release...

in Black Lion Trading Co

Posted by: Xiahou Mao.9701

Xiahou Mao.9701

A big one you forgot.. with the patch that introduced champion loot bags, a bunch of new weapons were added as exclusive champ bag weapons, things like Bonetti’s Rapier and Entropy. Not only was that one of the larger collections of new skins added, it was also attainable for most players through normal play rather than funneling them into specific and/or temporary areas.

The Creatures of Guild Wars

in Guild Wars 2 Discussion

Posted by: Xiahou Mao.9701

Xiahou Mao.9701

Gargoyles are specifically posited as a mystery in this game as to why they all suddenly vanished. That said, they do appear at Hallowe’en in Mad King Thorn’s realm, along with traditional skeletons/mummies.

(and for the person talking about re-using models, the Gargoyles use the Harpy/Risen Knight model)

Should I bother with crafting Ascended stuff?

in Guild Wars 2 Discussion

Posted by: Xiahou Mao.9701

Xiahou Mao.9701

For World vs. World, if you’re canny you can get the exploration done with only minimal fighting. Each week (with a reset on Friday night, NA time), your server is assigned to a colour for World vs. World. Tarnished Coast, right now, is red. The colour you’re assigned determines what sections of the World vs. World maps your server will be defending. In reasonably even matchups, as your server has now, it should usually control most of the ‘red’ territory. So take advantage of that time to go to the Eternal Battlegrounds and the three Borderlands to find all the Points of Interest, Vistas and Skill Points that fall within ‘red’ territory. You might run into enemy players occasionally, and you might get killed, but waypointing is free in WvW, and armour repairs are also free, so all dying is is an inconvenience. If TC has pushed into another server’s territory to take their stuff (they might have, they’re winning this week), feel free to map that too.

In the next week’s matchup, that colour allotment might change. Maybe TC will be blue or green. In that case, take advantage of the chance to go map out the blue and green sections of the maps while they’re (mostly) under your control. If TC winds up being red again, don’t be too fussed about it, just make sure you’ve mapped out all the normally-red areas and wait for the colour to change.

That’s the best way to map out World vs. World for people who don’t want to take part in the actual fighting. It assumes generally even matchups, which you have. Mapping is a lot harder on weaker servers that are outmatched and usually can’t even hold onto their own territory. And, well, it’s a lot easier when your server gets a dominant matchup and can hold the territory of other servers at will. Since you have an even matchup and it’s likely to remain that way for the foreseeable future (barring Tournament two on ones), all you need to complete your mapping is patience.

Of course, you might want to try actually participating in the fighting too. Run around, follow the commander, defend supply camps, kill dudes. It might be fun! Fighting against AIs is one thing, but it’s another to pit your knowledge and skills against other players.

Orrian Champions: A review

in Guild Wars 2 Discussion

Posted by: Xiahou Mao.9701

Xiahou Mao.9701

The Abomination in the worst with a group on certain scales, since it gets 25 stacks almost instantly when fighting a group and they don’t reset.

While you might not see it very often in group fights, the stacks can indeed reset. If the Abomination doesn’t hit any players for around 20-30 seconds, it will stagger and enter a stunned animation, which resets all of its Frenzy charges to 0. Most of the time when it gets to 25 stacks it’s going to be moving and hitting so fast that it’ll be impossible to reset the stacks, but it is a mechanic that exists. You see it far more often when fighting in small groups or solo, as it’ll get stunned even when it has no stacks to lose, and that self-stun is the only way it can be stunned at all.

Can't get to "Recalibrating the Waypoints"?

in Living World

Posted by: Xiahou Mao.9701

Xiahou Mao.9701

Go to the Town of Prosperity in Dry Top, and there’ll be one building there on the west side that has an open door. That’s Scarlet’s secret passage. You can walk into it and down the stairs through a cave to get to the area where the story is.

You do have a ways longer to run from there, but that should push you in the right direction.

Invulnerable finishes.

in Bugs: Game, Forum, Website

Posted by: Xiahou Mao.9701

Xiahou Mao.9701

Well, they are fixing Death Shroud so that you can start a finisher while in it, so…

Power Block + Thieves = Your opinion?

in Thief

Posted by: Xiahou Mao.9701

Xiahou Mao.9701

Your OCD will just have to accept that unless they go back and rework Chill to reduce Initiative regeneration rates, there’s not going to be any change to Power Block. When it debuted Power Block actually did force cooldowns on Thief skills (and a lot of NPC skills that weren’t meant to have them), and that was deemed to be a bug and fixed.

It’s pretty clear that they don’t intend to have Power Block have any special functionality towards Initiative skills.

Power Block + Thieves = Your opinion?

in Thief

Posted by: Xiahou Mao.9701

Xiahou Mao.9701

The precedent in the game doesn’t work for you. The Chill condition also affects cooldowns, making them take longer to recharge. If it was intended for skills/traits that modify cooldowns to affect Thief weapon skills, Chill would already be doing that. But it doesn’t affect that, and devs in the past have said that Chill not doing anything to Initiative skills is intentional.

You’ll just have to accept that Power Block isn’t going to be quite as useful against a Thief as against other classes. Look on the bright side, when you interrupt Hide in Shadows using your Power Block trait, you’re going to get a dead Thief.