Since no one’s mentioned it yet, going all the way back to the original Guild Wars, Eye of the North had a quest where a Norn would claim you as their spouse (Olaf Olafson for female characters, Olrun Olafsdottir for male characters) because they were impressed with your unusual combat skill for a human. Of note, Olaf insists that you’ll produce many half-Norn children for him.
https://wiki.guildwars.com/wiki/Prenuptial_Disagreement_
https://wiki.guildwars.com/wiki/Prenuptial_Disagreement_
Presumably, the quest was intended more as a joke, as they’ve since said that interspecies couplings can’t produce children. It’s not as though it’s the only quest in Guild Wars that serves as a joke of some type…
If you’re on off-peak hours, start up your own LFG about 5-15 minutes before night starts. Take the time to ferry people in and try to ensure people spread out. Ideally you’ll find some other people who can help organize with you, so you can get subgroups set up and have your better players handle the camps that are more dangerous. Many camps can be soloed, but some of them are rougher and should have 3-5 people. No camps should have more than 5 people, as that’s wasting manpower that could be better spread around.
If you can defend every camp every time they’re attacked, then you won’t need to kill every canopy boss to hit T4. If you can’t defend every camp, then killing every canopy boss will help make up the difference. Escorting soldiers, building up defenses and killing veteran Mordrem in events will also nudge the bar up, so if you’ve killed all five bosses but aren’t quite at T4 yet, hunt down events all around the map and finish them to push your map over the top!
Or you can just buy the Town Portal scrolls from the Trading Post, which already provide that functionality.
You could wander the world doing hearts and quests and exploration using Pistol/Pistol, if you really wanted to. Compared to that, Sword/Dagger is a breeze.
Don’t be afraid to try out other weapons, of course. Sword/Pistol would be easier, which isn’t always what people are after. Dagger/Dagger will do more burst damage. Staff, when you eventually get there with Heart of Thorns and the Daredevil, is just very strong all-around. But yes, you can play normal open world content with Sword/Dagger without any serious issues.
You’re short a lot more than that. The benchmarks for a Condi Necro won’t be using Carrion gear, they use Viper’s gear. Viper’s gear is primary Power/Condi, secondary Precision/Expertise. This will be a sizable damage increase over Carrion, dropping the ‘useless’ defensive stat Vitality in exchange for two stats that do damage. The Expertise stat, in particular, is key to maxing out the damage of condition classes, as it extends your condition duration. Having 100% extra condition duration doubles your damage, against PvE enemies that are generally too stupid to cleanse conditions.
If you stat-swap your Ascended gear over to Viper’s, you’ll notice a big boost in damage. Make sure to remove your infusions first, of course! The next step would be to drop your minion-generating utility skills and pick skills that will do damage instead, like Blood Is Power and Corrosive Poison Cloud. Swapping your Runes will help as well, I don’t remember off the top of my head what the ideal runes are, but I know it’s not Necromancer. Probably Thorns? Maybe Berserker?
I did the meta twice today, first time it was successful, the second it failed. I could loot all the chests the first time, the second time I started looting and the “medium” chests were already opened.
Crazy idea guys: there may be bugs here. It may have been the same map instance, maybe it didn’t reset properly, maybe something to do with the failed attempt, whatever.
That’s not a bug. If Tarir fails, then the only chests that will be available to loot are the small chests, and you’ll be limited in how much of the underground vault you can enter. That’s the penalty for failure.
It is a version of a theme song from Guild Wars 1’s Crystal Desert, Crystal Oasis, which has since been adopted as a theme song for Glint. A remixed version plays in Guild Wars 2 during the Living Story Season Two episode where you enter Glint’s Lair, and several of the Auric Basin themes include portions of the song as well.
Fair enough! That’s what I get for posting when I’m not in-game to check.
HoT insignias are account bound, yes. But Marauder isn’t an HoT insignia, it’s available on core Tyria crafters. It was added with Heart of Thorns, but shouldn’t actually be Heart of Thorns-required content.
You buy the Marauder insignia recipe from craftsman NPCs in core Tyria, just like you buy Berserker insignia recipe or the Cleric insignia recipe.
You could probably buy the finished product insignia on the trading post as well, though I’m not in-game to check right now. It shouldn’t be account bound.
I got the item reasonably fast for my collection once I’d progressed it far enough to obtain (though that progression requirement has since been removed, I believe).
It might only pop up from actual Orichalcum nodes, so try to find and mine those. They have some locations where they tend to appear, and there should be one Rich Orichalcum Node in each instance somewhere, so aim for them!
If being a Sylvari is important to you, you can always make a new character who’s a Sylvari, picking a class that you don’t have yet (or redoing a class you enjoy but already have as a different race, like the Guardian you mention).
Redoing world completion sounds daunting, but if all you want is the waypoints to be able to get around, then all you need to do is get the waypoints. Most of the time spent in world completion is finishing hearts or getting to tricky to access vistas or points of interest. Waypoints are almost always convenient to access, so you could get the relevant ones pretty quickly, or even get all of them over the course of a day or two of play.
One more thing to note, of course, is that Heart of Thorns adds elite specializations, which can change how many classes feel to play. Chronomancer adds a lot of support for the Mesmer, but also a suite of AoE skills in the Wells, which might help address your feelings of weakness on the class if AoE damage was one of the things you thought it was lacking.
You only need the Class II Stabilizer to turn yourself into a hostile anomaly and let other players kill you.
The rift events could be it.
But, even after reading the wiki, I don’t know what to do about them. How do you jump through a rift? I don’t think I’ve ever even seen one.
And, it’s impossible to jump through something when the only way to create it is by having a device that you only get AFTER you’ve jumped through it.
If you go to Gillscale Pond at Fields of Ruin, there should be some rifts in that vicinity that start out open for you to jump through and kick off the whole thing. That’s where players were directed to head when they debuted five months or so ago.
Eight Evergreen Slivers (so one Evergreen Core) is always a map reward on one of the Heart of Thorns maps, so doing events in whichever map happens to have that reward at any given time is a good way to get bunches of those.
This should probably be in the PvP forum…
The Thief players in question might simply not be good at other classes. It’s fine to assume that you’d do better if the Thief swapped to a Guardian or a Ranger in those cases where the class is stacked, but if the player isn’t good at those classes, if he can only play them at 60% of their capacity, then it might not end well. Not everyone has proficiency in several classes.
To me, it jumps out as being intended for a Burning Guardian. Not the most viable class right now, but we’ll see what happens with the next balance patch, I guess.
The glider will only activate if you hold down space, or if you push space again while you’re starting to fall. Tap space to jump, and you won’t have automatic glider deployment.
Any opinion on Scrapper?
Also does the staff thief have anymore survival tools? When I last played it was super squishy and not welcome in Fractals.
Scrapper is very potent in PvP (and probably WvW, though I don’t play that a lot), but in high-end PvE content it falls a bit behind other classes. The Hammer for Engineer is geared towards crowd control and defense more than overwhelming offense, and with PvE being all about doing damage, Scrapper falls short in that regard.
As mentioned above, Daredevil does get survival tools. Condi cleanse on evade, an extra dodge, a heal skill that recovers two dodges on use (while healing for more HP than any other Thief heal), a stunbreak/block skill that has a CC followup with only a 15 second cooldown… now, a bad Daredevil will still go down a lot, but the tools are there to stay up if you’re skilled enough. Bad Tempests will also go down!
Staff Thief performs better than Greatsword Necromancer as things currently stand. While Reaper gave a boost to the Power Necromancer, Greatsword isn’t a great weapon, and Power Reapers still find Dagger to be their strongest melee weapon. You can use it, it’s not horrible or anything, but it’s not their best option.
Daredevil and the Staff, however, give a pretty good boost to Thief in most game forms. Dagger/Pistol is still preferred in PvP, though Staff can perform well there. In other game modes, Staff does whatever needs doing. For point of reference, the Staff attack Vault does more damage than Backstab (without needing stealth) in a targeted AoE while also offering a half-second of evasion on startup. And that’s not even the attack of choice in raid settings for optimal Staff DPS!
But what am I supposed to do with 1 hour left?
That’s when you read the forums, of course.
Am I wasting xp before unlocking masteries?
in Guild Wars 2: Heart of Thorns
Posted by: Xiahou Mao.9701
Following up on this, is there no chance to acquire Mastery Experience without owning HoT? for instance, I got a reward from an achievement, which grants Experience for Central Tyria. If I accept it from the chest reward, I am losing it, am I not?
You would be losing that reward, yes, but experience flows like water in this game. If you were truly worried about wasting experience, then you’d have no choice but to sit in a city, afraid to move and uncover new points of interest because the experience from discovering them would be wasted too without Heart of Thorns.
You can always get more experience. Everything in the game gives you experience. Don’t worry about wasting it!
Yes, I’m certainly looking forward to the GW1 Canthan New Year Festival starting on Monday, wherein I can stand a character AFK on a corner ring and watch my platinum tick away.
I’m just sitting on all my envelopes, to take them into a massive opening orgy at the end of the event, so I only have to buff my Magic Find once. There will be many fireworks in the Silverwastes when the time comes to open!
When you use Dagger/Pistol, the Pistol isn’t there for damage, it’s there for the ability to grant you stealth on demand by using Heartseeker while standing inside Black Powder. You can then move behind your enemy and use Backstab for high damage.
In PvE, you can usually get by using Dagger/Dagger instead, as most PvE foes don’t have the ability to dodge or block Cloak and Dagger on reaction, which is what makes that weapon set less useful in PvP. Alternately, you can use Sword/Pistol and focus on the blinding aspect of Black Powder, standing inside it so your enemies can’t hit you while you cleave them down with sword auto-attacks.
I personally recommend playing a Ranger and bringing a pet with you the whole way, leveling it to 20 also. Make sure to pick up M.O.X. along the way. With a bunch of random minis, a level 20 animal companion and M.O.X. you should easily have enough to get all the armor and then some.
M.O.X. requires you to have all campaigns unlocked, so a player with just Prophecies and Eye of the North wouldn’t be able to acquire that hero.
Is there any official forums forums for GW? I feel uncomfortable asking questions here. :P
You can go to https://www.reddit.com/r/GuildWars/ which, though not official, is usually receptive to posts from new players asking for help, because there’s not a whole lot else to talk about.
If you want to solo Giganticus Lupicus as a Daredevil, then proper timing and management of the reflect portion is very helpful!
When you gain some more confidence, you can turn your lower-population overflow into a meta map as well. You’re not the only person who shows up late and can’t get onto the main map that everyone is using LFG for, after all. If you have your own tag, or even just the motivation, you can turn your current map into a second Gerent meta map, encourage other people to tag up, and LFG your own people in. All it takes is 40-60 players split up wisely among the lanes to succeed at the meta, and you’re far from the only person who arrives just a bit too late to join the primary map!
Just to weigh in, as a GW1 Mesmer player myself, I usually stick with Domination Magic and entrust the Illusion Magic/enemy melee shutdown to a Mesmer Hero like Gwen. Domination Magic has access to more interrupts, and being able to recognise and interrupt certain dangerous enemy skills is something I trust myself with more than an AI follower which won’t stop mid-autoattack to use skills. And a human player can use skills like Complicate more intelligently to shut down enemy groups.
I main theif… when i join a group for end-game content in PvE people generally ask for anything but theif because they consider it underpowered…
I personally like where theifs are at the moment. They can be plenty challenging to play and winning/losing in most circumstances come down to how perfectly you can time everything. If you can’t beat a theif then try playing one. You’ll quickly realize the many weaknesses that we have. Mainly any CC and you can be bursted down instantly.
That’s the problem of those groups rather than the thief. Barring truly exceptionally skilled players or a handful of encounters with stationary, big hitbox targets, a Daredevil will outdamage a Tempest in most end-game content. People who turn down thieves in random/pug raid/fractal situations where they’re seeking a DPS class are making their lives more difficult.
City of Hope: Leave It To Me, Predator Prey
in Guild Wars 2: Heart of Thorns
Posted by: Xiahou Mao.9701
The consumables run out too fast and have too long a cooldown to be really useful. Unless you want to literally sit in the room for an hour waiting for them CDs to run out.
Just to comment on this, there are Adrenal Mushrooms in the room. Using an Adrenal Mushroom knocks 20 minutes off the cooldown of all your abilities, including your consumable items such as Ogre Pet Whistles and similar items. As a result, as long as you have the mastery that lets you use Adrenal Mushrooms, you can use them to summon more pets after a minute rather than a half hour, which speeds up the achievement run immensely. Consume two Adrenal Mushrooms, then summon more help!
Now keep it up, and make 3 gold each night for the rest of the festival. Yay money!
The Reforged Shadowstone might be necessary to transform yourself into a hostile anomaly via ley rifts. I haven’t tested if my characters who aren’t carrying it can still do so or not, as they’d need to go get their own Stabilizers.
You can sell the Crystallized Magic for one gold to the indicated NPC. It has no other purpose.
Unless it’s changed since last year, Phaedra will give ambient dialogue when interacted with based on a worshiper of one of the Six Gods, a random one depending on what instance you load into. That particular line sounds like a Lyssa line.
If you spam-interact with her, you should be able to get other Lyssa lines out of her. And then when you come back on another day and load into a different Divinity’s Reach instance, you might get Kormir lines or Melandru lines instead.
I will note too that even if the thought of opening the Divine Envelopes to gamble for gold isn’t something you want to do, you should still buy the max amount of them every day, and sell them on the Trading Post to others who do want to gamble. Depending on the pricing and whether you want to list them as sell orders or just take the guarantee of filling buy orders, you should be able to make a 15-25 silver profit after TP taxes are accounted for per envelope, which will work out to 2-4 gold per day’s set of envelopes. Over a two week festival, that’s 28-56 gold, which is nothing to sneeze at.
The “tank” designation exists in some raid encounters. In the Vale Guardian, Gorseval, Keep Construct and Xera encounters, the boss will aggro on the player who has the highest Toughness stat. That player becomes the tank.
The role of the tank in those encounters is to be able to survive the boss attacks (generally not too hard) and position the boss properly for the various mechanics (this takes more skill). Chronomancer is a popular tank because it’s not a class that puts out good DPS on its own in the first place, and it has many blocks/evades along with Distortion to be able to survive the boss attacks, letting it tank without requiring too much Toughness. It’s possible for a properly geared and skilled Chronomancer to tank for a raid encounter and still be able to fulfill the primary goal of the class, keeping the raid fully buffed with Quickness.
this could all be avoided by making it worthwhile to play, even if you lose
but right now, there is zero reward for losing, and equally zero reward for winning.
So right now there is no incentive to take dragonbash seriously whichever side you’re on. The numbers are just for show, there are no winners because there is no reward
10 wins gets you the Token to let you buy more Divine Envelopes, including the inexplicable unique single envelope version that goes for 10+ gold on the Trading Post after your one gold investment.
I have the minimum Toughness, 1000. Toughness is silly.
Well aware that different enemies have different aggro mechanics. The boss was attacking other things during the fight, as I mentioned. It just turned towards me without fail, whether I was close to it or far away from it, when it did its charge attack.
Every time I’ve done the fight as the creator of the instance, even when I brought another player with me, the boss aimed every charge attack at me. Sometimes its agro between the charge attacks was directed at the other player, or at Braham/Garm, but without fail it would turn and charge at me once it came time for that attack.
Indeed. I always feel bad for the person who finally gets to see the purple text, “this weapon is used to craft the legendary…” only to see it followed by Frenzy, Kraitkin, or Kamohoali’i Kotaki. “Oooh, Shiny!” they start to exclaim, followed by, “oh, right.”
That would be me! The only precursor I’ve actually obtained without doing collections, a Rage from the Mystic Forge using random exotics.
I’ve put together several Legendaries anyway, so it’s not the end of the world. But yeah. Rage.
It is possible to get the Generation 1 precursors from that daily login reward box. If you do get one, it will be account bound.
A minute or two after the death of the Vinewrath in the zone’s meta event, the Labyrinth will unlock and players can travel there to play Pac-Man. You head down to the maze to run around and grab treasures, but invincible Lurkers (ghosts) will also be roaming around. Within the maze, you’ll find special orbs (Power Pellets) that turn you into a ball of light, making you invulnerable and letting you stun Lurkers that get close to you/hit you. You use the Key of Nightmares that you get from the Breach/Vinewrath events in the center of the Labyrinth, where the PoI is, to get gear and champ bags.
thief’s always been in a disadvantage dueling vs other classes all the way until HoT introduced staff and d/d condi builds
Go back about two years, and Thief ate Mesmer alive in PvP. Balance changes in the leadup to Heart of Thorns, and the eventual release of Chronomancer and the advent of the Chronobunker, changed that, and things are more balanced now. But there was a very long period from two to three years ago where Thieves ate Mesmers alive in PvP, to the extent that the Mesmer class was viewed as a liability for teams because of the presence of Thieves in the meta.
Hmm.. actually, maybe its “The Labyrinth” PoI? If it’s that, then you can access it by playing Pac-Man after the Vinewrath is killed.
The JP PoI I was thinking of, Sand Dune Caverns, is actually in Northwestern Silverwastes, not Southwestern.
The PoI is in the Jumping Puzzle, near the end. You need to jump all the way to the bottom rather than following the path you’re supposed to follow to be able to pick up the PoI.
It just means that next year you’ll get your next 10 AP from it very quickly.
I’ll be the first to admit I am not a Mesmer expert, but hopefully I can give some insight into why you weren’t getting many replies.
What exactly are you trying to do with your character? That’s the big question to ask. Scepter/Torch is a condition damage weapon set, so if you want to focus on condition damage, then the logical next step is to upgrade to Viper’s gear. Viper’s gear is mostly obtained via crafting, which you say isn’t an option, but there are other ways to get some. You’ll get an exotic piece of your choice for going through the Heart of Thorns story, so you can do that repeatedly. Ascended Viper’s trinkets can be obtained from the Living World Season Three zones, Bloodstone Fen, Ember Bay and Bitterfrost Frontier. You say not to suggest Ascended gear, but those trinkets can all be obtained solely via open world PvE, and they’ll help you out.
Sigils like Air and Force are geared for direct damage builds, which if you’re focusing on inflicting conditions, you are not. Just bear in mind as a condition Mesmer that Confusion and Torment aren’t super-strong conditions in PvE, as most NPC enemies don’t attack very often and usually won’t move a lot either once in battle. They’re very strong conditions in PvP, and in raids Condi Mesmer definitely has a place in fights like Matthias, but these are game modes that you admittedly don’t play…
The brazier wasn’t always there, it was added the release after Crack In The Ice due to complaints about the lengthy walk to retry the achievements. But it is there now to take advantage of!