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Yeah but that’s short enough to be it’s own thread title >_>
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Suggestion: actually have a representative check this forum on more occasions than the day Dolan got banned to lock the thread and the day after to quell dissent.
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All AC, all CoE, CoF 1/2, SE 1/3, TA up/fwd, CM 3, HotW 1, Arah 2/3.
top kek Arah p2 is a literal pug destroyer (unless you are the mesmer; I never play mine).
Imo
AC13, CoE13 (idiots can NOT do Husk), SE13, CoF12 (3 is just as easy but people are pampered by P1 I guess), HotW1 are all my go-tos for brainless fun.
Arah is probably over your head as a new pugger and often requires a certain level of discrimination in forming a party that won’t disband at something petty, but P1 is pretty ezbake oven tier if people know how to skip trash.
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I have never played with the sound on or watched a cutscene (that couldn’t be skipped). I read about the terrible storytelling (slash voice acting slash dialogue) yet have never experienced it.
Feels good, man
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This thread makes me happy that I do dungeons and have an alt account, which I can lord over the people who refuse to read my LFG description.
So much unnecessary, contrarian hubbub.
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I can summarize most of these replies, unironically, and thus tragically hilarious, with the all-encompassing mantra of GW2:
I play how I want
And fail frequently, I’ll bet. You and your ilk are probably the first to go rushing to Dulfy when you can’t work things out, yet will refuse actual live on-the-spot information through kitten stubbornness.
Way to spin that 180°, Watson.
I was mocking people who refuse to listen because they’re basically saying, “[I don’t have to listen to the commander,] I play how I want.”
But okay keep getting bamboozled. I pin up when I do a temple or world boss so the people in that zone who don’t camp timers get the general idea, “hey, something must be going on over there.”
Ah, having re-read it, it makes sense now. Sorry bout that.
In that case, please read my reply as “THEY are the type of people who…”
(At least, unlike many in this community, when I make a mistake I can appreciate and apologise for it, instead of blaming others).
No big deal.
My actual favorite place to use the pin is AC path 3, burrow event; not many people know the spawn locations of all 15 burrows, so it can be a lot cleaner when people know where to preemptively be striking the next burrow rather than running around looking for it, allowing it to be up for too long, spawns too many adds, can’t get OOC for might stack rotations (Warrior) etc. I have the pin on two characters just because it’s the nicest to have for an event such as that.
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I can summarize most of these replies, unironically, and thus tragically hilarious, with the all-encompassing mantra of GW2:
I play how I want
And fail frequently, I’ll bet. You and your ilk are probably the first to go rushing to Dulfy when you can’t work things out, yet will refuse actual live on-the-spot information through kitten stubbornness.
Way to spin that 180°, Watson.
I was mocking people who refuse to listen because they’re basically saying, “[I don’t have to listen to the commander,] I play how I want.”
But okay keep getting bamboozled. I pin up when I do a temple or world boss so the people in that zone who don’t camp timers get the general idea, “hey, something must be going on over there.”
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I can summarize most of these replies, unironically, and thus tragically hilarious, with the all-encompassing mantra of GW2:
I play how I want
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(edited by Young Somalia.1706)
Well, I mean, I experimented with staff and scepter as often as was necessary in my pugs, which was not much, but enough to determine my preference of scepter for all the above reasons.
But you are right that people do often just regurgitate information without understanding; prime examples being how many novice or holier-than-thou dungeoneers seems to think that pulling Spider Queen behind the pillar makes her attacks miss, thus it is exploiting. They simply have no idea what they’re talking about because they don’t understand what is happening mechanically (although I’m less than interested in this thread devolving into that discussion again).
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Omg so elitist to sell your guildie’s spot to pugs after you finish soloing!
When will the madness end?! Nerf GW!
Real talk, however, I’ll give this a peek when I get home. Your Thief solo Swampland reminded me of playing a Sin in DoA with all the shadowstepping fun.
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As far as PvE is concerned, that’s probably one of the worst stat combinations even conceivable.
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How elitist of you, to not carry 4 pugs who play how they want, to get rewarded from your labor.
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Really, Heitred is kicking? That dude joined on of my actual runs a couple weeks ago and added me to his friend list because he liked what he saw. He even sent me a Merry Christmas PM and some miscellaneous foods…
Then yesterday he joined a P2 I was selling and asked who to pay. I thought it peculiar, because he was plenty fine at Arah, and he said “brb switching” but never came back. I PMed him and he didn’t reply, either.
Although at the time, I had my alt and two prospective customers so perhaps he didn’t have the leverage necessary to break the instance? (Although as I recall, one person dropped alongside him; they may have been associates.)
I suppose this brings up the old question: does ignoring someone prevent them from reading your LEGs, or if not, at least from joining your party through LFG? I’ll have to be more vigilant if not.
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I like it in certain situations in PvE where it can be utilised as a DPS boost. I like the idea of a heal that increases DPS.
By waiting for a boss’ long-channel, OH abilities and using it during their telegraph, it’s sort of a “set it, and forget it” where you won’t have to worry about interrupting your 100B channel or the negative DPS of dodging. Fights such as Alpha can be entirely facetanked if you wish to blow your free utility on Endure Pain (I play how I want!) by alternating evades via: WW (whether GS or FGS) → Defiant → WW → Endure → WW.
In other instances where the threat is small but steady pressure rather than burst, such as Spider Queen, still benefit more from Healing Signet.
It’s a fun skill that relies on knowing whether or not a particular foe is burst or pressure, but quite versatile where it can be utilised.
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Profit margin isn’t high enough. They wouldn’t even spend the money in the time it takes to say, “No.”
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Lupi doesnt require four people. I was comparing how long it takes to do all of the P1 events solo, versus the ONE event that can not be soloed.
STORY TIME
Doing P1 again yesterday, at Tar, and post my LFG. Once again, it takes at least 15 minutes to get a group. By the time everyone actually makes it TO Tar (because you need a weeks vacation from work to wait for pugs to actually complete that run), one guy questions why we don’t have 5 people at Tar. I say along the lines of, “You only need 4 people. There’s only 4 [oil] spouts.”
His reaction? “Oh nvm scammer” and leaves immediately. I “Wtf?” and then the other two pugs drop shortly after.
I post LFG again. And it takes at least 15 minutes, again, to get 3 people in the party who can actually make the run, and pull the boss.
A god kitten parody, I say.
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thanks alot. thing is..they were at lupi when i went to the lfg so i got all excited saying yes in 5 mins this will be over..guess i was wrong.
Sort of unrelated, but sort of related:
When I do P1 to pug, I just solo up to Tar Elemental. It might take 15 minutes.
You know how long it takes me to fill the group and solo Jotun (and Jotun only takes a few minutes to run to and solo)? At least 40. Pugs are a kitten parody of themselves. I give them something so easy (help me kill Tar, since you NEED 4 people, only for this) and they still can’t do it in a timely manner.
Bah
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As a sometimes seller, sometimes purchaser, let me say, it is frustrating that more dungeons aren’t sold, because it was a cheap way of leveling since crafting 80 got the axe with 500 cap in crafts.
And at 1.2g for a dungeon run of AC, you should pipe down because you’re actually making money buying that. Nobody said it was “disgusting” for a seller to make money off of 6 buyers while those 6 buyers ALSO made money any time someone sold CoF in GW1; it was very well favored among what basically amounted to nearly everyone entering Doomlore Shrine.
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It stays open for 2 hours. Just finish it yourself and it’ll stay open for your entire CoE set.
If you can’t finish CoE in two hours, you have bigger problems than a few baby events and a champ that is a complete pushover to duo.
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Dawn:
- ~450 rares (or ~112 forges), then switched to
- 16 exotics (or 4 forges)
At the time they were around 500g I believe, so I saved perhaps 200g. Not bad.
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Main account + PC
- Motherboard – Asus Z87 Sabertooth
- CPU – i7 4770k
- Memory – Corsair Vengeance 4×4GB DDR3
- GPU – eVGA GTX 770 4GB Classified edition
- Storage – SanDisk 240 GB SSD, WD Caviar Black 500GB HDD
- Power supply – eVGA SuperNOVA 750w modular
- Chassis – Fractal R4 Titanium w/window
Alt account + PC
- Motherboard – ASUS P6X58D-E
- CPU – i7 950
- Memory – Mushkin 2×4GB DDR3
- GPU – Sapphire HD6870 1GB
- Storage – WD Caviar Black 1TB
- Power supply – Corsair TX650w non-modular
- Chassis – Coolermaster CM 690 II
Shared components:
- Display – 2x 21.5" 1080p monitors (dedicated 1 per computer)
- Keyboard – Steelseries 6G V2
- Mouse – Razer Naga Hex
Step up
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I don’t always post in LFG, but when I do, I make sure I say “No tittyboys” to make sure the super sensitive carebear hugbox squad of whiteknight BHBs don’t even consider looking at my group.
I play how I want.
I bet I get infracted for this, too.
Mods infract how they want.
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That sounds pretty fun.
I can assure you we would never see such innovations.
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I’m completely against the selling. mainly because I’ve had 2 different times now I’ve been suddenly kicked from a dungeon only to find a min later a group with the exact same group design is selling a spot for the final boss.
So you should have a problem with dirtbags.
If someone coughs in your face do you get mad at your flu or the person who was behaving borderline incompetent?
That’s what I’m talkin’ ’bout!
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Fury: 20%
Banner of Discipline: 8.1%
30 points in precision trait line: 14.3%
Any extra sources of precision: 21pts=1%
Stack it. Have fun.
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1 T6 mat and 1 RNG mat of any tier upon completion \o/
I’m just afraid there might be easy hearts out there that might be exploited :O I say place a weekly limit on each heart
My dude, please read. This is why no meaningful discussion can ever be had; people don’t read and pop off at the lip with some “but-this-and-that” ish that was iterated in literally the 2nd paragraph of the opening post. Then people start having circular discussions leading nowhere as others keep bringing up the same old, again and again. Here, I will highlight it for you:
Suggestion: make hearts repeatable that reset every month. Each heart repeatable once per month.
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A single champ box.
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Rofl, I dig this.
Rolling on floor laughing, indeed!
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Tbh, I’m quite pleased that OP at least has a more original reasoning for why he dislikes the practice other than, “It’s not allowed because I say so! Because they’re not partying with ME!”
On the other hand, your opinion doesn’t matter, and selling runs for literally ANYTHING has 7 (or 8?) years of precedence to back up the supposed “legality” of it, so build a time machine and go complain about Drok’s runners in Prophecies.
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Trouble in swamp?
Whoooooo-whey!
This thread just took an interesting turn.
Regardless, I don’t do P3 often because, as already iterated, and for no good reason, people just don’t like doing it.
That is to say, I will be quick to join an already forming/existing P3 run in the dungeon finder, or start my own when it is one of the only remaining paths for me to do on any given day, but I don’t like wasting my time sitting around and waiting for a 1/5 (me) CoF P3 to form. It just doesn’t take priority over AC, CoF(1-2), CoE, HotW, Arah, or SE, as those are all vastly more popular; I’d simply rather keep making money and just do a different path that I know will fill immediately than sit around not making money. So we are in the same boat (although for admittedly very different reasons).
It still isn’t hard, at all.
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Lol wtf how could anyone say P3 is any trouble at all?
Torches? Easy
A pushover champ? Easy
The defend event? Sometimes a hassle if your team has no DPS and that’s about it
Trap tunnel? Easy
Drake? Easy
End boss? Half of the fight is FAKing through his Invuln casting animations; utter trash, easy fight
It shocks me that this path isn’t run more; I by and far consider it faster than P2, with the exception that P2 is run more and so people have it learned. It people took the time to learn P3 I think it would catch on because it’s actually very short.
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I actually love how they screwed it up. The level of incompetence is farcical. It’s as if they had some untrained monkey do the programming (maybe that would be better?)
I actually don’t mind the change, but what is farcical is now how obvious it has become that groups of pugs were being 100% carried by a WP runner. I think last night my four idiots were deathrunning WP for 10 minutes before someone (luckily a Mesmer) made it. Plenty of time to solo…except that pugs can’t stand waiting. They’d rather waste that same 10 minutes stabilizing the economy by steadily removing gold from it for repairs, than save their money AND their tears.
Absolutely farcical.
(But I do understand this only reaches as far as people who often pug. I know you don’t Guan $$$)
I might start charging for Watchwork Portal services.
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Alot of games actually have collision detection. Games with huge zerg pvp aswell. What if dodges (iframes) would make it possible to dodge through ppl/mobs likes in other games? In other games they don’t have collision detection in town, so thats an OBVIOUS solution to body-blocking-omg-waiting-in-a-line-infront-of-the-banker-bs. Just that every race could have its own hitbox size. Since Asuras are in fact smaller than Charrs. Increase the range of buffs and the size of some bosses and collision detection could be a viable feature. And I dont see why people would immediatly think that it means ranging everything. Stacking in a corner so bosses dont use certain skills haha ya thats exactly how Anet intented it, riiiight
It must’ve been intended if ANet gave melee only skills and range only skills. The part you messed up is assuming the skills aren’t being used because your team is in a corner, or in a stack, rather than because they are in melee range. It just so happens that the consequence of LoSing an enemy around a short corner means they run right up to your face.
But please be ignorant some more; nice to see the people complaining don’t understand what they’re complaining about. It punches holes in your own argument so other people don’t have to.
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With strict regard to PvE, I wish to let everyone in on a little secret!
In GW1, collision detection was also utilized to group enemies. How? Easy! Post Player A a step or two away from a wall (creating a wedge to prevent foes from running around them) while Player B pulls aggro through (or in-between) the wall and Player A. The mobs get stuck, shift their attention to Player A who is blocking them, while staying packed in a tidy ball ready for spiking.
I wonder why this wasn’t ported over, come to think of it…
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So what is the new trigger for Divine Piazza now?
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Legendary armor, you say? Yes; I, too, am waiting for the reintroduction of Obsidian armor. Assassin obby would be quite legendary, indeed!
And imagine if we had to go into an elite zone and complete a bunch of quests to unlock the vendor. It sounds brilliant, how could they NOT do it!?
Brb ToA LFG Manlyway
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“Play how you want”
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In my experience, those mobs chase toughness. You might rather consider switching your obviously PVT trinkets to zerker, instead of your zerker armor to PVT. Extra toughness will not stop them from chasing you; killing them will.
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Ninja queen posted before me, but this is for OP:
So what would you prefer? That it is easy when you don’t know it? So it wouldn’t even be worthy of being called trivial once you do know it?
pls.
Content isn’t meant to be cleared without knowledge or experience the first time; your first time should be testing the waters, learning what mobs do, when and how they do it, learning and developing encounter tactics, etc, not just whipping through the whole kitten instance. That comes after completing a few dozen times.
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I am uniquely blown away every other day by how white-knighted GW2 is in contrast to every other game, ever, and it seems without source; it just has this inexplicable hugbox aura surrounding it that attracts carebears.
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Say I want to be rich. Is money actually valuable in this game or is it like WoW where it’s pretty pointless. You get all your items from bosses anyhow.
You get back what you put in. If you want to put around aimlessly not really “doing” anything, you won’t get anything back. Go hard and you’ll get your payday.
I can consistently make up to 150g weekly running dungeons every day. I like dungeons so that’s what I do, and they have guaranteed minimum payouts (about 1.5g per dungeon including reward, daily bonus, and loot satchels). That said, if you only did one dungeon path per day, you’ll still be in the same coach boat while I whip by in first class.
It’s nowhere near as bad as WoW (although I was perhaps doing it wrong, I found most of my income to be from doing my 25/25 dailies rather than actually completing content).
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SE p1 is the shortest explorable bungeon I think it took us 37 min to complete an we killed every mob in it
http://www.youtube.com/watch?v=5yPcse8RUds
Why
Why would anyone do that
Why would anyone do that and post it
Why would anyone do that and post it and say “it’s the shortest explorable” (disregarding that’s it’s true because it’s just an utterly terrible context in which to demonstrate)
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There was no need for tanks at all, a single healer can turn anyone into a tank or themselves can tank better than any heavy armor professions.
Specific content required tanks; yes, there were tanks. (And this is to not even specify between a tank and a terra, where in many cases a terra was a tank, but a tank could not always terra.)
Are you speaking English?
I was talking about Guild Wars.
You could still use a tank, but 2 healers will totally negate the need for a tank.
2 healer > 1 healer + 1 tank
Have you ever done a (Hard Mode only, carebear mode is irrelevant) thirty minute DoA or a ten minute Urgoz? Those were not even the world records, keep in mind, and they required tanks. There’s no two ways about it.
Or were you under the assumption that Glaiveway pug tactics with absolutely wretched builds, dual healers included, were the pinnacle of DoA clearance?
Fact is, without a tank in areas such as these, you have no one to quickly ball up aggro for spiking, and cutting a field of enemies down one-by-one will not allow you to finish the City of Torc’qua in as low as three minutes; it is, in fact, quite the contrary. Without a tank, and specifically as a healer, areas like City (with Famine stacked on QZ, energy-denial focused Kayas and Manks, and the environmental effect requiring, in addition to QZ buffing energy costs already, two additional energy, not even per cast, but PER ACTION, such as auto-attacking) are downright stressful, and elongating fights is not an intelligent strategy. Another fact is that in DoA, 2 tanks are a better investment than 2 healers. But even sparing that, you would never take two healers anyway. A single healer could manage the 8-man party because there were tanks preventing other party members from taking damage in the first place, and the 17-minute world record (as well as, I’m fairly sure, every sub-20 minute run) didn’t even include a healer; most of the time they’d just slot Healing Seed on a spiker or not at all…
I understand you didn’t play a very high end Guild Wars; I can see that in your posts, but strictly due to, and because of that, you might find it in yourself to refrain from propagating sweeping misconceptions regarding the structure of the entire game, because you’re likely to appear foolish.
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There was no need for tanks at all, a single healer can turn anyone into a tank or themselves can tank better than any heavy armor professions.
Specific content required tanks; yes, there were tanks. (And this is to not even specify between a tank and a terra, where in many cases a terra was a tank, but a tank could not always terra.)
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If you like the thought of a trinity then stand around in Lion’s Arch for 30 minutes pretending to wait for a healer, because that’s what you have with a trinity. If you’re not convinced, wait around for 30 minutes in Lion’s Arch the day after waiting for a tank.
And the only person whose fault that falls back on is you (not necessarily “you,” but anyone who ever cries “queues!”).
While this is wholly off-base from GW2, I do have to say: I really have no sympathy for people who preach this as a reason to abolish trinities. Certain people have certain duties, and those duties are rewarded accordingly. Do you want to be rewarded with immediate dungeon queues? Then it is your duty to take up the responsibility of being a tank or a healer. A DPS has very little duty; they exist to make fights shorter while a tank and healer exist to make fights possible. Barring enrage timers, most things could just be duoed by a tank and a heal (I’m talking WoW, or for relevance in GW(1), just soloed by the tank).
But you subject yourself to long waiting times by opting out of these responsibilities; you don’t want to shoulder any of the weight of a run, but want to reap the reward of doing so. Funny thing is, in a world where people took responsibility, I could imagine an eventual scenario where there were in fact so many tanks and healers striving to avoid a lineup, that they ended up creating a lineup for themselves, which could even ironically, comically, provide DPS with immediate queues as the traditional “equilibrium” was offset — but people are lazy and will not invest in themselves as players; they’d rather pout and whine about something they have the power to A) avoid, or
confront and overcome.
Truly any player concerned with queues is at the mercy of only themselves, and I’d sympathize with them if they didn’t have the power to make a difference; instead, it is pity. I love tanking; I love healing; I love instant queues.
“X or Y is not my playstyle though!” I don’t care what any one person’s preferred playstyle is. My playstyle is getting sorry heaps off the ground, organized, and actually clearing some content rather than sitting around complaining because “I’m not allowed to bring my ’Giver’s’ Necro on Simin!” If being a team player, by way of providing what needs to be brought to the team makeup for the success of a run, is not someone’s ideal playstyle, then they are not an ideal player to have on a competent team, and while you may not deserve it (that might be harsh), I can say with a degree of certainty that you have indeed earned any pitfall you may receive by refusing to adapt yourself to the environment you subject yourself to (see: perma-Staff clerics who get kicked “for no reason” = for joining a clearly specified speed-this or zerk-that).
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Curious, I often think about how the game needs more gold sinks.
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There is just a thing wrong about zerker (and assassin) equip.
That is, they paired in a single item stats with a multiplicative effect between themselves. Resulting in an exponential increase of damage.
As I already iterated with explanation, I hace reason to believe this was completely intentional.
I’m just going to keep repeating myself at this rate, but whatever, it brings th game back in line to the feeling of obliterating foes in GW, but not without the necessary training, experience, or knowledge of your class to do so, thus facilitating a truly vertical stat progression (versus tier progression since everyone whines about Ascended).
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with little opportunity cost.
But there is very high opportunity cost.
’Fraid not. Defensive gear does not counter lack of skill. Surviving one less missed block/dodge is not high opportunity cost.
Then it’s a disagreement on opinion; I hapoen to believe there is an opportunity cost in running zerker. You have to know how to dodge and use your skills. Not everyone does, and I’m not surprised. So certainly while they may still die doing that in Cleric or Sentinel, those type of sets (and accomodating traits if they’re really that bad) are simply more forgiving, but not outright negating, within the learning curve.
My idea of literally no opportunity cost be not having to ever dodge or block, and still getting away with full zerk.
When you’re trying to measure the difference in effectiveness between two sets of gear, introducing another variable (skill) is not good methodology. Skill should be a constant across both conditions.
Which would be appropriate if we were discussing what is the most optimal, and it is already well-established that zerker is the most optimal, no contest.
I was intending to confront philosophies – to approach and somewhat persuade those that believe zerker needs to be removed because it’s “too powerful” or because it was a mistake, or toned down, or stat caps because of zerker stacking offense, or whatever other nonsense, that zerker was in fact completely intentional, reasonable, and that it serves a purpose.
Of course it’s most optimal when a highly capable player is using it, and that’s sort of the point. Some of the players occupying the skill floor, instead of the skill ceiling, see the incredible results and insist that it’s broken or overpowered, that “nothing should die that quickly” (in contrast to other comments I’ve seen that are basically “HP sponges pls go”).
And to the rest so we continue on course and not veer pff-topic, this is not supposed to be a discussion about the wellness of zerker for the community, rifts between players, or build limitations (which is fallacious as zerker gear is not stopping you from picking whatever traits, skills, or weapons sets, which is not to say don’t pick idiotic traits, skills, and weapon sets, but that your frustration is misdirected. You should be addressing traits, skills, and weapon sets being balanced or made more opportune, and current encounters being less than lackluster). We’ve had plenty of those threads :P
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(edited by Young Somalia.1706)
with little opportunity cost.
But there is very high opportunity cost.
’Fraid not. Defensive gear does not counter lack of skill. Surviving one less missed block/dodge is not high opportunity cost.
Then it’s a disagreement on opinion; I hapoen to believe there is an opportunity cost in running zerker. You have to know how to dodge and use your skills. Not everyone does, and I’m not surprised. So certainly while they may still die doing that in Cleric or Sentinel, those type of sets (and accomodating traits if they’re really that bad) are simply more forgiving, but not outright negating, within the learning curve.
My idea of literally no opportunity cost be not having to ever dodge or block, and still getting away with full zerk.
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