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Ever stop and think Zerker was intended (PvE)

in Guild Wars 2 Discussion

Posted by: Young Somalia.1706

Young Somalia.1706

The typical whiner comaplaint is :
Why my PVT gear is useless , please nerf berserker . People don’t understand that 1 evade= 10k hp , 1 block=20k armor. PvE has been designed like this , active combat by Dodging and timing your blocks\reflects properly . Arenanet said they want NO TANK , NO HEALER , so it’s obvious that cleric and PVT users are useless . People wan’t to tank mobs in their gear with 3000+ armor but it will never be possible , NEVER . You still get one shotted by some bosses .

And hopefully they’ll understand what I wrote instead of willfully allowing it to go over their heads to shout something down simply because they don’t like it.

It seems like that’s the kneejerk response to anything these days.

Forget firearm control, BAN HIGH CAPACITY ASSAULT ZERKER ARMOR!

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Ever stop and think Zerker was intended (PvE)

in Guild Wars 2 Discussion

Posted by: Young Somalia.1706

Young Somalia.1706

with little opportunity cost.

But there is very high opportunity cost. Otherwise the stereotypical pug zerker warrior eating dirt, would not exist as a stereotype.

People’s perceptions of things change too often depending on the context the information is provided. I outlined a fairly methodical reasoning as to why I feel like zerker has it’s honest place (vertical stat progression over vertical tier progression as a result of mastering content, which in turn makes it feel more in-line with GW as far as your power vs. enemy power is concerned), and one person might feel like it’s “no risk, all reward, must be nerfed,” but if I started talking about, “I only invite zerkers to do everything in the game,” I feel like I’d be at the mercy of the other faction who can’t zerk shouting over me, “Zerkers eat dirt! Zerkers eat dirt!” But it logically can not be both because they are mutually exclusive. (At least as far as Zerking responsibly goes; refer back to going from training wheels → unicycle, of course that person would be the wrong candidate, but that is not what I wish to have up for discussion.)

Like I said, I’m not going to paint people all under the same faction. I’m also not going to in an honest approach attempt to use one group’s complaint to fuel my argument and then direct it at a separate group. But this is just what I’ve been reading (and grown tired of) week-in, week-out.

Two sides of the fence throwing the same kitten back and forth, really :/

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(edited by Young Somalia.1706)

Lupi Play How You Want vs Zerker Meta Test

in Fractals, Dungeons & Raids

Posted by: Young Somalia.1706

Young Somalia.1706

Well there’s two dichotomies regarding damage imbalance.

Direct vs Condition
Range vs Melee

I think you were speaking to highlight an imbalance, but I’m not sure what, because you only really said that direct damage was highly imbalanced compared to the rest.

I was putting more, solid lines between these dichotomies that you briefly pointed out to illustrate that while it may be as you say, and as we see, but that I feel it was intentional, not a mistake, with my main talking point being (to paraphrase):

Melee DPS is skewed in WoW because they’re almost always weaker AND have to move around resulting in loss of DPS during fights.
Range DPS is reigning powerhouse because for whatever reason, it’s just stronger, but they don’t need to move as much in most pulls.

GW spun this. They identified that melee was risky, and ranging was a BHB job for girlscouts, and aptly rewards people in the fray with (admittedly) exorbitant DPS gains, instead of (contradictory as it is) the other way around.

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Ever stop and think Zerker was intended (PvE)

in Guild Wars 2 Discussion

Posted by: Young Somalia.1706

Young Somalia.1706

(zzz accidentally posted as a question and now I can’t alter it because hurr hurrrrrr cellphones)

I mean, it’s in the game, so it’s obviously intended, but moreso to say…

In Guild Wars 1, enemies were pretty on par with your own health. You had ~500, most had ~500-700, I think Jadoth and Urgoz had > 10k, but no HP sponges as we see them now. And as a result, we literally blew things up by spiking them with coordinated 1-2k (party-wide) AoE bursts in a second.

Getting used to generic MMO HP sponge foes in Guild Wars was difficult at first as a result. But honestly, seeing trash mobs drop at near the same pace in GW2 as they did in GW1 as a result of stat and skill optimization just felt correct. But I see two complaints all the time, and I won’t paint them as being from the same faction since I rarely read to see who a post is by, but it still perplexes me.

“Nerf Zerker!”
“Reduce mob health!”

Why? Why not just optimize yourself? Many feel pigeonholed into a singular build, but… I look at it like this: there will always be the most powerful. Nerf the highest, and the second highest takes it’s place. When hierarchies exist this is simply undebatable. These power hierarchies may pigeonhole you into power-based builds but it’s almost a contradictory philosophy.

A zerk armor set does not stop you from taking a defensive utility. It does not affect you from taking a defensive trait. It is a stat buff. In this respect, it may only restrict you from buffing your personal heal to heal 400 more health since you are no longer wearing Clerics. Is that a huge loss for decimating foes in seconds? Wouldn’t the logical (or at least archetypal) ascension for growth as a character, as a hero, to become more powerful?

This kind of invites me to talk about vertical progression. And not about ascended, but literal, vertical power incrementation. ANet wanted top tier gear to be easily acquirable, and for all intents and purposes, exotics are very quick to acquire. So how do you create a vertical climb within an easy-to-acquire tier of gear? Perhaps through stat distribution.

You don’t start your character in a set of Zerk. You start in training wheels and work your way up however you see fit. Perhaps you suck at telegraphy and REALLY need Clerics, but you will learn their tells eventually, and until then, eat shots and heal through it.
Perhaps you know all the tells but aren’t so good at always recognizing them. So you don’t need to heal as much, because you can dodge some of them, and now you switch to PVT.
Perhaps you’ve gotten better at seeing everything come, but waste an important dodge here or there and still need a bit of extra padding when you do get hit, and see Knight’s or Valkyrie as a good intermediary for stacking damage and enough defense to take those 1 or 2 hits.
But eventually you ascend it all (if you aren’t casual); you learn every tell, you learn the enemy cooldowns or intervals between critical attacks, know what needs to be dodged and what doesn’t, and otherwise know fights front to back. And now you’re a zerker, as you’ve ascended the vertical progression with skill over loot.

Really, does anyone believe Zerker was a complete mistake? Is it really a problem that it dominates specific metas? All that says to me is that people are getting better and more efficient at the content they run (or pessimistically, the content is too easy). Is that really terrible? That people be good, or strive to be good?

And please don’t bring up the ridiculous fallacy of a zerker eating dirt, because those are clear cut examples of people trying to go from training wheels to a unicycle before they were ready to make that vertical progression. I’m interested in the people who think zerker truly breaks the game, because from my perspective, the power of zerker, and the skill taken to utilize it, truly harkens back to the original feeling of Guild Wars; it really makes the 300k HP sponges feel proportionate to your hero again.

~fin

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(edited by Young Somalia.1706)

Lupi Play How You Want vs Zerker Meta Test

in Fractals, Dungeons & Raids

Posted by: Young Somalia.1706

Young Somalia.1706

Don’t get me wrong.
I appreciate the general sentiment behind something like this. Direct Damage building is way out of hand in PvE. This is a legitimately bad thing. It deserves pointing out.

But there’s another part of me that thinks this is the First World Problems of MMORPG balance. Oh no, it totally functions just fine and is still ridiculously easy to complete, truly this is the worst thing that ever happened. You know how many games I’ve played where I would’ve killed for my balance problems to be something as stupid as this?

So, Good on you guys for putting a concrete number to and raising awareness of the imbalances in PvE character building. But, on principal, I think I’m going to have to roll my eyes a bit.

Building your character like an idiot versus building your character so power is highlighting imbalance lol

If you’re saying what I think you’re saying, I think GW2 actually tidied it up. When I was playing WoW, for a number of patches, mDPS was difficult, sometimes very RNG dependent, to compete with rDPS, but that’s just numbers. The actual imbalance was that rDPS didn’t have to maneuver so much for the duration of many fights while mDPS always had to dodge puddles and make sure to always be opposite the tank so they wouldn’t get cleaved. So it was effectively compounded that melees dealt typically less damage, but also had to move around more, and any time spent moving is time spent not doing DPS; it was a double loss.

But it’s the opposite in Guild Wars. You say direct damage is loaded; a staff/scepter Guardian spamming 1 is direct, cabbage damage. What is more true is that melee weapons are just loaded and benefit, then, even moreso from stacking multiplicative percentage-based damage modifiers. Yes, yes, now we’re talking. Instead of taking the risk to melee and dealing comparatively sub-optimal damage (WoW), we take the risk (much greater in this game as well) to melee and really see the effect of our ability to do so.

Or maybe that’s not what you were getting at, at all; just how I took it in an my sentiments regarding it. This post could still be taken on it’s own for QQbaby perma 1200 range auto-attacking pugs.

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Arah-Impossible to farm?

in Fractals, Dungeons & Raids

Posted by: Young Somalia.1706

Young Somalia.1706

I dodge that mine field like 15 times in every pug path that I run, and happen to pug 2-3 paths a day. Just save your kitten dodge. If you are very far away from him, because they are projectiles that require time to travel, wait a second and then double roll until you know better how it works.

I don’t believe you watched a single solo video if you think you’ve “never” seen him use it in said videos, since that is his signature phase 2 ability and he uses it frequently. You’re just making excuses.

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(edited by Young Somalia.1706)

Farming character?

in Players Helping Players

Posted by: Young Somalia.1706

Young Somalia.1706

War, Guard

Really, the versatility between solo and group is not much better than these.

Mesmer and Ele are nice as well but when you find yourself on your own, it’s just not aa powerful, as these classes has gimmicks (Mesmer Timewarp) and mechanics (Ele Might stacking and Fury) that power you and your allies up, but due to being maximum squishy (which you will be as you graduallu advance to Zerk stats; more DPS = faster kills = more farming) you will be somewhat reliant on your party members to draw attention from you so you don’t get downed when a boss blows you a kiss.

If you have a preference to pure offense or pure defense, as far as utilities go, War is on the offensive side (Banner of Discipline, For Great Justice, On My Mark), and Guardian for the defensive side (Wall of Reflection, Merciful Intervention, Purging Flames). Look up each and see whose utilities you’d prefer more, imo.

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Arah-Impossible to farm?

in Fractals, Dungeons & Raids

Posted by: Young Somalia.1706

Young Somalia.1706

aoe circles hitting you and instakilling you even after you dodge out
sometimes the boss puts down too many aoe around you even if you would have like 5 dodge you would still end up inside an aoe with no room to evade ( instakill )
Bosses with slow animation so that you could dodge it but it also roots you so you cant dodge ( instakill )
Trash mobs wiping pugs sometimes (lol)

etcetcetc….
other dungeons are actualy fun but this is lame.

There are very few 1 shot mobs I can think of and I run full zerk ele.

The lupi projectile aoe can be avoided in a lot of ways, you don’t even have to dodge everything.

About this slow instakill animation that roots you, i think you’re referring to the crusher and hunter boss. If this is a problem for you, why not take a condi/immobile remover? or a block/invul utility?

This just seems like you don’t really know the dungeon very well. Youtube videos of runs can help a lot.

necro don’t have block invul
used remover got rooted again befor got out of range not once lol
if I could show the pic when Lupi puts around you so many aoes that you cant dodge out and hits you sooo many times that no reflect or block would save you I would.

phase 2 mass aoe can be dodged and walked around. If that’s not enough you always have the F1 skill. Many people solo lupi and have to deal with this mass aoe burst.

you dont really need block/invul, it;s just a suggestion you can use your spectral skill that teleports you if it really is such an issue. if you get rooted in succession that often during hunter/crusher get someone in your party to drop a reflect on the hunter.

In any case these are just suggestions, lupi isn’t really hard when you know how to take him down. I suggest checking out necro solo lupi video if he’s the biggest problem you have in your run.

you don’t get it do you ? there are sometimes that you CANT walk around or dodge bicous he puts an AoE in every single place multiple ones without any free space in every direction and yeah I have 30K hp + Deathshroud still getting insta killed if this happens circles hitting you multiple times….

How petulant. I get a strong air of, “I think I’m a good player and if you say something isn’t as difficult as I say it is then that means I must not be a great player so you have to be wrong,” or, “My experiences are more valid than your experiences” from you.

Yeah, it’s cool, you’re frustrated or whatever, but honestly, just go watch a Lupicus solo and see what those players do if you’re so bamboozled. And ditch the necro, literally one of the bottom rungs of all classes to engage Lupicus with.

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Arah-Impossible to farm?

in Fractals, Dungeons & Raids

Posted by: Young Somalia.1706

Young Somalia.1706

It is very obvious this is your first GW game, so please put an end to your, “dungeons aren’t made to be skipped” tirade because you simply don’t know what you’re talking about, but I digress.

If you don’t know the path, watch a video. More than once, too. The onus is on you to form a group for yourself to be taught by someone (LFG Arah P[x], my first run), to learn with other newbies (LFG Arah P[x] newbie run), or to watch a video on YouTube MULTIPLE times until you feel confident to snake your way into a P3 group (before I did my first Firelands Ragnaros pull in WoW, I watched a US 1st Heroic kill at least 20 times). Why are you relying on other people’s LFGs to join their group? It sounds like you want them to carry you, and Arah is not a place that is friendly for people who cannot carry their own weight.

As far as path difficulty, I would rate it (easiest to hardest) 3 → 2 → 1. Path 4 is actually easiest but unless you have 3 hours with a newb group to dedicate to it, I advise you hold off on that one for some time.

And lastly, don’t complain about Arah sellers. You may act like those runs would still exist if selling was outlawed, but that is simply not the case. Arah selling is lucrative; they’re doing it for money, not the dungeon. If there was no money, those groups wouldn’t exist and you’d still be looking at an (otherwise) empty Arah LFG pane.

Good luck, son.

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Roaming Scholars, Adventurers and Soldiers

in Players Helping Players

Posted by: Young Somalia.1706

Young Somalia.1706

Guard, Mesm, Ele, War

Take your pick, or be useless and use something that’s not meta

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how would you like GW3 to be.

in Guild Wars 2 Discussion

Posted by: Young Somalia.1706

Young Somalia.1706

After the kitten up that GW2 is, why would you even want a GW3?

because I’m not having fun playing the game . I’m waiting for a good game to be released so I can move on.

Think of it like the movie Saw (or any other franchise, it happens a lot): The first one was made on a budget, but it was spectacular and draw a small, but cult-like following. The second was a capitalization and mass-popularization of the first as a cash grab. The formula worked, the cash was grabbed, and then the series continued to…. yeah.

There are certainly some parallels :P

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Allow us to choose which conditions to purge.

in Suggestions

Posted by: Young Somalia.1706

Young Somalia.1706

Blind doesn’t make you miss dodges lol

And I think attacking once to clear it will be just as fast to cleanse blind, if not faster than to stop attacking and start channeling a cleanse.

But disregarding how #rekt your hypothetical is, I would love to see priority systems. I’d sooner remove a 30 second Chill than the 5 second bleed spams that bury it.

Indeed, blind doesn’t make you miss dodges. Bind, however, does make you unable to dodge. Perhaps you could use some condition removal for blindness after all

Either way, a priority system would indeed be very nice. Perhaps one for removing boons as well?

OH GOD

He could’ve said Immobilize! I could’ve read! My brain could not just insert L’s into evelything I read!

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(edited by Young Somalia.1706)

Precursors and the mystic forge

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Posted by: Young Somalia.1706

Young Somalia.1706

Like Fractal Weapons, it would be nice if you could get some sort of commendation that you could stack enough of to outright buy the item of choice if luck is not on your side. It wouldn’t be low, because it would have to preserve the existing precursor market. In this way with a guarantee of it after forging so many times, as well, the commendation may serve to even stabilize the existing market and make fluctuations less likely.

Let’s say Legend costs 750g, and exotic staves are 2.3g. A perfect world would allow you to forge (750/2.3) 326 exotic staves over 81 forges to guarantee reward, but it is not so. In a pleasant world, perhaps each forge would reward 1 staff commendation with a merchant to exchange 80 staff commendations for the Legend (rudimentary numbers pulled out of Spidy on a phone with bad math and no economic training gg I stock market how I want). And in our current world, we just wait another 6 months or whatever until they implement scavenger hunt.

Mm yea

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Your favorite place to ego-AFK

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Posted by: Young Somalia.1706

Young Somalia.1706

Show off a fractal capacitor

hehehehe

gr8 b8 m8

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Allow us to choose which conditions to purge.

in Suggestions

Posted by: Young Somalia.1706

Young Somalia.1706

Blind doesn’t make you miss dodges lol

And I think attacking once to clear it will be just as fast to cleanse blind, if not faster than to stop attacking and start channeling a cleanse.

But disregarding how #rekt your hypothetical is, I would love to see priority systems. I’d sooner remove a 30 second Chill than the 5 second bleed spams that bury it.

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Why dungeons fail/turn off casual players..

in Fractals, Dungeons & Raids

Posted by: Young Somalia.1706

Young Somalia.1706

Hey OP, I see this is your first Guild Wars game! Welcome!

Now stop talking like you know anything about how anything is supposed to be done (“the right way”) because it’s clearly ignorant to anyone who played the first GW, and it makes you appear ill-informed. …Unless that’s the approach you were taking, in which case I will apologize!

Continue on your way and don’t forget to put padded corners on your coffee table.

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Warriors can take their banners and move it

in Guild Wars 2 Discussion

Posted by: Young Somalia.1706

Young Somalia.1706

It would be better if only the owner of the banner was the one that could pick it up.

That would be garbage.

Who actually wants to pick up a banner?

I do because apparently people like you don’t. What’s the point of a 90-second buff that only lasts 15 seconds because ANYONE refuses to move it?

Stop being useless

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Warriors Nerf them Now!

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Posted by: Young Somalia.1706

Young Somalia.1706

Vigor
Evade
Energy Sigil
Blink
Snare
Block
Blind
Root
Kite
Reflect
Stealth
Invuln

PvE

Pick anything

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Do something against Arah exploits

in Fractals, Dungeons & Raids

Posted by: Young Somalia.1706

Young Somalia.1706

wait wait wait wait wait wait, you can skip lupi still? Thought they nerfed that and most of the other exploits.

ANet doesn’t even play their own game, nevermind know things about it. For every jump they fix, two more exist and are found.

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(edited by Young Somalia.1706)

Lets talk: Healing Breeze

in Guardian

Posted by: Young Somalia.1706

Young Somalia.1706

I love the idea of it being a consecration over a symbol. Consecrations are much more valuable and are fairly standardly traited for in most builds; perhaps there may be exceptions in PvP but I don’t thinl the same could be said about symbols?

In addition, there are also already two tier-one Virtue traits that give two completely different styles of utilizing it as a consecration (even if one is wildly inferior in most cases, the alternative still exists for niche situations). The mechanics are there, FUND IT!

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Warriors can take their banners and move it

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Posted by: Young Somalia.1706

Young Somalia.1706

It would be better if only the owner of the banner was the one that could pick it up.

That would be garbage.

Just bind AoE loot to Shift+Interact (F default) and never pick up any object while you’re looting again. It’s literally a self-imposed problem ever since AoE looting was incorporated.

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Boon Stacking w/Different Timers

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Posted by: Young Somalia.1706

Young Somalia.1706

There is no 6-tier bonus.

Stacks have individual timers and expire in queue/order of application. So, if you already have 25 stacks for 30 seconds (no skill would do this, but just for outlining mechanics…) and someone afterwards gives you 3 stacks for 5 seconds. You will now only have twenty-two 30-second stacks and three 5-second stacks (still 25 total), and after 5 seconds you would fall back down to 22 stacks for the remaining 25 seconds.

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hall of monuments

in Guild Wars 2 Discussion

Posted by: Young Somalia.1706

Young Somalia.1706

I’d actually like to see OP try and get his GW1 points. I anticipate it’d end in him kitten near begging for a GW1 nerf.

Something tells me vanquishing the Desolation, or clearing DoA/Vloxen HM would put him in the ground.

“Beginner version” lol pls

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Ruby Orbs vs. Superior Rune of Strength

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Posted by: Young Somalia.1706

Young Somalia.1706

You’re just bad at dodging and/or blocking, or running with a low DPS party (which gives the boss more time to strike and bring any party member below 90%).

In terms of optimization and total efficiency,
Scholar > Ranger > Ruby Orbs, if I’m not mistaken.

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Any chance we'll see Sentinel's gear again?

in Guild Wars 2 Discussion

Posted by: Young Somalia.1706

Young Somalia.1706

Oh wow. That really went up in price.

Nice to know my T3 Sentinel I made for 200g is now retailing for 600g. If the DPS wasn’t so sub-optimal, I might think to wear it more often, and parade around like a King.

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Why are traits roman numerals and not images?

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Posted by: Young Somalia.1706

Young Somalia.1706

Imagining how colorful skill icons are, and applying it to the trait window with a beige backdrop, would look pretty ugly in my opinion.

I’m of the flavor of conciseness in a stat tree, be it numeric respresentation as we have now or in GW1, or monochromatic stencils/silhouettes like Diablo 2 or something (despite those same poor icons being used for the actual skill when you use it), and somewhat detailed images on a skill bar.

But even skill icons irritate me some times; many of them reflect nothing of the skill function and some may even be perplexing.

In GW1, Contemplation of Purity was a baby face, in this one, it’s some dead looking fool with a glowing shield. I don’t find the either particularly representative of the skill effects.

Wall of Reflection has a great icon though

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Why are traits roman numerals and not images?

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Posted by: Young Somalia.1706

Young Somalia.1706

Since I’m not presumptuous, I will not stand to assume things for an entire population of gamers, but I will speak for myself.

It wouldn’t even make a difference because I already remember the positions of the traits that I’m switching to for quick clicking. But icons wouldn’t teach you muscle memory, so it will still boil down to you needing to commit to learning your traits by actively exercising them instead of finding excuses not to.

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Why are traits roman numerals and not images?

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Posted by: Young Somalia.1706

Young Somalia.1706

I didn’t force myself to remember anything. I learned it through repetition and practice, switching my traits fight to fight (as you apparently refuse to do), something that icons would have done little to benefit me for. Or did you think I sat, studying my trait window for consecutive hours, testing my memory until I was complete?

Stop projecting, dude.

Oh, and I didn’t say numerals were better, I just argued that your statement which allowed for no deviance one way or another was wrong, that it was the wrong way to approach an argument, and that it was a flimsy argument to make (seeing as it takes only one defector to break the rhetoric of it). So when you’re done projecting, you can also stop putting words in people’s mouths.

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(edited by Young Somalia.1706)

Why are traits roman numerals and not images?

in Guild Wars 2 Discussion

Posted by: Young Somalia.1706

Young Somalia.1706

Yes it would, you are correct.

Just don’t jump to the conclusion that I was suggesting he is wrong and I am right; my argument was that he is wrong, because I am an exception to his rhetoric (“Icons are easier to remember, FACT”), which removes the only premise his argument for icons was hinging on.

It really is that simple.

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Why are traits roman numerals and not images?

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Posted by: Young Somalia.1706

Young Somalia.1706

^ yes, i am casual.

yes, i seldom change the traits.

you forgot that guild wars 2 is aimed at the casual group.

no, icons is easier to recognize. my argument is not trash.

If you seldom change traits then it is your own fault.

Would you prefer someone to upload knowledge because you can’t be bothered to learn? Do you accept welfare also?

And yes, your argument is trash, because I just reasonably demonstrated that certain individuals can process the numerals the exact same as an icon. And the purpose of my argument was to show you that just because you say icons are the best does not make it so. Otherwise I would logically be petitioning with you for trait icons instead of already having memorized numerals.

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Why are traits roman numerals and not images?

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Posted by: Young Somalia.1706

Young Somalia.1706

You must be casual if you can’t remember your own trait.

You know what I remember as a Guardian?

Zeal 2 is +10% vs burning
Zeal 3 is reduced fall damage

Radiance 6 is Blind Exposure
Radiance 10 is +5% Sword/Scepter
Radiance 11 is RHS

Honor 2 is reduced shouts CD
Honor 8 is might stacking
Honor 9 is Two-Handed Mastery

Virtues 1 is Unscathed Contender
Virtues 5 is +50% spirit weapon duration
Virtues 6 is Master of Consecrations
Virtues 9 is F2 cleanse
Vitues 10 is F3 stability

Do you know why I remember these? They’re the traits that get swapped in/out (or for Radiance, there’s simply nothing better in all circumstances than those 3) per pull, and I memorize the numeral or effect or trait placement by changing them as per encounter. This leads me to believe that you barely ever change your traits, or have absolutely terrible memory.

But the point of this is, just because you say icons will be easier and label it fact does not make it so. Clearly, because I remember all of those by number, so I can as easily put forwars the claim that memorizing number sequences is easiest, fact.

No, you’re speaking for yourself. This whole post isn’t even about me, it’s about you. Stop insisting things are more or less acceptable in accordance to your prerogative. There’s literally nothing stopping anyone else from using your own argument on you from the other side of the fence and they’ll both sound the exact same. That’s why your argument is trash.

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Exotic Vs. Currently Available Ascended

in Guild Wars 2 Discussion

Posted by: Young Somalia.1706

Young Somalia.1706

This doesn’t go for everyone, but due to trends I see when I pug dungeons (naively assuming those same bad pugs post here):
If you want to cry about ascended gear being so much better but time consuming to earn, then make a start by using Night/Force+Slaying sigils and POTIONS which will give you a better performance than ascended gear in as little as the literal seconds it takes you to purchase them off of TP.

I haven’t even bothered beginning to craft ascended weapons yet and my very unoptimized Guardian will still auto for 3-7k.

I don’t know why many think the performance gain from ascended will be enough to make them speed demons with the change of a weapon. There’s many more and more effective avenues to increase performance that it seems a lot of people overlook or refuse to acknowledge.

Guard: Driveby Brofist; Warrior: Giganticus Elitist
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(edited by Young Somalia.1706)

Buying a legendary with gems?

in Guild Wars 2 Discussion

Posted by: Young Somalia.1706

Young Somalia.1706

I’ve bought gold, lots of it too, and I’ve farmed just as much (I principally like it to be around 1:1 so I feel I’m at least pulling my weight). But I’ll tell you why I bought it:

Imagine you go to the movies. A movie may last 90 minutes on average, and cost $20 if you buy a ticket and a drink and/or snack. Pretty pricey in these parts, these days. But evaluate that; $20 for 90 minutes of fun, OR ~$14/hr for fun.

GW2 is $60. That same investment may guarantee I find GW2 fun for a paltry four hours. But no, I’ve easily engaged over 1500 hours without obligation to invest in even monthly payment for access. And at 1500 hours for $60, my fun ended up costing me $0.04/hr.

Four pennies, versus fourteen dollars.

So I thought, even a DOLLAR is quite miniscule in comparison. Perhaps I might invest one dollar per hour played (and yes, it is an investment, because my dollar assures I continue paying the salaries of the people who provide the service). That would already be $1500, and with the current rates for gold? Well that’s already over four thousand gold on the BLTC.

This is also a reason why I consider most video games flimsy investments. I look at things in the form of entertainment hours per dollar. Most games only keep me interested in the campaign for 10 hours at most with very few exceptions, again for $60 (usually). So why bother? When that same money can be reappropriated to continue supporting a game I already know I enjoy consistently, in a way that is even more affordable (even though 1s do add up and $1500 does sound like a lot at cursory glance), and guarantees I enjoy the game I already enjoy, even more.

It just feels good, man.

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Dolyak runes

in Players Helping Players

Posted by: Young Somalia.1706

Young Somalia.1706

If you want to use them in dungeons, don’t. Open world is okay since you won’t be impeding anyone. In WvW you have better options such as Melandru. I won’t speak for PvP as I don’t know what is expected there.

Guard: Driveby Brofist; Warrior: Giganticus Elitist
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I just got kicked

in Fractals, Dungeons & Raids

Posted by: Young Somalia.1706

Young Somalia.1706

Wot. It has nothing to do with that.

They wouldn’t rage, they just wouldn’t put up with people acting contrarian to your stated expectations. It’s like a cat pushing his booty in your face. You say, “Get out of here cat you are not a fine lady stop that now,” and forcibly remove him from the facial premises, but you’re not mad. You’re just doing what needs to be done.

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Best PUG Runs

in Fractals, Dungeons & Raids

Posted by: Young Somalia.1706

Young Somalia.1706

There’s not really a “best,” but I’ve been having a much nicer time since I started putting, “Bad dps pls go,” or for Arah, “Bad runners pls go.”

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Chat Hotkeys

in Players Helping Players

Posted by: Young Somalia.1706

Young Somalia.1706

I believe SendInput puts all characters in the string, ergo it is a way-around to type characters that would otherwise define a function (such as: { and }, ::, ^, etc). Also, I break things up into individual segments for readability. So to leave a party I’d do something like this:

(In this instance, CTRL+Num1 will be the bind.)

^Numpad1::
Send {Enter}
Send /leave
Send {Enter}

Altneratively, mimicking the way you did it with SendInput:

^Numpad1::
Send {Enter}
SendInput /leave
Send {Enter}

I’m going from bad memory since I can’t access my actual macroes from my phone, but that’s largely the gyst of it.

For joining people or inviting people it is a bit different since it will be dynamic to the individual you wish to join or invite every single time. So since it can not be a completely static string, I’d probably approach it like this (again, by memory, since I can’t look up how I actually did this at the moment):

^Numpad2::
Send {Enter}
Send /invite ^+V
Send {Enter}

So you would quickly copy the individual’s name from forums, LFG, etc, then in game (in my example) CTRL+Num2 to activate macro, which will hit:

Enter; /invite CTRL+V (paste); Enter

Switch “invite” for “join” and give it Numpad3 for a similarly operating join function, or something.

Of course, as I mentioned SendInput functioning as a work-around to type out the operative characters, you can not substitute

Send /invite ^+V

For

SendInput /invite ^+V

Because it will literally type out:

/invite ^+V

And nobody has that character name :P

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(edited by Young Somalia.1706)

Game Controls

in Players Helping Players

Posted by: Young Somalia.1706

Young Somalia.1706

There is no auto-follow in this game, which is basically what C-Space was relative to GW combat, so get used to the change.

Since you have to me more active, I find it is just best to look at your target with your eyes and just run to them yourself; you can choose to spam C and target them when they’re close enough to be your C target, but you also don’t need a target to attack a foe. Many abilities you can just use and it will register the hit as long as you are in range.

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Can I ask why ...

in Fractals, Dungeons & Raids

Posted by: Young Somalia.1706

Young Somalia.1706

It always bamboozles me when GW newbies say you aren’t supposed to skip. And only a newb to GW as a franchise would suggest that.

But I am a newb to the GW franchise… To the whole MMO structure :|

That’s cool; just don’t ever try and suggest skipping was unintended. The people that do simply don’t know any better or are confusing developer intentions with their own feelings.

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Guild Wars 2 Geared for Older Audience?

in Guild Wars 2 Discussion

Posted by: Young Somalia.1706

Young Somalia.1706

I will not post on the forums with my opinion anymore.

5/5 BRETTY GUD :-DDD

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Can I ask why ...

in Fractals, Dungeons & Raids

Posted by: Young Somalia.1706

Young Somalia.1706

It always bamboozles me when GW newbies say you aren’t supposed to skip. And only a newb to GW as a franchise would suggest that.

Many games do not allow an aggroed foe to break within an instance. Guild Wars does. And it has for the last 8 (?) years. It wasn’t a mistake. Arena.Net was WELL AWARE of speed clearing tactics for YEARS in GW1, so if it was a mistake, GW2 would not have incorporated leashing mechanics for the second time.

It’s not bad design just because you say it is, or because you don’t like it. If it operated like that, then I’d be able to say Clerics is bad design and unintended without BHBs setting themselves on fire to protest the “heresy” (B-b-but ANet said I could play how I want!).

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[Gold] Dungeons vs Champion Farming

in Guild Wars 2 Discussion

Posted by: Young Somalia.1706

Young Somalia.1706

…But repetitive SE P1 runs for the purpose of killing champs IS champ farming, without WP cost. It’s 5 champs in 5 minutes easily if you min/max.

How much downtime between CoF P1 farms prenerf? Well the amount of time exiting and going back in. 10 seconds. People just need to start doing it and make it a popular alternative.

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Dungeon running

in Guardian

Posted by: Young Somalia.1706

Young Somalia.1706

Armor: Zerk (train yourself there with Valk or something if you need to work up to it)

Runes: Ranger (if you dodge immaculately, the only better rune is Scholar)

Weapons: Sword+Focus/Hammer or GS or Staff, switch your 2H depending on the encounter (but rarely take the staff into battle, just pre-might stack then jump in with Hammer or GS, and of course, Sw+Fo)

Sigils: Force/Slaying in Arah/HotW/TA/CM; Night/Slaying in CoF/CoE/SE/AC

Traits: I dunno lol. There’s a few, and for pugging you may be more reliant on traits for your party support. A good place to start is 10/30/0/5/10. Then use your remaining 15 in however you see fit. 10/30/0/10/20 has ridiculous cleansing with F2 and Purging Flames. But more on skills…

Skills: I usually run Purging Flames and Hallowed Ground all the time, with either Retreat or Wall of Reflection as my third. Hallowed Ground got a nice boon duration mechanic in the balance, so with 20 virtues that’s +40% base boon duration for 28s Might (x3) stacks per blast finisher (cycle it with Focus 5, Hammer 2, Hammer 2). Somewhat because of that, try and withhold HG for your blast finishing and Purging Flames for cleansing, despite them both being Fire fields, as the HG might stacks will last 8 seconds longer.

Hope that was enough info.

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I just got kicked

in Fractals, Dungeons & Raids

Posted by: Young Somalia.1706

Young Somalia.1706

My favorite past time is joint elitist parties and then seeing how much I can make them rage.

That’s a fallacy. Only so much grief could be subtle; at a certain point a real elitist would kick you without hesitating.

Guard: Driveby Brofist; Warrior: Giganticus Elitist
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I just got kicked

in Fractals, Dungeons & Raids

Posted by: Young Somalia.1706

Young Somalia.1706

But OP, you were griefing them by not abiding by the community-established default.

If you don’t want to stack, you need to make your own group specifying that, or communicate with your group about tactics beforehand. Because otherwise, the assumption is that everyone will go stack in the corner since… 3 months ago? (Unless you mean at Rumblus, not the Spider Queen, in which case stacking has been standard since the reworking of AC due to Grast being bugged originally).

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[Gold] Dungeons vs Champion Farming

in Guild Wars 2 Discussion

Posted by: Young Somalia.1706

Young Somalia.1706

I tryed to SE farm but nobody is doing it , which is sad because i’d rather
do a dungeon over and over than doing the boring zerg fest in frostgorge.

Meh the farm and meta hasn’t been publicly established yet, which is on the player, like CoF1 running.

Party comp is pretty basic; full zerker, an FGS Ele, perhaps a Mes if you really want TW, and fill the rest with Wars since it’s probably a pug. A guard with Hallowed Ground would be pretty good as well; now featuring boon duration for 26s blast finisher Might stacks (x3) and stability versus Golems.

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Farming Methodology

in Guild Wars 2 Discussion

Posted by: Young Somalia.1706

Young Somalia.1706

You know how I farm dust? Or anything? Pump out some dungeons.

Level 80 dugeons = 60 tokens (first clear) = 2 vendor rares = 2 ectos (in the long term it is like 92-95% salvage rate) = 3-4 dust (usually 180% salvage rate, so 1.8 dust per ecto for instance); in addition to 26 silver dungeon completion and, in most cases, 1g daily completion, plus loot, is a minimum of 1.4g for completing any path. This will BUY you around 10 dust.

And the time investment? Well, as long as you’re not doing HotW2 or SE2, it should take around 20 mins with a pug on most paths.

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[Gold] Dungeons vs Champion Farming

in Guild Wars 2 Discussion

Posted by: Young Somalia.1706

Young Somalia.1706

You might as well just Champ Farm SE P1. Optimize to kill golem trio in <5 mins, and bam, you’re getting 1 box per minute without incurring stupid WP fees ololololool

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Who to play; Human Guardian or Norn Warrior?

in Guild Wars 2 Discussion

Posted by: Young Somalia.1706

Young Somalia.1706

Well, look up Cultural armor. Each race has three tiers of Cultural armor unique to the race, and even unique to the weight class (so across light, medium, and heavy, there are 9 Cultural armors per race).

Between Human and Norn, the Tier 3 Norn heavy set is my favorite. I have 2-and-a-half sets of it :P But T3 is expensive; over 100 gold per set of it (this goes for all T3 armors, they share price structures). For tiers 1 or 2 (welfare by comparison lol, these ones only cost a few gold), I definitely prefer the human variants.

Edit: Argos-Soft is down, try Wiki-ing cultural armor

Guard: Driveby Brofist; Warrior: Giganticus Elitist
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(edited by Young Somalia.1706)

Who to play; Human Guardian or Norn Warrior?

in Guild Wars 2 Discussion

Posted by: Young Somalia.1706

Young Somalia.1706

Hmm, all Professions share the same armor-designs? That’s surprising; I suppose I’m still so low level, I just assumed it would follow suit to WoW, giving each Class its own visual-identity.

Still, trying to decide; do I stick with the consistent, yet sometimes bland Humans, or the hyper-masculine Norn, who don’t necessarily look great in every set of armor…?

Not all professions, just weight classes; Guardian and Warrior are both considered heavy and share heavy armor

Guard: Driveby Brofist; Warrior: Giganticus Elitist
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