It was expected and called for!
I don’t see how it was called for. Certainly not when you need 250 of each T6 mat to make a legendary.
In fact, the new orr they had introduced offered a way to gain the mats while gaining XP for bloodstones and trying for mystic clovers.
Now, orr drops are nearly what they were before. I was actually having fun in orr again and now there is almost no reason to go there again.
Is it asking too much to be able to farm for a legendary gift without it being soul-crushingly demoralizing?
This is what is ridiculous about this game. Stop for a second and read what you just wrote.
“In fact, the new orr they had introduced offered a way to gain the mats while gaining XP for bloodstones and trying for mystic clovers.”
It has been reduced to a grind at EVERY TURN. There is no context of story or gameplay. You are out there doing chores to earn coins to buy things. And it leans more on RNG and gating than any other game of this type.
It truly is an abomination of a progression model, and I simply can’t help but feel it exists solely to put pain points in to lead players to the cash shop instead.
This is all you need to see as to why f2p is bad for game design.
Thanks for the feedback on the Living Story portion of Flame and Frost: Prelude. Here’s some context on how it works:
- The Flame and Frost story content progresses over time. You will not see everything today, tomorrow, or even the next day.
- Expect subtle changes at first. Maybe you’ll encounter some familiar characters. Perhaps you’ll be introduced to some new ones. You might see a new structure where there wasn’t one before.
- The Living Story content is initially about the thrill of discovery. We’ll put some markers on your map, maybe send you a letter, or parcel out details through certain characters, but the rest is up to you.
- As the weeks progress, you’ll notice bigger changes in the world. New events may appear. Plots will advance and characters will develop.
As always, we welcome your opinions. This is a new thing we’re trying so we appreciate your patience and input.
If it has to be explained (and it has so far, every time) is it really working?
What I’m finding here in this thread is the emerging issue that, at the core, players do not find the tasks in the game fun, so they immediately turn it into a “treadmill”.
So, I think the bigger problem is that the game itself just isn’t resonating with players, regardless of the reward or progression structure.
1. Laurel’s will be gotten from all achievements not just dailies, this is just step 1.
2. I’m not sure where you got the idea that the only method for getting ascended gear will be laurel’s. In fact the devs have specifically said that different pieces will all be gotten from different methods, and that they plan on having multiple methods for each piece. You can already get rings from both fractals and laurels. So your entire calculation is essentially worthless since it doesn’t convey any sense of reality.
Seems like we’re always on “step 1” doesn’t it? It’s like they’re still designing the game they sold us.
Hmm.
As an MMO, Guild Wars 2 pales in features that bring a guild together to play and overcome obstacles and progress as a team. You know, the core stuff an MMO is supposed to be good at.
Really?
That whole WvW thing of taking over keeps/towers/forts etc. from an enemy that can bring thought and common sense to the battle, can’t bring guilds together? Those aren’t obstacles? And can’t let your guild progress as a team?
hmm…
I’d say most MMOs pale in comparison by that standard alone.
Hehe, common misconception.
Explain what guild progression there is in WvW? There is nothing that coordination does in WvW that a zerg doesn’t overcome. It’s truly, truly empty game design.
This game is shallow as an MMO. There’s really no getting around that.
As an MMO, Guild Wars 2 pales in features that bring a guild together to play and overcome obstacles and progress as a team. You know, the core stuff an MMO is supposed to be good at.
There is no other single feature they could add than raids that would assure a massive population injection combined with long-term repeat play.
It’s coming.
Secret.
With.
Turkeys.
I too wonder why legendaries aren’t account bound instead of soulbound. If I spend months making one, I should be able to use it on any character that’s able to wield the weapon type, not just the one to equip it.
Your character of a specific class made it. You didn’t make it using the abilities of another class, therefor you shouldn’t get to use it on another class.
Earning is a player thing not a character thing, Anet doesn’t seem to have a clear design choice for this. Achievements for example, along with other things I could go research, but I’m lazy.
No, it’s a character thing. You perfected the skills on a given class to overcome the objectives… there’s nothing to say you could do the same on another class, so therefore you didn’t achieve it — your character did.
I think most soulbound items should actually be account bound. Why should I not be able to use an expensive weapon on any of my characters?
As for the OP’s idea, I would support the removal of soul-binding, if there was a way to make sure that only the person that created the account could un-bind an item.
Because that character didn’t earn it.
I hope Raids NEVER happen in GW2.
I hope Geartreadmil DIES.=)
Raiding has nothing to do with the gear treadmill.
People need to get their heads out of the ground.
This game NEEDS large scale organized group PvE content that guilds can do together.
You have to realize, Scar, that the raiding set around the forums is going to be catching a lot of the remnant heat from the whole Ascended gear debacle, since it was the “WE WANT RAIDZ!!11!oneeleven” sorts who managed to get ArenaNet to ball up seven years of integrity and player trust and huck it in our faces. Even those few remaining players who are willing to still extend them a chance (i.e. me and maybe three other guys on the forum) are still quite kittened off about that, and we pretty much blame you folks for it. So your arguments are going to be falling on…well, maybe three or four sets of deaf ears. As well as a lot of ears who are going to be thanking you for dealing a devastating blow to our game already.
You guys who want challenge and raid-style gear grind kind of already got your thing. Can the rest of us not have to deal with it anymore?
Nail on the head. They can’t seem to even tolerate the idea that one game on the market does not cater to them – not one single game.
This game has no fee – why not play this for what it is and play the other game that has a lot of experience at delivering high quality raid content that gives you shiny purples to strut around in? I don’t expect this game to satisfy all my gaming needs in one package. Why do the pro raid crowd?
It does seem to be part of the ongoing campaign to change this game into another bog standard clone…of course, they will then flood the forums with “it’s just a poor wow clone” posts.
You posses no understanding of the issue whatsoever if you think ‘raiding’ will make it a WoW clone.
There was no grind to get best in slot gear in WoW. You simply play the content, and the gear comes to you.
Oh, but there was (I believe). Running that same 10-man raid, week after week, month after month, to get the dagger that has a % drop from the end-boss… is a grind (to some). I actually prefer farming a bunch of mobs for T6 mats, then running the dungeon over and over again.
There was a sword in WoW… I forget its name. Had nice stats and a great fire-animation. Dropped from one of the dragons in the Sunken Temple (not even a raid). It dropped, I won the roll, and all is good. My friend who was with me wanted it. She then ran that 9 times a day for 4 weeks (because it wasn’t a raid, no lock out). Never dropped again.
But even that was aesthetics. Not best in slot.
I agree there is a grind if you want to go and get a legendary. Holy cats, there is a grind. But it’s utterly unnecessary as the stats are no better than the top-level stat gear. One does it for the prestige and the looks. That’s it. Gameplay wise, you are no different from anybody else.
There is no need to have best in slot gear to be better than everyone else in WoW except on paper. And guess what? If you’re better than everyone else in your raid – who are there with you earning your weapon for you – that means you’re benefitting the group as a whole and that’s the entire idea behind team play.
I dislike the argument that gear makes you “better” so you are forced to get it when it’s simply untrue. You get it as a reward for “getting better” as a group.
And if PvP is your thing, player skill is enough to propel an iLvl 460 player over an iLvl 510 player. What that means is there’s a 50 point swing – otherwise known as all gear past questing in the current content level – make you viable in any match.
It’s simply an argument that doens’t hold water anymore.
Raids are not inherently tied to gear progression.
Raids are simply large-scale organized group/guild PvE content.
Something this game DESPERATELY needs.
I think the philosophy is basically that you don’t have to grind to progress. Which is probably why there was a bit of backlash against ascended gear. In WoW, the grind to get your “best-in-slot” gear was insane. You can be decked out in exotics in this game pretty kitten quickly and without a grind, other than earning gold/karma. But you can buy the exotics off the trading-post and much of the karma gear people do for looks only. You’re not locked out of dungeons and unable to perform because the game’s best dagger in that 10-man raid hasn’t dropped in 5 months.
There was no grind to get best in slot gear in WoW. You simply play the content, and the gear comes to you.
So the rewards were tied into the progression where as the Legendaries here have nothing to do with content or progression, but flat out obstacles you must repeat and repeat (grind) to get over.
For me, the dividing line between just playing and grinding is fun – and there’s nothing I do in GW2 which I don’t find fun. If I’m bored or fed up, I just log out. The grinds I did in WoW were especially that -grinds- because it involved a lot of time spent on stuff I didn’t enjoy.
Which is a roundabout way of saying that the actual gameplay in GW2 is so much fun that I simply enjoy doing it – enjoyment in an MMO, who’d have thunk, eh ?
And as you say, that’s you. There is very little enjoyable for me in GW2, but everything I engage in in WoW is enjoyable.
But in this case, there is no way NOT to define the Legendary acquisition as a grind – an (insanely) repetitive task to progress your character.
The grind for a Legendary is, well, Legendary. There was never anything so repetitive and devious in WoW or any other non-Asian game that I’ve played.
Even if there was some context or story that goes along with it, but no. Just grind.
Remember, their goal is to find the pain points and funnel you into the Gem store… this is one of them.
Still, both farming and grinding are “doing the same thing over and over and over again”.
Which leaves me the question: why is farming considered “fun” and grinding a chore? (tbh, I really hate farming myself, but that is my opinion
)
in my mind:
grinding means you’re forced to do something over and over to make progress in the story etc
farming means you are willingly going out of your way to do something repetitive for something that you want that isn’t necessary to win the game
Sure, but legendaries are not necessary in the game. Are they a grindin or farm?
farm, you don’t need them you just want them
Grinding/farming has nothing to do with need vs. want.
Still, both farming and grinding are “doing the same thing over and over and over again”.
Which leaves me the question: why is farming considered “fun” and grinding a chore? (tbh, I really hate farming myself, but that is my opinion
)
in my mind:
grinding means you’re forced to do something over and over to make progress in the story etc
farming means you are willingly going out of your way to do something repetitive for something that you want that isn’t necessary to win the game
Sure, but legendaries are not necessary in the game. Are they a grindin or farm?
They are grinding due to the repetition. You don’t need 1 or 2 components, you need hundreds of the same things... × 4 etc.
I’ll say it again: open world PvP in an MMO cannot be structured. It will fail every time.
Still, both farming and grinding are “doing the same thing over and over and over again”.
Which leaves me the question: why is farming considered “fun” and grinding a chore? (tbh, I really hate farming myself, but that is my opinion
)
in my mind:
grinding means you’re forced to do something over and over to make progress in the story etc
farming means you are willingly going out of your way to do something repetitive for something that you want that isn’t necessary to win the game
Grinding: repetition to make progress
Farming: actions to get a thing
…mats to make/level my own crafting stuff. DR is an insulting mechanic. An hour of trying to get enough mats to finish a tier of crafting and then “sorry please call back at a later time”. So as a customer who has spent real money in their gem store to get doodly-doots and support an otherwise excellent game experience I will say only this:
Love the game, folks – but not another dime from me until you dump DR.
Unfortunately that’s not an option here, it’s a very controlled very “gated” environment… everything is guided and on rails and carefully balanced to remove any chance of emergent behavior.
But most of all, the decisions they make can all be traced back to a path leading to the cash shop, including DR.
Playing with others has no point at all, and that’s a fact. This is not a great MMO in that regard.
This is a great mmo in that regard because no one gets a free ride.
You mean like walking by an event, tagging a mob, and moving on but still getting full credit? That kind of free ride?
And I love that there are no strategic benefits to be in a group.
MMO quote of the year folks. THIS is half of GW2’s problems – the players.
Am i the only one who thinks that this is a great game? i mean yea it has glitches and bugs but what game doesnt….. even in the simplest of games there are glitches like mario 64 =D . well I for one love this game ive dropped all other games and played this non stop basically. Thanks Anet!
The problem is this isn’t just glitches and bugs… it’s foundational design problems coupled with flip-flopping on design goals they set for themselves.
It’s a very shallow, weak game that doesn’t have long-term appeal to most players. It’s a shame, because it had so much potential.
Yeah, cause allowing ppl to come together for an event and disperse again to do their own thing rather then tie them to a group is so friggin terrible. Never see all them other players gather for an event and disperse again, rather then spawn camp and kitten about kill stealing and loot ninjas. Just awful of them to not tie us to a group if we want to play a game. Kinda hard to wander round the tub if you stuck doing what a group wants. So evil of the devs to let us out of group prison.
LOL you’re describing a phantom problem that only terrible players find a way to have.
If you thought grouping was a problem… you’re not an MMO player. You’re a solo player who wants “me too” experiences with none of the communication and organization.
Typical.
Go play another game until they launch new content. That’s what I am doing. I don’t like PvP or dungeons and there is nothing worthwhile to do in the open world.
So then what do you do in any game seeing how thats the end game in every single MMO.
Actually, most other MMO’s have an achievement system that actually matters
You sure? WoW doesn’t. WAR doesn’t. LotRO doesn’t. So I guess that means you know at least 4 other MMO’s that do….
Those achievement systems DO matter. They are publicly displayed, they are social… they matter. Here? I bet many players don’t even realize there IS an achievement system.
As the title says, i cant find any good end game stuff. Map exploring isnt my style, going to dungeons is, cause its hard to find a group, and i dont like to level a new character.
Seriously what should i do ? its kinda ending boring now.
Get in a Guild, also more stuff inbound with the Jan/Feb/march updats
Ya, what this guy said – it’s always “the stuff that’s coming we promise!”
/boggle
As the title says, i cant find any good end game stuff. Map exploring isnt my style, going to dungeons is, cause its hard to find a group, and i dont like to level a new character.
Seriously what should i do ? its kinda ending boring now.
There is no endgame, certainly no PvE. Your character just stagnates.
Playing with others has no point at all, and that’s a fact. This is not a great MMO in that regard.
Yeah because people is soloing Fractals, dungeons and WvW right.
Go troll somewhere else.
WvW is just as effective solo as it is grouped. Go figure.
But at least dungeons have a MECHANICAL REASON to group. Everywhere else? Forget about it. And let’s not even bring up if you want to play with more than 4 of your guildies at the same time.
As someone who is in parties all the time, the benefits of being in a party don’t seem obvious, but they actually do help you. Some of the reasons are:
- You have people watching your back so that you don’t get overwhelmed.
- If you come across a Veteran or a Champion, you’ve got it covered.
- Events are a lot more fun with people you know.
- If you get downed, you have people to revive you while continuing to get things off your back.
- You clear out content much, much quicker. You will level faster and you will fail at things less.
- Sometimes another set of eyes will spot something hidden that you miss. That’s how I’ve often found hidden caves or other things.
- Party chat can be hilarious.
- If you need to pop off to town or something, a party of people you know will wait for you…or maybe even go with you.
- People in your party will sometimes find items. If they are nice or they know you, they may ask you if you want it instead of selling it for a few silver on the trading post.
- It’s fun.
To the people saying there is no point…well, I could argue that there’s no “point” to playing an MMO in the first place. Most people do it for the fun. It’s the same with being in a party. Do it for the fun and reap benefits you may not have realized were there.
I believe the point is somewhere above your head. Everything you listed happens with or without a party.
An MMO gives the opportunity for mechanical reasons to group. Synergies, tactics, strategy.
ArenaNet blew it, and provided designed none of that in this game. They didn’t lean on the most important core part of an MMO – multi-player.
Oh wow…who cares…
I’d be embarrassed for my peers to see that work.
Player since head start. Playing as much as I can each day, 8h+ like most people I know.
I hope you are well and independently wealthy. I on the other hand know not one person who plays anywhere near close to 8 hours a day. Just balancing it out.
Nope, I get by thats it, money is of no importance to me aslong as I have enough to not go hungry or without internet/PC. Currently unemployed, but even if I would work, 8h of play wouldnt be an issue.
8h = Work
2h = Eating, Keeping clean, stuff around the apartment, getting home from work.
8-10h = Gaming
4-6h = SleepingIt all fits within a 24h timeframe.
Where’s the social time? Where’s the family time?
I’m gonna help you out right now: there is no stage in your life where gaming 8-10 hours every day is ok.
I also don’t need an epic story, spectacular this, spectacular that in order to have this feel big and special, because at the end I’ll know and remember the journey it’s been to get there. And at least for me, it won’t be a grindy one but just the fun of having played this game that I love for a long time.
Edit: I’m going after The Bifrost, so 500 Arah shards are also part of the fun. ^^
How can you call doing something a thousand times a “journey” and not a grind? There’s nothing different or unique about doing that vs. everything else in the game. There is nothing about it that makes it “legendary” by any stretch of the definition.
If you cared about the game you would play it, not lurk on the forums.
Words are all you ex players are good for.
You don’t have to play the game to care about it. I care about the genre and not having it derail more than it already has… so I post here to try and shine a light on the mistakes ArenaNet made in making their MMORPG… which I no longer play because of those.
Stop posting about a LFG in-game tool.
They said that they’re working on it…In the meantime : http://www.gw2lfg.com/
Wasn’t a big enough priority for the biggest MMO of 2012 to have in at launch though, was it? What makes you think it will ever be more than lip service now? They don’t see it as important and never did, I wouldn’t hold your breath for anything but disappointment.
The problem is LFG “tools” are aiming to bring strangers who are solo players together to do group content. Never gonna work.
The ultimate LFG tool is your guild chat, and it should never be any other way. Form a guild, join a guild then go from there.
You are not part of the community if you don’t play. Does buying two copies make you twice as much a part of the community? Should Anet listen to gold sellers? By your logic, they are part of the community. Should they listen to bots? By your logic, they are part of the community. Just because you buy something doesn’t make you a part of the community. Being a part of the community (playing) makes you a part of the community. People buy games in large part because of word of mouth, from others who liked the game. I can’t imagine someone buying a game because someone told them it sucked.
Sorry, you don’t have to be a player to be part of the community. I paid my money, here I am.
But listening to the people who thought it sucked and making it better to maybe sell 2 copies for every one quitter sounds like a plan I’d take if I was a developer.
You do bring a unique perspective. It’s like posting on a board about flying, but you don’t fly. It’s like critiquing swimmers, but you don’t swim. It’s like being a food critic, but you don’t eat. Your perspective is at best a distraction, at worst a detriment to the community. If you are not part of the community, then……and be assured this fact will be pointed out when you feel the need to post on anything that may affect the community.
You wouldn’t do very well in business if you ignored the customers unhappy y with your product or service. They are as big or bigger key to future success as “happy” customers.
And that’s exactly my point – we ARE a part of the community. We just don’t play the game.
So at the moment I am a poster, rather than a player but when the next event happens I will be playing 2-8 hours a day until my next rest…the beauty of no subscription.
That brings up an interesting point. Has ArenaNet simply done exactly what they intended? Built a world that you can easily step in and out of? Come back only for a splash of new content that interests you?
Personally, I want a world and character I can feel attached to and invest in. I don’t view MMORPGs as a simple video game but more as a hobby… something I put myself into over time in a dedicated way.
Guild Wars 2 does not foster that mindset at all, and I think for the detriment of the genre.
Since you no longer play, any and all your posts can be safely ignored. Gotcha.
I think players who post but don’t play bring a very unique — and important — perspective to discussion about the game… After all, we spent money on the game but dislike it enough to essentially flush that money down the toilet. ArenaNet no doubt has a keen interest in finding out why.
While it was recently disclosed that apparently GW2 has sold 3 million copies world wide it certainly doesn’t feel like that in game. I don’t think ArenaNet will ever give active player numbers so it’s left to speculate.
So it got me to wondering how many active players are there really? For example I no longer play but I obviously bought the game and enjoy interacting with those on the forums… but the game simply isn’t for me.
It seems many folks are in this camp but there are many that aren’t as well.
So if you’re reading this… are you just a poster or a player?
- Reduce resouce grind
- Add more Achievement requirements (All dungeon paths, all jumping puzzles, all mini-dungeons, all meta events ect) so that the Resource / Achievement ratio is about 50:50.
- Add story elements during the creation process (i.e. The only person that can forge the Gift of whatever is hidden deep in the Flame Temple Tombs, the Gift of whatever can only be forged in Mount Maelstrom) and then a final ‘quest’ to add the ‘power’ to it (i.e. You ned to go to Balthazar’s temple, pray, and then defeat the spirit of Vinnie Jones).
- Add lore to it (i.e. Juggernaut was the hammer of Balthazar and contains a drop of Vinnie Jone’s soul).
^This.
As simple as that.
Legendary is Legendary…. if it was easy it wouldn’t be legendary.
No.
There’s nothing legendary about spending unreasonable amounts of time doing repetitive and un-fun tasks.
Legendary has a story; legendary has context.
Legendary in GW2 is decidedly NOT legendary.
Feels because it is. There isn’t very many people playing the game – and those that are are standing in Lion’s Arch playing in dungeons only.
This is not a good MMO.
And who are you saying what doesnt work?
Personally I think Legendaries are okey as they is. Gift of fortune, girft of mastery, gift of ’’weapon’’, precursor. Simple and I agree with them all.
Just because you dont like some parts doenst mean they have to change it.
Thousands of players already crafted their Legendaries. Yes they did. I did 2 already. So Legendaries and crafting it is WORKING. Its not broken.
Your mentality here is. You think that just because you, some players dont like the way of crafting Legendaries, devs must change it. But why should they, they have statistics about how many Legendaries been crafted and they have no reason to change it.
Personally I think too many players have them. So yea, if anything, make them harder or increase prices of material
So they trully stay rare
You seem to be missing the point.
“PvP” is content/systems that players can ignore if they don’t enjoy it.
But “grinding” is different because it doesn’t put any special game play story or new game mode in place as content. Simply “go do this 1000 times regardless of your ability you will be rewarded”
ArenaNet was simply lazy/uncreative in their implementation of what they thought would be sufficient PvE end-game and they’ve had a rude awakening.
They missed the boat on what MMO content should be which is specifically large group-focused organized content. And the rarest rewards should be gated behind that – things that require teamwork. Not grind.
They told us that we dont need to grind to be equal. They didnt tell there is NO grind in this game .) grind is just optional
Then tell me what content I can do in it’s stead to progress my character.
Grind is NOT optional if you want to play the game.
Ye as someone who crafted Legendary and HATE story quests, quests in mmorpgs. I dont like this idea. I would like to see some lore, interesting backround to the Legendaries but only on top of actual requirements.
So yea … NOT everyone enjoy story quests or whatever. Many and Many Legendary owned or players who are half way there are satisfied with current way of crafting it. Dont see any reason to change it. Everyone know the requirements and either you accep them or dont
How can you find the “requirements” fun. Requirements are something you do for work. If you derive fun from repetitive grinding, grats for you, but that’s quite the opposite of what O’Brien and Company sold us.
Right so you admit it’s optional then complain?
Ok, what’s my option? What content does ArenaNet intend players to invest themselves in IF NOT LEGENDARY ITEMS?
It was the single most important thing they talked about when they talked about end-game in that video.
WHAT, THEN, IS END-GAME?
The option is not to play at all.