Showing Posts For Zenith.7301:

Balance changes before HoT?

in PvP

Posted by: Zenith.7301

Zenith.7301

Can we expect faster balance patch ? Too much manpower on PvE.

Oh please, shut up. Not a single balance pass has been done with PvE in mind. PvE mesmers got completely screwed by the Harmonious Mantra change, necromancers and rangers have been rotting in garbage tier for over 3 years in PvE and nobody wants them, and yet they still found the time to nerf ranger pets and necromancer heals and the Lich elite while warriors got an even better version of Lich in the form of rampage.

So spare us your pitiful QQ when if anything the entire development process has been geared around changes for PvP.

We haven’t had a new dungeon in YEARS, year old bugs in the old stale dungeons we have still exist today. I don’t know what PvE manpower you’re crying about because they FIRED the dungeon dev team (Robert Hrouda among them) ages ago.

"Shatter Me" a Shatter Mesmer Montage

in Mesmer

Posted by: Zenith.7301

Zenith.7301

http://store.madcatz.com/categories/mice-category/Mad-Catz-MMO-7-Gaming-Mouse-for-PC-and-Mac.html

I also recommend this mouse, if you’re not a fan of the Naga (which in my case has too many small buttons to the side that are easy to fat finger). This mouse’s buttons are larger, and while not having the sheer quantity, you can bind keybind commands to the thumbwheel, clockwise and counterclockwise, and it’s all around a great programmable mouse.

I couple this mouse with

http://www.razerzone.com/gaming-keyboards-keypads/razer-nostromo

The nostromo has that wonderful joystick which lets you walk in all directions using your thumb, so no need to hold multiple keys to move around, and with modifiers you got 14 keys and multiple profiles to bind to paired with all the binds you get from your gaming mouse.

No place for Reapers in raids/dungeons?

in Necromancer

Posted by: Zenith.7301

Zenith.7301

They also had a version of “run away” mobs. In GW1 mobs spread out when they detected aoe being implemented against them.

They had a sort of similar version to that in early beta, but then figured out elementalists were doing things like using lava font to keep an enemy permanently running away and not doing anything.

Which in my opinion isn’t even a problem if they allow the enemy to cast and do attacks while running away. Also make it so AI paths in a way where it avoids being run into walls/corners and it won’t be a problem either.

I mean, they already have the centaur AI which tries to kite you when you get into melee.

And for balance’s sake, you also want to implement mobs that punish camping range as well so you need a variety of tactics and playstyles to cope with mobs.

The teragriffs and colocals also have mechanisms that encourage cripple/chill and running away from at certain times. It’d be a pity to make these types of mobs immune to cripple/chill effects…

Share This! - Tired of beeing kicked!

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

I don’t get the point of kicking people who are doing dungeons designed for their level range.

If you want 80’s, specify it on your LFG. Don’t go kicking people when you’re not specific.

It’s kind of outrageous that dungeons designed for a leveling experience are being monopolized by gold farming and in turn the new players, lifeblood of any game that wants to keep healthy populations, are barred from doing dungeons until they hit 80.

In fact, it’s actually worse, because you’re denying them the opportunity to learn good dungeon habits early by running with people who have already run the dungeon. Now you make them solo map completion all the way to 80 and then are surprised when they don’t know a single thing about how dungeons are done at 80.

This cancer is only getting worse as the months pass by. Fractal 50 LFG now looks like “ELE/ELE/WARRIOR/GUARD/THIEF ONLY” pretty much 90% of the time when you can get a sub 25-30 minute run with far more formats than that. Necromancers and rangers, and even MESMERS — who are actually meta-- are being excluded from participation by morons who just behave like sheep.

There’s not a single MMO that’s recent which behaves as stupidly as people in this one. Not in FFXIV, not Wildstar, not WoW. Any and all classes participate at all levels of content without stupid discrimination.

(edited by Zenith.7301)

Bulwark Gyro

in Mesmer

Posted by: Zenith.7301

Zenith.7301

Just remove illusions off the aggro table and give them aoe avoidance in PvE (immunity to aoe/cleaves).

For WvW give illusions 70-80% aoe resistance instead. If you want to dispel illusions, you should single target them, not do a single greatsword swing that gets rid of clones immediately let alone grenade throws.

Bulwark Gyro

in Mesmer

Posted by: Zenith.7301

Zenith.7301

Kiting and having a pet do half the damage while you do very little is hardly a scenario people will want in PvE.

Illusions should have high if not 100% uptime in PvE if we’re going to have our damage based around all of them being alive. It’s that simple.

Just like with ranger, if our damage is balanced around the presence of a pet, our pet needs to be alive all the time because otherwise we’re inferior to the other classes.

By the way, minions may sorta function in spvp, but that’s where it ends. They’re garbage in WvW team fights, and they’re garbage in PvE.

In fact, GW2 is one of the worst MMO’s for pet based classes in the industry. Look around. How many spirit weapon guardians, turret engineers, rangers, minion necromancers, and mesmers do you see in WvW team fights and PvE?

That’s right, very few, because this game completely guts companions. Companions in this game don’t scale with runes or sigils, or food effects, or ascended gear. The mesmer is as close as it gets, borrowing stats from the mesmer, but it doesn’t benefit from % damage bonus traits to the mesmer or other boosts. The rest of the classes have minions/companions so kitten they can’t even use them in most game formats.

will chrono make shatter viable for pve?

in Mesmer

Posted by: Zenith.7301

Zenith.7301

one of the things that made me stop using mes as main was that the most viable dmg build (phantams) was hell boring for pve, ppl told me that the reason that shatter mesmer didnt worked was because the clone generation for shatter feeding and the CD

would like to hear the opinions from people that have tested chrono deeply the last 2 betas; with the now endless supply of clones and reduced CD from alacry, do you think shatter mesmer will be decent for pve content now?

It wasn’t the cd alone.

Mesmer autoattack damage is terrible, basically the class isbalanced around 3 phantasms to compete because the autoattacks and blurred frenzy do virtually no damage whatsoever.

So by shattering, you kill phantasms, your one chunk of damage.

Now with chrono you can shatter more often, and at least the first shatter won’t kill your phantasms thanks to chronophantasma.

The bigger issue is this doesn’t change much. Mesmer sustained damage is still terrible, and a shatter every 6-7 seconds isn’t going to change that.

Buffing the autoattack and blurred frenzy damage will.

Bulwark Gyro

in Mesmer

Posted by: Zenith.7301

Zenith.7301

Twice the HP on phantasms means nothing. Ranger jaguars have 24k hp and they still melt to a boss autoattack or two in fractal 50.

The solution is never more HP, because the kind of damage bosses deal out is in the 10-20k range swings.

You would have to raise HP so high, that then against a single target the illusion could tank as well as a bear/earth elemental.

What’s more, even if you set the HP to something like 50-60k, it’d still melt in dynamic events and boss aoe spam and WvW aoe spam, because the amount of aoe bombing going out far exceeds these numbers.

Illusions need AoE avoidance, period.

I’m also not a fan of needing traits to fix core class mechanics, for the same reason I hate chronophantasma.

Bulwark Gyro

in Mesmer

Posted by: Zenith.7301

Zenith.7301

They didn’t abandon PvE, they abandoned dungeons. I believe raids will make use of many of our “used-to-be-PvP-only” utilities.

Someone suggested iDefender proccing protection: I did consider it, but we have already many ways to get protection. But I do agree that it will be better if he had a usual phantasm HP but only reduced by half the damage (i.e. not taking it).

The gyro is clearly a better version of both iDefender and feedback (both of them mostly because of the positioning). But I think the devs have improved quite a lot in recent times and once HoT will be up and running (or maybe even before) the core skills/weapons will see a lot of fixes to make them to the same level as the new ones.

For 3 years our illusions, and by extension our utility and damage source, have been AoE/cleave fodder with no fixes in the horizon for AoE/cleave avoidance/immunity in PvE.

I mean, it already exists with Subject Alpha, the aoe does not murder your phantasms and illusions, so I don’t understand why they can’t extend that rule to all bosses/pve mobs that cleave on autoattacks and AoE.

Removal of Ascended Stat Swap

in Guild Wars 2: Heart of Thorns

Posted by: Zenith.7301

Zenith.7301

The recipes are fine. You can level up a craft and get your guaranteed ascended, or you can pray to the RNG gods that you get a chest of the part you actually need.

If anything, what needs changing is the ridiculous recipe for crafting ascended armor. Ascended armor, particularly bolts of damask, are so hideously expensive for the return of the upgrade.

Suggestion: Pace arrow in the Mesmer portal.

in Mesmer

Posted by: Zenith.7301

Zenith.7301

Adding a timer buff is simple, but having a range or direction indicator is much more difficult due to how the skill is implemented. Portal is managed heavily through code rather than script due to its unique functionality so adding something like this would likely require changing some of the underling structure of the skill.

The timer is great.

How about, if you run out of portal functionality range, the skill becomes greyed out or red?

Bulwark Gyro

in Mesmer

Posted by: Zenith.7301

Zenith.7301

More or less, it was always obvious PvP was a main focus of the game. They abandoned all PvE content for over 3 years and very few if any class balance decisions were done with PvE in mind.

/bitter over Harmonious Mantras nerf for PvE

(edited by Zenith.7301)

Reason why dagger ele has so much sustain

in Elementalist

Posted by: Zenith.7301

Zenith.7301

No.

This nerf all D/D ele builds, including zerker ele, which isn’t even a thing.

What they need to nerf is the healing power coefficients and find a way so CELESTIAL amulets don’t benefit the ele so much.

Ranger vs. Guardian vs. Warrior

in Ranger

Posted by: Zenith.7301

Zenith.7301

Pet doesn’t even shine in 1v1, where it can’t even hit moving opponents thanks to the animation lock on autoattacks making them stand in place as they perform them while the opponent simply steps away.

replace glottony with vital persistance

in Necromancer

Posted by: Zenith.7301

Zenith.7301

I’m worried because the trait is barely competitive with Vital Persistence in PvE as it is now, and losing the functionality means it isn’t even worth investing to.

Spectral skills just aren’t that great in PvE, and Spectral Mastery is one of the things that says “hey, the skill is less crap now, want to try it out with this LF bonus”?

I just don’t understand why with VP spectral mastery would be overtuned. It’s a tanking trait and to be honest I see no difference with it versus a warrior with incredibly long immunity stances thanks to traits as well.

Spectral skills are not that strong where having access to VP and SM would really do more than what other classes have.

In fact, necromancer stun breakers are among the worst of the bunch.

Best exp when hot hits?

in Guild Wars 2: Heart of Thorns

Posted by: Zenith.7301

Zenith.7301

I took his thread to prioritize HoT masteries, which will actually be relevant to the content he’ll be doing in the forseeable future, especially if some of them are required for raids.

replace glottony with vital persistance

in Necromancer

Posted by: Zenith.7301

Zenith.7301

Why nerf spectral mastery? The cost to benefitting from spectral mastery is using spectral skills themselves, which are little more than glorified stun breaks on long cooldowns relative to everybody else.

No, thanks. This pvp crap nerfing skills for everybody else has got to stop. I don’t want to be further restricted on skill and trait usage.

Scrapper is a better Guardian

in Guild Wars 2: Heart of Thorns

Posted by: Zenith.7301

Zenith.7301

Thats why it would be nice of anet if they split skills between love,pvp and wvw. The reason het thieves are so cowardly is because they are squishy as hell. The need stealth to survive. So if anet nerves stealth, they must buff the thief in another area.

Anyone in zerker is squishy.

A zerker ranger or ele is far easier to kill than a thief. Guess who do the teams focus fire in spvp? Hint: it’s not the thief who constantly ports away or stealths.

There’s good reason why many people run stealth thieves in WvW, they got virtually fool proof escapes and can reset at will.

Dhuumfire in Curses, thoughts?

in Necromancer

Posted by: Zenith.7301

Zenith.7301

PvE Reapers won’t use Dhuumfire or SR in raids. It’s gonna be Spite/Blood Magic/Reaper. The only group utility line you bring is blood magic and however weak it may be, it’s the only thing you’ve got and you want that well cd reduction as well.

So moving Dhuumfire to curses doesn’t affect PvE people as much as it does hybrid pvp necromancers.

Bulwark Gyro

in Mesmer

Posted by: Zenith.7301

Zenith.7301

I’m pretty sure he’s full of it by now.

“relative+absolute inferiority”. He gets told a single utility functions like iDefender and Feedback merged together and he goes off on how idefender can benefit from trivial add on’s like a single bleed on crit or how it applies a few crappy conditions when shattered.

No place for Reapers in raids/dungeons?

in Necromancer

Posted by: Zenith.7301

Zenith.7301

Come on guys, let’s pay attention to context. It’s been repeated and clarified for the last few pages. Don’t be petty.

No place for Reapers in raids/dungeons?

in Necromancer

Posted by: Zenith.7301

Zenith.7301

I’d rather they change the effect in that case. For the same reason having a specialization centered around chill and chill centric traits being neutered by a breakbar applies just as well to a chronomancer who’s got several traits and even the new weapon tied around slow.

It’s just bad design to implement features that won’t work at all in the most meaningful content. And it’s not like they can give the chronomancer more slow to make it comparable to blind application because then the PvP people would be up in arms.

I’m completely against design for features that simply don’t work against the content that matters. Nobody cares that it works against veterans or even elites, those mobs melt in seconds and you don’t even need slow against them let alone chill.

All classes should be balanced to be fully functional against bosses/champions. It’s why Ele/Guard/Warrior are so desirable over everything else, virtually all they do is entirely unfettered.

Hell, in the case of taunt I’ll even say this break bar affecting it is one of the dumbest changes and completely undermines what the condition should be about. Ranger would shoot up in usage if beastly warden actually worked through defiance, it’s a short effect anyways.

(edited by Zenith.7301)

No place for Reapers in raids/dungeons?

in Necromancer

Posted by: Zenith.7301

Zenith.7301

Which is why you reduce its effect on bosses instead of making a new condition, especially tied to the new mesmer specialization, completely obsolete.

There are entire traits in the chronomancy line centered around slow. The new phantasm does bad damage in exchange for slow and alacrity.

Making slow redundant and weak like blind, which can actually be spammed, is broken.

And quite frankly slow is what kept time warp competitive with Feel My Wrath, which completely outclasses it as an elite in terms of quickness uptime.

5 quickness 24 sec cd; 21% uptime on quickness from an elite. Time Warp is 10 seconds of quickness on a 180 sec cd, 5.5% uptime quickness. Continuum Split pushes it to 11% uptime quickness from double the elite usage, still almost half the uptime of quickness compared to the guardian elite that also comes with 10 seconds of fury.

If they’re gonna make slow useless might as well completely revamp the chronomancy line and phantasm.

(edited by Zenith.7301)

Defiance and Soft Crowd Control

in Guild Wars 2: Heart of Thorns

Posted by: Zenith.7301

Zenith.7301

Stop=/= degen.

If the rate at which the degen happens does not overcome the rate at which the bar recovers, it is not stopping.

And the degen is pathetic to be honest. Did you even play the last beta weekend event? This solution was already in it, and my chills hardly contributed to a broken bar.

No place for Reapers in raids/dungeons?

in Necromancer

Posted by: Zenith.7301

Zenith.7301

Just make blind have an alternate effect on bosses in PvE, like reduce their crit chance or lower the aggro of whoever is applying it to the mob.

Slow has reduced effectiveness on a boss, but making it just slightly affect the breakbar is dumb. Slow is not plentiful outside a 180 sec elite, and why introduce another condition that’s gonna do the same thing as blind but be far more limited in sources of it. Slow and Chill need to work on bosses, and if I might say so necromancers should gain some access to slow.

Make it so Shivers of Dread applies 2s slow to targets you chill. Or put that on cold shoulder.

This whole boons supremacy needs to end.

Bulwark Gyro

in Mesmer

Posted by: Zenith.7301

Zenith.7301

I don’t think you understand.

Mesmer’s arent going to give up their much needed decoy, blink, portal, MoD, Mantra Cleanse, Signit, etc for iDefender. It’s simply that Gyro displays how iDefender should be and raises the question of why iDefender is in the game at all when they can obviously get it right all along.

No, you don’t get it. I can tell you don’t get it because you listed 6 utilities, and you can only pick 3 in the first place. You’re padding your own mind, not thinking logically. This isn’t just about iDefender. It is about all the QQ all over the forums where people are whining that Engineers have better utilities. The mesmer is no exception. Keep in mind that in your mythical six utility mesmer, all that is still only equivalent to a single kit from the Engineer.

Not only am I not even sure bulwark is worth a slot, I’m not even sure bulwark is better than idefender. Bulwarks cooldown is up to twice as long. It’ll be cleaved just as easily, even easier if it has lower health (note: Idefender can have up to 21,209 health). You can only daze in PBAoE with the bulwark, whereas Idefender can be shattered in a multitude of ways at range, inflicting confusion, torment, vulnerability, granting boons, cleansing conditions, stripping boons, and healing. Idefender can inflict bleed on crit and can be spawned with retaliation, whereas bulwark doesn’t do additional damage by just existing. The Idefender can also increase your direct and condition damage, and reduce damage overall. You can’t summon bulwark on dodge/block, either.

So what advantages does bulwark have? #1 is that it is instant cast, which makes sense given how little bulwark actually does. Idefender is as much as an offensive skill as a defensive one, so like all phantasms it has a cast time. #2 is that it stays with you after an enemy is dead. This isn’t that useful: once your opponent is dead, you’ve won and don’t need it to hang around. #3 is that it comes with a reflect. Other classes this might be valuable, but a mesmer is bleeding reflects out of their ears, so the advantage is redundant. #4 is that it doesn’t require a target. Thankfully, the enemy you’re fighting is usually a target, and so Idefender can be used when needed. #5 is that when the drone is blown up, it dazes in an AoE without traits. This isn’t something that is lacking from the mesmer, just in a different place.

Think of how the engineer must feel, getting a trait that is arguably inferior to Idefender. That’ll never be worth a kit.

You just blasted him for mythical 6 utilities and went on to mention the mythical shatter traits spread across several lines that don’t come with the base skill itself. In that case we can add the gyro centric scrapper traits into consideration as well.

I mean, please. Wow, a single bleed proc from sharpened images on a low attack rate iDefender just sound fantastic, and ending his function to apply some shatter effect that could be applied by any other illusion we can fart out is clearly a credit to the phantasm itself.

And when told the appeal of the gyros come mainly from the toolbelt skills associated with them? “Oh, that reflect, it’s nothing the mesmer has a 32 sec cd reflect that our utility mimics, but our utility is also an idefender at the same time”.

(edited by Zenith.7301)

dagger aa > RS aa ?

in Necromancer

Posted by: Zenith.7301

Zenith.7301

Yup, what he said is not even true. A sword mesmer removes boons just as well, and with null field+idisenchanter it’s really no contest.

If we’re talking about gimmick boon removal we can even add arcane thievery and shattered concentration for boon removal on shatter.

However let’s get back to the meta mesmer build. All he needs is to switch in null field/idisenchanter on one utility just like we’d slot corrupt boon, and they’d outdo the necro handily.

DO SOMETHING ABOUT kittenING MOSSMAN

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

Agree about Mai Trin as well, although the buggy kitten canon phase projectiles hitting people without telegraph circles is pretty dumb so I feel less bad when people exploit her. That fight is just cancer with the poor telegraphikittentle human NPC tells covered in spell effects, and unintuitive unblockable projectiles.

dagger aa > RS aa ?

in Necromancer

Posted by: Zenith.7301

Zenith.7301

Necro wouldn’t be the best tank, that honor goes to bunker guardian. It also wouldn’t be support; ele, engineer, guardian, warrior, and mesmer all support better.

So we’re left with DPS and CC. The engineer and guardian are miles ahead in CC potential.

You are left with DPS as a necromancer.

Let me try this again. My. Point. Is. We need to see, we still have another beta and NO one has seen raids, not to mention who knows what will change when HoT goes live. Anything is possible, stop being so negative.

I’m asking you, point blank, what do we do better than any other class besides DPS.

And you have given me not a single answer besides “we don’t know what raids are like, let’s wait and see!”

“Let’s wait and see!” is what some of you said in closed beta after they nerfed the necromancer to hell. And we waited, and we saw; it wasn’t pretty and hasn’t been all these years.

Don’t fool yourself, the beta before any game/expansion release is the only time we have to complain for class changes to be made. After a game/xpac goes live, we’re back to 6 month minimum balance patch cycles.

dagger aa > RS aa ?

in Necromancer

Posted by: Zenith.7301

Zenith.7301

Necro wouldn’t be the best tank, that honor goes to bunker guardian. It also wouldn’t be support; ele, engineer, guardian, warrior, and mesmer all support better.

So we’re left with DPS and CC. The engineer and guardian are miles ahead in CC potential.

You are left with DPS as a necromancer.

dagger aa > RS aa ?

in Necromancer

Posted by: Zenith.7301

Zenith.7301

I don’t know why people are comparing RS to dagger AA when greatsword will be our highest DPS weapon and cleaves just as well as RS.

That’s all speculation at this point, as mentioned that could all be meaningless If damage isn’t as important in the new content. We’re basing opinions on dated content when we all know raids will be the only thing that will most likely matter when it comes to maximizing performance.

I’m going to reserve these kinds of comments for posterity. Every single MMO out there has maximized DPS in raids, even those that require tank/healers thanks to the trinity, yet somehow people are floating this magical idea that damage won’t be the most effective way to deplete an HP bar and that we’ll see the advent of PVT’s thanks to raids.

I mean, people said the same of high level fractals when they came out, because mobs can virtually two shot you with mere autoattacks, yet lo and behold we still take builds centered on damage.

DO SOMETHING ABOUT kittenING MOSSMAN

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

Why wipe? If people run behind the shacks when ported worst case scenario you have one elemental or two to kill. The guardian/mesmer pull them to the bonfire, you burn them down in a matter of seconds, and get back to the ice source.

With yolo you waste time dying to the elementals while pushing a phase, and then MORE time respawning and running all the way back.

It’s actually aggravating when I see these people just try to yolo it down and it ends up wasting more time than just pulling the elementals together with a single skill and blowing them up.

Aggroing the elementals is entirely avoidable, but for some reason people just want to bumrush it.

And quite frankly that start stinks of graveyard rushing that was changed for a reason. You should be punished for wiping. The thing should reset so people actually care to learn the encounter.

(edited by Zenith.7301)

Reaper Changes for BWE3

in Necromancer

Posted by: Zenith.7301

Zenith.7301

We shouldn’t need a trait to make shouts useful in PvE. Skills need to be effective baseline; traits are supposed to complement base skills instead of being requirements for said skills to be used at all.

dagger aa > RS aa ?

in Necromancer

Posted by: Zenith.7301

Zenith.7301

I don’t know why people are comparing RS to dagger AA when greatsword will be our highest DPS weapon and cleaves just as well as RS.

Reaper Changes for BWE3

in Necromancer

Posted by: Zenith.7301

Zenith.7301

And who the hell uses trooper runes in PvE? I’m tired of you PvP people being obtuse when I make it clear I’m talking from a PvE perspective and you guys bring in your PvP crap into the discussion.

Currently? Nobody. Once Heart of Thorns hits and mobs are using conditions with regularity? Will probably become more popular.

Keep dreaming, please. A single healing rain and guardian purging flames is all you need, without traiting for garbage runes.

We get that Shouts suck for PvE and other professions got better PvE. Not everything can be great in PvE, and in this case they addressed a major issue we had in PvP/WvW, and a major issue we had been asking for. Gyros are cool, Shouts are also cool.

The only thing we should be salty about Scrapper is the fact that Adaptive Armor is better, and “different situations” doesn’t matter, they have the same type of traiting that would make ours too good, and the fact that Superspeed is another mechanic that is an irremovable, not possible to counterplay, counter to a heavy mechanic of Necro: soft CC.

Necromancers were meta in WvW (GWEN). Necromancer have been middle to higher tier and still present in sPvP.

For THREE YEARS, necromancers have been unwanted in PvE. They have no group support, plenty of selfish skills, and what did we get? More selfish skills.

So what if shouts scale in WvW? They only benefit you, a reaper still won’t be desirable over a Guardian or Warrior in team based WvW. Most necromancers still will take wells for well bombing in team fights.

The only people who benefitted here were PvP roamers. Why? Why is it OK for the necromancer to toil for over three years with zero group utility, their debuffs are now neutered by defiance bar, and what little new we got is now a niche set of utilities only good for PvP, where necromancers already had PLENTY of options.

Necromancers in PvP had the option of wells, they used corrupt boon, epidemic, in some builds minions, and spectral skills.

Necromancers in PvE only had wells. So remind me again why necromancers needed yet another expansion of utilities for PvP when the PvE necromancers were far more in need of expansion?

Lich Form wasn’t even a boost in PvE as an elite, and it got NERFED for pvp reasons, being just a crappier Rampage. We have no worthwhile PvE elites — PvP has Plague, Lich, and now Chilled to the Bone (which is completely neutered in PvE by the defiance bar).

People are kittened because all the help keeps being diverted to formats where necromancers need far less help than they do in PvE where I can’t even join a kitten ed fractal 50 without being told to switch to a guardian/warrior/ele.

(edited by Zenith.7301)

DO SOMETHING ABOUT kittenING MOSSMAN

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

Right click -> kick from party/leave party.

If Pugs cannot kill mossman normally then they can’t probably kill anything else normally and it’d be easier to find a new party.

^ This, Mossman is a good indicator of noobiness. Better to find out sooner than later that your party is going to be stuck for hours at some of the more difficult fights.

The only larger PuG breakers are Mai Trin and MAYBE then Snow fractal. All the other bosses can be whittled down easy by most PuGs.

Mossman just seems easy when you’re not in a PuG and you’re chaining Deep Freeze on him with communal defenses aegis spam and wall from the guardian.

His melee hits nearly as hard as archdiviner, he does it more often than archdiviner, and the axe throw is a far less noticeable telegraph in melee range with all the spell clutter compared to all the large wind up skills of arch diviner.

On a stacking group that fails to use aegis and reflects properly that axe bouncing around stacked people is going to annihilate most average pugs.

Guardian and staff ele are really misleading to a group. The guardian just trivializes anything in this game, and the staff ele can stand easily outside max melee to be in buffing range but completely safe from most cleave/autoattacks while doing more damage than anyone who is melee.

There’s a reason why in fractals despite mesmer being the meta in speed clears, it is guardians who pugs want over mesmers.

(edited by Zenith.7301)

Reaper Changes for BWE3

in Necromancer

Posted by: Zenith.7301

Zenith.7301

Our shouts are pitiful compared to scrapper gyros in terms of group utility ;(

Because shouts are annihilated by enemy AoE? Because Gyro’s proc Runes of the Trooper? What am I missing here…?

Do you people even bother to read? Just 3 posts back I responded to the guy saying gyros would be destroyed by saying that the attractive utility from gyros was on the toolbelt skills, which did not require the gyro to be alive.

And who the hell uses trooper runes in PvE? I’m tired of you PvP people being obtuse when I make it clear I’m talking from a PvE perspective and you guys bring in your PvP crap into the discussion.

As if your shouts will actually make you useful even in PvP. You just like them because you’re winning duels with them, the only thing you PvP people seem to care about rather than group support.

Scrapper is a better Guardian

in Guild Wars 2: Heart of Thorns

Posted by: Zenith.7301

Zenith.7301

How is a CnD important? Are you trolling? Maybe it’s the fact it gives you access to a target drop that makes you immune to damage against classes that are not an elementalist/necro/engineer, considering most classes don’t have spammable AoE to wildly flail at thin air in hopes of hitting a stealth thief.

Maybe it’s the fact that stealth clears condies and with shadow rejuvenation allows the thief to regen back up to full health.

Or maybe it’s the fact that it gives the thief another guaranteed attempt at using backstab or sneak attack, their most powerful skill respectively.

You know, because the entire purpose of tells and dodging is to deny an enemy follow up if you dodge the kitten attack, except the thief doesn’t even need to try because a clone/pet is a guaranteed means of entering stealth.

But by all means keep pretending as if stealth just feels bad, and people don’t detest thieves and PU mesmers for no reason whatsoever other than the fact stealth is spammable target drop whose only counterplay is a guessing game and the players open from stealth with burst skills that should HAVE TELLS/TELEGRAPHS like every other non-stealth class has their burst attack telegraphed.

Scrapper is a better Guardian

in Guild Wars 2: Heart of Thorns

Posted by: Zenith.7301

Zenith.7301

It would be nice if mesmers had this ability to put cooldowns on skills that they interrupt, that actually worked on the class completely immune to them.

It would be nice if necromancer’s chill actually worked on thieves like it does on everybody.

It would be nice if my ranger pet or mesmer illusions or necromancer minions weren’t a free Cloak and Dagger for a thief since AI doesn’t dodge the CnD telegraphs.

It would be nice if my 60 sec cd elite entangle wasn’t negated by a single infiltrator’s strike or steal.

Yeah, those things might be nice too, but didn’t really have anything to do with what I said. We;re mostly focused on the Scrapper at the moment.

No, you’re acting all aggrieved as if your precious class had the right to be immune from skills that unfairly target them above all others, and yet that is exactly what the thief does to many classes.

Having a guaranteed cloak and dagger off dumb AI who can’t dodge it is about as predatory to a class’s mechanic as the engineers aoe reveal is.

And let’s be honest, this will hurt mesmers even more since their stealth is actually on long cd’s whereas all you need on a thief is to port away and BP>HS to start again.

You’re not the only class affected by it. It’s about time stealth started having heavy counters, too bad they’ve chosen to concentrate it all on the engineer.

Scrapper is a better Guardian

in Guild Wars 2: Heart of Thorns

Posted by: Zenith.7301

Zenith.7301

^ But thiefes dont drag a clearly visible gyro behind them in stealth.

Yeah, but outside of PvP, how much will that matter?

That’s why the Engi stealth is not considered a problem, because it’s not as threatening to insecure PvP opponents, they can see that something is coming.

Respawn timers are longer than that. Punch combo kittening hurts.

no, I meant that it would be nice if Thieves got an ability that would let them stealth for 30 seconds on a 30 second cooldown, AND could prevent Engis from using kits for 8 seconds. Apparently that’s balanced.

It would be nice if mesmers had this ability to put cooldowns on skills that they interrupt, that actually worked on the class completely immune to them.

It would be nice if necromancer’s chill actually worked on thieves like it does on everybody.

It would be nice if my ranger pet or mesmer illusions or necromancer minions weren’t a free Cloak and Dagger for a thief since AI doesn’t dodge the CnD telegraphs.

It would be nice if my 60 sec cd elite entangle wasn’t negated by a single infiltrator’s strike or steal.

Reaper Changes for BWE3

in Necromancer

Posted by: Zenith.7301

Zenith.7301

Doesn’t matter, the most attractive utility comes from the toolbelt skills from having the drones equipped as utility, which are independent from the drone. The reflect, the water field and 5 seconds of protection. The only gyro that you actually rely on to stay alive is the shadow refuge equivalent and mobs don’t attack pets without being engaged in combat, which is where the gyro is used as a skipping tool.

Reaper Changes for BWE3

in Necromancer

Posted by: Zenith.7301

Zenith.7301

And the necromancer trait has the built in delay of enfeeble. They each have their negatives, but the relative payout is huge for the engineer.

Just like adaptive armor is just a better version of Corrupter’s Fervor.

I just scratch my head at why the classes with already plenty of group utility and blast fields/finishers keep getting more of these utilities and blast finishers/blast fields/aoe group utility, while the necromancer keeps getting selfish skills that are only of use in PvP.

dagger aa > RS aa ?

in Necromancer

Posted by: Zenith.7301

Zenith.7301

You can treat Gravedigger as sorta a 100b anyways above 50%, so the greatsword should not be evaluated against the dagger only on the basis of an autoattack because the dagger truly has no other short cooldown high damage skills.

And despite the breakbar decreasing our debuffing utility, we still do want to aid in breaking it and so with traits like chilling nova and the built in chill, the greatsword would still be attractive against bosses over dagger since it also helps degen the breakbar for that extra damage while the foe is stunned.

If we sit on dagger above 50% anyways that’s even a worse scenario for our reaper traits, since chilling nova, cold shoulder, and Soul Eater/Deathly Chill would see little benefit on a dagger.

Reaper Changes for BWE3

in Necromancer

Posted by: Zenith.7301

Zenith.7301

And it’d only take adding some group utility to them, which there is this weird resistance to.

Why are they so opposed to adding utility to necromancers to empower/aid their allies if they’re going to implement a breakbar that negates all the debuffing they can do?

I also have to ask why we got stuck with a cooldown on enfeebling shroud while the equivalent engineer trait applies 9 seconds of weakness and 5 stacks of vulnerability and has no ICD.

Reaper Changes for BWE3

in Necromancer

Posted by: Zenith.7301

Zenith.7301

Our shouts are pitiful compared to scrapper gyros in terms of group utility ;(

Truthfully, most of the gyros I wouldn’t even consider using. Most Reaper shouts, on the other hand…

PvE speaking here. Shouts are useless.

I don’t know how you could say a 30 sec cd shadow refuge with a 6 sec reveal, a 50% group damage reduction with a 6 sec reflection bubble toggle, or an aoe heal that toggles into a water field with 5 secs of prot is not better than shouts.

(edited by Zenith.7301)

Reaper Changes for BWE3

in Necromancer

Posted by: Zenith.7301

Zenith.7301

Our shouts are pitiful compared to scrapper gyros in terms of group utility ;(

dagger aa > RS aa ?

in Necromancer

Posted by: Zenith.7301

Zenith.7301

They can get to splitting the kitten thing, I’m tired of mechanics being held back in PvE for the sake of spvp egoes when they lose a duel and go cry up a river about which class is OP.

Guardians have been a backbone of every pvp team since forever and have OP as hell group utility yet little crying has been done about then because they also don’t function as a duelist class that kills you 1v1.

It’s so dumb, spvp isn’t even balanced around team fights but actual whining over 1v1 match ups.

dagger aa > RS aa ?

in Necromancer

Posted by: Zenith.7301

Zenith.7301

Reaper Shroud is weak and a damage loss in PvE. You use it purely to absorb damage if you totally need to and can’t evade the damage any other way.

Otherwise you camp greatsword all day in a group setting.

What's the state of Scepter/X?

in Elementalist

Posted by: Zenith.7301

Zenith.7301

Focus provides more survivability and group utility but loses the offense of offhand dagger and its mobility as well. As scepter/focus you virtually are no better than a mesmer in mobility.

Gyros have HP = Gyros are useless in pvp.

in Engineer

Posted by: Zenith.7301

Zenith.7301

spvp balanced game guys. Because 13-20k hp pets with no AoE immunity/avoidance worked so well for necro/ranger/guardian/mesmer, they had to repeat the same mistake again.