Marquiz and Dual, I’m a Ranger; don’t know where you came about me being an elementist class. but it’s ok.
If you had paid attention to the video. he clearly states the rangers he easily killed numerous times as being “squishy”.Just to add, we have been called many names; “squishy”, “complainers”, “clueless”, “dumb” etc
It’s obvious if you’re a thief this shouldn’t sound new to you.
May I repost that video again..
Obviously he is a good player and I Respect him for that very much. He seem quite Passionate for his class.
Still,
“It doesn’t take a rocket scientist” to play as well as he.
Why so? Thief tools and Mechanics were designed to be OP.How many keystrokes and skills it takes a thief to OP an opponent? 1-2
Obviously that doesn’t sound OP ?
Only 1 Class is given that Benefit?
1. if you think keystrokes and number of skills you have to spam determines difficulty then you’re really clueless. Ele must be 2-4 times harder than any other class!!! Maybe try playing thief in sPvP at least before arguing about how hard or easy it is to play.
It takes 1 wrong estimation on CnD to ruin your day. That would be your own fault, not even counting all the counters your opponent can use. Out of thief, mesmer, warrior, and ele, thief is the hardest in terms of movement, timing, and reaction.
2. You’re a ranger right? Why are you taking the word from a thief about your class? If your server has fight clubs try showing up with roaming builds to try (since you’re obviously not talking about nerf thief in zergs—they’re terrible). That fight club I was using tanky S/D (which counters d/d thief) and my friend was using P/D condition. We both both went 1-1 against a very skilled trap/melee roaming ranger. We’re both very good thieves and entirely different builds. A ranger who knows what hes doing can do fine.
Point is, you learn a lot about how to beat a class in 1v1 duels, maybe try learning how to fight a thief before complaining about OP. Same as every other class. Vs skilled players, thief does not disproportionally win 1v1s. Vs bad players, anyone can stomp on them unless the build/class is a hard counter.
3. thief was already nerfed if you didn’t notice yet. Your reasons (that video) was made before the huge 25% revealed nerf which was a nerf in both damage and survivabilty. Also, if you don’t realize, in these types of videos, they’re only showing their best plays, not their fails. I hope you don’t seriously believe this is how it goes every time you jump into wvw or there would be 500 hours of video from every thief. What is true is that the vast majority of players in WvW are either not serious PvPers or not specced for small scale/1v1 which is why you can find videos like this (I have some too).
You might notice I have a thief in my sig but I actually play Ele almost all the time in WvW now. Reason is because ele is OP in zergs and can switch to D/D to roam any time without even respecing masteries. Therefore, buff thief in zerg play!
But really (TL;DR), I didn’t mean to write so much but from the claims in your post you clearly don’t know much about thief.
(edited by Zephyrus.9680)
Show video of x class beating y number of Bad/upleveled players. Conclude more nerfs are needed.
@OP, play a lvl 80, or get rid of your zerker set, or learn how other classes work.
The counter to thief happens as soon as their first attack from stealth. There’s no culling anymore, no excuses. If you don’t know what CC is or how to count to 4, it’s not the other class, you’re just bad.
The game is designed so that the answer is: whatever build and class matches your playstyle…
I guess it sucks to know that when DB guilds NA and SEA put their game face on…you guys can’t compete in any timezone, including reset or N/A primetime..but seriously great job this weekend..
Lolwut, reset was back and forth. YB had the lead 1 hour in and we had it again 5 hours in. There was no clear leader throughout.
DB NA gets the table set for them every morning, full upgrades and paper on opponents BL and still usually lose NA.
A few big DB NA guilds don’t play on reset. Also, we took the lead about 2hours in on reset night and have been pulling ahead ever since.
Don’t really understand how people can say the DB NA is lackluster when we’ve held our towers and keeps better than both Yak’s and Mag on NA prime time.
I mean, if Mag and Yaks have a bigger, better, badder NA, then why are we constantly taking their stuff towers, beating their zergs and preventing them from taking our towers every evening when the Oceanic guilds aren’t on..hmm
Excuses.
Exactly. It’s actually not that big a difference.
You just need to look at the PPT in NA to see they’re putting up a decent fight. As much as people are constantly putting down the NA crew on DB, even their own server, they do have solid numbers there (if sometimes inconsistent). Certain DB forum warriors like to play the victim card and say they’re outnumbered every map/ all the time during NAP but anyone who actually plays during this time can see they’re clearly alive and kicking hard with the numbers to put up at least a good defense, and often offense.
I’ve seen plenty of DB superzergs in NA prime that outnumber the current Mag presence in contested maps and it’s actually very rare-to-never (in my experience) to see an outmanned buff on DB in any map where they actually have a presence worth holding, during NAP time.
Meanwhile… in other news YB South American players (if that’s YB) 1h ahead of east coast are putting down their own NA crew. Wut?…
I dropped by EBG last night around midnight (EST) and noticed we were outmanned with YB and DB superzergs running on a rampage. That must be a first, even on normal week days our EBG is usually queued with pugs then.
I don’t know how much longer DB can keep using the “outmanned” excuse. They had a solid presence this reset from what I saw. 2nd post on the thread made me lol. So cliché.
This was around 7ish? to roughly 10:30(I logged off at 10:30), I personally did not see any DB with outmanned, and watched as you guys wiped Yaks at WK, until they took it a bit later.
If you are getting outmanned during NA Prime Time, don’t blame it on numbers, but the guilds that only come in for a bit at a time, their so called, ‘Raid Times’. That’s DB’s NA problem, not numbers, but time spent WvWing. I’ve seen DB fill EB & DB BL up to the max easily, and still be attacking another BL. Then on the flip side during NA Prime time, I see your numbers vanish for a bit, because ‘raid time’ is over.
How is it not numbers if we’re getting outmanned? That’s the stupidest thing I’ve ever heard. Whether or not it’s from guilds moving in or out, or pugs moving in or out, or people doing the JP’s, the outmanned buff says one thing … you don’t have enough people!
Also, it’s not like the guild raid time factor you guys are talking about is in any way a fact. It’s a nice theory, but it doesn’t mean it’s true. So far, I’m thinking you guys are just fond of making stuff up to suit your needs instead of looking at things objectively.
I was writing something, but half way through, I got bored, and my writing time was up.
so i’ll do a TL:DR version. TG & BP both yield huge numbers, they raid for set times then rest. That’s your problem, not numbers. When they are in DB, they have a huge group 50+. You want those numbers on during Prime time? Yell at them to stay on longer then an hour.
Also, BroNade <3
You know so much about my guild (BP), than I do, dear sir. When we raid (which is at least 4 times a week), it’s at least for 3 hours and usually stretches beyond 5 hours. A few of us are always in WvW, irrespective of official raids. And oh, we do drunken raids on Friday night, which I didn’t count above.
We do unofficial raids too. Last night, there were about 12 of us that ran in the night, constantly outmanned. Not complaining, since being outmanned is great in terms of fun and learning. Just saying. We ran until 2AM in the night (EST), until everyone went to sleep, after which I roamed solo was an hour, dying more than killing
As Mister Mustard said, nice theories. Keep ’em coming
How is that contradicting what he just said? You basically confirmed it. So you have 3-5 hour raids several times a week but that’s not every day and 3-5 hours != primetime. On a night with no official raid you were constantly outmanned. If two of your larger WvW guilds operate like this it’s going to be irregular coverage with some days and points in time where you’re outnumbered.
It may also be numbers but during a time when you need to shift towards the defensive, supposedly because of population, an uneven distribution of forces like that can’t be the best way to do it. Can it?
Or maybe they’re happy with T3 and just enjoy PvD. It’s not like there’s any foreseeable mass source of NA players that will be able to push you into T2. DB is actually losing rating this week.
Pretty sure it was a YB crying about large Mag zergs instagibbing smaller YB groups or even solo players, then a DB saying Mag finally has a night crew while they technically only have a ‘morning’ crew. Then a series of ‘NO U’ type arguments at which point I became highly confused and lost track of everything.
There was probably a master plan with messages between the secret allies somewhere in that though.
WvW is fun because it’s open ended. It’s not about one single round or individual fights of equal numbers so it takes out the S in sPvP. To me, s/tPvP feels the same every time. It’s always equal teams, always the same small maps, same small-scaled meta builds and classes, basically always the same fights over and over. Not that it’s not fun with a good and coordinated team but it just gets old fast.
The fact that everything is not always balanced in WvW is what makes it fun.
Late night/early morning fight club happening on Mag BL atm between East keep and SE tower.
. #1 Zerg server NA!
Hide yo keeps hide yo doors we’re wXPing errthing out there!
The reasons aren’t bad. It’s just that dying and running back to wherever you were would take forever and you would end up running 99% of the time in WvW, (rather than 90%).
Also there would be a LOT more treb wars and a lot less zergs attacking fortified positions head on. It might make things more tactical but it would be less action and less fun overall.
“Thiefs stealth in WVW”
Yes, correct, they certainly do
/close thread
Not all of us. Some of us prefer to play thief builds with no stealth at all.
/re-open thread
Thieves stealth or evade, sometimes even both or none at all. And they do this in WvW!
/re-close thread?
The only problem with your argument is that it doesn’t matter what the psychology/sociology of it is.
In fact, zergs get rewarded more than roaming or smaller groups. Therefore, the premises you listed that you’re not even trying to argue against are correct.
That said, there’s nothing wrong with zerging. Just, everything that doesn’t involve mass zerging needs to be rewarded more so people will be motivated to do it when it makes sense. And there are many cases where it makes sense, except there’s no motivation to play smart when you can just play for loot.
So Mag is ready to get ROLFStomped on Friday? Enjoy!
The only thing new in T3 for us is there’s not 4 T2 servers anymore. T3 is actually where we belong and should have been for the last month. Except SoS needed time for more of its guilds to transfer off.
I guarantee SoS will be a better match for CD and SBI than Maguuma and we’ll all be happier next week!
OP, thieves die ALL the time (to me) regardless of if I’m playing warrior, ele or thief.
What you’re probably doing wrong is facerolling your keyboard on a thief with full HP like you do in zerg vs zerg and then raging and posting on forums when they burn one of their big escapes, get away, then come back and you have no burst and no CC left…
Your title and OP already reveals you’re doing-it-wrong.
Or else you came to WvW to find honorable 1v1s like a previous poster mentioned, in which case, I don’t even know… Every roaming class needs to invest a lot in escape skills and their job description doesn’t include honorable 1v1s (because they can’t 1v1 every class, called balance working as intended).
Lots of respect to DB, nice server that’s organized and always fun to fight against.
That said, I DON’T think they need more people. They are solid in T3, leading slightly with their SEA population. Now that T1 and 2 are more balanced if DB gained much more they would become transition T2/3 which would lead to less balanced matches, particularly for themselves. With SoS finally falling to T4 next week, T1-3 will in a very balanced state for the first time.
Sounds bad. I’ve still NEVER experienced lag in T4/3 zerg v zerg (Maguuma). Don’t know what’s up with servers in T1/2 or wherever it’s happening…
If we have a conversation about fun vs skill vs points vs playing for first, second, third, will Raincrow come back?
I’m the most skilled, I have the most fun, I get the most points, I’m first and the rest of you have to fight for second and third. Like that, you mean?
No it’s more like we’re winning because we’re playing for points while the other servers are just playing for kills/fights/(fightclubsaresilly).
And no it’s not numbers/coverage at all, we just care more about objectives and points. That’s why we’re winning.
Also @skills, we’re skilled [clever wordplay] for team fights and zerg support which sucks in non-zerg fights. But that’s why we’re winning on score.
I think that’s about how it went, though… if we tried it, it wouldn’t be very convincing 
I noticed they still delete posts. They just don’t seem to close threads anymore maybe because it had become a contest… The 29 pages now is probably intimidating too.
3 way keep fight from last night, SBI BL I think. Plus rams and more.
(edited by Zephyrus.9680)
Maybe the trash talking is excessive but this thread needs moar videos. And what’s the point of a video of walking out of spawn for 10 mins before finding a good fight… Why wouldn’t you show only your best moments?… If you want to see “normal” play go play the game lol.
Hopefully next week things will stabilize with SoS solid T3.
Given the rest of your post, I wonder if this was a typo. Either way, there isn’t too much doubt on our end that we will be in T4, likely next week.
Oops the beer must have put a 3
Also….
Great ram field is completed at SBI EK.
Of course YB is better than Mag, they’re beating the team that Mag can’t catch in the ratings. Maguuma has failed to close the gap on SoS for weeks now despite playing against smaller population servers that they should dominate. Meanwhile YB has widened the gap between themselves and Mag while playing tougher (higher population) servers. I’m not even sure how this is up for debate.
+1 forum warrior points! Pretty sure I could use your logic to prove the world is flat too.
You’re the one who seems to care most but really if you look at the same T3 matches with YB and Mag switched vs DB and FA, we were above them on points. Everything after that including TC knocking us so far into T4 was from SoS falling through T2 and T3. YB only just passed them last week. Hopefully next week things will stabilize with SoS solid T3.
I could care less about who’s better on score though. Just waiting to get out of this tier. CD always seems fun to fight even though their coverage is way different but so many times when I’ve seen a huge SBI zerg in the field, when an epic zerg clash should have happened, the SBI zerg magically disappears leaving only a small trail of bodies as evidence of it’s existence
Why??? I’m referring to roughly equal forces and even if they did lose the fight, loot all around is almost guaranteed to be more than the repair costs. Not even counting the wXP that could have happened…
There’s a post from a day ago from a TSym person about fighting, so I think news of SoS’ death has been greatly exaggerated, for now. Once/if TSym and AFS leave, SoS will probably fall a lot faster.
The problem is that SoS feeds at night like hungry dogs and we can’t stop them, also EBG turns into a 1 v 1 between DB and SoS, CD numbers at night are barely a half of the numbers SoS can put on the field after “the fall” of SoS, and DB’s WvW population has increased considerably since 2 weeks ago, things have changed, DB’s actual coverage is 24/7 and consistent even at NA primetime.
All this talks about them dropping multiple tiers probably had some of them fired up too. Like, EH-veryone, including people who didn’t even know who they are, are wishing them to DIAF just so we can have the possibility of more balanced tiers. And SoS is just refusing this involuntary martyrdom.
Well they’re definitely losing momentum fast from last week where it seemed (from points) they were solid T3. Now they’re clearly dropping but it looks like we might have to wait another week for it to happen.
Projected scores atm are:
1 724.697 Mag
1 728.853 SoSIf I’m allowed to suggest it, maybe CD and SBI try a little less hard this week for the sake of more even matches next week?
wait…wat? MAG is asking us to throw the match? o.O
Why am I being called Mag now?? I do run CoF sometimes but I’m not Asura and don’t get bugged in lava!
But really, everyone has their own opinion, I’m just giving mine. I don’t find this match very fun and only reason I’ve come to WvW at all is because I made an ele that I want to learn. So to answer the other question, no I haven’t been trying AT ALL.
Just pointing out that the next match is up for grabs which may or may not influence your motivation. It does for me, I might have to start putting some work in.
There’s a post from a day ago from a TSym person about fighting, so I think news of SoS’ death has been greatly exaggerated, for now. Once/if TSym and AFS leave, SoS will probably fall a lot faster.
The problem is that SoS feeds at night like hungry dogs and we can’t stop them, also EBG turns into a 1 v 1 between DB and SoS, CD numbers at night are barely a half of the numbers SoS can put on the field after “the fall” of SoS, and DB’s WvW population has increased considerably since 2 weeks ago, things have changed, DB’s actual coverage is 24/7 and consistent even at NA primetime.
All this talks about them dropping multiple tiers probably had some of them fired up too. Like, EH-veryone, including people who didn’t even know who they are, are wishing them to DIAF just so we can have the possibility of more balanced tiers. And SoS is just refusing this involuntary martyrdom.
Well they’re definitely losing momentum fast from last week where it seemed (from points) they were solid T3. Now they’re clearly dropping but it looks like we might have to wait another week for it to happen.
Projected scores atm are:
1 724.697 Mag
1 728.853 SoS
If I’m allowed to suggest it, maybe CD and SBI try a little less hard this week for the sake of more even matches next week?
The wXP system is just further playing into the mindless zerg “tag” meta that already under-rewarded everything in WvW EXCEPT for massive PvD zerging and lawnmower fights.
wXP, loot, karma, and exp for everything in WvW should be based on the size of the group that does it. And defending should give some wXP to discourage intentional karma training/flipping.
Haven’t checked the score in a few days, anyone got an update?
Here’s the score that matters. We need new blood up here, Mag has to stop slacking!
Projections
SoS: 1 721.069
Magoombas: 1 719.758Would be a nice change of pace. This tier is currently decided at reset every friday. I realize SoS might result in the same boring match but it would be nice to mix things up after 3 weeks of lopsided competition.
Well its only a matter of time. I hope SoS will be a better balance for T4 because DB Yaks Mag should be an epic fight.
Healing power is fine but 925 way too much IMO. You’re going to be missing something important. Maybe half that and you’ll have a good balance of sustainability and team healing, burst defense (effective HP), and damage.
number 1 mistake is to use staff
I see a staff ele and it’s free stomp for me. Number 2 mistake , spam rotation without knowing who you are fighting against. An ele who try to cc and land big aes at the start of a fight are most likely a bad one. Good eles wait till they build up might and the other guy have used up cc breakers before dps dump. 3’d mistake is not knowing when to run. So many times I see eles fight 1 v 3 and not start running till it’s way too late.
- Mistake is use the wrong weapon set for the wrong context. Staff has incomparable utility for medium/large groups (WvW). While x/d setups trade for more survivability and mobility that are more suited for roaming and s/tPvP, they contribute almost nothing in a large fight except an extra body.
@OP, whether he stays on one attunement would also seem to depend on his trait build. But for PvE traited into fire (cooldown and damage) it seems viable while PvP where direct damage is rarely the right answer, it’s wasting way to much potential utility (defense, cc, healing) skill cooldowns.
(edited by Zephyrus.9680)
I’m from Maguuma and I don’t support this.
Really impressed by CD’s lead right now. Hope you guys keep the effort up.
I survived a 2 week break from WvW (barely!) and need to learn my new Ele now.
10 vs 10 (golems) with Awe was awesome. I like this guild, wish we had them on Mag.
Video of the event: http://youtu.be/Fhs3GlNuYAE
Lmao nice!
I’ve seen almost no forum warring in this thread.
Just priorities.
Skill lag is exclusive to t1 and t2. Culling is much more widespread.
No it isn’t. I (as well as most of my guildies) get ability lag fairly often during NA prime time and we’re in Tier 5.
Well that’s interesting. If that’s true I cautiously retract my statement and am curious if any other lower tiers experience this.
In the 100s of hours and 100s of large battles I’ve played in WvW in T3 and T4 NA prime time I’ve only noticed skill lag 2 or 3 times and it was almost insignificant.
My PC was mid range several years ago and runs big fights with no problems so it’s not that. I would guess it’s either server or geography (location relative to servers). I’m on US East coast Maguuma server. Maybe your server is sharing resources with a T1 or T2 server while we’re not.
(edited by Zephyrus.9680)
Main point that needs to be improved is #2.
Not all kills are equal and tagging a player with a little AoE damage takes no skill or effort and shouldn’t count the same for the reward. On a similar note, support builds are not equally rewarded even in zergs.
GvG organized X vs X, and 1 vs 1 fight clubs happen a lot in Maguuma’s fights. It’s usually prearranged on forums but can also be spontaneous. In the case of 1v1, if you meet someone on the field, bow before combat, and they bow back that generally means its a duel. You fight and at the end, don’t finish your opponent.
Like the previous replies, WvW accommodates types of PvP that was never added into GW2. The only problem in the case of the OP is that the commander left his tag on.
Culling.
In T3-4 I’ve only experienced skill lag 2-3 times ever.
Just priorities.
Skill lag is exclusive to t1 and t2. Culling is much more widespread.
http://www.gw2spidy.com/item/19721
Rapid increases in ecto prices (~20%) with no apparent reason?
edit: nvm found the reason. World bosses getting nerfed to 1 chest/account rather than character.
(edited by Zephyrus.9680)
The majority of WvW doesn’t experience this. Playing on T3 this was extremely rare. It’s a T1 and T2 issue.
I see absolutely no problem with some classes being better small/medium scale and others being better large scale in general. Of course it also depends on spec but isn’t that class diversity working as intended?
Zerging isn’t the only thing that happens in WvW (pity T1).
No it doesn’t. WvW is obviously “Plaver-vs-Player (PvP) gameplay”.
Of course leeching is irrelevant in WvW and the “this also includes” means it includes sPvP leeching in the category. Not exclusive.
Spying/sabotage is not “participating in matches in good faith”. It would take a pretty big twist to convince yourself otherwise, even if you’re a perpetrator?
Same with “inappropriate behavior”, “other misconduct”, and “match manipulation”.
I don’t see how they can make it anymore clear than that without extending it to 100 pages for every conceivable and inconceivable offense that no one would ever read.
Btw 4sec cooldown is enough to kill a berzerker thief (they will have to play on their “skill” to last longer now, no more “I-Win button”) :p
Yeah I imagine we will see fewer full glass cannon thieves which I fully welcome. It is completely ridiculous to be hit with an over 10k backstab from an invisible enemy on a fully knight geared warrior. At least now I have 4 seconds afterwards to smash them with my hammer.
The thing about this is nothing will change in this situation. They already were getting the debuff by backstabbing you fro 10K. This will be exactly the same before and after patch.
I’m convinced most players still don’t understand how stealth and revealed work.
Agreed and pretty sure most or ‘the average’ player in WvW doesn’t understand the mechanics of any other class except what they play. Because fighting a thief takes a fair amount of understanding of how their skills and timing works, this class becomes the obvious scapegoat for cries of ‘OP’ and ‘NERF!’
In any game I’ve played where it’s possible to grief and ruin things for everyone else, you can and should report for it. This just seems like common sense to me but I was curious so I went and googled it:
https://www.guildwars2.com/en/legal/guild-wars-2-rules-of-conduct/
21. You may use the Guild Wars 2 reporting system within the Game to alert the company to in-game issues such as inappropriate behavior, offensive names, the perceived use of a “bot,” or other misconduct. […]
22. While participating in Plaver-vs-Player (PvP) gameplay, you will not participate in any form of match manipulation. Match manipulation is defined as any action taken to fix or manipulate the outcome of a match or alter or manipulate the rankings or ratings of the ladder. This also includes disrupting other people’s game experience by not actively participating in matches in good faith, a.k.a leeching.
Dont blame anet when they r not guilty. They r guilty from a lot of things in wvw, but they r not guilty for the not smart ppl zergers. Is the future evolution of mankind:
Actually they are guilty by their reward system. If you zerg you get more rewards, simple as that.
Wow would people stop complaining about the JP already?
There’s 2 (4) WvW puzzles. And like 50 other PvE puzzles they made for the rest of you.
It’s PvP, deal with it or go back to PvE.
Ironically, this won’t do a thing to address the much QQ’ed about D/P ‘permastealth’ build as it never needs to exit stealth.
It will do a lot to the D/P build because the strength of the build comes from either landing the backstab, or failing that having your initiative regenerate enough to enter stealth again. With this new change, not landing your backstab will still net you the revealed debuff, with no option to stealth again. The problem with D/P isn’t that it can stay in stealth forever, it’s that it can just keep stealthing over and over again. This kind of solves that problem.
Although of course it hits the silly CnD spammers most.
This wasn’t my experience when trying the build. Landing a hit from stealth isn’t the hard part, it’s landing BS in the BACK for the bonus damage that’s the tricky part (at least for me, and against a not-clueless opponent that knows they need to be facing you).
Though not my style, I found the strengths of the D/P build in having unconditional stealth that can be refreshed while still in stealth (hence bypassing the nerf) and also having a long duration pulse-blind field that counters any melee attacks before re-stealthing. The only difference is there will be tighter timing involved in staying stealth which shouldn’t affect any good players. In the event you do exit stealth you have a pulsing blind that will be protecting you until you’re ready to reenter stealth.
Maybe I’m just good at timing (which makes it easy to fight against thieves as well) but I don’t see how D/P thief will be affected.
I would not want to see food go. It’s intended and balanced that some class builds heavily counter others while having their own weaknesses. There is food to complement every type of build.


I see a staff ele and it’s free stomp for me. Number 2 mistake , spam rotation without knowing who you are fighting against. An ele who try to cc and land big aes at the start of a fight are most likely a bad one. Good eles wait till they build up might and the other guy have used up cc breakers before dps dump. 3’d mistake is not knowing when to run. So many times I see eles fight 1 v 3 and not start running till it’s way too late.