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Arrowcarts [merged]

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Posted by: Zoel.9154

Zoel.9154

Arrowcarts damage should stay as is for players only, not siege.

This is a good point, actually.

Arrows are meant for hitting flesh. There’s really no reason they should have much effect on solid wood and metal, e.g. every piece of siege in existence.

It’d also make rams and golems viable again now that a single AC can massacre either. Nowadays the only purpose a ram has in taking an objective is if it’s deserted or defended by someone too dumb/unsupplied to build a slaughtercart.

You know what? I actually agree with this. Against seige, arrow carts can be weak. It does make sense. It will also at least make that pot of oil more important now to stop rams and gollems.

GW2, like its predecessor, is a game of rock : paper : scissors. Under ideal circumstances, it’s perfectly balanced. Obviously, it’s not perfectly balanced. However, with regards to arrow carts and their recent buffs, this is a restoration of balance.

It was the previous meta that was broken. Zergs (and their associated rams and golems) dominated everything; there was no rock : paper : scissors balance. Burning oil? What a joke. Any defender who even looked sideways at a burning oil pot was cluster-kittened by a kitten-load of AoE. Arrow carts? LUL. Players would stand in arrow cart AoE with as much concern as if it were a mild rainshower in Springtime.

Now, a zerg rolls up to a gate and tries to drop rams or rush with golems, the counter is arrow carts. The balance has been restored. No longer will zergs rule the meta single-handedly. Nor is it a new imbalance that makes arrow carts dominate a new meta.

Just amazes me how little players bother to think outside the box. OH NOES, MAH ZERGZ IZ BORKED!!! Adapt, learn new strategies, multi-task, think circularly rather than linearly. Can’t get your golems up to the gate or can’t drop your rams? Then build catas and/or trebs and take out the arrow carts in advance.

And, no, the nerf of Swirling Winds as a counter is not an excuse not to try. Coordinate your forces and speed build multiple trebs in several locations. The defenders can’t hit them all at the same time with a counter-treb. They can’t swirly, either, so some of your boulders will get through and destroy their arrow carts if you’re a skilled trebbist. What’s that you say? You don’t know how to use a treb because you’ve been zerging this whole time? Now’s a good time to start practicing.

Hills is your real objective? Then attack garrison with a feint while porting your golems up to the gate to ninja hills. Too many defenders on the map to do either, you say? Fine, pin them down on their borderland map while capturing something of their’s on a different map.

The rock : paper : scissors balance has been restored. Arrow carts beat golems and rams, golems and rams beat trebs and catas (if you can get them inside those siege weapons’ minimum ranges and slow charge ups), trebs and catas beat arrow carts. Of course, creative strategic and tactical thinking beats all.

If you make arrow carts weak against golems and rams or all siege in general, then we just go back to the meta we had prior to the patch. I realize many QQ-ing hard over this change would like to see that happen, but it won’t. The days of zergs spamming rams and auto-attack at gates for guaranteed wins and world experience just came to an end with yesterday’s patch. Get over it.

I’ll concede that everyone was bad at the metagame before, and they still are, but that doesn’t mean that this is balanced. It’s true, the map does make 1,800 supply per tick, which is equal to 18 trebs, but that’s also 60 arrow carts.

People are still getting tons of world xp and loot, they’re just on arrow carts now, because that is an incredibly low path of resistance to getting stuff. LOTS OF STUFF. You could never get this amount of loot prior to this patch. Given that you MUST use an incredibly large zerg to take the vast majority of objectives, and that the zerg must make many, many attempts to get it, the bags fly like candy corn for defenders now.

Zoel – GM of [coVn]

Arrowcarts [merged]

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Posted by: Zoel.9154

Zoel.9154

This is clearly broken.

Arrow carts are fine. It’s your zerg tactics that are broken.

your server just took woodhaven in fa borderlands with over 50 people.

Zoel – GM of [coVn]

Arrowcarts [merged]

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Posted by: Zoel.9154

Zoel.9154

Man i’m glad we get skill lag on these 80 man tower attacks now

The primary method I’ve seen post patch to take something is to show up, hope there’s nobody inside, stack on the door, and keep enough AOE on it to keep anyone from getting in. People are acting like they must have 40+ people to take any objective now. They’re probably right.

Zoel – GM of [coVn]

Arrowcarts [merged]

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Posted by: Zoel.9154

Zoel.9154

in soviet russia, wxp train comes to arrow cart

Zoel – GM of [coVn]

Arrowcarts [merged]

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Posted by: Zoel.9154

Zoel.9154

also

just asking a serious question here

for those who think karma is like, super cereal important and clearly why we go after towers

…. what uh… what do you spend karma on? Jewel boxes?

Zoel – GM of [coVn]

Arrowcarts [merged]

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Posted by: Zoel.9154

Zoel.9154

but aneu think of how short queues might be this reset

and how much less skill lag

Zoel – GM of [coVn]

Arrowcarts [merged]

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Posted by: Zoel.9154

Zoel.9154

we were doing a guild raid with 25-30 people, going for garrison watergate and placed two superior rams. Not 10 seconds had passed and around 4 arrow carts started firing on us whilst we were at the door and everyone was just melting away we had to get back, and before we could get the gate to 50% the rams had melted rapidly

So you thought it was normal that you can take a Garrison with 2 rams?

Personally, I think that defending a keep should be easier than it was before: for me it’s perfectly normal that 4 people on defensive siege can kill 2 offensive sieges.

Mostly normal. 4 people on defensive seige could indeed do that pre-patch anyhow

But lets hypothetically say they couldn’t.

I think you’re basing your definition of “should” on realism rather than gameplay balance. If it’s possible to hold a garrison almost indefinitely against a vastly larger force, why should more than three or four people defend the tower against 45-50 when they’re better suited to standing around trebuchets at another objective?

(especially if you NEED that 45-50 people in order to take down one outer wall.)

Zoel – GM of [coVn]

Arrowcarts [merged]

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Posted by: Zoel.9154

Zoel.9154

503 replies in 10 hours in this thread.

If it gets to be a real problem ArenaNet will adjust it, some people are just to dramatic and overreact to things. Let them work the data and make fixes if needed.

if it wasn’t a problem we would probably be playing instead of posting here instead.

Zoel – GM of [coVn]

Arrowcarts [merged]

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Posted by: Zoel.9154

Zoel.9154

is that really the max seige cap? I know I’ve seen 15 able to hit the lords room choke from inside lords, with some ballistas

Zoel – GM of [coVn]

Imobilzing AC or Arrow cart mastery?

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Posted by: Zoel.9154

Zoel.9154

immob ac. You can cleanse immob. You can’t cleanse downed.

Zoel – GM of [coVn]

Arrowcarts [merged]

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Posted by: Zoel.9154

Zoel.9154

Do people not want resistance at all when taking towers?

Before the update arrowcarts barely hurt at all.

No?

Arrow Carts could still utterly destroy attacks pre-patch. Do you think we used them for giggles?

Zoel – GM of [coVn]

Official T2 Matchup: DB|TC|FA

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Posted by: Zoel.9154

Zoel.9154

guys i’m scared

i think the arrow cart thread might overtake this one

Zoel – GM of [coVn]

Arrowcarts [merged]

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Posted by: Zoel.9154

Zoel.9154

If siege weapons aren’t suppose to hold off big numbers then what should they do? Scratch your back?

Scratching your back is exactly all that rams, catapults, golems, and ballistas do now, yes.

Zoel – GM of [coVn]

Arrowcarts [merged]

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Posted by: Zoel.9154

Zoel.9154

yes it do last awhile, but then again 700 supplies dident build up in 15min either…

The map can generate 1,800 supply per tick from camps, plus dolyaks.

6 camps * 10 per 30 seconds * 2 per minute * 15 minutes.

Can you get all of that? No. But you can get a lot.

Zoel – GM of [coVn]

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Posted by: Zoel.9154

Zoel.9154

1 tick of an arrow cart improved staggering arrows does ~869 damage to 3,318 toughness. You can drop 10 carts on a door or breech. That’s 8,130 damage per tick. That’s almost any character dead in four seconds, with cripple on them.

That’s on an ability that was only buffed by 17%.

why would you even repair the door? Just farm. It was already possible to use arrow carts in this fashion before. They didn’t need a buff. It’s just changed a strong defense into a no talent auto kill.

You could already win fights handily with zero non-arrow cart abilities.

Pre-buff. Half of the incoming raid is downed before a player skill is used, five seconds into the fight. Using non-superior arrow carts. Because I didn’t have them on me at the time.

Zoel – GM of [coVn]

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Posted by: Zoel.9154

Zoel.9154

Its designed to kill your zerg, make things defensible against zergs.

Maybe come up with new strategies?

also arrow carts 1-2-3-4 are deathtraps for operators against people that know what they are doing. There is nothing to stop an attacking force to simply pull the operators off the walls.

Actually you can use arrow carts while attacking and deploy one per 4 people in your zerg.

Zoel – GM of [coVn]

Official T2 Matchup: DB|TC|FA

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Posted by: Zoel.9154

Zoel.9154

Sorry re: NW tower in TCBL. I keep bugging through the door.

Zoel – GM of [coVn]

Official T2 Matchup: DB|TC|FA

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Posted by: Zoel.9154

Zoel.9154

Good times in TC’s keep. its so cozy in EB =D

Good job with the 10+ golems. Brilliant idea to use a broken game mechanic.
It really showed those PVP “skillz” you like to brag about.

haters gonna put warriors on arrow carts

Zoel – GM of [coVn]

Official T2 Matchup: DB|TC|FA

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Posted by: Zoel.9154

Zoel.9154

dude what

i uploaded in 1080p

Zoel – GM of [coVn]

Official T2 Matchup: DB|TC|FA

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Posted by: Zoel.9154

Zoel.9154

Lol, another one for my collection. You realize I’m not the Mayor of TC right? You don’t get extra wxp for assassinating me ;P

gotta get the most out of the money for premiere pro my dogg.

i wouldn’t have posted it except you said something about guild tags and i was like oh

thats ironic i guess.

oh snap i found something to do with that white noise i accidentally recorded

Zoel – GM of [coVn]

the Nerf hasnt happened yet...

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Posted by: Zoel.9154

Zoel.9154

If I had to wait for the overcharge I think I’d continue to rely on rangers and elementalists for my waterfields; otherwise a healing turret is just a big sign showing that your group is about to heal but hasn’t actually done so yet and will remain in place for a moment.

Zoel – GM of [coVn]

the Nerf hasnt happened yet...

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Posted by: Zoel.9154

Zoel.9154

For wvw, the elixir S nerf basically condemns me to commanding on my guardian again. It would still be viable if the associated tool belt skill just gave you stability straight up instead of just letting you die for no reason half the time. Elixir S was basically the only thing we had that was stability like.

In the process of nerfing grenades they’ve made every other kit useless as well.

Just remove grenades if you hate them so much. They didn’t work out. Oh well. Don’t murder the class over it.

Zoel – GM of [coVn]

Official T2 Matchup: DB|TC|FA

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Posted by: Zoel.9154

Zoel.9154

does db ever feel like the “other woman” in this matchup

all of the ‘points’, none of the attention of her suitors.

Zoel – GM of [coVn]

4/19 TC/FA/Kain - Week 7

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Posted by: Zoel.9154

Zoel.9154

If people want to come to Fort Aspenwood, the only thing we promise is that we generally build our meta strategies around having a good time.

Zoel – GM of [coVn]

4/19 TC/FA/Kain - Week 7

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Posted by: Zoel.9154

Zoel.9154

That particular group was composed solely of fools following my magnetic personality into a death trap.

However, we were successful in our goal! We set out to answer the question, how many trebuchets does it take to get an open field fight?

Nine.

That said I was impressed with what we got when you guys finally showed up, it was a different sort of comp than what I was expecting.

Attachments:

Zoel – GM of [coVn]

4/19 TC/FA/Kain - Week 7

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Posted by: Zoel.9154

Zoel.9154

You shouldn’t have respect for servers, just players.

Every server has people whom your personal senses will direct you to dislike.

I have respect for some TC guilds, less for others, and the vast majority I’m indifferent to because I have no idea who they are. I have respect for most FA guilds, less for others, and some I’m indifferent to.

As far as TC goes I probably have the most respect for iNF because I do think PVE takes skill and pretty much everyone I know who made it to FOTM 80 before the redonkulus nerf is in iNF. I guest tc frequently for PVE because there are people in orr on your server, even though I find myself saying “FDAJKLASFJKLASD BLAST THE WATER FIELD DON’T COVER IT UP FSDALKJFSDAJLFSDJLKFSD” when we’re fighting Grenth.

Our improved defense you may have noticed is helped in large part by a recent transfer, Archer of Fatalis, whose placement of arrow carts and selfless donations single handedly keep us at +30-50 ppt higher than we otherwise would be.

I think we have been getting some transfers lately, but mostly individual players rather than guilds whole cloth. That makes our current challenge getting these players on the same page, since many of them have never actively participated in the metagame or been part of an organized field composition.

As a result, I currently have essentially zero concern for the necessity of crafting a counter strategy to TC. To reiterate, that is merely because improvement of cohesion will help more in the long run than attempting to craft some grand plan.

Zoel – GM of [coVn]

4/19 TC/FA/Kain - Week 7

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Posted by: Zoel.9154

Zoel.9154

Good job fighting in FABL today. I enjoyed commanding against you for most of today despite apparently dying of bronchitis.

Zoel – GM of [coVn]

4/19 TC/FA/Kain - Week 7

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Posted by: Zoel.9154

Zoel.9154

Could a Kaineng commander please message me? I have information that you may find useful regarding a mutual friend of ours.

Zoel – GM of [coVn]

4/19 TC/FA/Kain - Week 7

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Posted by: Zoel.9154

Zoel.9154

Who cares, play the game.

This.

Remember, you can’t control a map you aren’t on or a tier you aren’t in.

Zoel – GM of [coVn]

4/12 TC/FA/Kain Week 6

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Posted by: Zoel.9154

Zoel.9154

As my favorite day of the week approaches I feel the need to share this:

Cool vid, and looks like you’ve stopped clicking for the most part.

Ya. I have. my guys gave me too much kitten.

[RET] almost kicked me out because of how loud my keyboard was

but now i’m the god emperor

deal with the clicks, underlings

Zoel – GM of [coVn]

4/12 TC/FA/Kain Week 6

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Posted by: Zoel.9154

Zoel.9154

fa would have a lot more people if we didn’t drive off people with bad attitudes

I’m sure TC will learn how as a matter of self-preservation of sanity.

btw what happened to the GREATEST PLAYER IN THE GAME?

I guess he couldn’t hang with mez

Zoel – GM of [coVn]

4/12 TC/FA/Kain Week 6

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Posted by: Zoel.9154

Zoel.9154

The lame thing about alaric being in another guild is that I have to do double duty on video production.

[RET] presents: Arrow Carts are Stupid and OP

Zoel – GM of [coVn]

4/12 TC/FA/Kain Week 6

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Posted by: Zoel.9154

Zoel.9154

I’ll just leave this here, for those of you wondering what happened to [RET]

Zoel – GM of [coVn]

4/12 TC/FA/Kain Week 6

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Posted by: Zoel.9154

Zoel.9154

I live in fear of the tenacity of Tarnished Coast open field fighting.

Zoel – GM of [coVn]

Can we PLEASE rotate the colours more?

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Posted by: Zoel.9154

Zoel.9154

I’m at a loss for why you guys would think this is a good idea.

This would be incredibly annoying and unbalanced for a variety of reasons.

First, it would make it almost impossible to go in as a group to a battleground on reset, unless it was EB. Nobody would know what battlefield is what when queueing, which would make reset night basically not much fun.

Second, 1st, 2nd, and 3rd places are arranged to specifically give advantages to one server over another based on placement. In EBG 1st has an advantage on 2nd because of how open Umberglade and Durios are compared to Ogrewatch and Pangloss. Similarly, 1st has a hard time taking QL and Danelon from 2nd. Conversely, 1st has an advantage against 3rd at Anz and Speldan, although not nearly as stark as the advantage moving from 3’s area to 2’s. Additionally, 3rd also gets the best position to treb SMC from.

The borderlands are similarly arranged, with the ‘weak’ server (1 on 3, 2 on 1, and 3 on 2) getting the Bay side in exchange for a somewhat difficult defense from Garrison’s treb spot, with the strong server receiving the option of pressuring garrison or bay, and homeworld choosing to open bay in exchange for better attacking chances on the north camps or simply press it and increase the chances of an attack on garrison by the strong side. (consider also the ease of attacking south of hills from hills versus attacking south of bay from bay; hint- You can treb one of these keeps from the south, but not the other.)

The 1, 2, 3 positions are arranged for a specific balance reason. Randomizing these would make for more boring matchups at higher tiers where these advantages are used to their fullest.

Additionally, it would impact lower tiers in that the matchups as is naturally make you need fewer people to take points off of an opponent who is higher ranked than you.

Zoel – GM of [coVn]

(edited by Zoel.9154)

3/29 Kain-TC-FA Week 4

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Posted by: Zoel.9154

Zoel.9154

Well I am happy to report, That you wonderful FA people finally took your first Kaine tower today in EB… Congrats!!! It is only Tuesday…

Thanks man it was a hard fought victory.

Zoel – GM of [coVn]

3/29 Kain-TC-FA Week 4

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Posted by: Zoel.9154

Zoel.9154

you mean when your zerg gets rolled like usual when numbers are even right

good job on not sending like 2 people to stop fully upgraded dolyaks so the wall could fully repair while you sat outside bay’s wall waiting on trebs for 15 minutes though. and losing everything else on the map to like 5 people. pure genius maneuvers.

Not sure where you learned that 2 to 1 is even, but you should contact your elementary school and complain.

Although i agree, we took way too long. Not sure what our commander was doing.

it was probably me i’m the worst commander on tc

Zoel – GM of [coVn]

3/29 Kain-TC-FA Week 4

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Posted by: Zoel.9154

Zoel.9154

I don’t see you guys at any real risk of sinking to tier 3. There’s no other contenders out there pushing from below and you guys are still pretty much even with us depending on the week.

I think i saw a clone of your near east garrison in FA BL last night under a different guild tag.

It didn’t end well for the pink hair ranger, but it wasn’t exactly a fair fight either. 3 v 2 or something of that sort. I’ll have to look at the video to be sure, and if you’re interested I can post it so you can see your doppelganger.

I dunno, we’ve all seen the cold-blooded murder of the greatest Ranger of our time, an icon of this glorious WvW era.

Maybe it was her sister out for revenge? A family of tragedies, it seems.

This was a perfectly fair fight that merely shows our unparalleled capacity to get the jump on a numerically inferior foe.

Zoel – GM of [coVn]

3/29 Kain-TC-FA Week 4

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Posted by: Zoel.9154

Zoel.9154

Good push tonight FA. You guys we’re really out in force.

We had pretty much the same turnout as always, you guys just weren’t there.

Zoel – GM of [coVn]

3/29 Kain-TC-FA Week 4

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Posted by: Zoel.9154

Zoel.9154

You already know [PiNK] likes taking Garrisons, but what you don’t know, is we really enjoy having our pictures taken.

Remember guys, with fraps you too can be the best player in guild wars two.

Zoel – GM of [coVn]

3-22 | Kain - FA - TC | [week 3]

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Posted by: Zoel.9154

Zoel.9154

Is it true that GODS and RET’s leaders quit and transferred server?? Cause someone PMd me from FA that both guild is having major internal issues

[RET] is currently going through a restructuring as I establish a military junta.

Zoel – GM of [coVn]

3-22 | Kain - FA - TC | [week 3]

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Posted by: Zoel.9154

Zoel.9154

our pain train brings all the boys to the yard

Zoel – GM of [coVn]

New WvW progress, character or account bound?

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Posted by: Zoel.9154

Zoel.9154

If the screenshot showing abilities was all you got, which is what it looks like from the bar on the right, there would only be one that is worthwhile. (Supply capacity.) The damage from/against guards is completely useless. Siege bunker and Siege might would have to be on the order of a 25-50% bonus to be equal, although supply capacity would become more powerful as the week went on.

Gee whats better, +10% damage or an extra treb?

The other abilities are good in combination, but everyone needs supply capacity and MAYBE bunker. Only the guy on the siege needs +siege.

It’s not really the end of the world for using alts since there’s probably only one ability you need. (Albeit the one that costs the most points per the screenshot.)

Zoel – GM of [coVn]

3/15 Kain - FA - TC

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Posted by: Zoel.9154

Zoel.9154

I like the part of that video where you ignore the team chat calling for help at bay to wipe [RET] at a camp

you guys must take us pretty seriously

clearly your meta game is beyond our level

Zoel – GM of [coVn]

3/15 Kain - FA - TC

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Posted by: Zoel.9154

Zoel.9154

There are considerably fewer posts on this thread this week.

Everyone’s playing hard, and I think all of the trolls (from both sides) are holding their breath to make certain they know the outcome before opening up with the smack.

No. There are just a lot fewer posts that survive scrutiny.

Zoel – GM of [coVn]

If you could change WvWvW?

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Posted by: Zoel.9154

Zoel.9154

I’d remove server affiliation

It doesn’t actually make any sense. The vast majority of people can only play in a window of about eight hours each day. Why should I care if some people on the other side of the world whom I never see but who happen to play on the same server as I (selflessly sacrificing their connection and play experience for me, mind you) managed to hold some keeps while I was asleep and at work?

It’s persistence for the sake of persistence. People complain about night capping, but where are the people complaining about having to play on a server on the other side of the world in order to be ‘competitive’ by playing on the same server that has people with whom they will rarely, if ever, interact.

Outside of technical limitations, there’s no reason why there can’t be different matchups for different time slots. It would improve everyone’s performance (assuming they didn’t want to play on the other side of the world), the time gating would encourage people to begin play at the same time (just like on reset night, but every day), there wouldn’t actually be a “coverage gap” in any evenly held match, and it would be a generally improved experience for just about everyone.

Zoel – GM of [coVn]

3/15 Kain - FA - TC

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Posted by: Zoel.9154

Zoel.9154

good fites in fabl tonite pink much respect

We were not in FABL tonight nor were we in any BL in any capacity above 15~, this is a guild PVE/bounty/Spvp night. I was leading a mixture of people and we are still waiting for you to finally come into bay after you spent 2 hours running around without setting up a single piece of siege. See you soon hopefully.

And apparently you need to spend more time in Raid of the Capricorn cause your boys seemed deathly afraid of that water

err why would we push into the water trying to defend a keep with inner walls down, thats just like asking for your other 30man group to push in behind us

Oh you’re silly!

You guys weren’t defending, remember? You didn’t even have an organized group!

We were not in FABL tonight nor were we in any BL in any capacity above 15~

Sigh, that was deyja referring to the fact that it was PiNK’s pve/guild bounty night, CERN and KH on the other hand were running in fabl and a few of us where there with them

You sound really frustrated. It’s just a game, don’t worry about it.

Zoel – GM of [coVn]

3/15 Kain - FA - TC

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Posted by: Zoel.9154

Zoel.9154

good fites in fabl tonite pink much respect

We were not in FABL tonight nor were we in any BL in any capacity above 15~, this is a guild PVE/bounty/Spvp night. I was leading a mixture of people and we are still waiting for you to finally come into bay after you spent 2 hours running around without setting up a single piece of siege. See you soon hopefully.

And apparently you need to spend more time in Raid of the Capricorn cause your boys seemed deathly afraid of that water

err why would we push into the water trying to defend a keep with inner walls down, thats just like asking for your other 30man group to push in behind us

Oh you’re silly!

You guys weren’t defending, remember? You didn’t even have an organized group!

We were not in FABL tonight nor were we in any BL in any capacity above 15~

Zoel – GM of [coVn]

3/15 Kain - FA - TC

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Posted by: Zoel.9154

Zoel.9154

good fites in fabl tonite pink much respect

We were not in FABL tonight nor were we in any BL in any capacity above 15~, this is a guild PVE/bounty/Spvp night. I was leading a mixture of people and we are still waiting for you to finally come into bay after you spent 2 hours running around without setting up a single piece of siege. See you soon hopefully.

o i must be blind my bad

right now i’m autoattacking a gate and not setting up any seige

you cant post and autoattack with a ram so

Zoel – GM of [coVn]

3/15 Kain - FA - TC

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Posted by: Zoel.9154

Zoel.9154

good fites in fabl tonite pink much respect

Zoel – GM of [coVn]