Monitor the speech time, 20 minutes for each player and 20 minutes for Anet (the 2 devs). Notify people by private messages when their speech time is running out rather than aloud as it breaks the pace of discussion though.
This is especially true for J Sharp. If you’re reading this, please keep it concise.
Noted.
And how about discussing the current state of thief stealth. Giving thieves the ability to hop in and out of stealth repeatedly, without penalty, cure conditions, self-heal, etc is simply not fun for anyone other than a thief.
Imagine giving warriors the ability to become immune to everything but AoE damage at will, as often as they like. While immune, they can heal and remove conditions from themselves. How broken is that!
You may point to the meta and show that thieves aren’t as broken as elementalists, but surely you cannot deny that they are completely broken in other parts of the game (WvW, hotjoin, etc.).
If you think thief stealth is fine, then please tell me what other profession can do this:
Even Warcraft knew how to balance stealth:
– any damage brought rogues out of stealth
– vanish was on a long cooldown
– runspeed was reduced while stealthed
– rogues had access to a very small number of abilities while stealthed
– rogues could not cure conditions in stealth or by going into stealth
– rogues could not heal in stealth or by going into stealth
posts like yours have been answered so many times, but i will bother answering again:
1st: WvW (not spvp), wich implies:
-Culling.
-Armor differences.
-Non 80 people.
-Unaware enemies.
2nd: Skill of other players he is facing:
-Notice how he isnt stunned a single time.
-Notice how no one bothers to ress downed players.
3rd: Perma stealth:
-first, there is no perma stealth. The thief in the video has 3 means of stealthing: Heal (wich is the only that is really reliable), AoE stealth (a field where the thief has to stand in = free hits on thief), Cloak and dagger (dodge it = gg for thief).
-i can see how this is a problem in wvw, with culling it takes a second longer for thieves to appear, but this sotg is about spvp, where that doesnt appliy and thieves cant restealth over and over without beeing seen.
Please keep thief QQ out of sotg.
PS: i see you mention wow, vanish is a long cd (there was a spell to refresh its cd though) spell because that is perma stealth, when a thief stealthed you would completely loose track of him, it was even easier fleeing from though fights in wow and resetting than in gw (thats why runspeed is reduced in wow). Rogue had access to even more powerfull spells while stealthed, i dont even understand what you mean.