Showing Posts For apharma.3741:

Why not replace Distortion with CSplit?

in Mesmer

Posted by: apharma.3741

apharma.3741

Thanks Pyro, sounds like a good thing to me. We may have a viable option outside of dueling for shatter builds…I think I need to lay down from this shocking revelation.

Why is PvP holding rest of the game hostage ?

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Posted by: apharma.3741

apharma.3741

Because PvP is the only competitive mode there is. PvE doesn’t need to be balanced, since you are not competing against each other, so it should be ignored.

No it isn’t, last I checked WvW is as competitive as PvP, maybe not rewarding but certainly competitive.

PvP is the only standardised competitive game mode but it is not the only competitive.

Your last statement only shows how thoughtless and silly you are. Remember FGS corner stacking?

Granted they over nerfed the FGS (only needed to not stack the fire fields) but it wasn’t a lot of fun simply rushing into a corner and winning.

Why not replace Distortion with CSplit?

in Mesmer

Posted by: apharma.3741

apharma.3741

Thanks for the elaboration Pyro, it’s something most people don’t explain properly.

My other worry about chronomancy is we have a slow on interrupt trait but as you say, outside of shatters you get almost no alacrity elsewhere so an interrupt build makes very little use out of it other than the slow and ability to gain phantasms back from a shatter.

Another thing I keep seeing is people saying about clone spam. Is it really allowing so much clone production that it nullifies how AoE heavy the game PvP wise is?

[OMFG] ChaosA vs Chrono Weekend

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Posted by: apharma.3741

apharma.3741

The killshot warrior is the most fun thing in the whole lot.

Especially that ele kill that caused the ele to RQ.

Bounce-based Phantasms MUST GO!

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Posted by: apharma.3741

apharma.3741

I agree about the bouncing attacks, it can be very unreliable and limits it’s use.

iCaptain: Uses Tides of time but with slow instead of stun. Would be reliable too.

iDefender: Instead of it taking 50% of your damage why doesn’t it simply reduce all damage done to allies in range by 50%. The counterplay is that it’s there to kill and doesn’t exactly put up a fight.

iDisenchanter: Not sure about this the bounce allows it to actually cleanse allies and remove boons as it’s summoned on an enemy. I guess a 600 range pulse that removes 2 boons on enemies and 2 conditions on allies with 1s build up animation would be good, affects 5 allies and 5 enemies.

iMage: Creates the ele spell ring of fire, lasts 3s, casts every 6s. Could cast flame burst instead on a 6s CD.

iWarlock: I actually really like this one. Perhaps change the damage so that it has no scaling with power but instead scales by conditions on enemies. So condi builds get a strong direct damage attack by having multiple conditions on an enemy without power builds getting more from it though they will still get some use.

iDuelist: No change needed, just fix Duelist’s Discipline please

iSwordsman: No change needed

iBerserker: No change needed

Persisting images should be 50%, affect both clones and phantasms and Signet of illusions should be something else for passive. A general buff to utility phantasms health would be nice or buff their toughness.

(edited by apharma.3741)

Abjured dominates EU in WTS gratz bois!!!!

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Posted by: apharma.3741

apharma.3741

When it was last time any decent player got killed by a staff ele or scepter ele? When it was last time you got killed by a staff ele for example?

But to sum it up, the staff and scepter ele that can’t kill any decent player..require skill, meanwhile the d/d set which brings eles up to par to other professions and to which you die…requires no skill, hmm..such coincidence…

I’ll leave this here:
http://www.vrworld.com/2009/03/24/mmo-industry-or-the-plague-of-nerfs/

I love that article and the mindless drones that keep asking/saying “you shouldn’t nerf, just buff everyone up to that level.”

You ever played an MMO where they just constantly buffed under performing stuff? I have, the game went from being nice to us all feeling a bit to strong, to blatant pay to win via cash shop and constant grind for more over powered stuff to further trivialise PvE.

PvP? Oh boy, that was a mess, it was dead and completely unplayable without a big wallet, you think PvP in this game is dead it made this look like a party at the queens jubilee.

You need to balance nerfs and buffs otherwise you end up with excessive power creep that spirals completely out of control. Likewise you don’t want to nerf everything else you end up with all kinds of meh.

Why not replace Distortion with CSplit?

in Mesmer

Posted by: apharma.3741

apharma.3741

Well I think I know why Pyroathiest is no more lol.

Also agreed.

Why not replace Distortion with CSplit?

in Mesmer

Posted by: apharma.3741

apharma.3741

While guard and necro get more choice…

…how do you intend to change that if you’re suggesting taking away distortion?

You are contradicting yourself. Guard/Necro get the choice to give up their old DS/Virtues for RS/new Virtues, while Chrono currently gets a new class mechanic for free without having to give up anything (taking a traitline is NOT an argument, since every class has to do this).

Also, number of new weaponskills is not an argument, either, since the new weapons aren’t stronger than older ones (actually, so far they seem to be worse and thus irrelevant) and elite specializations work perfectly fine with only using core weapons.

You’re missing the entire point of F5.

When shield was announced for mesmer there was a lot of uproar, this is because mesmer doesn’t need another off hand weapon.

The devs responded by saying that mesmers will get something “just as good” and revealed the F5.

Mesmer gets F5 which is added on to make up for having only an off hand weapon added.

However guards get to change their F1-3 abilities. Necros get a whole new set of skills 1-5 on their DS. This offers both classes the opportunity to change their class mechanic if they want as well as synergising with the spirit of the elite spec (hunter in guards case, big monster movie slasher in necro).

The elite specs offer choices for all professions.

Additionally please do not retype what I put in a quote changing it completely. It’s one thing to disagree with someone, it’s another to completely change what they say under the pretence of quoting them.

Mesmers are also not seeing any more variety in their F1-4 skills either so they kinda lose out in variety there. While guard and necro get more choice AND a lot of it is to cover weaknesses they had.

As well as getting the absolute lowest number of weapon skills from any elite spec, how do you intend to change that if you’re suggesting taking away distortion? Otherwise it would leave chronomancy hilariously bad.

What you’re suggesting is distortion to continuum shift which if we’re following how it goes for other elite specs you’d have to change mind wrack, cry of frustration and diversion to different functionality too.

This would then put it on par with other elites…except 3 weapon skills down and it’s the 3 weapon skills mesmers need more of.

Why not replace Distortion with CSplit?

in Mesmer

Posted by: apharma.3741

apharma.3741

Necromancer has had their original shroud removed in place of the Reaper Shroud. Guardians have had their original virtues “removed” (reworked) for the new virtues. Elementalist, although I haven’t played Tempest yet, has a “lockout” after they have overcharged. Chronomancer is the only elite specialization that has absolutely no downside to their profession mechanic, only gains. Unless you count Continuum Shift “stealing” clones from the other shatter skills which I wouldn’t.

Incorrect, the sprite is laughably easy to kill from what I saw, there is the down side. That’s without mentioning it lasts 1.5s base which is barely enough time to do anything so requires 1-2 clones to be useful.

Mesmers are also not seeing any more variety in their F1-4 skills either so they kinda lose out in variety there. While guard and necro get more choice AND a lot of it is to cover weaknesses they had.

As well as getting the absolute lowest number of weapon skills from any elite spec, how do you intend to change that if you’re suggesting taking away distortion? Otherwise it would leave chronomancy hilariously bad.

Tempest I would expect to get a heavy rework, right now the nicest thing I can say is the dev that thought it up needs to sit down with Phantaram, Wakey and Denshee for a conversation.

why not every 20 precision = 1% crit

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Posted by: apharma.3741

apharma.3741

Or simply give us a base crit chance of 7.52% so we actually get the advantage of higher precision from the stat changes.

Why not replace Distortion with CSplit?

in Mesmer

Posted by: apharma.3741

apharma.3741

I know they said it, but i don’t think it should be this way. F5 is something you get for free, no matter what build you are playing. They should instead make the new wells more powerful and give a reason to take them over Blink/Decoy.

You don’t get it for free, you have to pick the chronomancy line.

Just like Guards to use the longbow have to use dragonhunter and get 3 more weapon skills to boot as well as a rework of their existing virtues to offer more variety/use.

Just like reaper to use the GS has to use reaper spec and gets 3 more weapon skills to boot as well as a rework of their DS and their 5 DS skills for more variety.

Not looked into tempest, Anet has completely missed the mark on it to the point I’ve just read a bit about it.

Reduce slow source, allow it on bosses.

in Mesmer

Posted by: apharma.3741

apharma.3741

Fair enough, there’s nothing wrong with playing like that. Do you do level 50 fractals or is it mainly the lower end because that might be why you are seeing wardens performing really well as they do on lower levels where things don’t one shot you.

Why not replace Distortion with CSplit?

in Mesmer

Posted by: apharma.3741

apharma.3741

Lavra, it does when the Devi said specifically that mesmers are getting something else equivalent to a 2H weapon. In other words continuum split was designed to make up for the lack of 3 main hand skill options.

Reduce slow source, allow it on bosses.

in Mesmer

Posted by: apharma.3741

apharma.3741

Sorry but outside of portal and possibly TW mesmer is just not needed in anything but casual runs in PvE.

Even Lupi where mesmers had the advantage in reflecting it can be simply burnt down using slow to bug out the attacks so he never phases before dying.

Listen to yourself man. Mesmers aren’t needed because you can just use slow to bug fights like Lupi.

I’m glad you’re stuck in your high end wr speedrun meta, but there are more than 15 people that play PvE.

The worst part about all this is I don’t do WR runs and it’s still brain dead easy to do. Equally you’d only need the Mesmer for that and portal in the WR run. Lupi can be face tanked by 5 hammer guards. I mean literally face tanking it all and burning him down in 30s, in zerker.

Guess what, 5 guards is in no way meta yet it reduces everything to a press 1 to win even 50 fractals. Elementalists have such high DPS they reduced most bosses into a burn it in 10s fight.

Sorry but the PvE in this game is stupidly easy if you’re paying attention and not watching YouTube. Likewise it only needs Mesmer for portal and timewarp as Mesmer just doesn’t measure up to guards or are you still clinging to the belief mesmer is superior outside of WR?

Reduce slow source, allow it on bosses.

in Mesmer

Posted by: apharma.3741

apharma.3741

O.o who would take master of concecration over uc?

Thanks for making me realize I’m arguing with a brick wall that’s basically doing what everybody who screams Mes is op because we can insert something unrelated to being op here but instead of Mes it’s “guard can reflect better” because insert things unrelated to having more reflection.

To be fair I’m not contesting that mesmers have a higher theoretical reflection uptime. I’m arguing the practicality of it (both being able to have the higher reflects and the need) and the cost of it vs bringing a class that can do enough and make up for it DPS and support wise.

Sorry but outside of portal and possibly TW mesmer is just not needed in anything but casual runs in PvE. Even Lupi where mesmers had the advantage in reflecting it can be simply burnt down using slow to bug out the attacks so he never phases before dying.

Why not replace Distortion with CSplit?

in Mesmer

Posted by: apharma.3741

apharma.3741

Um which other elites remove something for their elite?

As far as I know the others have their class mechanics change (guard virtues, necro DS) but the basic functionality stays the same. Additionally guards keep the passive bonuses and the activated effects can become much stronger or at least stay the same depending on situation.

Tempest also gets overcharge added. Sadly I wasn’t in the beta so never got to test it. I know it’s bad at the moment but it could end up really good eventually. All added nothing taken away there and it’s arguably the strongest class atm.

So…why are you advocating taking away?

So, mesmer stealth...

in Mesmer

Posted by: apharma.3741

apharma.3741

After watching WTS, do you guys srsly think mesmer stealth is OP anymore? Every meta class has find a way to get great sustainability. Stealth is just mesmer’s way of surviving now.

pvp and wvw is a whole different game. Stealth in wvw is way more valuable than in pvp.

I completely agree for wvw roaming. That’s why thief and mesmer have always been the best roaming class no question. But you can’t ask for serious balance for wvw roaming….

Roaming no, that is quite impossible. But it’s kinda weird a profession can stealth as long as mesmer AND have a skill that can port an entire zerg into a keep/tower.

To be fair, it’s the torch trait that’s allowing it. Remove that or make the cool down hinge on being offensive (so -1s CD for each stack of burn you or a phantasm applies) and they problem will go away.

Even if you stacked all the stealth you had using MI,mimic, decoy, veil, torch etc you’re looking at

4+6+6+6+10 = 32s which if you had illusionists celerity would get you back to torch/decoy CD assuming only decoy has the reduced cool down.

That then puts you at another 6+6 =12s. So at 44s of stealth you have literally no defensive cool downs at all and must wait another 16s for the next skill to be off cool down and rotation.

Again this is filling your utilities with mimic, decoy, veil, MI and using a torch. You would have to not be in combat also to be able to switch out for portal.

With continuum shift you could perhaps get an extra decoy/torch out of it but you would effectively have all the combat potential of a wet noodle.

In comparison a thief can maintain permanent stealth uptime with SR, blinding powder and DP with SA line GM.

Additionally 1 thief can stealth themselves and 4 others permanently via blasting of smoke fields which is capped at 16 or 20s can’t remember and will only show up for 3s out of every cycle by a small red ring of smoke. While you would need multiple mesmers for that same job.

Who needs to port in a zerg when you can hide 5 people (assuming 20 sups each) on outer keep, build 2 super rams and flip it before white swords appear? Chances are no-one will be there outside of gold level servers to raise the alarm.

continuum split is op

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Posted by: apharma.3741

apharma.3741

Ugh, this again.

No competent player would double moa.

I also find it hilarious people hate on a 3 minute CD moa yet engineers have the biggest counter to transforms in the entire game with toss elixer X on a 78s traited cool down and it’s not telegraphed over any other toss elixer.

Oh and before someone brings up the “engy not meta” arguement, 2 were in WTS which, fair enough not as popular as ele or guard was as popular a choice as any other profession.

(edited by apharma.3741)

Reduce slow source, allow it on bosses.

in Mesmer

Posted by: apharma.3741

apharma.3741

Harpies, blocks are as good as reflects for all the attacks, they’re easy to kill so you just block/reflect your way up. Also on lvl 50 they do very little damage to themselves even from reflects.

“Cat Golems will not all die in the time it takes to do 1 WoR and SoA.” – Yes they will if your group is in any way good. Yes, I do mean on 50. Icebow the final all 4 and the guard uses GS5 to group them. Boom done. Oh and do we really need to mention feel my wrath and how much better it is than TW in many cases?

“Legendary Shaman, you want to have reflects here. Why? You can reflect his Flame Arrow which puts the Burning Shield onto him, causing him to take ticks of damage + burn.” Lol stop it, everyone knows the damage is laughable. You do not need to reflect it and generally aegis to block/dodge is better.

Elementals on shamen, again, shield of the avenger will negate all of that and you can cleave the elementals out with ele FB/meteor all at the same time. Additionally guards have the ability to cleanse all the conditions and give allies aegis for getting out, at no cost to DPS.

Dredge, and trash assuming your warden gets it’s attacks off to a full then they do indeed provide reflections, however the point you’re ignoring is on 50 they die instantly. This isn’t a “learn to summon” issue, this is a AoE/cleave kills them in 1 hit issue. Again, you’re not showing any significant benefit to running a low DPS mesmer vs a guard either with the guard doing the same with GS and WoR with DPS straight away.

Ascalon and Thermanova, mesmer is good for portal in the maze and that’s about it. Reflects on ascalon, only needed for the FGS at the end, again WoR does the same thing and lasts longer with no DPS loss because they don’t rely on phantasms which are dead.

Bosses:

Mai trin: If you’re reflecting here you’re doing it wrong. You do not want to reflect and her large spin of electric bolts is unblockable/unreflectable. Block the teleport shot or dodge it, it’s the best way to keep her in the circle and you from dying. If you reflect it on 50 you’re probably going to die.

Molten duo: WoR while you burn the berserker, should be dead by the time it finishes. SoA for the next phase, WoR if needed, Shield of Absorption if absolutely needed. Additionally reflecting over absorbing provides very little if any real benefit.

Wait people run inspiration in PvE?! There’s just no need outside of carrying very bad groups who one can argue could be carried better by a guard and their excessive aegis application.

Reduce slow source, allow it on bosses.

in Mesmer

Posted by: apharma.3741

apharma.3741

And yet the guardian dropped WoR untraited on the asura guy, then summoned the shield on him when it was done and completely out DPS’d the mesmer on the cat golems.

Harpies? You only need a block for it, not reflect.

Legendary shaman? Again, shield of the avenger in bubble phase summoned on the shaman is better as it follows and you can alternate between that and the WoR though ideally you’d likely wait till its off CD.

Archdiviver, sure Mesmer has the upper hand with this one on reflecting his 6 projectiles but generally he only does it once before dead.

Is there anywhere else where reflects are needed in fractals? I guess dredge but WoR is vastly superior here as it can be placed on you and the dredge don’t spawn clumped up.

But here’s the crux of it all. A guardian gives up very little DPS or anything at all to do this. Mesmer is already at a dps loss in most of these encounters due to the AoE killing phantasms. Having to then take inspiration for temporal enchanter and wardens feedback means you lose out on phantasmal hamster, compounding power and illusionist celerity. Which means you’re at a bigger loss.

That’s without mentioning that a lot of the time you just don’t need to reflect, merely block or the times when projectiles are not reflectable.

So, mesmer stealth...

in Mesmer

Posted by: apharma.3741

apharma.3741

#NerfThePledge2015

It has to be said: THANK YOU Helseth!

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Posted by: apharma.3741

apharma.3741

I’m a huge football fan, and I tell you what. The there is nothing more entertaining than the rivalry matches like Brazil vs Argentina matches. If you don’t know about football rivalries then then you probably just started watching it.

As for Bolt. I am a Jamaican, from Jamaica. I live in Montego Bay so I may be a little biased here but hardly anyone in Jamaica knows who Moe Farrar is. Everyone knows Usain Bolt. You may say that you need a better example because he’s Jamaican.

There are other Jamaican trackstars who have accomplished a lot. Asafa Powell is a very good example. Before anyone knew who Usain Bolt was, Asafa Powell held the world record. He broke 100 m world record in Athens on 14 June 2005. Powell had the three fastest 100 m times of the year, received the Caribbean And Central American (CAC) Male Athlete of the Year award, and ranked second in the world.

I know at one point he had more sub 10 races than anyone else in the world.

The truth is though, nobody knew who Asafa Powell was unless you were a track enthusiast. Bolt elevated it to another level.

And talk about drama? I live in Jamaica… I know. There is HUGE drama between the Jamaican track stars and the US trackstars, the trash talk is borderline disrespectful.

As a matter of fact, it was the trash talk which accounted for a lot of Asafa’s non performance in the big races, the US sprinters used to talk so much trash and it used to get in his head. It was a good strategy because it worked.

Yet I know nothing of Asafa, nor the rivalry between Argentina and Brazil. Is it widely made use of outside the home nations? Not really.

They do the same thing here in England with local clubs (like Man City and Man U), trying to make something of the rivalry and no-one outside of football cares. The point is, the only ones that cared are the people who would watch it anyway.

Maybe it’s just different cultures.

Stronghold feedback

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Posted by: apharma.3741

apharma.3741

I was solo doing unranked for the daily. Still put me in stronghold…

Stronghold feedback

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Posted by: apharma.3741

apharma.3741

Where because it wasn’t very obvious.

There’s a preference setting but that is a preference, still put me in stronghold.

It has to be said: THANK YOU Helseth!

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Posted by: apharma.3741

apharma.3741

Well, I think you chose a bad example to be honest. Sure he may have got more attention but he was also very good at boxing and held championship belts and fights which a lot of people would watch even without the smack talk.

A lot of people I know, myself included, wouldn’t watch a sport they had no interest in regardless of someone’s character or drama. They’d just shrug and say, not my kinda sport.

I mean there’s hardly a ton of drama in football (soccer for the less educated) but the championship and finals are watched by millions if not billions.

Another great example are the Olympics, certain events are watched by millions, others not. Is it because they have drama? Nope it’s simply because most people don’t really care about that sport.

How many people watched Usain Bolt and Moe Farrar at the last Olympics? Millions, they were some of the biggest highlights, while Mr Bolt could certainly have been said to be entertaining Mr Farrer was generally kind of bland but great at the sport.

Grace period when entering Downstate?

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Posted by: apharma.3741

apharma.3741

Would be nice to know why but I have a feeling it’s partly to prevent all these one shot AoE things killing you instantly in PvE…except it doesn’t on fractal 50 lol.

Maybe it’s just a system thing where there’s no way to get rid of it without breaking everything including access to guild banks or something silly.

One thing I would like to see is a standardisation of downed state health and armour. As someone said, you get a zerk character down and they can be dead before a Rez is even possible, conversely you get bunkers who can face tank 100b zerk warrior and still have enough health to be rezzed without a sweat.

Stronghold feedback

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Posted by: apharma.3741

apharma.3741

My feedback is very simple.

Give me an opt out of this mode entirely.

Even when selecting conquest and not stronghold for my PvP preferences it throws you into stronghold matches.

I do not want to play stronghold so stop making me play stronghold

It has to be said: THANK YOU Helseth!

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Posted by: apharma.3741

apharma.3741

Jasher, he may not have been statistically the best boxer of all time however he was pretty kitten good and is unquestionably one of the best boxers of all time. Ali backed up his smack talk by winning and being very good as well as the drama.

Let’s not deminsih what one person has achieved in the face of extreme competition either, there is no need for that kind of personal attack.

Reduce slow source, allow it on bosses.

in Mesmer

Posted by: apharma.3741

apharma.3741

Esplen, you’re right, mesmers do have higher reflect uptime.

However Zenith is right when he says the practicality of it means they don’t actually.

Most of the time you’ll be lucky if wardens stay alive long enough to even begin their attack, let alone survive to keep reflecting. Temporal Curtain is also very picky about what it will reflect.

So yes, mesmers theoretically do have higher reflection but the practicality is that guardians are much more reliable.

Thoughts on improving pvp system

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Posted by: apharma.3741

apharma.3741

Um…I have 1 of every class at 80 and so does one of my guilds for most of their members. They’re a PvE guild, however if they suddenly stepped into PvP by your system it would put them with other 80s which…

Screw it I’ll cut straight to the chase.

Character level has no bearing upon ones competence with a class. Someone could delete their characters multiple times and keep remaking them as well as having multiple alts with different builds, non of which might be even past lvl 2.

So, mesmer stealth...

in Mesmer

Posted by: apharma.3741

apharma.3741

I don’t really agree that mesmer was best for roaming outside of a condi PU build pre patch. Now it’s great as you can stealth up and gtfo if needed with 6s of stealth or 10s.

However a special mention needs to go out to trapper runes. These are rapidly becoming very annoying condition roaming runes for thieves and certainly rangers to spike condition you. Can get some pretty high stealth uptime on them too which is good for them.

So, mesmer stealth...

in Mesmer

Posted by: apharma.3741

apharma.3741

Meh I’d rather do it with 2 PD thieves, can stealth much easier, for longer and murder nearly anyone that tries to kill you.

nobody complaining about mesmer now

in Mesmer

Posted by: apharma.3741

apharma.3741

So, given how most mesmers in WTS had very little impact do you think we’ve seen an end to most of the nerd crys?

Abjured dominates EU in WTS gratz bois!!!!

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Posted by: apharma.3741

apharma.3741

Yeah some people are in denial if they’re saying double ele is THE reason Abjured won, Abjured won because oRNG played badly.

However likewise a lot of people also can’t see how the double eles being able to sustain contestion of a point also helped. Let’s also not discredit Nos’ part either, that plague form did its part too.

Again though, double ele is a reason they won but not the biggest reason which is oRNG turned up and played courtyard and just plain didn’t play for points.

oRNG just had a very bad comp that was very hard to work with (hence the terribad rotations), especially against quadruple bruisers (2 of them being broken eles).

No, oRNG played badly. Their thief wasn’t getting decaps on unguarded nodes. Their bunker guard wasted time and potential support doing 1v1s. They ran off nodes constantly to fight instead of capping the node first.

I do not think they played badly, but Abjured was just better. I agree with the fact Sindrener was nowhere near to the level of Toker’s decaps and that Tage was oftenly left in a pointless fights. Heck, they even said that they played badly on temple. The games were great, though. People should just enjoy it and congratulation to the winners.

I can maybe agree with that in the first 3 fights before Helseth learnt to be more humble but the final and reset bracket were not even close. Tower did outplay all other thieves though.

Abjured dominates EU in WTS gratz bois!!!!

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Posted by: apharma.3741

apharma.3741

Yeah some people are in denial if they’re saying double ele is THE reason Abjured won, Abjured won because oRNG played badly.

However likewise a lot of people also can’t see how the double eles being able to sustain contestion of a point also helped. Let’s also not discredit Nos’ part either, that plague form did its part too.

Again though, double ele is a reason they won but not the biggest reason which is oRNG turned up and played courtyard and just plain didn’t play for points.

oRNG just had a very bad comp that was very hard to work with (hence the terribad rotations), especially against quadruple bruisers (2 of them being broken eles).

No, oRNG played badly. Their thief wasn’t getting decaps on unguarded nodes. Their bunker guard wasted time and potential support doing 1v1s. They ran off nodes constantly to fight instead of capping the node first.

Double ele made it harder and certainly is extremely strong but oRNG made a lot of mistakes which contributed more to the loss than double ele. However double ele did contribute to Abjured winning.

Abjured dominates EU in WTS gratz bois!!!!

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Posted by: apharma.3741

apharma.3741

Yeah some people are in denial if they’re saying double ele is THE reason Abjured won, Abjured won because oRNG played badly.

However likewise a lot of people also can’t see how the double eles being able to sustain contestion of a point also helped. Let’s also not discredit Nos’ part either, that plague form did its part too.

Again though, double ele is a reason they won but not the biggest reason which is oRNG turned up and played courtyard and just plain didn’t play for points.

PEASANTS > KINGS

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Posted by: apharma.3741

apharma.3741

Thing about a bunker guard is that it won’t kill anything. You could probably put a zerk warrior there with healing signet spamming the laugh emote and he’ll stalemate it. Well at least long enough for for someone else to come help kill the bunker.

Ele on the other hand can not only sustain the contest of the node or the cap but can win through the direct and condition damage. Celestial ele was a factor in abjured winning but oRNG playing courtyard was the bigger factor.

PEASANTS > KINGS

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Posted by: apharma.3741

apharma.3741

Mik, I agree with the way you say about toker decapping, I agree that oRNG prioritised kills over caps and it’s a big reason they lost if not the biggest.

However it doesn’t change that most of abjureds team, certainly the eles were more than capable of sustaining outnumbered situations to a degree that meant they could win or decap somewhere else and get reinforcements. Sure abjured do eventually lose a lot of fights but they were able to just sit on a capped node for minutes and minutes regardless of the situation and numbers difference.

oRNG made a ton of mistakes and they have no-one else to blame for them however no-one can deny how tanky the abjured comp was or how instrumental it was to maintaining the point cap advantage.

Who is Abjured's MVP?

in PvP

Posted by: apharma.3741

apharma.3741

I’m going Toker.

Reason: He played his function in the team extremely well, getting the decaps all over, rezzing allies and generally playing something with some form of risk in Tankjured.

Abjured dominates EU in WTS gratz bois!!!!

in PvP

Posted by: apharma.3741

apharma.3741

The best parts for me is how zerker/marauder amulet guys just couldn’t win against even cele classes or bunkers…yet damage is too high according to forums.

That the mesmers were largely ineffective throughout the entire thing….yet they’re “totally broken” according to the forums.

That burn guard is just insane and also “totally broken” to the forums yet was so easily countered and was pretty much only useful against no cleanse helseth.

Toker completely outplayed both EU thieves, he did his function in the team a lot better which was to get quick decaps denying points to the enemy team. WP Dustin.

if helseth wins...

in PvP

Posted by: apharma.3741

apharma.3741

It totally is proof Mesmer is OP. There are 2 mesmers in WTS which factually makes them completely OP especially over ranger which isn’t even at WTS!!

Also who cares if there are teams with double ele, double guardian, necros represented as much or thieves on every single team, the point is we all hate being beaten by flowery butterflies!!

So slap your front flippers together going “narf, narf, narf” till we get it nerfed…or a fish.

There's something wrong with alacrity

in Mesmer

Posted by: apharma.3741

apharma.3741

So what does chill do, perhaps it’s worth checking how that works given we can check that at any point in game.

If chill makes a 3s cool down ability take 5s to recharge then we know alacrity should be making a 5 second cool down ability take 3s to recharge.

Mesmer: Nerfed in all the Wrong Ways

in PvP

Posted by: apharma.3741

apharma.3741

I think you’re confusing mesmer with SD thief or ele who can actually spam evades.

Mesmer has a rooted evade on sword with a 12s CD and a 52s CD distortion…so where are we getting the “spam evades” from coz vigor got nerfed so hard it’s almost a cover boon now.

Or are you now meaning stealth and classing that as an evade? Once again 30s CD and 40s CD respectively and a blink.

Here is where I compare guard defensive abilities (medi guard) with Mesmer. It’s very clear that while Mesmer has the superior disengage guardian completely blows Mesmer out of the water for sustain and in combat survivability. That’s without mentioning guard completely destroys mesmer for its group support with Mesmer having portal.

Mesmer: Nerfed in all the Wrong Ways

in PvP

Posted by: apharma.3741

apharma.3741

Yes in PvP, Mesmer has great in combat mobility and the proximity of points and the entire game mode shores up this crippling weakness of the Mesmer, currently. Not played stronghold so no idea how that will shift things.

In WvW you are the slowest thing outside of a medi guard. Even necros have better and more accessible swiftness than mesmers.

I guess I could also bring up PvE as another place mesmers are painfully slow but it’s not the right place.

The point I’m making though is before we had options to at least get something defensive from the mindless slaughter of clones and phantasms, whether it be cripple to help kite, weakness to reduce damage or confusion in condition builds.

We lost all that, if we didn’t get some of the things mentioned in this thread we would be in a worse state than pre patch, certainly outside of PvP and it’s debatable how effective mesmer would be in PvP too. Remember everyone else got a lot more defence and offence with the traits too, a lot are minors in trait lines so just always on without really picking.

Great examples are thieves with -25% damage in stealth, guards getting a lot better aegis application, elementalists with elemental attunement/blinding ashes. I’d list others but it’s very late and I’m too tired but you get the idea.

Reduce slow source, allow it on bosses.

in Mesmer

Posted by: apharma.3741

apharma.3741

Yet again mesmer getting shafted by PvE content. If it’s not the environment being just plain old toxic to most of your damage it’s now half the enemies being immune to stuns, hard CC, interrupts and your new specialization.

Anet needs to really sit down and listen to this one statement:

It’s not fun when half of my build is completely useless and I have to work two to three times harder than everyone else for the same results.

Edit: I’ve loved the idea of mesmer from the first time I entered GW2 and really wanted to play it but it’s just been horrible to play for a long time because of the above statement. I always feel more effective on every other profession in nearly every part of the game.

This patch finally made it bearable but it’s increasingly being eroded away at by cretins wanting nerfs and very poor decisions regarding breakbars and giving mobs simple immunity to things that are a big part of mesmers or chronomancer.

(edited by apharma.3741)

Mesmer: Nerfed in all the Wrong Ways

in PvP

Posted by: apharma.3741

apharma.3741

And what of our drawbacks we used to have to dissuade people from slaughtering our clones in seconds? Not that they needed to be put off as the amount of AoE effectively makes them dead half the time anyway.

At least when I had cripple on clone death I knew I’d be able to outrun them with my slow kitten mesmer if they kept mowing my burst down, no more.

You might love lugging boulders up hills just to be on par with what everyone else is doing while watching youtube and enjoying a walk in the park but I don’t. Especially when the reward was what? Feeling you beat that guy with skill because you’re class is so hilariously bad your only relevance in most metas is portal?

So about tempest...

in Elementalist

Posted by: apharma.3741

apharma.3741

I love tempest, it’s pretty cool. Makes my ele feel more powerful. I also like the shouts, especially when all traited to do +2 might, fire overload does +10 overtime. I don’t like that the effect ends early if you switch attunement or dodge, it should finish no matter what.

Wait wut?

I don’t understand how ele can feel more powerful. Zergs in WvW literally already depend on eles to live. PvP they’re in a league of their own in terms of just sheer power and PvE the only thing that can come close to ele is thief and not just about the DPS either.

Mik am I missing something?

How to Fix PU

in Mesmer

Posted by: apharma.3741

apharma.3741

Yeah it is hilariously buggy not to mention a bad trait which gains almost nothing without PU but with PU a ridiculously huge reduction.

So, mesmer stealth...

in Mesmer

Posted by: apharma.3741

apharma.3741

From what I saw if you run the Illusionary reversion and the phantasm resummoning trait you could keep clones up at a decent enough rate to shatter…

However I just don’t see the point, dueling is already better for shatter builds. I guess in a phantasm build it might be good or a hybrid shatter/phantasm. I don’t really think it would be quite as awesome as you’d imagine, sitting in stealth and watching phantasms annihilate people though.

If you even mention interrupts and PU in the same sentence then someone will be “making friends” with you very soon…

So I just don’t see the value of such a build and any form of bunker…well a bunker in stealth is the worst bunker. I just can’t see a role a chrono PU high invis mesmer would fill other than dragging a team down.

Mobs difficulty feedback [merged]

in Guild Wars 2: Heart of Thorns

Posted by: apharma.3741

apharma.3741

Nice one Anet, now dial it up a notch, force people to think and actually do more than equip PVT and zombie through it all!