(edited by bromi.7809)
No, ‘grenade’ is autoattack. Sorry i checked only your first link and my point is accurate for 1st screenshot.
2nd one: can’t really say how exactly is that ‘much’ cos timestamp shows only a minute, and of course you can squeeze that much attacks in a minute (take notice 1 attack = 3 grenades, what is obvious from freeze/flash ones).
P.S. of course if you insint 2nd one happening in really short time like 2-3 sec that would be some sort of lag or cheat.
May i watch some tpvp video of you pressing bunker ele from point?
It might help that i’m the only engi
Yes, it may. Leaving tornado aside i still stay by my point. Can’t really argue with your theorycraft cause it has nothing to do with my tpvp ele experience. They do totally other things.
People saying here do this do that obviously never encountered proper evading underwater thief.
No, you can’t really do a scratch to him. Good thing though he can’t do to you either. Just wave each other and separate
That’s 16 grenade barrage hits so its obvious grenade barrage + kit refinement trait aka 100nade build variation.
Mystery solved.
So… no stomp? What is use?
Also, static discharge withoug 7s discharge? Way to go..
And in the party.. you said yourself you don’t bring much to party (comparing to what other builds of engi could).
I mean Turrets (imo) are mostly in a good spo
Sorry, where is facepalm on this forum? Gadgets are waaaay ok compared to turret.
I can charge a bunkers point and just throw them around the point like a ragdoll and cap the point out from under them
You really can’t do it with decent ele.
Check the ‘std’ thread next to u
Ok, tested this one for a while. Tbh i like it.
First of all, tested condition damage from runes, it scales. 4xx with shaman, 3xx with cleric.
I personally prefer this variation:
http://gw2skills.net/editor/?fcAQJAqelIqicX3ynF1LJxIFfW0hZUYDL+g+/UQuA;ToAg2CrowyglALLWOskYNEY2A
Explanaion:
Heal turret brings one more nice blast to you (+retalation, +heal to teammates).
I lost infusion bombs and 2nd inv trait (it doesn’t really help) to large bombs so you can do point denial much more effective.
Sigil modifications are obvious: you won’t do damage anyway, so better bring stat stacking.
Also, i’ve tried the build with cleric amulet AND with infused bombs, that was more good i believe. But you have to be really good at bomb placing.
Of course you really can’t kill a decent player with this build at all. But holding point in tpvp is fun and makes you really watch your chains.
When i’ll have time i’ll try to put here some tactics against different enemies.
GL all with this build.
And generic advice: you can found out for yourself which weapon is good with which stat by going into heart of mists and swapping pvp amulets back and forth, checking tooltip on skills.
it always works when it should.
Well this is because you know when it should and they don’t
Also, skill cancelling is must practice for magnet use.
Noooo stoooop.. when u see someone downed/on the wall you don’t have time to target them you just unload in approximate location. That does wonders. And your real target is still saved.
How exactly it is worse being 1 of 5 skills for 1 utility slot?
Yes sir you are!
P.S. still want to make an engi ‘wall cleaning’ squad.
I say to me this looks like you want that classy tank-and-spank feeling, and i know that with cleric you can really have it. Having grens and mines leaves you with Shrink i believe for emergency/stomps.
If pve price of divinity doesn’t burn a hole in your pocket i’d say go with it – crit abuse is always good for barrage builds.
P.S. still don’t believe in grens without grenadier though, mate
And we can’t have that, now, can we?
Excuse me being a bit obnoxious, but your irony is lost on me. I’m in no way superior player, and i’m all in for fun/entertainment builds but i’m all against presenting them to your noob neighbour jake as effective. Its just simple truth that in hot join / www not me, but ANYONE with decent tactical mind can be super effective by using autoattack. Its not gw2, its common practice for every competitive multiplayer game.
So the real test for build happens only when players are at least on some sort of common level of situation awareness / tactical movements and that.
That doesn’t mean that most of my damage
I’m sorry but if you talk about the topic one, p/p elixir build in spvp, it really MEANS that most of your damage comes from burning. 1/2 of pistols in spvp are really insignicant at the moment. That’s why you want rocket boots usually, to squeeze at least some more damage
Mesmer with 3 pantasms in utilities in spvp? Yeah, tell me about.
of being a sniper.
When your damage mostly come from blowtorch? Yeah…
I hope when you talk ‘i tried it in spvp’ u talk AT LEAST about free tournaments. Cos in hot join i can play with 11111 u know. Very successfully if you maneuver right.
Can we stop that idea of target grenades? Best use of them is area denial. I don’t want to spend time targetting that downed idiot.
Keys: whatever suits you.
Mouse: wheel press for look back (Really NEED THAT ONE)
back button for dodge
forward button for crucial timing skills (like grenade barrage/burst warrior)
Ahahah that’s really good coincidence.
Yes, cleaning with EG is fine enough. If only its 4 was stunbreaker.
Though, having that little cleaning (usually u go with 4 medkit) makes you really learn what do you REALLY have to clean not to be 1button solutioon like thief
Is it only because of food and gear?
Yes. Its what they call ‘pve stat abuse’, generally. Crit thieves BS you in 1-2 attacks due to same reason, only using other jewels and another food. Good thing thoug is that condi abuse still makes you utilise your skill playing it
The amulet thing in spvp was very smart move from arena, this is how they can control balance there by proper math and sheets.
Problem is, there is nothing wrong with p/s when you want to bunker/support your zerg.
When you want to solo a champ you just make your fights much much longer without proper damage. And you won’t get one kitless with p/s. This is why i wrote my previous post.
If you want to solo a champ you can do it even in rifle + gren zerk.. like 5 times faster than with p/s. P/p burning is only alternative.
Yes there is one in LA on the way to underwater JP.
Yes, stunbreaker on acid indeed would perfectly complete the bunker builds. And it would be balanced enough cos you leave the point doing it.
Try using them other skills and utilities so make synergies.
Sorry, i fixed you, cause you obviously didn’t understand what i was saying. Adding all blast finishers goodies don’t compensate for versatility of OTHER skills comparing to turrets.
Any top 3 tier server 60man (or any number man) zerg is not stupid to let anybody escape from within, believe me.
what makes this build irrelevant to sPvP?
You don’t stack even half near that much condi damage in spvp, and you’ll end up with dat pistol 1 doing 200, not 500. Not that you can’t make a condi engi in spvp, its just it will no way have this ‘burst’-like behaviour on squishies.
I really think that abuse is what engies are for, by and large.
idk, i always thought engi was about tons of control skills, that’s the only thing separating him from other professions. They should really focus on this side.
But i don’t whine, the movie and build are great for www and i will definitely try it on www.
Cripple a foe that’s immobilized? Well that seems useless.
This is nice. You 1st cover more important conditons 2nd let the kite begin. More good for solo pve of course but good enough for pvp too.
You are still immobilized.
But you lose focus and can’t be direct targeted. Good to survive focus in 3×3 as foucs often starts with control. Of course you’ll have to eat AOEs.
Otherwise, agree.
And you forget 25% shrink, which is > any other class save
U can’t go p/s cos it sucks totally. For solo kit u go p/p.
If you go with only p/p for damage u have to do with burning, cos any other sucks. Hence => Tools. Rocket boots (for toolbet counterpart), elixir B (for compensating low damage, and rifle turret for static discharge, yes. Medkit for fury.
As burning tends to be low duration anyway, we prefer condition damage.
Hence, must traits are: 30 2nd for napalm and bullets.
20 5th for speed and static.
last 20 are your choice.
Could use a little more elaboration.
Healing turret is fastest and decent heal and nice combo/mist effect. That’s fine.
Others:
U want net turret for control? Take wrench, u get shield + confusion + 2 control skills. Can be traited for 3 control skills.
U want flame turret for flame? Take bomb kit, u get many controls adding to same flame on button 2.
U want rocket/rifle for damage? Take whatever, it will outstand them. The only use for rifle is of course static discharge spam, which is obviously contradicts its use like turret.
U want thumper? Bomb kit, again. Better traited, same effect.
Yeah… if only this would be relevant at all in spvp )
hooray, now adding to www crit abuse we have www condi abuse :P
Where do you get that stupid zergs, on vabbi?
All except healing one are useless.
Portals being less effective and knockbacks being much more effective than before, yes. And we have pretty good set of knockbacks.
Hey mate. Have you tested if this ‘guardian’ burning scales with your condition damage?
Have to ask, man, what’s good 409 for you here? Is not mechanics of C like makes it useless?
I’d suggest protection trait there or whatever.
Oh cmon elixir gun + decent healing stat still makes wonders. What can ele do we can’t? =)
Mines are uselessssss now…
Redesigning the Healing Turret- It ain't broke, but it needs fixing.
in Engineer
Posted by: bromi.7809
Love the direction of OP thoughts but have to agree also about 40s being too long. Should forget about ‘keep alive’, it really almost won’t happen in spvp. I say forget 40s and make it 30s as if you take it up.
Yep. Dungeons just don’t look interesting.
And taking in account all that ‘mini-dungeons’ spread around world where you don’t get rewards.. looks like dungeon department wasted money.
Is it just me or grenade cooldown trait is broken now?