Showing Posts For bromi.7809:

Let's build Theory craft in the new patch!

in Engineer

Posted by: bromi.7809

bromi.7809

Well warriors used to enjoy axe 1 though its on cooldown. Prolly not that good now its speed effect nerfed.

Flame Thrower, was fixed when it was broken.

in Engineer

Posted by: bromi.7809

bromi.7809

Could do with smth broken in crit generally.

Let's build Theory craft in the new patch!

in Engineer

Posted by: bromi.7809

bromi.7809

I remember seeing Elixir U is now a stunbreaker.
Can try to do a build without S at least, lol.

Lets say take a toolkit and prolly soldier gear. The goal would be to lure melee ppl into using their control, pop U and SMACK SMACK SMACK back.

(edited by bromi.7809)

Dear Anet, thanks for all the attention!!!!!!

in Engineer

Posted by: bromi.7809

bromi.7809

you play HGH build so you wouldnt understand but once they go after HGH, you will be the one creating post!

Last time i checked i was playing toolkit + bombs on www and 3-kit bunker on tpvp.
Will be bad to lose 2 elixir but hell the one i get is much stronger now.
Its just 100nades attracted a bunch of uncreative ppl, admit it.

P.S. even if boon hate didn’t happen now it will really soon so i was discouraging ppl use HGH builds other than glory farm. They really have a bad influence on your skill

Kit Refinement (effects post patch)

in Engineer

Posted by: bromi.7809

bromi.7809

Well its clear as it is:
kit refinement (REFINE) now is for one kit builds. We’ll have to deal with it.
Can’t say i see it works for that case, though. Most one-kit builds i can pull do not have free 10 points for little add effect.

Dear Anet, thanks for all the attention!!!!!!

in Engineer

Posted by: bromi.7809

bromi.7809

Wow, 100nade kiddies are frustrated.

Why are turrets being buffed?

in Engineer

Posted by: bromi.7809

bromi.7809

This thread trollercoaster is approved by MPAA.

Defending Hero's Lodge (wvw vid)

in Engineer

Posted by: bromi.7809

bromi.7809

You were lucky with that rally on 1:30 ;]

Which ascended amulet should i get?

in Engineer

Posted by: bromi.7809

bromi.7809

I’d say knight one (pow prec tough) if there is one.
You can always get zerk one exotic for cof

Achievement Leaderboards

in Guild Wars 2 Discussion

Posted by: bromi.7809

bromi.7809

I think they will leave daily/montly as they are because they want you IN the game. And repeatable salvage one doesn’t help so they can kick it.
If they are having daily montly → ppl will do them again and again so they can buy new shiny even if those people are not into all other achievements.

Best WvW roaming Bunker?

in Engineer

Posted by: bromi.7809

bromi.7809

Sorry, but you are theorycrafting on so many levels i don’t even have to reply it

Best WvW roaming Bunker?

in Engineer

Posted by: bromi.7809

bromi.7809

How about no? He wants www, not sitting under tree.

Engineer's uses in WvW?

in Engineer

Posted by: bromi.7809

bromi.7809

But bombs do not.

Engineer's uses in WvW?

in Engineer

Posted by: bromi.7809

bromi.7809

Stun if good, of course, but you would have moving aoe confusion, fire, launch, retalation, chill, constant smoke field.. the one and only problem i see is aoe target limit, so people would have to be very organized with their field.
Though, GW1 team builds needed much more coordination.

Who the engineer is

in Engineer

Posted by: bromi.7809

bromi.7809

I could see Kit Refinement moving to a 20-point slot.

As if it would really change most of builds who take KR + speed anyway.

Best WvW roaming Bunker?

in Engineer

Posted by: bromi.7809

bromi.7809

You have tremendous amount of control, why would you need bunker on WWW? What do you want to tank?
Anyway, the only way to do at least some sort of damage being bunkered with Engi is via confusion (not nerfed on www), so you have to take crowbar + bombs. Shaman set, i suppose, and 3rd utility and skills are very very optional. Suit yourself.

Engineer's uses in WvW?

in Engineer

Posted by: bromi.7809

bromi.7809

I think the main problem with zerg www for engineer is that nobody yet tried to gather a group of 15-20 proper mix of grenadiers and bombers instead of warrior train. Playing a class for half a year i still can’t see how that damage+control could be mitigated.

Engi March State of the Game

in Engineer

Posted by: bromi.7809

bromi.7809

they wouldn’t be able to use a boon stripping ability first

As if there exist so many boon striping abilities.

Engi March State of the Game

in Engineer

Posted by: bromi.7809

bromi.7809

Gaurdian hammer has 3 controls in one weapon and can get a control on every one of their utilitys too

Worse cooldowns and cast times, imho, and that guardian won’t dish damage to add on that control cake. In 5+ size parties, though, your argument is valid.

Berserker or Rampager for grenade damage?

in Engineer

Posted by: bromi.7809

bromi.7809

Let’s not sway away from topic.
I’m too very interested in finding out some proof of better damage output (yeah, a spherical horse in a vacuum) from these components:
[zerk] | [rampager] gear
+
[might +60] | [ruby orbs] upgrades
+
[battle sigil] | [flame blast]
+
[30 alchemy] | [30 toolkits] (suggest we have 30 for gren/bombs in power always).

I’ve tried very different combinations and can’t say any are most shiny.

Engi March State of the Game

in Engineer

Posted by: bromi.7809

bromi.7809

“Engineers are a mid-range class” No they aren’t.

Yes they are. In a sense that we stay close to ranged enemies and a bit far from melee ones, effectively dishing damage in both ranges from almost all our weapons.
Most other professions have to dictate their own distance to win and we can choose the one which is good for situation.

having immobilise skills that basically miss over 240range? etc etc

Man. Rifle 4, Pistol 5, grenade 4, bomb 5, magnet 5, net turret are all very reliable CONTROL, no other class can bring this amount of control with him.

Engineers [don’t] have some strong options at range too

This one i can agree with you.

Engi March State of the Game

in Engineer

Posted by: bromi.7809

bromi.7809

I say ditch all turrets in some sort of turret kit :P
WE NEED MORE JUGGLE! I still have too much free time to watch enemy moves!

Number of viable builds

in Engineer

Posted by: bromi.7809

bromi.7809

Not talking about 100nades. Talking about going pure grenade spammer. Like, 30 explosives, 30 alchemy, 10 tools/firearms/inventions HGH build, or whatever people run when they want to hit 2345-F1-111111111111111.

I didn’t know people used 100nades in PvE. It looks kind of lackluster in dungeons when you can only fire it off every 20 seconds.

I was just making the point that there are still some working builds that didn’t rely on kit refinement, that people have success with.

By 100nade i meant any build with rotation, not simple spam, which of course will include 20s skill which brings 5-8k damage to boss / even more to crowd.
What i wanted to say that kit refinement modification in no way changes any pve build which use it, because you mostly use it on gren kit.

Number of viable builds

in Engineer

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bromi.7809

In PvE, grenade spamming is still decent, albiet no where near warriors, so we’re kind of left out of the speed run parties…guess that means unviable.

How exactly this change in kit refinement made 100nade in pve worse? Cooldown on grenade kit is same, 20s.

Engineer Gadgets: Chime in!

in Engineer

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bromi.7809

let’s say it was 10 seconds. Would that make it more viable in that slot?

Tbh yes. Especially if they somehow fixed RNG of toolbelt counterpart.
I’ve tried it for a bit and its a real good control its area of effect is surpisingly nice.
With 10s it could be like a smaller but much flexible version of BoB.

I’ve played quite a while with mine in spvp just for the sake of it. You would be surprised how innovative you can be in people bowling game even with 20s cd. The trick is not to use it like a fence between you and enemy. You throw it from aside and then boom man goes from some ledge to oblivion.
With 10s it would bring joy enough in spvp, could be even useful in zerg www.

But a 10s utility would go against arena’s concept of game anyway.

Engineer Gadgets: Chime in!

in Engineer

Posted by: bromi.7809

bromi.7809

I don’t think one could get by with a mostly gadget build though.

They would force you to use rifle of course and X/30-X/0/0/30. Excellent in 1v1, almost guaranteed win with that ridiculous amount of control. But 1v1 is not encouraged in most areas of the game.

Engineer Gadgets: Chime in!

in Engineer

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bromi.7809

EVEN if they reduced the cooldown to 5 seconds

I’m sorry did you just say that on demand 5s cd launch would not best grenade kit?
Ah, you.

Engi's role in dungeons? Assistance needed!

in Engineer

Posted by: bromi.7809

bromi.7809

Grenadier + EG + rifle + proper skill rotation = extreme damage + constant buffs to party members smart enough to use finishers. Nuff said.

Whats the biggest DMG uve done with FLAME JET

in Engineer

Posted by: bromi.7809

bromi.7809

I would love to love the FT, but 3.5k for channeling skill?
Auto from rifle in zerk does most time 1600+ every shot.
Wrench? over 2k.

I think this game's population became offending

in Fractals, Dungeons & Raids

Posted by: bromi.7809

bromi.7809

Just a little bit to consider:
some people constantly running dungeons/fotm put BAD players in their contact list adding description like ‘never run with him again’.
Not very kind behaviour, though, you have to be really bad to end like this i think.
But this sort CAN be a reason in somebody’s right-after-join-kick, not their profession.

Dungeons favouring ranged combat.

in Fractals, Dungeons & Raids

Posted by: bromi.7809

bromi.7809

Idk, try omnoberry. Try to see patterns.
Fotm ranged?
grawl Shaman, yes.
dredge/ele? yes.
Mossman? Probably.
Asura? Depends on having reflect in group.
Others? No way, i just spam grenades under myself (sic).

Dungeons favouring ranged combat.

in Fractals, Dungeons & Raids

Posted by: bromi.7809

bromi.7809

but my Necro can do ungodly amounts of damage

u a funny guy pic.

Dungeons favouring ranged combat.

in Fractals, Dungeons & Raids

Posted by: bromi.7809

bromi.7809

The problem isn’t that melee is impossible, just that it takes way more effort, skill, and luck to survive it than staying at range does, for little to no practical advantage.

Can i repeat myself about those 4war + 1 mesmo CoF speed run groups?
Talking about no practical advantage like you never saw 20+k HB swing?

GEOGRAPHIC LATENCY…

This i can partly agree. GW2 is very, very highly depends on connection quality. I was forced to feel this myself last 2 weeks while my ISP do repairs. That is not to say ranged doesn’t feel this problem. My main is engi and he still suffer much from bad connection.

Dungeons favouring ranged combat.

in Fractals, Dungeons & Raids

Posted by: bromi.7809

bromi.7809

Dungeons favor ranged? Seriously?
I think That why CoF lfg full of ‘speed run 4 warriors’ posts, yep.
P.S. after switching to full 100nade engi i find it much much more easier and effective to simply stay in boss model (of course, where you can do it at all). Good bye range ;[

Bringing balance, and PvP players, to WvW

in WvW

Posted by: bromi.7809

bromi.7809

Oh my god like it takes how much times to do COF to get best gear / convert it into gold / buy stuff if you want another stats?
Btw, real spvp elitist are sitting on a bunch of crystals from paid winnings. They should have no problem gearing up whatsoever.

Deso-Vizu-Elona

in WvW

Posted by: bromi.7809

bromi.7809

Like it ever helped.

PvE highest DPS discussion

in Engineer

Posted by: bromi.7809

bromi.7809

I don’t mind. I can repeat that i’ve been playing just exactly your style almost since start and was able to be on par up to 20 fotm in rare MF gear. And my point was that me, who was enjoying this kit juggling you talk about, was surprised (and, prolly, unpleasant) by lack of real visual difference in performance after trying dat kitten elixir simpleton.

Of course, in absence of exact numbers nothing to talk about anymore, i agree. When i’ll make measurements of dif gear and builds, i’ll return to topic.

PvE highest DPS discussion

in Engineer

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bromi.7809

You see, when you make it about bragging and not numbers, i can put your argument back to you: “the only time i’d use heal is error of some noob who i had to res under cover of that unusable elixir s you don’t use in pve” ;[

And to put smth back also: I never mentioned kit swap time, i said MANEUVERS. running back and forth, you know. Evading boss attacks. Compared to stupid gren spam from 1500.

PvE highest DPS discussion

in Engineer

Posted by: bromi.7809

bromi.7809

HGH is a decent idea in theory, but terrible in execution – encouraging players to simply blow their utilities for more damage is a trap to encourage such reckless, wasteful behavior

First thing people keep forgetting is might ALSO gives condi, not only rampager.
Second thing is, i personally run with strict power builds since i’ve got 80 and i was first of all surprised myself that hgh really effective enough to the point i can’t compare it to zerk crit from simple observe.
Third thing is, the utilities.. the only difference is whether you take B (for HGH) or wrench (for crit zerk) and what do you take in heal slot. Other two are always grenades and Stomp anyway.
Fourth, elixir juggling personally i find irritating but i don’t find it more time consuming than maneuvers with wrench in case of zerk max.

Either way i’ll try in foreseable future take proper tests of combinations of different gear and these 2 builds (30/0/0/30/10 and 30/10/0/0/30) variations.

PvE highest DPS discussion

in Engineer

Posted by: bromi.7809

bromi.7809

There’s a colossal difference between 10% crit damage and 108% crit damage

As there is between having almost 0 might and 15 might, both in power and condi damage. If only we had kit with totally power skills (like warrior GS) there would not be a things to compare. But we do and in absence of proper measurement..
P.S. i forgot to add that it’s a rampager + beryls + crit trinkets i was trying. So its not THAT big difference of crit damage, its about 30%.

Sniper kit! For the love of heaven, please!

in Engineer

Posted by: bromi.7809

bromi.7809

Last one sounds more balanced, cause has obvious weakness in close combat as the sniper kit supposed to. 5) skill should just be reflection wall without other buffs, it would diminish guardian role but on a proper scale.

PvE highest DPS discussion

in Engineer

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bromi.7809

But then you can go with rampager and 30/0/0/30/10 and have both power, condition and crit damage. Tbh, i’ve tried fractals 20+ with that one and with 30/0/0/10/30 to no great difference other than HGH is much more survivable and forgiving but on the other side much more button mashing…

PvE highest DPS discussion

in Engineer

Posted by: bromi.7809

bromi.7809

Then, again, keeping 25 vuln on boss compared to 10 means 15% more damage from group.

Which is best for a condi build?

in Engineer

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bromi.7809

Soooo i got 1shotted

in Engineer

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bromi.7809

I looks like the 2nd screenshot is just a continuation of the same death.

Well it apparently is. I tried to make conclusions from provided data about ‘2nd time’ =)

My variant on the static discharge build

in Engineer

Posted by: bromi.7809

bromi.7809

Gambling in WvW like that is not useful.

Its not gamble. ANY outcome of toolbelt and skill counterparts allow you a free stomp.
Sorry but you are not reading what i’m saying.

My variant on the static discharge build

in Engineer

Posted by: bromi.7809

bromi.7809

By your standard any Engineer build without Elixir S is worthless?

Let’s say its very much close to truth. Not 100%, but 90%.
If we leave aside all perfectly fine reasons of fun, experimenting, specific team build synergy or whatever, i’d say in today engi state S brings much more than other utilities. You really have to explain why you don’t bring a -60s mass stability to your group or why you can’t reach sieged tower on your own

need advice vs thief underwater

in Engineer

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bromi.7809

:facepalm: ALL YOU WILL SEE FROM YOUR SUPER PLAN IS A BUNCH OF ‘EVADED’ tooltips.

Soooo i got 1shotted

in Engineer

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bromi.7809

Gosh, people keep repeating my mistake of looking only on 1st screenshot)

My variant on the static discharge build

in Engineer

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bromi.7809

As of this post I feel horrible falling into your troll trap.

Man, you probably misunderstood my “what is use” question. I literally asked what is supposed use of build. If you say www – ok.
And take notice i exactly specified ‘bring to group’ COMPARED to other builds. So you can’t argue rifle/wrench controls at all – many other builds bring it; heck, almost every engi build has wrench since wrench buff.
Next, why i asked about stomp – cause in every, literally every use of engi today except point bunkering his S elixir brings so many possibilities to help.
last thing, in www i perfectly can understand choosing PBR over RT.