Showing Posts For caerulean.4837:

Why no indicator for Heavy Light?

in Guardian

Posted by: caerulean.4837

caerulean.4837

Well originally it was tied to an ability use.

Then things got changed.

They were likely strapped for time & just did the fastest thing they could and made it proc based.

Really it would be much more balanced if it were tied to deflecting shot.

This! As a random passive proc it happens when we don’t want it to and leaves us without a useful CC when we actually need it.

Vale Guardian vs Fear

in Necromancer

Posted by: caerulean.4837

caerulean.4837

Quick question that I haven’t found an answer to: can you fear the red orbs in the Vale Guardian encounter? That’d be pretty sweet.

Ancestral Grace vs Merciful Intervention

in Guardian

Posted by: caerulean.4837

caerulean.4837

A lot of the cooldowns on Guardian utilities seem a little uncalled for imo. Have you seen hallowed ground and sanctuary?? Other professions get kinda similar skills that are far more readily available.

Guard in raid...did you feel useful?

in Guardian

Posted by: caerulean.4837

caerulean.4837

I would argue that the same is true for most of the professions though. Staff elementalist is the first example that comes to mind: it also loses a decent amount of dps against moving targets. I would have thought guardians provided a nice amount of relevant cc and decent damage with off heals for the raid. And I expected all our damage mitigation to be at least a little helpful. But it sounds like that’s not the case? (I haven’t tried it on a guardian yet)

How are burn guardians doing?

in Guardian

Posted by: caerulean.4837

caerulean.4837

Burn guards are definitely still a thing in pvp. I’d be more interested in finding out if someone’s tried to run a burn guard in the raid?

Fix tempest!

in Elementalist

Posted by: caerulean.4837

caerulean.4837

I think the one stack of stability being baseline would be pretty great, seeing kitten much of the tempest is based on successful overloads even in an auramancer build. A single stack of stab is easy to get rid of but wouldn’t make an overloading tempest such an easy target imo.

Elementalist LF Raid Guild (NA)

in Looking for...

Posted by: caerulean.4837

caerulean.4837

Hi! I’m a semi-hardcore player looking for a guild to raid with. I have a few max lvl charaters but my main elementalist is the only one that’s all geared up. Most of my game time is spent in Fractals and PvP as well as open world content.

A guild from my own server (SoS) would be nice but isn’t necessary. My aim is to be part of an organised group to clear all the new content that came with the expansion. I’m willing to help others, willing to learn, and willing to use any kind of VC to play. I have plenty of availability, the only time I’m consistently unavailable are friday nights (GMT+10).

Thanks for your consideration!

Where are the renown hearts?

in Guild Wars 2: Heart of Thorns

Posted by: caerulean.4837

caerulean.4837

While I agree that hearts started feeling repetitive after a while, I think putting even a few heart events into the new maps would’ve been a pretty good idea. This would’ve allowed them more opportunities to give us some more immersive story and lore which is what I felt the expansion lacked most. And there are ways they could have made them feel more exciting in HoT just like they made open world content feel more exciting.

DH trait Heavy Light:

in Guardian

Posted by: caerulean.4837

caerulean.4837

Please make this change, having some actual control over the knockback is so necessary and/or just generally helpful.

HoT story critically flawed?

in Lore

Posted by: caerulean.4837

caerulean.4837

I think the biggest problem with the story was that most of the campaign was “I need to rescue my friends” when it should have been “We need to kill this dragon”. And while I haven’t done it yet, it sounds like they should’ve made us do the Dragon’s Stand event before the final instance.

LB5 how do you get the cripples to hit?

in Guardian

Posted by: caerulean.4837

caerulean.4837

This is a very good question!

Guardian vs Breakbars

in Guardian

Posted by: caerulean.4837

caerulean.4837

Thanks for the suggestions. Guess i’m just slotting the wrong skills. Bane signet is a really good idea!

Guardian vs Breakbars

in Guardian

Posted by: caerulean.4837

caerulean.4837

Has anyone found any guardian / DH skills that are particularly good at breaking these breakbars in pve? I seem to be having a pretty tough time. As one of the more “control” oriented elite specs I expected to have less trouble with them.

Unable to Login/Disconnected After Map Change

in Bugs: Game, Forum, Website

Posted by: caerulean.4837

caerulean.4837

Yeah I still can’t login either :/

Phase traversal

in Revenant

Posted by: caerulean.4837

caerulean.4837

Am I missing something – what does adding a CD have to do with the action camera? But regardless I think all the changes were necessary especially the CD on phase traversal. The only exception is maybe the staff nerf, but I mostly use skill 5 for the cc anyway.

Allow us to use old Virtues with DH

in Guardian

Posted by: caerulean.4837

caerulean.4837

Just make courage and resolve instant cast like the base virtues. Cast times on Justice and its pull make more sense than the projectile block and the super interrupt-able leap.

I know it's not beta any more...

in Guardian

Posted by: caerulean.4837

caerulean.4837

But can we get rid of the cooldown on heavy light and just tie it to a longbow skill? I don’t mind which (skill 2 would be cool but 3 is probably more realistic) but having more control over the knockback would be amazing. Pretty please. Dragonhunter is actually amazing fun and really great to play, but some small changes like this would really make it shine.

[Fractals] All IS vain

in Fractals, Dungeons & Raids

Posted by: caerulean.4837

caerulean.4837

I second the feeling that I can’t get gold from anywhere anymore. I thought they said they were supposed to be increasing rewards from fractals after the nerfs to dungeons. Now I have zero reason to do either.

Aesthetic Change for Herald Ground Facet Icon

in Revenant

Posted by: caerulean.4837

caerulean.4837

I personally like the idea behind the symbol, but definitely feel like the effect pulls attention away from the actual character the way it is now. And in a game where aesthetics is such a big thing that kinda sucks.

Changes will be posted on launch?

in Revenant

Posted by: caerulean.4837

caerulean.4837

It has nothing to do with fairness or a lack thereof. It isn’t like they are withholding information to be jerks about it. While having for news isn’t fun, getting info only to find out later they had to change things would be much worse.

That’s true. Well, Irenio just posted some post BWE3 changes into the ranger and engineer forums.

PSA: Revenant and Weekly Key Farm!

in Revenant

Posted by: caerulean.4837

caerulean.4837

Probably a really stupid question, but does the split between central and maguuma masteries mean we won’t be able to glide in central tyria? That’d be amazing but I wasn’t expecting to be able to.

Changes will be posted on launch?

in Revenant

Posted by: caerulean.4837

caerulean.4837

I just read this too. That’s extremely unfair, especially since those professions haven’t gotten the opportunity to see changes being made in the previous beta weekends. I’d hope all the professions would get to see what’s being fixed or altered; Daredevil and Dragonhunter already got some info a few days ago.

Underwater Revenant Broken. ANET Overlooked?

in Revenant

Posted by: caerulean.4837

caerulean.4837

This is definitely important and requires some attention. I’m one of those people who actually likes underwater combat (and loved the pirate ship PvP map) and it saddens me to think underwater combat is just being ignored. Especially since there are a number of personal story missions that rely on underwater combat. A solution would definitely be to remember underwater legend selection separately to the ones you choose on land, the same way every other proffesion’s utilities swap when they go underwater. And those remaining legends should surely be altered to work in water too, I can’t imagine that being an issue at launch.

Dragonhunter updates, post BWE3 (launch)

in Guardian

Posted by: caerulean.4837

caerulean.4837

These are great changes! I’m definitely a fan of that change to pure of sight. But nothing on heavy light or traps ground targeting?

What Race should I roll for Rev?

in Revenant

Posted by: caerulean.4837

caerulean.4837

Even though they’re among the more interesting races, I’ve never been able to handle the insane amount of clipping on Charr or the tiny models of Asuran characters. And I’ve made way too many sylvari to make another one which leaves Human or Norn for me. I like Norn a lot, but already have a Norn guardian so i’m hesitant to make my rev one too, but humans seem to be the boring option here as always. I’m definitely stumped. Guess i’ll just wait until launch and let fate decide.

Leap Finishes for Revenant?

in Revenant

Posted by: caerulean.4837

caerulean.4837

As much as I would like a leap finisher, I think it’s okay that we don’t have access to one. Especially since we have a decent amount of blast finishers.

BWE 3 Guardian Feedback (Core/DH)

in Guardian

Posted by: caerulean.4837

caerulean.4837

I actually really love where the DH is at now, but there are a few changes I would really like to see. Firstly, I really love the idea of SoJ flipping to a pull skill like binding blade. That’d really make the skill feel important and a little different than virtue of justice on base guardian. I would also definitely suggest that traps be ground targeted and have a range of 600 or something, they feel pretty contradictory to the longbow playstyle as they are. Lastly, I feel like having the heavy light knockback attached to either longbow#2 or longbow #3 would be preferable to an internal cooldown on longbow projectiles. Having the knockback function that way feels almost random and i’d much prefer to have some more control over it.

Improving Trap Viability: Lets Brainstorm

in Guardian

Posted by: caerulean.4837

caerulean.4837

I agree with all of your points, and I think you did a really great job of explaining your reasoning. To make traps more viable across all gametypes they should definitely be ground targeted, and 600 range would be great. SoJ having a pull attached to it is also a wonderful idea that’s being tossed around and i’m all for it. I think giving the DH a little more CC or more access to the CC it already has available (ie: heavy light) would really improve the state of the spec overall and the synergy the longbow has with traps (pushing/pulling enemies into traps = instant pew pew fun times).

We need 25% run speed on Dragonhunter.

in Guardian

Posted by: caerulean.4837

caerulean.4837

Since launch I’ve always felt like the base guardian and mesmer should have a way to get at least 25% move speed ooc, since all 7 other professions have that. Even when revealing the herald, they acknowledged the player’s desire/need for perma swiftness. With the recent changes to mesmer’s temporal curtain and singet of inspiration they get perma swiftness, and with chronomancer they get a minor trait that gives them a passive 25% move speed. Seems like guardians are the only ones missing out now.

#RIPD/D Ele

in Elementalist

Posted by: caerulean.4837

caerulean.4837

The big overarching problem they need to deal with is burning and i’ve been hearing so many people asking for it. I find these nerfs to D/D (and the “buffs” to Scepter) to be kind of hilarious, tbh. Although the nerf to blinding ashes was most definitely justified and relevant.

Inspiring Reinforcement

in Revenant

Posted by: caerulean.4837

caerulean.4837

snip

it is a bit OP like you propose. It just needs the first pulse on cast and that’s all

It needs more than one stack on the first pulse. To be perfectly honest having pulsing stability in a tiny area is largely useless when GW2 has such mobile gameplay. It’s half the reason skills like Hallowed Ground see next to no use, alongside their massive CD. It’s simply too restrictive.
  
  
   
    
The ONLY place this skill will see play is in specific areas of Conquest PvP. That’s it. The skill been completely designed around fighting on a 450 radius point. It’s largely garbage for PvE, WvW and even Stronghold as it currently stands. It either needs to allow you to MAINTAIN the stability it gives or to give off an instant couple stacks of stability like the guardian shouts do.

To be entirely honest, I’d rather see this skill turned into something else and having the hammers go up to a higher upkeep cost but pulse AoE stability. I’d give 9EPS for some reliable stab on the guardian.

I’d definitely like to see this skill fixed a little. If there’s some way to create the aoe effects and the lightning field in the selected area immediately, while the existing animation is still finishing, I think that could be fine.

I think your post also highlights the massive restrictions placed on this class when we lack the ability to swap out a utility skill we have zero desire for, especially when there’s no way the three skills we’re locked into for each legend will be useful in every game type. But that’s going off topic for this thread I think.

Revenant starting level

in Revenant

Posted by: caerulean.4837

caerulean.4837

Not gonna lie…. I’m really hoping that the personal story is different for a rev and fits the lore and they are just waiting to surprise us with it.

Sorry to delude you not gonna happen for many reasons: time/cost, equality with other classes, the fact that personal story is only about our race/order choice, …
So yeah, 110% not gonna happen

I don’t mind so much about that, in fact I think it wouldn’t make sense to let revs start at a higher level or have a different story. I just hope that they at least try to keep some semblance of continuity for revenant players going into HoT.

BWE 3 Tempest Specialization Changes

in Elementalist

Posted by: caerulean.4837

caerulean.4837

I’m just gonna put it out there…

Tempest not having a skill or trait named “The Perfect Storm” is morally wrong and a crime against pithy naming .

Agreed! But in regard to naming I still have no idea why the Tempest is even called the Tempest.

Latency Tuning Experiments

in Account & Technical Support

Posted by: caerulean.4837

caerulean.4837

I’ve been getting disconnected a LOT recently and that’s making it hard to do much.. Fixing this sometime soon would definitely be preferable. This won’t still be happening during HoT right? :/

(edited by caerulean.4837)

We still haven't had a final word on racials

in Revenant

Posted by: caerulean.4837

caerulean.4837

Why shouldn’t it still go on? It’s pretty lame that racials and, more importantly, Utility Customization are obviously a major concern to many players yet Roy doesn’t appear to be allowed to comment on it.

Explaining that Racials and Neutral skills won’t be available is the closest they’ve come, despite the broader issue having been brought up for months now.

Once the hype wears off and players realize how stale having so few customization options is maybe they’ll finally address it.

I 1000% agree with this. Denying a whole profession of racial skills is pretty kitten, and utility customisation is definitely something that needs to be addressed.

Inspiring Reinforcement

in Revenant

Posted by: caerulean.4837

caerulean.4837

Instead of any on-cast stability and stuff, I would much rather the road just build itself a little faster, so everything gets applied a bit sooner.

Upcoming Revenant changes for BWE3

in Revenant

Posted by: caerulean.4837

caerulean.4837

I know everyone’s talking about Mallyx right now but I want to bring up Phase Traversal on Shiro. I’d much rather this be a ground targeted blink, even if that meant the distance would be reduced. A spammable 1200 range teleport to a target followed by a couple of unblockable attacks is admittedly a little insane. And imo a ground targeted version would give the revenant a little more ooc mobility outside of taking herald. Just a thought.

Name your Revenant!

in Revenant

Posted by: caerulean.4837

caerulean.4837

Asvuldr, my first norn character. Sad that he won’t be able to transform though I was super excited for that.

Revenant is Too Weak to Condis

in Revenant

Posted by: caerulean.4837

caerulean.4837

To be honest watching the POI for the Scrapper and seeing some of the things they were given specifically because engineers are weak to conditions, felt like a blow to the Revenant. Conditions are supposed to be this class’ big weakness, but other classes apparently weak to conditions seem to be a lot better off than the Revenant.

Revenant is Too Weak to Condis

in Revenant

Posted by: caerulean.4837

caerulean.4837

Much to your dismay, Revenant’s do need a weakness.

Its a shame ArenaNet haven’t bothered applying that idea to the Warrior.

This made me lol

Crystal hibernation defiance>block

in Revenant

Posted by: caerulean.4837

caerulean.4837

I like the block a lot more. But since it roots us in place (and since there are those unblockable attacks out there) I would prefer it if this skill had a shorter duration. But really I think crystal hibernation is in a much better place now and I can see myself actually using the shield.

Taking the "Utility" out of "Utility Skills"

in Revenant

Posted by: caerulean.4837

caerulean.4837

I most certainly would not object to getting extra Utilities available to swap out at my leisure, but I must also admit that I found the existing setup to work quite nicely. As someone above said, Revenants are not at the mercy of cooldowns, at least not so much as other classes. So even if there’s only one or two abilities that you’re actually using, the difference is that you DO in fact get to use them. One of my biggest qualms with nearly every profession is the often-gargantuan cooldowns rendering this or that ability nigh-useless in actual combat, simply because you only get to use it once per fight. Revenant felt far more adaptable and usable, to me, simply because of how often you could use your desired abilities.

But again, Revenants don’t have massive cooldowns though that’s somewhat balanced by every skill they have using energy. Being able to switch between two legends does give this class some adaptability, but being stuck with the three set utilities of that legend takes away from that adaptability too. And I’m afraid that when people start learning to play against a Revenant we’re going to explode easily in PvP simply because our opponents always knows what utilities we have and what we don’t at any given time. What i’m trying to say is that Revenant is indeed adaptable and usable to a point, but the lack of utility options compared to every other class is extremely limiting imo.

Taking the "Utility" out of "Utility Skills"

in Revenant

Posted by: caerulean.4837

caerulean.4837

While I understand what the two people above me are saying, I have to politely disagree. Rev might have 6 utilities they can use in combat, 2 heals, and 2 elites; but we also have 8 less utilities than every other class. On top of that, there are other classes that have access to a way higher number of skills in combat (elementalist, engineer) and I don’t see anyone complaining about them. It’s just how the class works, and almost every class has a different number of skills.

Specifically on the topic of Rev’s utility skills, I think there should be at least one extra option on each legend. Here’s a quick example of why it sucks at the moment. If I were to take Shiro into a dungeon for the quickness, I’m stuck with a heal skill, two utilities and an elite that I don’t really want. No other class would find themselves in this position. Who cares if we get more utilities in these situations, when we aren’t even going to use half of them anyway. I don’t care about the lack of racial skills, but I do think that there should be an extra skill per legend or some kind of legend-neutral class of utility skills.

I don’t know if I did a good job explaining my opinion here, but everything the OP said is on point.

Taking the "Utility" out of "Utility Skills"

in Revenant

Posted by: caerulean.4837

caerulean.4837

I agree with every single point made here.

The State of Downed State

in Revenant

Posted by: caerulean.4837

caerulean.4837

So with these new changes for BWE3 came changes to the displacement mechanic we all came to love. I personally didn’t play too much on Mallyx so I can’t really comment on the changes to UA, but I wanted to start a conversation about the new downed skill.

Forceful Displacement: This skill no longer displaces foes, instead it will now knockback the foe 600 distance.

I completely understand the removal of displacement skills, but is this just a single-target version of the guardian’s downed knockback? I honestly find that a little disappointing even though the knockback is a little bigger. This was an opportunity to change this skill to something more unique or useful than a single target knockback.

A possible suggestion? I saw someone suggest a short shadowstep type skill, which would work amazingly with our 3rd downed skill since it has increased effectiveness based on positioning. Honestly I think this is a fantastic idea and I just wanted to get other people to share their thoughts and ideas. What do you guys think?

Revenant is Too Weak to Condis

in Revenant

Posted by: caerulean.4837

caerulean.4837

Much to your dismay, Revenant’s do need a weakness.

I don’t disagree, but having to either go Malyx or use your heal skill is skimpy on condi clear by anybodies standards. Glint is all about boons, let’s see some resistance added to Glint, or perhaps even just added to the burst portion of the Facet of Nature. Doesn’t have to be a long duration, just enough to be something to which to have limited access.

I think if anything Jalis should be the one to have some more access to retaliation

Rev needs another main-hand weapon!

in Revenant

Posted by: caerulean.4837

caerulean.4837

I definitely wish there was more in in regard to conditions for the revenant. Condition builds are more fun than power ones sometimes, but the revenant doesn’t have too much to work with, especially being stuck in melee with mace. But as much as I’d love it, i’m skeptical about a new condi weapon being added before HoT release.

Herald is disgusting

in PvP

Posted by: caerulean.4837

caerulean.4837

@OP:

Here are some more fundamental questions:

  • Should Revenant have Weapon Swap? Originally it didn’t; weapon swap was added after the revenant trial weekend. However, the profession was very incomplete at that time and the abilities were under-tuned. Now that the abilities are more reasonable, is weapon swap adding too much versatility on top of the legend swap? You can go from a heavy ranged damage setup (hammer) to a melee sustain (staff) or melee damage (sword) setup if you can’t keep players at range. The fact that each weapon set had strengths and weaknesses is blurred.
  • How should Revenant Heals be Balanced? Each legend has its down heal. Each of those heals is balanced numbers-wise with all other heals in the game (amount healed, cooldown, additional effects). However, because revenants can cast two of these heals, they have effectively double the healing capacity of every other profession.

Well firstly, revenants should definitely keep their weapon swap. Every class in the game is able to do what you just described, switching weapon sets depending on the situation and desired weapon range. The only exceptions are elementalist and engineer, but that’s because those two classes have other mechanics that swap their weapon skills. Revenants having access to two sets of utilities and two weapons still adds up to slightly fewer skills and (due to the way legend swapping and utilities work) far less build diversity than an ele or an engi.

And I don’t think the revenant heals do need to be balanced. If anything the shiro heal should heal more, even if it means it doesn’t deal damage. Sure, they get two heals, but they’re squishier than the other heavy classes. Also, if a revenant is forced to switch legends just to pop a second heal, then they’re stuck in a legend they don’t particularly want until the cooldown for the other one is back up. On top of everything, I think everyone forgets that they have to deal with energy as well as cooldowns.

Unrelenting Assault is massively OP

in Revenant

Posted by: caerulean.4837

caerulean.4837

Not to mention, blurred frenzy hits multiple opponents while evading while UA is far far less effective when there is more than a single target.

Balancing Healing Skills

in Revenant

Posted by: caerulean.4837

caerulean.4837

I definitely think the shiro heal was lacking compared to all the others. And yes, the glint heal isn’t actually that massive, it relies almost completely on the opponent dealing a lot of damage to the revenant. Like Taldren said, people just need to deal with it the same way they deal with confusion to stop the heal from being so effective.