Showing Posts For chucky.4798:
Hi!
Sry for my english.
+20% Dungeon Influence for 24Hrs
Build Cost: 200 influence
1000 * 0.2 = 200
If the guild collect less than 1000 influence/day from dungeons, then the ‘Build cost’ is deficit.
My questions are,
- Which dungeon activities count that +20% influence?
Only Dungeon completion or events inside dungeons?
Gw2 official Wiki:
Dungeon completion [verification requested]
10 /person for individuals
100 for completion by three or more guild members in the party.
- That is mean we need to do 7 dungeons/day for a minimal influence profit?
7 * 150 = 1050
Can I get an official answer to the question?
Thank you.
First, sry for the google translate
The gem is the soul of this game (very fragile part). It greatly depends on this, that the game is successful or not. The gem is directly linked to the market. Therefore, the market is very fragile. Care must be changes in the market.
I think significant changes should be made in the market:
- Limit the number of items can be sold (5-10 selling slot, 5 is the minimum, 2 with new guild upgrade, +1-3 if you have 1-3 lvl80 character)
- Auto decrease mechanism (every 24 hours the items’ price will decrease with 1%
- Lower limit for all items
- Fix price for some item
- You can not sell, lower/higher than the average price + – 5%
- Decrase drop rate (blue, green, rare)
- Rebuild craft system: new weapons/armors/consumables with very unique visual effects, party buff-s, etc. (I have a lot of ideas about this, but it is not part of the topic.)
- New recipes (ingedients: the cheapests materials)
- Temporary new recipes in the Mystic Forge (remove 10 000 items and very cheap blue/green items )
Only a few thing. Remove the “Rally” system from PvP. Downed system is ok, but don’t rally back. Only way if players revive you or die and teleport.
0.0;;
nuuu…just think of repairable superior arrowcarts/golems/rams/etc. >3<
would be fun though.
There are only 3 types of defensive siege weapon exist now in the game (burning oil, mortal and cannon)
Golems and others that you mentioned are the player siege weapons. Yes, that would be OP, no I don’t want too repairable that type. Only the 3 defensive siege weapon would be repairable.
(edited by chucky.4798)
I would happy if we can repair burning oil, cannon and mortal. Sometimes before sleep I just jump into WvW and I check walls (repair) defensive siege weapons (build). I like build and reapair.
Ok I know, now in the game there is only one action button:
Action: Interact/Revive/PvP Finnisher (Default F)
If u guys do second hotkey, the problem solved
Second Action: Interact (Default G maybe R)
(G and R near the F)
If you are near a def. siege weapon 2 action visible Use: F and Reapair: R.
The second action triggers only if u are near the siege weapon.
Very good idea. I would hate gear treadmill, but this idea is fair enough.
In the early stage of developement ANet said if u put a gem into weapon, u will see the difference (fire gem = flame). It was canceled or shifted. Your idea is similar with this.
The reason we don’t allow this is to prevent players from having 50 free inventory slots.
Well if I send 10 mail (10×5=50 item) to my friend and I ask him to use ‘Return to sender’, and vise versa regularly. Is this exploit?
Daily local hero achievement, amazing idea too. In GW1 the zaishen quests and Nickolas was the local hero achievement We would like, something like that, or anything.
Now in GW2 you must purchase to each character separately.
In GW1 you must purchase at once, and all character would use it.
I know ur side it all about gems and business, but try to see the other side, and you will understand our side is your side too and yet all about gems and business.
I try to explain why it is good, It would be a good solution:
You buy costumes, toys only once.
Ok it is good for players, but why is good for Anet? Here, need some changes, and it will good for Anet too.
- A new category in Bank: skins (Costumes, hats, toys, armor/weapon skins). you see there how many have you got, and how many are missing.
- A very user-friendly panel to use costumes. We arrived. Town clothes panel. There would be comboboxes or other type of choosers (fashion bag). One for clothes, one for toys, one for hats, etc.
- And the last thing, a new title (in fashion category). for example ‘My life are the clothes’ or something like that. Tier 3: Tier 1 buy 1 costume, Tier 2 buy 5 costume, Tier 3 buy 10 costume.
Do you see?
In game there are different players type.
Firts type: I don’t care costumes. This type doesn’t buy costumes. It is fact. As described above, this type maybe change your mind, because: ‘If I buy only 1 costume, I can wear all of my characters.’
Second type: I buy a costume, I try this. Yes I like it but I don’t buy to all character, was enough to take one. This type bought only one! After this, greater chance to buy more.
Second type /b : I’m buying a costume, I try this. No I don’t like it. Maybe I will like it, if they can wear with all character.
Third type: I like costumes, I buy all that I like. That type now buy costumes, skins etc, but after this change they will buy more.
Compensate the third type (who bought more than 1 costume, back, skin, For example, my wife bought five quaggan backs). They would get back gems. They would spend the gems again, and would spend more in the future, estimating feel and they will be thankful.
We must talk about one more thing, weapon and armor skins. This is different like costumes, but it would work like Hall of Monument rewards.
Skin vendor: If you buy a staff, unlocked it, after you unlocked, you can use all character all the time.
So there is no feeling of deception, this is much fairer system. All gamer types would be happier and would be much higher propensity to buy.
In summary:
- Account wide skins, costumes, etc
- Collection category in bank
- All character can get easily (town clotes panel, skin vendor)
- All character can get, the existing, and in the future created too.
- Achievement, Title
(edited by chucky.4798)
1.
feminine, prettier clothes, just as it was in GW1
2.
Lots of opption would be with back items.
All items Animated.
- Jackpack
- Wings (butterfly, demon, angel, etc)
- mantle, jacket
Omg this is a really good idea. I loved card games in pc. Magic the gathering, Etherlords. Omg I really love this.
Maybe Polymock minigame in gw2 would be that game style
Any chance we will get some content at Valentine Day, Carnival, Women’s Day, April Fool, Easter etc, instead of / parallel monthly patches.
This vendor sell or exchange consumables (from black lion chest)
- U can buy one of them exchange for 100 black lion chest (Lots of useless BL chest, This is now changing)
- U have some useless consumable, u can exchange 3 for 1. For example u have 3 exp booster u can exchange for revive orb/speed booster/repair canister/etc.
- 25 Basic Transmutation Stones for 1 Fine Transmutation stone
Very good idea!!! More and more random dailies.
After febr 26 update u will choose what u want to do, therefore I have some more suggestions here.
Dailies
Kill 1 champion
Finish a dungeon
Kill the final fractal boss
Participate in Keg brawl 3 times
Kill 3 enemies in WvW
Use a diving goggle
Open a chest
Finish a jumping puzzle
Buy something on trade post
1.
Random loading screens to territories, towns. Not only 1, but more and more. U can do contest, for loading screens concept arts etc. I really loved the random and new and new loading screens.
2.
Loading screens unlock, browser.
A new panel with a new achievement. Collect all loading screens.
If u saw a loading screen (territory, town, story) u unlock that picture. U see all picture in picture browser, but first all grayed. After unlock: colored. With this function u can see the amazing loading screens again, and it is a new personal activity to enjoy the pictures. It panel would be full sized, like the (M )ap.
In hero panel, my story, try to scroll down, u dont see the story steps. Lots of empty space, and missing finished stories. I checked this with character who finished story.
Hi!
I have some idea with story that would make the game more user-friendlier.
1.
Hero Panel – My Story
The first line I’m …. <character name> there would be cool a new picture that show what order u chosed (vigil, whisper, …)
2.
Hero Panel – My Story
Story steps show what level was recommended for each story steps. For example after the story name (39), or in the details i new line.
3.
Hero Panel – My Story
A new video button to each story step if was video inside the story. U can view again the story videos.
4.
Hero Panel – My Story
Replay button, because If u want to replay the game u can do it.
No, no and no. GW has the most comfortable, enjoyable leveling system I’ve ever seen.
That is the minimum: u log in, and play a few to level up.
Some1 close this thread pls
My real problem is, I dont play with pugs. I hate write lfg and use lfg.com. I want to play with my guild mates, but they want to play fractals. More than half is left the game, or play few, because they bored. It is boring do same thing again and again.
The legendary: I dont care, I am not willing to farm/grind.
lvl up my 5. character with daily. Every day: Daily + daily pvp. Thats all. I w8 for the next updates, and a big new motivation.
Long time goals: All tier 3 armor, achievements.
I watch tv and do something in the game, but motivation 10%.
Hi!
The achievement panel is too confused.
There must be some stuff.
Separate
- Tree view to group the cognate elements.
- Or group with background pictures.
For example
- special events now: which event
- jumping puzzle: which region
- activities: which ativity
- weapon master: two-handed, main hand, off-hand, both hand, underwater
- Hero: Species Story, Orders Story
- Explorer: Very confused. explorer, mini dungeons, dungeons, fractal
Not all of categories justified, but for many it would be useful.
Order, filters
- To the top the uncomplete achievements
- Titles in the category
Separate infinite and consant achievement points
infinite: Daily/Monthly, salvage, hobby dungeon.
The compare with other players the achievement points is useless now. Because the numer is show: how many gold spent on salvage, how many daily/monthly u do = how many time have u got. The achievement point must show the all goals u did.
Now, really there is no point of comparison.
Spendable achievement points
New 2 Currencies
Infinite achievement coin
Constant achievement coin
The infinite part would be spendable, but for tiny useful items like materials, skins, etc.
The valued, hot items for the constant part would be tradeable at achievement vendors.
For example
- 5000 achievement points = u can select any precursor.
- 500 achievement points = u can select costume accessories (hats, etc)
-1500 achievement points = u can select costumes
- etc
U at the ANet u can control the constant part, but with infinite u cant control. It depend on the player how play (do all dayly/monthly, use salvage or not, buy salvage items or not, do dungeons or not).
This approach would provide an interesting twist to the game.
Hi!
Today the fractal is the most popular dungeon in the game. A little modification and the things change. In the game there are some unpopular part.
Daily motivations
- Daily dungeons (quest reward: dungeon token and others)
- Activities quest (quest reward: random reward box with random items (costumes, tonics, funy things, boosters))
- Nicholas’s successor daily (collect xy thopies, reward box with random items)
- Continuous daily login reward. Login every day for cool rewards. 1 day small reward, 2 countinous day better reward, from 3 days, best reward. If u dont log in a day, next time u start from begining with small reward.
- Long time rewards. Played day: 1, 2, 3, 4, 5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 60, 70, 80, 90, 100, 120, 140, 160, 180, 200, 250, 300 etc,
- Be online 1,2,3 hour /day for tiny rewards.
Weekend motivations (like in GW1)
- Double weapon master weekend
- Double slayer weekend
- Double dungeon reward weekend
- Double activities achievement weekend
- Double WvW achievement weekend
- Double pvp reward weekend
- Double pvp rank weekend
- Double pvp achievement weekend
- Nicholas’s successor weekly (more valueable rewards)
Motivation to the legendary weapons.
- Daily, weekly rewards would be helpful for this. (Tier 6 materials, rare materials, precursors)
Hi!
Insignia, Inscription, upgrade components would be account wide recipes.
During events u learn new recipes with one or maybe more character but not with all, months later u won’t remember what character learned that recipes, this u must find what character learned, that rune, etc.
It would be a user-friendly modification if u need learn new recipes only once, and all affected crafting profession can reach this recipe.
Hi!
Sry for my english, I try to explain what is the problem.
See the recipe.png attachment.
Left top part: Leatherworker (Character 1: my elementalist)
Right top part: Tailor (Character 2: my ranger)
Bottom part: Armorsmith (Character 3: my guardian)
You can see on the picture
Recipe: Giver’s Intricate Linen Insignia (You already know recipe!)
Ok, I must accept it. If I know it I want to create it. Then why cant I create this insignia? I don’t find it, I don’t see it. It isn’t clear.
U see on the picture, I have 3 crafting profession on 3 different character (Leatherworker, Tailor, Armorsmith). With guardian have the recipe, on Recipe Armorsmith(275) is marked with green color, that mean character learned the Armorsmith (as u see left bottom part on picture), but the the Giver’s Intricate Linen Insignia is missing. I cant create it, because i don’t see.
Something wrong with event insignias. I learned Giver’s Intricate Silk Insignia too with guardian, but u see the same problem is nowhere that insignia too.
To clarify the things:
- I checked insignias,the crafting stations too. Same problem there, that is not the Hero panel’s problem.
- I use correctly the search filters (first 3 unchecked, all others checked)
- With guardian have 2 active crafting pression (Armorsmith lvl 400, Weaponsmith lvl 400)
I hope it is help.
A new option in the Options Window.
Night slider, from dark to bright
In GW2 now, the night is not so dark, is not so formidable.
See that video: (Risen 2 gameplay)
http://www.youtube.com/watch?v=FufBIkZSBpc
I liked that dark at night, and I would like in GW2 too
Use torch, scroll, magic other things to switch on a small light
I love the dark in GW2 Snowblind Fractal. I would like to see all around Tyria at night
(edited by chucky.4798)
Build the community.
Guild dungeons it is a very good way. I liked very much this part in Atlantica Online.
The guild leader bought a key, he/she started the dungeon. It is started from guild town. All guild member can join to it. Kill everything as fast as you can. Clear all stage for higher rewards. The basic idea is very good, you guys, you can create it better, Using the bright side.
For example.
- Guild must unlock first all type of guild dungeon.
- Guild leaders / officiers start the guild dungeon for influence. (Easy/Normal/Hard mode 5 000/10 000/ 20 000 infulence)
- All guild member will get the end reward in mailbox, if he/she participated
- Every dungeon have a cooldown (2-3 days) because, no1 farm alone that dungeons, it’s worth it to take part in
Which guild dungeons what the task/mechanism should be a surprise for us.
Hello!
First of all, guys, thank you very much for 5 year development, we love the game that you construct and we appreciate the effort that tests every day in order to minimize the number of errors and problems to the game.
I love this game and every day more like it. More and more nostalgic feelings emerge in connection with GW1. Therefore, I write down their ideas about it.
I grind a lot in GW1, but I did not like so much, but what I wanted it was to achieve my goal so quickly, I needed to grid, eventually got bored and other targets. I began to develop characters, 11 characters I created and I got all the riches all around and a lot of this in a way that I enjoyed the game and without grind. In GW1 I have been rare weapons or obsidian armor that I did not grind Globe of Ectoplasm or Obsidian Shard, easy to get collect the money and bought from merchant. (mission rewards, books, Vanquish, zaishen quest rewards, MOX, War in Kryta / Winds of Change rewards etc) with more than 1 characters.
GW2, this part is still missing. In you videos liked that-be do not have to grind like in other MMOs. I do not like the grind even less than GW1 was, therefore i do not grind. Pretty soon I realized that I should not be legendary weapon out, it can not be achieved without grind. Can I play normal playmode, there will not be 1000 gold ever. Therefore, I develop characters, I do dungeons if I feel like it, many achievements was reached, but I’d prefer if without grind the normal game mode would be better valued, rewarded.
e.g.,
- If you finish the story, you will receive ~ 10 gold for each character.
- 100% world map ~10 gold
- monthly achievements ~5 gold
- long time achievements ~10 gold/each. (Skillful, Dungeon Master, etc)
- ~ 5 gold /1000 achievement points each
- Reward for mini games
- etc.
The daily and monthly charma (Jug of Liquid Karma) and Pact Victory Token that were 2 step to the better valued, rewarded way.
-Legendary Collector achievement have a better place in Fashion category instead of Explorer category.
New achievements inside fashion category
- Collect order’s armor, 3 achievements (Durmand Priory, Order of Whispers, Vigil)
- Collect dungeon armor sets, 8 achievements. (Older dungeons would be more popular.)
Hi!
I like to suggest you something. A roll system like the one in gw 1 like if you type in /roll 100 you get a random number between 0 and 100. In some situations it would be very good, example when you have a dye and you want to give it to a guild mate, you ask it, but 5 of them says he need, then you simply could say roll for it.
+1
Yes it is very necessary for us. This is a very user-friendly solution would be.
+1
This is a very good idea. I would be willing to pay up to 600 gems.
Hi, I had the same problem during the beta, when we bought the second deluxe verion. I wrote a ticket, but finally the answer was everything ok try other web browser. I tried ~ 10 web browser finally maxthon web browser helped to me.
2 days ago we bought 2800 gem to my wife and to me. To the second account we had same problem again. Hm? What can I do: write a ticket again and we will get an answer everything ok try other web browser? So we installed to my wife’s machine the maxthon browser and set to default browser. It didn’t help. We created a paypal account and tried with that. Funny thing but the same problem, but with second paypal try we finally bought the gem. Jinny in the machine.
Conclusion
- Try Maxthon browser
- Use paypal
(edited by chucky.4798)
Game Loading Time is longer after Oct 7 patch (SSD)
in Account & Technical Support
Posted by: chucky.4798
I have the same problem. SanDisc 120Gb.
GW2 start ~15 sec from play button to character screen.
After character select ~40 sec to LA.
Go to Mist ~35 sec.
Some of us reached the lvl80, and don’t want to start a new character yet. We want to play with the main character. We are boring.
Because
- Don’t like WvW
- Waiting for dungeon difficulty balance, and reward balance
- lvl80 Orr is boring now, + the events halted
We don’t want to back to lower lvl area-s because the drop is worse than in lvl80 areas. The real motivation is missing, The materials and events are not those, just a second activity, if we there collect materials, participate in events.
Weekly achivements
Play on XY area (Kryta, Orr, etc). Every week different
Killing XY, Gathering, Craft XY item, etc
Every day collect random drop from a random mob at the XY area, or from a hidden chest
Weekly Reputation for killing, events
This is a very sensitive part of the game. So do you like better reward, everyone wants. Flooding the market, so worthless everything. Maybe account bound/soulbound items would be a solution.
This is true, it would be much easier to play. It would be a temporary solution. The real problem is not eliminated. This would be good if they could be fix.
+1 Yes, yes and yes! We would like this.
If u don’t want to use weapons, armors which bought from karma, now u have only one option: destroy.
It would be great if karma vendors buy back karma items for karma.
Explorer****
- Dye collector
unlock all dye
- Falling
fall x meters
- Flying
stay x second on air
- Legendary treasure hunter
open x chest in the world
Community****
- Party animal
Use n/m tonics
Slayer****
- Dragon killer
participate in all world boss events
- Boss killer
Kill n/m bosses (veteran, etc.)
Hero****
-Proficient or Legendary skill hunter
Learn all skill in the game
- An old warhorse
n/m damaged armor piece
- Playfull
Unlock all ranger pet.
Tradesman****
- Seller
Sell x item on trade post or at merchants
- Byer
Buy x item on trade post or at merchants
- Productive
Craft x product
Every day problem, we didn’t understand the dungeon starting. The problem, we are five in party, 2 player start explore mode dungeon, other 3 player only click on enter explore mode pop up window. 4 player will be together the 5. player will alone.
The solution was, we all left the dungeon, dismissed the party. Player A, who started the dungeon hire the party again. Now 4 player have the pop up window to enter dungeon, we kicked player A, and invite again, and player A has pop up window too, we all click on enter … and we are at the same dungeon.
rules:
- If in the party have an active dungeon, can’t start again 1 more.
- If u left the dungeon u lose the active dungeon state.
- If all player left the dungeon close dungeon instance in 5 minutes.
- Emergency solution: reset instance button in party window.
- if someone started the dungeon, u see clearly, she/he started, and in pop up window write the player’s name, with other color, to fast recognition.
(edited by chucky.4798)
Why the dyes are soulbound?
In GW1, I didn’t like the dye system, my armor there was colored only once, because it was expensive to change the color.
IN GW2 the dye system is more flexible, but it is not perfect at all. I would like to play with all 8 profession, but i don’t want to collect 8*400 dyes. It is nonsense. Therefore, I decided to not even care about the coloring.
You said in a previous interview, you know in GW1 soulbound was a mistake, but now in GW2? I lost my interest about the coloring. I would be willing to bye dye packs in gem store if the dyes would be account bound, but now I dont care the colors. That was the only disappointment in GW2. Hope die last, I’m still hoping for account bound.
Sry for my English, i hope it will clear.
- Karma is now soulbound.
- Dungeon tokens are now soulbound.
- Very very rare and expensive exotic armor/weapon sets are soulbound.
Why? You say, we can play with other characters, try all. We would try, but because of soulbound we must decide with character we must play. Soulbound is a handcuffs. Determines which character to play for a long time. It is from now is a grind.
Dungen tokens
I must play with one charachter if I would like a dungeon set, or a legendary weapon, because of dungeon tokens are soulbound. Please modify to accound bound.
Karma
Why Karma is soulbound, and why not would be account bound? If we would like legendary weapon we must play with one character to collect the tons of karma.
Armors, weapons
You play (and work hardly) for long time to reach the goal (armor, weapon). After it u will play with other character, and u will forget that character who has got exotic armor, legendary weapon. The real problem is after u got it, u don’t need it. U play with one character for a long time, hundreds hour to achieve the final goal, exotic armor + legendary weapon. After u got it, u will start a new character, and previous character will be forgotten. If the armors and legendary weapons would be account bound, u can send items between character, u can use the nice weapon on that character what in use.
You can put hand brakes to limit the advantage with account bound.
- lvl limit
- karma vendors at high level areas.
- daily limit the exchange or convert soulbound to account bound with gems.
- etc
With account bound, we can play every day with that character that we want.