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[Suggestions] Quality of Life Changes

in Guild Wars 2 Discussion

Posted by: chucky.4798

chucky.4798

Guild representation.
I don’t have any guild.
- When I join to a guild would be good if all of my characters represents that guild.
- If I have more than one guild but all characters represent the same guild then when I create a new character represent that guild automatically.

(edited by chucky.4798)

[Suggestions] Quality of Life Changes

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Posted by: chucky.4798

chucky.4798

1) Craft stations, filters: insignia, coat, etc.
2) Material tooltip. Show how much have you got in your bank.

Guild Wars 3?

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Posted by: chucky.4798

chucky.4798

GW3? No.

I left the game 3 years ago because of lack of contents. I thought now I look back a little. The game is much better, but many things still need to be.

I think this team is not ripe to prepare the GW3. This game is 4th year old, and only 1 expansion disk. They left the GW1 after ~2.5 years (there where 3 expansion). This team much slower then before (during GW1).

It would not be good if they leave the game, if there would be nothing new for 5 years (because they left GW2 because of GW3 as they already did with GW1->GW2).

IMO They waste much time with temporary events/contents. This game would be awesome if they work faster and better and if they forget the temporary contents. 4 years old game and 0 new dungeon, (ok +1 path yes, but -1 path too in TA) Few new zone.

They need time to fill with contents the GW2.

(edited by chucky.4798)

Dolyak Express Jan 24, 2014

in Guild Wars 2 Discussion

Posted by: chucky.4798

chucky.4798

Sry for my English.

1.
Any chance for that the daily and monthly goals will not give achievement points? With this solution you just did a competition. Thus making it worthless to the other medium and long-term goal.

2.
Is there any chance for that you stop these temporary contents? You say living story change the evolved world. To me: living story = temporary content.

3.
Currently, the game is a one-character players’ paradise. Are you planning solutions which are worth playing several characters as well? Just to say example: Character rewards, GW1: War in Kryta, GW1 Zaishen dailies etc. (Valuable rewards, many-many hours in game).

4.
Do you have any plans against the owerflow situations? Have to wait a hour to get inside to your home server. (Tequatl etc) Just because there is a higher chance to finish. Okay, of course it is better to wait than one hour so you can log into the game, but I think you feel it is not a solution. A team like you who are able to do an update system which will make we do not have to wait for hours before logins. We expect more from this team.
For example: First erase home server idea; hidden servers, hidden districts, mega-server etc. What do you think?

5.
I feel it so you rest on your laurels only. Look at it what enduring happened in the past year. (Dailies for laurel, guild missions, fractal, ascended gears). I feel the Live Team in the GW1 executed more so enduring developments under a year, with what we may have spent more time than here in the GW2. On the other hand during that time (one and a half years) in GW1 two extension was already released. Planning something on this front? (and the question does not apply to you refreshing the gem store on all Tuesdays)

Simple changes - players want & Anet ignores

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Posted by: chucky.4798

chucky.4798

mercury. relax take it easy man. I just react to the Anet ignore thing. But u r right sry. That topic have a place elsewhere .

Azy. 8 – u r right. I liked to name my pets, but after a few tries and retype, i dont use, useless, does not work. I have 2-3 armor sets and weapons for ranger, I change my pets when cahnge my clothes, but i tired to renaming.

1-7 lots of player ask the same in other posts, but if we write again and again, maybe they will do faster
1, Guild menu, we need more than only last login, but first step why not lots of guild things miss (msg of day in chat, editable msg of day, calendar, different color guest/home server, etc. etc ) 100% they have a list to do with guilds. But it does not hurt to repeat.

2-4, commander. Honestly I would delete this feature, every who has got, get back 100 gold, and remake the commander thing. (Pve squad, Guild squad, alliance squad, WvW commander).

5, good idea.

6, very good idea!!! Other thing, sometime it seems the activites is server wide not a global like the pvp. the activity “globalization” would be as imporant as group queue.

7, yes yes and yes not only about legendaries, but armors, dungeon sigils etc. Soulbound = punishment because of you want to play with more than one character. You worked for the legendary, armor etc, this is yours, why so important to keep as soulbound, you cant sell it. the swapping uncomfortable ( travel → bank → character change → travel → bank), but at least you can do and that’s the most important

Simple changes - players want & Anet ignores

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Posted by: chucky.4798

chucky.4798

Its simple, lots of people have same feeling maybe u have too. The GW2 is still in beta phase. They said many times. It will release, when its ready. That’s ok, but NCSoft said: I say when it’s ready. NCsoft needed the money urgently and it’s released. After a year we can say, the beta phase is over.

They don’t ignore, just lots of thing to do, some more important, other less. Just be patient, you supported them for a year, they will repay your support/patient. These things will do, just patient. There are great opportunities in the game. I’m really looking forward to an expansion. They need to do something quickly before ESO release. That game great opponent can be.

Remove fractal frequenter from monthly

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Posted by: chucky.4798

chucky.4798

LOL!

I have better idea. Remove achievement points from daily/monthly. Why do u play? Because of few points? And you write a post because of few points. Play for enjoy.

Suggestion: Remove achievement points from daily / monthly and everybody play for enjoy not for achievement points.

Change soulbound to accountbound for runes

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Posted by: chucky.4798

chucky.4798

Agreed. Great idea!

Which Dungeon Path Did I Complete Already?

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Posted by: chucky.4798

chucky.4798

Agreed. +1. As you feel this is a minor “thing”. You can do all again, use a paper and write what has done. This is not a blocking issue. I remember the big Urgoz bug in GW1, stack in the door, but was a tricky way, use life degen weapon, die, and others revive/teleport u. This bug was repaired after years That you suggest it is only a user-friendly thing, but must have category definitely.

Auto-Targeting should ...

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Posted by: chucky.4798

chucky.4798

Agreed, +1. Every day problem with long range weapons.

Salvage Ascended Trinkets

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Posted by: chucky.4798

chucky.4798

Or just we would use in mystic forge 4 :1, more than the nothing.

Add Miniatures to the "wallet"

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Posted by: chucky.4798

chucky.4798

good idea +++++1

Black Lion Keys

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Posted by: chucky.4798

chucky.4798

Or maybe you would change for skill points. 10 SP = 1 Key, 100 SP = 15 Keys

This RND box is a joke. But it is for money, and lots of ppl buy that keys. Anet think this is a popular thing and good solution.

I learned from Atlantica Online (Nexon game) never buy rnd things again. That was the first and the last. I bought several mount boxes (hundreds of euro), but I did not get a mount. That was the time when I left that game.

When I read ANet hired Cristin Cox (She was Nexon employee) to oversee the monetization of GW2. I was very sad, my first thought I don’t want to play GW2. But I alreary bought pre-order game apr. 2012. I played a year with the game. That was cool year more and less. I feel it would be better if Gw2 would be subscription fee. Maybe they should pay more attention to the playable contents instead of gem store. I really hate that cash shop system.

More GW1 Armor Skins

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Posted by: chucky.4798

chucky.4798

Yes, yes, yes, but no no no. We got 6 armor skin during the year. You can buy for gems. We don’t need more gem store armor ty. We don’t want more “nothing to do and you get everything without play” contents.

If we get new armors that we would get for play for new dungeons (UW, FoW, Tomb), for new living stories, etc.

Basic Trasmutation stone

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Posted by: chucky.4798

chucky.4798

Agreed. With refining too.

Guild Halls! Alliances!

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Posted by: chucky.4798

chucky.4798

They said, they will do. It will very unique etc. It will arraive with GvG + Housing.

I even then I would be happy if we would get “first step alliance”
- alliance chat
- alliance calendar
- all guild in alliance can do together guild missions without using multi-guild/represent funcion.

Please, please, please fix Fractals

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Posted by: chucky.4798

chucky.4798

End of the year we will get some cool changes, remake etc. Maybe we will get this too.

Gemstore Incentives

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Posted by: chucky.4798

chucky.4798

1. Yes you are right, they could provide bonus gems for bigger amount buy.
Nice gesture when they reward you with a small amount of gift for your support, the bonus gem would be that.
2. Limited duration = u must buy now, if u want it. That is a greatest incentive. Unfortunately
Just like the living world is, u must play now or u miss it.

The problem with the gem is not the incentive.

The problems are
- Impact on the in-game economy. That was a big mistake.
You can buy/sell gems in-game. You can sell items (the u bought for gems). That was a bigger mistake.
- There are not just cosmetic stuffs in the gem store. That was a bigger mistake.
- Pay to win, pay to play easier. (Infinite continoue coin) That way will the biggest mistake.

gold <→ trade post <→ gem (best-selling trendy stuff)
inflation

If you want to buy the gem store items in-game. The game will job, grind for money.
If you want to buy the gem store items for real money, during a year, you pay more money than for an MMO with subscription fee.

Here the releases all about the money, the gem store. Few play, more grind, tons of money for gemstore items. But if you pay more than for an MMO with subscription fee, we would like more play, less grind.
All content are decorated around the gem store.

Remove Guild Kick from Party List

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Posted by: chucky.4798

chucky.4798

Yes, i agree. Why this option there? Anet don’t feel this is important. That is not an error, or something like that. Over a year that option is there. They don’t feel this is urgent. But this is urgent!

But with party list have more other problems.
- Frequently enough you can not invite your guild mates from chat window.
- You can not kick members when you are in WvW.

Serious Idea - "Super Legendary"

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Posted by: chucky.4798

chucky.4798

yes, yeees, but nooooooooooo!

Softcore?! I am not softcore, over 3k hour, but legendary weapons are a joke. Elite weapon? Legendary never was elite weapon! What does it mean Elite? Elite maybe it is mean very nice skin but not more. Elite had destroyed. It was Guild Wars, but GW2 = Trade Wars, Gem Wars, MasterCard Wars. How could be a legendary weapon Elite? The elite part of the legendary weapon is the Gift of Mastery, nothing more. (The playable part)

Funny but fractal weapons more elite than legendary weapons will ever be.

Yes I know, u want to say Elite = Value. Do you know what is the only one value in the GW2. the GWAMM, that is the value, that was the value, that is the elite. This Elite thing is missing from GW2.

If you say that, super legendary is 100% playable, depends on only you. Tons of hours playable contents, missions, stories, tasks. And nothing to do with Trade Post/Mastercard, and you dont feel the grind. I say big big YES! I would like a playable enjoyable legendary. That would be the Elite. They play lot, they do that, respect. This feeling is missing from GW2 and from Legendary weapons.

After years in GW1 when you see a new GWAMM players, you think that is good, big respect you do it. In Gw2 about legendary wepaons at the beginnings already nobody thought this. If we feel that feeling with super legendary weapon, I say YEES. +1 +1 +1. Or maybe they can remake the legendary way, how would be elite. There should be a radical changes on this side too.

Guilds Managements @ Guild Wars 2

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Posted by: chucky.4798

chucky.4798

We are waiting patiently. These were also in GW1, these will also in GW2.

But that would be good, if the guilds would be over the servers. Yor guild change server and you lose everything it is nonsense.

Dying Zones: A solution

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Posted by: chucky.4798

chucky.4798

It is a 2 months old post, very important topic and problem, and few answers, few talks. Just a little refresh.

Balanced PVE zones.
Let see an example. Calderon forest. At this moment 2402 player playes on zone Caledon forest. EU there are 48 server. For example 1 zone = max 100 players.

‘First full’ algorythm. It means 24 full, 1 almost empty server zone (23 empty but it is not important) . This is not good. 24 full server zone bad because too many players, and all event done. Starvation problem, u must w8 too much for active events. 1 almost empty server zone. Empty problem, you are alone, bad feeling.

‘Balanced’ algorythm. 46 servers – 50 players, 2 servers – 51 players. Better solution.

‘Very balanced’ algorythm.
3 important variable
- MaxZoneCount, ZoneOptimalPlayers, ZoneMaxPlayers
Same Example: Caledon Forest.
MaxZoneCount = 200
ZoneOptimalPlayer = 30
ZoneMaxPlayer = 100
With this algoryth 78 server zones 30 players, 2 server zones 31 players. This algoryth watches what is the optimal player count.

Home server, WvW
Home Server do not exist anymore. The new is the WvW server. The guilds’ property is what is your WvW server (as a guild member).
- Yes it means, you should become a guild’s member, if you want to participate in WvW.
- You (as a guild member) you must choose a main guild. If you represent your main guild you can participate in WvW otherwise error message.
- You cant fly between guilds because of you want different WvW advantage every week. If you change your main guild, it costs some gems.

(Of course you would left the guild and would join to other. It would be free, but you wouldn’t join back again to the guild for a week.)

If a guild want to change WvW server it costs merit, influence and gems.

Why it is good? main reason for migration between servers it is the WvW. You can read above the PvE solution, not necessary the migration. If guilds’ strength are determined the WvW and not the server (like now) the WvW will be better experience, enjoyment.

Achievement remaking, Big Bada Boom

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Posted by: chucky.4798

chucky.4798

No reason? There are Lots of reason.

Yes they said will come changes with achievement rewards.

That is now better like before. We get some boxes for achievemenets (armor pieces, minipets, skill points etc). That is cool but now more than enough.
Why? Because it is too virtual, it is flying in the middle of the nothing. There is not connection. The achievements there are, but no connection, that is nothing. You must to do some thing from the checklist, and you get something, for every checkpoint done.

That would be a little bit better, if you have only 2 step during the living story (Sky pirates), first: Here is the bunch of task list (20 tasks) do only 12 tasks and your first reward is the minipet and achievement coins, and 5% exp and a rare chance for a random living story loot. Second step, If you do all 20 task you have extra reward too. For example achievement coins, 10% exp, 50 silver coin, better chance fo a random living story loot. No excuses, you must to do all to get all achievement coins.

That tasks now very easy. When you yawn, when you sneeze, when you blink you get achievement points. That would be end. Bunch of tasks is better, your work is harder, your reward is better. The feeling: achievements are flying in the middle of the nothing should dissapear. But neeed changes.

- Less time the game give rewards, but better rewards.
- Immediate (boxes etc) and later rewards (achievement coins → achievement vendor)
- Character based rewards, sometimes you would like collect that items to more that one character, but you can’t.
- The reward box too virtual we need stroger connection with achievements. You must go somewhere to talk with a reward npc, to collect your rewards. Better connection between you and your achievements.

What is now?

Press H you see lots of task in the checklist → do little things, very easy tasks → you get a box with your reward. With the event system and with the achievement system, will everything too virtual, no connection.

During the Halloween event, how you can earn the firebook backpack, that was the correct connection. Talk with an npc do some tasks, collect your rewards, and you can do more than one character. With achievement system like now how is work, you lose that feeling, and the possibility.

Do not get me wrong, the event system is good, very very good, but with the achievement system with boxes, maybe the wrong way.

Signet of Capture

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Posted by: chucky.4798

chucky.4798

Like in GW1. You can capture elite skills. If you have enough skill points (10 or 30) you can buy a signet of capture skill to learn that skill. But you must go somewhere, you must to kill a certain boss. (Dungeon boss, world boss etc).

Yes after a year this useless. No no no, never userless. This change makes better the game.

use minis to get the loot

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Posted by: chucky.4798

chucky.4798

I like the ideas like that! That is an option if you would like use miniatures, they can pick up loot. Of course u can use F key if you want, but the miniatures now useless. More useless than in GW1. Because of Deposite All, and they are collectable, but with this players maybe can use it.

They would be more like just miniatures, would be familiars, with abilies with skills and with lvl up progression

Treasure chests puzzle locks

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Posted by: chucky.4798

chucky.4798

Very good idea! It would be not just a chest locks, it would be a standalone mini games too. And not only 1, we would like more brain activity mini games.

brain activity: complex card game with Gw2 skills a very different mini game would be :
https://www.youtube.com/watch?v=IVu8h2gg740

An option to view our own names

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Posted by: chucky.4798

chucky.4798

+1 Yes, we would like it. and to be able to see map complete star too

New rewards, Tyria live again

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Posted by: chucky.4798

chucky.4798

Orpheal yes you are right, but is more than you say. New rewards is always good, and lots of hour to get rewards. That is the important part.

The other very important are the fractal and jumping puzzle rewards.

If you get rewards, the motivate is growing.

Achievement remaking, Big Bada Boom

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Posted by: chucky.4798

chucky.4798

Slayers
Tasks:
- Kill 1000 …
- Kill specific creature like Tamini centaur
- Kill 10 Veteran, 5 Elite, Champion
- Kill specific bosses like Vallog
- Chain kill
- Kill with critical, with condition
- Combo kill, Continue kill
- 1 skill more kill
- Kill with close-combat weapon, long-range weapon, utility skill, elite skill
- Participate in 10 centaur events
- Kill in Ascalon, Kryta …
Rewards:
Title, 5% exp, 16 achievement coins, a random dye but not unidentified, 1-5 Tier 6 materials.

Skillfull
Tasks:
- Level up 1000 times (existing)
- Help others with skill challange 30 times
- 5 level up during a day
- Help other with levep up 5 times (play in party, and )
Rewards:
5% exp, 50 Silver Coin, 30 Achievement coins, Title: Skillfull, 10 skill point, a new special elite skill

Local Hero
Tasks:
- 500 Hearts Complete
- Help others with Hearts Complete 30 times
- Help to a friend with Hearts Comple 10 times
- Help to an other guild with Guild Mission 5 time
Rewards:
5% exp, 50 Silver Coin, 30 Achievement coins, Title: Local Hero, 50 Jugs of Liquid Karma

Emergency Response Hero
Tasks:
- 5000 events completed
- 200 group events completed
- 15 guild events compeleted
- Revive 50 players during group events.
Rewards:
5% exp, 50 Silver Coin, 45 Achievement coins, Title: Local Hero, 10 Black Lion Keys

To be continued …
If you would like it

Other cool rewards:
Salvage kits, Transmute Stones, Mystic Forge Stones, Boosters, Finishers, Special Rank Emotes, Etc

Tasks:
PvP map oriented tasks. Profession oriented tasks
Play with friend, guild
Run 10 000 meters, Swim 1 000 meters
3 somersault during diving goggle, fall down without die
Dungeon, Guild mission, jumping oriented tasks
Time trial tasks

Unlock Permanent buff with titles. Small amount but permanent buffs. Account wild, and not time limited with cooldown.

Would you like that?

Achievement remaking, Big Bada Boom

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Posted by: chucky.4798

chucky.4798

First, sry for my English.

The achievements are simple with tiers, with points, with single lines and with search. But it seems unfinished, quickly huddled, alpha phase. It seems chaos, big impenetrable heap.

Change a bit, rev up a bit, to be a bit more complex, more varied, more enjoyable. Listen up.

Renaming
Rename the achievement points to achievement coin. The problem with the points it is too virtual, but like coin more tangible.

Deleting
Temporarily delete all results, all achievement point ranks.
Honestly? I would delete all the daily and monthly points. But I know a lot of players would not like it.
Compromise: Like you did with Agent of Entropy, maximized it.
For example max limit
- with daily: 365 dailies ~ 3000 achievement coins.
- with monthly: 24 monthlies.
and you won’t earn more achievement coins after it, but you can earn bonunes like now and more, see below But first finish this.

What is happening? Everybody lose all achievement points.? WoW! Am I crazy? Yes, Yes, but NO! Every goals that u already achieved that still exists. Yes you will lose your rank and the points, but you don’t lose your achievements, but you must work again to finish the new tasks to get new really cool stuffs, and go to the top of the leaderboards again.

Ok, ok, but What is the point?
The idea is you got rewards for a bunch of tasks (like now achievements). The important here is the bunch. You must do a couple of things for the achievement coins. You like the achievements you will like the tasks, and the rewards too, and you’ll like the way that you reach your goals along. You get immediate rewards, and you get the achievement coins, that you can spent later.

For example if u already did Centaur slayer achievement it will remain, but u must to do a few other task to get 16 achievement coins and other really cool stuffs.
Centaur Slayer
Tasks: Kill 1000 Centaurs (existing), Kill 100 Tamini centaurs, Kill 100 Harathi centaurs, Kill 100 Modniir centaurs, Kill 5 champion centaurs, Kill 10 veteran centaurs, Kill Vallog
Rewards: 5% exp, 5 Silver Coin, 16 achievement coins, Title: Centaur Slayer, a random Brown Dye, 1-5 Elaborate Totem

Leaderboards
You must play again to earn achievement coins, and that coins will your leaderborad rank.

The Achievement UI
Left side top: Total achievement coins, used achievement coins, and title selector
Left side: the summary part 3 depths: Main category – sub-category – tasks category.
Right side top, Category header.
Right side: This is the new part. Tasks, Rewards and reward preview.

The idea is, you see the tasks in bunch more concisely, because the more important part is your reward and the preview. You see the rewards before you get it, and you can preview its.
- You get more attractive rewards, the motivation is much stronger,
- Very new and varied tasks combined with the already existing ones,

The tree view is a tool which separate and group the cognate part.
For example 4 Main category:
- Daily, Monthly
- PvP
- Guild Wars 2: Tyria
- Living Story

If will come new expansions like Chanta that will be a new main category. If will come more pvp style or daily style with expansions, that would be a separated sub-category in the main category daily, monthly or pvp category

Rewards:
You get immediate rewards after complete tasks, and you get the achievement coins too, which you can spent later at Achievement shop.
You can buy:
-Emotes,
- Endless tonics,
- Minipets,
- Costumes,
- Toys,
- Unique Weapons,
- Unique armors,
-Precursor weapons
- Ascended equipments
- etc, etc
- The list can be expanded, the way is the important.

Tasks:
Delete the tiers, you get rewards at the end when you finish all tasks, achievement tiers is not necessary.

Daily
Tasks, like now, but 2 reward levels. Normal reward like now, but if you finish other tasks, you earn extra rewards.
Normal reward: 30% exp, 5 Achievement coin, 1 Mystic Coin, 1 Jug of Liquid Karma, 1 Laurel, Coin, bonus reward (Gem Store item chance, Coin)
Extra reward: 30% exp, 5 Achievement coins, Coin, rare item or better, bonus reward (Gem Store item chance, Coin)

Monthly
Like daily
Normal reward: 25% exp, 45 Achievement coins, 20 Mystic Coin, 10 Jug of Liquid Karma, 10 Laurel, 50 silver, bonus reward (Gem Store item chance, Coin)
Extra reward: 50% exp, 30 Achievement coins, 25 silver, rare item or better, bonus reward (gem store item chance, coin)
Final reward: Normal + Extra + 20 daily, you earn 100 gems.

Monthly PvP
Tasks and Rewards: like now, but the extra rewards is if you do the daily pvp every day, your extra reward is a pvp rank up. It is a very big reward, but long work. 12 free level up / year, but 365 daily pvp, hard work but big reward.

Login Screen

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Posted by: chucky.4798

chucky.4798

+1. Yes we need it

New rewards, Tyria live again

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Posted by: chucky.4798

chucky.4798

Hi!

I have some really cool idea: Emotes, titles, minipets, weapons, armors.

Let me explain.

1. New rewards for Dungeons at Token vendors

  • Convert dungeon tokens one to the other (2:1 or 3:1)
  • 2 new box for tokens. One contains random lodestones. Other contains random tier 6 materials. For example: Lodestone box = 250 token, Material Box = 150 tokens
  • 8 new dungeon specific minipets, one of each, for 900 dungeon tokens
  • 8 new dungeon specific titles, one of each, for 1200 dungeon tokens
  • 8 new dungeon specific emotes, one of each, for 1200 dungeon tokens
  • 8 new dungeon specific costume hats, one of each, for 1500 dungeon tokens
  • 8 new dungeon specific costume toys, one of each, for 1500 dungeon tokens
  • 8 new dungeon specific costumes, one of each, for 2500 dungeon tokens

2. New rewards for Fractals at BUY-4373 (fractal merchant)

  • Convert Fractal Relic -> Pristine Fractal Relic and vice versa. 250 fractal tokens = 1 Pristine fractal Relic. 1 Pristine fractal Relic = 250 fractal tokens
  • Buy fractal materials for Pristine Fractal Relics
    • 1 Pristine fractal relic = 1 Vial of Condensed Mists Essence
    • 3 Pristine fractal relic = 1 Glob of Coagulated Mists Essence
    • 5 Pristine fractal relic = 1 Shard of Crystallized Mists Essence
  • Sell fractal material for Fractal relics
    • 1 Vial of Condensed Mists Essence = 50 Fractal Relics
    • 1 Glob of Coagulated Mists Essence = 50 Fractal Relics
    • 1 Shard of Crystallized Mists Essence = 50 Fractal Relics
  • Buy fractal weapons for 30 pristine fractal relics
  • 2 new box for tokens. One contains random lodestones. Other contains random tier 6 materials. For example: Lodestone box = 5 pristine fractal relics, Material Box = 3 pristine fractal relics
  • 1 new fractal specific minipet for 30 pristine fractal relics
  • 1 new fractal specific title for 40 pristine fractal relics
  • 1 new fractal specific emote for 40 pristine fractal relics
  • 1 new fractal specific costume hat for 50 pristine fractal relics
  • 1 new fractal specific costume toy for 50 pristine fractal relics
  • 1 new fractal specific costume for 80 pristine fractal relics

3. New token for jumping puzzles, new jp vendor

  • You get 1 jp token from each opened jp chest
  • 2 new box for jp tokens. One contains random lodestones. Other contains random tier 6 materials. For example: Lodestone box = 20 jp tokens, Material Box = 10 jp tokens
  • 1 new jpuzzle specific minipet for 60 jp tokens
  • 1 new jpuzzle specific title for 70 jp tokens
  • 1 new jpuzzle specific emote for 70 jp tokens
  • 1 new jpuzzle specific costume hat for 100 jp tokens
  • 1 new jpuzzle specific costume toy for 100 jp tokens
  • 1 new jpuzzle specific costume for 150 jp tokens
  • New jpuzzle specific weapon set for jp tokens
  • New jpuzzle specific armor set for jp tokens

The numbers are only example, but the suggestion is more than only the numbers.

It is not a huge content (no new area, class or profession) but it provides a plenty of player hours. Like in GW1 (hard mode, vanquish or the zaishen quests).

(edited by chucky.4798)

Hobby Dungeon Explorer

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Posted by: chucky.4798

chucky.4798

Nobody, no response? The armor box with new unique armor skin is super idea, isn’t it?

Hobby Dungeon Explorer

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Posted by: chucky.4798

chucky.4798

This is a very valuable achievement. It would be even more attractive if it would be something else.

- A title: Hobby Dungeon Explorer
- And an armor box, with a special very very unique skin. When u see that armor u blow your mind. It suggest, that you had to work hardly.

U got a ticket and u can choose heavy/medium/light armor box. If u open it u got 6 exotic equipment.

Dying Zones: A solution

in Suggestions

Posted by: chucky.4798

chucky.4798

+1 Overflow idea is great and excellent.
I would love your overflow idea, the game is doomed if it stays that way.

But they do not want and could not do it. As they said earlier they have big problem with server programmer capacity.

And there are lots of problems and background works:
- Home server, on overflow u don’t see WvW, and do buffs work correctly on overflow?
- Guild system, that is a big problem now, the guild is half-serverbound half-global, that is not good. They should be transformed into a fully global. If players play, the guild got the influence, doesn’t metter where are they playing: which home server, which overflow.
- Erasing borders, not necessary Guesting.
- Everything global (materials, chests, etc) should not get an advantage by switch between overflows.
- Party transport UI play together

The automated overflow system would be the GW2 paradise. It hurts to imagine, because we know, need it, but we never get this.

Amazing, many thanks

in Last Stand at Southsun

Posted by: chucky.4798

chucky.4798

Ty ANet,

Southsun Cove is amazing, beautiful and enjoyable, and we get rewards for achievements very great thank.

Is that possible there will be vistas, skill challanges, renowns?

Crab Tossing? A new mini-game?!

in Last Stand at Southsun

Posted by: chucky.4798

chucky.4798

NOOOOOO! Why? Again a temporary content? We lost the Molten Facility and as we read now, we’re going to lose the mini game too. Why?

Now yet I have some goal to do (9 character map complete, story complete) but the time is soon when I’m going to get bored. Honestly The Flame and Frost can play out during a day. If I achieve all of my goals, the Living Story will not enough to stay in the game.

I’m trying to delay as much as possible. All of my lvl80 characters did Braman’s and Rox’s story. Honestly reward was nothing, but I must try to delay my goals. Every day did Molten Facility or I collect some Super Weapon. But if my character will map completer and story completer, that contents will not enough to stay and log in to play every day.

BUT, <- this is a very big BUT. If all big repeatable content (like Molten Facility, Crab Tossing) would be permanent then Tyria would evolve enough to stay. ANET must encourage us to stay. But the living story is not enough yet.

Really don't like these deadlines

in Flame and Frost

Posted by: chucky.4798

chucky.4798

No problem with deadlines. The only problem the temporary contents, not the whole living story but like the dungeon. The living story good, great tool to introduce new contents how evolve Tyria (maps, dungeons, mini games, etc etc).

The real question is, all living story content will be temporary? If the answer is yes, then the real breakthrough will come with expansions. I think the living stories can not encouraged to stay in here the players between expansions. If other living stories will the same length. 4 month living story developement and you can finish during a day. You can say good bye to Dungeon, the dungeon is the only good thing in living story (good thing = long time, fun, repeatable, would be permanent and would evolve Tyria and the game).

The Living Story... Died?

in Flame and Frost

Posted by: chucky.4798

chucky.4798

So I did everything except the last 2 objects. Does this mean I will never be able to finish Flame and Frost? Do you realize how ridiculous this is? ….

That’s ok. This should be accepted. Like in GW1 (limited minipets, festival hats). Ok I know the achievements a little bit different but this should be accepted. U can do a whole living story during a few hour (a Sunday morning enough to do).

That bother me the dungeon is not avaiable after May 12. During 4 month u got few achievements 2 story step and a dungeon. At the end u got a realy cool dungeon for a limited time, this is ridiculous. Ridiculous too: 4 month living story development and u can play out during a day.

How do you want to earn Achievement Points?

in Suggestions

Posted by: chucky.4798

chucky.4798

No, no and no. I think we have enough infinite achievement earning ways (daily, monthly). That 2 are more than enough, no need other ways. That is only point, nothing it profit. In GW1 the GWAMM was great that was a good profit for play and doing titles.

In GW2 yet useless. The very first thing is good in Achievement Points the Living Story (exotic gloves). we don’t know what the future brings, but we feel we need changes around the Achievement points.

Achievement vendors, valuable reward etc.

In the Defiance sci-fi MMO the achievements point (EGO Rating) are integral part for the game and the rewards are kitten good (Costumes, Mounts and other cool things).

If in GW2 would be kitten good rewards too for achievements points, then would be good idea your suggestion. But now this idea is useless like the achievement points too.

How to Dance, Volume 1

in Black Lion Trading Co

Posted by: chucky.4798

chucky.4798

Hey guys,

A bit of background on why a book and not just new slash commands.

Basically Eivene guessed most of it.
1) visual controls are just better than selling a bunch of slash commands with no tangible way to learn them and being limited by typing speed and accuracy.

2) We added the invite functionality.

3) It’s extendable … If it’s popular and we add more dances, more books don’t require a lot of command memorization.

Hopefully that clears some things up.

Hey Janson!

Ty for your answer. First, Sry for my englih.

This is what I write not only for you but for the whole Anet team. (You = Anet)

Any chance to change your mind? Change the slash command “system”. I will try to tell you what the problem with this. I agree with all points, but there is another way.

Create a new emote panel. Like in other MMOs. Quick access for emote at chat, and detailed emote panel on hero panel.
Your points:
1. Visual controls better than bunch of slach commands. On emote panel u can do visuality, and never again slash command.
2. With emote panel u can do too. Activate Dance Volume 1 emote and u got a skill bar like now.
3. Command memorization, if would be emote panel no problem again.

And few more things.
I do not understand why Anet think that, this is the way more popular than the really account wide things. Not just this book, but costumes and etc too. Now you get an account bound item. I have 9 character, do not you think, I will buy all of the 9 characters. No way. If I buy only 1, every time I change character, I must put dance book to its inventory or the book is useless. If I forgot put back to bank the book, next time when I log in, I will forgot which character have the book. I do not want from this. Therefore, I do not buy this book, and the future following vol 2. … vol X. But if u sell emote pack to emote panel, I will buy all emote from volume 1 to volume 100. I do not want to miss either one.

It is not at all user-friendly solution now. Because of these I feel for you more important the one-character players (accounts). Do you know how good it feels to buy it once and for all existing and newly created characters will be able to use it? It was feeling amazingly good in GW1. I bought tons of costumes in GW1. But here in GW2, I almost no use of the Gem Store.

Please you think through it, yet it’s not too late. Sure this only a subjective opinion, you see the selling numbers. Please think about it what there would be if you would follow this way?

Ty for your time.

Chucky

(edited by chucky.4798)

Dungeon mechanics needing change imho

in Suggestions

Posted by: chucky.4798

chucky.4798

You are right. Need redesign, rebalance dungeon mechanics.

1. Defiant. Redesign this. Now, u feel during boss fights Interrupt/control skills unnecessary and useless.

First suggestion:
remove this defiant, new buff Chance. U use a skill to interrupt a boss, but u have only X % to success. This % Change would be different on different bosses and with different event-scale.

Other suggestion:
Like in GW1 interrupt the skill and action. U can’t interrupt anytime, only when the boss cast a spell or do a special action then will successful the interrupt or control skill.

5. Loot in dungeon, Redesign this too. Suggestion: U are in dungeon, u are active (not afk) u have chance to get loot it does not matter that u hit or not the trash mobs. U do something, u are at same room (near the mobs) u deseve it. It must not affects what you must do for loot. Ikittennow that u play in party, work together, and u do that good for party (heal, kill totems, so on). U will do the right thing, but now everybody use AoE skills and max dps to get loot, it means u are not effective, because u don’t do the right thing, u do that good for u for loot.

(edited by chucky.4798)

Guild bounty, training

in Suggestions

Posted by: chucky.4798

chucky.4798

Hi!

Sry for my english.

We have problems with guild bounty and training.

1. we found bounty boss (left 2 minutes) we started kill the boss , but we can’t finish it. Bounty failed. Suggestion: Add the event time (6 minutes) to the bounty time. The example left 2 minutes we started the boss fight 2+6 = 8 minutes left. If we started the bounty boss kill before 15 min ends, and we did the event we couldn’t failed. See the picture. That was aswome feeling again and again and again every week problem. That is not fun.

2. The bounty bosses difficult, hard, suffering. Pls delete reviving agro type. When u play group events (dungeon, bounty etc), u almost always are in down, if somebody help u, they will downed too, because boss will target them. That is not fun, that is suffering again and again and again. The bounty bosses are the downed players game.

Attachments:

Achievement Leaderboards: Truth behind them

in Guild Wars 2 Discussion

Posted by: chucky.4798

chucky.4798

Pls!!!

Separate the daily. On the equitable leaderboard should be show the “Total 4113 / 6740”.

I like collect achievements, I collect in GW2 too, but I really hate that daily and monthly achivements points. I hate the PvP but I played a lot (every day 3-4 round because of daily PvP). I like collect achievements but I hate PvP. After febr 26 patch I stopped daily PvP. I asked myself, why punish myself for a couple of points? I hate PvP I don’t care the daily PvP. After this release I have a big dilemma too.

3 choise:
1. Do pvp again :S
2. Don’t worry about leaderboard
3. …

I really dont like this leaderboard release.

Better solution would be if u see on leaderboard the 4113 and on Hero Panel u see 4113 + 3572. The daily achievement points would be good for a further release (achievement point vendor).

Or do pls an onefold option “I don’t care the leaderboard” checkbox. If I checked this then I not be included in any leaderboard.

Show Guild members on map

in Suggestions

Posted by: chucky.4798

chucky.4798

+1.
It would be very helpful. Everyone is missing.

Completing All Jumping Puzzles Title

in Suggestions

Posted by: chucky.4798

chucky.4798

+1
Good idea but the problem is there will be more and more jumping puzzle in the future.

I still missing something like that GWAMM in GW1. Title for the titles.

Guilds need a last seen online feature

in Suggestions

Posted by: chucky.4798

chucky.4798

+1
We need this, and gold dot too

Add exploiting as a report option

in Suggestions

Posted by: chucky.4798

chucky.4798

+1
With a free comment textbox, to write, what is the exploit.

And when do this, pls do moveable the report window. Now cant move and window is at the center of the screen, you cant see the player who is haversing or just a jumping bot.

And if u target a player dont lose the target or double click on player is wisp message.
(very hard to report the jumping bots)

Guild Upgrades, Build Queue

in Suggestions

Posted by: chucky.4798

chucky.4798

Hi!

First, sry for my english.

1. Building pipeline
If the guild unlock Guild Workshop then it has 2 building pipeline. + 1 temporarily building pipeline (Contract Asuran Outsourcing).

Now, we have tons of banners, boosts, etc. (consumable guild items), but we have not got enough building pipeline. That would be timely if we can unlock new ‘Guild Workshop II’.
Requires: Architecture Level 6 + Guild Puzzle Unlock
Build time: 1 week 3 day
Build Cost: 200 Merit 20 000 influence
U feel, very long time and hard work to rich this pipeline = no problem with balance

2. Build Queue
If u use the ‘Contract Asuran Outsourcing’ building pipeline, sometimes that would be a very very useful information, which building pipeline is that temporarily.

3. Re-order the consumables pls
Politics
Wrong sequence: 10% Karma and 10% Experience Banner, Guild Rush, Guild Hero Banner
Right sequence: 10% Karma and 10% Experience Banner, Guild Hero Banner, Guild Rush (2 banner together)

Politics again:
Wrong sequence: Contract Asuran Outsourcing, +20% Dungeon Influence for 24 Hrs
Right sequence: +20% Dungeon Influence for 24 Hrs, Contract Asuran Outsourcing (swap to 2, 3 influence boosts together)

Art of War
Wrong sequence: WvW Fort +40 Power, Guild Bounty Training, WvW Fort 10% Player Health, WvW Fort 10% Healing, Guild Catapult, Guild Bounty Tier 2, Guild Bounty Tier 3, Guild Bounty, WvW Fort +5% Swiftness, Guild Siege Suit
_ Right sequence_: WvW Fort +40 Power, WvW Fort 10% Player Health, WvW Fort 10% Healing, WvW Fort +5% Swiftness, Guild Catapult, Guild Siege Suit, Guild Bounty Training, Guild Bounty, Guild Bounty Tier 2, Guild Bounty Tier 3 (WvW consumables together, catapult and suit together, bounty together and right sequence)

Economy:
Wrong sequence: Guild Trek Tier 2, Guild Trek Tier 3, +10% Crafting Critical Success, Guild Trek
Right sequence: Guild Trek, Guild Trek Tier 2, Guild Trek Tier 3, +10% Crafting Critical Success (Trek together and right sequence)

Influence - More stronger living world

in Suggestions

Posted by: chucky.4798

chucky.4798

Hi!

First, Sry for my english.

I have some suggestion, how we can get more influence for our play.

You do a task (Renown Heart) = 20 influence
Map complatition (town) = 50 influence
Map complatition (area) = 100 influence
100% Map complatition = 1 000 influence
Win a mini game (keg brawl, etc) = 10 influence
Participate in a mini game (keg brawl, etc) = 5 influence
Holiday events, montly events (like to SAB now) = 10 influence /zone/dungeon/etc.

U must feel, if u do something/anything then u do it for the guild.