Showing Posts For digiowl.9620:

What is with the freakin' CC in this game...

in Guild Wars 2 Discussion

Posted by: digiowl.9620

digiowl.9620

Dodge, dodge, stunbreak, stunbreak, stunbreak, die because everything is on cooldown.

Auto-Targeting Issue

in Suggestions

Posted by: digiowl.9620

digiowl.9620

Even “target closest enemy” will prioritize what near the center of the screen over what is actually nearest the character.

Hologram enemies die too quickly.

in Dragon Bash

Posted by: digiowl.9620

digiowl.9620

Try Dredgehaunt Cliffs. Rarely anybody comes through here, and I see a LOT of hologram locations.

that’s because of the dredge…

Bug: Rifle turret RoF.

in Engineer

Posted by: digiowl.9620

digiowl.9620

Hmm, flame turret is listed as 3 seconds. Putting one next to a rifle turret should demonstrate a difference or not in a very visual way.

Questions about backpack skins

in Players Helping Players

Posted by: digiowl.9620

digiowl.9620

Back items were apparently a late addition to the game.

As for complicated, i agree. The whole transmutation system is pointlessly convoluted unless your some penny pinching CEO.

PVE Players Are FiNALLY Getting Fed up

in Suggestions

Posted by: digiowl.9620

digiowl.9620

I don’t think the war/guard/mesmer meta is that hard to fix.

Buff Ranger, Necro, Engineer PVE damage.

Nerf Warrior damage significantly, and/or remove their ability to stack might/provide fury.

Give another class (engie probably) time warp/portal.

That’s the dumbest thing I’ve ever read. In what way is it an improvement to just make a different class that can optimally handle content clearly designed for zerker facerolling? How does that fix the content?

“This toxic waste is too toxic in my backyard! Put it in another backyard!”

Actually there’s been months of documented Warrior favoritism in PVE it’s one of the most powerful classes in the game. Warrior/Guardian/Mesmer all have solo dungeon runs documented on PVE youtube videos all over the net right now. If balance were really there they wouldn’t be able to just faceroll 5 man dungeons solo even at the highest skill.

And yes Engis need more boons, Condi damage needs to be brought up to par with burst dps, pet AIs and pet AOE damage resist needs a huge boost so they stay alive long enough to be usefull in PVE, and finally CC and healing need big boosts to make them useful again pre-boss immunity buff usefulness.

Fairly certain I’ve seen every class solo lupi so no, that doesn’t prove anything. Your suggestions even prove what I said. The solution isn’t to just make some other class better than warrior at running full zerker and sitting at point blank running their max dps rotations. If they did just buff raw damage output of some classes and nerf the damage output of the warrior class enough then speed run groups would just run a different class, that’s all that would change. The classes don’t need much of a change in pve, the game itself does.

Your statement proves to me you haven’t played the other classes. Five minutes in the skin of a level 80 engineer, a level 80 necromancer, a level 80 ranger with exotics specced into condition damage or pet heavy builds in PVE shows anyone paying attention long enough that there are serious problems. Also, Warriors were the very first class ever to run dungeons solo and the very first video of warriors running in live game was Arah solo. I know I posted it.

So seriously, try not to pull the wool over the eyes of the people next time you post. It’s old. Others have done it for months now. Everyone knows warriors do way too much damage in PVE and have yet to receive more then a slap on the wrist when it comes to nerfs. It’s time.

In order for balance to be restored those that are OP need to be nerfed while those who are weaker need to be buffed, that’s how balance works. You can’t simply make all classes burst DPS zerker builds doing the same damage the warrior puts out now with the same hp and defenses because guess what, every class would be able to solo Arah if that were done.

Go to pvp, the warrior is far from OP but none of their skills function differently there. Guess why.

Mobs don’t dodge, toons do. This to the point that vigor assisted dodge/evade seems to have become something of a SPVP meta.

Tanks, DPS, and Healers.

in Suggestions

Posted by: digiowl.9620

digiowl.9620

The problem is not one of rigid roles, as i agree that is bad. But trying to spec for anything but DPS just result in kitten DPS in PVE right now.

This because the level of punishment a mob can withstand, and what a character can withstand are two very different things. Never mind that they can do things to us, that we can’t do to them (knock off ledges, control locking).

All in all the game is balanced for SPVP, with several profession skills being more viable for long term point holding than the run and gun nature of PVE and WVW. And SPVP have dodge as a everpresent mechanic, to the point that i see some complaints that dodge/evade heavy professions are “unkillable”. Mobs in contrast do not dodge, and are given bigger health pools to compensate.

But this marginalizes anything but high end DPS, as PVE fights become one of player concentration vs mob dodge-or-die/stun attacks.

(edited by digiowl.9620)

Auto-Targeting Issue

in Suggestions

Posted by: digiowl.9620

digiowl.9620

The game for some odd reason prioritize camera direction over proximity in relation to targeting.

At first i thought it did this as a invisible crosshair, but recently it seems to target mobs even if the camera is pointing straight down!

Meaning that the game will look for any viable target, yellow or docile red included, in the horizontal direction the camera is pointing first.

This out to a range of 1200, unless it bumps into a obstacle of some sort (wall, tree, anything that can break line of sight).

Only if there is nothing in the direction set up above will it start looking for targets in proximity of the character.

Questions about backpack skins

in Players Helping Players

Posted by: digiowl.9620

digiowl.9620

You either pass the back item the skin is on to the new character, or you use a transmutation stone/crystal (depending on item level) to move the skin to a item the new character can use. Note that transmuting will destroy the old item in the process.

http://wiki.guildwars2.com/wiki/Transmutation

This game has completely lost its way...

in Guild Wars 2 Discussion

Posted by: digiowl.9620

digiowl.9620

Don’t bother debating Vayne, if you do not have fun playing the game it is in his view your fault rather than the game or its creators.

What is with the freakin' CC in this game...

in Guild Wars 2 Discussion

Posted by: digiowl.9620

digiowl.9620

If you’re in an area where you know you can get chain stunned, bring a stunbreaker. Or two, even. If that isn’t enough learn to dodge. If dodging and two stunbreakers can’t keep you safe the problem isn’t with the content, it’s with you.

P.s., stability is your friend.

err, seems to favor certain professions: http://wiki.guildwars2.com/wiki/Stability

What is with the freakin' CC in this game...

in Guild Wars 2 Discussion

Posted by: digiowl.9620

digiowl.9620

this might sound rude. and im saying this as nice as possible…. L2P. stability stun breakers. blinds. oh yeah. and DODGE…

And then you die when all is exhausted and the mobs still play adventurer ping pong.

What is with the freakin' CC in this game...

in Guild Wars 2 Discussion

Posted by: digiowl.9620

digiowl.9620

Learn to use your stunbreakers and mitigate attacks properly. This isn’t a game where you can just stand in one place spamming 1

Nah, if you’re warrior you spam 2 instead…

PvE: Is Toughness and Vitality pointless?

in Guild Wars 2 Discussion

Posted by: digiowl.9620

digiowl.9620

Here is a interesting little observation.

If you locate the same mob in a starter zone and a high level zone, the starter zone mob is likely to loose more health to your attacks.

This indicates that the health of mobs scales non-linearly. Meaning that if you go for anything other than damage the fights will take progressively longer as you move from zone to zone.

This seems to be what ANet considers a challenge. By making the fights longer, you are more and more likely to mess up a dodge, heal, or some other action and end up downed and likely defeated.

GW 2 #1 mmo of 2013

in Guild Wars 2 Discussion

Posted by: digiowl.9620

digiowl.9620

I want to know what the critics are running on, because it must be some potent stuff…

This game has completely lost its way...

in Guild Wars 2 Discussion

Posted by: digiowl.9620

digiowl.9620

Grenth event is messed up because the creatures in Orr were redesigned to make them more interesting to fight and as a result some of the monsters just kill the NPC waaaay too fast.

Happens with the Steampipe defense event in Southsun as well.

There you have a certain object that you need to defend, but as people pile in upleveled karka start spawning everywhere (supposedly they are tunneling in) and eventually one of them one shots the object into instant failure.

Rain/Storms.

in Suggestions

Posted by: digiowl.9620

digiowl.9620

Could have sworn i have seen lightning just south of LA.

Permanet marker on the map

in Suggestions

Posted by: digiowl.9620

digiowl.9620

And a very large “here be DREDGE!” across the whole of Dredgehaunt Cliffs…

WTB Different kinds of dodge roll

in Guild Wars 2 Discussion

Posted by: digiowl.9620

digiowl.9620

Dodge Wars 2…

Question About June 18th Finale Event

in Dragon Bash

Posted by: digiowl.9620

digiowl.9620

Best guess it will open on the 18th and stay open for the rest of the month.

If we get burning on top of terror.

in Necromancer

Posted by: digiowl.9620

digiowl.9620

Hmm…

Smouldering Reaper: Apply 1 second burn when hit while in Death Shroud.

PvE: Is Toughness and Vitality pointless?

in Guild Wars 2 Discussion

Posted by: digiowl.9620

digiowl.9620

Not worth it…

Modus Sceleris

in Guild Wars 2 Discussion

Posted by: digiowl.9620

digiowl.9620

but she doesn’t have that guild tag, iv’e met her once before and i never got the chance to beat her up.
but that was way before the dragon bash let alone the aetherblades leak

You buy a potion, drink it, then complain about it not being as advertised.

Holographic Wings vs. SHATTERED Wings

in Dragon Bash

Posted by: digiowl.9620

digiowl.9620

Shows the pace ANet think we play the game i guess.

Engenious: August 30th - Fleeting Flash

in Engineer

Posted by: digiowl.9620

digiowl.9620

Turrets are yet another element pointing towards ANet designing the professions for SPVP and little else.

Thumper and healing turret can easily cover a point, and thumper can nicely clear people off it unless they have stability up.

But in PVE they are just too static, even with the reduced cooldown from being picked up. And the last thing you want to do, unless you are desperate, is to send the mobs flying in near random directions. Seriously, whats up with all the launches/knockbacks tacked on to high damage attacks?! We can’t knock mobs off ledges anyways, and they do not really stay down long enough for us to thin the herd.

Observations on PVE culling

in Guild Wars 2 Discussion

Posted by: digiowl.9620

digiowl.9620

The fireworks event provided me an opportunity to observe the PVE culling in action.

1. something as simple as running around the holo-projector triggers it.

2. the game client have no concept of a cache what so ever.

A simple run around the projector would result in me seeing some 10-20 names hovering in midair, until the server got round to pushing me the race and armor data for everyone in view.

This even tho i had seen all of them only seconds earlier.

(edited by digiowl.9620)

make the targeting circle visible

in Suggestions

Posted by: digiowl.9620

digiowl.9620

The game at present have a area near the center of the screen that takes precedence over any proximity targeting. But said area is invisible to the player. This is likely the source of a lot of grief about GW2 targeting being “random”, as the players can’t readily tell in the heat of battle that the zone is there or whatever is inside the zone.

So i propose that said area be made visible as a transparent circle. Either with a checkbox toggle in options, or only showing when the mouse is used to control the camera.

You didn't change only their health

in Dragon Bash

Posted by: digiowl.9620

digiowl.9620

hmm i wonder if it’s becuse in the past they died so fast, they didn’t get a chance to get a hit on us. whereas now, when they’re surviving longer…

but, who knows. :///

Could be.

Before the patch i started using my engineer’s flame turret for extra damage. The moment the holograms popped it would set them on fire. And it would regularly survive a fight.

After the patch, the holograms are invulnerable on spawn. And my turret rarely survived.

Nor can i recall seeing the abomination in the risen group doing his trample before the patch, likely because he didn’t survive long enough for it to trigger (starting to wonder if the mobs have a sequence of actions they rotate through rather than individual skills like we do).

You didn't change only their health

in Dragon Bash

Posted by: digiowl.9620

digiowl.9620

Seem to recall similar issue with the winter fest spawning nodes. I had my tail handed to me by a dolly quite a few times lol.

Those dolls loved to spam confusion. Meaning you could kill yourself in a split seconf if you where in the middle of your rotation when they slammed you.

Same issue as with reef drakes really. Confusion in PVE is double the strength of SPVP confusion, because the mobs do not hit as often and have larger health pools.

Also confusion is insidious. 1-2 and you barely notice within the other combat damage, 5+ and you suddenly melt because each action you take do 3000+ damage to you (even dodge, heal or auto-attack).

You didn't change only their health

in Dragon Bash

Posted by: digiowl.9620

digiowl.9620

Could it be that ANet has simply upped minimum level on these things?

Bad design decisions IMO: The hologram boxes

in Dragon Bash

Posted by: digiowl.9620

digiowl.9620

As i have come to understand lately, mobs at different levels have strikingly different health. If you can find the same mob in a starting area and in a later area, the one in the later are is likely to sport a much higher health than simple scaling would account for.

You can test this by using the same skill as a opener in both instances and observe the amount of health bar that vanishes. If the scaling was linear the amount that vanished would be the same. But that is far from the case.

And these are the conditions that ANet think they can simply downscale the characters to fit…

Knockdown masters

in Engineer

Posted by: digiowl.9620

digiowl.9620

Now if i could do that to mobs, i could understand ANet’s high control cooldowns.

Revert the Holo's

in Dragon Bash

Posted by: digiowl.9620

digiowl.9620

Didn’t really change anything except make a berserker guardian the preferred class to solo these. I just tested it and guardian is now the fastest due to their pull attack.

As i expected. The problem was not the health of the mobs (personal experience when soloing them on my non-zerker engineer), but the continued ANet ignorance of how slanted PVE is towards DPS.

Bumping the health of the holograms just made zerker a must have.

Dual Professions Confirmed

in Guild Wars 2 Discussion

Posted by: digiowl.9620

digiowl.9620

If you reflect any of the mesmer attacks that can spawn a clone, you will get a clone rather than the mesmer. This works for attacks that spawn mobs as well, making said mob friendly to you. While hilarious, in a sense this is a perfect example of how messed up reflect is.

Flame Jet still broken... Really?

in Engineer

Posted by: digiowl.9620

digiowl.9620

The combat system in this game is a “FPS style with the limitations of an MMO” so it’s very borked.

This i can agree with.

[NERF]'s take on Dragon Bash

in Engineer

Posted by: digiowl.9620

digiowl.9620

Heh, this inspired me to test out turrets for holo farming. Found the flame turret to be the best bang for my buck. Ok cooldown on pickup, damage cone and burn.

Not really sure why ANet put such a long cooldown on the thumper…

The turrets with alot of cc have longer cooldowns than the straight up damage ones (rifle and flame turrets)

And not only turrets. Just another incentive to go DPS over anything else in PVE.

I'm not happy to see other players - looting

in Guild Wars 2 Discussion

Posted by: digiowl.9620

digiowl.9620

Meaning that ANet even stronger incentive on going zerker.

the extra health just penalize anyone not building for straight DPS…

Revert holos HP but keep invulnerability

in Dragon Bash

Posted by: digiowl.9620

digiowl.9620

Not really surprised, the extra HP has punished the non-zerkers without really producing any extra threat to the zerkers.

ANet either need to tone down the effectiveness of crit damage in PVE, or up the effectiveness off defensive stats. Until then DPS, particularly burst AOE DPS, will rule all.

[NERF]'s take on Dragon Bash

in Engineer

Posted by: digiowl.9620

digiowl.9620

Heh, this inspired me to test out turrets for holo farming. Found the flame turret to be the best bang for my buck. Ok cooldown on pickup, damage cone and burn.

Not really sure why ANet put such a long cooldown on the thumper…

The new doll name -> big (spanish) facepalm

in Guild Wars 2 Discussion

Posted by: digiowl.9620

digiowl.9620

Now how did that get trough censorship?

WTF with armor and classes jesus...come on

in Engineer

Posted by: digiowl.9620

digiowl.9620

I honestly dunno why they made us medium in teh first place. They should have just made us the third heavy class.

Apparently engineer was heavy during the early beta…

Honestly, armor should be disconnected from profession and instead tied into endurance regen. Heavier armor, lower regen.

Class Balance

in Suggestions

Posted by: digiowl.9620

digiowl.9620

The simple difference is that warrior skills are built around being countered by dodge.

Their big hitters can all be rendered moot this way, either because they root the warrior or send him moving on a fixed path.

but mobs, unlike players, do not dodge.

I'm not happy to see other players - looting

in Guild Wars 2 Discussion

Posted by: digiowl.9620

digiowl.9620

I hate seeing other players — Lv 80 players -- when I’m playing in lower level areas.

They kill everything so fast, that the game isn’t enjoyable for me. It’s just not fun to have monsters die so quickly.

Apparently low level mobs have a much smaller health pool than high level mobs.

Using the same attacks on a jellyfish in a starting area takes away much more of their health bar than to the south of LA.

If scaling was linear, the damage done should have been roughly the same.

Have a problem with dual pistol

in Engineer

Posted by: digiowl.9620

digiowl.9620

Wish there was a direct damage kit that could match rifle and grenades for range, and plinking away with rifle gets boring.

100k candies for wings? O.o

in Dragon Bash

Posted by: digiowl.9620

digiowl.9620

Not sure you even get close to 2 stacks an hour…

Been at it as much as i can tolerate and i have barely filled one stack in two days…

It's the little details that matter

in Dragon Bash

Posted by: digiowl.9620

digiowl.9620

Also, may I point out that I LOVE the bursting animation for the pinatas? Little origami dragons, so cute! There are definitely very talented artists working with arenanet =3

They sure have that…

100k candies for wings? O.o

in Dragon Bash

Posted by: digiowl.9620

digiowl.9620

Can the entitlement claims. If it was about entitlement, people would be requesting that they get everything simply by logging in. No, we are talking about numbers that suggest you have to basically play while sitting on the toilet.

a quick calculation suggests that you need to collect 139 a hour, and that is if you can maintain the rate for 24 hours over 30 days. That would be lethal to even attempt.

Unless ANet clearly comes out and state that said wings are intended to be a multi-year goal, people will approach it as a single month goal. And as a single month goal it is insane.

All in all, this is not about entitlement. This is about a fighting chance without having to forsake any semblance of life outside the game.

I'm not happy to see other players - looting

in Guild Wars 2 Discussion

Posted by: digiowl.9620

digiowl.9620

It seems to me that with the Wintersday boxes, if someone opened the box and killed the foes inside, if you were within the mini-map radius, the box still was available for you.
Or maybe the loot from the vanquished foes was available. I don’t exactly remember which, but I know I didn’t have to race to the spawn and try to get a hit in to get loot.
Does anyone else remember how it worked? …or am I just old and (more) senile now?

Individualized presents spawned alongside the mobs, but would only stay a certain time. Because of the damage output of some of the mobs, people would often pop the big present, grab the spawned presents and head for safety rather than attempt a fight.

critical damage resistance/immunity in PVE?

in Suggestions

Posted by: digiowl.9620

digiowl.9620

This was not so much about bosses as it was about the issue with people alpha striking the holograms, similar to how i recall warriors would whirlwind into a recently spawned pack of risen in Orr and deny anyone else even a chance at loot.

100k candies for wings? O.o

in Dragon Bash

Posted by: digiowl.9620

digiowl.9620

Do we have a clear statement from ANet that the taffy and such will be valid for next year? I still have some cogs from wintersday but that is more because i am packrat than anything else.