Never mind you need to open the chest to have it count, and the chest is right next to a one way trip to DR…
What brainiac thought it was a good idea to put the chest on the same floor as the balloon itself, when the trip is one way and both are interacted with using the F key?!
Move the chest one flight or stairs down and there will be no way for people to accidentally travel to DR when their real intent is to open the chest.
ANet introduced a “right-click to attack/interact” option a few patches back, should be under Combat/Movement in the options panel. Uncheck that and you should be good to go.
Anet has no idea how to properly make chalenging content, they just throw anything that comes to their minds with 1 hit kills mechanics being on top of their favourites list closely followed by overwhelming numbers and hope fot the best.
You forgot knockdown spam.
Not sure if it’s genuine satisfaction or just one of those “i’ve finished it, therefore we need more of it”
Could also be a difficulty troll. Never played the content, but seeing others complaining and so get his jollies by asking for more of the same to tick people off.
The crowns representative is even from Ebonhawk…
I think the MF vendor is supposed to trade you for them now.
Huh, so ANet don’t think the long recharges and short durations on controls are enough to avoid “cheesing”?
When people talk about swapping out the right builds for the content, are they talking about switching out weapon, utilities, and traits, or are they talking about investing in different trait lines?
May even include swapping trinkets and armor to get a more relevant stats spread.
Lets see, what what the gem price for extra bank space again…
The annoying bit is that you need to leave the pavilion and get them from the bank so you can use them, as they can’t be spent at the vendors while sitting in the bank.
Seems the staff, pistol and rifle got short charged this time round. The various other weapons have some serious glow going, but the pistol and rifle has none while the staff have a faint aura around the top.
Seems that every time i enter the pavilion i get the overflow popup.
and every time i click the ok button of said popup, i get the new token wallet plastered all over my screen…
Dodge, dodge, dodge the event away…
Pretty sure it’s just supposed to be one chest per day.
If that is the case, you have to log in every kitten day of this month to get the related achievement, as it requires 30 towers!
Yeah, seeing those weapons there gave me a serious case of WTF.
Been using the charr T3 weapons as basis for weapon skins for a while now.
So that’s what the icon was for.
So you can browse the trading post for them. Level 80 Exotic weapons, sort them by # listed (since they’re new, they have a low supply).
A lot of them seem to have no special effects. Most notable find for me was this green torch , Occultists Flame:
Such a nice fit for Necromancers, except they don’t use torches (nor do elementalists for that matter)…
Not surprised. When i read Dulfy’s description of the place yesterday my first thought was “loot farm heaven”.
Seems like ANet needs to work on clearly labeling stuff as either seasonally temporary or one time only temporary.
The issue is that the game is built around (s)PVP, where the enemy will react to your moves and employ counters. The PVE mob is dumb as bricks in comparison, and is given massive health pools and cheesy special abilities/exemptions to compensate.
This is why even before we take Defiant into consideration, CC is junk in PVE. Because it is built around SPVP arena fights, where the application of CC is either a opener for a burst or to stop a fleeing opponent.
but as a burst opener it fails in PVE, because even your average mob can eat 2-3 bursts to its face. And they do not flee. Some make a show of appearing to flee, but they will invariably turn around some seconds later and come right at you again (sometimes with full health, thanks to buggy leashing code).
And the traditional PVE usage of CC, thinning/managing the herd when fighting multiple mobs, do not work in GW2. This because again the effect durations and recharge times are tuned for PVP. Never mind that most of the CC in the game is single target.
Ugh, sorry about that typo.
Right now they are achievement races, and for me at least it has lead to burnout.
If less LS meant that ever so often a new zone would open up (multiple zones have gates that are not leading to anywhere right now) instead, i would gladly see LS go the way of the dodo.
how about hell no.
you hit the cap on bleed and you suddenly receive 25k damage? bleeds a dot, not a burst.
And this is why PVE will never get properly fixed, as long as SPVP gets to overrule…
Sadly it seems that the server code for spawning do not distinguish between event spawn and mob summon spawn, even tho the loot code does. End result is that summoned spawns are scaled up using the event scaling code…
a lot of people seem to dislike underwater combat
Because they have to use one or two different weapons, and a more limited range of utilities, than on land. Usually this means that whenever you go underwater your build breaks badly.
Never mind that depth perception goes out the window without a common reference plane (ground).
Also, leaching is even buggier underwater than it is on land.
Why would you even implement right mouse to target when you have to press it to control your camera, when left mouse already targets just as it should and how it has been on basically every other MMO?
In essence, GW2 is a action RPG with traditional MMORPG controls. Just about every MMORPG out there use right click as a interact. Door, switches, npcs, you right click it you interract with it.
The problem is that unlike traditional games where you can set a camera once and not move it again for most of the fight, GW2 require near constant camera changes because of its action (movement) oriented combat. And so you get very rapid press, move, release sequences. And the way the game tells a move from a click is by timing how long the button is held down. And as best i can tell, that timer seems to be influenced by your FPS. Higher FPS, less likely that a accidental click happens. Lower FPS, like say when dealing with a zerg or a world boss event, and it happens more frequently.
Notice that two prominent games of the action oriented kind, TERA and Neverwinter, use a constant camera look unless a toggle key is hit to access the interface. One claim is that Arenanet can’t do this because of some strong language from the company that developed TERA.
Even with the downscaling, low level mobs die faster than the equivalent in higher level zones.
Anything involving krait or risen has a high likelihood of being practically broken since ANet pumped up their “challenge”.
As long as CC durations and healing numbers are what they are in PVE, moar dakka beats everything else. What is the point of knocking one more two mobs out for 2-3 seconds, with the skill having a 60+ second recharge? You can’t burst them down in those seconds like you can with PVP opponents, because their health pool is much larger.
How about when the cap gets hit, all damage stored in the cap is done instantly and the stack is reset?
This along with text popups related to the kind of stack that got reset.
Burn: Conflagration
poison: Sepsis
Bleed: Hemorrhage
Confusion: Pandemonium
fear: Nightmare
ANet seems to consider swiftness a defensive boon. Observe how it is one of 3 boons you can gain at random when using the engineers healing elixir for instance.
The answer to your question will probably greatly affect the market value of the crystals I suspect…so I am also interested in finding out (to know if I need to stock up now or not..)
With charged quartz on up being account bound i am unsure i see the need to stock, as the market is inherently limited once everyone that care have a full celestial set for their alts.
After the latest patch i had more trouble with the frog than with the norn.
Until i figured that i could just bluff into his spirit sight and so take one less drink, that is.
I found myself wondering if we will see a future zephyrite profession…
Unfortunately the bazaar is not a city since it has mobs and dynamic events.
Has not stopped LA from having both…
Satchel recipes are gained by putting a coat into the mystic forge.
http://wiki.guildwars2.com/wiki/Mystic_Forge/Other_Items#Recipe_sheets
Top row gives the details.
That pesky furrball. If only belching removed his “super-water” move. I belch, he drinks more water the next pass and gets healed back to full. I don’t belch and he heals back to full.
Edit: Ah, i see. First Maddie, then the furball. Just like playing Mega Man…
It helps to always target your opponent, to be able to see what skills he has up.
Huh, what happened to “play the game, not the UI”…
And that is the basic difference between annoying (draining) and challenging.
Twitch gamers in general seems to be favored with this one, as two thirds of the achievements demand manual dexterity and quick reflexes.
Watching the mango pie market bubble…
The achievement chests seems to mix PVE, WVW and SPVP items, so some of them will end up in your SPVP wardrobe/locker rather than your PVE bank.
There was a glory booster in the 100 point chest, and the 500 point chest contained another chest with SPVP gear (along with badges of honor and a siege blueprint).
1- Lightning Pull. Sometimes when you’re on a platform and it can auto-jump you, you use it, and it wants you to select the landing point. Had this happen three times already and on platforms the auto-jump can make but the manuel landing one cannot so your only option is to fall.
It seems to use the invisible crosshair. If the lightning point you want to go to is close enough to the screen center, and within 1200 range, you go there. otherwise you get the ground target. I find myself mixing up the wind jump and the lightning one tho, and only noticing the landing point after jumping…
Not as bad as i feared when i first ran around the bazaar and had my initial encounters with the movement skills. That wind jump still mess with me tho, as i am too used to platformers allowing more mid-air control.
Btw, i seem to be stuck on some 70% of “use items” achievement. And i am fresh out of ideas about what kills i have not used, unless you actually have to hit someone for them to count…
Apparently the whole game is rigged against us, as the tooltips are confirmed to report the wrong damage percentage…
Just my luck that i had to randomly pick him to start my attempt at the achievement. Soured me on the whole mini-game until i found this thread.
Did some targeting experimenting a while back, and what happens is this:
the game has a invisible crosshair of sorts at the center of the screen.
If this crosshair is resting on or near enough to a mob, this mob will be targeted first using Target Next, Target Nearest, or simply attacking with your weapon.
This mechanic do not take into account weapon range, it has a internal 1200 unit range.
It can be blocked by line of sight, in that any obstacle that would stop a arrow or bullet from hitting the mob will also stop the mechanic from targeting said mob.
One massive JP.
tbh… I dont like it to much… I dont feel like its alot to do here. Sure the mini game and i tried it. It put me in a race that was 3 minutes in. how am i supposed to win? Also… Finding 40 of the crystals would take forever and no point in doing it…
After 15 minutes i feel like im already done with the content. I would love some dungeon rewamps or something juicy. This seems to get boring after 10 minutes, i have like explored the are already
but anyways, i really like how it looks! They did a great job with the visuals
Outside of the achievement UI rework the patch seems to favor the twitch gamer. Mini-game on a timer, movement powers, one third of the achievement tied up with the race, another third with JPs. What is this, speed chess on a sugar rush?