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Incoming Might Nerf

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dlonie.6547

Also, before any anti-dungeon meta conspiracy theory anet hates us stuff starts, just want to say that the Might nerf is a response to the PVP Celestial meta. Granted it still sucks but it probably sucks less than nerfing strength runes (again) would for most of us. Obviously the best solution would be a pve/pvp split functionality for Might but thats beyond hope.

Confusion: The effect of condition damage on confusion has been increased by 33% in PvE only. This change does not affect PvP or WvW.

Hmm. . .

What??!?! So they can split PvE and PvP balance after all??!

ArenaNet being inconsistent? Well I never….

Holy Trinity Question

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Oops, I broke the forums >.<

Holy Trinity Question

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dlonie.6547

Competent dungeon runners will tell you that all 7 PvE professions have a place in dungeon runs. .

Yeah .. and for some it are ALL 6 .. and for other ALL 5 ..

Truth. But we can all agree that necro is crap :-)

Not that it’s as bad as /(avoiding a kitty)/ some people make it out to be, but if you’re going to play anything in PvE….there’s always a better option.

Such Elitism, necros are awesome, I love my hybrid build, necros are great with condi!

;) lols

Ack! You’re my new nemesis!

Incoming Might Nerf

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dlonie.6547

it would be rather weird for them to have a patch that ONLY involves a bunch of balance changes.

Maybe there will be a massive WvW improvement — like another tag color or something!

Incoming Might Nerf

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dlonie.6547

People also seem to be missing another big bonus of this reveal… we are indeed getting another patch on the 27th, we aren’t going back on break like many people feared. Hopefully it gives us a nice epilogue to the story.

Feature/balance patches don’t necessarily include story additions. I haven’t really been paying attention, but I don’t think they usually do. They seem to save the balance / feature patches for after story concludes, as they have here.

Someone correct me if I’m wrong.

Holy Trinity Question

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dlonie.6547

Competent dungeon runners will tell you that all 7 PvE professions have a place in dungeon runs. .

Yeah .. and for some it are ALL 6 .. and for other ALL 5 ..

Truth. But we can all agree that necro is crap :-)

Not that it’s as bad as /(avoiding a kitty)/ some people make it out to be, but if you’re going to play anything in PvE….there’s always a better option.

Kicked from Fractals for playing what I enjoy

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dlonie.6547

It’s the community that’s lazy and want no fun just rewards to cover up as “fun”.
I run dungeons with minimal corner stacking and I get the same rewards you do and 10 times the fun.

Thanks for telling people that they’re having fun incorrectly. I’m sure it will be appreciated.

Incoming Might Nerf

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dlonie.6547

I’m happy for my thief, but sad about might.

Edit: I assume the might nerf will prompt a record reset? That’s an across-the-board decrease of 125 power for all party members.

(edited by dlonie.6547)

Might nerf, but better (static) communication

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dlonie.6547

https://www.guildwars2.com/en/news/preview-of-upcoming-balance-changes/

I’m not a fan of the nerf to might, but do appreciate the addition of explanations for why specific changes have been made.

Cookies to the dev team

Now give me back my might, pls :P

@Justin; Thanks for the interactions

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dlonie.6547

100% agree, I’ve said this many times

Josh, Justin, and Evan should get some awesome bonuses from ArenaNet for taking the initiative to engage their community at such a level. I’ve been one of the loudest complainers about how little discussion happens between players and devs, and these three are always the silent exception to my complaints.

Can you imagine how much less disconnected the playerbase would be if more devs were this active? We might even feel like this game has a future.

Holy Trinity Question

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dlonie.6547

Whoever told you Warriors, Guardians and Elementalists are the only viable classes have a very narrow view of the game and how to play it. I’m guessing it came from a tryhard that considers the majority of the game taking place in Dungeons….

FTFY :P

Competent dungeon runners will tell you that all 7 PvE professions have a place in dungeon runs. The “heavies/eles-only” crowd are typically farmers who rarely leave AC/SE/CoF Which is amusing, as those dungeons are pretty trivial for any party comp @80s in exotics.

And it’s buried above, but OP mentioned that it was a WvW comm who made that statement.

Holy Trinity Question

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dlonie.6547

Which professions have more blast finishers? Elementalists? I think Thieves have one?

Thieves have one main blast finisher, which is Cluster Bomb (#2 on shortbow). I’m picking this out because it is a good example of how different professions play differently.

Despite thieves having far fewer blast finishers than, say, elementalists, I’d dare say that Cluster Bomb is a more useful blast finisher than any other. Why? Because of initiative, a mechanic that is specific to the thief class.

While other classes have skill cooldowns, meaning that each skill can only be used once every X seconds, thieves have a pool of initiative, and each skill uses X amount of initiative. Once it’s gone, all you can do is auto attack, but until it’s gone you can repeatedly use the same skill until your initiative depletes.

This means that Cluster Bomb can be used to repeatedly blast the same field, something that no other blast finisher can do. With this skill, thieves are able to provide blasts longer than most fields last and quickly pump out might / stealth / healing / etc when necessary.

I think this is a good example of how different classes provide utility in different ways.

Rather than being pigeonholed into a role to satisfy a trinity, I can provide tons of support while dealing very, very high damage with the same build.

At the surface, some people can’t see past the dominance of berserker gear and say “only DPS matters in this game, there’s no diversity.” Looking at class mechanics and thinking outside of the holy trinity mindset will open your eyes to the “GW2 trinity” of damage, support, and control :-)

General Dungeon Discussion Thread - Part 2

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dlonie.6547

But my staff hits all of the mobs at once!

Fix TP changes

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Personally, I like having the sell quantity default to one, but I’ve been doing some more active trades lately where I need to slowly bleed my supply into the TP. Having it default to the max quantity was annoying to me because (on rare occasion) I’d end up listing hundreds of items rather than just one, meaning I’d have to either (a) crash the market by flooding supply, or (b) eat a 5% loss by pulling the accidental listings.

What I’d like to see personally is:

- Default quantity is one.
- A “Sell Maximum” button to conveniently increase to the quantity to min(stock, 250).

Worst case scenario with this approach is that you forget to hit “Sell Maximum” and have to spend 3 seconds adding the remaining stock to the listing, with no gold loss.

Worst case scenario with defaulting to maximum is paying a potentially large listing fee for nothing.

Fully agree that the actual revenue (i.e. total price minus listing + exchange fees) should be displayed somewhere explicitly. That would be a very nice QoL change.

Anyway, just my 2c

(edited by dlonie.6547)

General Dungeon Discussion Thread - Part 2

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dlonie.6547

P.S. I’m fully aware that I got my head buried deep in my butt and I don’t want to see the truth: this is anet, it’s gonna be a huge flop and I’m hypin’ for nothing.
Probably the phone app. Or a simple discussion about ls, with no hints at the future of the game.

So long as you know this deep down, you’ll be fine. May you find peace, weary traveler.

I never forget.

On that note, your sig kitty seems to have wandered off.

Exploited AC P1 sellers number increasing

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dlonie.6547

AC P1 are back again, and somehow it`s possible to glitch even with warr, proly sword#2…Idk
I actually even saw a ranger who did that—> check the latest 3 vids on my channel if you care

Might be overwriting memory to teleport, too. Some folks go all in when they cheat.

Kicked from Fractals for playing what I enjoy

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dlonie.6547

Good post. On the one hand, there’s l2play.

On the other, there’s l2adapt.

Both are important.

Exploited AC P1 sellers number increasing

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dlonie.6547

Mines gonna be an engi. I have some gems left over from a server transfer to get another slot, just waiting until I get bored again and feel like learning a new class

Do you already have all professions?

Exploited AC P1 sellers number increasing

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dlonie.6547

IMO, people who don’t want to run dungeons but want to level should just buy them.

That way, they aren’t in pugs slowing things down and having a bad attitude.

(Note that I’m talking about people that don’t want to run them, not people that are just inexp but want to learn. Those are more than welcome in my pugs).

And AC…you pay 1.5g to enter, and you leave with 1.5g, 60 tokens, and a free level a couple minutes later. Not a bad deal.

As for tomes of knowledge…I’m loving that they’re part of dailies now. At this rate I won’t even need to level my next toon at all \o/

Hypocrites in the forums?

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The thing is, people aren’t mad about what we’re getting. They’re mad that it’s all that we’re getting.

QFT.

I’ve been pleased with the direction this season’s boss fights have been going (not in difficulty, but in creativity with mechanics), but I’m not at all happy that they’ve not released much content for WvW, PvP, or dungeons. It’s not being hypocritical — it’s about seeing most game modes languish while the LS gets all the love.

They’re doing a good job with LS. But there’s more to this game, and it’s been neglected.

Everytime I see the LS stuff I wonder how much work it’d be to manipulate it into new content for the other areas of the game.

Could Silverwastes be made into a WvW Borderlands map to mix it up?
Could Glint’s Lair be made into a new dungeon by beefing up the encounters a bit and adding some stuff here and there?
Any part of dry top/SW/instances that could be adjusted into a new PVP map?

Simply seems like it’d be doable, so… why not?

Nothing is off the table™.

Giganticus Lupicus 1:40 Duo

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dlonie.6547

Would OP like to try again, but without line targeting, FOR SCIENCE?

It’d be interesting to see the same players, same build, etc, compare this side by side.

And if they post another video, it might lure Mr. Grumpypants back for more funtimes.

Hypocrites in the forums?

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dlonie.6547

The thing is, people aren’t mad about what we’re getting. They’re mad that it’s all that we’re getting.

QFT.

I’ve been pleased with the direction this season’s boss fights have been going (not in difficulty, but in creativity with mechanics), but I’m not at all happy that they’ve not released much content for WvW, PvP, or dungeons. It’s not being hypocritical — it’s about seeing most game modes languish while the LS gets all the love.

They’re doing a good job with LS. But there’s more to this game, and it’s been neglected.

I'm Sorry About Copper

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dlonie.6547

I’ve had people yell at me for using ice bow. I’ve had people call me a troll and accuse me of trying to ruin things. I’ve had folks tell the map that I was evil.

This is why I like dungeons. Only my friends are there, no kittens screaming about this or that or overreacting to bullkitten.

We need less focus on openworld kitten-fests and more small group instanced content.

General Dungeon Discussion Thread - Part 2

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Ah, I thought it was another map exit. Darn.

Change ooze from Aetherblade path

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dlonie.6547

We trio’d this last night, and it went smoother than some of the 5-man parties I’ve done it with. It really just boils down to whether the party can coordinate. One person pulling things badly or not paying attention can make this part a nightmare.

We use the approach described above — kill oozes, then two of us (guards) pulled the eles to the back of the room, while the third (warr, but it doesn’t really matter) kited the oozes to the triggers. We killed the eles when the oozes got close.

I retraited my guard to 2/x/x/x/6, taking all of the spirit weapon duration/cd traits and master of consecrations for wall. This let me keep nearly 100% projectile defense up while entertaining the oozes, using Shield of the Avenger and Wall of Reflection. GS + sword/focus are good — use Binding Blade (GS5 to pull the eles) and focus 5 or renewed focus as blocks while the shield/wall are both on cooldown.

Hope that helps.

Now…what they really need to rework is the kitten electricity puzzle. Requiring 4 people at that point is the only thing keeping us from low-manning the entire dungeon. Lame.

Your best LFG reads and puglife stories

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People seemed amused when they joined.

I’d hit that.

General Dungeon Discussion Thread - Part 2

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Hmm….can I get a vague clue as to the whereabouts of the pineapple tree? (feel free to PM if you want to keep it off the forum)

I miss the old flower mapbreak. Exploring off-path in TA is so much fun, it’s probably the prettiest dungeon IMO

Aetherpath trio -- possible?

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dlonie.6547

rrrrraaaaaaggggggeeeeee

So Lupi is skippable without breaking the dungeon, but this gimmicky nonsense isn’t?

Man. This dungeon would be way more enjoyable if we could low-man it. It’s such a pain to find people willing to run it.

Aetherpath trio -- possible?

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dlonie.6547

Thanks for the info. We ended up just pulling in a fourth to finish.

That video is awesome, so cool — makes me want to do some exploring

RIP TAFU

Aetherpath trio -- possible?

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dlonie.6547

My group 3-manned upto the electricity puzzle just now, and we’ve been trying to figure out a way to three man it without luck. Anyone know if this is possible?

Giganticus Lupicus 1:40 Duo

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Hmm…now I’m curious…I wonder what the time difference would be if this was done without line targeting? How much of a boost does that actually give?

Giganticus Lupicus 1:40 Duo

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lol. What an odd thread. Good times with morons.

Not sure if modzap or self-deletes.

Anywho — love it, [iV]. Nicely done!

FY1 - Heart Of Thorns

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So…..did you bother checking to see if this had been posted 14 times today before making yet another thread about it?

General Dungeon Discussion Thread - Part 2

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ikr? His picture seems vaguely familiar….

….can’t quite place it….

….hmmmmm…….

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[Sugg] LS S2 Bosses fun, but replay tedious

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Or divide the instances up so the dialogue sequence is separated from the combat stuff.

If they could do this and also use it as a more robust checkpoint system (one that persists between sessions in the same instance), it would be a great QoL improvement IMO. I usually DC at least once per episode (usually right at the end of a chapter…), and have to replay the entire instance from the beginning. Not a fun experience.

Edit To complete the suggestion, all it would take, UI-wise, is an additional option on the popup that starts the instance:

“Resume from last checkpoint”

“Restart from beginning”.

(edited by dlonie.6547)

[Sugg] LS S2 Bosses fun, but replay tedious

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dlonie.6547

Glad that’s cleared up, Windu (thanks Jerus and spoj! Our mindbrains hum as one).

I really, really want more of Glint’s Lair, too, with a higher difficulty level. But like you said — it’s not worth the time it takes to get to into the good part.

Just to hit the important part again: This new direction for encounters is wonderful. And that’s from me, one of the more cynical and negative posters on these forums. The difficulty and rewards are too low and the lead up to them is too long to make them part of a regular content rotation, but these are easily addressed. I hope ArenaNet takes steps to make this fantastic content more popular.

(edited by dlonie.6547)

General Dungeon Discussion Thread - Part 2

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dlonie.6547

You guys talking ‘bout ol’ Prophet Brown?

[Sugg] LS S2 Bosses fun, but replay tedious

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dlonie.6547

The fractal idea is something I’ve thought about too, though I really hate the RNG nature of it. But I have a feeling ArenaNet would be more open to adding these as FotM shards over doing anything else with them. TBH I would be surprised if they didn’t already plan to do so.

A lot of work went into designing these encounters and environments (ermagerd Glint’s Lair). It’d be a shame if they just languished in the story journal after this season ended.

General Dungeon Discussion Thread - Part 2

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Pls stop overcompensating for Kormir Syndrome

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P.S. Braham’s sanctuary bubble does basically nothing, make him put a protection symbol instead or something

It gives you stability so the attacks don’t interrupt the channel. That’s pretty useful

[Sugg] LS S2 Bosses fun, but replay tedious

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dlonie.6547

Just some general feedback about the bosses in this last season.

The Good:

Moving away from the DPS-and-dodge design that has dominated the PvE scene is a nice change of pace. Not that the old design was that bad when done well (see: Lupi), but having more active, mobile encounters is fun too. In this last episode, I found these elements of the encounter to be particularly nice additions:


- A wide variety of AoE attacks kept mobility important (sorry necros). The various attacks from the dragon, the bomb-blossoms, and the earthquakes meant you had to pay attention to everything around you.
- Having to tank a hit or two while channeling to light the walls encouraged non-zerk builds.
- DPS wasn’t really necessary for the actual fighting, which synergized well with the above point.
- Alternating between modes to advance the fight was wonderful: Collect light, channel flame, protect flame, fight boss.

I’ve noticed a lot of these elements in fights through the season, and think it’s a definitely a step in the right direction. I’d like to see a nice mix of these more active encounters combined with Lupis in future dungeons — that would make my day.

The Bad:

Too easy: no reset on wipe, OP rezzing by NPCs, actual fight went waaay too fast. Ofc, this is LS so the bar is necessarily lower than it would be in a dungeon, but I’d love to see a more challenging version of these fights in future instances.

The Ugly:

This is my biggest complaint, and the reason I’ll never enjoy these encounters as much as I’d like to: Accessibility.

Yes, the encounters are replayable. We can absolutely play them as many times as we’d like, and even party up to do it. But doing so requires spending an hour or more hopping around the map and clicking through dialogs to advance the story to get at the “interesting” bits. This has prevented me from playing any of these LS encounters more than once or twice.

I work; my playtime is limited. I don’t want to spend an hour speed clicking through dialogs, hopping around the map, and repeating puzzles just to do a 10 minute encounter. It’s not worth it, and poses a significant barrier to replaying (and thus fully enjoying) the content.

So my suggestions:

- Add subchapters to the story journal. Let us jump right into an encounter we want to play. This will make the replayability of these lovely encounters so much more enjoyable.
- Add a hard mode. I understand the current design is to add challenge through the story achievements. But a lot of those are just tedious OCD goals, and once you’ve done them, the challenge is gone. My suggestions for increasing the difficulty without much work on your end: (a) Reset the fight on wipe, (b) don’t provide resbot NPCs, and (.c) increase the damage and health of the boss a bit so it would take 3 or so rounds to finish. This last point would be especially interesting for parties in the last episode, as some players would need to be tanky for lighting walls, while others would need DPS for burning down the boss. Sounds fun to me
- A daily gold reward (something like 35s seems appropriate for a single encounter) would encourage people to add a few of these instances to a daily rotation.

In short, keep up the good work — the PvE encounters are improving, but need more challenge, reward, and accessibility.

Thanks for reading :-)

(edited by dlonie.6547)

General Dungeon Discussion Thread - Part 2

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Last boss in the episode was fun — I enjoyed the need for mobility and the mechanics. Good to see that they’re moving away from the DPS race bosses. As usual, it wasn’t terribly challenging, since it’s part of LS, but a fun fightencounter nevertheless.

I wouldn’t mind going at it again, but c’mon….sitting through an hour or more of clicking through story dialog just to enjoy a 10 minute encounter….I know that counts as “replayable content” to ArenaNet and AP slats, but meh. Not worth it.

As for the trailer….a lot of people are just hyping themselves. Nothing in that trailer supported the idea of an expansion, it just looked like LS3 to me. Possibly a new map, but all it showed was the next part of the story arc.

There is going to be so. much. rage. when PAX flops.

As a necro with no mobility and no stability. I found it a little annoying to light the flame walls. Other than that it was an alright fight.

#thiefmasterclass

I actually ended up throwing on my WvW gear and retraiting a bit since I kept getting clobbered while channeling to light the walls (plus DPS wasn’t really needed, so zerk was pointless). I liked having to actually think a bit about my build instead of just rushing in with one of the same 2-3 setups I use for the rest of PvE :P

I just reaaaaally wish some of the new LS encounters weren’t locked behind an hour of map jumping and dialog clicking.

General Dungeon Discussion Thread - Part 2

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Last boss in the episode was fun — I enjoyed the need for mobility and the mechanics. Good to see that they’re moving away from the DPS race bosses. As usual, it wasn’t terribly challenging, since it’s part of LS, but a fun fightencounter nevertheless.

I wouldn’t mind going at it again, but c’mon….sitting through an hour or more of clicking through story dialog just to enjoy a 10 minute encounter….I know that counts as “replayable content” to ArenaNet and AP slats, but meh. Not worth it.

As for the trailer….a lot of people are just hyping themselves. Nothing in that trailer supported the idea of an expansion, it just looked like LS3 to me. Possibly a new map, but all it showed was the next part of the story arc.

There is going to be so. much. rage. when PAX flops.

Giganticus Lupicus 1:40 Duo

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Things that I personally don’t appreciate are objectively valueless.

k.

Returning player. What has changed?

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Guess I must have been gone longer than I recall, since it seems I’m way below the level of an average PvE player nowadays. I’m gonna have to do some training when I come back.

Well, if this is the case…it’s not so much skill as it is boredom. There has been zero dungeon content added since you left. Most of the playerbase isn’t really that skilled — we’ve just memorized the encounters. :-/

Excellent Person Story Chapter

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Personal story is your character’s storyline that culminates in killing Zhaitan in Arah story mode. Living Story is the two seasons of episodes that have been put out since launch.

Not a big deal, but I was a little confused at first when I saw this thread

Excellent Person Story Chapter

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psssst….I think you mean Living Story, not PS.

Giganticus Lupicus 1:40 Duo

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dlonie.6547

stop posting this kittenty videos , no one cares that u waste ur life in this game

We’ve missed you Conaywea. Your hateful nonsense is delightful.

Now a question for you — are you drunk, or just really immature? Or some VGM-like mental illness?

Just curious — sometimes it’s hard to tell

Don't Release Updates in Prime Time

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How do I into time zones?

This. So much this.

Record Runs: Sigil of Paralyzation

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dlonie.6547

I guess if you were going to say anything was not working as intended. It would be lupi’s CC reduction. The sigil works fine. Whether anet intended lupi to be immune or just 100% reduced is completely speculative.

100% agree. It’s an interesting unintended interaction there, where they probably meant to just make him immune.

I’m guessing that whoever designed Lupi probably got laid off with Hrouda (might have even been him). GW2 dungeon design philosophy is like a Tootsie Pop. The world may never know. (pic related)

But i dont really understand why they would set a cc reduction instead of just making him immune. They made other bosses completely immune.

ArenaNet isn’t known for internal consistency. The left hand probably didn’t know what the right hand was doing — glassdoor is full of complaints about inconsistent direction across development teams, I doubt they coordinated on how to best implement CC immunity.

Odds are that someone figured 100% CC duration reduction = no CC proc = immune to CC. Makes enough sense that I might code that up at 4PM on a Friday :P

So despite my earlier snarkery, you guys are absolutely right. This is not a bug, it is not an exploit, it is simply game mechanics functioning properly (though probably not in line with the designer’s intent). It absolutely should be allowed in records.

So for funsies: has anyone tried using Moment of Clarity with Hilt Bash / Concussion Shot (or maaaaaybe Point Blank Shot)? My ranger is lvl 28, else I’d try it myself :P

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(edited by dlonie.6547)