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Staff. my idea for a fix.

in Elementalist

Posted by: eldain stenlund.4306

eldain stenlund.4306

paleeshi.

yes. staff do have: cc. support. AoE. and “damage”.
across all the elements. its a kitten mess… give me the option to specialize in what ever i want… cc + support. or AoE + dmg.
I want to be strong in 1 or 2 fields max. not weak in all 4.

and the dmg only comes from one. Fire.
If your plan is to dps/dmg. and you switch out of the fire.
grats. you lost about 50 % dmg..
and now you are also locked out from the only atunement with some dmg.

And iam not talking about wow. never even mentioned that.

How ever..
an elemental IS a mage. its just another name.
Elementalist, Wizard, Sorcerer, Warlock, Magician, Conjurer, Necromancer. etc etc.
Any archetype that can master the energies around the universe.
Is a Mage. (very easy, everyone know this).
They have all just specialized in different areas.
But their common base is: they totaly obliterate their opponent from afar.

what happens when i put this energy bubble inside that person over there, and then rapidly expand it……. *poff oh.. nasty, its raining blood and body parts now all over.

wonder what happens when i guide down a lightning strike on that persons head over there, eletrocuting every living cell in his body.
*ZZzzzzap
hmm… he turned into a pile of ash… interesting…

Most common weapons for these archetypes: anything that is light in weight.
Sword, Staff, Scepter, Dagger(not for melee),Sickle.

how ever, staff is the most used weapon of choise.
so that they can hit their apprentices on the head when they mess up.
and also they tend to be a few hundred years old, so they need the support of the staff.

Go ahead and experiment with weapons.
just keep the base line. a mage is a mage. not a warrior.

Ask anyone about a mage.
and you get similar answears. its just as basic as 1 + 1 = 2.

Fire Elementalist only ?

in Elementalist

Posted by: eldain stenlund.4306

eldain stenlund.4306

[/quote]
I think this whole post just explained why you hate the staff so much.
You just really don’t know how to play it. Proved it in your post.[/quote]

well. thats my whole point.

Staying in fire, with berzerk gear. is the only possible way to get atleast some small dmg output from the elemental class. (switch and you drop 50 % dmg).
and i play it Ranged dmg. the way it should be on a mage class.

stereotypical or not. if you have the weakest amor and lowest hp pool.
you need to play your class as ranged.
but for some reason we are given DD and melee… realy messed up and weird.

I just dont understand how anyone can design a class this wrong as A-net have done.

its not that its hard to design a character class.
Class: Mage(elemental) / spell caster / ranged.
Dmg: High.
Survival. Low.
Mobility. High.

thats the base to go from. not realy hard is it.
after this. just create cool spells wich Fits the base profile.
*Fireball.
*Lightning strike.
*Cone of Cold.
*Dragons breath.
*Fire lance.
*Icey touch.
*Fire storm.
*Earthquake.
etc etc.

you get the idea.
Just make a ton of spells.
And then you sit down and see wich matches most to the base line.
But also give a few “oh crap” skills. (defensive ones, but not too many).

and in a few minutes you have your Class made.
now you just balance and tweak it against the other.
but always remembering the Base line.
High dmg. Low surival. High mobility.

Fire Elementalist only ?

in Elementalist

Posted by: eldain stenlund.4306

eldain stenlund.4306

yes. iam also using fire mostly. (i like fire).
But iam here and there, rarely tho. using another element.

I can throw a healing rain when i do wvw over a group. trying to be nice.
or i can sometimes use the air nr5 stun circle..
Oh.. i have used water AoE slowing 1 – 2 times also. also just out of boredome.

but iam using dmg oriented geared. so my healing rain and stuff are kinda crap anyways.

using autoattack. lavafont and nr3 fire blast. thats about it.
nr4 when i see ppl coming. speed back abit and run like hell.
nr5 when we attack a keep. or guard it.

abit boring. but its the only way to keep some dmg up.

GW2 video: 1vs1 and 1vs more in WvW

in Elementalist

Posted by: eldain stenlund.4306

eldain stenlund.4306

nice.
But everyone already know you can troll and kill a whole group solo with DD.

try with staff now.
and then scepter/focus.

(edited by eldain stenlund.4306)

STAFF. and how do you play it ???

in Elementalist

Posted by: eldain stenlund.4306

eldain stenlund.4306

Keep in mind that. As well if you talk about damage, keep in mind you can drop AoEs while using #1 skill. Each skill wont deal 5k dmg, but it well deal pretty often and pretty stable decent damage. (eg. fire 5-2, water 2, finishing with air 2/1 while previous 3 AoE are still up).
—————————————-

Umm, ye sure. that sounds like a great plan for the golems in the mists.
they stand still so you can try.

But in pvp. enemies move, constantly.

yet again. tactic that fail.
just as your idea of just dropping AoE on yourself will make you perfectly safe.
(not working)…

Rule 1 in any type of combat.
If an enemy is mobile. you have to be mobile to counter.
(you know, dont get hit, move like water… that stuff).

fun example.
Have you every seen a boxing fight with just 1 of them just standing perfectly still while the other one keeps on hammering. round after round ???

and if you start spinning as defense. arms all over the place. (placing AoE on your feet).
the enemy whould just look at you.. “what the hell are you doing ???”
Let you waste energy and get tired. (AoE ends).
Then he just come in and knock you out. stone cold.

enemies move. to stop you from placing all your AoE on them.

counter root them ?
we dont have much realy. atleast nothing long lasting enough to make any type of staff combo.

AoE is terrible in even small group fights.. sure you might get 1 hit or 2.
makeing you their next target, knowing your a weak staff elemental with no defenses.

for AoE to work. you need a big group of enemies locked down. (not mobile).
(but that never happens sadly)

staff is crap, very simple.

Why can Ele's not swap weps out of combat

in Elementalist

Posted by: eldain stenlund.4306

eldain stenlund.4306

hmm.. when you say it like that covenn. makes me wonder.

hmm.. when you say it like that covenn. makes me wonder.as they have 2 people balancing only..
Wonder how “many” there are realy working on GW2 atm.

Elementalist Weapon Moveset: Sword

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Posted by: eldain stenlund.4306

eldain stenlund.4306

If you are making a new weapon design.

remember you are an elemental mage. not a warrior.
Keep it range.

quick ideas just popped.

*Throw your fiery sword impaling your enemy. 900R
*Make your sword spin around you in fire, burning enemies near. (defensive).
*Mind controll your fiery sword to attack people at distance. (channeled skill). 900R
*Manifest your sword you fly and stuck in ground. controlled explosion. 900R

took like 30 seconds to came up with these.

STAFF. and how do you play it ???

in Elementalist

Posted by: eldain stenlund.4306

eldain stenlund.4306

To lert: about glascannon.. all or nothing.

Yes, if you are using staff. thats exactly one of the problems.

Go tanky on staff.. and you might aswell just go stand in start area.
you wont do much difference anyways.

And if you go full cannon. (wich is still low dmg).
you can deal moderate dmg. but now you die in 2 -3 hits,
since you are around 12 – 13k hp max.

I keep saying this:
Split staff into 2 ways to get more options and variations.
2 elements focus on: high single target dmg + CC.
2 elements focus on: Support, AoE.

Why ?

if you chose 1 direct dmg element and 1 support element. in your specc.
you can do alot more on the field.. and feeling alot more usefull overall.
(remember, we can not swap weapons)…

you Could help nuking from range to single targets and cc/interupt that target abit.
And you could help your friends with an AoE or support field.

Right now you are stuck with a messy staff with crap all over.
you help nuking your target with low dmg.
and you help your friends with low support.

How ever. Staff should NOT be the only weapon. doing everything.
It should be a viable. Good weapon. with options and variated builds.

But its not realy hard to fix the other weapons find a unique aspect either if you have atleast some brainactivity and imagination.

personaly, i like staff. its fitting to a mage, caster class.
But i whould love to have all our weapons: Good, Viable, Unique in their own way.
Making myself REALY confused of what to use, since all weapons are good.
THAT whould be just perfect. and FUN.

(but keep them ranged plz, iam an elemental mage after all, not a warrior)

Staff. my idea for a fix.

in Elementalist

Posted by: eldain stenlund.4306

eldain stenlund.4306

and a thief whould just jump in and 1 – 2 shot you.
your staff.. remember.

How does simply having a staff out allow a thief two 1-2 shot you? Sounds like you are running around as a glass cannon. That is a horrible idea in W3 when you play the lowest health pool / armor class in the game.

Thats one of the problems. yes.

Staff is so weak atm. (too much weak AoE skills).
To compensate, you have to build dmg on your gear.

but then again, if you want to survive, you gear have to be:
Healing / vital and thoughness.
How ever, then you are gimping yourself even further on your alrdy weak staff weapon, making yourself more like a pet.

Its my point from start. Staff is badly designed. (its a kitten mess).
(aswell as most traits).
they need to split the staff into 2 fields.

2 elements focus on direct single target dmg.
2 elements focus on AoE and support.

It whould give you as player more options and more variations on builds.

If you want to be an Elemental Wizard. focusing on dealing High single target dmg.
you should be able to have that option.

If you want to be an Elemental Merlin. focusing on Supporting, and AoE.
you should be able to have that option.

Right now, you dont have any option at all. its just a big mess.

Why can Ele's not swap weps out of combat

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Posted by: eldain stenlund.4306

eldain stenlund.4306

<sarcasm on>

We pay a swapping tax due to our incredibly high dmg and mobility on staff.
</sarcasm off>

STAFF. and how do you play it ???

in Elementalist

Posted by: eldain stenlund.4306

eldain stenlund.4306

You dont even melee in daggers, bro.
Lots of “mage” types use ceremonial daggers

Daggers are around 300-400 range skills.
Thats melee.

when you get 900 – 1200.
your ranged. (staff, scepter).

And yes i know about ceremonial daggers.
but those daggers are used in sacrifices… thats point blank 0.00 range.
(thats also melee attacks).
Ceremonial daggers are never used in combat. they are crap for it.
The are made to look good… Fight with it.. and you break it.

hell. a cool. dagger range attack just poped in my head.

“Fiery Daggers” (or change name to fit better on flying fiery daggers).
Range 900. (if engineers can throw 1500)…
Effect: Flame thrower like.. But.. single target. You hold out your dagger towards your enemy. edge forward. and Fiery Daggers will shoot at target. Rapidly.
10 hits 2.5 sec channel skill.

I dont like DD in this game.. because you are going melee with a dress using
“ceremonial daggers”.

Designers have no imagination it seems to fit Ranged attacks to a dagger.0
(to keep the mage a Ranged spell caster class).

Constructive Criticism on Elementalists

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Posted by: eldain stenlund.4306

eldain stenlund.4306

I have said it before, and can say it again.
Staff have too much AoE.

AoE is good… against stationary targets. like the dangerous golems in the mists.

Staff need to split up the 4 elements.
Make 2 elements focus on AoE/Support/Healing.
and 2 elements focus on Single targeting/CC
(this way you open many doors and options to variation).

Hindenburg with hydrogen. was a great idea. on paper.
Staff with all its stuff now. is also great idea. on paper.

Hindenburg became a burning pile of scrap… their paper design idea didnt work.

Staff elemental is a big mess of skills… the paper design idea doesnt work.

I get the idea the designers have of their staff elemental.
A bearded skinny old man on a hill, helping his army with his power to controll
meteors, healing rain, lightning storms and earthquakes.
The power to controll all 4 elements.

It does sound realy realy cool and totaly awesomness. (but only on paper)

Unlocking air and earth on low levels

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Posted by: eldain stenlund.4306

eldain stenlund.4306

fun. but why whould you want to lvl in a 50 % dmg reduced other element ?

isnt fire low dmg as it is already ?

Do Devs actually check forums?

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Posted by: eldain stenlund.4306

eldain stenlund.4306

I dont know if the Designers are checking in here.

But moderators are.
I have had 2 of my posts removed.. so they are in here. just ignoring us.

hmm. the ranger class.. i hope they fix that class.
Switch the dmg from warriors.. to rangers.. make rangers good at range.
(warriors 8 – 10 k volleys and 10k+ kill shots).. <— what a ranger should have, not a warrior.

staff fixes/improvements

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Posted by: eldain stenlund.4306

eldain stenlund.4306

if you are a designer. you are not allowed to have a special class more liked than any other..
IF you have. you should be kicked. very simple.
(or you will start to see some real imbalance).

Fire Elementalist only ?

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Posted by: eldain stenlund.4306

eldain stenlund.4306

learning 75 % more of the class by using all 4 elements you say.

hmm.. no.. and yes.

Yes. only if you play the legendary Dagger/Dagger troll specc.

No, if you use any other weapon.

the second you change atunement. you lose 50 % dmg of the fire capable of.
(and fire is still low/medium dmg).

you need abit of humor for this part.
But this is actually what i see at the moment, and how the designers have made it.
(in a weird way).

*Iam the Great ELEMENTAL MAGUS…. BEHOLD.. i master ALL elements.
FIRE… WATER… AIR… EARTH…

Let my burning fire from below taste you… “pyro-flamus-lava-fontanus” (waving staff).

HEY… you… kitten #8230; yes you… stand still… iam trying to cast my might lava font on you.

your still moving??… ok.. let me show you my REAL POWER…
BEHOLD… … “cometukittenus-earthus”…
hey… you are supposed to stand still in my meteor shower… stop moving away from my MIGHTY AOE…

for your insolence of moving when iam trying to hit you…
i will DROWN YOU with my water…
“splash splash”…wtf is this crap…………..

meanwhile, his “friends”
the brotherhood of the sign of: “Dagger/Dagger”.. is laughing… … …*

staff fixes/improvements

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Posted by: eldain stenlund.4306

eldain stenlund.4306

I just tested something fun.

Blasting Staff. All AoE atttacks are larger on staff.
(arcane tree. 20 points. a must have for the moment).

BUT. not meteor shower. it doesnt increase in AoE size. (or the other nr5)

staff fixes/improvements

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Posted by: eldain stenlund.4306

eldain stenlund.4306

Keeping too much AoE across the atunements.

even if lava font whould hit on landing. its low dmg and your autoattack whould do more.

The idea of having alot of AoE to “control” a battle field is great.
But, that only looks good on paper. not when you actually play it. sadly.

kinda of like hindenburg. Hydrogen sounds and looks good on paper…
strange how they went on to Helium instead. not strange you say ? hmm…

raining AoE meteors on a place is fun.
But, a serious wvw guild will just dodge straight thru and stomp you.
Dodging avoids all kind of dmg. even aoe.

And if meteor shower is that “bad”.
lava font is even worse. smaller, and alot less dmg if you hit anything.

imo, its better if they keep 2 elements as Direct dmg attacks.
and 2 elements of AoE.
that way you can decide yourself how you want to play.

instead of as it is now. your weak all over, and specializing only make you moderate.

how ever. letting a player decide how he want to play his character and class,
seems to be a very very very terrible and awefull idea at A-net.

(iam seriously starting to wonder if A-net test their classes pvp aspects against the golems in the mists, because people need to stand still for AoE to work. but once on the field, people tend to never stand still… wtf…..).

(edited by eldain stenlund.4306)

Fire Elementalist only ?

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Posted by: eldain stenlund.4306

eldain stenlund.4306

jumping into a CC atunement. make you lockout of your dmg atunement.

So you CC your mobs / enemy players. gratz. now you stoped them,
but your dmg just droped by 50 % also.

i played engineer alot. they dont have this crappy problem elementals has.
and engineers also have 4 kits to pick from if they want.
I can be in flamer, use my knockback, switch to elixir gun, slow them. switch to flamer again to shoot my napalm bomb. then switch to elixir again to poison them, and when they get to me again.. i still have my jump back poison field on elixir.

then back to flamer again.

i can do this all day. and iam not locked out.

why should elemental have this stupid lockout penalty.

simply put. its very bad design.

(edited by eldain stenlund.4306)

Auto-attacks. why do we even have them.

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Posted by: eldain stenlund.4306

eldain stenlund.4306

not seeing your skills. is like playing poker with a 20 mil pot.
and you are only allowed to see 1 of your cards.

iam an old school player.
i want to have controll and full overlook of my character iam playing.
If i have 20 skills.. i want to see them all at same time.

didnt know that was such a bad thing.
its working for every other game. why break a good working system ??
Sure, new blood is fun. but only if its working.

I didnt play GW1, but i read you could focus on 1 element there or 2.
was that a bad idea ?? it sounds like a good working system if you ask me,
so why break it ??

your not going to overhaul a car from scratch.. if you have no experience of car tunements or making new body parts.

(edited by eldain stenlund.4306)

STAFF. and how do you play it ???

in Elementalist

Posted by: eldain stenlund.4306

eldain stenlund.4306

if you want to show staff is great.
show us from elemental PoV then.

this vid is the same as this: (if you have abit of humor).

“you watch tv, a police helicopter is using its camera to follow a car”.
And on the tv, you see your car going in the opposite lane and direction…
swoosh.. we saw your car for like 1 – 2 seconds…
THEN you take that vid to a car dealer. (you recorded the tv).
and tell him to watch the vid… “THERE”.. you saw my car.. its super.
i want to sell it for 50 mil. c“mon, you saw me in the vid.. you saw the car is super..
But when you actually take your car to the dealer. its a rusty old lada, with 3 wheels.
(you lost 1 wheel on the way to the dealer shop).

so, your car. isnt realy super. its realy crappy.

When did we become "overpowered"?

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Posted by: eldain stenlund.4306

eldain stenlund.4306

Eles are way to powerful atm, luckely u got nerfs inc
The reasons are the cc, hard to kill, heals, utilty and still maintain good dmg.

I dont like nerfs in mmos.

But i do hope you are right, and DD gets nerfed hard.
It will be SOOO much fun to see when their precious DD specc is nerfed.

“but but, iam not imortal anymore ?? i cant not troll 15 people solo and kill them slowly ??? "

hopefully the other weapons will come in more focus then and also fixed.

I strongly doubt a weapon set will be nerfed because it can be used against a bunch of newbs pve players in WvWvW, unless you personally wanna come and show me how you perform so great at r50 tPvP with D/D! Pls come and show me how much of a pro you are with d/d at that level

hmm.. no.. they will hopefully nerf DD because you get absolutely everything from it.
ALL boons. ALL survival. ALL mobility… everything. and you keep it constantly.

hmm.. no.. they will hopefully nerf DD because you get absolutely everything from it.
ALL boons. ALL survival. ALL mobility… everything. and you keep it constantly.The weight of the scale is on the wrong side.
TANK — DMG.
elemental should be on dmg side.

Auto-attacks. why do we even have them.

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Posted by: eldain stenlund.4306

eldain stenlund.4306

If the devs have designed the elementalist to jump around in all 4 atunements..
all the time.. ONLY using skills constantly.

as they clearly HATE the idea of staying in only 1 or 2 atunements.

WHY do we still have autoattacks then ?

And no. its realy not possible to stay in only 1 or 2 atunements.
well. you could.. luckily.. we dont have a dmg meter in gw2.
(iam gonna gear my elemental in full MF gear, doesnt matter anyways, none will find out… no inspect and no dmg meter. wohoo).

I can agree that it sounds cool on paper.. 4 atunements… and use them all.
FIRE… EARTH… AIR… WATER… awesomeness.
but, they implemented it realy crappy.
20 skills to use.. but only 5 buttons on action bar… ye, thats just terrible.

HOW they should have done it ?? very easy.
add MORE actionbars…
let us make our own macro commands. give US freedom to our character, so i can make my choise of button to auto jump into X atunement and use Y skill.
Without going thru a middle hand… F1- F4-buttons.
Let us see wich skills are on CD. (across atunements, easy with more bars).
dont lock atunements into F1 – F4.

Fire Elementalist only ?

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Posted by: eldain stenlund.4306

eldain stenlund.4306

it is possible to level in pve with only fire. i did with staff.
but you have to play tank.

just autoattacking down mobs is… very very boring. and deal very very little dmg.
you have to put down lava font and tank mobs in it. (Still very low dmg).

but staying in only 1 atunement. you will realy start to hate your elemental.
you are stupidly weak when using staff, and since you have to tank your mobs in your aoe lava font… well.. you get the picture..

You could jump into water and throw down a healing rain..
But then you are locked out from fire, and now have even lower dmg.

And, since we only have 1 skill bar to use…
Elemental in my opinion.. is realy realy stupidly designed.

IF you have 4 skill bars.. (like most games wich requires alot of skills).
and also posibility to macro key binds more efficient.
Elemental whouldnt be the incredibly, stupid weak class, as it is now.

Can you stick to just two elements?

in Elementalist

Posted by: eldain stenlund.4306

eldain stenlund.4306

actually. thats a good idea.. and it cant be that hard to implement.
We already have items with +10 % condition durations.

So it cant be hard to tweak that into what you said. dmg, skill cd, healing
or what ever when you are in your specified element.

When did we become "overpowered"?

in Elementalist

Posted by: eldain stenlund.4306

eldain stenlund.4306

Eles are way to powerful atm, luckely u got nerfs inc
The reasons are the cc, hard to kill, heals, utilty and still maintain good dmg.

I dont like nerfs in mmos.

But i do hope you are right, and DD gets nerfed hard.
It will be SOOO much fun to see when their precious DD specc is nerfed.

“but but, iam not imortal anymore ?? i cant not troll 15 people solo and kill them slowly ??? "

hopefully the other weapons will come in more focus then and also fixed.

STAFF. and how do you play it ???

in Elementalist

Posted by: eldain stenlund.4306

eldain stenlund.4306

Sorry, but since the PoV is from YOU, the necro.
i cant realy see what is going on.

And, you have a Mesmer + thief + guardian in your group only.
no elemental.

When did we become "overpowered"?

in Elementalist

Posted by: eldain stenlund.4306

eldain stenlund.4306

If I have no problem fighting D/D Ele` with what you can see in the images, then no one else (with half a clue) should either…

you are showing a necro and guardian traits.

and you have no problem. none at all ? with that low level. and against a DD ??
umm ye… you know april 1:st was a few days ago… you missed it…
be faster next year.

STAFF. and how do you play it ???

in Elementalist

Posted by: eldain stenlund.4306

eldain stenlund.4306

Lert.

you play necro. in that vid… you took the wrong door in the forum corridor ??

STAFF. and how do you play it ???

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Posted by: eldain stenlund.4306

eldain stenlund.4306

maybe lavadiel played warrior badly in wow.
Frost mages was the anti class for warrior. and even more so when playing a warrior bad.
(but you just needed to know when to spellreflect, and when to charge).

But we dont want a frost mage.
we want an elemental mage. with working staff and range attacks.

If you use staff as it is now. you are gimping yourself incredible.
and unless you are on keep guarding duty. you are not realy helpfull.

“but you have aoe to keep people back” <— some one is going to say that.
umm ye.. thats not realy working. have you seen how ppl fight in wvw?

you lure enemies inside a cave. and then put a ton of aoe above them.
what happens is: they dodge roll straith too you. avoinding the aoe.
i see this happening constantly. its a tactic we us in our guild. and its a tactic other people also use.

And this is in a wvw. Big group fight.
(lots of people = someone might getting hit atleast).
now, if you are using staff and getting into a small group skirmish.
you are hardly gonna land any dmg at all.
AND, if the enemy see you are using a staff. you will get focused first.
not becuase you are a treat, you are more of an irritating insect than anything else.

You will get focused because you cant defend yourself, and you are a hell of alot more squishy than a DD user. (wich people avoid, since they know they cant kill them).
And you can have 20 k hp and building power / though / vital gear. with your staff.
(making you even more useless, because now you realy dont have any dmg at all. and you still cant survive anything.

But, thats not something a DD user have to worry about.
(they realy dont worry about anything).

WE. the staff users dont want to be an easy free kill in pvp anymore.
lets us atleast be able to fight back fairly.

Can you stick to just two elements?

in Elementalist

Posted by: eldain stenlund.4306

eldain stenlund.4306

i play my elementalist as norn.

so the elite skill is kinda crap anyways.
when i think of it.. i have never. ever used my elite skill.. thats how bad it is.

Can you stick to just two elements?

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Posted by: eldain stenlund.4306

eldain stenlund.4306

No, some enemies are more vulnerable/stronger to certian elements that’s why it’s good to have all of them. Not only that, but ele skills have long cooldowns so it’s nice to be able to have something to cast.

can you explain that please.

whould be cool if heavy armor users was weaker against air(lightning)
or fire. but they are not.

Can you stick to just two elements?

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Posted by: eldain stenlund.4306

eldain stenlund.4306

No, you can not use only 2 or even 3.
Bad design are forcing you to jump around in all 4 atunemens.. all the time..
doing all kinds of things.. for very little reward.
UNLESS. you play DD (Dagger/dagger).

for the moment. there is only 1 realy working weapon set. and its DD.

if you learn to play DD a little. you can start to troll a whole group of people in wvw.
They cant kill you. but you can still kill them.

how ever. dont try trolling a group if you use any other weapon tho,
you will die in seconds then.

DD is THE strongest and thoughest specc right now.

good luck

Staff. my idea for a fix.

in Elementalist

Posted by: eldain stenlund.4306

eldain stenlund.4306

you’ve gotta be trolling now. between your rants and your calling out Covenn, the only person that offered a reasonable adjustment to the staff.

D/D is a great 1v1 weapon, staff is great for group play/support. I’ve been caught in plenty of 1v1s with my staff out, not an ideal situation, but not game over either.

L2P, drop AoEs on yourself and make you enemy walk in them if they want to hit you.

i have killed alot of staff uses thinking like you do.
“i stand here in my own raining fire so that warrior will not use his GS on me. iam totaly safe, oh ye.. iam the boss now…
Oh wait.. he pull out a rifle. oh hes gonna use that on me as iam a sitting duck in my lovely safe aoe rain”.

Note. everything with a range attack kill a staff user.
and all classes do have range attacks… DOH!!!
(and no, you can not weapon swap to your godly op DD once in combat to save yourself).

i can even burn you with my flamethrower engineer.. outside your lovely self aoe rain.
and i have 450 range on that only…

and a thief whould just jump in and 1 – 2 shot you.
your staff.. remember.

i have killed a ton of other people thinking and following your bad example.
its not working.

Staff. my idea for a fix.

in Elementalist

Posted by: eldain stenlund.4306

eldain stenlund.4306

There is nothing wrong with staff period. The only argument that can really be made is that the projectiles move quicker (like fireball for example) to target and/or that some abilities do damage on cast instead of the delay (lava for example).

Any other ‘problems’ with staff is due more to the 5 target limit of AoE than anything else. Sure you can’t viably solo with a staff, but staff isn’t meant to be a solo weapon.

Staff isnt a solo weapon you say.
DD have pretty good AoE also.. but in melee range. thats it period…
(i smell a DD user, defending his op specc).
nothing wrong with defending your op specc, but instead you should help getting more weapons available to the same level.

so you run around in wvw or pvp.
you have staff on. (bacause you like that weapon, just not the way devs are misshandling it)… and suddenly. you are attacked. you get weapon lockdown.
and are stuck with the inferior staff. congrats, you are now going to die misserably and painfully. and there is realy nothing you can do against it…

Now, if we had weapon swapping. or a working staff, we could still put up a good fight.. then it whouldnt feel so bad to die against 2 enemies.

BUT, if you had your precious DD and get locked into a fight against the same 2 enemies. you whould just laugh… “ohh comon. only 2 of you ? lol…”

Staff is terrible and need a fix. period.

Staff. my idea for a fix.

in Elementalist

Posted by: eldain stenlund.4306

eldain stenlund.4306

perhaps we want a fix for the staff because its bad/terrible/horrible as it is at the moment.

you can do one thing. guard a keep with meteor rain and place weak lava fonts.
thats about it.

if you want to go pvp. dont use staff. sure, some are using it.
but for most part, using a staff is dragging your team down.
if you get focused, you go down in seconds.

While we have the Boring, ultimate. All in one. supreme…
Dagger / Dagger. (i have played it, its just boring and too overpower).

Why are we thinking staff is weaker ?
because 90 % of elementals play dagger/dagger. and why shouldnt they.. its the supreme specc / weapon. for all situations. wich yet again, make ppl think:
“staff is great, now shut up so you dont nerf our overpower Dagger/Dagger”.

all the other weapons.. beside dagger/dagger, is in a hardcore, insane underdog position.
Some people have “managed” to work things out. but they are still in a serious underdog position when you compare to dagger/dagger in every way.

we have all seen these 1 vs 10+ppl DD vids now.
and its good.. maybe devs have seen them also and start to think..
“wtf, this isnt right, lets nerf hard.”

i DONT want to nerf the DD. i want a working staff and scepter even for ppl that like that.. i want a variation. an option. a freedom to play the weapon i want and not be in a serious underdog position.

but, if you play anything BUT DD, your screwed. kinda…
you can be GOD of staff skills. you still cant compare to a DD. not even close.

The sooner people start helping to get a fix to the staff and the other weapons an elemental have.. the longer you DD people can enjoy your op style.

but, if there is only DD elementals running around, totaly dominating people…
you can be sure you will get a nerf. and a hard one.
None should be able to troll and kill 10+people.
you know it.. devs know it…

everyone should give ideas to the devs to fix elemental weapons.
to open more options.
perhaps that way DD wont get as a big nerf.
(and we all know DD will get nerfed).

Staff. my idea for a fix.

in Elementalist

Posted by: eldain stenlund.4306

eldain stenlund.4306

ok, let me remake it then.
my base idea is to split the staff in 2.
2 elements single target dmg + cc.
2 elements for support/AoE.

1: Fire, should have increased base dmg. 5 – 10 % OR…
Increase dmg on skills and reduce their CDs. and keep the dmg as is on auto.

2: Replace lava font with: Fire Chain. moderate dmg
a skill that will immobilize a target for 2 – 3 seconds, and add Vulnerability 5 stack.

3: replace Flame burst with a High dmg 20 sec cd Fire lance.
Manifest a big burning stake, and shoot at enemy to impale.
1 second stun and add burning.
High speed animation. (like rifle bullets).

4: Keep burning retreat as is.

5: keep the meteor shower as is. (its an icon for the class atm).
but since fire should be direct dmg. and not aoe. reduce dmg on meteor shower
5 – 10 %.

1: Earth.
Increase dmg to match fires.

2: Replace eruption with a channeled Stone shower. same as flamethrower, but this one inflict bleeding. note how ever, its not AoE, its single target, so its abit like mesmers GS attack, but channel 2.5 seconds.

3: replace Magnetic aura with Stone armor/stone shield.
armor/shield that increases thoughness by 400 for 5 seconds.

4: replace unsteady ground with: Soil. AoE. no dmg. medium big circle.
90 % slowing 2 – 3 seconds. (use soil first, then fire chain for a combo).
(but if you combo, you lose your protection, so its your gamble.

5: replace shockwave with: Boulder toss.
Manifest a big boulder from ground.
aim and release. Knockback effect in path. high dmg.. high CD. range 600.
OR.
Replace shockwave with: Ground spike.
A big Spike erupts under the enemy, with impale(stun) effect.
High dmg, High cd. range 600.

AoE time. (this is not my favorite area).

Water:
keep them all as is. BUT.
on: 3 increase AoE circle and healing effect. for stronger support.
on:5 make it a channel skill instead. and increase healing and add a slowing effect for enemies inside.

Air:
keep 1 as is. its auto attack medium/low dmg aoe.

2: replace with a Lightning storm. medium CD. weaker meteor shower from fire but lightning strikes around the ground. it also add a slowing effect on ground.

3: keep as is, but if you target a friendly, randomize: Swiftness or regen.

4: keep as is.

5: change to Stun everyone inside. (not just entering). all inside AoE (max 5).
Pulsing High dmg energy. stun last 1 – 2 seconds. (think 1, or it gets op).

On trait layout:
Fire increases power. (obviously). but also crit dmg.
Earth inrease toughness and precision.
Water increase: healing + vitality.
Air increase Boon duration + reducing elemental atunement cd.
Arcane Increase: Condition dmg + condition duration.

(edited by eldain stenlund.4306)

STAFF. and how do you play it ???

in Elementalist

Posted by: eldain stenlund.4306

eldain stenlund.4306

That is also someting the devs should or are NEEDED to look into about elemental.

We can NOT swap weapons once we go combat.
so if we have staff, and we get jumped. we are screwed.

Where other classes have the option to either swap weapons from group fights
into solo targets.

a Staff is considered AoE. Group support. = you cant do anything yourself.
(or very very limited).

Now, we have all seen these DD vids, Where they are more or less impossibleto kill, and yet there are 10 + people attacking.

Try that with staff.. wich IS the Group fighting weapon.. you die in seconds.

IS it so wrong to have:
Fire + water = AoE dmg/ support.
Air + Earth = single target dmg.

Who Would You Want as a Leveling Buddy?

in Elementalist

Posted by: eldain stenlund.4306

eldain stenlund.4306

a tank… so the guardian.

he uses light fields.. and elemental uses fire.
myself i use staff. (i hate the D/D ultimate and only specc).

STAFF. and how do you play it ???

in Elementalist

Posted by: eldain stenlund.4306

eldain stenlund.4306

Mages = frost mage from wow ?? not realy.
sure. wow might have set standards for some classes and mmos.

But you know.. wow is kinda young.

There have beeen thousands… of other rpgs. and many other mmos before.

The THING IS.. mages have for well.. since the guy who first came up with the name
Wizard/Mage/Elementalist/Conjurer/necromancer/ … .. you get my point.

They have always, and will always be a range specialised spell slinger.

and in some rare occasions. there have also been a battlemage here and there.
*once a warrior that found he was somewhat skilled for spells.
Or the opposite way.
*a mage that found he is also skilled or rather more skilled at melee combat than throwing spells.

ME. i dont want to be a battle dagger/dagger mage.
I want a working Staff mage. (wich is alot more fitting to a caster class in cloth).

I DONT want to nerf dagger/dagger into the ground.
what i want is STAFF to become buffed to the same level.

I also want to have perma vigor /might stack / superior healing / etc etc
and 2 sigils to buff things even more.

People say you need skills to use dagger/dagger.
but they have no idea about the impossible task of playing a hardcore underdog staff.

STAFF. and how do you play it ???

in Elementalist

Posted by: eldain stenlund.4306

eldain stenlund.4306

I have tried dagger/dagger. iam REALY against that specc.
A mage class should never be melee oriented.
And it is also a specc wich gives the mage just everything…

And i REALY hate such. 1 specc for everything ? dagger/dagger.

hell no ty.

SO, iam using staff. a realy hardcore underdog specc/weapon.
But, HOW in the hell are you playing it.
Its weaker in every aspect, Besides guarding a keep.

And i also found that when i level up…
even staff is used as a melee weapon.. you have to just rush in and land your aoe.
you have to play bait to keep ppl or mobs IN the aoe…
I have to play Tank with lowest armor and hp… GOOD PLAN….realy brilliant.

why have they designed this crappy ? it realy make no sense at all.

If they want a melee mage..This is what they should do:
*Rename class to: Battle-Mage.
*Give heavy armor.
*Unlock all weapon slots, but not pistols. GS, hammer, swords, axes… everything.
*Increase HP to be atleast the same as Guardian.
*Rework the whole kitten trait tree. its just horrible atm. (1 specc, or you are useless)

This class is just insanely horrible, unless you play dagger/dagger.

To the post under me: we want A-net to hear us…
well. i have had 2 of my posts removed. so obviously they read forums.
they just ignore us more or less. iam used to it, i played druid wow from beta up until panda got out. it took blizzard think it was 4 -5 years.. to fix the bad look on druid.
but in the same time. a normal player. a 3D designer, made a skin that was 500 % better about 2 years before blizzard… so..
game company usualy think: we make the game, we are all powerfull and know best.
i know, skin look and mathematical class balance is different things. bla bla.
but its realy the same thing,
bad skin = clipping, wich we have in gw2.
bad math = dagger/dagger is best, other is bad math balance.

(edited by eldain stenlund.4306)

When did we become "overpowered"?

in Elementalist

Posted by: eldain stenlund.4306

eldain stenlund.4306

designers think that elementals is OP. since it still have 1 viable specc left.
dagger/dagger. and in the hands of a top 1 % player. it can actually kill people.

iam guessing the designers have been ganked a few times in wvw or pvp when they played their thief or mesmer..
“wtf, they cant kill me, iam designer, iam GOD… NERF-BAT HOOOO”.

happed to engineers.. 100nades. “wtf.. NERF”.

and still a thief can run in and 1 hit ppl, and then just stealth to get away.
i have heard people in guild getting 1 hit.. 17k + hp. poff.

Why no staff eles in tPvP.

in Elementalist

Posted by: eldain stenlund.4306

eldain stenlund.4306

Why no staff in pvp ?? you havent given that a thought, have you ?

Anyways. have you seen the terrible long animations and casting times on staff ???
its just terrible.
and the totaly useless AoE stuff.

4 second cast for an AOE ?
Small Stationary AoE that need time before they erupt and actually DO dmg ?

you know people never stand still in pvp ?? so you can never hit any of the AoE crap.
Hell, you can hardly even hit people with autoattacks since they move so slow.

Range damage require tools to stay at range

in Elementalist

Posted by: eldain stenlund.4306

eldain stenlund.4306

iam going to impersonate a class designer.

“LOL, you want range on a class, that we design to be melee only,
you know Dagger/Dagger, the only build we made viable…DOH !!!
the lowest hp / armor and survival, is just to make it more enjoyable for you.
You will thank us later when you have finaly killed your first DUO critter, and you see how increadibly FUN it was, and how awesome it was that you survived a DUO critter attack…
Well, cant chat more now, have to go play my mesmer and thief. bye bye”…

The "wrong way" to play ele

in Elementalist

Posted by: eldain stenlund.4306

eldain stenlund.4306

The only wrong way to play an elemental.. is to play one at all in current state.

2 designers only to balance ???

in Elementalist

Posted by: eldain stenlund.4306

eldain stenlund.4306

Devs admit ele is strongest class ? for www defending or attacking a keep.. sure.
their meteor is kinda usefull atleast. beyond that. they are pure crap.

And, forcing players to specc into ONE and only one way.. is realy realy stupid.

A-net fails. as all other games are when they use CLASS systems.

The only realy good game.. was.. ultima online.
With a free, open skill system. there was no class.

If you wanted to be a mage. you focused on that.
If you wanted warrior.. you focused that.
If you wanted a beast master, you trained animals. even dragons in the end.

very easy.. and it opend up a TON of ways to specc your characters.

Wonder when game developers will ever learn.
You can NOT balance a game around classes.. never had. never will.

2 designers only to balance ???

in Elementalist

Posted by: eldain stenlund.4306

eldain stenlund.4306

Seriously ? are there only 2 people that balance this game at A-net ???

No wonder elemental class is total bullcrap.

They are obviously playing: Warrior, Thief or Mesmer.

Who ever is having the last words at A-net, to allow this crap. should be kicked.

Having dagger/dagger as only viable option.. for a Mage class ??
Umm, wonder if they can spell: Braindead. (probably not).

A mage class should NEVER, be in melee.
lowest armor.. lowest hp.. lowest survival.. “GO MELEE… WOOOHOO”. ye right.

80 % useless skills.
Slow animation + long casting times.
Realy bad AoE. (i dont count dagger + melee for a mage class viable).
(i also dont count using: dragon tooth, or similar skills viable,they NEVER hit anything)

I did a test. with the meteor shower on staff. BIG aoe.
Placed it right over a golem. it hit him 2 times.. for a full duration.
2 times !!!!! all those falling stones.. and i got 2 hits ??? seriosuly.
And that was a stationary target.
in pvp, if you are moving.. you never get hit. if you are slow.. you get 1 hit.
WOAA.. GOOD SKILL.. 1 hit.. for a 4 second casting time.
and while you cast it.. you get ponded like hell.. GREAT…

useless weapons.
Staff.. scepter..daggers. (a mage shouldnt use anything for melee, low hp/armor?)

If there are only 2 designers for class balance. PLEASE.. kick them,
they are clearly not doing their job right.

Lets see your engineers!

in Engineer

Posted by: eldain stenlund.4306

eldain stenlund.4306

I like the Mad Max theme. =)

Attachments:

Xunleashed Solo Ele DD spec WvW 1v2+ fights

in Elementalist

Posted by: eldain stenlund.4306

eldain stenlund.4306

Hi guys, maybe u already know how good ele is 1v1, that’s why I bring you some 1v2,1v3,1v4 fights. Take a look and feel free to ask whatever u want!

those must be some real bad players.. if you can take them 1vs4.

its realy not that hard to kill an elemental.
make warrior, equip with rifle + gs or axe/axe.

start with hitting snare + armor reducer and then the volley. and you have around
7 – 10k dmg. at 1200 range. that should take the elemental to half hp.. and he isnt even close yet… and my rifle autos do 1500+ crits. and normal 1 k hits. boom boom.
i get 1-3 more hits, before your on me maybe. so: 8 – 13k+ dmg.. now your close..
throw bola, to root.. and use axe ulti F1 skill.. poff.. dead elemental. it does around 7 – 9k + the other 8 -13 k = 17 – 22 k dmg. in short time.. and catches you on 1200 range.

if you run.. i just shoot you in the back…
i dont have a honor code to not shoot ppl in the back, aslong as you die, iam happy.

And you fight multiple opponents…

Sure, you have more skills than i have on my elemental..
(i hate mine since it have so many useless skills and does kitten dmg).

end line: Bad opponents.

so much work.. for so little. why ?

in Elementalist

Posted by: eldain stenlund.4306

eldain stenlund.4306

(i have: ranger, warrior, guardian, engineer at lvl 80 sofar).
and lvling: Thief, mesmer, elemental, necro.

I have tried all weapon skills for the elemental.

Staff: realy kitteny weapon overall. might work to support some wvw.
but thats about it. realy low dmg. have 2 attacks that CAN actually hit people.
auto (#1) (if they dont move too much).. and the instant cast fire dot (#3).
rest is only usefull in wvw to attack a keep. or defending one.
pure crap weapon skills.

Scepter: another bad weapon. overall, very very low dmg on everything.

dagger: Umm, first of all, your a caster, light armor, lowest hp.. you shouldnt be in melee in the first place. design = total stupidity.

  1. skill doesnt hit a kitten thing if things are moving… and when you DO hit. you get 1 hit out of the 3. = very very low dmg again.

And forcing people to switch elements… just the worst thing i have ever seen in a class design.
“use X skill there,, switch, use x x skills there, switch, use x skill there, switch.”.. repeat.


and no, there is no way in hell you use everything.

and no. i dont think elemental have a higher skill cap than the other classes.
in fact, a class with few choises is alot harder to master right.
as you have so little to use. you have to perfect it.

but with elemental, you have 4 elements and 5 attacks on each = 20 skills.
20 skills, that still doesnt do the same as the other classes with fewer skills. (8).
the only hard part here,, is to try and find the only 5 usefull attacks.
But, sadly they are all in different elements… making it just a realy terrible class overall.

If you want a challenge to play with many buttons to push.
(you ppl sound like kinds in a science lab. “woonder what this button do…”
Go play Swtor. and a warrior class there. 25+ buttons. atleast..

I played juggernaut.. so i can handle buttons.
But this elemental class.. is just terrible in design.

oh,, and another realy realy bad thing with elemental.
when you use say: autocast #1 on fire, and you are to fast to use #3 right after..

  1. gets overridden… so you only get the #3. and its the same for all other elements also wich have some casting time. (most do).

I read the rumor of elemental might get another weapon slot..
i DO hope its a dps weapon.