Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
It’s not really helpful to think of burning as a total damage figure. Saying burning will accumulate 3000 damage over 9 seconds doesn’t really get you any closer to a real, practical value judgement for the condition. Instead, it’s better to say that burning does X DPS, with Y uptime, and then determine the expected length of your combat (Z seconds) and go from there. Then you can refine your model for uptime as much as you want, while working with static X and Z values in order to come up with some sort of indication of effectiveness.
The main point of contention that I have with the post you linked is that they are talking about engineers and necros, whose power based damage is attenuated to compensate for access to conditions in order to throttle their maximum DPS. Guardians are designed from the outset to be a power based class, not condition damage. So to reduce the engineer or necromancer’s burning damage would throttle their DPS by a wider margin than it would for guardians. Guardians would likely not notice it at all if they completely lost burning.
The real issue for guardians and condition damage is, as I have stated previously, it’s not possible to stack condition damage in such a way as to overcome the net loss in power with superior burning damage. In other words, every point you put into condition damage on your gear is not going to give you an equitable exchange from one form of damage (direct) to another (condition). It’s massively stacked in favor of power. This makes intuitive sense. The coefficient for burning is lower than virtually every direct damage skill we have.
What would change this is if we had another damaging condition. Suddenly instead of relying purely on one coefficient, you can be making use of two at the same time. At some point, the condition damage requirement to reach parity with a similar damage output power build is going to be much, much more attainable than it is now.
I mean, think about it – all the classes that have viable condition damage builds either have access to multiple damaging conditions or can stack bleed easily. Engie, necro, thieves to some extent, and warriors to some extent spring immediately to mind.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Skill name: Tooth and Nail
Skill type: Elite, Meditation
Cast time: Instant
Recharge: 90 seconds
Description: Stunbreaker. Lasts ten seconds. Heals the Guardian, with greater effect the less health he or she has. For the first two seconds, all projectiles are absorbed into health. For the next three seconds, projectiles deal half damage. For the remaining five seconds, critical hits deal 25% less damage.
Visual effect: The guardian’s eyes glow blue, similar to the Necromancer starter mask. Glowing blood is left in his or her footsteps.
Numbers: The heal would be a separate HoT effect and not a boon. It would heal for 100~ per second, per 10% health lost – In other words, if the guardian started the skill with 50% health remaining, he would regenerate 500 per second. The skill would check each second how much remaining HP the guardian has. As the guardian heals, he heals for progressively little. Absorbed projectiles would heal for an additional 100 each during the opening phase.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
The pedantry is strong in this thread. Replace lance with (land-use) spear. You know, like this.
Oh, the weapon that was only effective in large rectangular blocks of slowly advancing/stationary infantry? That would surely work in 1v1 fights requiring high mobility.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
VOTE KIEL 2013!
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
The pedantry is strong in this thread. Replace lance with (land-use) spear. You know, like this.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
I was massively disappointed. I really hope that they make an uninstanced version accessible.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
It’s only ten percent, is indeed the issue. With 25 stacks of might you’re looking at 962 Condition Damage as opposed to 875, which is a whopping 22 more burning damage per second with the trait as opposed to without it. Massively underwhelming. But that’s just from might; If you add in your base power as well you’re looking at another 220~ condition damage or so, which is 55~ more damage per second on top of the 22, so… Yeah, still sucks. :/
No matter how you slice it, condition damage is always inferior as a stat for Guardians on account of only having access to one condition. I’m getting close to finishing up my metrics for making that statement a little more concrete.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
(edited by foofad.5162)
Can I have your stuff?
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Nice. Definitely a +1 here.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Just a friendly PSA, but sword 3 is less DPS than auto attacking. Its primary use is for blocking projectiles. Really funny to block Kill Shots in WvW with it.
Edit: Apparently this is a little bit wrong – it’s equitable DPS to autoattacking, but don’t interrupt an autoattack with it or your DPS tanks.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
(edited by foofad.5162)
To be totally honest it is my favorite activity yet. I prefer it even over the SAB. I will be very sad to see this go, and hope hope hope they will bring it back in some form.
Vote Kiel in the election and you can play it all you want.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Skybringer, Krymswarden, Krysaor, and Krytan are my favorite non-magical skins. I may have spelled that wrong, I’m at work. For more magical flavored stuff I’m a big fan of most of the AC weapons, Foefire, and the Zenith sword is indeed cool. Apart from that though I think all the rest of the skins are pretty lacking.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
As long as you can make proper use of its strengths, Shield is fine. It requires more creative use of its skills than Focus, which is a very self explanatory weapon. You lose out on a huge burst damage attack in exchange for a knockback and projectile absorption. You also lose a blind and condition cleanse. But there are some really excellent scenarios in certain dungeons where the shield is invaluable, and it has its uses in WvW as well.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
So, basically a magic samurai.
Meh, I’m down.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Maces are in even worse shape. Once again, Krytan and Guild are the best looking ones and the rest are horrible. Whispers mace was almost good, but the orb part is much too large.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Agreed. The concept art is much better than the actual implementation in game. The latest living story is a good example – the concept art for the sky ship is amazing, and in game it’s a junk (as in the Chinese ship) with a bunch of sails and kites strapped on.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Exploration is something you can do at any level. Being 80 just makes the combat trivial in low level zones. So that particular flavor of content is not front loaded.
Personally, I hate leveling up. I did it one and a half times and leveled my other 4 80s through crafting because it was so tiresome. But I like the rest.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
The two best warhammer skins in the game are the Krytan and Guild hammers. It’s all downhill, and very rapidly, from there. Most of them are just dumb. I do kind of like the one that looks like an enormous morningstar though. But really, the options are limited.
There are so many awesome looking real life weapons to take inspiration from, too, which is the sad part. Lucerne hammers, those Swiss guard polehammers, gothic hammers, and so on.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
I’m still working on a useful set of metrics to compare condition damage to direct damage, but in my opinion what should happen is skills which currently do very low to zero damage should be given Torment or Bleeding. I’m thinking specifically of Flashing Blade, Zealot’s Embrace, Chains of Light, and potentially Signet of Wrath. You can replace the already garbage or nonexistent damage of these abilities with a damage condition and then balance around how many stacks of that condition get applied.
I think that Guardians are an awesome candidate for Torment, personally – but I know that’s not a popular opinion.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Celestial is just another stat distribution; it’s all stats equally, just like the all stats ascended trinkets. It’s crafted exotic.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Depends on what kind of a spec it is. I can maybe see some sort of Healwayish thing going on, but even with that you’d probably want to bump up your power a lot.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Favorite in terms of fun, Contemplation of Purity and Judges Intervention. Favorite in terms of usefulness, Stand Your Ground for sure.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Yeah, that’s basically it in a nutshell. Even akittens best, Burning isn’t that great against a single target.
I haven’t finished rewriting the condition damage section yet, but I’m getting there.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Fun fact: With 100% boon uptime (or, specifically, 100% might uptime which is easier to obtain) as long as you are swapping weapons every 10 seconds you can maintain those 12 stacks permanently. Add Sigils of Battle on both weapons and now you’ve got an additional 12 after 40 seconds of combat for a total of 24. Add in Empowering Might or Greatsword autoattacking, Virtue of Justice + Inspired Virtue, etc, and you can keep 25 stacks of might up forever.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Ah, I’m used to running it with EF on my test guardian. You’re right.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Oh, I thought he meant Retaliation didn’t have a cap, as opposed to a smaller cap. I vaguely remember that patch, but I think I was kitten deep in schoolwork at the time so it went over my head.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
We aren’t warriors. Skills aren’t balanced in a vacuum, they’re balanced with respect to all the other things you can do.
Also, hello, Warriors have to give up a utility to slot Endure Pain. We don’t.
Also, RF is three seconds long.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
That makes perfect sense. Why is Retal an exception?
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Truffle Steak is only 3s each, it’s the oil that sucks. You can use the next lowest grade though and be fine. Alternatively you can use sharpening stones, and your crits will crit harder but you’ll have a harder time landing them.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
You’re not getting a lot of damage out of that build considering how little defensive stats you have. There are builds with similar or greater defensive capabilities but much higher damage.
That’s with similar runes to yours. I usually run either Soldier’s, Melandru, or 5x Citadel +1 Ruby in that.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
That’s the burst 3-meds build I use in WvW. Not much tank, but still more tank than 100% Berserker facerolly types. Power is probably the most underrated factor in any burst build, always run power-primary equipment if you can help it.
EDIT: Build link error
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
So in conclusion this forum offers very bad occasions for learning something but only for some unbearable people… I hope there is still someone who can reason with his head and look at your false adfirmations because you are only trying to impose your useless build without give any help to others. You are comparing a full zerker build (with every kind of boon) to others only in order to show that their damage is low… or you compare a boon way build with an AH build to show thakittens boon uptime is lower… you are a very hilarious man.
I really don’t know what you’re talking about, but in any event, there are plenty of reasonable people on the forums, including myself I think. The issue is that whereas I attempt to quantify the differences between our otherwise similar builds, you refuse to acknowledge any facts regardless of how they are presented if they don’t conform with your view.
But now i’m off… enjoy your victory
Is there cake? I was told there would be cake.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
stuff
Ok man stop. I’m tired of repeating the same things… you will never learn nothing… continue in this way.
Your build is perfect! Are you happy now? Do you want to compare 2 different builds in order to discover which one is “better” but you forget that the aim of the topic was: new AH build, can someone give me some help? and it isn’t: new AH build, where is foodfad with his fantastic build, incredible and unbeatable?
The build I posted is Altruistic Healing, which is precisely what you wanted. I’m also open to real criticism that has merit. For example, when you brought up that you could get 105 additional power from firing up Virtue of Justice before your burst: That was something that I had forgotten to account for, which I then had to include in order to get a more realistic comparison between the two.
Again, and for last time, your build is better only on a calculator because in facts i get 10 times your stats… but continue in your way, so you will be an easier bag of badges in wvw (yes… don’t worry i know that you in wvw are unbeatable! i was kidding).
I’m not going to address sarcasm.
your 10% damage bonus is kinda useless: removers, condition reducers, miss, invulnerable and stuns will show you who is the real “good player”… you will learn that yours 5 sec of burning are nothing the most of the time and so your 10% damage is less than useless
This is a valid concern, however in my playtime I’ve noticed that most players don’t cleanse burns from guardians, and sometimes don’t even cleanse vulnerability. One of the nice things about sword/focus is the number of blinds it can add, which often get cleansed instead of the burning when you’re setting up your burst. But considering how quickly you can burst (Shield of Wrath takes no time to cast and Whirling Wrath takes 2.5 seconds) you can generally just wait until the very last moment to hit Justice and then apply the burning. You can also wait, in longer fights, until you suspect they’ve run out of condition cleanses. There are ways to get around condition clearing, you just have to pay attention.
YOUR build who can stack 25 might ins’t THIS build (the one you posted) so you can’t say i have these stats AND 25 might stacks… cmon man.
I never said that this build could achieve 25 stacks of might. I said that one can achieve 25 stacks of might because earlier you had mentioned that it was impossible – I just wanted to show you that it wasn’t just possible, but trivial. Just not with this build.
Your boon uptime isn’t comparable to mine: i have 5 more sec of protection and 5 more sec of regeneration and a stupid 5% more boon… this isn’t a boon way build… but i still have a better boon duration that you.
We both have Stand Your Ground Save Yourselves, which gives 20.8% uptime when traited for cooldown. That’s the baseline. On top of this, you have an additional 5 second source of Might, Regeneration, and Protection. However, those are on a 30, 60, and 90 (28.5, 57, 85.5 when traited) second cooldown each. So yes: You do have higher uptime. This is true. But for Regeneration, even if you spam Resolution and Courage, it’s only ~9% more Regeneration and ~6% more Protection; and again, that’s only if you spam those abilities. I don’t know about you, but I don’t spam them since I try to wait until the right moment to block big attacks with a timed Aegis, and so on.
You are calculatin “damage” in a wrong way… you can’t consider your calculations “corrects” nor “usefull” so it’s better to avoid that kind of no sense afirmation instead of write no sense words… because as i said before you damage and crit damage is still lower than mine… very lower!
You can say it as many times as you want, but that doesn’t make it true. You’ve said the damage is wrong, but you don’t offer any reasoning as to why or how. If you can identify a specific error with the calculation, I’m very open to hearing it.
remove a 10% bonus from your and ad 105 power to mine… you will find the difference even with food is greatly more high.
I already added your 105 power to the last round of calculations I posted. Of course yours will be higher if I remove the 10% bonus. It also won’t be my build anymore.
Edit: Typo
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
(edited by foofad.5162)
No. Why?
15chars
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Oh, that. Yeah, conditions and boons are limited to a total of 100%. Any additional duration bonus goes out the window and is wasted, though it does defend you against -duration on enemies. I’ve personally checked that out when testing boon durations etc. If it were capped at 76% you wouldn’t be able to get double Justice procs from having 100% duration, but that’s one of the things I outlined being able to do in the guide.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
With generous +Healing it can heal for 8k, in a full group. Not 12.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
What is the max cap for the duration of a condition on a target? I know it exists (I’ve hit it in the Mists while testing with burns actually) but I don’t know how high it is.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Without food, your Whirling Wrath:
Non-food damage stats: 2084 Power, 45.67 crit chance, 100% crit damage
Base: 2585
Max crits: 6462
Average: 4536
My build, without any consumables, Whirling Wrath:
Non-food damage stats: 2244 Power, 30.87 crit, 82% crit damage
Base: 3163
Max crits: 7337
Average: 4942
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Anyway your 10% increased damage will proc only 5 sec every 30 sec… which is pretty useless and i get 3 free might stacks wich mean 105 more power and so i can overpass you dps easily and get multiple boons which mean heals and damage at the same time (regeneration and protection).
5 seconds is all you need if you can burst the guy down in that amount of time. This is what we care about in this thread: Altruistic Healing burst damage builds. If we include your 3 stacks of might, your Whirling Wrath damage becomes:
Base: 2886
All critical hits: 7504
Average: 5210
So yes, your average Whirling Wrath when you pop Justice is going to be about 133 points higher. Once every thirty seconds… just like me. Well, 28.5. But that’s splitting hairs. As for the rest of it: Yeah, you get slightly higher uptime on your boons. That said, we both have Save Yourselves, so our boon uptime is pretty high regardless. It’s not like I don’t have access to Protection and Regeneration and you do.
Your argomentation is kinda useless united with a superficial knowledge of game mechanics…
And yet I’m the only one in this thread who has even attempted to calculate actual damage instead of arguing with pretend numbers.
you need to read between lines in order to get the real power of something… not the illustrated number (which is a lot of time also bugged).
Lol.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
stuff
uff… man you are boring… why do you want me to write pages and pages and pages only to explain you that your build isn’t what i’m looking for?!
my build is 0/5/30/30/5 and have no sense for you to post another build in order to compare equip and stats because traits greatly influences stats!
You were looking for a good Altruistic Healing build. That’s what mine is. As you recall, your earlier versions weren’t even 0/5/30/30/5, they were 0/0/30/30/10. You’re obviously willing to be flexible in trait distribution as long as you can still keep Pure of Voice and Altruistic Healing. If you would be flexible again, I think you’ll find that 10/0/30/30/0 is even better.
your build stacks 25 might?… really? in 1vs1 you can stack 25 might? … ok i don’t want to know how because i still know it’s not possible… and i’m really bored of your ego of superiority
As I said, I have builds that can stack 25 might solo, yes. Here’s one of them which I posted in my sticky thread not too long ago. Between Sigils of Battle, Empower, Empowering Might, and Greatsword autoattacking it’s quite easy to hit 25 stacks in the course of a battle.
you can stack vulnerability 25 times… with a warrior … yes… but only if you are 2 vs 1 and in a zerg vs zerg fight i really don’t think you have the time to say “cmon stack vuln on —-—” because if you still try to do it… will be really ridicolous.
Most Greatsword Warriors I know, I don’t have to ask to stack Vuln since they do it automatically with their autoattacks. Plus, most people who are specced for pure damage also dip into Radiance, which gives them Vuln on Blinds, and since Greatsword + Sword/Focus builds have four blinds, well… It’s not hard to get a bunch up.
i “strongly”(is a your word) suggest you to dont look at effective hp because it simply isn’t something of considerable… EHP don’t even increase your chance to kill someone nor to escape nor to save yourselvess
Really? You seem really keen on keeping your EHP up since you’re stuck on keeping 1500 Toughness. If you really don’t care about EHP, why don’t you run full Berserker?
my build uses food but, as i said, is optimized in order to be playable also without food while you are food dependent because without your double precision food your crit chance is nothing (and also with food isnt enough)
Okay, let’s compare our builds without any food.
i dont know where did you take those stats but are wrongs because you are considering a full 10% damage bonus from burning …
I can explain every part of how I came up with that damage in detail if you like. As for the full 10% damage bonus from Burning, yes, I did. You only care about burst damage, so that’s what I showed you; It’s trivial to use Virtue of Justice on someone before you Whirling Wrath them.
… and an even increased power and damage from your 10 points in zeal (which isn’t my build… so you cant compare).
Yeah, actually, you can compare them. You can compare any build. The fact that there are differences between builds is precisely the reason why we compare them, to find out which one is better for a given role. You apparently don’t want to compare mine to yours because you don’t like me for some reason, though I still can’t figure out why.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
I just got a nice person in the Mists to help me test it, and it turns out that there is no priority. If you apply burning after someone else does, with higher condition damage, yours doesn’t tic first. So I’ll need to amend that. Wiki (or wherever I got that from) got it wrong.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
You really need two people to test it thoroughly and I haven’t done the work myself, but I’ve seen other people’s verification and believe it to be the case. Not only does the highest condition damage take priority, it also updates every tic based on your CURRENT condition damage. In other words, if you go to the Mists and burn something for a long duration and then Empower yourself, your damage will go up. So who’s burns actually fire can change in the heat of the moment (forgive me).
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
What Hunter says is true, but the reason for it is trash monsters. Toughness scales very poorly in boss encounters due to the overwhelming damage of their attacks. If you’re going to get one shot anyway, there’s no point in wearing toughness gear. Toughness is a much better option against trash, where the multiple small hits can be mitigated in a meaningful way that allows you to stay alive, which is why it helps in high level fractals and harder dungeons than CoF.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
You keep bringing up effective damage, so I’m going to just go ahead and do you a favor and calculate your Whirling Wrath damage. I’m assuming this is your primary burst skill.
Damage for Whirling Wrath is calculated as: (((2.8 * 1047 * Power)/Armor) + Projectiles) * Modifiers
Damage with criticals is calculated as: (Base damage) * (1 + (Crit chance * crit damage))
I’m ignoring the projectile damage because there’s no guarantee they’ll all hit, whereas there’s reasonable guarantee you can get all 7 main whirl hits.
Your Whirling Wrath stats:
Total modifiers: 10% (Elusive Power)
Absolute damage, no criticals: 2756
Absolute damage, all critical hits: 7165
Average damage: 4975
My Whirling Wrath stats:
Total modifiers: 25% (Elusive Power, Fiery Wrath, Sigil of Force)
Absolute damage, no criticals: 3163
Absolute damage, all critical hits: 7338
Average damage: 4883
That’s assuming you’re still using Omnomberry Pie in my build. If I switch to the same food you use, Curry Butternut Soup, my new stats are:
Total modifiers: 25% (Elusive Power, Fiery Wrath, Sigil of Force)
Absolute damage, no criticals: 3163
Absolute damage, all critical hits: 7654
Average damage: 5077
So, in summary: My build, using Omnomberry Pies (which are cheaper to obtain than your food, incidentally) does more damage if you get lucky and land all of your crits. On average, it does about 90 less damage. If I were to switch to Curry Butternut Soup, it always does more damage than yours.
So, if you’re quite done berating me for absolutely no reason I’m perfectly happy to continue this discussion in light of the above.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Considering the 35k Whirling Wraths the guys are pulling in the Guardian DPS thread, yeah – it’s mediocre.
I hope you are kidding, right? we are talking about playable classes… PLAYABLE which is different from “look this kitten ed crit on a stupid mob with 25 vulnerability while i have 25 might, tons of boon, 25 stack of any sigil, fury, zerker gear, a sure hitting skill, aegis (do you think you can use 20% bonus from aegin in pvp? ahaha), allies banners, food against mob classes and tons of damage increasers”.
Or do you want to tank again about stunningstyle videos? you still confuse “entertaining” with “good one”. Please stop this useless discussion as every your discussion before.
I have builds that regularly stack 25 Might and 12 Vuln, with plenty of damage modifiers. If you pop Retreat right before major attacks like Whirling Wrath or Mighty Blow or what have you, it’s very easy to score the extra bonus damage from Unscathed Contender. Anyone in a party with a warrior is going to have plenty of Vuln on target, with banners and all sorts of other fun buffs. There’s nothing untenable about it: If you want big damage, you can make it happen, and it isn’t hard.
oh man man man… dont try to trick me, i know you want to be considered as the best one… in everything… but you aren’t ^^
so lets’ explain something… again and for last time i hope.
your build was 10/0/30/30/0 so it’s normal you had more power than mine … with my traits (0/5/30/30/5) you have 103 less power(-1)
you have exactly 148 more vitality (1480 hp) wich make you survivability surely better… but as i said before YOUR dps is meaningless with 600 less Effective Power that mean you can’t kill anyone in wvw unless it’s afk… very good.
Why do you insist on changing my build to your trait distribution in order to attack it? Is it because that’s the only way you can attack it? My build is not 0/5/30/30/5. It’s 10/0/30/30/0. As presented in the links I provided, my variation has equal or greater damage capability. If you change my trait distribution, of course it’s going to be different. It’s also not my build anymore.
Furthermore, the only difference in survivability between our trait distributions is that you have Inspired Virtue, which provides minor boon support from active virtues. This is not the be-all and end-all survivability trait, and compared to the higher armor and higher health of my variation it can’t be said that yours is more survivable.
Your survivability is still lower and i dont suggest you to look at Effective Health of the build calculator because it strongly depends from your ability and isn’t something you can calculate with precision… so your 3000 more effective hp can be 0 more hp if you do the wrong action
(-2)
You “strongly suggest” that we don’t look at the parts of my build that are superior to yours? Okay.
Your precision, in the end, is still nothing because you used 2 foods to improve it and it’s still under 50% wich is ridicolous for a build based on crits and “Omnomberry Pie” so you effective damage is really low on both crits and not.
Your build uses food, too. Everyone sane uses food, food is amazingly good. If Omnomberry Pie bothers you so much, switch it for Curry Butternut Soup.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
“Mediocre damage” i dont think
Considering the 35k Whirling Wraths the guys are pulling in the Guardian DPS thread, yeah – it’s mediocre.
What? Mine has 100 more armor and 1500 more health than yours.
yes actually you get 148 more vitality which is a good quantity… but you damage is really ridicolous (more than 1000 less EP) so you survivability is still nothing inside a zerg or in 1vs1 because you cant simply kill anyone.
Again, not sure what you’re talking about. Your build has 134 more effective power, mine has 3132 more effective health (mostly from higher HP), and that’s without using more than an ascended amulet.
With ascended gear, there is no difference in effective power and mine still has more health and general survivability from using Omnomberry Pie instead of squash soup.
These are the builds I’m comparing, in case there is some confusion; mine is
And this is the last one you posted;
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
That gear… it’s like a fruit salad of stats. Pick something and stick with it. Don’t dip into condition damage, your power is horrendously low so you’ll want to replace things with power-primary stat gear, and consider losing the healing power as well since you’re really not getting enough out of it. Healing power is more of an all-or-nothing stat; you need to have a really good, specific reason to have it in your loadout.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Roll a norn female, enjoy being two and a half feet taller than humans. If that’s too much, roll a min height norn female and enjoy being a few inches taller than the tallest human males.
There’s no sexism in the heights. If you want to talk about sexism, talk about how the male vigil heavy armor doesn’t have a crotch-hole and the female one, which is virtually identical in every other respect, does – for no reason.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
I’m sorry, what? Renewed Focus hasn’t been changed much, other than allowing you to run while casting it.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
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