We might be back to 39 because #30 (Power Block) so far seems to be working as intended. The “bug” I was seeing is just that majority of PvE mob skills are considered as auto attacks, even if they have long idle times in between them, and Power Block was fixed not to put auto-attack skills on cooldown…
I’ll do a bit more testing to be 100% sure before I remove it from the list.
Tested and everything so far points that clones DO inherit condition duration for WoC bleeding proc. The problem however is that base bleed duration seems to be different than one from mesmers WoC.
mesmer
- 7 ticks | 7.00 tooltip = 0% cd base
- 9 ticks | 9.00 tooltip = 30% cd with traits
- 11 ticks | 12.00 tooltip = 70% cd with traits + food
- 13 ticks | 13.25 tooltip = 90% cd with traits + food + sigil
- 14 ticks | 14.00 tooltip = 100% cd with traits + food + sigil + rune
clone
- 5 ticks | 7.00 tooltip (05.00 actual?) = 0% cd base
- 6 ticks | 9.00 tooltip (06.50 actual?) = 30% cd with traits
- 8 ticks | 12.00 tooltip (08.50 actual?) = 70% cd with traits + food
- 9 ticks | 13.25 tooltip (09.50 actual?) = 90% cd with traits + food + sigil
- 10 ticks | 14.00 tooltip (10.00 actual?) = 100% cd with traits + food + sigil + rune
Added it as #40.
This is how I dealt with the golems for can’t even remember how long. Old habbits…
- https://www.youtube.com/watch?v=IZDWGTpEhp4
Crystal vs. dodge:
- https://www.youtube.com/watch?v=QK-ONffN6N8
tl;dv: nope, can’t dodge it.
Yes you can teleport out, as long as your teleport end point is not inside the crystal. Aka, don’t steal to alpha unless he’s actually nowhere near your crystal. Tendrils make nice steal targets.
No videos, just experience. Getting bugged through Blurred Frenzy (evade) is the most common. I’ll see if I can catch it on video next time I run coe and get unlucky to get caught.
If you’re quick enough you can also evade it. The animation is quick though.
You can’t evade it. Only skills that “evade” it are ones that make you invulnerable, dodging however does not.
It’s actually the opposite. The number reflects amount of bug categories, not number of individual bugs. Many are grouped together into one. For example, the first one lists warden not spinning and not reflecting and those two are not related. They’re grouped together simply because both are referring to the same phantasm.
The original thread is about 6 months old.
CoF at slavedriver, me as ele with 2 wars and 2 guards:
- http://i.imgur.com/5QtNmlp.png
The closer it gets the more worried I’m getting about mesmer showing up on ReadyUp.
Guide to Shatter mesmer in PvE:
Gs/Sword+Focus.
Mirror Blade, iBerserker, Mind Stab, Mind Wrack. Repeat.
Ok ok, you can stop laughing now…
(edited by frifox.5283)
Mesmer potential greatly relies on the traits. This means that you will always be underpowered and underused until you get to 80.
With my calculations +70 power gave me +2% more dps (and 2.8% in non-buffed scenarios). Not sure if it’s worth dropping legendary amount of gold for that much increase…
The difference in direct damage between the two is very very small. Less than 1% to be precise (with zerk having the upper hand most of the time, but not all the time). Personally I prefer Assassins for its more reliable crit pressure. More crit chance means less rng when it comes to bursts. It’s the worst when you go burst and all your hits are tiny non-critical hits…
Now, when it comes down to reflects then assassins is clear winner.
It’s quite hard to keep a level head after being ignored and lied to for more than a year and then, as if things weren’t terribad already, nerfed into oblivion with pointless “fixes”…
But yes, I hope we can keep this thread more civil than hostile.
Stealth. Then, stay right on the guy or somewhere close by (to prevent clone all too obviously charging at the enemy in straight line) and then use Decoy, Mirror Images, or simply dodge to proc Deceptive Evasion. Clones generated while still stealthed, enemy confused… ?
In open world you need AoE damage for best loots. Min/maxing your dps is not a priority. Sigil of Fire is a great choice. For the second sigil, either Battle for might stacks or Torment if you want even more AoE.
However, if we are talking about solo open world PvE, then I would suggest Force and Strength for the damage modifier and additional might stacks. I’m not too keen on the Battle sigil on GS since you usually don’t open up with a sword and then swap to gs to proc Battle but rather the other way around. Better slot Battle on the sword or the sword/focus offhand.
Bloodlust is a good alternative to Battle sigil but in open world you often get into water and unless you have another Bloodlust on underwater weapon, your stacks will be lost quite often.
Force is a bad desicion too. 5% damage is like nothing on the weak attacks of the GS. You pick the GS for the phantasm, not for it’s dps.
I do like Force because when solo in PvE I use gs not for it’s auto attack (which is weak, but decent at 900+ range). GS #2, #3, and then shatter and your average trash mob will be dead by then. All of the above do benefit from the sigil.
(edited by frifox.5283)
Expand the spoiler tags to see the details. The startup rotation was summon warden > summon swordsman > healing signet > summon swordsman > and then attack with sword. I included test both with and without capped vuln since there was a question whether the downtime in vuln during bf would cause a significant drop in dps.
Graph: LINK
Sec DMG DPS DPS Increase
1 2,460 2,460 0.00%
2 10,630 5,315 0.00%
3 13,641 4,547 0.00%
4 16,137 4,034 0.00%
5 28,866 5,773 0.00%
6 40,542 6,757 0.00%
7 44,514 6,359 -0.06%
8 53,593 6,699 10.67%
9 62,652 6,961 4.88%
10 76,373 7,637 6.85%
11 79,591 7,236 3.66%
12 82,651 6,888 3.55%
13 94,938 7,303 0.13%
14 106,132 7,581 0.13%
15 116,837 7,789 4.37%
16 122,984 7,686 2.33%
17 133,421 7,848 2.21%
18 145,244 8,069 0.10%
19 151,995 8,000 1.85%
20 158,569 7,928 3.46%
21 170,417 8,115 3.46%
22 181,588 8,254 4.48%
23 184,852 8,037 1.65%
24 187,913 7,830 1.64%
25 200,144 8,006 2.57%
26 213,226 8,201 2.68%
27 221,146 8,191 3.59%
28 227,201 8,114 1.28%
29 244,059 8,416 1.24%
30 250,282 8,343 2.05%
Graph: LINK
Sec DMG DPS DPS Increase
1 3,052 3,052 0.00%
2 13,196 6,598 0.00%
3 16,798 5,599 0.00%
4 19,690 4,922 0.00%
5 35,160 7,032 0.00%
6 49,179 8,196 0.00%
7 53,746 7,678 0.00%
8 64,650 8,081 11.13%
9 75,713 8,413 5.41%
10 92,373 9,237 7.54%
11 96,160 8,742 4.21%
12 99,764 8,314 4.05%
13 114,702 8,823 0.57%
14 128,266 9,162 0.51%
15 141,116 9,408 4.81%
16 148,369 9,273 2.69%
17 160,739 9,454 2.48%
18 174,850 9,714 0.37%
19 182,793 9,621 2.17%
20 190,597 9,530 3.88%
21 204,989 9,761 3.94%
22 218,503 9,932 4.98%
23 222,336 9,667 2.08%
24 225,941 9,414 2.05%
25 240,878 9,635 3.05%
26 256,693 9,873 3.12%
27 266,214 9,860 4.05%
28 273,375 9,763 1.69%
29 293,548 10,122 1.57%
30 300,843 10,028 2.42%
- The tables above show list damage/dps for when using BF, and the last column shows how much the DPS is higher than when not using BF.
To summarize, you’re looking at about ~7% dps increase at 10 sec mark and ~2.2% dps increase at 30s mark if you use BF on cooldown. However, if you use up BF and then dodge then you’ll be losing dps. Much better to wait and use BF instead of dodging.
Also, if you need to dodge something and swordsman is off cooldown, do not dodge and use Illusionary Riposte instead, and then immediately summon swordsman to replace the destroyed phantasm (should be warden since you summoned him first). This way you won’t be losing dps to dodge downtime.
(edited by frifox.5283)
After few days of spreadsheet’ing I finally got to a point where I can make comparisons of different gear/build/food/etc all while accounting for skill rotations. Now, the mesmer dps spreadsheet (link) will calculate every single damage and bleed tick individually over time and account for the skill rotation AND vulnerability gained from mesmer sword auto-attack depending on when it was applied/removed. Better yet, it will spit out graphs for both damage over time and dps over time. Everyone loves graphs!
For my first round of comparisons, I compared 4 non-mantra builds under a relatively common pug scenario (meta groups use mantra builds anyways) where your party will provide fury, 15 might stacks, and 15 vulnerability and a single banner of discipline.
Mesmer gear was the standard meta – assassins armor/weapons (ascended), ranger runes, 5%/10% sigils, 10% potion. Rotation used for the tests was summon Warden, summon Swordsman, healing signet, summon Swordsman, and then attack with swords aa.
Compared Builds:
- 2/4/0/4/4
- 2/4/0/5/3
- 2/3/0/5/4
- 5/4/0/5/0
Graphs:
Next, when I get bored, I’ll make graphs of damage/dps for when you ignore Blurred Frenzy and when you use it on cooldown. 
(edited by frifox.5283)
Not sure if this was already mentioned, but you can’t summon phantasms (or any minions for that matter) when fighting the Jotun Stargazer at the end of Arah p1 and the flame ring is active. This also applies to the part of Twilight Arbor path forward when fighting the Archers inside the bubbles, where you can’t summon any minions at all.
Yep, see #12.
Illusions have problems with attacking a large underwater structures like King Crab in Malchor’s Leap. They swim around it all the time and do nothing
Sounds a lot like #1 – Targeting – last bullet point. Though I think it would fit #9 better so I added a note about the king crab there.
Issue still exists with malicious sorcery and a minor one for illusionary riposte. Past reported information in previous bug thread is still correct:
- If only MS taken: Illusionary Counter CD when triggered is 10s (bug). Tooltip correctly states 8s.
- If only IC taken: Illusionary Counter CD when triggered is 9s (bug). Tooltip correctly states 8s.
- If both MS and IC taken: Illusionary Counter CD when triggered is 9s (bug). Tooltip incorrectly states 8s.
- Illusionary Riposte tooltip is bugged when taking blade training and IC, but the actual recharges are correct.
Confirmed by Grouch to be a bug in this thread: https://forum-en.gw2archive.eu/forum/support/bugs/List-of-Mesmer-Bugs-Older-Thread/page/6#post3907283
EDIT: The illusionary riposte item would be covered in #31.
Added the scepter one as #38.
Also, added a reference video for QoL #10.
I got the best solution. I predict we will get nothing but then when time comes and we do get stuff, we’ll praise ANet for actually caring about mesmers…
If you have a berserker set, and a phantasm build, rune of the pack are not so bad for mesmers only.
Comparing Ranger vs Pack runes with zerk gear and a 2/3/0/5/4 full-phantasm build.
- Rangers give 5.7% more personal dps than Pack
- Rangers give 0.7% less phantasm dps than Pack
- Rangers give 2.0% more combined dps than Pack
- Rangers give 11.6% more Feedback reflect dmg than Pack
- Rangers give 4.3% more Warden reflect dmg than Pack
I still don’t see a single reason to run Pack over Rangers.
Also, if you’re wondering about Scholars (assuming always 90%+ hp),
- Scholars give 8.8% more personal dps than Pack
- Scholars give 1.9% less phantasm dps than Pack
- Scholars give 2.6% more combined dps than Pack
- Scholars give 8.8% more Feedback reflect dmg than Pack
- Scholars give 1.1% less Warden reflect dmg than Pack
(edited by frifox.5283)
it’s depressing but mesmer is literally complete garbage.
Mesmer performance is directly correlated to the skill of the player playing it.
especially since you can hit the crit chance cap (depending on your traits, food, perception stacking etc.) without any bonus from runes.
With assassins armor/weapons and zerk trinkets (all ascended), running 6/4/0/0/4, with ranger runes, disc banner, and 100 power & 70 precision food, you will be at 98% crit. It’s actually not THAT easy to hit the 100% crit cap, especially once you start swapping assassins for zerk gear.
You get runes mostly for the 6th bonus. Mixing and matching runes is never a good idea. If you only consider the direct damage then you would have to be 90%+ hp at least 70% of the time for scholars to be better than rangers. If you have trouble doing that then just get Rangers and pop a mini-pet for permanent 7% dmg multiplier. If you stayed at 90%+ hp at all times then scholars are 1.65% better than rangers.
If you still want runes of the pack then you will be doing 2.45% less dps than with ranger runes. And finally, if you start considering reflect damage than it becomes clear why they are a pretty horrible option…
(edited by frifox.5283)
The delay is very, very, very minimal. At least, recently, the evasion has kicked in before I even start the animation… well, other times it doesn’t, but not recently. I’ve been using Blurred Frenzy to dodge Lupicus kicks, grubs, and barrages, so I’d know if the first shots hit me (especially when I get a late Blurred Frenzy vs kick/slap).
The delay can range from 0ms to 500ms. See #36 here:
- https://forum-en.gw2archive.eu/forum/support/bugs/Mesmer-Bugs-37-Updated-July-29/first#post4203272
The only real bug that ‘bugs’ me is sometimes, and its been happening more frequently lately, is when using phase retreat while in combat, my character gets perma stuck and can’t move. Switching weapons doesn’t work, /sit works occasionally and even blinking to another location won’t unfreeze me.
Can you reproduce this? I’ve been trying to pin down a way to get myself stuck every time but so far no luck.
Don’t move unnecessarily. Walk in straight lines. Attack once every 2 seconds. Don’t dodge. Randomly, stop attacking until you die…
Also, I’ve been trying to recreate this one with no success:
“#3. Sometimes when using a teleport skills (phase retreat, blink, etc), especially right after being knocked down or launched, will permanently root (cannot move or dodge) you until you use an emote such as /dance.”
If someone would find a way to somewhat reliably reproduce this bug, it would be very helpful. Devs can’t fix something they can’t reproduce.
I always been wondering if feign surge displays los issues.
If you swim to a place where attacks will be obstructed from your original position, the skill feign doesnt teleport you back
Added this as #37.
Added reference videos for 3 and 8.
Also added #36 with few reference videos – my character sometimes will freeze for a bit before actually starting Blurred Frenzy. The reference videos show both bugged and non-bugged behavior. The odd part is in both videos I pressed #1 and then exactly 200ms later I hit #2, the timing between videos did not change (I had it macro’d). Sometimes it had BF start immediately and sometimes it had my char freeze for ~500ms before actually doing the BF animation… :/
I always imagined a Dueling class welding melee weapons. Pistols are not melee. Sword/Sword on the other hand just screams Dueling both in a sense that you are dual wielding same weapon and that you are built to 1v1. I always wanted my mes to wield daggers…
(edited by frifox.5283)
seriously. how in the hell did he get up there??
Ever wonder what happens when you set the gravity to negative… XD
That sounds a lot like #24 on the list. Shatter animation happened but none of the effects were actually applied to the enemy.
btw, I find it easier to read if the mobs are listen in chronological order as they appear in the dungeon…
Crucible Of Eternity
——————————————————————
Segment 2 – Path 2/3
Trash
- [Undead] Champion Undead Abomination
- [Undead] Elite Risen Defiler (Undead)
- [Undead] Risen Thrall (Undead)
- [Undead] Elite Undead Wraith (Undead)
- [Undead] Elite Risen Berserker (Undead)
Boss
- [Undead] Subject Alpha
——————————————————————
Segment 3 – Path 2
Trash
- [Nightmare Court] Elite Nightmare Hound
- [Nightmare Court] Elite Flametouched Husk
- [Nightmare Court] Elite Nightmare Husk
- [Nightmare Court] Elite Torrential Husk
Boss
- [NONE] Evolved Husk
Boss
- [Undead] Subject Alpha
——————————————————————
Segment 3 – Path 3
Trash
- [Destroyer] Destroyer Crablings
- [Destroyer] Elite Destroyer Troll
- [Destroyer] Destroyer Troll
- [Destroyer] Destroyer Harpy
- [Destroyer] Destroyer Crablings
- [Destroyer] Champion Destroyer Crab
Boss
- [Destroyer] Evolved Destroyer
Boss
- [Undead] Subject Alpha
(edited by frifox.5283)
There’s nothing to explore in the dungeons just so you know.
- https://www.youtube.com/watch?v=DoqMcAQdETw
There is much MUCH more out there to be explored than you think.
(edited by frifox.5283)
Ahh, alright. It’d be pretty awesome if you figured out how much exactly each grub added to it but that sounds like a pain in the kitten lol
See OP.
For jps get a set of centaur runes and drop all points into boon duration line and equip Mantra cd reduction trait. Then, set your Mantra heal on autocast and have fun. This will provide you and everyone in 1,200 radius with permanent swiftness. Very handy for doing jps.
Crucible Of Eternity
——————————————————————-
Segment 2 – Path 1
Consoles
- [Inquest] Elite Mark P Support Golem
- [Inquest] Elite Mark P Battle Golem
- [Inquest] Elite Mark K Battle Golem
- [Inquest] Elite Mark K Assault Golem
- [Inquest] Elite Mark J Assault Golem
Boss
- [Nightmare Court] Elite Nightmare Husk
- [Undead] Elite Risen Devastator
- [Undead] Elite Orrian Gorilla
- [Ice Brood] Elite Icebrood Wolf
- [Ice Brood] Elite Icebrood Troll
- [Destroyer] Elite Destroyer Harpy
- [Undead] Subject Alpha
Boss
- [Ice Brood] Bjarl the Rampager
Boss
- [Undead] Subject Alpha
Here’s the mob data for shared segment of p1/2/3 up to the advanced golem. For the rest of the paths I still need to verify a few mobs so I’ll post those when it’s done.
Crucible Of Eternity
——————————————————————-
Segment 1 – Path 1/2/3
Trash
- [Ice Brood] Elite Icebrood Elemental
- [Ice Brood] Elite Icebrood Colossus
- [Ice Brood] Elite Icebrood Wolf
- [Orge] Elite Icebrood Goliath
- [Ice Brood] Elite Icebrood Wolf
- [Ice Brood] Champion Icebrood Wolf
Boss
- [Inquest] Inquest Assassin
- [Inquest] Inquest Assistant
- [Inquest] Inquest Grenadier
- [Undead] Subject Alpha
- [Undead] Risen Thrall (appears at 75%)
Elite Golems
- [Inquest] Elite Mark K Battle Golem
- [Inquest] Elite Mark P Support Golem
- [Inquest] Elite Mark K Assault Golem
- [Inquest] Elite Mark J Assault Golem
- [Inquest] Elite Mark XXX Juggernaut
Boss
- [Inquest] Mark T-B34RC3
(edited by frifox.5283)
… stay a bit with your mouse …
>.<
Armor value: “Very Heavy”. Was hoping for exact numbers. Trying to make an accurate formula for calculating dps vs lupi both for direct damage and reflects.