In my experience running dungeons with a good party is the most reliable way to make gold – a full rotation minus Arah takes what, 2-3 hours? And gets you 30-40g, possibly more if you get lucky on drops.
A more solo endeavor is gathering every single thing you find and selling the mats, which can be surprisingly profitable – I don’t have numbers because I hoard the stuff for myself but last I checked stuff like iron ore sold nicely.
Kit damage scales depending on your weapon’s rarity, so assuming similar ones you shouldn’t see a difference in damage. That said, rifle vs p/s depends what mode you’re talking about for how efficient/useful they are.
For PvE power builds are king, and pistol is a condition-based weapon. It can be worth using if you use bomb kit most of the time and swap out of kit for blasting/blocking with your shield then switch back, but otherwise rifle is better.
For PvP pistol/shield is really good for the blocks and condi builds, who become much more viable than in PvE. It can definitely be worth using there over rifle so you can add bleed/confusion/poison on top of the burning from bomb kit.
I’d say ‘best’ really depends on what kind of content you are running, as you won’t get the same use of stat boosts/boons/etc for every mode.
Off the top of my head, not a ranking:
-Phalanx Strength on warriors combined with Forceful Greatsword on warriors can be good for dungeon and other such party content to maitain might. Possibly use Empower Allies as well. Banners too maybe?
-Rangers with Spotter, possibly Spirits if they fall within your category? Same as banners in warrs I guess, they do need to be activated once but then apply their effect passively to allies in the area.
-Still in the banners/spirits kind of passive buff, Engineers can trait their turrets to give boons to allies in range via trait Experimental Turrets.
It’s because the total experience you need to level, as a level 62, is greater than what she needs as a level 17. What looks like a difference in numerical value would probably be the same if you instead made it a percentage of how much XP you need to reach your next level (eg with made up numbers the experience she’s getting would be 0.5% of the amount needed to reach level 18 where the experience you are getting would be .5% of what you need to reach level 63).
Account blocked due to unacceptable behaviors
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Posted by: jackaljag.8637
Tickets should be answered within three days. Once 72 hours have passed and if he still has not received an answer, leave the ticket number in this thread and it’ll get looked at.
Please help this Guild problem. one of my guild member also EU cannot dungeon together! How do I invite him???
You can’t. If you want to run dungeons then one of you has to transfer server to the other’s region.
Just in case you guys haven’t seen, have a red post saying they’re working on it.
It’s been said several times in the BLTP forum section that silk is behaving as intended and I therefore suspect no change is gonna happen. Timegating is probably also working as intended.
Collections are new, I’m pretty sure they’ll add more as we go along.
Account unlock for tools has been asked several times as well, but it’d make Anet lose the revenue from people who do buy several of them for the convenience of not having to swap them between characters. They already made them account bound instead of soulbound, I don’t think they’ll go further.
Hey hey, I’m French playing & communicating mainly in English in a way that sounds like what you’re aiming for.
For server, any non-language-specific should work fine if you stick to EU – most people will use English, most of the time. Given you enjoy WvW I’d recommend looking at the higher ranked servers, as there might be more active & big WvW guilds there for you to hang out and talk with, which is what you want to increase your proficiency.
Good luck in finding a good home & feel free to PM me if you ever need a quick on the fly translation while you adapt or something :P
I’m not a WvW regular but I know running full/mixed zerk is viable with some builds/professions and at the very least can be mixed with other stuff when you don’t need to be Uber Duper Tanky and/or have experience to survive off of. I think it might not be the ideal for frontliners but for more ranged attackers I believe it can be good (like necro well bombers for example).
From what I’ve seen most people either buy or try their luck at the forge, because otherwise the odds of getting the specific pre you want are astronomically low.
I got my Leaf of Kudzu as a drop from Risen Priest of Grenth a year or so ago, then Spark from the Colocal Queen a month back. Bought the Bard (70g at the time) to craft the Minstrel and sold it about 8-10 months back, bought the Hunter with the profits. Recently I’ve gotten the Chosen and another Hunter from throwing random trash rares in the forge.
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Posted by: jackaljag.8637
Tickets take about three days to get through, if it’s been that long and she hasn’t had a reply yet post a reply in this thread with the ticket number. The whole ‘give access to investigate skins issue’ sounds pretty fishy to me, I don’t recall ever hearing that Anet does that kind of thing. Could’ve missed it of course, I hope so.
I think for most game modes and most professions the consensus is zerk trinkets and then tanky armor if the tankishness is needed, so you could also consider having a second set of zerk trinks and spare yourself switching it around between your characters.
Sadly that’s kind of how it works for every other kind of armor sub-Ascended. My alternative was keeping my karma for obsidian shards for the asc crafting + legendaries, and buying exo armor using dungeon tokens – that way at least the armor is salvageable.
Ascended gear is indeed account bound. The problem is that it is VERY expensive to make compared to just getting exos.
My take on it is that if you have the means/time to grind out an (zerk especially) ascended set then it will be very useful and also you’ll be set if you ever want to run high level fractals or something, but if you don’t then just stick to karma exotics for now.
I’ve received a good twenty at least of those emails and my account is fine. There are also several threads in this subforum of people asking about this exact mail, and red posts confirming they are scams.
FWIW I suspect the issue is with ‘Deranged’, not ‘Killer’. It’s a pretty harmful stereotype against mentally ill people, who are often associated with violence and the committing thereof when they’re in fact more likely to be victims of it, in part due to said stereotype.
This email is a phishing attempt and is NOT sent by Anet, it just looks like it is. If you’ve clicked the links and entered any information I’d suggest you change your game password ASAP.
Hey and welcome!
I main an engineer and I haven’t had issues joining dungeon groups – as they stand right now, properly specced and geared, engineers are extremely good for party content as they have great damage and versatility.
The only issue you might have is that it’s generally considered one of the difficult professions as it can involve juggling a lot of cooldowns and kit-swapping, but mine was my first character and I did just fine so it really depends on you.
Oooh fun idea. Add me to the raffle list as 245, Joran Blackgear? c:
Email that says my account will be shut down?
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Posted by: jackaljag.8637
It’s a common phishing mail. Ignore, delete and do not click any links.
No I’m pretty sure OP’s asking to be able to ‘buy’ map completion using their laurels. From what I’m understanding, they’d want to spend 15 laurels for a full map completion.
To which my answer would be: no. You can get laurels in half an hour if not less, the amount of work put it is nowhere near equivalent. The gift of exploration requirement is there to make you work for the legendary, and to be able to bypass it like this would be ridiculous.
Other things you get:
-crafting mats, either gathered or from killing random stuff as you flit from PoI to SP to Vista, potentially profitable in middle-high level areas
-finding new stuff/events you haven’t done before
-a nice and relaxing way to spend the evening
YMMV of course, but I’m working on my seventh map clear and still enjoying it a lot. Probably helps that I don’t rush it though, just take my time strolling around and getting distracted by mobs/events/whatever.
Although I understand the sentiment, especially if your phobia is severe, I would think that for most people, having a way to enable “avoidance” of the fear is just that… another way of avoiding the fear.
I realize you’re asking for an option, not a removal of the fear-inducing stuff. I’m just not convinced that it’s actually helpful to the people with those phobias, even if they might think it is.
Avoidance is a valid coping mechanism and there is literally nothing wrong with it. Removing a stressful stimulus to allow for people to not have to deal with stuff that distresses them is helpful.
@OP sorry about the insensitive people. Personally I think it’d be a good idea, especially if it could be extended to various types of mobs to cover as many phobias as possible. Accessibility is always a good thing in my books.
Every race moves as the same speed, it just may seem otherwise because of the different sizes of the models. For builds I’d suggest asking in the class-specific forums.
Silly question but: are you level 40? Personal story is now done in chunks of 10 levels, and it sounds like you finished the third chunk, and the next will only open once you get to the proper level.
Once you get your footing with your class you might want to consider sPvP, where healing/support builds can actually be good and useful to the party – I’m thinking for example the AH bunker build (http://metabattle.com/wiki/Build:Guardian_-_Altruistic_Healing_Bunker) might be relevant to your interests.
The trait tiers (adept/master/grandmaster) unlock at specific levels (30/60/80) respectively, so you won’t be able to allocate more than two points in one line until you hit 60.
You do not have to unlock everything in one tier to get open up the next one. Once you get to the required level you will be able to add points there and that’s it.
You do however need to unlock the major traits. Buying vs unlocking by doing stuff is an either/or – if you buy them, no need to do the thing. If you do the thing, no need to spend money on top.
Is it not remembering your password or is the number of ‘*’ just not matching? Have you tried logging in without touching it? Mine looks as though it is remembering a wrong password but the login still works fine, it’s just the display that’s changed.
As far as I know you have a chance of salvaging insignias and inscriptions when the item has a non-craftable stat combo – ie. an item with Soldier’s or Magi’s stats may salvage in their respective insignia/inscription depending on whether it’s a weapon or armor piece, while, say, a Berserker’s or Cleric’s item will not, because those inscriptions/insignias can be crafted where the former can not.
Name and presence of rune/sigil has no influence. I think the level does not, but I am not 100% sure of that.
I’d think skill is a requirement to achieve any sort of sustainability in an outnumbered situation. Then some builds are probably going to be helpful, ie ones with good defensive/mobility traits vs pure damage ones, though those have their place as well.
That said it’d also depend on the situation and game mode, for example something that works well in WvW may not be ideal for PvP (resetting, for example, can be less viable in sPvP when you’re trying to keep control of a point and thus have limited space). Similarly, you might have different goals – is it just to survive and provide a distraction for your team, or to kill the people you’re up against? Those are not necessarily mutually exclusive, but the focus will differ.
From my perspective as someone who enjoys playing bunk-ish builds in sPvP and often myself in 1vs2 or 3 fights, my priority for situations where I am outnumbered is active damage mitigation – timing my dodges well, popping buffs when needed, using vigor/swiftness, debuffing foes with blind/weakness – and AoE to put pressure on several people at once.
Engineer rifle 5, also incidentally my best friend for every difficult jumping puzzle ever. Tool Kit 5 to pull the enemy to you. Rocket Boots to get closer.
I’m French and I run the English client because I hate localized versions, with the filter off so I can see everything that’s spoken, and it’s not rare I’ll answer a question a French person asked in French. Where’s the harm?
As typical as this kind of thing is, I think it’s wrong and honestly pretty entitled. There’s a lot of reasons someone might have their client set to English even though it isn’t their own main language – maybe that language simply isn’t an option, or maybe they’re bad at English but use games in English as a way to practice it… To demand that people speak English only is making things extremely unwelcoming to a host of people.
I don’t think guild have any restrictions on who can be invited (it’s possible to have cross-region guilds even) so you shouldn’t have issues adding him to yours.
Tier 1: Is mobile. Can dodge.
Tier 2: Can read enemy descriptions. (I’m looking at you, Marionette fights with endless people flailing around ineffectively.)
Tier 3: Capable of working with a group/party instead of yolocharging in or doing their own thing.
Tier 4: Know & is willing to adjust utilities/weapons(/traits) depending on context instead of sticking to one unchanging bar.
The main use of karma for most players at high levels is to buy Obsidian Shards (found at the Balthazar temple vendor in Straits of Devastation in Orr), as they are required for ascended crafting (in smallish quantities) and legendaries (in… pretty dang big quantities). As they are 2100 karma/unit, and you need an estimated 500 obsidian shards per legendary… well. That gets eaten up fast.
It can also be used to buy exotic level 80 armor at other Orr temples, which can be interesting to gear up if you have the karma to spare, and, yes, there are a lot of crafting stuff (mainly for cooking but also various recipes, etc) that cost karma.
Engineer/Elementalist: you will never complain about any damage rotation being complicated/difficult to pull off properly ever again.
Just throwing this out there…..what classes are people playing that they have the best luck in ingame precursor drops? I’m kinda wondering if higher DPS classes are getting more loot drops. I play my thief mostly, while I can tag mobs solo for a drop easy enough, others playing say Warrior get better drops and more of it. I wonder if over all damage done has anything to do with with the dice roll.
Incidental but I got Leaf of Kudzu from Risen Priest of Grenth on my warrior (zerk, but I think I was longbowing that dude like a pro so DPS wasn’t that great) and Spark from Colocal Queen on my engie (grenade spam, fairly decent damage but in the big zerg that was DT I’m not sure it counted). I usually chalk up my luck to the fact I kill most everything I walk past rather than how much damage I dish out though, so I’m pretty much constantly rolling those darn dice.
It’s a Grandmaster trait, and the others at that level require stuff like Orr temple events, I’m not sure what you expected?
1. As far as I know both weapons contribute to overall damage – your skills are affected by your total stats and not the weapon they’re associated to. (Which is why 2handed weapons have higher stats, to contribute as much to the total as 2 x1hand weapons).
2. Any pair of sigil that are not the exact same should have their own separate cooldowns, even if they work in similar ways like Fire+Air. I am unsure if there is any priority, but the wiki at least says there isn’t.
The only exception I’m aware of regarding sigils conflicting with one another is stacking sigils, in whose case the mainhand does have priority.
3. The functionality should be the same whichever way you put the sigils, and the Fire effect should be able to trigger with mainhand weapon attacks even if it’s on your offhand.
Some can be thrown in the Mystic Forge – it’s not much but at least you might get something useable/salvageable out of them that way.
Yeah I figured, but I think what I said still applies – keeping in mind the others will also have their own heal skills and their buffs to the party, you’ll probably find that things work better if you see yourself as a support “have a quick heal or two to last until your cooldown is over” kind of role rather than a ‘proper’ healer.
Up to you of course, but in my experience running group content on engie (that has a nice burst heal in the form of healing turret + blast) that’s usually what happens – I’ll see one of the squishies low on health, get close, quickly pop the area heal to get them to safer health levels and then go back to punching the bad guy in the face while they use the margin I just gave them to pull to safety/heal/etc and that’s enough to keep everyone mostly alive while keeping good damage.
This is better tbh, more precision is (almost) always good, I just didn’t want to completely destroy your Defense traiting from the start in case you were attached to it :P
For the heals, do remember that you have 3 shouts to use (plus your own healing skill) – so it might be that quantity will cover up for faults in quality, and you might not really need the extra Cleric gear at all.
On that note, it seems like your gw2skill setup is set on PvP? It might be worthwhile to switch it to PvE mode (you can toggle that on the top right corner) so you can input individual armor & trinket pieces/stats and get a better look at how your gear will have you in PvE.
I’m no warrior expert but at a look I’d say you went a bit overboard on the condi cleansing if it’s going to be a PvE-mainly character. For open world or other solo content you wouldn’t encounter that many conditions a simple Shake It Off and 3-5 seconds of waiting wouldn’t clear, and for party content like dungeons you’d likely have people in the party with utilities that’d do the job more efficiently (like, say, a guardian with Cleansing Fire or a staff ele’s water 5).
I’d say try dropping three trait points you currently have in Defense (which will lose you Cleansing Ire, but like I said I think you have more condi removal than you really need right now) and put them somewhere else, Strength would be a good pick so you can get trait XI (Berserker’s Power) for the extra damage in sustained fights on top of the additional power from the trait line itself. (And if you DO want the condi removal just in case, put trait II in the Strength line for condi removal on heal).
That’ll lose you some toughness and healing, but you’ll still have your heals and vitality which should help cushion that. If you really, really feel the need to, offset it with 1-2 Cleric (or Zealot’s, possibly?) pieces at maximum, but I suspect that wouldn’t be required; warriors are pretty durable even when full glass, so your Knight’s set should do the trick.
(obligatory ‘this is 100% not meta’ disclaimer, I mostly run zerk these days but I have fond memories of playing my engie full condi/heal/toughness and having a blast so if that’s what you find fun & do with like-minded people I say go for it)
I had that problem, it was resolved by relogging the character with the recipe (annoying, but at least easy to do). Does the issue with yours persist even after that?
You need to get to a sort of elevator a bit south of Memorial Waypoint – it’s a semi-circular structure with a ripply, glowy effect at the center.
ETA to add pictures.
(edited by jackaljag.8637)
Can’t revert it as far as I know, sorry. It’s one of those currencies that didn’t make it to the wallet, probably because a lot of people just convert them right away.
I’ve honestly not encountered your problem. Did Kudzu maybe eight, ten months ago, and the T6 I grinded out over a couple month just by taking a couple strolls through Orr with two-three alts, starting from Malchor’s Leap and then just wandering around all the way down to Cursed Shore while killing everything that crossed my path. Didn’t even think of it as farming, like I said, those were really just nice relaxing strolls I took while unwinding after classes. Must’ve bought 50-100 T6 total, toward the end when I got impatient. That was it. The rest dropped from mobs, the way you said you wished it worked – and when the drops were T5 then I just hoarded them up and threw em in the forge to promote them and get what I needed.
Currently I’m working on Predator with Inci and Flameseeker on the backburner, taking it even more casually – it’s been what, three or four months since I got the Hunter? I’m just doing my thing, mapping, running a few dungeons when my friends drag me into it, and the T6 is slowly but surely accumulating back again.
Meanwhile, what do I do as my endgame content? I’m working on map completion #7 (it’s relaxing and the game is so pretty I don’t get tired of it), I let my buddies drag me through FotM and Aetherpath, I help newbies learn the ropes, do some sPvP, roll an engie for each race because masterclass!!!, etc etc. Don’t expect to run out of stuff to do for a while yet.
Yes, legendary and ascended weapon skins are available through the wardrobe once you unlock(/craft) them.