Showing Posts For kevvy.5081:

We Heal as One Feedback [merged]

in Ranger

Posted by: kevvy.5081

kevvy.5081

Look at all the red posts. Let this night go down in history as The Ranger Riots of 1328 AE.

And rightly so.

Balanced Suggestions to Ranger Shouts

in Ranger

Posted by: kevvy.5081

kevvy.5081

Now this is some nice suggestion thread right here… Really like your suggestions, not too op and very balanced. +1 to errything all around.

Guys really...

in Ranger

Posted by: kevvy.5081

kevvy.5081

Still not used to it?

Fixing things that give us an advantage = 1-2 days

Fixing things that give us a disadvantage = 3-7 years

Fixed it for you.

Fixed it for you.

Hahaha.. funny.. sobs

Gail nuuu

in Ranger

Posted by: kevvy.5081

kevvy.5081

You merged a thread about shouts into one about WHaO… Roy said he was gonna have a look at that :C

I am disappoint

I think it’s pretty clear at this point that Roy is the last one we want touching ranger.

We Heal as One Feedback [merged]

in Ranger

Posted by: kevvy.5081

kevvy.5081

“We heal as one!”.png We Heal As One: Tuned the copied boons to use flat duration values per boon and apply boons to the ranger pet before copying boons back to the player. This skill will now only grant three stacks of might if that boon is copied.

It doesnt work at all on quickness now.

I tried it and got 2 extra seconds!

We Heal as One Feedback [merged]

in Ranger

Posted by: kevvy.5081

kevvy.5081

Static duration is the laziest thing ever. They could cap the duration…that would have been ok. Zero reason to cap the might since everyone runs 25 stacks (but rangers lol).

Irieno might have mic dropped…but Roy just dropped Irieno lol.

Seriously, I want Irenio to comment on this. Was this a knee jerk reaction by a small group of anet devs(Roy), or as a whole.

We Heal as One Feedback [merged]

in Ranger

Posted by: kevvy.5081

kevvy.5081

So when is the nerf to PS warrior coming?

And every other might stacking professions, Anet(or Roy).

We Heal as One Feedback [merged]

in Ranger

Posted by: kevvy.5081

kevvy.5081

What is wrong with you players with wanting so much? Boons used to be not so easily obtained. Now you’re complaining if you can’t have a full stack of perma boons?? This game shouldn’t become, “Boon Wars 2: the Game of Boons”. Boons should be limited as scarcity is what makes them special. The Dev’s have been making a design mistake by giving far too much access to boons and subsequently conditions. Dev’s in this area, less is more!

You have a point, but using fortifying bond’s duration is way to harsh though. Ele’s and Wars on the otherhand…

We Heal as One Feedback [merged]

in Ranger

Posted by: kevvy.5081

kevvy.5081

Hahaha… You done did it now Anet. Good luck with the subsequent uproar by the Ranger community <3

We Heal as One Feedback [merged]

in Ranger

Posted by: kevvy.5081

kevvy.5081

For everyone’s information, it now uses Fortifying Bond’s duration except for might you get 3 stacks. Oh well.

King for a Day

in Ranger

Posted by: kevvy.5081

kevvy.5081

Just tried, it uses this https://wiki.guildwars2.com/wiki/Fortifying_Bond except might gets 3 stacks. Quickness gives 2sec. Protection gives 2sec. GG

We Heal as One Feedback [merged]

in Ranger

Posted by: kevvy.5081

kevvy.5081

snip

Yeah most of us are realizing that. Just ranting on and expressing our concerns is all, I’ve ranted enough but made peace with it. It’s good to be vocal though, letting them know the difference between their ideal interpretation of ‘balance’ and ours in the hopes that they would listen and do something different in the future.

We Heal as One Feedback [merged]

in Ranger

Posted by: kevvy.5081

kevvy.5081

So, if they’ll just “lock” boon sharing duration to 10sec it will be fine.
Less than that will be awful.

They’re making it function the same way as Fortifying Bond, which is what it should have been done in the first place.

Except with Fortifying bonds values its kills the skill for anything other then Might stacking.

Well yes, but maybe just maybe the devs don’t intend for RANGER to stack boons like that.

And they have no rational justification for that position. Ranger has spent the last 3 years being kicked out of dungeon groups and left out of PvP tournaments. ArenaNet is either unwilling or unable to make the profession viable and competitive, and their refusal to discuss the problems with the player base is making things worse. They’re happy to engage in dialogue in the revenant forum, but for the profession that has needed it the most for three years straight? No, no time for that.

Sure they do: it’s not intended for Rangers to stack boons like other classes whether you like it or not. It is not the design for the Ranger.

Sauce?

https://mobile.twitter.com/RoyCronacher/status/649288589499469824

Thanks. So that’s the reason huh. He doesn’t mention quickness, but… maybe boons like Aegis? xD… What a weird fella. Wonder what Irenio would think about this. I do hope it doesn’t give something like 2sec quickness like Fortifying Bonds, I’d want it at least 4sec…

We Heal as One Feedback [merged]

in Ranger

Posted by: kevvy.5081

kevvy.5081

So, if they’ll just “lock” boon sharing duration to 10sec it will be fine.
Less than that will be awful.

They’re making it function the same way as Fortifying Bond, which is what it should have been done in the first place.

Except with Fortifying bonds values its kills the skill for anything other then Might stacking.

Well yes, but maybe just maybe the devs don’t intend for RANGER to stack boons like that.

And they have no rational justification for that position. Ranger has spent the last 3 years being kicked out of dungeon groups and left out of PvP tournaments. ArenaNet is either unwilling or unable to make the profession viable and competitive, and their refusal to discuss the problems with the player base is making things worse. They’re happy to engage in dialogue in the revenant forum, but for the profession that has needed it the most for three years straight? No, no time for that.

Sure they do: it’s not intended for Rangers to stack boons like other classes whether you like it or not. It is not the design for the Ranger.

Sauce?

We Heal as One Feedback [merged]

in Ranger

Posted by: kevvy.5081

kevvy.5081

For reference : https://twitter.com/roycronacher/status/649267788121411585

The amount of dedication/sacrifice/compromise a Ranger has to take to make all that boon happen is not practical at all.

So what if 1 ranger has 50%+ quickness up time? So does Rev with just 1 utility, granted they can’t use other skills much, oh wait, it wastes the Ranger’s utilities and trait line as well, suffice to say we’re not exactly just having all that quickness for free on top of our best dps rotations.
Rev also has access to AoE boon share which is seen as quite OP and even that is sub par to the capability that Ele’s have.

All Ranger can do with WHaO is buff itself. If you know what rotation and the amount of time and effort to make that happen, all the while gimping your DPS/survivability/any sort of viable role in any circumstances other than having selfish quickness, you won’t even bat an eye.

Even in the most ideal circumstances, at best we now have self 25 might/protection/quickness which is so kittening hard to keep up permanently whilst requiring impractical rotations on top of our pre-existing ability to have permanent fury/swift/regen.

Can any Dev justify Ele/Rev having all that while Rangers just can’t?

We now have something to call value in our roles in whatever PvE/PvP/WvW situations, some sort of redeeming feature to our rather lack of group utility/self dps/problems with pet AI. We won’t be as disregarded as we were before by other players.


End rant.

Ugh. At this point I’m tired of trying to defend what should be and what shouldn’t be by making godkitten court case-like defense. We just want nice things. I get that this topic is very subjective but honestly this could have been something good for us rangers. I see more people agree with that than those who just think it’s outrageously OP.

I know if Anet wants to nerf this, there’s not a kittening thing I can do except whine.

I’ll just end saying my piece here and kitten off.

We Heal as One Feedback [merged]

in Ranger

Posted by: kevvy.5081

kevvy.5081

Why is Roy on this anyway? Isn’t Irenio supposed to be our dedicated Dev as well as some-what representative? Why is someone not dedicated to our profession coming about wanting to nerf it? I mean look at Rev, that kitten is on dope. So what if 1 ranger has a nice amount of quickness to itself? Shiro legend Rev has access to like 50%+ quickness as well with just 1 utility skill. The kitten? And you want to nerf us?

We Heal as One Feedback [merged]

in Ranger

Posted by: kevvy.5081

kevvy.5081

Why can’t we ever have nice things? Too much? At what cost though? It is completely not ideal to compromise so much just so we can get some quickness. UGGHH.

We Heal as One Feedback [merged]

in Ranger

Posted by: kevvy.5081

kevvy.5081

It does give you protection if you use Guard proceeded by WHaO. Hence all these threads whining about how OP rangers are atm.

More thief damage?

in Guild Wars 2 Discussion

Posted by: kevvy.5081

kevvy.5081

if you got killed by a p/p thief you are doing not just something wrong, you are doing everything wrong

Huge damage LOSS from taking Ankle Shots

in Thief

Posted by: kevvy.5081

kevvy.5081

I tested my dps on the invincible golems in pvp and saw about 10% more dps than without Ankle shot… But like Kocoff said it’s still useless and I would rather take that other trait that gives 10% to ferocity from precision.

We Heal as One Feedback [merged]

in Ranger

Posted by: kevvy.5081

kevvy.5081

Please don’t nerf this, it’s finally something good that we rangers can have that could help us be more liked in more contents. I know we aren’t all that bad but all in all we really don’t have a lot going on… please just let us have this.

And like others have said, there are rather sizable amounts of investment needed trait-wise and utility-wise to make all that work. I think it’s ok… just lemme have this T^T

Huge damage LOSS from taking Ankle Shots

in Thief

Posted by: kevvy.5081

kevvy.5081

It’s just a tool tip error. If you test your dps you’ll find that it does work and gives 10% more damage. But yea it gave me a scare too lol..

(Event) (UPDATED!) funeral for Thief class.

in Thief

Posted by: kevvy.5081

kevvy.5081

Count me in, officially retiring my Thief. To repeat what I said a few times across other threads,… Need blinds? Revenant does it better permanently while giving protection and heals too with ventari tablet traited.

Stealth? Ranger with Smokescale pet’s 5sec smoke field on a 20sec CD or Engineer or Mesmer(though they finally did get their stealth duration down to 50%+).

I’ll be maining Revenant/Ranger/Engineer in HoT. Probably Ranger the most.

Superior Rune of Strength?

in Ranger

Posted by: kevvy.5081

kevvy.5081

why is everyone assuming it will be a straight boon conversion instead of a static amount?

This. It most certainly won’t be a straight conversion, but a static one just like every other conversion skills that exist in GW2. Too much information for the game to process otherwise, I would assume. But if they follow suit with Mesmer’s boon copying skill SoI as well as fortifying bond like fluff mentioned, then it might even be better since most might generating skills ranger has are under 5s in duration and if the might copied gives between 10-20s might, then it’s probably something better in result.

I’d say 10s as worst scenario as there are skills that convert cond into boons and those only give around 10s of might.
ie. Thief’s traited steal(doesn’t show in wiki but it was about 10s when I tried it), Guard’s Pure of Voice and Necro’s Well of Power.

Despite How It May Seem

in Thief

Posted by: kevvy.5081

kevvy.5081

Now this is mostly from a PvE viewpoint :

- Engineer and Mesmer despite not having as good upkeep of group aoe stealth, are still able to do them sufficiently to the point my SR with my low hp was not needed.

- Now Engineer has a Stealth gyro and Ranger’s pet has kitten smoke field in 20s CD. Ranger can drop the smoke field and blast up to 3 times now(Warhorn #5, Staff #3 and Staff #3 in celestial mode) and others just have to provide few blasts. Rangers can also self stealth sufficiently if they swap to an armor set with trapper runes just to skip mobs.

Of course we have to see in BWE how much of a practical use they hold but we can at least assume that those skills of Engi and Ranger really help augment their group utility further than they already have much more so than thief ever can achieve.

As for blind Engi can keep up blinds not as well as a thief but still can cover about 12s with around 10s down time.. Ele can help with that too.

But ultimately, Revenant having the ability to spam 5s blind and 2s protection every 2s with ventari tablet traited was the final nail for me.

Goodbye my beloved Thief, I loved playing you but Anet really buffed other chars so well that they really outclass you while performing your roles plentifully.

(edited by kevvy.5081)

Ban "Efficiency" Website

in Guild Wars 2 Discussion

Posted by: kevvy.5081

kevvy.5081

Don’t like it? Don’t play with people who forces it.

People who ask for gear pings and gear checks through site like these are not even 10% of the dungeon runners last I checked the LFG.

People at most say Zerkers only but that’s it.

I myself understand your hatred against them though. If someone else kitten moans and tries to micro manage my own kittening traits, I will tell them to kitten right off. If someone gives me their opinion, that’s fine. Even if I know a trait is the meta or better for dps or some kitten, I might want to take another if I believe it’ll benefit me in a different way. Few different traits ain’t the end of the kittening world. Those people are the kind of humans who likes to have vanity for the sake of stoking their egos.

I know some people who used to do kitten like that but came to understanding that it’s just a waste of time for everyone and doesn’t promote blissful fun.

Rate the Elite specs!

in Guild Wars 2: Heart of Thorns

Posted by: kevvy.5081

kevvy.5081

Class A (Useful, Distinct, Fun)
1. Herald
2. Scrapper
3. Druid
4. Chronomancer
5. Reaper

Class B (Ok-ish…)
6. Dare Devil
7. Berserker

Class C (Fail, Uninteresting, Not on pair)
8. Dragonhunter
9. Tempest

Another +1

Druid Healer Confirmed - Feedback [merged]

in Ranger

Posted by: kevvy.5081

kevvy.5081

Players always had a trinity more or less in their own respective professions. Damage while dodging/blocking/evading/invuln while using your #6 skill if you get low on health. Now there’s Druid who can help you with your kitten heal if you want or need. Big kittening deal, classes like Ele Engi Mesmer(atleast in my own experience) always had a rather huge capability in healing high amounts for themselves and others. Druid seems like it’ll be able to do better if those numbers don’t change. Big deal.

The Not So Obvious Gear grind

in Guild Wars 2: Heart of Thorns

Posted by: kevvy.5081

kevvy.5081

It’s not a gear grind. You can still use zerkers, in fact, I guarantee that there will still be zerker only elitist recruiting for raids. It’s just that you could ALSO use defensive gear to make it easier for you. I don’t think I’ve read any articles or heard quotes from any Anet reps saying the raids/contents will REQUIRE other defensive stat gears, just that it would be a good idea to do so. While I understand your unease about that fact, please don’t go crying about it and blow it out of proportion… grow up.

Druid lockdown > Scrapper lockdown

in Engineer

Posted by: kevvy.5081

kevvy.5081

I’m really looking forward to this ‘balance’ change that they’re announcing at Twitchcon – maybe we’ll see something pleasantly surprising to aid in greeting our new elite specializations. Maybe this up coming balance is the reason Anet left rather sizable amount of bugs/broken stuff in professions.

Backpack regenerator - redundant?

in Engineer

Posted by: kevvy.5081

kevvy.5081

It is not redundant it is an additionally heal, and for Engis who do not want to choose the scrapper line it is not redundant.

Yeah for them its downight bad.

Just because there is a better version of it doesn’t make it a worse trait than it is atm.

I will try to get my perma swiftness elsewhere than tools and use Explosives, Alchemy, Scrapper for easy 200ish HPS without Healing Power or Super Speed

Other than the major adept trait in Firearms, not really. Alternatively you do have your Elixirs with swiftness and a bit from med kit.

Backpack regenerator - redundant?

in Engineer

Posted by: kevvy.5081

kevvy.5081

Because they stack.
Rapid Regeneration (Swiftness): 105 +
Rapid Regeneration (Super Speed): 470 +
Backpack Regenerator: 117 +
Regeneration: 130
= 822HPS base

What a beautiful day!

Since the Scrapper Reveal

in Engineer

Posted by: kevvy.5081

kevvy.5081

I see your point now.
I do understand and agree on the point about how Hammer having better AA could trivialize bomb and grenade kits.
As much I would like for Hammer to have the best AA, since I no longer would have to spam 1 on my keyboard with grenade – It would put an unnecessary kitten on an otherwise the only good aspect about bomb/grenade AA’s – that they have the meta dps and nothing else, no control or defense except few blinds.
Still Irenio has said the Hammer’s AA dps has increased somewhat so we’ll see. Otherwise I guess my carpel tunnel is here to stay

Since the Scrapper Reveal

in Engineer

Posted by: kevvy.5081

kevvy.5081

Except…there are?

Staff is not only is the best damage option for elementalists, it was one of the best damage weapons in the entire game prior to June 23. Scepter for guardian is also their best DPS option against large targets when you can maximize Smite.

This game is not balanced around ranged vs melee but offense vs defense. The tool kit is weaker than the bomb kit for that reason, just as it would make sense that the rifle outdamages the hammer.

I know people that only play PvE may find this statement baffling, but weapons are balanced around more than just damage, and if they build raids right, there may be situations where it is advantageous to run more defensive builds commonly seen in competitive modes.

1) We are talking about AA.

2) I do agree on your point about tool kit being weaker than bomb kit. It has a very nice 3s block which is so valuable in many situations. Even though Hammer is very defensive in nature we already know it does better rotations than rifle.
But autoattack? Less than rifle? Tool kit does better AA than rifle so why’s Hammer got to be less?

3) I suppose the argument on one side like you and Knox is that being a defensive weapon, it shouldn’t have better AA dps than rifle/grenades.

I disagree. Spout however you want, Hammer is locked behind a trait line and needs to be a definitive weapon on it’s own since we don’t have weapon swap. People can keep saying ’it’s optional, deal with it’. No it’s not optional, when we want something, be it a weapon or utility, nothing else requires a condition for us to yield to like that of an Elite spec’s weapon.

We may not NEED to take scrapper trait line, but we do need to take it if we want Hammer. If I’m going in Scrapper’s trait line to get hammer, it better not be sub par in any sense. Sure it has defensive capabilities but having a better AA is not exactly out of this world. I’ve invested into it. I’m gonna want to reap it.

Since the Scrapper Reveal

in Engineer

Posted by: kevvy.5081

kevvy.5081

Thank you for the continued communication, Irenio.

My biggest concern is that Hammer, as a purely melee option, must be stronger than sustained grenade attacks. Grenades are currently ranged and the strongest attacking option with huge sustained damage output, so much so that if Hammer is not the single best attacking option it will not see use in PvE at all. This is absolutely crucial, and has been echoed by countless players, so if you don’t see it in my post here you will absolutely see it again in my next Fractal/Dungeon report.

The bomb kit has the highest sustained damage output, actually.

The only reason grenades are still so universally loved is because of its vulnerability stacking ability. But with raids now capping out groups at 10 players, you won’t really need a dedicated vuln stacker anymore.

I also don’t think the concern should be how the hammer compares to the grenade kit but how the hammer compares to the rifle, pistol, and shield. It competes with other weapons for its slot, not kits; regardless, DPS shouldn’t be the only point of comparison, and there should still be reasons to run pistol/shield, pistol/pistol, or rifle over the hammer.

I imagine their aim is to have the hammer be stronger than a pistol/shield but weaker than a pistol/pistol or rifle.

That makes no sense. Hammer, a melee weapon weaker than rifle, a ranged weapon? You mean just like how other ranged weapons in the game are better than melee weapons for other classes? Oh wait, they aren’t.

You mean like how d/d ele does more damage than staff ele?
The grenade auto is very strong. If you want the hammer auto to be better than grenades, I’m sure we can get them to nerf the grenade kit.

For reference, the following other (non-condi) melee AAs are also worse than grenade kit:
Guardian Mace
Warrior Mace
Warrior GS
Ranger GS

You’re all over the place. We already know hammer’s rotations are powerful than rifle’s rotations. No one is going to stay in Hammer forever. They will need to perform rotations with other kits. We’re talking about the AA here for hammer being better than rifle and grenades.

Let me give you some reference as well :
- You’re comparing total DPS within rotations of D/D and Staff. I’m not talking about rotations. Hell even D/D in air out DPS’s Staff’s fire AA but that’s a moot point.
- It makes sense that Bomb’s AA has higher dps than grenade’s AA. It already does.
- Why are you comparing other class’s weapons AA to an Engi’s kit? We’re talking about the DPS of Engi’s AA skills and how we want more for hammer since it’s melee vs grenade/rifle.

Yes, Ele’s staff does better DPS than D/D. Yes, Guard’s scepter #2 does good DPS when aimed at a building or enemy with large hit box. You haven’t addressed anything about their AA though.

It is the norm for, well, anyone to assume melee weapons in nature do more damage. Ironically some do less in rotations like above. But Anet has said melee weapons have more risk so they get more damage.

People have shown desire for them to stay in Hammer while of course we do our normal rotations with grenade/elixir rifle/FT. Current meta is staying in grenade between rotations. We want to stay in Hammer, with better DPS. It’s not exactly rocket science.

Since the Scrapper Reveal

in Engineer

Posted by: kevvy.5081

kevvy.5081

Thank you for the continued communication, Irenio.

My biggest concern is that Hammer, as a purely melee option, must be stronger than sustained grenade attacks. Grenades are currently ranged and the strongest attacking option with huge sustained damage output, so much so that if Hammer is not the single best attacking option it will not see use in PvE at all. This is absolutely crucial, and has been echoed by countless players, so if you don’t see it in my post here you will absolutely see it again in my next Fractal/Dungeon report.

The bomb kit has the highest sustained damage output, actually.

The only reason grenades are still so universally loved is because of its vulnerability stacking ability. But with raids now capping out groups at 10 players, you won’t really need a dedicated vuln stacker anymore.

I also don’t think the concern should be how the hammer compares to the grenade kit but how the hammer compares to the rifle, pistol, and shield. It competes with other weapons for its slot, not kits; regardless, DPS shouldn’t be the only point of comparison, and there should still be reasons to run pistol/shield, pistol/pistol, or rifle over the hammer.

I imagine their aim is to have the hammer be stronger than a pistol/shield but weaker than a pistol/pistol or rifle.

That makes no sense. Hammer, a melee weapon weaker than rifle, a ranged weapon? You mean just like how other ranged weapons in the game are better than melee weapons for other classes? Oh wait, they aren’t.

Since the Scrapper Reveal

in Engineer

Posted by: kevvy.5081

kevvy.5081

Thank you for the continued communication, Irenio.

My biggest concern is that Hammer, as a purely melee option, must be stronger than sustained grenade attacks. Grenades are currently ranged and the strongest attacking option with huge sustained damage output, so much so that if Hammer is not the single best attacking option it will not see use in PvE at all. This is absolutely crucial, and has been echoed by countless players, so if you don’t see it in my post here you will absolutely see it again in my next Fractal/Dungeon report.

Seconded. Pretty please

Also another vote for Stealth Gyro to follow the Engineer closely without delay. You could just make it sit on the Engi’s location… which would look like the Engi pumping out stealth.
Some players might say ‘well that’s too close to Engi and would be cleaved along with gyro is enemy hits it’ etc,.. but truthfully it won’t be different than the current mechanism – you’ll still be hit by cleave mostly likely anyway. At least this way we Engis can really utilize this Gyro to it’s full effectiveness and solve our concerns about it currently.

Rapid Regeneration should heal allies

in Engineer

Posted by: kevvy.5081

kevvy.5081

As a buff that Anet is trying to sell in a pretty package under Scrapper as a genuine group utility, it SHOULD affect the way allies are benefited from Super Speed as the Engi does. But I do agree that the healing for others should be at a fraction. Maybe 1/3 the amount Engi receives?

Scrapper doesn't solve our core-spec issues

in Engineer

Posted by: kevvy.5081

kevvy.5081

  • Adrenal Implant (grandmaster): make it stack with vigor.

Yea I was really disappointed to find our that it didn’t stack with vigor. Serious untapped synergy with Firearms/Alchemy/Tools to be had. Still I feel content with just Adrenal Implant in that it basically does 2/3 of the job Acrobatics does for Thieves ATM without breaking a sweat

My honest 1st impression on Scrapper

in Engineer

Posted by: kevvy.5081

kevvy.5081

Even if all Gyros were invulnerable for the entirety of their duration, kits would still be better and Healing Turret would still dominate.

Sad truth. I would use Gyros if they were invulnerable and yet kits would still be the ideal choice to have. They need to do some seriously tinkering with Gyros to really make it viable in what little use it has.

Prediction: everyone will hate this idea

in Guild Wars 2 Discussion

Posted by: kevvy.5081

kevvy.5081

I always had a similar idea for Leaping a smoke field (when d/p thieves were all the rage). Smoke aura: blind foes that strike you in melee (with an icd) and take less damage from projectiles.

Wow I actually like that idea, than the current 3s stealth. Would make for better trash mob dealing instead of the occasional war and guard stealthing themselves with leap skills for no useful reason when a Thief or Engi uses a smoke field.

No more stealth until...

in Guild Wars 2: Heart of Thorns

Posted by: kevvy.5081

kevvy.5081

Whinge whinge whinge. Problem isn’t stealth, it’s mesmers. Thief? Who the hell cares about Thieves stealthing now? You would know if you ever played Thief properly. Their roles at most is +1. They can’t do kitten while in Stealth. Just check out the Thief’s forum and you’ll get the clear image.

There is no point debating stealth in of it’s own – only the classes that use them and how their basic mechanism works with it should be the focal point. One(Thief) needs it because it’s their whole kittening point of being that profession, others(ranger/engineer) rarely use them and when they do they kitten out on using 1 or more utilities just to get stealth. It’s not like they can play to their full capacity AND have stealth. There is always a compromise which is a double-edged sword which then becomes a L2P for you to know when and how they are vulnerable with skills on CD. Problem is Mesmer, but I’ll get to that later.

You can cleave, AoE or use revealing skills, if you don’t have them – it’s not the end of the world. Stealthed Thief doesn’t mean the end for you – half the time they miss, you move out of the radius, some even get lucky time dodges. If you’re staying still then of course that’s godkitten L2P. Got hit? Big deal. Once they reveal themselves DPS them down with ease and laugh on their courpse because between stealthing and kitten they’ve got skills on CD and low initiative. Stealth is Thief’s most valuable and only utility that makes them unique – and it’s pathetic.

So what if they run away? That’s the other half of the usefulness of stealth – they can’t kill you, so they run away. You gonna cry over it? You kittening won. I wouldn’t feel kitten in that case, I’d feel kittening awesome and feel sorry for them.

You whiners need to know that Thieves can’t sustain as well as others and their only defense mechanism is stealth. Their best method of dueling is surprise attack and spike damage. That’s it. It’s actually kittening pitiful.
While some Thieves do sustain well using p/d and SB, they won’t be using stealth a lot due to their weapon skills. Nevertheless if you see a stealthed p/d thief use their stealth attack on you? Dodge it. The projectiles are visible clear as day. Stealthed d/p thief around? Move your kittening kitten around, cleave and use AoE. Guess what? You might end up dealing more damage in the end while they scramble themselves trying to find the ideal time and place to attack again. Use that to your bloody strategy and play better.

You think Thieves can play just like any other classes AND stealth? Learn the bloody class again.

Problem is the kittening Mesmers. Because they are they ones having all the benefits of stealth AND being able to down you while still in it without a single reveal. Go kitten about them, but if you also learned a little about them, is that they use 2-3 utilities and a trait line required to make that kitten work. Once they use all that stealth up? They ain’t got kitten to play with. DPS them down and teabag their faces.

I usually shut up about rants but once a while people say kitten that just makes no sense. If you played Thief you would know just how kittening awful they are and in need of Anet lovin’.

Scrapper Trait - Mass Momentum

in Engineer

Posted by: kevvy.5081

kevvy.5081

Yea it’s very underwhelming, nothing to be excited about. Useless without FT and Juggernaut. Rapid Regeneration is a better alternative for me.

Scrapper DPS for Dungeons / Fractals

in Engineer

Posted by: kevvy.5081

kevvy.5081

I am certainly interested to know how the Hammer will fit into the meta build for Engineers in HoT. Hoping for a better damage coefficient overall but now we know that Hammer’s 3 and 5 already does more damage than rifle’s rotations so looks like Hammer is in.

So the point of this thread is to brainstorm ideas. Maybe hammer’s AA will be better dps than grenades after BWE. Unless you play Engineer with just one weapon/kit with no regard for dps rotations, there’s no point in saying grenades do better dps than hammer.

My honest 1st impression on Scrapper

in Engineer

Posted by: kevvy.5081

kevvy.5081

All Gyros need to be invulnerable, but cc’able. Short duration for mediocre effects and CD only starts after it dies – If all this stays the same, then it needs to have invulnerability.

Bulwark Gyro Viability

in Engineer

Posted by: kevvy.5081

kevvy.5081

Bulwark is alive for 15seconds(less since there’s no way it’s surviving 15 seconds – if it is, you’re using it for the wrong reasons) followed by 30s cd. iDefender starts its CD straight away. Like others have said, I wouldn’t even take iDefender on my mesmer to begin with. Bulwark viability doesn’t even exist in my mind.

Gyros have HP = Gyros are useless in pvp.

in Engineer

Posted by: kevvy.5081

kevvy.5081

Having Hp doesnt make it useless, wth.

Turrets are dps adders and dont move, theres a reason they arent used much.

Gyros move and offer utility as well as Super speed on death + a suicide bomber mode. Please just stop.

It literally makes it useless. Utility? Mediocre at best and again stops once it dies.

Super speed? For what? It can’t even counter Chilled. Seriously why are some people buying into this ‘Super Speed’ propaganda? Anet makes it sound so hype like it’s the next big thing but it’s not. It’s just a better form of swiftness and that’s it. If it had +100% movement so it can counter cripple and chilled then maybe.

Turrets already had a suicide mode with knockback with Explosives trait line. Nothing new here. Only difference is that it moves. That is a double edged sword at best, at least we could use strategic placement of turrets.

My honest 1st impression on Scrapper

in Engineer

Posted by: kevvy.5081

kevvy.5081

My exact thoughts. Gyros with CD that only starts after it dies, has HP, can be crit and conditioned. Outside of SPvP they are useless.

I do hope that the elite Gyro acts somewhat like Rangers pets in PvE – Hostile mobs don’t attack the pets until attacked.
If not then it’s completely useless. Not to mention not ideal to begin with when stealthing past trash mobs – the Gyro as shown in the PoI had a latency in movement and only followed behind the Engineer – preventing the whole group’s movement by having to stop to let it catch up or risk loosing that stealth pulse.
Stealth stacking and Elixir S would be a better choice at any rate.

Traits are not very offensive in PvE – bit of weakness and might when you gain stability which is useless unless you use FT with Juggernaut. Rest are super speed access, more healing when you have speed and damage mitigation. I don’t see how I will ever choose this over Firearms/Inventions/Alchemy/Tools. Which would mean missing out on using Hammer. Even the defensive trait line Inventions has better DPS with the bunker down GM trait as well as nice defensive traits.

Overall very disappointing elite spec for me. Anet sure seemed to put so much value into this ‘Super speed’ to make it look like a big kittening deal and that’s just so pathetic.

Access to HAMMER not in the minor traits.

in Engineer

Posted by: kevvy.5081

kevvy.5081

Vuln, might and stun on a melee weapon is certainly very offensive. Defensive too but it’s certainly more offensive than pistol or rifle. DPS wise we’ll have to see until after next BWE.

Access to HAMMER not in the minor traits.

in Engineer

Posted by: kevvy.5081

kevvy.5081

I do agree that it is a bad decision to have such a good offensive weapon locked behind a very defensive trait line.

If you look at the trait info @ Dulfy, what little offensive trait it has are finishing off enemy in range, weakness and might when you get stability. It’s focus is just basically more super speed access and things that synergize with super speed. Rest are entirely defensive.

I really want to use hammer but those trait are just awful to even look at. I won’t even consider replacing any of Firearms/Inventions/Alchemy/Tools. Even Invention with all it’s defensive glory has a nice damage boost with the GM trait.