Yes, lazymode PvE builds like dropping 3 Duelists on Abomination while you fight him melee away from your duelists so he doesn’t smack the ground and destroy them, relying only on dodges and evasion using Sword 2 to prevent yourself from overriding phantasms (thus negating 5 weapon skills 3,4,5/4,5)
Ever soloed that guy? Duelists make it a lot faster, and the cost of dropping 3 of them is 5 weapon skills.
I get where you are coming from, PVE content is boring so clearing it as fast as possible is always preferable
Making it marginally harder for some PVE mesmers to solo bosses would be a small price to pay imho.
Mesmer actually
But I also play necro, and even self heals only during DS would be really difficult to balance for PVP, imho.
(edited by kodesh.2851)
Except it makes it impossible to roll in a phantasm build/pve.
If they make it so that it doesn’t override, then they might as well remove clone death.
Also, I don’t want to spawn clones while avoiding things in PvE. I hate going in combat more than I need to while moving from point a to point b. If I’m in the mood to kill everything I see, fine, but I don’t always want to do that.
I see…
Yes, clones aggroing random mobs is annoying and should really be fixed.
Still, you only override your oldest phantasm if you have 3 out and summon a clone. So yeah, I’d be totally fine with lazymode triple phantasm PVE builds being hurt so the rest of us can enjoy baseline DE and all the build variety that would allow.
So I’ll only be able to 11111 an kill two ppl during Lich instead of 3? Okay.
wut? Necros have excellent sustain for their DPS output. Buffs aren’t needed.
Funny how it always comes back around to DE in the end. They really need to make it baseline. Sure there are a couple of “viable” builds that don’t use it, but I can’t think of another profession that is more pigeon holed into a trait than Mes with DE.
Yes, it’s annoying. However, being able to /dance fast enough separates the men from the boys.
Old school sigil of purity: 60% chance on hit to remove a condition (cooldown: 10s)
The new fangled sigil of generosity: 60% chance to transfer a condition to your foe on critical hit (cooldown: 10s)
Yes, purity is on hit instead of crit, but since it only cleanses a condi and doesn’t transfer it like generosity, maybe the CD should be more like 5 seconds.
I think I’ll be hoarding my adren next patch. GS and Lbow with berserker’s power is looking good. Lbow is real nice b/c you can burst the ground instead of your target, much more reliable for Cleansing Ire especially with this change.
I swap out GS and sword/x or focus/x, but never without mah staff. Best overall weapon regardless if you’re condi or power imo.
Yes, the curtain is short, VERY short. In fact, best way to cast the curtain to protect yourself is to click it with a mouse. If you mouse-click a targeted skill then the targeted location is YOU, not where your mouse is pointing, which is perfect to place curtain and be 100% sure you’re in it.
Yup, that curtain is like 2 inches high, it’s ridiculous. Nice tip on the clicking, I set my binds day 1 and never changed them, so had no clue lol.
I was pretty negative on the changes when I first heard of them because I don’t like when they indirectly nerf like this. However, as I think it over this really does hurt PU most.
I don’t really care about the loss of the bleed stack. When I run condi duelist/sharper images and winds of chaos are my main sources of bleed, and will probably not notice the loss of one stack from a 1/3 chance ability. When running power I grab these to ensure there are conditions on my target to pump Warlock’s damage, so also no problem losing a stack.
As far as the block/blind/evade change, I don’t like anything that can’t be evaded, that should be pretty universal. Sure, chew up your blocks and evades on my clones popping, works for me. Blind might really suck, but afaik blind causes other aoe attacks to miss so this is probably also consistent.
Wait, this was an ironic thread, right? If you want more sustain, spec for it.
NOOOOOOOOO
Got that? Just no.
Geeking out on builds and finding my own synergies is core to my enjoyment of the game.
All we need to make PvP great are more game modes and more maps.
Keep your dirty paws off my hotjoin.
I just came back after about a 6mo break. Idk what all has changed specifically, but condi feels toned down quite a bit. I haven’t touched a Lyssa rune and usually just run one condi wipe utility.
And like Lopez was saying, damage is damage. If I’m not split second perfect in avoiding direct damage, I’m toast, why should conditions be different?
Actually, my suggestion is pretty close to the original design. Right now, it is a block (although it does require a projectile to activate) and has a damage component as secondary effect as well. Granted, it doesn’t work it is supposed to. But why not keep its current spirit? It would not compete with Blink because it is no stunbreaker. It would not compete with AT because it is not boon related and can’t remove conditions.
Interesting but too conditional for my taste. Spreading condition is a Necro-thing and I wouldn’t feel comfortable with it. It would also indirectly compete with Arcane Thievery since both counter conditions.
Even when not taking into account that we already got Illusion based utilities I highly doubt that ANet will assign a class to every mob type there is. Because that is what would have to happen if such a skill was introduced.
Actually I disagree that your suggestion keeps the current spirit. It is mechanically similar, but you’re not mimicking anything. It’s just another distortion but with damage, combo and no need to pop clones.
We already spread conditions via the clone death traits, having an active that protects against condi application would be extremely helpful and not a replacement for condi clears. See warrior bersker stance.
I assume ANet already assigned a basic profession type to every mob, even if they’re all just ‘warrior’ as the generic. Yes, we have illusion summoning abilities but this would remain a manipulation. You could argue we already have boon stripping so no need for the new mimic. This would open up some interesting gameplay for the more situationally aware, and it would be plain fun to use.
pretty much agree rabid. I’m harsh on the clone death nerf b/c it’s just a sloppy way to balance. Other builds use those traits besides PU, and I hate when there is collateral nerfing. For kittens sake, just fix scepter guys.
I wish they’d just scrap and redesign scepter. No matter how many uber buffs it receives, the attacks are all slow, clunky and not fun to use.
Something like this:
Scepter 1: Ether Bolt/Blast. Make it just like the downed state 1, Mind Blast – remove projectile, lower casting time, deals damage and applies a stack of confusion. If kept a chain, make it apply confusion, confusion, torment and NOT summon a clone on 3rd hit.
Scepter 2: This isn’t terrible I suppose, the clone summon on block always feels clunky to me though. Keep the block and torment, but trigger Chaos Armor on block instead of a clone summon.
Scepter 3: Confusing images – Summon a clone at the target location that casts Ether Blast.
IMO that addresses the biggest flaws with Scepter: The painfully slow projectiles and animations, and less than smooth feel. Plus, who hasn’t wanted the ability to pop a clone on a specific spot from range? This would be super fun to play and easier to balance.
I call this clone death nerf both heavy handed and short sighted. Lern2dev.
hmm doubt they’d give us such easy access to a long duration invlun that also deals damage and is a blast finisher… I’d rock that all day though.
Here’s my ideas on a useful but not too OP Mimic that maybe sticks with the original’s flavor a bit (using your enemies’ attack against them).
1) While active, conditions applied to you are applied to one of your clones instead. If the clones are killed (not shattered) they spread those conditions to nearby enemies.
2) Block attacks for 4 seconds, if you successfully block an attack, summon a phantasm based on your attacker’s profession:
-Guardian = Defender
-Warrior = Berserker
-Engineer = Disenchanter
-Ranger = Warden
-Thief = Rogue
-Elementalist = Mage
-Necromancer = Warlock
-Mesmer = Duelist
(edited by kodesh.2851)
replace all of that with “use phase retreat with a ledge above/behind you and you will teleport there”
I’ll be sticking with null field.
Condi shatter works fine. I tend to go 0/6/2/0/6, Staff scepter/pistol.
Most people feel that way, myself included.
The problem is that Anet has tied the success of a warrior solely to our burst skill. Thus, I think this change will have more effect then some might predict.
Yeah, I think the “fix” should have been putting burst abilities on a shared cooldown between weaps on a miss, so you can at least keep your adrenal health/zerker’s power etc.
This is not a huge deal imo. Target the ground with combustive shot, you won’t miss and will always get your condi clear. I always thought it was kinda silly that we could miss a burst, and just swap weaps and try a different burst with a full adrenaline bar.
while axebow lacks the control, the dps potential is higher so I actually like it a lot in team fights. Drop your fire field and zerker stance then spin to win.
TBH I think the concern about PU mes becomming OP after this change is without merit. Scepter 1 is still slow to cast with a slow projectile, at best scepter clones might be about as dangerous as staff clones now. Not a bad thing IMO.
Also: Unless I missed a memo, there is no buff incoming for iMage, so PU with scepter/torch is still going to be kitten DPS compared to other weap/builds with legit phantasms. In the long run I expect more tears from the new iLeap.
(edited by kodesh.2851)
A few pointers:
-NIKE is right on, chain a few CC’s or interrupts with your burst and you’ll ruin an engi’s day.
-Smirgel is also correct. They’re fairly weak at condition cleanse/control. They tend to do a lot of aoe, so I get a lot of mileage out of the condi on clone death traits, even with power builds.
-They’re weak against phantasms. Staff/GS with a power build is my fav for dealing with engis. Staff has everything you need when you’re at close/med range, phase retreat will seriously save your bacon. GS gives you the upper hand at range with the high damage and instant hits (no projectile travel is a HUGE advantage).
-Learn how to get out of their CC quickly; blink, decoy and phase retreat are your friends.
-Engi is good at skyhammer, but Mes is also pretty OP. Try GS and sword/focus, build doesn’t matter much. Null field is excellent for stripping stability.
All in all I just treat them like a war or guard, burn them down from range.
Yes, cause it will kitten ppl off to no end.
-Sizzap
Damage is damage. Zerker is just as viable as condi. However, gone forever are the days of packing 1 stun break and no condi clears.
I go zerker LBow all the time in Spvp. I’d imagine it’d be ever better in wvw. 30/x/x/x/30.
What’s the fascination with team deathmatch? zzzzzzzz
fyi this is all signets for all professions, not just ranger. Most annoying bug and been around forever.
8v8 hj in room 001 is the only high end play in gw2
Come see if you can survive and thrive in the zerg.
-Sizzap
War makes a great bunker, settler ammy banners or shouts, can’t go wrong really.
Rofl, I dig this.
PM Sent, enjoy
Happens to me all the time, not just with stability but invuln as well.
Maybe I’ll give a crap about the leaderboard when ppl have had some time to play and settle in to their ranks.
Everyone needs to chill about the syncing thing. There are probably a few who are really trying to cheese the system, but c’mon… When you get out of a winning match, don’t you want to requeue right away? Obviously the pool of players at any time is finite, and they don’t want you to wait too long…
TBH the worst thing about thieves is when I get them on my team. The good ones are so few and far between, it’s almost always a wasted spot.
Ugh.. no thanks.
SKyhammer map is horrbile to be a mesmer atm,
Skyhammer is a mesmer paradise.
Phantasm build is good for point holding. iDesenchanter, iDefender, Signet of Illusion with Dwayna or Water runes.
^
We’re not the most effective back bunker, but Dwanya runes with a good Phant build helps a lot.
And then we go on a very long cooldown before doing it again (90s) meanwhile thieves AOE cleave pistol whip hits for way more than our BF MW combo and warriors can repeat 100 blades every 8s. Like I said and you just showed with ur keyboard concerto example mesmers have to pull way more stops to come close to damage other classes can pull much easier much more often.
And this is why I started playing warrior.
:3
Well, that’s just like, your opinion, man.
You don’t, which is why I love those condition on clone/image death traits so much
I thought this change was pretty kittened until I tried it in pvp. The RNG is at least working now. Enemies are getting loaded with conditions when they hit me with chaos armor, prot uptime is good, though yes I do absolutely miss the on-demand prot.
So, for rezzing or surviving a big hit when you’re out of endurance/immo, this is a pretty harsh nerf. However, the blind royally screws with melee. Chaos armor will actually save you from a thief now.
It’s a buff if you play it right. I’m sort of sorry for all my knee jerk kittening.
If you don’t know the mesmer builds, then yeah, you’re going to die to mesmers 1v1. We’re a strong dueling class, hence the dueling trait line
Also, don’t nerf mesmers too hard, since we’re pretty good at handling those fear spamming necros you dislike so much