Have it come in the mail, soulbound but you can apply it to whichever character you want.
Why soulbound if you can apply it to any character anyway? Seems like account bound would be simpler, like the karma from dailies.
I meant account bound till applied – like Karma jugs basically. I just meant that WxP itself should stay character-based, not account-wide.
Umm… Friday karma trains are nothing new. Now they are of course Karma/wxp trains.
It’s not just Friday anymore, it’s starting to happen even on reset night.
yeah.. isn’t this WXP grind exactly what Anet said that we wouldn’t have to do in GW2… that grind would only be for aesthetics?
For sure. Unbelievable how they’re managing to take what promised to be a groundbreaking game and make it just like the tired old crap they said they were trying to transcend. Ascended, WxP, what next.
The whole grind behind the WXP needs to change. I’d take the sledgehammer to the system and drag the broken pieces back to the drawingboard.
Same. I’d love to see wxp awarded once a week on reset, based only on how your server did. You got 3rd? You get X wxp. 2nd? You get 2X wxp. 1st? You get 3X wxp. Plus a bonus of Y wxp per player based on how many WvW events/kills/achievements/metrics you completed that week. Have it come in the mail, soulbound but you can apply it to whichever character you want.
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I am looking to make a character that is more WvW focused. I’d appreciate some advice as to what kind of class to role. I had just leveled a Warrior to 40+ and then started to hear things about them not being so great in WvW.
Warriors are awesome in WvW, just not in 1v1 type situations.
I’d like to be a class with a decent roaming capability, and good for small group battles. 1v2, 2v1, ect.
I’d like to be a class that can make the fights last longer. I don’t want to depend on ‘burst him down before he bursts you down’. I’d like to be able to out last my opponent vs, out burst him.
Oh. Well in that case, thief, mesmer, guardian, ranger, engineer, and elementalist all have valid builds that do that. So do Necro’s too, and they’re top tier for large scale zerg or GvG battles, but not sure how they fair 1vX.
It’s more of matter of figuring out which class feels most fun, then learning how build and spec it for your preferred playtstyle.
Hi Jayne, good idea. Tried to send you a PM but your inbox is full.
Ok, as long as the actual damage is correct, I can live with that. I’m usually looking more at health bars than numbers anyway. Will go test Hundred Blades on some test dummies and golems to make sure.
Dear Tarnished Coast,
I miss you guys. I had gotten so used to fighting you, and now that you are gone from my life Guild Wars 2 is a little less fun. Why can’t things just go back to the way they were? QQ
We need you guys back to help us 2v1 SoR. SoS & TC don’t quite have the same “understanding” in that regard.
Just keep in mind that SoR is trying to keep this matchup fun and not to be a blowout. There are quite a few strong guilds and/or players vacationing from wvw this week as we are trying to keep things entertaining for everyone.
And that is not making us feel any better about things.
Well what do you need to feel better? For SoR to Green all the maps and siege up the north supply camps? WeeeEEeee that sounds real fun.
This week is good for us too though, we have a few people running tags for the first time and a lot of new players on the field. We are trying to turn a poor match up into a good fight is all. If SoS was replaced with another T2 or T1 server it would be another story, I do feel TC can compete in that scenario and even give us a run for our money. SO instead of crying about it, take advantage of it and whoop that ass, make us pay for it =D
Out of curiosity, which SoR guilds are taking vacations this week, or aren’t at full strength?
A lot of us prefer bashing our heads against superior forces, even if we get our butts kicked. Nothing else lets you know where you really stand.
Though on the other hand, TC tries to do the same thing when we’re put in lower tiers – let the regulars take breaks, make room for newer commanders to get experience, etc. Not faulting SoR on that, just curious.
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Welcome (original) RE! Very very glad to have you guys.
Spent last night helping make sacrificial offerings of SoR’s BL keeps to the Flame Ram and Golem gods for increasing server caps again right as you were deciding. I imagine that helped TC.
SoR may have us on overall coverage and PPT, but the action is a blast for both sides, and generally good sports all around. Hope RE enjoys your first week here!
1. Offset by smaller, less noticable character when fully zoomed out, particularly in PvE boss battles. Though I must say ANet could “fix” this “issue” by allowing the camera to zoom all the way into first person. Also on the topic of offset, the offset camera option is also a working solution on getting visibility on larger characters.
I’ve heard people complain about this, but so far it hasn’t affected me too much, at least on Shatterer, SB, and Karka Queen. I just keep my eyes focused on the center of my monitor, watch for numbers to make sure I’m in range, and watch my skill cooldowns with peripheral vision.
All that WvW zerg training where you have to keep your Commander centered in the screen at all times, which means you’re not watching your own character anyway. Instead, you’re mentally constructing a vector from the center of your screen, where you know your character is even if you can’t see him, to the commander icon, and then attempting contract that vector as quickly as possible. Works similarly on big PvE events, but usually less frantic since most bosses are relatively stationary.
But yeah, definitely something to advise people of before rolling an Asura, if they think it could be a problem for them, then a bigger race might be better. I can see how, especially in World events, this could be a big problem for some people.
2. Before now I hadn’t even heard about jump-dodge. Possibly because I don’t do sPvP. Can’t say anything regarding whether or not it’s easier or harder to do on an asura, but if I read things correctly, it’s a matter of hitting jump and dodge at the exact same time, which should not be different for an asura versus any other race – unless you have a specific keyboard that you can only use while playing an asura.
This is kinda what I’m getting at – I have the sneaking suspicion that despite ANet’s assurances to the contrary, there are minor technical/functional differences between the races. The Greatsword bug I mention I’m sure of it, which makes me suspect it may manifest in other areas too. Complex software is rife with these little unintended consequences, unforeseeable emergent interactions, and the like.
3. I call your one profession specific skill and raise you all flurry-effect abilities across all professions, which are currently not working as intended on asura (visually dealing half damage compared to other races).
This is interesting, was not aware. What do you mean by “visually dealing half damage”? Are you saying Asura Flurry abilities are dealing the correct damage, but not showing it in the numbers they pop up? Or something else?
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To be fair, that’s exactly what placebo means. Placebo, from the latin placebo meaning “I will please”, is a term used for a treatment or other solution that gives the subject the sensation of improvement without necessarily getting the improvement in the first place. Such is also the case with the asura animations – the way they’re designed, they are required to move quickly to maintain the same distance over time as their larger counterparts, particularly norn and charr. They feel quicker, but they aren’t. This is a placebo effect.
To be fair, there are two types of placebo – one where recipients know they’re getting the fake treatment, and one where neither the control group nor the placebo group know which they’re getting.
This is obviously a case of the former, at least for everyone in this thread. There is no functional/technical difference b/t most Asura skills and those of other races. Angular velocity of smaller orbits may make their weapon swings appear quicker, but they’re swinging the same speed as all others. Run speed is obviously the same. Etc. etc.
But after spending six months playing a Norn guardian, I can guarantee that increased pleasure I derive from all of these little illusions is very real.
And a few things are not illusions, but actual technical/functional advantages, despite ANet’s best attempt equalize all the races:
1. Better camera manipulation in tight spaces like jumping puzzles. The very fact that Asura are so short that you can zoom in and see over their head instead of being body blocked like the other races is a huge quality of life improvement.
2. Easier to jump-dodge. I was never able to figure this out on my Norn, but was able to do it after a few days on my Asura.
3. Guardian Greatsword #3 Leap of Faith not bugged on Asura, much more reliable. Doesn’t hang on irregularities in the ground, and doesn’t miss targets at slightly lower elevation.
That’s all I can think of off the top of my head atm, more later if they come to me.
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Quoting for emphasis. Yes, we all realize that the different races all move at the same speed, and jump the same height, as measured in game world units. However, the ratio of distance covered to avatar height differs greatly between the tall Norn or Charr and we Asura. This leads to a PERCEPTION of faster movement.
Yes, the same effect occurs in cars as well – cars with the driver closer to the ground feel like they’er going faster than, say, big SUV’s with the driver higher up. A trick of perception, but it makes a big difference in sensation of speed.
Yes, I do, which is why I chose to use it. Often comments about asura being “quick” or charr being slow or whatever leads me to believe folks are happy in assuming something exists that does not, i.e. a “cure” for the slowness of other races. I find it a pretty amusing reason to claim a race is better.
Just in case you didn’t read my entire post, I did cover that:
It’s a bizarre illusion b/c I know they do everything at the same speed as the other races, but still it’s there and has a tremendous effect on my enjoyment of it.
Still, animations are, in my opinion, a pretty important reason for picking a race. If the perceived speed of asura actions works for you, enjoy it, I say.
For sure. That, and I still have strong suspicions there are small technical differences between Asura and the larger characters. After several hundred hours on a Norn guardian, little buggy things I’ve gotten used to just don’t happen on my Asura:
Also Norn’s have some wonkiness with GS Leap of Faith where it misses lower elevation targets or gets snagged by something in the ground, that just doesn’t happen with Asuras. Nice to be able to rely on that staple Guardian skill for a change.
The relief I feel when using LoF on an Asura and actually being able to trust it is palpable.
I know ANet says there is no difference in these things, but complex software systems like this sometimes have unpredictable, emergent interactions in the code that can lead to little ghosts in the machine. This could be one.
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For WvW, SoR, FA, or SoS are the best non-Full T1/T2 choices. Other servers outside T1/T2 may be good options too, but I’m not familiar enough to comment. Find the server forums of the ones you’re interested in and do a little research on the community.
I’d like to add another possible option for this:
Tag ground for siege. Your long-range artillery (Trebunchets, mortars (maybe catapults?)) get a marker for them to hit. Would be useful when blindfiring, especially when firing towards a marker lets them know if the shot landed correctly/short/long etc.
That is totally awesome too – like the real military calling in artillery on coordinates beyond the gunner’s visual range. We can sort of do this already with the scout telling the gunner “right 1 tick, 5% more power”, but would be interesting to add to minimap too.
You’re losing 70k to 40k and you’re quitting? Does Sea of Sorrows even need you if you’re going to be the first one to quit 3 days into a matchout that isn’t even a blowout?
“Hey guys, it’s impossible. I know we’re earning +200 points now but let’s all just quit and sit on our butts for a week”
Actually he quit hours into the matchup :P
That’s just embarrassing. I just checked out mos and you guys are earning +440.
Yea that was the strength of our oceanics. If we could match our NA with oceanics, we would easily be a worthy opponent in tier 2.
That’s exactly what DB just did, and after this week you’ll be in the exact same position to do it too – top of T3.
NA servers with strong SEA/Oceanic are unicorns, and a great destination for NA/EU guilds looking to transfer. The only problem is, are there any NA/EU guilds left to transfer to you? DB might have just gotten the last big wave.
I have a Norn guard, human mesmer, and human thief. Back near launch I created an Asura Warrior too, but never got around to leveling her to 80 till just recently.
She is such an amazingly fun little zipping zooming pinball of death, within a week of hitting 80 I knew I had to reroll my guardian to an Asura too, and I hate leveling. But she’s closing on in on 80 now as well.
Oh. my. lord. These little guys are sooo much more fun than the big races. They play with so much more pace, alacrity, and quickness it feels like an entirely different game.
It’s a bizarre illusion b/c I know they do everything at the same speed as the other races, but still it’s there and has a tremendous effect on my enjoyment of it.
Also Norn’s have some wonkiness with GS Leap of Faith where it misses lower elevation targets or gets snagged by something in the ground, that just doesn’t happen with Asuras. Nice to be able to rely on that staple Guardian skill for a change.
Once you go Asura, you never go back. Unless you care a great deal about armor aesthetics, which I don’t, except for the T3 Tron look 1, 2. Only wish I’d gone 100% Asura at launch.
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I would not upgrade from exotic with the same stats not really worth it,
After much deliberation on how to spend my laurels, this is the conclusion I’ve come to as well – don’t spend them, hold out, save them for something else later.
Ascended is FUBAR for a number of reasons, not least the kluge-y way they flattened the exquisite jewel stats into the trinket and have two sets of redundant stats there (never seen anything so WTF’ish in a game).
So instead just gonna wait as long as I can, until absolutely forced into some upgrade. But my full exotic Cleric’s guardian and Sentinel/Soldier/Knight mix warrior are still perfectly viable for everything in WvW.
What kind of motivation should I have for telling my guild to get into WvW this week?
Learn, improve, move up the rankings. Same thing we do every night, Pinky.
due to the tier 2 servers we’re facing, any effort put out by us will raise our rating and give us more of a chance to potentially fight in tier 1 where we’d get our spit stuffed in even more?
You’ll have just as much chance as fighting down-tier servers as up-tier, and of losing ranking to them by not winning by enough. It’ll even out, you’ll end up where you should be.
I am so proud to be part of SoS. It has not gained 1, not 2, but 3 whole ranks! Last time we fought in tier 2 it was when our spirit was completely broken but this time it is so different.
There’s some QQ’ing about the new matchups, but SoS is the epitome of what ANet intended with the new system. Lower tier servers taking rank from higher tier ones they otherwise would have never fought, and vice versa, both shaking up and balancing out the tiers better.
I think once the dust settles and we’ve had a few weeks of this, and people get a feel for how the increased short-term randomness contributes to longer term ranking accuracy, it will generally be considered an improvement.
I am not in favor of the idea because it means more people hiding behind walls and less people out there doing things, ie scouting.
If that’s a problem they could limit the binoc/scopes to one per tower. If someone’s already manning it, not many people will stay there, same as now.
The problem now is that sentrying is the most passive, least active role in WvW, and even moreso now that siege timers have doubled to 1hr. Scouting is very active and fun, as is zerging, havoc squadding, roaming, and yak slapping. Sentrying is only really active when under attack. This would bring sentrying on par with the active play of the other roles.
… But seriously, this should’ve been there from day 1. Defending static locations is just as much about spotting the enemy before they move on it as the actual defensive siege (which just doesn’t happen properly if it’s hard to spot an incoming due to limited LoS). I’m not sure the numbers are sufficient in some places, but that’s more a technical thing, anything is better than what is there currently.
Yes, you’re hitting on the underlying problem here – we want more strategic reasons to do stuff, especially keeping, holding, and flipping towers, beyond mere PPT. Giving them more strategic value as observation posts and somewhat dangerous obstacles to navigate around does that.
Any idea along the lines of increasing the depth of the WvW meta is good.
Maps r too small for something like this in my opinion
The view ranges are something that would have to be tweaked by ANet for that reason, I’m just using 1.5x and 2.0×. It’s possible it would be 1.25x and 1.5x or something, whatever makes sense.
Hmmmm… perhaps a Livens Large Gallery Flame Projector ?
Haha, that would be pretty awesome too, spewing huge flames onto zergs, but might have to be a separate upgrade. More of a short-range anti-zerg weapon.
First thought is Towers only, since Towers are more likely to have too few or zero people sentrying them than Keeps are.
With Keeps, it seems they’d be more likely to pull people away from the work of upgrading the keep – I envision everyone fighting over the binocs/scopes, with fewer left over to manage the keep, walk yaks, build siege and buy upgrades, tick siege, etc.,
But with Towers – many times there’s nobody there doing that stuff anyway. Or they’re there and the zerg WXP train rolls by and they just abandon post for it without getting a replacement.
Also Towers seem to serve as the forward operating/observation post in the game, so this would fit that theme.
But if it’s a hit and players are fighting over the binocs/scopes , then gameplay/customer satisfaction-wise it might make sense to put them everywhere.
And there’s a qualitative difference b/t some Keeps – Hills, Bay, and SMC see a lot of enemy traffic in 2x range that would provide good tagging opportunities, but Garrison, LLK, Valley, and OL are pretty well isolated and see less (except the occasional last second yak slapper, quaggan flipper, or golem ninja rush attempt). Though this would provide increased risk for gate contesting thieves.
The fortification still has to be upgraded anyway to buy these, so for a while at least everyone has to walk yaks and that stuff. Also, gives more people more options besides zerging.
Overall not sure. You?
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Where on a tower would you put them? Far eniugh back from the edge I hope! I would hate for these to become the next
cannons and oils where you can barely stay on them for 5 seconds if they are under attack.
The highest point, for one. Meaning, Lord’s Room in most towers. Maybe two or three more on the corners.
And the point isn’t to use these against a zerg at the gates – they only tag enemies if you spot them outside normal visual range, eg 1.0X+ range. Binocs give you 1.5X range, telescope gives you 2.0X range.
If enemies manage to sneak inside normal visual range 1.0X before you spot them, you’ve failed to tag them, and can’t until/unless they leave normal visual range again (although you could shoot them with the sniper rifle if you have it, at any range up to its max 2.0X).
Incentivizes the sentry to actually be sentrying the whole time.
If a zerg makes it to the gate, that’s what the cannons, mortar, oil, AC’s and Balistas are for.
And if the zerg or even havoc squad manages take out the binocs/scope/sniper rifle with siege or whatever, that’s exactly what they should be doing – neutralizing a strategic enemy advantage.
That’s the point – they make towers more tactically important, able to survey, harass, and partially deny passage through large areas around them, and hence a higher value target to neutralize.
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Oh yes, T3 upgrade = Sniper Rifle, that completes it. Same 2x view distance as telescope, but ability to take shots at people, manual aim.
3 shot types:
1. Non-piercing, high direct damage shot
2. Piercing, moderate direct-damage Poison shot
3. Piercing, low direct-damage Cripple/Weakness shot
No auto-aiming though, that would be too easy, manual aiming only.
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Curious what the WvW community thinks about this, yea or nay:
1. Add binoculars to the Tower upgrade order form. Binocs can be upgraded to telescopes.
2. When binocs are purchased, several pairs of mounted binoculars spawn at corners and the highest points of the tower. They increase view distance by 1.5x, 360 degree swivel.
3. The telescope upgrade changes all the binocs to telescopes, increases view distance to 2.0x, 360 degrees.
4. When a sentry spots an enemy with the binocs/telescope at distance greater than 1.0x, they “tag” that enemy (only at a range greater than 1.0x, eg must use the binoc/scope). If that enemy dies within 1m of being tagged, the sentry gets a loot bag + WXP, even if the enemy runs out of sight after getting tagged. Works vs both roamers and entire zergs, but short tag duration requires coordination and quick response.
The benefits of such a scheme:
1. Makes sentrying more directly rewarding, provides another alternative to zerg WXP farming.
2. Makes towers fun to hang out in rather than just another PPT objective and sentrying chore.
3. Makes sentrying more unique and hence desirable – only place in the game you can see further than normal view distance.
4. A mini-game within WvW for the sentries – can you get your team to take out those you’ve tagged before the tag expires?
5. Adds to the strategic value of towers.
6. Gives players new to WvW and trepid about PvP another fun and useful way to contribute to the server’s efforts, get more PvE’ers enjoying WvW.
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^ We haven’t decided on a server yet, although I will say many members do take interest in this server.
I was going to keep out of this thread because well, .. lol …
That said, it would take you a while to get all your guys over to TC, but I think given the fact that you wouldn`t have to worry about server implosion here probably makes it the most attractive idea. Jump once more and never have to do it again. You`d just have to be patient about getting everyone over.
Second that. TC is Full 95% of the time, but we know when those non-Full 5% times are and have ways of getting people in.
Always enjoyed fighting against RE when KN was in T2, would enjoy even more fighting with you guys. Good fit all around.
Hope to see it too, in all aspects of the game. WoW has it, apparently GW1 has it, it’s a staple UI feature sorely missed.
Also another potential gold sink/gem store item, along the lines of bag/bank/character slots. Buy it once, buy more than one build template slot, swap freely whenever you want.
There is a small threshold that determines whether your tiny movement should actually be a target selection. Lowering this threshold will reduce the chances of this happening, but is one of those numbers where we need to sit on it for a while to see if it ‘feels right’. The problem could also be solved by completely separating the different functionality of selection, auto-attacking, and camera movement. However, completely splitting those is not something we’re prepared to work on at the moment as it is a much broader-reaching change. I hope this helps clear up what’s happening and what steps we’ll take to change it. Thank you again for all the feedback!
Since separating the functionality appears non-trivial, can you instead implement slider in settings for that threshold and just give the players choice and control over it? I can almost guarantee you’ll get a much happier player base that way.
I know I for one would set the slider to the extreme so that it never used right-click to target, and would be completely happy, but it sounds like there’s some use for right-click targeting in sPvP?
Just implement a way to give us the choice, even if it feels to you like a kluge. At this point I promise we won’t care, just want this issue crossed off our list of pain points by any means necessary.
I don’t recommend going with +healing gear as a guardian, because of scaling issues and various other concerns.
Definitely don’t go Healing Power as a Guardian, and especially not in WvW. Clerics Gear is terribad, only noobs run it.
There is actually a new build going around that uses clerics. its based on the healing on dodge trait. basically runes/traits/food give you full endurance at all times, and with clerics you can heal around 2k health per dodge. its still very experimental, but interesting.
I was being sarcastic. That build you’re referring to isn’t new, has been known and used almost since launch, it’s just that nobody talks about it for two reasons:
1. It’s optimal for Zerg vs Zerg, not so much for other stuff. It’s probably the best ZvZ guardian build available, but there are better builds for dungeons, sPvP, even organized GvG that are also almost as good for ZvZ. Most players go with one of those for more general-purpose all-around play.
2. Those hardcore WvW’ers running it in ZvZ don’t want to see it coming at them in enemy zergs, so they keep quiet about it.
There’s also a roaming/1v1 version called Healway you can see in action if you search for it on Youtube.
But yeah, HP, particularly Cleric’s gear, is strong on Guardians and a perfectly viable gearing option.
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I don’t recommend going with +healing gear as a guardian, because of scaling issues and various other concerns.
Definitely don’t go Healing Power as a Guardian, and especially not in WvW. Clerics Gear is terribad, only noobs run it.
Utilties, in priority order:
Tier 1: Shouts, Consecrations
Tier 2: Meditations
Tier 3: Signets, Spirit Weapons
Healing: Either Signet or Shelter
Elite: Renewed Focus
I personally hunt asura for that exact reason in zergs lol.
Are there a lot of Asura commanders?
I’ve leveled a Charr to level 5, and love everything about them, except they have the same problem as my Norn – too sluggish-feeling, and too big.
They’re awesome, and their lore is my favorite of all the races (Asura a close second though), but movement mechanics are my primary concern at this point.
Racial abilities are disabled in sPvP, so racial size has a more significant impact there.
Would love this too. I dual-boot to Windows for GW2 and nothing else. Would be nice to get rid of Windows altogether.
They do get done, there are a ton of websites using the new APIs which show which servers, what state the events are in (inactive, warmup, success, fail, etc). Just use one of these, find a server doing it, and guest to it:
https://forum-en.gw2archive.eu/forum/community/api/List-of-apps-websites-using-the-API/first
I just wish ANet would implement paid race changes. Reset the personal story and convert cultural armor/weapon skins as necessary.
Then people who care about armor aesthetics can reroll Asura -> Norn (as another frontpage thread is complaining about), and ones who care more about PvP advantages can reroll Norn -> Asura, and ANet makes even more money. Everybody’s happy.
That said, this thread is exactly why I’m rerolling my Guardian from Norn -> Asura. I thought having a big old meat shield drawing fire away from my allies would be a good idea, but turns out overall Asura is a much better option for both WvW and sPvP.
Engineers have a distinct advantage when it comes to jump puzzles due to the rifle ability that allows them to jump to a target cursor that you place on the ground. I’ve skipped many sketchy parts of jump puzzles by simply rifle jumping to skip that section. Though that trick does not help much on timed puzzles like the Mad Kings Clock Tower.
Any class can get that with the Experimental Teleportation Gun . Here’s a vid of two Mesmers using it .
Thanks for the feedback everyone, much appreciated. I’ve decide to go Asura, primarily for two reasons:
1. I want to get a Commander Tome on my guardian, and since Commander Hunting is a thing, I want to be as hard to pick out and target as possible. My guys can see the blue tag easily, but hopefully I’ll get lost in the zerg from the enemy’s point of view. Of course, that doesn’t help vs people who just tab through looking for the Commander icon, but still better than my huge Norn.
2. After trying out an Asura I like how Hammer actually doesn’t feel terribly sluggikitten still feels a little slow on a Human.
3. The Asura T3 Tron armor is so cool it makes me actually care about armor skins. Never saw it in Abyss before.
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I’ve noticed that too, funny.
I’m rerolling my 80 Norn guardian for a smaller character model. I love everything about the class, but six months later the sluggish feeling Norn movements are still bugging me. Since I can’t pay gem for a race change, I’m making a new one.
So it’s either Human, Sylvari, or Asura. I’m ambivalent toward armor/aesthetics (all three races have really cool options), and primarily interested in what functional advantages each race may offer, especially in WvW/sPvP.
So, are there any functional advantages (or disadvantages) for each race?
Let me give one example of a disadvantage – initially there was a problem with GS Leap of Faith on Norns where it would completely miss if the target was at slightly lower elevation, which didn’t happen with Asura and Human (only two others I tested).
So any little details like that, much appreciated!
The build next week will be adjusting these times. To preempt our own release notes, all siege will now be 1 hour, with the exception of flame rams which will be 15 minutes. This should help and we will continue to evaluate these numbers as necessary.
Huuuuuge thank you!
- Rifle: Decrease casting time.
FTFY.
But yeah I agree. I just got my war to 80 primarily for WvW, and while Hammer train is awesome in zergs, small scale combat is another story.
You really have to focus on avoiding damage in combat since there’s only 1 heal every 25-30s and once it’s gone you ain’t getting it back. I feel so naked compared to on my full Clerics Healway Gaurdian, or mesmer or thief.
So its mostly primeval and karma set, but with the dark shoulders. Primeval set is the one in the gem store
Awesome, looks really sleek but deadly. What dye colors did you use?
Hey guys, just want to put this out there, but having to tick siege every 30m just isn’t fun. What’s fun in WvW:
Placing siege
Using siege
Killing siege
Defending yaks
Killing yaks
Defending things
Flipping things
Map hopping on defense
Map hopping on offense
Hiding in keeps
Ninja flipping keeps
Zerg v Zerg
Squad v Squad
Small scale PvP
Map chat banter
VOIP banter
JP’s
JP PvP
Map completion (yes even this)
Scouting
Sentrying
Loot bags
PPT meta
Server-wide coordination
Tons more I’m probably forgetting
Notice, ticking siege is not in that list. It’s just a chore like taking out the garbage irl, but this is a game, not irl, stuff like that isn’t supposed to be in it.
I know it probably exists to solve some technical issue or other, but if there’s any other less-unfun replacement solution that’s viable, please consider adding it to your todo list.
Thank you.
(edited by kurtosis.9526)