Yeah, I ought to make a post about [DD] in the Guild Recruitment section soon. It’s got an interesting back-story; here it is.
The guild I was in previously marketed itself as “elite,” but it lost a lot of its pro players to other guilds, and it also lost the “zerk-meta build-speedrun mentality” it had originally. It’s difficult to determine which was the cause of which; did it’s pro players leave because of the change in mentality, or did the mentality change because its pro players left? Probably a little of both. Regardless, the end result was that the guild effectively “went casual.” There weren’t enough members to support a 3-hour dungeon tour of 14-16 paths every night, so I ended up pug’ing a lot.
Yes, if you want to retain the good players for this type of guild you must be picky with recruits. Once the runs start suffering because of weak links, good players will move on. Sounds like a good start to a good guild.
Such mechanics are blatantly a bug you know? Stacking is a form of glitch wich prevent the boss using some of its mechanics (aka spider venom) Boss should keep using their mechanics regardless of player positioning on the map then wed see who can actualy ’’dance’’ the best at the spider queen
“Stacking is a form of glitch”
oh kyubi…. the new a t s e ?
Because every guardian is using it. Herdmind.
Who said that?
That tends to happen in phase 3 with mesmer. I’m pretty terrible with mesmer myself. I’m sure we can get a guest pro mesmer to come along and give tips.
I like it as well. I’d also like to see titles bases on difficult feats. Similar to 8 orb Liardri, something that is optional, but very difficult.
Thanks for the kind words franco, and of course I’m not disappointed! I’m glad to hear your pugging experience is getting better. Meleeing in phase 3 can be very dangerous in a pug. Sadly, it’s often easier if the pugs die for phase 3. You can do some lupi melee training with us sometime, we generally reset him numerous times so everyone can get some good practice in.
I ended up being too tired to play last night, so I was thinking p4 tonight.
They probably aren’t going to kill him in 10 seconds with sub 80’s and they’ll have to fill multiple traps.
Yeah, it’s annoying. At one point I had 2 banks tabs full, but I finally vendored some. The ring situation seems unfinished so I’m hesitant to sell them all. I’m sure the minute I do, they let you salvage them for ascended mats.
You can’t salvage them. You can only vendor them.
I support this. Although it would suck to know I spent so much on all the ascended weapons when I should’ve been getting legendaries.
Nice run!
Thought I’d bring this up:
According to the boss timer rules we agreed on at the ‘record rules’ meeting, this isn’t legit :>
Personally, I prefer the timer method used in this kill, but others didn’t agree as much. They preferred: Boss kill timers start as soon as the boss is aggro’d to you and/or moves/starts an attack animation, and ends when the boss is dead.
Obviously, we have the ability to change the rule, if people wish to see it that way. I guess we could also just make two boss kill rules… >_>
Won’t this record be void after Ferocity anyway? If so, it really doesn’t matter either.
You only have yourselves to blame when this gets nerfed to oblivion. If I were you guys I’d keep this stuff under the table so they don’t nerf it. But since you insist on being seen by others/getting attention and recognition. Then do not be upset when they change it one of these days.
The best players will always kill him fast and with great ease. Even in my guilds casual runs we always kill him in around minute or much less depending on if reflect or fgs are used. Never have a I seen a pug come close to that. Good players really don’t care that much if fgs or even zerker gets nerfed, good players will always excel. Most of us would like to see lupi buffed!
I’m only mentoring Arah. It seems to be the easiest to carry new people in (assuming I’m playing decent…), but the extra dps really helps, especially for trash mobs.
I only ask for exotics. Although meta builds and voice chat are preferred as they lead to better runs.
Sounds like you’ve already decided.
It’s still a guild, but it doesn’t get used as much as it used to. I still receive whispers from members every now and then. Read my post above for more info.
Also, feel free to check out this thread. It is new, as such all the mentors are active.
https://forum-en.gw2archive.eu/forum/game/dungeons/Dungeon-Mentors/first
I have a 62 year old friend that has solo’d lupicus.
TC, check out this thread to find a dungeon mentor.
https://forum-en.gw2archive.eu/forum/game/dungeons/Dungeon-Mentors/page/2#post3546542
Yaks Bend is populated. I do appreciate the condescending remarks. I expect that from ‘elite berserker’ players, my post was to Anet, not the Elite Berserkers, you guys are always a blast. (oops misspelled guys just a fopaux )
The ‘elite berserkers’? wut
No and no!
You pull mob so you go in combat and you lose the efficiency of your switch-weapon. Staff is NOT a proper weapon neither as main or alt-weapon in most of the dungeons.
With the appropriate build, Sword autoattack does just as much if not more dps than GS [citation needed, but I got the idea for this from a DNT build video awhile back] and provides greater utility in the form of AOE blind/vuln. There is really no real benefit to having the weapon swap on a Guardian unless you need the utility of the GS (5 skill) or you really need the extra endurance from an Energy sigil (or possibly a Battle sigil, though Force/Night is still better where appropriate). Note that if this has changed with the meta, I am certainly open to being shown that math and changing my opinion.
You give 100% uptime swiftness? So that means I have to wait 4 seconds to get it? In a speedrun? Sorry but I prefer to equip “Retreat” which a good skill that I often use when I switch to Unscathed. Give that I have 20-25% boon duration given my dps build, I already gain lot of time with this. Plus the nice aegis which is useful when you skip through mob. Also, to actually give 100% uptime, I have to wait 4 seconds on it every X amount of time. If I aggroed a mob, even while being out of combat, I will get in combat, slowing my actual speed. So NO again!
Many dungeons have time gates for dialogue where those 4 seconds are no problem at all. Symbol of Swiftness is perfect for those situations for building massive swiftness, and followed by Retreat is usually enough swiftness for the entire following skip. Furthermore, while running, you can drop the symbol for an aoe burst of swiftness as needed. As for getting put in combat, I do not have that problem. If you place your symbols appropriately, neither will you.
No, staff is NOT a good weapon to have in a fight, except some fringe cases. If you actually give might then swap it I don’t mind, even though the ele/warrior should give that might. But if you get in combat with it, I do mind a lot because it’s bad dps.
If you read my post, I specifically said that Staff is never good to use when engaged in combat. The purpose is for the might stacks prior to engaging, which is valuable, especially in pugs where they do not pre-might stack otherwise. I’m not sure why you’re so vehemently… agreeing with me? I certainly don’t mind, though.
EDIT: Note that my opinions are colored by pug experiences. In the case of a fully optimized and fully coordinated group with precursor time spent on team composition, I certainly agree that other classes will be providing the might stacks and that Staff is not preferable. That said, in almost all cases of pubs, I am the only one prebuilding stacks of might, and in those cases it has been immeasurably helpful.
Cheers.
Those might stacks are only going to help you for ~10 seconds, then you’re stuck on a crap weapon for the duration of the fight. If it’s a 10 second fight, fine, even though that might barely mattered in the first place for that scenario. Anything longer than 10 seconds and it’s a total waste. You’re missing out on burst, blind, gap closer, vulnerability, 5 mob pull all for ~10 seconds of might at the start of a fight. If you’re running in a pug that isn’t stacking might, then you’re personal dps is even more important assuming you’re running a meta build.
If there were no risk in investing, everyone would be filthy rich.
Zerker
Sigils are getting changed so Superior Sigil of Energy and Stamina will become much more effective compensating for this to a large degree.
So the verdict is still out on dodge builds not just for guards but all classes.
How are those sigils becoming much more effective? At least sigil of energy is pretty effective already.
I’ve been quite busy with it as well. I get whispers or mail daily.
If you need pugs, it’s probably best to run guard yourself and lfg for no guardians. They’re the most likely to run bad builds/bad weapons and one guardian is generally enough support.
A large portion of the guardian forum is vehemently against the guardian meta. Everytime you point someone in that direction it starts a kittenstorm with people that have no idea what they’re talking about. You still hear stuff like “if you want dps, go warrior” or “dps guardians are an oxymoron” semi regularly. You don’t hear that as much with other classes.
As long as nothing has been changed within the last few patches, then yes it will become account bound.
I’m not sure if they touched Lupi at all with this patch, but for some reason I kept going down in phase 2 after the patch. When I melee him, I always dodge out and dodge back in under him for his aoe spam. But for the 2 runs I did after the patch, after I dodge back in under Lupi, 2 or 3 more aoe circles appear under him and I get hit. Before I would get hit once if I’m unlucky, but now it seems like they’re just extra aoe circles. Can anyone else confirm this?
If your class has another form of mitigation, it is preferable to use that instead of the second dodge in a 5 man team.
They fixed Belka, Abomination and Alphard exploits last time, while also making Alphard a more challenging fight. This time they (haphazardly) fixed a cof exploit?, an Arah jp exploit and improved Brie. Sure, I’m disappointed they didn’t go further or choose different things to fix, but this is more attention than dungeons have received for some time. We’re just saying its a step in the right direction, yet leaps still need to be made. Nothing wrong with a little optimism.
I pugged with that Heitred yesterday. I soloed arah p2 legit until alphard, then i posted on lfg. He was the first one to join. He is very skilled in Arah, he even has a guild focused in running arah daily, [ARAH] is the name.
The only problem i saw was that he runs sword+shield on warrior, and he also uses all the lupicus skips on his runs.
I ran with him a number of times back in the day with Lupi Stomped My Pug guild. He was pretty decent. I’m not sure when he decided griefing people was fun. But he definitely doesn’t do it as some white knight thing, because he’s exploits his own runs yet will kill legit runs. He and a buddy also kicked 3 guys at the end of a p4 and sold the instance. I personally ran with the guys just after it happened and they said his name before I even mentioned it.
Honestly the changes the last two patches seem promising. Like I just said in another thread, at least they’re giving some attention to dungeons. Arah p2 is in much better shape than a month ago. Sure, I’d rather they had fixed other things, sometimes their priorities leave me truly vexed, but maybe this is just the beginning.
on the plus side we are seeing more tweaks in dungeons as of late than we have in quite a few months, so I suspect something’s going on over there. They may have made a new team or just assigned a few tasks as a side project to an existing team. either way it seem that dungeons are being looked at. Cof P1 had a wall added and players are reporting changes to Arah as well that i haven’t had a chance to see them yet.
Agreed, the new changes are promising. Sure they missed tons of stuff that probably should have been done first. Arah p2 is in far better shape than it used to be. So at least there is some attention going on. Hopefully this is only the beginning of this trend.
You could try joining a dungeon guild TC. Sure, we do make our own challenges and that is different from Anet producing challenging content, but I find it quite fun to be honest. I don’t necessarily need a title or official achievement that says I conquered some hard content, although those things would be welcome.
Last night we did a dungeon tour with warriors only, many will say that’s easy, but with no reflects, little condition removal etc, it takes a little different playstyle than we’re used to. The other night we took on lupi and the champion undead risen knight at the same time, and consequently a few elites a couple times…Not to mention solo’s or getting a good team together and trying for record times. Even teaching content to new people can be a challenging yet rewarding occupation. I personally find all these things fun.
This type of play is common in many games, even single player rpg’s. It may not be your cup of tea, but it’s just a thought
(edited by laharl.8435)
The Whisperblade is definitely a contender.
It does match beautifully with the anamaly. I got to see it in person last night.
They match lovely
I have Anomaly, Whisper Blade and Vision of the Mists on my guard, I love the look. I might even be LittleLepton approved finally!
- Harpy feathers have a cooldown of 5 seconds.
- Arah exploit fixed.
- Jumping puzzle after Belka fixed.FTFY
All seriousness, as someone who has been running path 4 going through every boss for over a month now, I wonder if this will reduce the supply of sellers of this path…
I don’t mind killing those 3 bosses, but they should fix the LFG tool abuse.
Spending time doing a legit P4 only to get kicked or merged for hours (ofc by Heitred) is not cool. Been there.I’ve yet to encounter this issue, but I also add people intelligently. No matter how many people I run with (whether 2-4), I have friends fill up until I have 4, and invite people one at a time, get money, then my friends stagger their exits from the party, one at a time until I fill up with buyers. Takes longer but once people pay you they’re kinda stuck.
Then you’ve never sold when Heitred is online. Using fillers doesn’t protect you from party merge.
If I have 4 in my party at all times, all that can be done is have a 5th enter, and instantly leave, causing me to have to repost my LFG listing. That’s all I ever have to do
Actually he can kill your instance.
- Harpy feathers have a cooldown of 5 seconds.
- Arah exploit fixed.
- Jumping puzzle after Belka fixed.FTFY
All seriousness, as someone who has been running path 4 going through every boss for over a month now, I wonder if this will reduce the supply of sellers of this path…
I don’t mind killing those 3 bosses, but they should fix the LFG tool abuse.
Spending time doing a legit P4 only to get kicked or merged for hours (ofc by Heitred) is not cool. Been there.I’ve yet to encounter this issue, but I also add people intelligently. No matter how many people I run with (whether 2-4), I have friends fill up until I have 4, and invite people one at a time, get money, then my friends stagger their exits from the party, one at a time until I fill up with buyers. Takes longer but once people pay you they’re kinda stuck.
Then you’ve never sold when Heitred is online. Using fillers doesn’t protect you from party merge.
Have a friend create an in-game LFG. Each customer enters that group and pays, you then invite that customer into your group. Your group never shows up on an LFG and can’t be merged with.
Of course, you shouldn’t have to go through all these hoops, but Anet isn’t going to bother to fix anything.
Yeah, a proxy. It’s the only way to really protect yourself, but annoying.
Then you’ve never sold when Heitred is online. Using fillers doesn’t protect you from party merge.
That bug Dub posted where you join parties in rapid succession? Otherwise, one person can’t merge only join, am I correct?
Yes, he can join a party of 4, making it a full party and merge it. He’s done it many times
- Harpy feathers have a cooldown of 5 seconds.
- Arah exploit fixed.
- Jumping puzzle after Belka fixed.FTFY
All seriousness, as someone who has been running path 4 going through every boss for over a month now, I wonder if this will reduce the supply of sellers of this path…
I don’t mind killing those 3 bosses, but they should fix the LFG tool abuse.
Spending time doing a legit P4 only to get kicked or merged for hours (ofc by Heitred) is not cool. Been there.I’ve yet to encounter this issue, but I also add people intelligently. No matter how many people I run with (whether 2-4), I have friends fill up until I have 4, and invite people one at a time, get money, then my friends stagger their exits from the party, one at a time until I fill up with buyers. Takes longer but once people pay you they’re kinda stuck.
Then you’ve never sold when Heitred is online. Using fillers doesn’t protect you from party merge.
- Jumping puzzle after Belka fixed.
Is this the exit out of the spider room or something else?
Probably referring to the lupi skip jp.
Unique recipes..? How does one get them?
They are very rare drops from completion chests in dungeons.
https://forum-en.gw2archive.eu/forum/game/crafting/Dungeon-crafting-recipe-drop-list
Never thought I’d see solo’s getting so fast, very nice!
Confirmed you can still skip lupi? If so, I’m disappointed.
Hopefully they put some invisible walls in Arah.
They DID put this in the patch notes – It says that all player item summons now have a 30 minute cooldown to help server issues.
Learn to read
Ironically it seems you didn’t read a word of the conversation.
ANet has finally to completely redesign the whole DUngeons so that this ridiculous selling of dungeon poaths simply finally finds an END.
Thats my opinions.
It isn’t done that they just remove one path of Twilight Arbor and exchange it with a new path.
They have to do this with ALL Paths, until all paths are so designed, that you can’t solo them.
And then Anet should implement as new Feature finally also “SOLO DUNGEONS”.
I really hope, that we will see over the coming year of 2014 more changes to the existing dungeons, especially Arah and Ascalon, the current 2 strongholds of Dungeon Path Selling that need to get removed.
If one is not using exploits, why do you care that one person can solo a dungeon?
Because Dungeons, at least the current ones were NEVER to be designed for being 1 person shows for making in very quick time ridiculous amounts of profits .
Dungeons are GROUP CONTENT and the current ones should also be played like that – as Group Content.
If people just would do them for the challenge solo, that would be just fine, but those Dungeon Sellers are like a plaque, they ruin this game, they turn the intention of playing the dungeons as a group into a ridiculous question of:“How can I make as fast as possible insane amounts of profit from dumb people that are willing to pay me to get as fast as possible my tokens?”
People should you know – EARN their tokens as a group and not get their tokens instantly handed for absolutely no personal effort by an other player that has soloed for their lazy butts the whole dungeon.
The game definetely will profitate only from it, if Anet redesignes finally the Arah Paths and Ascalon Paths.
Especially the Arah Paths.PS: and if this plague of people will stay in this game, then I hope at least, that once the LFG-Tools reachs finally its ripe phase of getting fully implemented, getting out of its Beta, with more improved features ect., then i eant to see a “Sell Path Filter” at least, so that I can at lease erase all this scum out of my sight …seriously
Say to me, that my view of this is very radical, I don’t care, I stand over that, its simply my true opinion. Such peopel imo don’t belong into MMO’s, they should better play Real Life Simutations or stuff like the good old Monopoly, where its the goal of the game to just profitate from others to get as rich as possible ….
A plague? It’s a simple service. It affects no one beside the buyers and sellers.
You say you don’t like the profit aspect. Do you also carry such disdain for anyone who purchases item from the tp with the intention of profiting from it? At least this actually affects you as opposed to path selling.
You also don’t like that the dungeons were “designed” for 5 man teams yet one person can solo without exploiting. Does it anger you in other mmo’s when a 12 man team completes a raid designed for 40?
Unique recipes are the way to go if you have them. They’re not as valuable as they used to be, but still pretty nice. I’ve spent over 12k arah tokens on Bloodstone Fragment and probably over 10k coe tokens on Alpha Conduit. Paid for my ascended crafting and then some.
ANet has finally to completely redesign the whole DUngeons so that this ridiculous selling of dungeon poaths simply finally finds an END.
Thats my opinions.
It isn’t done that they just remove one path of Twilight Arbor and exchange it with a new path.
They have to do this with ALL Paths, until all paths are so designed, that you can’t solo them.
And then Anet should implement as new Feature finally also “SOLO DUNGEONS”.
I really hope, that we will see over the coming year of 2014 more changes to the existing dungeons, especially Arah and Ascalon, the current 2 strongholds of Dungeon Path Selling that need to get removed.
If one is not using exploits, why do you care that one person can solo a dungeon?
Every path of Arah has many exploits that can make them much easier to solo or duo. There are also players good enough to do these path solo or duo, barring Shaggroth in p1 as Lilith mentioned. I’m sure there is a small percentage of people kicking and selling spots, but I imagine that is quite rare as there’s just no need for it and they’re much more likely to get banned for such an offense.
Yes, it’s WoR. Obal gets his Pistol Master from WoR in this video.
Actually the golem does work. Even exploits with the golem works, as should be the case with arah p2.
Doesnt work once you failed it once
I was using it with a group last night. We failed, but the golem seemed to boot up fine on the next go.
I was taking some new people through from the mentor thread. They were having issues with the spider run so I showed them the golem. After a couple tries, they decided they’d rather learn to run it since that’s what they’ll do in a pug. Amazingly enough, I ended ressing one of them from full death in the spider room, although it took a couple pass through. Was the first I’ve ever ressed anyone in there!
(edited by laharl.8435)

It does match beautifully with the anamaly. I got to see it in person last night.