Each new piece of AR gear is meant to allow you to progress to further fractal levels, which have increasingly better rewards compounding with higher scaling difficulty.
Theres the answer for the “work as intended”, unless it is supposed to do 40+ with 35ar
so back to the question, Working as intended or???
Ofc is not work as intended lol ill show you in a minute why
Yap cant infuse either and is not a diferent recipe because the amulet doesnt show on the mystic forge UI, as you can see on the image…
So how should i do lvl 40+ now?? -_-
And is NOT because of the utility i bought the offensive and dont work to.
(edited by lekyii.9856)
Loot should and probably will be addressed, sooner or later – the current situation of getting more loot from a moa then from a legendary fractal boss is just crazy.
Population is no issue on my server – (EU) Desolation and the new dailies have given a boost to the number of players out in the world. It doesn’t matter if I’m leveling (on my 4th toon now) in low, mid or high level zones, there’s always people running around, making the world feel far more alive than WoW zones ever were, and that’s my baseline.
Right now, GW2 is a great game, but it can (and in my estimation will) become far, far more than it currently is, through new DE’s with more scope, more focus on guilds, added and hopefully even better general content (expansions) and constantly improving PvP experiences. Hopefully, some other MMO will arrive to match GW2’s high standards (I can’t think of any out right now), the competition will heat up, and MMO’s will have their first renaissance – or is it their second ?
The Problem is not more loot but better loot and if the fix the loot like they did in the veterans/champions well we will see a big change (Sarcarm)
Ill say that the problem is not the RNG but the loot table if a dragon have a loot table of 200greens 400blues 100rares and 50exotics ofc the loot will be crap because most of the times we will get blues and greens and sometimes with alot of lucky rares thats the problem the loot is not right.
Anet read this : WE dont want more loot WE want BETTER loot
(edited by lekyii.9856)
Looking forward to the casual players whining about not being able to complete the missions :p
They are not obliged to do the guild Missions the reward is not something that will give an advantage so.. MAN UP
With the culling worst in PvE this will be fun for guilds with 30+ ppl in the same zone
Me -hey guys come to me ill heal you
Guild m8s – Where are you? cant see you…
Ofc that will happend if the content is hard which i dont think it will be, and il say again fight with more mobs and red circles everywhere is not difficult is stupid, if you want challange make boss fight and events with real coordination
(edited by lekyii.9856)
you can live in europe and say that your country is US so…
But is not legal i think
(edited by lekyii.9856)
CoF path2 – really hard and disappointing, waht r u doing ARENA NET!?!?!
Ive passed on the survivor part of the dungeon, where magg puts a bomb and we need to kill thiefs and mobs from flame legion, just before the final boss, like 3 times, and failed like 20.Is arena net trying to dissapoint its players, making this kind of change, where makes a dungeon looks that hard. Im really kitten off with the last changes, like no respwan for party members in non-combat inside dungeons. Me and my friends dont get trouble on others paths and dungeons, we got nice gear but only can do cof path 2 with LUCK.
Challenger is a lot different of Frustrating.
Really m8?? path 2 is hard?? -__-
Challenge is good, so i hope they DONT nerf him, besides alot of classes have skills that can reflect the agony(guardian/enginner/Mesmer etc)
Ppl only skip cliffside because of the time it take to end the dungeon.
They really should introduce timers on dungeons and leaderboards
(edited by lekyii.9856)
Well il use it, i dont see any problem with this
Anyone Know whats that Guild Missions?
Is some type of Large PvE content for Guilds? or is you and 4 guild m8s collect mats or kill 10mobs ?
If is the second, i think that we all do that already…
Its probably going to be similar to the dailys and monthlies. So there might be some activities loved, and some activities hated. Would be nice to get a big list of activities to choose from and with equal reward, so that the non-hardcore player can be included.
So nothing like “raids” or Large content with more than 5ppl..
Thats sad
Anyone Know whats that Guild Missions?
Is some type of Large PvE content for Guilds? or is you and 4 guild m8s collect mats or kill 10mobs ?
If is the second, i think that we all do that already…
Team Up for Guild Missions
Join your fellow guild members to take on an entirely new category of content! These missions, designed for coordinated group play, include everything from bounties to group puzzles to cross-country challenges. You’ll need to work together to complete the missions and earn new Guild Merits, which can unlock cool upgrades and rewards. It pays to be in a guild!
Who knows. Im assuming instanced somewhere, since you would think the content would be limited to Guild members only. I have no idea.
hmm but probably still 5man group?
Anyone Know whats that Guild Missions?
Is some type of Large PvE content for Guilds? or is you and 4 guild m8s collect mats or kill 10mobs ?
If is the second, i think that we all do that already…
What is this? Some type of Lage PvE content for guilds?
Will be possible to have +5 party size?
Please dont say that is you and more 4 guild m8s go gathers mats or go kill 10 mobs
You still need to do Fractals if you want the backpack so…
I hear a lot of requests for these “raid” dungeons, but all I’m thinking is that the last thing we need is more content that involves a large mob zerging its way through an objective. I’m looking at events like The Shatter, etc. Those aren’t really fun or involving in any way. The fewer players required for content the better.
Indeed we dont need more Zerg fight, but the difference from raids to what we have now(Large Pve events) is exacly that, you need more coordnation in raids and you need to know your class and the others classes to.
almost everything about dungeons are wrong in this game.
1º they need to rebuild the boss fight(Zerg in almost all the boss dungeons is stupid and if you want to make dungeons challenging and fun, we need fight that need coordnation and the
minimum of class knowlage)
i normaly think about school as a MMO, We level till lvl 80 through that leveling you learn how to play your class, when you hit lvl 80 you reach End-game so now is time to use the knowledge that you got through lvl.
Ofc in gw2 is not 100% like that because you can do explorable instance at low lvl, ut you know what I mean, i hope.
In the school is the same think you learn in the class and when the time comes to use the knowledge you do a exam.
The diference right now is that the End game is so easy so “brainless” that you dont have to apply your knowledge to beat the boss.
2º to make the game more challenging and competitive they could implement a new “difficulty” for exemple “Hurry mode” in this difficulty the instance is timed, if you can finish the instance in time your name(s) go to the leaderboard, i think this type of instance would bring the Hardcore player back. them if you could end the instance in X time you could get a title a pet or other cosmetic item(gear/tonic etc) or even karma.
Each new piece of AR gear is meant to allow you to progress to further fractal levels, which have increasingly better rewards compounding with higher scaling difficulty.
What ?? better rewards? where?
From wiki :
lvl26-39 Ascended Ring (Infused), Fractal Weapon, Pristine Fractal Relic
lvl40-49 Ascended Ring (Infused), Fractal Weapon, Pristine Fractal RelicSame rewards
I think he means drops, and even if not, fractal weapons and rings have a higher chance to drop in higher levels, I believe, which is better rewards, kind of…
It cant be drops you know why? RNG, its cant be better drops if we have RNG,
Or will be like lets try my lucky today, oh look good loot , and the next day, oh no good loot.
I fell like you dont get rewarded by playing well/being good player or doing the hardest dungeons that almost no one can do but you get rewarded if you are lucky.
That’s not how RNG works.
Think of RNG as a dice roll (how it would be handled in D&D). Essentially, when a dice roll determines that loot will be granted, a dice roll is performed to determine what loot is received. At fractal level 1 you might be “rolling” 1-1000 and when you roll a number higher than 800 you receive a rare item. At fractal level 21 that roll might be a rare at higher than 700. At 40 it might be a rare at higher than 600. So, despite it being “RNG” your odds of receiving a rare item is (in this example) double when on fractal 40 as opposed to fractal 1.
Still is random you may get good look today and bad loot tomorrow
better change/higher chance is not the same as you get better loot
i think in a diferent way for me when someone in a game says you get better loot, i think that if i do that lvl i get better loot and not if i do that lvl i have a higher change to have better loot.
But thats what i think ofc i may be wrong
What you’re attempting to say is that odds can not be better because it’s a random system. The equivalent statement is that the odds of guessing a coin flip are exactly equal to the odds of guessing a 6-sided die roll.
Now, this is obviously false when phrased that way, but it’s exactly what you’re saying. Because it’s random, I could guess two dice rolls in a row correctly, but zero coin flips. That doesn’t change the fact that the odds of me guessing a coin flip are 3 times better than the odds of me guessing a die roll.
maybe I did not express myself well, what im trying to say is that the way they say that you MAY get better reward, dont change anything because the base loot at lvl 1 or lvl 10 or lvl 19 is the same then you have the chance to have a rare or exotic and that will still the the same at higher lvls, in other words, we will never get guaranteed rare , it will always be luck and that is what i dont like about the loot in the game, ofc this happend in other MMOs but i see it worst in here for some reason.
The chance for loot at level 11 is significantly higher than the chance at level 1. The chance at level 21 is significantly higher than the chance at level 11. The chance at level 31 is significantly higher than the chance at level 21. The chance at level 41 is significantly higher than the chance at level 31.
No, you will likely never get a guaranteed rare. However, you will reach a point where the odds of receiving zero rares in a run are diminishingly small.
At this juncture it seems you either don’t actually have a point, or are butchering what you’re trying to say so badly that it’s incomprehensible.
I Doubt that will happen, Anet won’t allow it, all for the good of the economy
Lol im using the Trading post data hope its ok.
There are 4 ways to do the bonus encounter after lvl 40. Current problem with doing fotm past lvl 40 (I stopped at lvl 46, and i have done about 960 fractal runs, it gets boring) is the fact that you don’t get anything from it (not challenging nor fun anymore) beside slower runs ( kitten health pools and huge damage from all mobs) and more armor repairs.
- Every agony beside Jade Maw encounter is dodgeable.
- If you do FOTM for loot, doing daily 40 is not the most productive way to get it.
@Robert Hrouda: should I sell my 68 rings to a NPC or you guys will add a way to convert them into something else (salvage/mystic forge/anything else)?
Asking because between the fractal tokens, the skins and the rings I’m out of bank space soon ( and probably a lot more ppl in my situation).
thats true, we need to do something witht he ascended rings and fractals tokens too,
I reached a point where i had to create a guild and build a guild stash only to have space on my bank, right now i have 2 tabs with rings and fractals relics and i can do nothing with them, rings!? cant sell in the TP cant salvage or Mystic forge, Fractals relics theres nothing worth in the vendor(already have backpack and 20bags and the mystic cloves for the legendary)
Each new piece of AR gear is meant to allow you to progress to further fractal levels, which have increasingly better rewards compounding with higher scaling difficulty.
What ?? better rewards? where?
From wiki :
lvl26-39 Ascended Ring (Infused), Fractal Weapon, Pristine Fractal Relic
lvl40-49 Ascended Ring (Infused), Fractal Weapon, Pristine Fractal RelicSame rewards
I think he means drops, and even if not, fractal weapons and rings have a higher chance to drop in higher levels, I believe, which is better rewards, kind of…
It cant be drops you know why? RNG, its cant be better drops if we have RNG,
Or will be like lets try my lucky today, oh look good loot , and the next day, oh no good loot.
I fell like you dont get rewarded by playing well/being good player or doing the hardest dungeons that almost no one can do but you get rewarded if you are lucky.
That’s not how RNG works.
Think of RNG as a dice roll (how it would be handled in D&D). Essentially, when a dice roll determines that loot will be granted, a dice roll is performed to determine what loot is received. At fractal level 1 you might be “rolling” 1-1000 and when you roll a number higher than 800 you receive a rare item. At fractal level 21 that roll might be a rare at higher than 700. At 40 it might be a rare at higher than 600. So, despite it being “RNG” your odds of receiving a rare item is (in this example) double when on fractal 40 as opposed to fractal 1.
Still is random you may get good look today and bad loot tomorrow
better change/higher chance is not the same as you get better loot
i think in a diferent way for me when someone in a game says you get better loot, i think that if i do that lvl i get better loot and not if i do that lvl i have a higher change to have better loot.
But thats what i think ofc i may be wrong
What you’re attempting to say is that odds can not be better because it’s a random system. The equivalent statement is that the odds of guessing a coin flip are exactly equal to the odds of guessing a 6-sided die roll.
Now, this is obviously false when phrased that way, but it’s exactly what you’re saying. Because it’s random, I could guess two dice rolls in a row correctly, but zero coin flips. That doesn’t change the fact that the odds of me guessing a coin flip are 3 times better than the odds of me guessing a die roll.
maybe I did not express myself well, what im trying to say is that the way they say that you MAY get better reward, dont change anything because the base loot at lvl 1 or lvl 10 or lvl 19 is the same then you have the chance to have a rare or exotic and that will still the the same at higher lvls, in other words, we will never get guaranteed rare , it will always be luck and that is what i dont like about the loot in the game, ofc this happend in other MMOs but i see it worst in here for some reason.
Still i dont think that RNG or DR is a problem if we had some challenge or some competitivity in the dungeons with leaderboards with the faster run or the run with less deads, something that challenge the player and that could introduce some competitivity to the pve, something that you would need to evolve to achieve
Each new piece of AR gear is meant to allow you to progress to further fractal levels, which have increasingly better rewards compounding with higher scaling difficulty.
What ?? better rewards? where?
From wiki :
lvl26-39 Ascended Ring (Infused), Fractal Weapon, Pristine Fractal Relic
lvl40-49 Ascended Ring (Infused), Fractal Weapon, Pristine Fractal RelicSame rewards
I think he means drops, and even if not, fractal weapons and rings have a higher chance to drop in higher levels, I believe, which is better rewards, kind of…
It cant be drops you know why? RNG, its cant be better drops if we have RNG,
Or will be like lets try my lucky today, oh look good loot , and the next day, oh no good loot.
I fell like you dont get rewarded by playing well/being good player or doing the hardest dungeons that almost no one can do but you get rewarded if you are lucky.
That’s not how RNG works.
Think of RNG as a dice roll (how it would be handled in D&D). Essentially, when a dice roll determines that loot will be granted, a dice roll is performed to determine what loot is received. At fractal level 1 you might be “rolling” 1-1000 and when you roll a number higher than 800 you receive a rare item. At fractal level 21 that roll might be a rare at higher than 700. At 40 it might be a rare at higher than 600. So, despite it being “RNG” your odds of receiving a rare item is (in this example) double when on fractal 40 as opposed to fractal 1.
Still is random you may get good look today and bad loot tomorrow
better change/higher chance is not the same as you get better loot
i think in a diferent way for me when someone in a game says you get better loot, i think that if i do that lvl i get better loot and not if i do that lvl i have a higher change to have better loot.
But thats what i think ofc i may be wrong
At level 40+ you take 30% of hp damage per tick, you get 8 ticks in total, you’re downed in 4 seconds, the last 4 ticks kill you, even if you’re not buying the revive orbs and do it as you just said, it seems it would take forever just to get back into battle.
The point I’m making is, I think this is just bad dungeon design, there’s no tactics really, you can’t do anything to prevent it, you just die.
Whatever, I guess other people did it, so I can too.
ps. this is with 30 AR.
I would presume (depending upon your group makeup) you could also heal stack. I don’t know the exact amounts of HP you have while downed (or how agony’s direct damage is calculated while downed, but I’ll assume for the moment it takes 3 ticks of agony to kill you once downed. That means from fully HP it would take 7 ticks of agony to kill a player. If you can heal yourselves by 31% of your HP, you should be able to survive the agony itself (although you’d be unable to dodge the beam attack from the maw and have probably 1 or 2 people die from that). A combination of shadow refuge + geyser + healing rain + healing spring + well of blood + 3x shouts (with vigorous shouts trait) should be more than enough out outweigh that one tick of agony, even with the healing reduction. Obviously this example would require a group of THF/ELE/RNG/NEC/WAR.
I was thinking that too, but 36% per tick is, 3 seconds before you’re downed, 4 if you manage to out heal one tick, with casting times it’s not very possible, and even if it is, what about other classes who can’t do it?
Yeah, 36% per tick may be too much to overcome. With only 30% per tick, if you can heal 20% between the first tick and the fourth, it would take 5 ticks to down you. For a guardian, healing breeze alone should be enough to make it take 5 ticks to be downed, so any area healing from teammates should be enough to keep them alive.
But fractals are designed for you to eventually not be able to progress further (at least not until new AR items are added). The fact that it’s even possible to beat 40 right now is roughly equivalent to the players who have been able to solo dungeons. You’re not supposed to be able to do it, but with the right timing, setup, and dedication, people make it happen.
you can beat lvl 40 and is suppose to right now, but you need one of this ~
Each new piece of AR gear is meant to allow you to progress to further fractal levels, which have increasingly better rewards compounding with higher scaling difficulty.
What ?? better rewards? where?
From wiki :
lvl26-39 Ascended Ring (Infused), Fractal Weapon, Pristine Fractal Relic
lvl40-49 Ascended Ring (Infused), Fractal Weapon, Pristine Fractal RelicSame rewards
I think he means drops, and even if not, fractal weapons and rings have a higher chance to drop in higher levels, I believe, which is better rewards, kind of…
higher change ? better loot
is not the same thing, let’s be clear about that
this is almost like the veteran/champion loot that they said in some patch that the vets and champions drop better loot now, well maybe they already did before but was 0.01% of good loot, after patch is 0.02%, this is just me thinking or maybe the loot table was the same as normal moobs that can drop exotics with 0.01% drop chance.
Each new piece of AR gear is meant to allow you to progress to further fractal levels, which have increasingly better rewards compounding with higher scaling difficulty.
What ?? better rewards? where?
From wiki :
lvl26-39 Ascended Ring (Infused), Fractal Weapon, Pristine Fractal Relic
lvl40-49 Ascended Ring (Infused), Fractal Weapon, Pristine Fractal RelicSame rewards
I think he means drops, and even if not, fractal weapons and rings have a higher chance to drop in higher levels, I believe, which is better rewards, kind of…
It cant be drops you know why? RNG, its cant be better drops if we have RNG,
Or will be like lets try my lucky today, oh look good loot , and the next day, oh no good loot.
I fell like you dont get rewarded by playing well/being good player or doing the hardest dungeons that almost no one can do but you get rewarded if you are lucky.
(edited by lekyii.9856)
Anecdotes are worse than useless for trying to track alleged changes in RNG as people will only ever comment when things are going poorly. Of course all your anecdotal evidence is from people having poor luck, they wouldn’t ever bother to comment otherwise. It’s like interviewing people leaving a bar and freaking out that almost everyone you talked to had been drinking.
This pretty much sums things up. People rarely comment when something is working properly, and usually only bring things up in a positive light if there is a discussion about it and they feel provoked to do as such.
For instance, we recently made it possible to join and reconnect in fractals. Prior to that patch there would be a new thread nearly every other day about how bad fractals were because of disconnects, and those threads would be the most popular. But since fixing it there hasn’t been a single thread about it, or any comments. It’s just the general nature of people to happily enjoy things instead of taking the time out of enjoying something to exclaim that you are enjoying something.
Thats true, but why now? why only after patch ppl start to complain about the loot!?
Or those ppl want to complain about anything or something is really wrong
Each new piece of AR gear is meant to allow you to progress to further fractal levels, which have increasingly better rewards compounding with higher scaling difficulty.
What ?? better rewards? where?
From wiki :
lvl26-39 Ascended Ring (Infused), Fractal Weapon, Pristine Fractal Relic
lvl40-49 Ascended Ring (Infused), Fractal Weapon, Pristine Fractal Relic
Same rewards
Well most ppl will not go more than lvl 29 atleast for now, for the simple reason that you have to spend +-100g to infuse +5 in the backpack, i dont wanna call it gated content but kinda is, if you dont have the gold you cant do more than 29.
I dont know about you guys but i do fractals to farm rares(items/lodstones) why would someone that farm a dungeon spend 100g for more 10lvl that give the same loot!?
Sorry for the off topic but are you planning on change some of the materials for some weapons/items
For exemple:
Right now is extremely expensive to add +5 agony(infuse) to the backpack, cmon 250 Glob of Ectoplasm really!? there is unique weapons that can be made on the Mystic forge that cost less.
and the Infusion for exemple
Precise Infusion = +5 Precision and +5Ar costs 100 Vicious Claw and 20 Mystic Coin ??? for more +5
I still dont know what is need to infuse a Amulet but if is something like this( +50ectos or +50 t6mats +5mystic coins) i will stop doing Fractals.
And to be honests theres is really no reason to do +20 fractals, theres no better loot.
(edited by lekyii.9856)
When ya’ll did this “tweaking” ya’ll broke dragon DR.
The issue with the dragon chests should only effect people who park characters at dragons and don’t play them anywhere else. Is this what you are doing?
So DR also affects Fractals of the Mists?
That may be the reason for all the complains that the forum are getting about the loot on fractals…DR does not effect fractals in the same way. What players are seeing is just RNG.
Im sorry but i dont believe i do fractals since the launch(+-3months now) and Never, Never got a jade maw chest without a rare, after the last patch pufff almost everyday now, and as you can see on forums im not the only one, if its really RNG theres alot of ppl with bad luck.
(edited by lekyii.9856)
When ya’ll did this “tweaking” ya’ll broke dragon DR.
The issue with the dragon chests should only effect people who park characters at dragons and don’t play them anywhere else. Is this what you are doing?
So DR starts if i stay “30minutes” in the same area or something?
So DR also affects Fractals of the Mists?
That may be the reason for all the complains that the forum are getting about the loot on fractals…
told you m8 they will hunt you because of the recount feature, same go for raids, they also dont want raids
Disagree.
The whole point of dungeons is to work together; not try to out-do each other on damage.
1) true still that dont happend its all zerg the boss with no tactic or coordnation.
2) The same way that Anet can say that waypoint zerg is not the way it should be, they could do the same with boss fights
1) If that’s the case, why is everyone complaining about waypoint zerg being taken out?
2) They’ve already said they’ll be looking at boss fights and changing / adding mechanics to it.
well theres no way to know if those winers are hardcore or casual player, im ok with that change to the waypoint and i think that dont change anything you can still zerg the bosses without any coordnation.
I think if the recount was optional and individual woulnt spoil the game to anyone
(edited by lekyii.9856)
They’re revamping the dragon fights anyway, so you may get your wish with that.
Also, they’ll be bringing Guild Missions for guilds soon.
lets hope you right m8 cause im done with zerg boss fight, and “smash your face in the keyboard and you get loot”.
Even with guild missing and for what i saw in the guildcast is not a big deal, a calendar in-game would be great to help guild to create their own events
Disagree.
The whole point of dungeons is to work together; not try to out-do each other on damage.
true still that dont happend its all zerg the boss with no tactic or coordnation.
The same way that Anet can say that waypoint zerg is not the way it should be, they could do the same with boss fights
forget m8 the casual player will hunt you in this post, they are against everything that may be more challenge or competitive, even if the recount were individual.
Im ok with the recount in this game.
the champions/vets was true they increased the loot, but if they increase by 0.1% the good loot you wont notice, but still they can say they inscrease the loot thats the problem with the poor info that they give us in the patch notes, same happend in the last patch with the Orr loot no %.
alright sugestion, make a Calendar in-game so that guilds like mine and many others can create guild events for they guild m8s, plus this feature can be the reason for some guilds and some players not disband or leave the game if theres always something do to ppl wont have the need to leave the game.
Second sugestion, make bigger partys for 10+ players, so that the event creater by the in-game calendar can be done by more ppl and more easy to see in the map.
For the hard core ppl
Since there will be no raids for now, and the Southsun Cove map is desert in terms of events and ppl´
plz revamp and make big events like the dragons but with more coordnation and more tactics, so that everyone in the game can play the way they want.
Casual/softcore player have the dungeons and the dragons events and the Hardcore folks have the map with harder events and more coordnated content.
Now i bet that in the end of next month almost no one will be doing fractals
Whats the reason to do more than lvl 20 fractals if you dont get anything new
It’s sad really. I’ve had so much fun running fractals. Even though the fractal weapon system is a little annoying its still been fun/worth it to pursue them. Up until now I guess. I just don’t understand what the people at ANET are thinking. They should be doing things that make people want to play. Not the opposite.
True, well i think that alot of ppl will stop playing for the lack of challenge content and good rewards, i dont know about you guys but im sick of RNG excuses for the loot.
Make Hard content for the hardcore with some good reward or atleast less RNG reward and do Less hard content for Casual /Softcore players with good reward to.
Also if they want to keep the pve player and even get more PvE players they need to do Raid content or else ppl will play other games(Wildstar/TESO/Tera etc)
(edited by lekyii.9856)
Now i bet that in the end of next month almost no one will be doing fractals
Whats the reason to do more than lvl 20 fractals if you dont get anything new
even if he uses MF, only afect moobs and not chests.
lvl 26 and im telling you after patch sometimes only got 1 rare per run, when before i got 4-6 rares
mate im being serious, i made 18g yesterday on 3 runs, i dont really care if you believe me or not, thats your problem. Do do them, in the mean time i will make a killing TP.
you use MF?
Ofc they are trolling.
RNG only start after the patch them cause before was ok the loot.
Ppl say that theres less ppl looking for fractals in the gw2lfg because of the new system of scale when the real reason is the crap loot that you get now.
RNG is the loot that you get from the daily chest, ppl only do fractals now to get the fractals weapon skins
y have 26 rings doing nothing in the bank
No, i would not play the game
you see zerg much faster because they reduced the number of ppl in the WvW AGAIN!.