Showing Posts For mage.3570:

[Bug?] A Grisly Shipment

in Personal Story

Posted by: mage.3570

mage.3570

I’m bumping this because this mission is still BUGGED!

The part where you plant the explosives went fine for me, but then I was told to get to the highest point on the ship marked by a circle.

When I got to the highest point, no cut-scene happened and I’m still stuck in the mission.

I have already cleared all the enemies both inside and outside the ship, and the mission still won’t finish. I am really disappointed with the bugs in the story-line. The last story-line quest also had a bug and I had to give up 2 weeks before I tried it again.

ANET, seriously, test your game properly – no one wants to waste hours on a bugged story-line. Not to mention the repair bills I got to pay now….sigh

Been there, done that. What’s next?

What about removing NPCs from WvW?

in Suggestions

Posted by: mage.3570

mage.3570

I think ANET will make changes to the Wv3 format in later maps.

For now, the current map is more than sufficient and is a good leap from prior games.

Been there, done that. What’s next?

[Bug]6 piece set bonus from Superior Rune of Speed Not Working

in Bugs: Game, Forum, Website

Posted by: mage.3570

mage.3570

I had a similar problem with 6x superior rune of necromancer, which I tried to apply on my norn elementalist. None of the bonuses from the runes worked.

Someone asked me why I would want to put necro runes on ele – it’s because of the condition damage the runes offer.

The game ALLOWS the runes to be put in light gear, but does not give the bonuses. How can I know this in advance so that I don’t go spend on runes that DON’T work.

Been there, done that. What’s next?

Runes properties not updating stat in the character viewer

in Bugs: Game, Forum, Website

Posted by: mage.3570

mage.3570

This might just be a bug.

Basically, I put 6x superior runes of necromancer on my armor, but the +50 vitality gain from this rune on each armor is not updating the vitality stat on the right hand side of the character viewer which shows other stats like power, precision, toughness and vitality.

Do runes not update or their effects not counted?

Been there, done that. What’s next?

Runes not updating stat in the character viewer

in WvW

Posted by: mage.3570

mage.3570

This might just be a bug.

Basically, I put 6x superior runes of necromancer on my armor, but the +50 vitality gain from this rune on each armor is not updating the vitality stat on the right hand side of the character viewer which shows other stats like power, precision, toughness and vitality.

Do runes not update or their effects not counted in Wv3?

Been there, done that. What’s next?

How to make WvWvW much funner when one team is dominating...

in WvW

Posted by: mage.3570

mage.3570

Boot members from the dominating server until the numbers are approximately the same on the other servers.

Been there, done that. What’s next?

Remove the UNREASONABLE repair cost (10+ silver) for level 80 PvE characters in Wv3

in WvW

Posted by: mage.3570

mage.3570

I made 1g 90s from WvW today, even after repair costs were deducted. That’s at level 50 (well 58 now). Repair costs are negligible, the only time they would be an issue is if you are fighting away from a point that gives you a reward and even then you’d have to be getting 0 loot from enemies. If you killed 75 enemies as you claimed the loot you got would have far outweighed your repair costs even with no other rewards.

I don’t know why you all keep bringing up the silly argument about how much you make in Wv3. I don’t give a ratskitten about it because lvl 80 PvE’s can make a lot more in PvE through dungeons. That said, I have enough gold to pay for the repairs, but I feel that repair MUST NOT exist in PvP, in any form whatsoever.

Been there, done that. What’s next?

Remove the UNREASONABLE repair cost (10+ silver) for level 80 PvE characters in Wv3

in WvW

Posted by: mage.3570

mage.3570

Very bad idea, I really don’t like it.

The repair costs are fine for me, high enough to be a slight punishment but still payable.

Are you playing a level 80 character in Wv3 or leveling a character while playing Wv3? Because the repair costs are NOT the same – level 80 players pay much more in repair, just as they do in waypoint teleporting. However, the loot drops for lvl 80s in Wv3 are NOT on par with the losses from repair.

And just because you don’t like an idea doesn’t make it bad. Perhaps you never played Guild Wars 1?

Been there, done that. What’s next?

Remove the UNREASONABLE repair cost (10+ silver) for level 80 PvE characters in Wv3

in WvW

Posted by: mage.3570

mage.3570

So, instead of punishing the players if they don’t play well by making them spend money, you want to punish them by kicking them ?

Because, well, I make more money in WvW than I have to spend. So maybe you do something wrong.

With your system, you would have been kicked.

Please learn to read, then post your comments. I killed many more people than the number of times I died.

Why on earth do you want people to pay to play against other players. Deaths are inevitable in PvP – the repair mechanic achieves nothing more than frustration and inconvenience to most players in PvP. Repair can stay in PvE but it has no place in PvP, PERIOD.

I now feel how well designed Guild Wars 1 was. Guild Wars 2 is turning into a massive disappointment, unless ANET does something about it.

Been there, done that. What’s next?

Remove the UNREASONABLE repair cost (10+ silver) for level 80 PvE characters in Wv3

in WvW

Posted by: mage.3570

mage.3570

As the title says, I stepped into Wv3 and was appalled by the heavy repair cost for my level 80 character which was leveled entirely in PvE.

I have died about 5 to 6 times and have managed to kill or assist in killing 75+ enemies from other servers. I did not make more than 4s while doing so.

Back to topic…I think the repair costs are extremely unreasonable – why not get rid of it altogether and bring back the death penalty mechanic as the good old Guild Wars 1?

My suggestion:

Instead of armor damage and eventual repair, just give 5% death penalty (DP) per death. If you reach 25% in DP (i.e. 5 consecutive deaths), you get booted from Wv3. DP leads to reduced stats, and can only be removed by killing (must be a finishing move) other enemies or fulfilling objectives – each kill/objective fulfilled removes 5% DP until no more can be removed. This encourages people to take risks first few times (resulting in some nice fights), and at the same time reminding them not to die 5 times in a row. Let the best survive and the weak weeded out, especially during peak times.

The repair mechanics needs to go to the recycle bin. What do you guys think?

Been there, done that. What’s next?

(edited by mage.3570)