It’s not pve discussion because 5v5 gvg would not have a gear/level requirement.
15v15 and 20v20 should continue to function with pve gear because it enables many different builds to be effective.
Pax did a lot more harm imo. If anything, it showed people hate current spvp, and want gvg.
The 5v5 as u know it and understand it would just be carried over into a small map that has a different objective. Could be dm, could be defending a lord, or escorting an importany dolyak.
So few people actually like and enjoy conquest. And the spvp pop is small, shrinking (after pax failure) and contributes nothing to the company.
Clearly gvg is the future. But spvp assets and ideas could be carried over
It’s not a game mode. It would basically be a small map to fight over or something along those lines. But to allow more guilds to take part, there could be several instances occurring simultaneously.
There is a way to make spvp and gvg work together, and matter to players. Most pvpers are actually in wvw, this should be known to all. While gvg meta has its own issues, it has been evolving naturally and the scene has exploded. People love it. Players want gvg to be supported by devs, this much is clear.
There should be an instanced area between borderlands for gvg. Spvp mists should be scrapped or just reserved for training, and reintroduced in this instance as 5v5 with small objectives that add to the server’s PPT. No gear or level requirement, like in spvp.
Other gvg instances (in the same geographical area, maybe even a sky arena map) will be 15v15 and 20v20 and will work with pve gear and levels.
Players will be physically present to spectate like we do in gvgs currently. Matches would occur throughout the day at least a few times in order to not pull people out of wvw for too long. An announcement would come up calling for server representatives (guilds) to defend the objectives in the gvg instances.
Spvp combined with conquest is meaningless. Gw2 is way better balanced around DM. Most profs, and many specs are viable in DM (currently gvg). There could be SIDE objectives that require mobility, bunkering, bursting, supporting etc, but these would not be the focus.
This would basically consolidate pvpers and encourage them to contribute to server ppt game and get rewards based on that (gold, gems, laurels, ascended gear etc). Game balance would literally experience a rebirth and pvp scene would explode.
full zerker. axe/focus for stacking 25 vuln. switch to DS and with proper build you can spam piercing lifeblast for 8k in pve. life transfer will full zerker builds melts for about 6k aoe.
this is a bug. at least MT affecting only 3 targets, couldnt care about other stuff really. but out of all the profs OP in wvw, ure gonna punish the gimpest prof with the least aoe damage and least utility in the game?
there is a lot of evidence that the devs dont understand the intricacies of their own game. for the ranger, one example is Nature’s Voice GM trait. giving regen + swiftness to a prof that already has too much of it, while forcing the use of useless utilities like Guard
id be zerging sure, but also running with a very organized team (5-15 man)
im missing a good GC assassin profession from my lineup. ive narrowed it down to rifle/GS warrior, or GS/mantra mesmer.
i would use both mostly for bringing people down quickly from 1200 (this is why im excluding thief from the options). warrior would have GS for massive melee burst, mesmer would have shatter. warrior has better mobility but no invis.
what do u guys think? skill cap is not an issue for me.
im missing a good GC assassin profession from my lineup. ive narrowed it down to rifle/GS warrior, or GS/mantra mesmer.
i would use both mostly for bringing people down quickly from 1200 (this is why im excluding thief from the options). warrior would have GS for massive melee burst, mesmer would have shatter. warrior has better mobility but no invis.
what do u guys think? skill cap is not an issue for me.
if there is interest, i can easily whip up a short vid demonstrating all this.
bumping this because it went down to the 3rd page in less than 24 hrs. but i also created a thread in ranger forums it’s one of the top threads there (lots of interest). i also submitted these bugs in-game.
Grouch help out the rangers bro =)
i posted in bug forums. it dropped to 3rd page by the end of the day. just keep this bumped. i’ll get video footage if thats what they need.
it does sound like some kinda stealth cleave nerf that just wasnt applied to other profs.
try to focus on what you CAN do! and u can disrupt the crap out of people. all the while giving water and doing very decent aoe damage. like we have more hard CC than the ele does. we out-dps non-zerker staff eles. we can do more damage than any frontliner, while hopping in and out of the frontlines.
as i said if people see the ranger as a hybrid, they’ll be happier with the prof. id just like them to fix our kitten AOE’s so they target 5 people like theyre supposed to.
I don’t buy this notion that others can do what ranger does except better.
did anyone tell you that sometimes you have something awfully depressing about you, mate?
i would just like to emphasize to the whole community that it’s good to stay positive about the profession like Chopps always is, but it’s also crucial to test everything out objectively and actually “complain” and be negative and doubtful. pushing the prof to the max is important to keep the morale up, but doing so only makes u realize our shortcomings.
imo being too positive (to the point of seeming delusional) is just as bad as being overly negative about the ranger. i push the heck out of my ranger, i put out guides, i stress test my builds against very good players and guilds. i present my research, but then i complain as well, which incites discussion. it’s necessary balance. i actually appreciate CRabbits negativity.
just to address a few things regarding the “Hydralisk” build:
- when RaO is down, you have no stability available meaning you cant do any zerg diving without getting perma stunned or knocked around
- throwing traps from 600 (and not having survivability) is suicide against a committed, organized zerg; maybe works against pugs who are kinda just standing around twiddling their thumbs
- the build has no hard CC. no axe 4, no LB 4, no wolf fear. remember, soft CC does not disrupt!!! so if youre all soft CC, youre not disrupting anyone.
- you’re not utilizing the main ranger strength: multiple aoe immobilizes. dog f2, MT, entangle (in addition to wolf fear) can actually trap a significant number of targets for your team to nuke
- in short, you have next to zero survivability. there are no utilities dedicated to surviving burst. there are no stun breakers. you only have 1500 toughness. there is no sustain. have you ever gotten bursted on with only 1500 toughness and no invuln? one good thief could drop u very quickly.
- you cant give healing spring to your frontliners (where it’s needed) if RaO is on cooldown (most of the time)
- healing power is low, so even your regen is not really useful as it probably ticks for about 220
- poison trap ticks last a very short time; it’s not an actual poison field. condis are cleansed very quickly. have you considered using the murellow? it’s an actual poison field, much more useful than the drake who misses his f2 most of the time.
- where is your damage coming from? uve invested a lot in condi damage, but youre not actually doing any.
id love to give suggestions as to how to improve a trap bomber build, but i dont actually see trap bombers as viable in any way. mostly due to lack of survivability and damage. your contribution with this kind of build is rather minimal. the main thing id suggest is dropping the poison trap for MT with which u can keep range and immobilize a few more people.
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By the way, I don’t want to pick on you too mich because I like some ideas behind this build. It inspired me to finally reveal the Hydralisk variants I’ve been testing. I tried to get the community involved in theorycrafting it further but a lot don’t buy the premise that ranger can Zerg efficiently. I buy it though because I do it nightly.
Chopps, im sure youre an excellent PVE player. no one is contesting you there. the reason im asking you to show some evidence is that you only talk without actually addressing the critiques adequately. and as someone who has been playing since beta, almost entirely in WvW, some of the things you say are fairly out of touch to me, but not because theyre novel or next level thinking.
and i dont feel like youre picking on me at all. even if you wanted to, i dont think youre in a position to do so. ive been putting out WvW ranger guides for while now, and i already addressed the trap bomber months ago. i’ll present to you the issues with the build in your thread.
from here on, id really like to discuss my build if anyone has any questions or comments. i actually invite people to pick it apart and critique it, which hasnt really been done thus far, in case i missed anything. saying “go all traps” isnt really a critique, it’s a call for an entirely different build.
GvG IMHO are a sideshow and a joke. Hammer trains/Staff Elementalists have dominated the WvW meta for a year now and frankly I am tired of it. I don’t have a soft spot for GvG because it optimizes the flawed support mechanics ANet gave exclusively to Guardians, Warriors and Elementalists.
well, the GvG scene has exploded and is way more popular than spvp. it has been demonstrated repeatedly that guilds embracing the GvG meta are the best at wiping much larger zergs. and that’s no joke or sideshow. so i approach the ranger from this side of things.
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No one here is content. We are simply trying to make the best with what we have, which isn’t as bad as most want to believe. We already have a lot of complain topics, but negativity never moved anyone forward.
no, it’s not as bad. but it’s bad enough to exclude us from min/maxed activities like GvG’s, which has permeated the WvW meta.
Also, frost trap is OP if you blast finish the field. Gives your zerg Frost Aura, which means whoever hits you get chilled, and you take 10% less damage. Heavily underestimated. Ele with frost field, and a blast train, would lead to epicly OP zergs…. too bad it has a long CD for eles.
yes, but the entire point is you dont need rangers for this. this is done with a few staff eles and hammer guards. bigger frost fields, more blast finishers. this is the problem: what we do others do better.
ayden, there’s a reason condi necros are no longer used in GvG’s. theyre the best condi spammers in the game and there’s no room for them. condi clearance is unlimited in organized groups. also, one cant maneuver around a zerg when one needs to KILL the zerg. i guess you’ve never seen two organized groups clash. u can dance around it or run around, but youre only compromising your team this way.
chopps, there’s excellent discussion in your thread that basically outlines the many weaknesses of the ranger profession, and why rangers are generally not accepted in the high tier wvw meta. at this point, i would like you to provide the community with some evidence that demonstrates efficacy of traps against organized zergs. im afraid rangers have been through so much that the more experienced players have become immune (sometimes even hostile) to unsubstantiated claims regarding goofball builds (like running all traps with no defensive utilities or stun breakers). survivable trap build is basically an oxymoron.
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“MT slowing a zerg down” is actually an illusion, or a delusion. currently, MT is broken and only affects 3 targets. the cripple field pulses on only 3 targets. zerg = 20+ people, so you aint slowing anyone down. barrage is completely avoided with one dodge roll.
looks fantastic on paper. but there are too many people on these forums who talk a lot without doing any scientific testing of their builds.
It’s also worth mentioning that the Ranger’s traps have shorter recharge times, then most condition removal has.
How many trap rangers does it take to counter lets say a group with 5 guardians and 5 warriors running with soldier runes?
For example guardian running 3 shouts has cooldowns of 24,28 and 48 seconds on them.Traited Spike Trap, Frost Trap, Muddy Terrain, and Entangle, will have recharge times of 20, 24, 20, and 120 seconds. Then you have pets like the canines that can also deal up to 3 seconds of either immobilize, chill, or fear, with recharge times of 20, 30, or 45 seconds. You could also go with the black bear and polar bear, to deal AoE weakness and chill. And then there’s Barrage. Now imagine five Rangers running this.
All of these skills are in melee range. To successfully cast them and retreat you need both protect me with either traited SoS or L-reflex(protect me alone not enough, I tried many times even with brown bear+protect me in front of zerg ball, and it last no more than 3 seconds), and to max the trap, you have to at least invent 20 to Skirm trait. Then you are already at 30/20 in trait and already used 2 utilities which leaves you only 1 slot for trap.
Same idea, your canine won’t survive till they cast immo or fear unless 1-you use SoS or 2-you use shout to stealth+protect them then go. And after casting , they are pretty much instant dead then you have to swap another quickly for your own protection.
Well you can use 5 rangers to do the suicide rush to cast some of these, but what’s the point next?I just threw this together (notice how all the traps are ranged):
http://gw2skills.net/editor/?fMAQRBMfdG2IQVcdeljFqdgYVAQtHZiTnn9g/O6Rpcrq0GL-jkxAIsBRnDLiGb9rIasaGMVKRUtHvIa1SBAxaA-w
if youre casting from 600 range, by the time youre done, the melee train is upon you. so youre still at melee range. you dont have a single survivability util equipped. you will get crushed.
I can’t imagine a situation where I would stand around and let ten Guardians rush me..
how about every WvW situation where you have to defend something? or a GvG where you have to actually kill them?
hard CC is still the only way of actually securing kills, and it punishes those who dont have stability dissemination perfected, which is actually most people. so as you said, you need more staff eles, more 4-wall guardians, more warriors, which is EXACTLY what the meta is currently. and believe me, rangers are not the solution or counter to the meta (lol)
as i explained, with -65% condi duration (melandru + poultry), your condis arent staying on for long, even if they dont get cleared. but the clearance is basically limitless, especially with Pure of Voice bug. it was before the bug as well.
the only useful soft CC is immobilize, as i mentioned. dog f2 + MT + entangle can be very useful, and i designed a build that revolves around that actually. but it is far from game changing.
Um, I have 21k health in full Apoth gear and I have a full set of Dwayna… I don’t last 2 second if I’m anywhere near the front of a zerg on zerg encounter.. Who’s dropping into or out of anything?
What you’re asking is for an entire zerg to focus fire you and you’re going to live? Not on the servers JQ play against.
and along the same lines, my sentinel build has 26k HP, -65% condi duration, 2300 toughness. this is the tankiest the ranger can get. without signets, i aint dropping in and out of anything either, believe me.
u cant “bunker” with pvt/sentinel without Signet of Stone. i dedicated many hours to actually test this.
“knowledge of survival mechanics” is basically translated to “the enemy zerg isnt rushing your face and focusing you, so you have the time and luxury to run around spamming traps”. when u get focused, and u burn through your dodge rolls, youre done. especially if u dont have stability, LR, SoR, or SoS ready to go.
path of scars =)
Nature’s voice bunker builds are strong with “Guard”. As far as search and rescue goes, with a bear traited for stability training, that’s actually really strong. Ressurection is an undervalued part of the meta right now. I’d say mercy rune ranger with healer’s celerity, compassion training, quickening zephyr, zephyr’s speed, spirit elite, trapper’s defense, and healing power stats is likely the best resurrector in gw2.
and how exactly do you rez without stability? u cant rez with SoW signet, and RaO has a long CD.
the best rezzers in the game are: Warbanner and Shadow Refuge. so u got the wrong prof bud.
then you are just killing pugs. same difference. you will only kitten your guild by running ranger in an organized setting. GvG for instance, or lets say 20vs40 GvZ where every man has to count.
this is all soft CC brother. it does nothing to an organized zerg with -65% condi duration. spamming soft CC only deludes little rangers into believing theyre actually making a difference, when the real difference is made by static fields, rings of warding, Earth Shakers, and the sort.
GvG meta has permeated WvW in most of the higher tier server. this basically means perma stable frontliners, unlimited condi clears, staff eles, power wellmancers and the sort.
Youre kind of contradicting yourself here… perma stable frontliners are not affected at all by the hard cc you mention, soft cc is where its at until they tone down the stability in the game. There is very little immunity out there to it, unlike hard cc which is countered by one ability. Conditions are more spammable than the cures, advantage conditions.
condis arent more spammable than cures, this is the problem right now =( no one is gonna run 10 rangers to counter the 10 frontline guards. rangers do paltry damage and have poor sustain. who’s gonna do the hard work of actually killing these guys?
with hard CC, at least youre catching and guaranteeing kills on a couple of backliners and stragglers here and there who dont have stability. the other alternative are aoe immobilizes, which punch through stability. but saying that “traps and spirits” are the most useful things rangers bring to the table is really stretching it. like, it’s looney toons man.
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-65% condi duration + unlimited condi clears in an organized zerg ball > traps (or anything the ranger has to offer)
the reason i go with only muddy terrain and entangle is that they have the longest lasting immobilizes, and this way you can spec into survivability instead of traps. dog f2 + MT + entangle follow up by wolf f2 = 3 long immobilizes and aoe fear. you dont need anything more.
and u cant tell me youre diving all the way to the backline with no survivability utilities equipped.
and yes, the MT bug right now is killing my build.
Traited Spike Trap, Frost Trap, Muddy Terrain, and Entangle, will have recharge times of 20, 24, 20, and 120 seconds. Then you have pets like the canines that can also deal up to 3 seconds of either immobilize, chill, or fear, with recharge times of 20, 30, or 45 seconds. You could also go with the black bear and polar bear, to deal AoE weakness and chill. And then there’s Barrage. Now imagine five Rangers running this.
this is all soft CC brother. it does nothing to an organized zerg with -65% condi duration. spamming soft CC only deludes little rangers into believing theyre actually making a difference, when the real difference is made by static fields, rings of warding, Earth Shakers, and the sort.
GvG meta has permeated WvW in most of the higher tier server. this basically means perma stable frontliners, unlimited condi clears, staff eles, power wellmancers and the sort.
you cant “whittle down” a zerg that has a lot of sustain. you have to deal with it through brute force, hard CC, burst, and constant presence inside of them.
what do you think traps and spirits will do against a group of 10 guardians rushing your face? spirits will get popped instantly and when u have to wait an entire minute. traps will get totally shrugged off like theyre nothing.
Engineers tend to be unwelcome to the current WvW open field meta yet Rangers are one of the best bunker professions in this game and will out live Necromancers, Mesmers, Elementalists in the frontlines if played and built right.
incorrect, rangers cant bunker more than 2-3 competent players. once ure past this threshold, the regen ranger crumples.
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problem with ranger power builds is they give zero sustain. so i wouldnt use this to duel anyone. once u pop your signets, youre done. i run a similar build in GvZ combat, which is where LB really excels. but i use sword/axe because traited Path of Scars is by far our best ability. then pop signets, and run in with whirling defense.
http://www.youtube.com/watch?feature=player_detailpage&v=snZRnEzpLPg#t=860
i also wouldnt roll without 2k toughness and at least 19k HP. giving up a bit of crit damage and crit chance for HP and toughness is worth it.
1) “zero sustain” is exactly what i’m avoiding with this build and the burst capacity united with the high survival one are the right mix (i tried this build also in tons of matches in Heart of the Mist and i can tell you that i die less than 1 time per match
)
2)your combo is good but really easy to avoid: path of scar is easy to avoid itself (look at the incoming par 8. ) and whirling isn’t a problem, just run and watch your enemy roll … without reason… lol
3)2000 or more toughness is not as usefull as you think simply because we need a good burst ability because ranger dps isn’t so high. Burst an enemy down and defend when needed is the best way to approach a fight because if you go too tanky you becomes a toy in enemy’s hands.
4) i’m not really interested in the video you posted above because as everyone can see he’s damage is really low and he is based on a tanky build; what’s the sense to play a zerg vs zerg only to survive to enemy attacks and deal small and low damage? I think is better to burst down enemy team 1 to 1 or with aoe and maximized damage with piercing arrows (look to the incoming par 8. damage optimization).
sorry, i wasnt clear. yes my build is for zerg play. i wasnt sure what u were trying to achieve with your build considering LB/GS is usually used for zerg play.
but to address your 1v1 capability, i have to say that without a ton of healing power, you have very little sustain with signets and GS alone. once u pop your cooldowns youre finished. you wont be able to burst down good thieves, mesmers, or any other 1v1 spec really. you’ll blow your cooldowns, they’ll disappear for a sec, and then proceed to shred u. and defense with GS is not enough. u dont have regen.
condi regen bunkers are kings of ranger 1v1 for a reason. they have some of the highest sustain in the game. all you have to do is spam condis as you regen your health, and everything around u will die.
i have over 1k WvW hours on my ranger and i played LB/GS for months, with different gear sets. but of course, you wont believe what im saying. you’ll figure it all out in time.
traps are not essential, theyre terrible. the only decent one is spike trap for its utility, and it only gives a 1s immobilize. frost trap chills, which is just a soft CC. it does nothing to stop a zerg. entangle and muddy terrain are basically better versions of this. if you spec for trap bombing, u have no survivability and u cant zerg dive. u have to throw them from 600 range which is virtually melee range and u have to waste 30 points speccing into them. MT is spammable every 20s, and u can do it from 900 range. and my build has on-demand stability.
as i said, my build isnt small times. i min/maxed it for zerg play. there are tons of small group roaming builds out there. i also explained in the guide how exactly to utilize Entangle. the only problem right now is muddy terrain isnt affecting 5 targets as it’s supposed to, and it’s driving me nuts.
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im gonna hit you with a dose of reality my friend: your guild would do BETTER if they replaced you with a GC mesmer, thief or rifle warrior.
further, there’s nothing wrong with rangers in GvZ against disorganized pugs. GvG is where they struggle. i have problems explaining to my guild why i should run my ranger over my cleric guard who can:
- aoe heal for 15k in a few seconds on a short CD
- spam dodge roll aoe heals for 1850 all the time
- provide 15s of stability on demand
- give perma swiftness, protection, retal and regen
- give 15 stacks of might on demand
- provide 2 wards on short CD, and a spammable cone immobilize
- blast finish every 4 seconds (1750 aoe heals on water, might, chaos, blind, weakness)
- 2.2k aoe healing PER SECOND and a 3s aoe daze in ToC form
then you have profs that can truly melt people. GC thieves, warriors and mesmers that do 10-15k bursts that guarantee single kills, and they have invis or invuln on low CD for escape. then power wellmancers that do 20k+ aoe damage over a few seconds in one area. and even your bread ‘n’ butter PVT guards and warriors that can do decent amounts of MOVING aoe damage and CC while staying up for a long time
there, i think i covered GvG for you. do you get my drift? the most effective GvZ stomping guilds are those that embrace the GvG meta.
in addition, most of ranger aoe’s (traps, Whirling Defense, Barrage, piercing arrows) are only effective on bunched up zergs and immobile targets. in GvG if u stand still for a sec u die, so everyone is constantly moving with stability more often than not. the burstiest zerker ranger builds cant match the dps and survivability of other GC professions, even with the pet on the target. condi rangers dont come even close to matching the dps of the condi necro.
this is the sad story of the ranger in high tier WvW. the hybrid nature of the prof just doesnt fit in the meta.
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@Holland: The axe is just a perfect example of jack of all trades, master of none, so in that sense, it fits the ranger perfectly
it also blows hard in damage and utility. so i guess it fits the ranger perfectly in that sense as well.
for zergs, u can use the trait that allows spirit actives to go off when spirit dies. thats what i used when testing Storm Spirit. currently, Call Lightning is only affecting 3 targets, and the damage wouldnt be bad if it affected 5.
projectiles are underpowered. rifle warriors, rangers, pistol thieves. who cares about that stuff?
would make all the difference for Storm Spirit bombs and Muddy Terrain. 2s immobilize on 5 people is huge (if timed well, guaranteed kills), and Call Lightning can hit twice in a middle of a zerg when the spirit is destroyed, so instead of 3k x3, it would do 3k x5 damage.
i think Path of Scars also hits/pulls only 3 people, which would be a huge kitten . im gonna test this soon.
problem with ranger power builds is they give zero sustain. so i wouldnt use this to duel anyone. once u pop your signets, youre done. i run a similar build in GvZ combat, which is where LB really excels. but i use sword/axe because traited Path of Scars is by far our best ability. then pop signets, and run in with whirling defense.
http://www.youtube.com/watch?feature=player_detailpage&v=snZRnEzpLPg#t=860
i also wouldnt roll without 2k toughness and at least 19k HP. giving up a bit of crit damage and crit chance for HP and toughness is worth it.
Kasama.8941 you are idiot i must say we dont have chill immobolize or pull
The “Path of Scars” offhand Axe now pulls doesn’t it? So does mainhand Axe 3.
As for Immobilize I have a spider or devourer for that
mainhand axe doesnt4 pull.
offhand axe pull only good against runaway noobsSkills 4 and 5 are offhand skills when you have two one handed weapons . . . and I don’t use offhand axe that much since I prefer to run with a warhorn for the burst effect instead
At least during invasion events. Stepping into those combo fields and putting the horn out is fun
Axe 4 is Rangers best burst imo
Axe 4? “Path of Scars” or do you mean “Whirling Defense”?
he means PoS. 2.5-4k damage one way, so up to 8k damage in a line. problem is it only pulls 3 targets. WD does something like 2.5-4.5 but over 5 seconds. it’s there for the reflect and vuln. for WD to be viable, it need to be cast over 2-3s, and that vuln need to stack much faster. standing still in zerg fights is suicidal without traited Signet of Stone.
Agreed Op i gave up Wvw on rangers its a joke and a waste of time..
All these Rangers are awesome in Wvw what a crock of Kitten, go play another class in WvW and see how bad they make Rangers look, i don’t even login to my Ranger much these days as its a waste of effort..
i also main guard and necro. my frontline ranger does more damage than my guard, and the damage variant of that build brings more utility than the typical well necro. you likely dont know how to gear and spec your ranger, have a look at my thread/youtube.
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We’ve been second class citizens since launch. Enough is enough.
Muddy Trap was def 3.
Poison Trap was 3.
Torch 5 is 3.
LR is 3.I’ll check concussive and crippling shot later. I’ll confirm knockback also.
Thanks. Lets not let this thread move off 1st page until dev addresses this.
I have designed a mass aoe immoblize ranger build if u guys look at my sentinel thread. It’s truly something unique and makes a difference cuz immobilize punches through stability
PROBLEM: muddy terrain, our best utility, is broken and affects only 3 targets. God only knows how long it’s been broken for. Anet has no QA for rangers it seems.
Rabbit, u should try the damage variant of my sent build sword/axe/lb. It’s actually a decent alternative to the staff ele. It gives les s b oons but has more immobilizes and does more aoe damage.
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Using fields on such a micro level is totally unfeasible for the scenarios I designed this ranger for. Id say use bonfire for might but torch is not a viable weapon for this kind of combat. Stick to just the water field and aoe immobilizes and u will make a difference. This isn’t some small time roaming build. I min/maxed everything for zerg combat.
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U cant address zergs unless u put a number cap in an instanced area
best way to deal with zergs is to get good, get a good guild and just gvz.
it is true that ranger and engineer are the only professions that dont offer much of anything unique to WvW. with the right spec and gear, both can be made to work well, but it requires quite a bit of patience. for example, when specced right, ranger has the most aoe immobilizes in the game.
i have to say though, pets are seriously setting us back. because of them, our dps is what it is.
The coolest mace in the game imo is the jade skin. I personally use the t3 warden mace
almost my entire time in gw2 has been dedicated to showing people why the ranger should be valued.
but my issue with some of the “popular” people on these forums is that they dont complain about the profession enough. they dont do research in all aspects of the game, and they end up just bolstering the profession instead of advocating for change as well.
in reality, ranger is bottom of the barrel in organized WvW. getting kinda solid in PVE and decent in spvp (has been for a while). i also play a guard and necro, so i very well know whats up, and where we need to be. the profession has been changing toward the better veeeeery slowly. the problem is, there’s just not enough going on to make the prof competitive in WvW, which is all I play. and I hope devs start looking at the prof from this angle as well, not just at spvp level.
this wasnt hot-fixed yet? wtf…
