On the other hand, there are signs we are being heard, and what we say is being listened to. The problem seems to come when what’s asked for is not exactly what we get . . .
I hear traffic, yet it does not inform many of my actions.
Point being, sure, there’s penny if evidence that we’re heard, though only the usual amount common to mmo’s on respect to that anything acted upon is to improve our gaming experience.
Sure, that’s a broad topic given how subjective the notion of improvement is, though would anyone care to tell me who benefits by traits being locked as they now are?
Anet does, by making a long and invoices chore list out of a mechanism that did not prior have any such gating. What benefit does this provide them? Illusion of content, strong encouragement to both play a lot and get a lot of gold to buy traits and accelerate your way toward finally having a toolbox to work with.
Do WE benefit by this? Does this improve the game experience for any of us? Not in any discernible fashion I can intuit. Worse than being no help at all though, or actively angers everyone I’ve ever heard say anything at all about it in game.
With changes like that being given the song and dance like they’re anything other than self-addressed gift baskets from Anet to Anet at our collective expense, I’ll feel warranted in looking to the future of GW2 with absolute dread.
Ever heard the saying ‘with friends like those, who needs enemies’?
As to whether or not they listen though, it’s very easy to put on a good show of listening and caring while only really giving a hoot about what one is going to have for lunch later. The gist of what the rest of your post said, I largely agree with insofar as that I certainly agree that very little can be made well if it’s being designed by committee.
I await the day when an mmo should exist that is genuinely made by anyone that A) plays their own game and has to actually feel the effects of their hamfisted decisions and
does more than pay lip service to the concept of caring about the game experience for actual people rather than their contextually asinine metrics.
Whatever mmo devs seem to universally have in their drinking water seems to convince them all that they’re going to succeed where everyone else has failed. They’ll be the ones to figure out the magic numbers that must surely exist to explain phenomenon like WoW, if only they get the metrics right.
I love math, but Anet, if you think you’re ever going to find magic numbers that make everything elegant and beautiful in dealing with people, you’re going to be another punchline in a radically long joke.
My advice to Anet, muttered into the void as it surely is?
So relying so slavishly on impersonal metrics to make QoL decisions, or you too can be coiffured and sad when everything that seems so perfect on paper just make period so mad.
Life must be very mysterious to devs so walled away behind metrics that the concept of players being people might well exist in the same mnemonic territory as myths and rumors, but I promise, it’s true.
I’m sure trait locking looks so beautiful in writing, and provides such an elegant and actionable solution to several frayed ends, and some of you are just wilted with dismay and confusion as to why so many people seem to hate it like it was spit in their faces.
Look past yourselves. Your problems are not ours. Whatever elegance in resolution such a system provides is both invisible and irrelevant to anyone that just plays the game.
Or problems are your problems. We’re very noisy, not typically so stupid as some like to believe and prone to feeling very invested in the things we do in our games.
Imagine, if you will, that your office buildings were suddenly deprived of elevator services. It’s the stairs for all of you, and gosh, look at all the money to be saved by no longer needing to pay for elevator maintenance or liability insurance inclusive of that sort of machinery on premises!
And you’ll all get so much more exercise! Its so elegant and perfect!
You guys getting making traits such a manual slog o unlock them one by one? Comparably as inconveniencing and obnoxious as all of your elevators being forever gone.
Some very few of you might like that some of the time, perhaps more in concept than in actual reality after a few months. I reckon most of you would hate it from day one and it would only get worse from there.
It’s like that. Really.
