…This is why i prefer automatic grouping, because it places random people in a group, without having them feel any pressure.
Wouldn’t automatic grouping end up with more players being kicked? That would be even more discouraging to inexperienced players.
It leads to lots of screaming and tryhards bawling on forums about needing tools to weed or the bads, yeah.
Esports is the answer.
I have the vague suspicion that gw2 is as relevant in the world of esports as Mexican cat juggling is in the world of sports.
I find most of the elites skills to be very very bad.
Ditto. It’s somewhat comical to me in fact. They’re typically garbage that’s just another button to hit, with CD’s that are invariably much too long to be part of rotational play and often too short of duration to be reliable for much.
Certain elites are good, but frankly, I look at some and I just cannot for the life of me comprehend how anyone thought at least half of them were even good ideas.
Anet really needs to figure out that pitiful isn’t fun.
My problem with zerker stats are that zerk character can still stay in the thick of combat throughout an entire fight. If you’re specs for glass cannon, that’s fine, you can do more damage, but you should need to be much more mindful of your health and need to get out of to recuperate and heal up. I would like to see dungeon fights go something like this:
1. Fight starts, everyone stacks, blows their neat DPS skills, zerker is doing much more damage than the other builds, then everyone realizes that the boss is not dead yet
2. Zerker builds are at mid to low health, they disengage, heal up, maybe plink from range until they heal or get mitigation cooldowns up again. Balanced and defensive statted players are doing fine, they keep attacking
3. Boss winds up for a big series of attacks/frenzies for a time/etc. Balanced builds realize their outclassed and disengages, zerker stays the hell away, but defensive players just keep on trucking.As a nice side effect, this would heavily reduce the outsized importance on stacking. How to implement this is a different question, a basic method would just be un avoidable damage, but there are better ways.
Do you even play any zerker builds? I solo a lot in zerker on my guardian. Usually have 15k HP. I don’t die that often strictly due to that I play aggressively and tactically.
I do as much damage as a guardian can do, sure, but in dungeons? It’s all about stamina management. I survive off 100% stamina regen on crit to stay mobile and knowing the fights, I.e when to move and where to move to.
On my power necro with his zerker gear, he has way more base HP vs guardian having way better trait able stamina regen, so it’s a different ballgame. My necro has to eat some things that my guardian can just ninja away from, and that means the necro s just plain dead more often.
I don’t bring necro into dungeons for both that and the fact that they just have so much nothing to offer a team apart from the same straight dps everyone can do anyway.
Your ideas would basically require at least a soft Trinity making tanky stats significantly more powerful that they currently are, as even someone in full Soldier isn’t going to want to just eat damage on dungeon bosses. They’ll be dead a few seconds later than a zerker that tries to do the same, not just trucking along.
Zerker isn’t the problem. Everything else being kinda pointless when it’s all about DPs and mobility is, if anything is at all.
Yet, I still find excellent, if occasional, use for my clerics, soldiers, Valkyrie and rampagers sets. It’s all circumstance, builds and what you do with them.
But zerker s my default, especially on guardian. I find it more enjoyable to test myself rolling around doing lots of everything in it.
Anet, please nerf rock. Paper is fine.
Love, Scissors.
kitten. I think I might get me a couple more accounts. Sweet deal.
I love that moment when “Scrubs” pwn “Elitists”.
The “scrubs” obliviously believe that they pwned “elitists” when they enter the “elitist” groups and make them fail because their ignorance ruins the synergies and strategies which are required by “elitists” to be so efficient.
More doritos in the cardboard make the hamsters run faster, and more pewpew goes on the screen!
FFXIV just announced that they’re using DX11 (and showed some nice, though small, improvements as a result). I think it would be great if GW2 would follow suit, but I don’t think they will.
Squeenix actually busts their tail to make FFXIV a piece de resistance of what they can do though. The first iteration of the game was kittens, so they rebuilt that hot mess in an overhaul I’m not sure any game developer’s ever quite rivaled the extremity of before.
I gotta say, Squeenix earned major respect from me as a gamer for taking the hit, offering the mea culpa, owning their mistakes and fixing them. Now? They seem very dedicated to making sure they live up to a lot of lofty expectations, not just talking up a big smokescreen like a pack of politicians.
I’ve never seen anything quite like it. I think they’re onto something there.
I play 80% solo, and I’ve yet to feel punished for it.
Some people are exaggerating.
Gotta echo this sentiment. Dunno what to tell you, OP – I don’t have these problems.
I know, I just wanted a explanation of why people would like zerker builds gone, and what the alternative would be? (and made a statement that i think bunkers would a pretty bad alternative)
Because they aren’t good enough to play zerker builds, most often. Just going by my personal experiences there.
While I think there’s a certain silliness in the brains of those that think everything except zerker is utter garbage, zerker gear is not the problem, and neither are metas.
The problem, OP, is that you seem to think zerker teams are running zerker because they can’t run anything else, or have some bizarre sort of ‘brand loyalty’ to a stat set.
We do not. Make bosses function exactly as you say and you will not, as seems to be your intention, ‘teach us a lesson’ – you’ll annoy everyone that fights any affected bosses no matter what gear they’re using.
And we’d just find the most efficient something-else to go with under the altered circumstances, because we’re adaptable creatures.
So, congratulations! Your idea would, I predict, cost money and time to do absolutely nothing but annoy potentially everyone in the game and maybe, at best, make the meta shift to a different bunch of stats and builds.
Problem not solved, methinks.
I think I am the only one not interested playing as a big bird :/
<— You are not alone.
<—- Utterly disinterested in playing BigBird as well
I don’t care at all for CCG’s, so nope. Almost certainly not.
This. This right here is why I don’t PvP.
My god, my wife says almost those exact things. That comic is pure fact on all counts.
Utility consumables, four sets of armor and de nadda else, on my guardian.
The others have rather less inventory clutter.
put your head against the screen, you can actually feel the universal rage.
I wouldn’t reccomend it. Think of the long-term consequences of being directly exposed to all that rage
One might contract Space Aids. And then require these kind creatures to protect you.
I just wonder how community will go if they announce some thing really lame at PAX. Can not imagine the rage.
Probably go farm some more mats to continue working on my collection of ascended weapons? Gripe on the forum if the lameness is relevant to something I have strong opinions about?
Wouldn’t be surprised, in any case. If they didn’t break the game worse than what weirdness the NPE and stupidity the trait locking’s done though, meh…I’m still here as it is. I don’t expect good things anymore.
So when they don’t come, its just a normal day. When they do, yay, good things, how unusual!
Some of the meant-to-be-solo’d LS content is definitely tougher than what most MMO’s provide. The latest issue’s dragon fight felt to me more like a proper bossfight out of a single player game than most of the drivel MMO’s throw our ways, and while I thought that was spiffy, I was also going ‘Oooooh…some folks are gonna have trouble with thiiiiiiis’.
I don’t really know if its a problem or not in general. It certainly isn’t for me, but I’m probably not a good representative of the most common demographic either (I play the Darksouls games for fun and they are joy to me, not controller-hurling frustrating or tear-jerkingly difficult-to-me).
I don’t know that I’d say anything is my idea of too hard for most folks, though I can say that, despite how much I’d enjoy it if there were more Dark Souls-y fights, I probably wouldn’t make a lot of the LS stuff harder than it is.
I have this feeling that they’re right at a critical line. I’m mostly going by what a lot of my friends get on with about it – an awful lot of them need help, and some that really shouldn’t need any help go in a full team to maximize achievement acquisition in a minimum number of runs anyway.
So I dunno. I’d say leave it – it seems just hard enough to make some step up their game a little bit and do things like seek help with a build or a tactic if they aren’t familiar with caring for their own so much yet, but not so difficult as to be unattainable save by the elite few.
I vote that you be the guinea pig, so people can do this to just you for oh, a year or so.
We’ll get the next round of feedback this time next year, Kay?I’m ok with that. I don’t see any issue with the suggestion and i’d like to help.
I don’t question your intent to come up with something that might help what is (and I’d agree!) an annoying situation, though I don’t think this particular suggestion would really be it, mate.
In the Silverwastes especially, they could encourage respawning by putting a waypoint close to the worldboss location. As it is, I’d bet a shiny nickel on that people sit there hoping for a rez because they don’t want to take the 3 minute race back there and quite possibly miss out on the chest.
I dunno, I’m not one that lays there dead for anything and I haven’t yet missed anything good for running back when I did die, but I’d suspect it to be so anyway.
Every dungeon and zone would require an overhaul. The downscaling system doesn’t quite cut it for something of this magnitude.
I’d have been just ducky with the idea if it’d been what the game was built around, though changing it to that now? Yep. It would impact so much so vastly that they’d have to remake a great deal of content from the ground up.
Don’t hope for something like this, OP. Anet’s never going to pull a remake on the order of what Squeenix did with FF14, I do not suspect.
Nah. This is GW2, not a stock brokering simulation.
O.o it isn’t? Man, I guess I have been fooled for months now.
I know, right? I mean…
…Here’s my website toolbox.
And here’s the single tool that sees more use for my GW2 affairs than any of the UI’s in game combined —
http://www.openoffice.org/product/calc.html
So, yep. I’d say that Spreadsheet Wars 2 is definitely trying very hard to be a financial sim.
Abuseable? yeah… only if you play bad and you die. As i said, you can actively avoid being warped just by not dying. Yes, i understand that not everyone is a good player, but i feel that we should encourage them to improve instead of making the game “easier” for them so much that they don’t even try to improve.
Alternatively, this “feature” could be added to specific areas. As example the vinewraith above, or tequatl. In both scenarios you can dodge/block every attack, believe me, i usually command Tequatl and even at his claw it’s easy to telegraph what he’s gonna do and how to avoid getting damage. The same thing applies to vinewraith bosses. And even if you do a little bit bad, you can be rezzed when you get Downed. But if you completely die after the downed phase, then it’s time for you to waypoint in those 2 places.
I vote that you be the guinea pig, so people can do this to just you for oh, a year or so.
We’ll get the next round of feedback this time next year, Kay?
Mein gott im himmel, that is beautiful.
Anet, hire this man. Now.
Two more examples of dissatisfaction:
Just breached 30 with a new engineer. Thinking about build options, I look and find … do something stupid in WvW. Not interested.
I also thought about buying a new slot for a character, so I can design around a look. Every time, I thought about the terrible trait design and the hope for a new one, so I’m not going to invest until it changes.But, the issue with my Engi made me think.
While some might crow about “the manifesto,” wasn’t there a notion that rewards would be available through any style of play (WvW, PvP, PvE)? Not to say all rewards should be available in all modes, but traits should be something anyone can get from any mode.
Traits aren’t a reward, they’re a class function. They’ve been gated like they’re rewards though, even though you absolutely need them in order to actually play the classes as they’re intended to be played.
That is, I think, where they really just slammed their figurative faces right into the proverbial wall. …Repeatedly. For months on end without any sign of slowing.
PvP in MMOs like this triggers too many anxieties for me. Just rubs the wrong way against too many particular somethings for me to be able to enjoy it.
But then, throw me in an FPS an I turn into Trollpocalypse 2: Electric Boogaloo. Dunno why. There’s nothing Anet could really do to fix that. It isn’t a system error – its a user quirk.
There’s a very distinct chance that some unknown-but-tacitly-relevant quantity of people would quietly abandon GW2 and never come back if they raised the level cap and effectively rendered all our gear collections obsolete.
Personally, I’d be gone the moment I read the confirmed intention. If I’m going to play a gear-treadmill game, I’ll play one that never tried to be anything else and has been doing it right from the start.
GW2 trying to be that? No. That is not why I (or probably some/many) are here. That is not the game experience I want here. That is not what I will accept here.
I’ll just go on not thinking about it at all, not caring about it in the smallest of ways and largely finding it to be about entirely irrelevant to my gaming experience.
I do not understand the appeal of AP hunting. To those that love it, great. If it vanished entirely, I might not realize it until someone told me.
Encounters that require high might stacks on uncrittable targets will definitely feel the difference, even if this was a silent patch.
I’m looking at you, Tequatl/Triple Wurm phase I.
The Legendary Searing Effigy? Nope, don’t think anyone will notice.
I think someone would have to do those encounters and crunch all the output numbers repeatedly to actually find the difference though. I don’t think it would be as tactile as most seem to be expecting. Those encounters are already chaos and we don’t exactly have abundances of things like damage meters to give us exacting data on every encounter.
I’m simply unconvinced that it will be as feel’able as some fear. I could be wrong.
I call those drops Epic Trash, and I laugh at how there’s so much epic trash one literally couldn’t give away if one stood in the middle of DR and tried most of the time, presuming it was tradeable epic trash in the first place.
I like doing triple wurm because it actually rewards a modicum of organizational skill. Not a lot, just a little.
That and its a giant monster fight. I have a love affair with doing epic battle against giant monsters. Those fights are the shining moments of games like this for me.
5% raw damage boost in WvW or GvG is huge and can definitely change the meta. Expect the soldier runes and beserker armor to show up more often.
You might be right as to that it could change some class metas, though I disagree on the objective assumption that it is huge. Its significance is lessened by the fact that circumstance and opportunity both play significant roles in actually being able to deal damage.
If everyone was just standing opposite one another, immobile and trading blows in perfectly time synchronicity? Then the role of a ~5% reduction would be most noticeable over time, but not likely from single hit to single hit.
I’d posit that most people would not have even noticed such a reduction if nobody said anything, as its the aggregate impact, not the iterative impact, that will be identifiably affected.
The number we spit up are rather broadly random as it is. Nobody is going to hit something once iwith their burst and see 9,183 scroll and go “AHA THAT SHOULD HAVE BEEN 9642 OMG I’VE BEEN NERFED!”. And that’s presuming a 5% base damage reduction, which this absolutely is not. This is a reduction of something that is already a fractional damage increase.
So we’re really looking more at something like seeing 9183 scroll and believing anyone’s going to go “THAT SHOULD HAVE BEEN 9294! ER. MAH. FRIGGEN. GER.”
They’re not going to spam a x8 channel AoE and be likely to see a terribly noticeable difference in their integers at all.
It is both panicky and disingenuously spastic to presume that this ‘huge change’ will necessarily be a game changer. I simply cannot agree. The math does not imply any such necessity. I doubt the current metas would actually need to even be consulted to keep on keeping on with 98% of everyone never even noticing a thing.
But those that either can’t math or convince themselves that their whole game has been exploded by a gentle kiss from the nerf gods will argue contrary, and will probably continue to melt down over how much damage ’they’re being robbed of’ over the hundreds of runs/thousands of hours.
Simple fact is? Almost nobody will be significantly affected, and those that feel significantly affected will mostly have convinced themselves of the ‘significant’ part.
(edited by naiasonod.9265)
It seems clear what Arenanet and John Smith have to do to correct the problem.
I’d be willing to bet that even if they and he wanted to, they couldn’t. They’re owned by NCSoft. NCSoft doesn’t have applicable business sense when it comes to anything transpiring on the western hemisphere of the planet.
Never wondered why we have 2 different trinkets/rings with same stats?
They shot themselves in the foot employing this mechanism. Nowhere is it explained in game that anything tagged Unique works like that, and given GW2’s general emphasis on the more ‘casual’ market, one would think they’d either do away with such pointless limitations (because it doesn’t serve a real purpose) or explain it very plainly in a warning pop-up before you buy those sorts of things.
Or, y’know, enable you to sell your purchase right back in a given timeframe for the same amount of currency you bought it for.
Any of these would negate the problem.
The big controversy will be the Might nerf. In PvE, this will change about nothing. Everybody will do a bit less dmg in organized group, but most pugs group will never see any different. But it won’t change a thing is how we play.
Won’t change how you play. Will change how I play and change who I play with. Maybe you aren’t good enough to notice the lack of DPS in parties that aren’t full zerk (which makes you bad), but plenty of us are. It will make PuG runs last that much longer. If you think it won’t you’re being purposefully ignorant.
It’s these nerfing DPS changes that make me really really really want the ability to gear check other players.
Oh, no! A PUG will take 12 minutes to clear CoF instead of 8! The horror.
I guarantee they’ll spend more time bawling about it then it will add to anything.
I’m thinking more like 8m30s at most instead of 8m.
Probably not even that.
If one has to explain to the customer why the product isn’t actually the junk it seems to be, one has failed. Customer lost, revenue not generated, do not pass go and certainly do not collect $200.
Why? Windows has been doing it for years.
D’oh! Zing! My point, its flopping around in the dirt!
But still, if one isn’t Microsoft, one might have to care about such things.
At least sometimes.
I beat Ghosts ‘n Goblins on the NES when I was maybe 8 years old. Totally beat it. Cleared it, then cleared it again because that game pulls the biggest ’Sorry Mario, but your princess is in another castle’ move ever.
I’m willing to bet that very, very few of any of the chuckleheads crying for everything to be moar-harder could beat the first level.
Want harder, we could have have BattleHyleks as a fractal somewhere. :P
As long as we get to use the speeder bikes or whatever they were.
Level 3 was boss.
I beat Ghosts ‘n Goblins on the NES when I was maybe 8 years old. Totally beat it. Cleared it, then cleared it again because that game pulls the biggest ’Sorry Mario, but your princess is in another castle’ move ever.
I’m willing to bet that very, very few of any of the chuckleheads crying for everything to be moar-harder could beat the first level.
If its a paid-for expansion, I’ll be happy to buy it contingent on whether or not it seems reasonable to me for what it offers and provides.
If its a paid expansion coming down the way and they want $60 for what I regard as being worth maybe $20? Adios. Been fun, thanks for the guacamole but I’m out.
I wouldn’t expect that to be the case. That’s never happened to me in any mmo I’ve ever played, point in fact.
But then, I never would have expected the NPE to be so weirdly unintuitive about stats in particular, or that something as absurdly ill-advised as trait locking could possibly go live in its current state.
So, I’ll keep the skeptical home-fires burning until whatever’s coming is here. Until then, everything’s suspect and my expectations remain flush with the floor.
“Locust Swarm: The casting time of this skill has been reduced from 1 second to 0.5 seconds.
Dev note: This change will give necromancers a bit more mobility."
I laughed so hard that I hurt myself.
I know, right? We that play necros could get more mobility out of polishing our routers than that change’ll offer us, but hey! Its like getting half of a pair of socks for a holiday present – its the thought that counts. :P
I agree about the little notes. Explaining the rationale for the changes certainly improves communication.
Darn right. This is how patch notes should be. <3 Anet. You’re doing good things.
The legendary longbow “Kudzu” (bow that shoots flowers) is lame.
stop complaining or developers change longbow to shoot justin beiber instead
I would pay to shoot that. Not as a projectile, just for him to appear in front of every target before the arrow would land between the eyes.
I would buy gems in a hurry and arm myself just to Rapid Fire on people in WvW.
I gotta admit, I would buy that. All of my gripes about blowing in the face of the artstyle tend to fall by the wayside when something’s just plain funny enough to not care.
This…I would make a ranger just to make the Bieber Cannon and use it exclusively. On errbody. Every day.
I go away for 4 weeks, come back to the new daily system..I have to say I h8 it..
I dont do fractals or WvW or PvP.. my choice..
no hope of ever completing it..
now more than ever is GW2 more un friendly to the casual gamer
oh well it was fun while it lasted, there are now other games that do much better in player reward system that just make u want to log on to complete them ,GW2 has again shot its self in the foot…All that you get for completing the daily is 10 AP. All the other rewards are tied to the system for just logging on each day. If the AP is important to a player, they vsb complete the daily.
If one has to explain to the customer why the product isn’t actually the junk it seems to be, one has failed. Customer lost, revenue not generated, do not pass go and certainly do not collect $200.
I have no interest in having to run even more than I already do. Against.
I can imagine that the average adolescent gamer doesn’t like weapons like Kudzu. They want to have black kitten crap (usually human male warrior). If you grow up and aren’t anymore wet behind your ears you may appreciate it.
Or you might think its as tacky and shoved-in on the rest of the game’s artstyle as would be a CGI animated Papa Smurf running around in the game.
The legendary weapons just kinda…do whatever, and that ‘whatever’ is more typically so bizarrely in abandonment of the rest of the game’s style that I find it to be downright garish and terribly displeasing.
Lurid. They’re so eye-bitingly lurid, and we’re supposed to look upon them as the pinnacle of relative achievement?
Guess they targeted some audience well with it, at least. Not whatever demographic I fit into though.
My drop rate hasn’t been very good either, but I got the one I particularly wanted no matter. The rest is just fluff to me.
I think it brings flavor to the game. I mean its fun to kill someone by throwing flowers and unicorn at their face. well maybe not unicorn e.e’.
Not a flavor I even vaguely enjoy, personally.
ONE BILLION!
Muwahahahahahahahaaaaa!
But it’s so kawaii desu! Oh, and senpai will ~totally notice youuuuuu~
But yeah. Yet another legendary that looks like a prank stealth insert that was signed off on and approved into release.
Apparently, legendary in Tyria means that you suddenly turn into an excerpt from Dragonball Z, My Little Pony or from the school of the ‘if its on fire, it’s epic’ train of thought.
Even the surfboards …I mean, greatswords… Look like they belong in something more like Sailor Moon than elsewhere.
I don’t like it.

